Created a BlockUtility class, changed PlaceBlock return type
Removed GameState methods from block APIs Created a BlockUtility class to get the block the player is looking at Changed the return type of PlaceBlock, returning the ID of the newly placed block or null
This commit is contained in:
parent
81f2f613f7
commit
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10 changed files with 63 additions and 70 deletions
31
GamecraftModdingAPI/Blocks/BlockUtility.cs
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31
GamecraftModdingAPI/Blocks/BlockUtility.cs
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@ -0,0 +1,31 @@
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Character.Camera;
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using RobocraftX.Character.Factories;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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public class BlockUtility
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{
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/// <summary>
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/// Returns the block the player is currently looking at.
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/// </summary>
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/// <param name="playerId">The player's ID</param>
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/// <param name="entitiesDB">The entities DB</param>
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/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
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/// <returns>The block's EGID or null if not found</returns>
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public static EGID? GetBlockLookedAt(uint playerId, EntitiesDB entitiesDB, float maxDistance = -1f)
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{
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if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
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CameraExclusiveGroups.CameraGroup, out var mapper))
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return null;
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mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
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float distance = maxDistance < 0
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? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
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: maxDistance;
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if (rayCast.hit && rayCast.distance <= distance)
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return rayCast.hitEgid;
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return null;
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}
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}
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}
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@ -26,7 +26,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>Whether the operation was successful</returns>
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/// <returns>Whether the operation was successful</returns>
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public static bool MoveBlock(uint id, float3 vector)
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public static bool MoveBlock(uint id, float3 vector)
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{
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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if (movementEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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{
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movementEngine.MoveBlock(id, vector);
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movementEngine.MoveBlock(id, vector);
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return true;
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return true;
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@ -45,7 +45,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>Whether the operation was successful</returns>
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/// <returns>Whether the operation was successful</returns>
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public static bool MoveConnectedBlocks(uint id, float3 vector)
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public static bool MoveConnectedBlocks(uint id, float3 vector)
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{
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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if (movementEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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{
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movementEngine.MoveConnectedBlocks(id, vector);
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movementEngine.MoveConnectedBlocks(id, vector);
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return true;
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return true;
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@ -79,10 +79,5 @@ namespace GamecraftModdingAPI.Blocks
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}
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}
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return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
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return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
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}
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}
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public bool IsBuildMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Utility;
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@ -27,8 +28,8 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <returns>Whether the operation was successful</returns>
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/// <returns>The placed block's ID or null if failed</returns>
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public static bool PlaceBlock(BlockIDs block, float3 position,
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public static EGID? PlaceBlock(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, uint playerId = 0)
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int uscale = 1, float3 scale = default, uint playerId = 0)
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{
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{
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@ -36,19 +37,14 @@ namespace GamecraftModdingAPI.Blocks
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{
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{
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try
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try
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{
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{
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placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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return placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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uREPL.Log.Output(e.Message);
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Logging.MetaDebugLog(e);
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#if DEBUG
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//Logging.LogException(e);
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#endif
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return false;
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}
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}
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return true;
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}
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}
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return false;
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return null;
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}
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}
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public static void Init()
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public static void Init()
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@ -42,17 +42,17 @@ namespace GamecraftModdingAPI.Blocks
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}
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}
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public EntitiesDB entitiesDB { get; set; }
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public EntitiesDB entitiesDB { get; set; }
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internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, uint playerId, float3 rotation)
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float3 scale, uint playerId, float3 rotation)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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if (darkness > 9)
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
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return BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
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}
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}
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private void BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
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private EGID BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
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{
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{
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if (_blockEntityFactory == null)
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if (_blockEntityFactory == null)
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throw new Exception("The factory is null.");
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throw new Exception("The factory is null.");
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@ -80,21 +80,21 @@ namespace GamecraftModdingAPI.Blocks
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unitSnapOffset = 0, isUsingUnitSize = true
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unitSnapOffset = 0, isUsingUnitSize = true
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};
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};
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EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
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EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
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EGID egid2;
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EGID newBlockID;
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switch (category.category)
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switch (category.category)
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{
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{
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case CubeCategory.SpawnPoint:
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case CubeCategory.SpawnPoint:
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case CubeCategory.BuildingSpawnPoint:
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case CubeCategory.BuildingSpawnPoint:
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egid2 = MachineEditingGroups.NewSpawnPointBlockID;
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newBlockID = MachineEditingGroups.NewSpawnPointBlockID;
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break;
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break;
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default:
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default:
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egid2 = MachineEditingGroups.NewBlockID;
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newBlockID = MachineEditingGroups.NewBlockID;
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break;
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break;
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}
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}
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EntityStructInitializer
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EntityStructInitializer
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structInitializer =
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structInitializer =
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_blockEntityFactory.Build(egid2, dbid); //The ghost block index is only used for triggers
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_blockEntityFactory.Build(newBlockID, dbid); //The ghost block index is only used for triggers
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if (colour.indexInPalette != byte.MaxValue)
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if (colour.indexInPalette != byte.MaxValue)
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structInitializer.Init(new ColourParameterEntityStruct
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structInitializer.Init(new ColourParameterEntityStruct
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{
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{
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ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
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ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
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pickedBlock.placedBlockEntityID = playerEGID;
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pickedBlock.placedBlockEntityID = playerEGID;
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pickedBlock.placedBlockWasAPickedBlock = false;
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pickedBlock.placedBlockWasAPickedBlock = false;
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return newBlockID;
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}
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}
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public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
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public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
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@ -31,31 +31,11 @@ namespace GamecraftModdingAPI.Blocks
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return true;
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return true;
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}
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}
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/// <summary>
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/// Returns the block the player is currently looking at.
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/// </summary>
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/// <param name="playerId">The player's ID</param>
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/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
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/// <returns>The block's EGID or null if not found</returns>
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public EGID? GetBlockUnderCursor(uint playerId, float maxDistance = -1f)
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{
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if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
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CameraExclusiveGroups.CameraGroup, out var mapper))
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return null;
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mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
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float distance = maxDistance < 0
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? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
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: maxDistance;
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if (rayCast.hit && rayCast.distance <= distance)
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return rayCast.hitEgid;
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return null;
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}
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public void Ready()
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public void Ready()
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{
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{
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CommandManager.AddCommand(new SimpleCustomCommandEngine(() =>
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/*CommandManager.AddCommand(new SimpleCustomCommandEngine(() =>
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{
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{
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var block = GetBlockUnderCursor(LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB));
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var block = BlockUtility.GetBlockLookedAt(LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB), entitiesDB);
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if (block.HasValue)
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if (block.HasValue)
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{
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{
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RemoveBlock(block.Value);
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RemoveBlock(block.Value);
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}
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}
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else
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else
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Log.Output("No block found where you're looking at.");
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Log.Output("No block found where you're looking at.");
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}, "removeCube", "Removes the cube you're looking at."));
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}, "removeCube", "Removes the cube you're looking at."));*/
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}
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}
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public EntitiesDB entitiesDB { get; set; }
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public EntitiesDB entitiesDB { get; set; }
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/// <returns>Whether the operation was successful</returns>
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/// <returns>Whether the operation was successful</returns>
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public static bool RotateBlock(uint id, float3 vector)
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public static bool RotateBlock(uint id, float3 vector)
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{
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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if (rotationEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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{
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rotationEngine.RotateBlock(id, vector);
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rotationEngine.RotateBlock(id, vector);
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return true;
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return true;
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/// <returns>Whether the operation was successful</returns>
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/// <returns>Whether the operation was successful</returns>
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public static bool RotateConnectedBlocks(uint id, float3 vector)
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public static bool RotateConnectedBlocks(uint id, float3 vector)
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{
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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if (rotationEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsBuildMode())
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{
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{
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rotationEngine.RotateConnectedBlocks(id, vector);
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rotationEngine.RotateConnectedBlocks(id, vector);
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return true;
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return true;
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@ -78,10 +78,5 @@ namespace GamecraftModdingAPI.Blocks
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// TODO: Implement and figure out the math
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// TODO: Implement and figure out the math
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throw new NotImplementedException();
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throw new NotImplementedException();
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}
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}
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public bool IsBuildMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
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}
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}
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}
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}
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}
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@ -147,10 +147,5 @@ namespace GamecraftModdingAPI.Blocks
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}
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}
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return res;
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return res;
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}
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}
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public bool IsSimulationMode()
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{
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return GamecraftModdingAPI.Utility.GameState.IsSimulationMode();
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}
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}
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}
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}
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}
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public static void SetSignalByBlock(uint blockID, float signal, bool input = true, bool owned = true)
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public static void SetSignalByBlock(uint blockID, float signal, bool input = true, bool owned = true)
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{
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{
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EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GameState.IsSimulationMode())
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{
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{
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signalEngine.SetSignal(egid, signal, out uint _, input);
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signalEngine.SetSignal(egid, signal, out uint _, input);
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}
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}
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public static void SetSignalByBlock(EGID blockID, float signal, bool input = true)
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public static void SetSignalByBlock(EGID blockID, float signal, bool input = true)
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{
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GameState.IsSimulationMode())
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{
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{
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signalEngine.SetSignal(blockID, signal, out uint _, input);
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signalEngine.SetSignal(blockID, signal, out uint _, input);
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}
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}
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@ -56,7 +56,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
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/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
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public static void SetSignalByID(uint signalID, float signal, bool input = true)
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public static void SetSignalByID(uint signalID, float signal, bool input = true)
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{
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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{
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signalEngine.SetSignal(signalID, signal, input);
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signalEngine.SetSignal(signalID, signal, input);
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}
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}
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public static float AddSignalByBlock(uint blockID, float signal, bool clamp = true, bool input = true, bool owned = true)
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public static float AddSignalByBlock(uint blockID, float signal, bool clamp = true, bool input = true, bool owned = true)
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{
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{
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EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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{
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return signalEngine.AddSignal(egid, signal, out uint _, clamp, input);
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return signalEngine.AddSignal(egid, signal, out uint _, clamp, input);
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}
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}
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@ -83,7 +83,7 @@ namespace GamecraftModdingAPI.Blocks
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public static float AddSignalByBlock(EGID blockID, float signal, bool clamp = true, bool input = true)
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public static float AddSignalByBlock(EGID blockID, float signal, bool clamp = true, bool input = true)
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{
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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{
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return signalEngine.AddSignal(blockID, signal, out uint _, clamp, input);
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return signalEngine.AddSignal(blockID, signal, out uint _, clamp, input);
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}
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}
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@ -100,7 +100,7 @@ namespace GamecraftModdingAPI.Blocks
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/// <returns>The signal's new value.</returns>
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/// <returns>The signal's new value.</returns>
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public static float AddSignalByID(uint signalID, float signal, bool clamp = true, bool input = true)
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public static float AddSignalByID(uint signalID, float signal, bool clamp = true, bool input = true)
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{
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{
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if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
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if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
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{
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{
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return signalEngine.AddSignal(signalID, signal, clamp, input);
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return signalEngine.AddSignal(signalID, signal, clamp, input);
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}
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}
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@ -117,7 +117,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
public static float GetSignalByBlock(uint blockID, bool input = true, bool owned = true)
|
public static float GetSignalByBlock(uint blockID, bool input = true, bool owned = true)
|
||||||
{
|
{
|
||||||
EGID egid = new EGID(blockID, owned? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
|
EGID egid = new EGID(blockID, owned? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
|
||||||
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
|
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
|
||||||
{
|
{
|
||||||
return signalEngine.GetSignal(egid, out uint _, input);
|
return signalEngine.GetSignal(egid, out uint _, input);
|
||||||
}
|
}
|
||||||
|
@ -126,7 +126,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
|
|
||||||
public static float GetSignalByBlock(EGID blockID, bool input = true)
|
public static float GetSignalByBlock(EGID blockID, bool input = true)
|
||||||
{
|
{
|
||||||
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
|
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
|
||||||
{
|
{
|
||||||
return signalEngine.GetSignal(blockID, out uint _, input);
|
return signalEngine.GetSignal(blockID, out uint _, input);
|
||||||
}
|
}
|
||||||
|
@ -141,7 +141,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
/// <returns>The signal's value.</returns>
|
/// <returns>The signal's value.</returns>
|
||||||
public static float GetSignalByID(uint signalID, bool input = true)
|
public static float GetSignalByID(uint signalID, bool input = true)
|
||||||
{
|
{
|
||||||
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
|
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
|
||||||
{
|
{
|
||||||
return signalEngine.GetSignal(signalID, input);
|
return signalEngine.GetSignal(signalID, input);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue