This commit is contained in:
NGnius (Graham) 2020-12-21 16:57:32 -05:00
commit 95574a50f8
15 changed files with 419 additions and 63 deletions

View file

@ -171,7 +171,7 @@ namespace GamecraftModdingAPI
egid = new EGID(id, group.Value);
if (typeToGroup.TryGetValue(type, out var gr)
&& gr.All(egs => egs != group.Value)) //If this subclass has a specific group, then use that - so Block should still work
throw new BlockTypeException($"Incompatible block type! Type {type.Name} belongs to group {gr.Select(g => g.ToString()).Aggregate((a, b) => a + ", " + b)} instead of {group.Value}");
throw new BlockTypeException($"Incompatible block type! Type {type.Name} belongs to group {gr.Select(g => ((uint)g).ToString()).Aggregate((a, b) => a + ", " + b)} instead of {(uint)group.Value}");
}
if (initializers.TryGetValue(type, out var func))
@ -213,7 +213,7 @@ namespace GamecraftModdingAPI
throw new BlockTypeException("The block has the wrong group! The type is " + GetType() +
" while the group is " + id.groupID);
}
else if (type != typeof(Block))
else if (type != typeof(Block) && !typeof(CustomBlock).IsAssignableFrom(type))
Logging.LogWarning($"Unknown block type! Add {type} to the dictionary.");
}

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@ -227,7 +227,7 @@ namespace GamecraftModdingAPI.Blocks
for (int i = 0; i < joints.count; i++)
{
ref var joint = ref joints.buffer[i];
if (joint.jointState == JointState.Broken) continue;
if (joint.isBroken) continue;
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
}

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@ -71,8 +71,9 @@ namespace GamecraftModdingAPI.Blocks
GlassConeSegment,
GlassCylinder,
GlassSphere,
Lever, //63 - two IDs skipped
PlayerSpawn = 66, //Crashes without special handling
Lever, //63
WoodenSlatsDoor = 65,
PlayerSpawn, //Crashes without special handling
SmallSpawn,
MediumSpawn,
LargeSpawn,
@ -86,10 +87,17 @@ namespace GamecraftModdingAPI.Blocks
DampedSpring,
ServoPiston,
StepperPiston,
PneumaticPiston,
PneumaticPiston, //80
PneumaticHinge,
PneumaticAxle, //82
PilotSeat = 90, //Might crash
PneumaticAxle,
WindowedDoor,
Bench,
Chair,
Stool,
DampedHingeSpring,
PlainGlassDoor,
PlainWoodenDoor,
PilotSeat, //Might crash
PassengerSeat,
PilotControls,
GrassCube,
@ -148,8 +156,9 @@ namespace GamecraftModdingAPI.Blocks
WoodCylinder,
WoodHemisphere,
WoodSphere,
BrickCube, //149
BrickSlicedCube = 151,
BrickCube,
DampedAxleSpring, //150
BrickSlicedCube,
BrickSlope,
BrickCorner,
ConcreteCube,
@ -355,6 +364,7 @@ namespace GamecraftModdingAPI.Blocks
HexNetCylinder = 797,
HexNetHemisphere,
HexNetSphere,
HexNetTubeCorner //800
HexNetTubeCorner, //800
CenterOfMassBlock = 1346
}
}

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@ -1,6 +1,7 @@
using System;
using Gamecraft.Wires;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Tests;
@ -60,19 +61,31 @@ namespace GamecraftModdingAPI.Blocks
Assert.Errorless(() => { b = newBlock.Specialise<Piston>(); }, "Block.Specialize<Piston>() raised an exception: ", "Block.Specialize<Piston>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<Piston>() returned null, possibly because it failed silently.", "Specialized Piston is not null.")) return;
if (!Assert.CloseTo(b.MaximumExtension, 1.01f, $"Piston.MaximumExtension {b.MaximumExtension} does not equal default value, possibly because it failed silently.", "Piston.MaximumExtension is close enough to default.")) return;
if (!Assert.CloseTo(b.MaximumForce, 750f, $"Piston.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Piston.MaximumForce is close enough to default.")) return;
if (!Assert.CloseTo(b.MaximumForce, 1.0f, $"Piston.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Piston.MaximumForce is close enough to default.")) return;
}
[APITestCase(TestType.EditMode)]
[APITestCase(TestType.EditMode)]
public static void TestServo()
{
Block newBlock = Block.PlaceNew(BlockIDs.ServoAxle, Unity.Mathematics.float3.zero + 1);
Servo b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<Servo>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<Servo>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<Servo>() returned null, possibly because it failed silently.", "Specialized Servo is not null.")) return;
if (!Assert.CloseTo(b.MaximumAngle, 180f, $"Servo.MaximumAngle {b.MaximumAngle} does not equal default value, possibly because it failed silently.", "Servo.MaximumAngle is close enough to default.")) return;
Block newBlock = Block.PlaceNew(BlockIDs.ServoAxle, Unity.Mathematics.float3.zero + 1);
Servo b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<Servo>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<Servo>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<Servo>() returned null, possibly because it failed silently.", "Specialized Servo is not null.")) return;
if (!Assert.CloseTo(b.MaximumAngle, 180f, $"Servo.MaximumAngle {b.MaximumAngle} does not equal default value, possibly because it failed silently.", "Servo.MaximumAngle is close enough to default.")) return;
if (!Assert.CloseTo(b.MinimumAngle, -180f, $"Servo.MinimumAngle {b.MinimumAngle} does not equal default value, possibly because it failed silently.", "Servo.MinimumAngle is close enough to default.")) return;
if (!Assert.CloseTo(b.MaximumForce, 750f, $"Servo.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Servo.MaximumForce is close enough to default.")) return;
if (!Assert.CloseTo(b.MaximumForce, 60f, $"Servo.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Servo.MaximumForce is close enough to default.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestDampedSpring()
{
Block newBlock = Block.PlaceNew(BlockIDs.DampedSpring, Unity.Mathematics.float3.zero + 1);
DampedSpring b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<DampedSpring>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<DampedSpring>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<DampedSpring>() returned null, possibly because it failed silently.", "Specialized DampedSpring is not null.")) return;
if (!Assert.CloseTo(b.Stiffness, 1.0f, $"DampedSpring.Stiffness {b.Stiffness} does not equal default value, possibly because it failed silently.", "DampedSpring.Stiffness is close enough to default.")) return;
if (!Assert.CloseTo(b.Damping, 0.1f, $"DampedSpring.Damping {b.Damping} does not equal default value, possibly because it failed silently.", "DampedSpring.Damping is close enough to default.")) return;
if (!Assert.CloseTo(b.MaxExtension, 0.3f, $"DampedSpring.MaxExtension {b.MaxExtension} does not equal default value, possibly because it failed silently.", "DampedSpring.MaxExtension is close enough to default.")) return;
}
[APITestCase(TestType.Game)]
@ -119,6 +132,13 @@ namespace GamecraftModdingAPI.Blocks
if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestSpecialiseError()
{
Block newBlock = Block.PlaceNew(BlockIDs.Bench, new float3(1, 1, 1));
if (Assert.Errorful<BlockTypeException>(() => newBlock.Specialise<MusicBlock>(), "Block.Specialise<MusicBlock>() was expected to error on a bench block.", "Block.Specialise<MusicBlock>() errored as expected for a bench block.")) return;
}
}
#endif
}

View file

@ -0,0 +1,173 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using HarmonyLib;
using DataLoader;
using RobocraftX.Blocks;
using RobocraftX.Rendering;
using Svelto.ECS;
using Svelto.Tasks;
using UnityEngine;
using UnityEngine.AddressableAssets;
using Material = UnityEngine.Material;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class CustomBlock : Block
{
private static ushort nextID = 500;
/// <summary>
/// Key: Prefab path
/// </summary>
private static Dictionary<string, Type> _customBlocks = new Dictionary<string, Type>();
private static bool _canRegister = true;
/// <summary>
/// Register a custom block type. Call it as soon as possible (in OnApplicationStart()).<br />
/// You need a Unity project with Addressables and Havok installed and need a prefab added as an addressable asset.
/// Build the addressables and the project and copy the catalog.json from StreamingAssets, you'll need to reference this file.
/// Also copy the asset files from the subfolder to the same path in the game.
/// </summary>
/// <typeparam name="T">The custom block type</typeparam>
public static void RegisterCustomBlock<T>() where T : CustomBlock
{
if (!_canRegister)
throw new InvalidOperationException(
"It's too late to register custom blocks. Register it before the game starts loading.");
var type = typeof(T);
var attr = type.GetCustomAttribute<CustomBlockAttribute>();
if (attr == null)
throw new ArgumentException("The custom block type is missing the CustomBlock annotation");
string typeName = type.FullName ??
throw new ArgumentException("The given block type doesn't have a concrete full name.");
if (!File.Exists(attr.Catalog))
throw new FileNotFoundException("The specified catalog cannot be found for " + typeName);
_customBlocks.Add(attr.AssetPath, type);
Logging.MetaDebugLog("Registered custom block type " + typeName);
}
public CustomBlock(EGID id) : base(id)
{
/*if (id.groupID != Group)
throw new BlockTypeException("The block is not a custom block! It has a group of " + id.groupID);*/
}
public CustomBlock(uint id) : base(id)
{
}
//public static ExclusiveGroup Group { get; } = new ExclusiveGroup("Custom block");
[HarmonyPatch]
public static class MaterialCopyPatch
{
private static Material[] materials;
public static void Prefix(List<PrefabData> prefabData, IList<GameObject> prefabs)
{
for (var index = 0; index < prefabs.Count; index++)
{
if (prefabData[index].prefabName == "ConsoleBlock")
materials = prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
}
for (var index = 0; index < prefabs.Count; index++)
{
if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block
prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
}
}
public static MethodBase TargetMethod()
{ //General block registration
return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs");
}
}
[HarmonyPatch]
public static class CubeRegistrationPatch
{
public static void Prefix(IDataDB dataDB)
{
//var abd = dataDB.GetValue<CubeListData>((int) BlockIDs.AluminiumCube);
foreach (var (key, type) in _customBlocks)
{
var attr = type.GetCustomAttribute<CustomBlockAttribute>();
var cld = new CubeListData
{ //"Assets/Prefabs/Cube.prefab" - "CTR_CommandBlock" - "strConsoleBlock"
cubeType = attr.Type,
//cubeCategory = (CubeCategory) 1000,
cubeCategory = attr.Category,
inventoryCategory = attr.InventoryCategory,
ID = nextID++,
Path = attr.AssetPath, //Index out of range exception: Asset failed to load (wrong path)
SpriteName = attr.SpriteName,
CubeNameKey = attr.NameKey,
CubeDescriptionKey = attr.DescKey,
SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
GridScale = new[] {5, 5, 5},
Mass = attr.Mass,
Material = attr.Material,
scalingPermission = attr.ScalingPermission,
SortIndex = attr.SortIndex,
DefaultColour = attr.DefaultColor.Index,
Volume = attr.Volume,
EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5},
PointDataVolumeMultiplier = 1f
};
dataDB.GetValues<CubeListData>().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set
dataDB.GetFasterValues<CubeListData>().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData
}
_canRegister = false;
}
public static MethodBase TargetMethod()
{
return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init");
}
}
/*[HarmonyPatch] - The block has no collision even in simulation if using a custom category
private static class FactorySetupPatch
{
public static void Prefix(BlockEntityFactory __instance)
{
var builders = (Dictionary<CubeCategory, IBlockBuilder>)
AccessTools.Field(__instance.GetType(), "_blockBuilders").GetValue(__instance);
builders.Add((CubeCategory) 1000, new BlockBuilder<StandardBlockEntityDescriptor>(Group));
}
public static MethodBase TargetMethod()
{
return AccessTools.Method(typeof(BlockEntityFactory), "ParseDataDB");
}
}*/
internal static IEnumerator Prepare()
{ //Should be pretty quick
foreach (var type in _customBlocks.Values)
{
var attr = type.GetCustomAttribute<CustomBlockAttribute>();
Logging.Log("Loading custom block catalog " + attr.Catalog);
var res = Addressables.LoadContentCatalogAsync(attr.Catalog);
while (!res.IsDone) yield return Yield.It;
Logging.Log("Loaded custom block catalog: " + res.Result.LocatorId);
Addressables.AddResourceLocator(res.Result);
}
}
/*internal static void OnBlockFactoryObtained(BlockEntityFactory factory)
{
var builders = (Dictionary<CubeCategory, IBlockBuilder>)
AccessTools.Field(factory.GetType(), "_blockBuilders").GetValue(factory);
builders.Add((CubeCategory) 1000, new BlockBuilder<StandardBlockEntityDescriptor>(Group));
}*/
}
}

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@ -0,0 +1,85 @@
using System;
using DataLoader;
namespace GamecraftModdingAPI.Blocks
{
[AttributeUsage(AttributeTargets.Class)]
public class CustomBlockAttribute : Attribute
{
/// <summary>
/// Custom block attribute necessary for configuration.
/// </summary>
/// <param name="catalog">File path to the catalog.json that holds asset references for the custom block</param>
/// <param name="assetPath">The path/address to the block's prefab specified in Unity</param>
/// <param name="nameKey">The translation key for the block's name</param>
/// <param name="spriteName">The path to the inventory sprite for the block, console block by default</param>
/// <param name="descKey">The translation key for the block's description</param>
public CustomBlockAttribute(string catalog, string assetPath, string nameKey,
string spriteName = "CTR_CommandBlock", string descKey = "")
{
Catalog = catalog;
AssetPath = assetPath;
SpriteName = spriteName;
NameKey = nameKey;
DescKey = descKey;
}
/// <summary>
/// The location of the catalog.json file used to find assets for this block.
/// </summary>
public string Catalog { get; }
/// <summary>
/// The asset path/address for the block's prefab.
/// </summary>
public string AssetPath { get; }
/// <summary>
/// The name of the sprite used in the inventory.
/// </summary>
public string SpriteName { get; }
/// <summary>
/// The translation key for the block's name.
/// </summary>
public string NameKey { get; }
/// <summary>
/// The translation key for the block's description.
/// </summary>
public string DescKey { get; }
/// <summary>
/// The block's type - block, joint, light.
/// </summary>
public CubeType Type { get; set; } = CubeType.Block;
/// <summary>
/// The block's category, so it's treated as a pre-existing functional block.
/// </summary>
public CubeCategory Category { get; set; } = CubeCategory.General;
/// <summary>
/// The block's inventory category.
/// </summary>
public InventoryCategory InventoryCategory { get; set; } = InventoryCategory.Shapes;
/// <summary>
/// The block's mass.
/// </summary>
public float Mass { get; set; } = 1f;
/// <summary>
/// The key of the material properties this block should use.
/// </summary>
public string Material { get; set; } = "Aluminium";
/// <summary>
/// The scaling permission determining what scaling is allowed on this block.
/// </summary>
public ScalingPermission ScalingPermission { get; set; }
/// <summary>
/// The sort index in the inventory.
/// </summary>
public int SortIndex { get; set; }
/// <summary>
/// The default color of the block when placed.
/// </summary>
public BlockColor DefaultColor { get; set; }
/// <summary>
/// The volume of the block.
/// </summary>
public float Volume { get; set; } = 1f;
}
}

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@ -19,10 +19,10 @@ namespace GamecraftModdingAPI.Blocks
/// </summary>
public float MaxForce
{
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.maxForce);
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.springFrequency);
set => BlockEngine.SetBlockInfo(this,
(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.maxForce = val, value);
(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.springFrequency = val, value);
}
/// <summary>
@ -39,10 +39,21 @@ namespace GamecraftModdingAPI.Blocks
/// </summary>
public float Damping
{
get => BlockEngine.GetBlockInfo(this, (LinearJointForcesReadOnlyStruct ljf) => ljf.dampingForceMagnitude);
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct ljf) => ljf.springDamping);
set => BlockEngine.SetBlockInfo(this,
(ref LinearJointForcesReadOnlyStruct ljf, float val) => ljf.dampingForceMagnitude = val, value);
(ref DampedSpringReadOnlyStruct ljf, float val) => ljf.springDamping = val, value);
}
/// <summary>
/// The spring's maximum extension.
/// </summary>
public float MaxExtension
{
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct ljf) => ljf.maxExtent);
set => BlockEngine.SetBlockInfo(this,
(ref DampedSpringReadOnlyStruct ljf, float val) => ljf.maxExtent = val, value);
}
}
}

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@ -40,11 +40,11 @@ namespace GamecraftModdingAPI.Blocks
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.pistonVelocity);
set
{
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.pistonVelocity = val, value);
}
}
}

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@ -52,11 +52,11 @@ namespace GamecraftModdingAPI.Blocks
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.servoVelocity);
set
{
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.servoVelocity = val, value);
}
}

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@ -35,10 +35,8 @@ namespace GamecraftModdingAPI.Blocks
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
{
tbds.textCurrent.Set(val);
tbds.textStored.Set(val);
tbds.textStored.Set(val, true);
}, value);
BlockEngine.SetBlockInfo(this,
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
}
}
@ -54,8 +52,6 @@ namespace GamecraftModdingAPI.Blocks
if (value == null) value = "";
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
tbds.textBlockID.Set(val), value);
BlockEngine.SetBlockInfo(this,
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
}
}
}

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@ -79,9 +79,13 @@
<HintPath>..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\DDNA.dll</HintPath>
</Reference>
<Reference Include="FMOD">
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
<Reference Include="FMODUnity">
<HintPath>..\ref\Gamecraft_Data\Managed\FMODUnity.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMODUnity.dll</HintPath>
</Reference>
<Reference Include="Facepunch.Steamworks.Win64">
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
</Reference>
<Reference Include="FullGame">
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
@ -267,6 +271,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.NetStrings">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.PerformanceWarnings">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
@ -287,6 +295,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Serialization">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll</HintPath>
</Reference>
<Reference Include="Gamecraft.Tweaks">
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
@ -475,6 +487,10 @@
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Multiplayer.Serializers">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.MultiplayerInput">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
@ -519,10 +535,6 @@
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Serializers">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
</Reference>
<Reference Include="RobocraftX.Services">
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>

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@ -1,12 +1,14 @@
using System;
using System.Reflection;
using GamecraftModdingAPI.Blocks;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Schedulers;
using RobocraftX.Services;
using Svelto.Context;
using Svelto.Tasks.ExtraLean;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Tasks;
@ -89,6 +91,7 @@ namespace GamecraftModdingAPI
AsyncUtils.Init();
GamecraftModdingAPI.App.Client.Init();
GamecraftModdingAPI.App.Game.Init();
CustomBlock.Prepare().RunOn(ExtraLean.UIScheduler);
// init UI
Interface.IMGUI.Constants.Init();
Interface.IMGUI.IMGUIManager.Init();

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@ -119,6 +119,25 @@ namespace GamecraftModdingAPI.Tests
return true;
}
public static bool Errorful<T>(Action tryThis, string err = null, string success = null) where T : Exception
{
if (err == null) err = $"{tryThis} was expected to error but completed without errors.";
if (success == null) success = $"{tryThis} completed with an expected error.";
try
{
tryThis();
}
catch (T e)
{
TestRoot.TestsPassed = true;
Log(PASS + success + " " + e.GetType().Name + ": " + e.Message);
return true;
}
Log(FAIL + err);
TestRoot.TestsPassed = false;
return false;
}
public static bool CloseTo(float a, float b, string err = null, string success = null, float delta = float.Epsilon)
{
if (err == null) err = $"{a} is not within {delta} of {b}.";

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@ -1,6 +1,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
@ -17,6 +18,9 @@ using RobocraftX.SimulationModeState;
using RobocraftX.FrontEnd;
using Unity.Mathematics;
using UnityEngine;
using RobocraftX.Schedulers;
using Svelto.Tasks.ExtraLean;
using uREPL;
using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Events;
@ -296,6 +300,13 @@ namespace GamecraftModdingAPI.Tests
.BlockGroup = group;
}).Build();
CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
.Action((float x, float y, float z) =>
{
Logging.CommandLog("Block placed: " +
Block.PlaceNew<TestBlock>((BlockIDs) 500, new float3(0, 0, 0)));
}).Build();
GameClient.SetDebugInfo("InstalledMods", InstalledMods);
Block.Placed += (sender, args) =>
Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
@ -356,7 +367,7 @@ namespace GamecraftModdingAPI.Tests
Logging.Log("Compatible GamecraftScripting detected");
}
// Interface test
/*Interface.IMGUI.Group uiGroup = new Group(new Rect(20, 20, 200, 500), "GamecraftModdingAPI_UITestGroup", true);
Interface.IMGUI.Group uiGroup = new Group(new Rect(20, 20, 200, 500), "GamecraftModdingAPI_UITestGroup", true);
Interface.IMGUI.Button button = new Button("TEST");
button.OnClick += (b, __) => { Logging.MetaDebugLog($"Click on {((Interface.IMGUI.Button)b).Name}");};
Interface.IMGUI.Button button2 = new Button("TEST2");
@ -380,7 +391,27 @@ namespace GamecraftModdingAPI.Tests
uiImg.Enabled = true;
Logging.MetaDebugLog($"Got blue bg asset {handle.Result}");
};
*/
CommandBuilder.Builder("enableCompletions")
.Action(() =>
{
var p = Window.selected.main.parameters;
p.useCommandCompletion = true;
p.useMonoCompletion = true;
p.useGlobalClassCompletion = true;
Log.Output("Submitted: " + Window.selected.submittedCode);
})
.Build();
try
{
CustomBlock.RegisterCustomBlock<TestBlock>();
Logging.MetaDebugLog("Registered test custom block");
}
catch (FileNotFoundException)
{
Logging.MetaDebugLog("Test custom block catalog not found");
}
#if TEST
TestRoot.RunTests();
#endif
@ -443,6 +474,18 @@ namespace GamecraftModdingAPI.Tests
return ((Action) MinimumSpecsCheck.CheckRequirementsMet).Method;
}
}
[CustomBlock("customCatalog.json", "Assets/Prefabs/Cube.prefab", "strAluminiumCube", SortIndex = 12)]
public class TestBlock : CustomBlock
{
public TestBlock(EGID id) : base(id)
{
}
public TestBlock(uint id) : base(id)
{
}
}
}
#endif
}

View file

@ -43,40 +43,24 @@ namespace GamecraftModdingAPI.Utility
{
get
{
sound.getParameterValue(key, out float val, out float finalVal);
sound.getParameterByName(key, out float val, out float finalVal);
return val;
}
set => sound.setParameterValue(key, value);
set => sound.setParameterByName(key, value);
}
public float this[int index]
public float this[PARAMETER_ID index]
{
get
{
sound.getParameterValueByIndex(index, out float val, out float finalVal);
sound.getParameterByID(index, out float val, out float finalVal);
return val;
}
set => sound.setParameterValueByIndex(index, value);
set => sound.setParameterByID(index, value);
}
public string[] Parameters
{
get
{
sound.getParameterCount(out int count);
string[] parameters = new string[count];
for (int i = 0; i < count; i++)
{
sound.getParameterByIndex(i, out ParameterInstance param);
param.getDescription(out PARAMETER_DESCRIPTION desc);
parameters[i] = desc.name;
}
return parameters;
}
}
public float3 Position
{
get