Add first block children ConsoleBlock and TextBlock, I hope they're not bullied at school for those names
This commit is contained in:
parent
6dce87fb66
commit
97de5e606b
7 changed files with 514 additions and 214 deletions
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@ -1,4 +1,5 @@
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using System;
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using System.Reflection;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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@ -11,179 +12,209 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI
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{
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/// <summary>
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/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
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/// </summary>
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public class Block
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{
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private static readonly PlacementEngine PlacementEngine = new PlacementEngine();
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private static readonly MovementEngine MovementEngine = new MovementEngine();
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private static readonly RotationEngine RotationEngine = new RotationEngine();
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private static readonly RemovalEngine RemovalEngine = new RemovalEngine();
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private static readonly BlockEngine BlockEngine = new BlockEngine();
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/// <summary>
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/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
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/// </summary>
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public class Block
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{
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protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
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protected static readonly MovementEngine MovementEngine = new MovementEngine();
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protected static readonly RotationEngine RotationEngine = new RotationEngine();
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protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
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protected static readonly BlockEngine BlockEngine = new BlockEngine();
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/// <summary>
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/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation in degrees</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="player">The player who placed the block</param>
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/// <returns>The placed block or null if failed</returns>
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public static Block PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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return new Block(PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation));
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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}
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/// <summary>
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/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation in degrees</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="player">The player who placed the block</param>
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/// <returns>The placed block or null if failed</returns>
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public static Block PlaceNew(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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return new Block(PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation));
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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}
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return null;
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}
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return null;
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}
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/// <summary>
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/// Returns the most recently placed block.
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/// </summary>
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/// <returns>The block object</returns>
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public static Block GetLastPlacedBlock()
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{
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return new Block(BlockIdentifiers.LatestBlockID);
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}
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/// <summary>
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/// Returns the most recently placed block.
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/// </summary>
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/// <returns>The block object</returns>
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public static Block GetLastPlacedBlock()
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{
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return new Block(BlockIdentifiers.LatestBlockID);
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}
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public Block(EGID id)
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{
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Id = id;
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}
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public Block(EGID id)
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{
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Id = id;
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}
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public Block(uint id)
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{
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Id = new EGID(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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}
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public EGID Id { get; }
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public Block(uint id)
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{
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Id = new EGID(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
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}
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/// <summary>
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/// The block's current position or zero if the block no longer exists.
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/// A block is 0.2 wide by default in terms of position.
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/// </summary>
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public float3 Position
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{
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get => Exists ? MovementEngine.GetPosition(Id.entityID) : float3.zero;
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set
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{
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if (Exists) MovementEngine.MoveBlock(Id.entityID, value);
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}
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}
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protected static void Sync()
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{
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DeterministicStepCompositionRootPatch.SubmitEntitiesNow();
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}
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/// <summary>
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/// The block's current rotation in degrees or zero if the block doesn't exist.
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/// </summary>
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public float3 Rotation
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{
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get => Exists ? RotationEngine.GetRotation(Id.entityID) : float3.zero;
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set
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{
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if (Exists) RotationEngine.RotateBlock(Id.entityID, value);
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}
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}
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public EGID Id { get; }
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/// <summary>
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/// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
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/// </summary>
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public float3 Scale
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{
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get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id)?.scale ?? float3.zero;
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set
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{
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var def = new ScalingEntityStruct();
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BlockEngine.GetBlockInfo(Id, ref def).scale = value;
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}
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}
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/// <summary>
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/// The block's current position or zero if the block no longer exists.
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/// A block is 0.2 wide by default in terms of position.
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/// </summary>
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public float3 Position
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{
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get => Exists ? MovementEngine.GetPosition(Id.entityID) : float3.zero;
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set
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{
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if (Exists) MovementEngine.MoveBlock(Id.entityID, value);
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}
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}
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/// <summary>
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/// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
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/// </summary>
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public int UniformScale
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{
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get => BlockEngine.GetBlockInfo<BlockPlacementScaleEntityStruct>(Id)?.desiredScaleFactor ?? 0;
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set
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{
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var def = new BlockPlacementScaleEntityStruct();
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ref var scaleStruct = ref BlockEngine.GetBlockInfo(Id, ref def);
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scaleStruct.blockPlacementHeight = scaleStruct.blockPlacementWidth =
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scaleStruct.desiredScaleFactor = scaleStruct.snapGridScale = value;
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Scale = new float3(value, value, value);
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}
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}
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/// <summary>
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/// The block's current rotation in degrees or zero if the block doesn't exist.
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/// </summary>
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public float3 Rotation
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{
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get => Exists ? RotationEngine.GetRotation(Id.entityID) : float3.zero;
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set
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{
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if (Exists) RotationEngine.RotateBlock(Id.entityID, value);
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}
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}
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/// <summary>
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/// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
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/// </summary>
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public BlockIDs Type => (BlockIDs) (BlockEngine.GetBlockInfo<DBEntityStruct>(Id)?.DBID ?? ushort.MaxValue);
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/// <summary>
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/// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
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/// </summary>
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public float3 Scale
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{
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get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id)?.scale ?? float3.zero;
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set
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{
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var def = new ScalingEntityStruct();
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BlockEngine.GetBlockInfo(Id, ref def).scale = value;
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}
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}
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/// <summary>
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/// The block's color. Returns BlockColors.Default if the block no longer exists.
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/// </summary>
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public BlockColor Color
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{
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get
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{
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byte index = BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id)?.indexInPalette ?? byte.MaxValue;
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if (index == byte.MaxValue) return new BlockColor {Color = BlockColors.Default};
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return new BlockColor {Color = (BlockColors) (index % 10), Darkness = (byte) (index / 10)};
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}
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set
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{
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var def = new ColourParameterEntityStruct();
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ref var color = ref BlockEngine.GetBlockInfo(Id, ref def);
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color.indexInPalette = (byte) (value.Color + value.Darkness * 10);
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color.needsUpdate = true;
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}
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}
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/// <summary>
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/// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
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/// </summary>
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public int UniformScale
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{
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get => BlockEngine.GetBlockInfo<BlockPlacementScaleEntityStruct>(Id)?.desiredScaleFactor ?? 0;
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set
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{
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var def = new BlockPlacementScaleEntityStruct();
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ref var scaleStruct = ref BlockEngine.GetBlockInfo(Id, ref def);
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scaleStruct.blockPlacementHeight = scaleStruct.blockPlacementWidth =
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scaleStruct.desiredScaleFactor = scaleStruct.snapGridScale = value;
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Scale = new float3(value, value, value);
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}
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}
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/// <summary>
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/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
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/// </summary>
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public bool Exists => BlockEngine.BlockExists(Id);
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/// <summary>
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/// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
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/// </summary>
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public BlockIDs Type => (BlockIDs)(BlockEngine.GetBlockInfo<DBEntityStruct>(Id)?.DBID ?? ushort.MaxValue);
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/// <summary>
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/// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
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/// </summary>
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public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
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/// <summary>
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/// The block's color. Returns BlockColors.Default if the block no longer exists.
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/// </summary>
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public BlockColor Color
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{
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get
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{
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byte index = BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id)?.indexInPalette ?? byte.MaxValue;
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if (index == byte.MaxValue) return new BlockColor { Color = BlockColors.Default };
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return new BlockColor { Color = (BlockColors)(index % 10), Darkness = (byte)(index / 10) };
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}
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set
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{
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var def = new ColourParameterEntityStruct();
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ref var color = ref BlockEngine.GetBlockInfo(Id, ref def);
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color.indexInPalette = (byte)(value.Color + value.Darkness * 10);
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color.needsUpdate = true;
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}
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}
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/// <summary>
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/// Removes this block.
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/// </summary>
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/// <returns>True if the block exists and could be removed.</returns>
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public bool Remove() => RemovalEngine.RemoveBlock(Id);
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/// <summary>
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/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
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/// </summary>
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public bool Exists => BlockEngine.BlockExists(Id);
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public override string ToString()
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{
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return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}";
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}
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/// <summary>
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/// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
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/// </summary>
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public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
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public static void Init()
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{
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GameEngineManager.AddGameEngine(PlacementEngine);
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GameEngineManager.AddGameEngine(MovementEngine);
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GameEngineManager.AddGameEngine(RotationEngine);
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GameEngineManager.AddGameEngine(RemovalEngine);
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GameEngineManager.AddGameEngine(BlockEngine);
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}
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}
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/// <summary>
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/// Removes this block.
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/// </summary>
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/// <returns>True if the block exists and could be removed.</returns>
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public bool Remove() => RemovalEngine.RemoveBlock(Id);
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public override string ToString()
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{
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return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}";
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(PlacementEngine);
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GameEngineManager.AddGameEngine(MovementEngine);
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GameEngineManager.AddGameEngine(RotationEngine);
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GameEngineManager.AddGameEngine(RemovalEngine);
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GameEngineManager.AddGameEngine(BlockEngine);
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}
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public T Specialise<T>(bool sameTick = true) where T : Block
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{
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// What have I gotten myself into?
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// C# can't cast to a child of Block unless the object was originally that child type
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// And C# doesn't let me make implicit cast operators for child types
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// So thanks to Microsoft, we've got this horrible implementation using reflection
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ConstructorInfo ctor = typeof(T).GetConstructor(types: new System.Type[] { typeof(EGID) });
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if (ctor == null)
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{
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throw new BlockSpecializationException("Specialized block constructor does not accept an EGID");
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}
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if (sameTick) Sync();
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return (T)ctor.Invoke(new object[] { Id });
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}
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#if DEBUG
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public static EntitiesDB entitiesDB
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{
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get
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{
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return BlockEngine.GetEntitiesDB();
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}
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}
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#endif
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}
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}
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@ -9,66 +9,78 @@ using GamecraftModdingAPI.Engines;
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namespace GamecraftModdingAPI.Blocks
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{
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public class BlockEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
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public class BlockEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
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public EntitiesDB entitiesDB { set; private get; }
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public EntitiesDB entitiesDB { set; private get; }
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public bool isRemovable => false;
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public bool isRemovable => false;
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public void Dispose()
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{
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}
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public void Dispose()
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{
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}
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public void Ready()
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{
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}
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public void Ready()
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{
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}
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public Block[] GetConnectedBlocks(EGID blockID)
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{
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if (!BlockExists(blockID)) return new Block[0];
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Stack<uint> cubeStack = new Stack<uint>();
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FasterList<uint> cubesToProcess = new FasterList<uint>();
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID.entityID, cubeStack, cubesToProcess, (in GridConnectionsEntityStruct g) => { return false; });
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var ret = new Block[cubesToProcess.count];
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for (int i = 0; i < cubesToProcess.count; i++)
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ret[i] = new Block(cubesToProcess[i]);
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return ret;
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}
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public Block[] GetConnectedBlocks(EGID blockID)
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{
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if (!BlockExists(blockID)) return new Block[0];
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Stack<uint> cubeStack = new Stack<uint>();
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FasterList<uint> cubesToProcess = new FasterList<uint>();
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ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID.entityID, cubeStack, cubesToProcess, (in GridConnectionsEntityStruct g) => { return false; });
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var ret = new Block[cubesToProcess.count];
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for (int i = 0; i < cubesToProcess.count; i++)
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ret[i] = new Block(cubesToProcess[i]);
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return ret;
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}
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/// <summary>
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/// Get a struct of a block. Can be used to set properties.
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/// When only querying parameters, use the other overload for convenience.
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/// </summary>
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/// <param name="blockID"></param>
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/// <param name="def"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public ref T GetBlockInfo<T>(EGID blockID, ref T def) where T : struct, IEntityComponent
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{
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if (entitiesDB.Exists<T>(blockID))
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return ref entitiesDB.QueryEntity<T>(blockID);
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return ref def;
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}
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/// <summary>
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/// Get a struct of a block. Can be used to set properties.
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/// When only querying parameters, use the other overload for convenience.
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/// </summary>
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/// <param name="blockID"></param>
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/// <param name="def"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public ref T GetBlockInfo<T>(EGID blockID, ref T def) where T : struct, IEntityComponent
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{
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if (entitiesDB.Exists<T>(blockID))
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return ref entitiesDB.QueryEntity<T>(blockID);
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return ref def;
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}
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/// <summary>
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/// Get a struct of a block. Can only be used to retrieve information.
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/// Use the overload with a default parameter to get the struct by reference to set values.
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/// </summary>
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/// <param name="blockID">The block's EGID</param>
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/// <typeparam name="T">The struct's type to get</typeparam>
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||||
/// <returns>A copy of the struct or null</returns>
|
||||
public T? GetBlockInfo<T>(EGID blockID) where T : struct, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(blockID))
|
||||
return entitiesDB.QueryEntity<T>(blockID);
|
||||
return null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Get a struct of a block. Can only be used to retrieve information.
|
||||
/// Use the overload with a default parameter to get the struct by reference to set values.
|
||||
/// </summary>
|
||||
/// <param name="blockID">The block's EGID</param>
|
||||
/// <typeparam name="T">The struct's type to get</typeparam>
|
||||
/// <returns>A copy of the struct or null</returns>
|
||||
public T? GetBlockInfo<T>(EGID blockID) where T : struct, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(blockID))
|
||||
return entitiesDB.QueryEntity<T>(blockID);
|
||||
return null;
|
||||
}
|
||||
|
||||
public bool BlockExists(EGID id)
|
||||
{
|
||||
return entitiesDB.Exists<DBEntityStruct>(id);
|
||||
}
|
||||
}
|
||||
public bool BlockExists(EGID id)
|
||||
{
|
||||
return entitiesDB.Exists<DBEntityStruct>(id);
|
||||
}
|
||||
|
||||
public bool GetBlockInfoExists<T>(EGID blockID) where T : struct, IEntityComponent
|
||||
{
|
||||
return entitiesDB.Exists<T>(blockID);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public EntitiesDB GetEntitiesDB()
|
||||
{
|
||||
return entitiesDB;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
43
GamecraftModdingAPI/Blocks/BlockExceptions.cs
Normal file
43
GamecraftModdingAPI/Blocks/BlockExceptions.cs
Normal file
|
@ -0,0 +1,43 @@
|
|||
using System;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class BlockException : GamecraftModdingAPIException
|
||||
{
|
||||
public BlockException()
|
||||
{
|
||||
}
|
||||
|
||||
public BlockException(System.String message) : base(message)
|
||||
{
|
||||
}
|
||||
|
||||
public BlockException(System.String message, Exception innerException) : base(message, innerException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class BlockTypeException : BlockException
|
||||
{
|
||||
public BlockTypeException()
|
||||
{
|
||||
}
|
||||
|
||||
public BlockTypeException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class BlockSpecializationException : BlockException
|
||||
{
|
||||
public BlockSpecializationException()
|
||||
{
|
||||
}
|
||||
|
||||
public BlockSpecializationException(string message) : base(message)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
97
GamecraftModdingAPI/Blocks/ConsoleBlock.cs
Normal file
97
GamecraftModdingAPI/Blocks/ConsoleBlock.cs
Normal file
|
@ -0,0 +1,97 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.Blocks;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class ConsoleBlock : Block
|
||||
{
|
||||
public static ConsoleBlock PlaceNew(float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
try
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(BlockIDs.ConsoleBlock, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
Sync();
|
||||
return new ConsoleBlock(id);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.MetaDebugLog(e);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ConsoleBlock(EGID id): base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ConsoleBlockEntityStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public ConsoleBlock(uint id): base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ConsoleBlockEntityStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom console block properties
|
||||
|
||||
public string Command
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.commandName ?? null;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.commandName.Set(value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg1
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.arg1 ?? null;
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.arg1.Set(value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg2
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.arg2 ?? null;
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.arg2.Set(value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg3
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.arg3 ?? null;
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id)?.arg3.Set(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
92
GamecraftModdingAPI/Blocks/TextBlock.cs
Normal file
92
GamecraftModdingAPI/Blocks/TextBlock.cs
Normal file
|
@ -0,0 +1,92 @@
|
|||
using System;
|
||||
|
||||
using Gamecraft.Blocks.GUI;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using GamecraftModdingAPI;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class TextBlock : Block
|
||||
{
|
||||
|
||||
public static TextBlock PlaceNew(float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
try
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(BlockIDs.TextBlock, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
Sync();
|
||||
return new TextBlock(id);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logging.MetaDebugLog(e);
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public TextBlock(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public TextBlock(uint id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom text block properties
|
||||
|
||||
/// <summary>
|
||||
/// The text block's current text.
|
||||
/// </summary>
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id)?.textCurrent ?? null;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
TextBlockDataStruct def = default;
|
||||
ref TextBlockDataStruct tbds = ref BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id, ref def);
|
||||
tbds.textCurrent.Set(value);
|
||||
tbds.textStored.Set(value);
|
||||
BlockEngine.GetBlockInfo<TextBlockNetworkDataStruct>(Id)?.newTextBlockStringContent.Set(value);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The text block's current text block ID (used in ChangeTextBlockCommand).
|
||||
/// </summary>
|
||||
public string TextBlockId
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id)?.textBlockID ?? null;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id)?.textBlockID.Set(value);
|
||||
BlockEngine.GetBlockInfo<TextBlockNetworkDataStruct>(Id)?.newTextBlockID.Set(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@
|
|||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Version>1.0.2</Version>
|
||||
<Version>1.1.0</Version>
|
||||
<Authors>Exmods</Authors>
|
||||
<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
|
||||
|
|
|
@ -0,0 +1,25 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
|
||||
using HarmonyLib;
|
||||
|
||||
namespace GamecraftModdingAPI.Utility
|
||||
{
|
||||
[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "ResetWorld")]
|
||||
public static class DeterministicStepCompositionRootPatch
|
||||
{
|
||||
private static SimpleEntitiesSubmissionScheduler engineRootScheduler;
|
||||
public static void Postfix(SimpleEntitiesSubmissionScheduler scheduler)
|
||||
{
|
||||
engineRootScheduler = scheduler;
|
||||
}
|
||||
|
||||
internal static void SubmitEntitiesNow()
|
||||
{
|
||||
if (engineRootScheduler != null)
|
||||
engineRootScheduler.SubmitEntities();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue