Fix initial issues and add error on patch fail
Fixed compilation and loading issues for 2020.10.27.17.13
This commit is contained in:
parent
c6a1ea35cc
commit
987fbe673a
8 changed files with 33 additions and 22 deletions
0
Automation/gen_csproj.py
Normal file → Executable file
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Automation/gen_csproj.py
Normal file → Executable file
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@ -2,10 +2,10 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using Gamecraft.ColourPalette;
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using Gamecraft.Wires;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using RobocraftX.GUI.Hotbar.Colours;
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using RobocraftX.Physics;
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using RobocraftX.Scene.Simulation;
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using Svelto.DataStructures;
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@ -70,9 +70,7 @@ namespace GamecraftModdingAPI.Blocks
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DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
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BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
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{
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blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
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snapGridScale = uscale,
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unitSnapOffset = 0, isUsingUnitSize = true
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blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale
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};
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EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
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@ -20,8 +20,11 @@ namespace GamecraftModdingAPI.Blocks
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if (!entitiesDB.Exists<MachineGraphConnectionsEntityStruct>(target))
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return false;
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var connections = entitiesDB.QueryEntity<MachineGraphConnectionsEntityStruct>(target);
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var groups = entitiesDB.FindGroups<MachineGraphConnectionsEntityStruct>();
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var connStructMapper =
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entitiesDB.QueryNativeMappedEntities<MachineGraphConnectionsEntityStruct>(groups);
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for (int i = connections.connections.Count<MachineConnectionStruct>() - 1; i >= 0; i--)
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_connectionFactory.RemoveConnection(connections, i, entitiesDB);
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_connectionFactory.RemoveConnection(connections, i, connStructMapper);
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_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
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return true;
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}
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@ -76,7 +76,7 @@ namespace GamecraftModdingAPI.Input
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case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_9; break;
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default: break;
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}
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if (commandLine) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleCommandLine;
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//if (commandLine) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleCommandLine; - TODO
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if (escape) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Escape;
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if (enter) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Return;
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if (debug) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleDebugDisplay;
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@ -125,7 +125,7 @@ namespace GamecraftModdingAPI.Input
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if (tertiary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.TertiaryAction;
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if (primaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryActionHeld;
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if (secondaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryActionHeld;
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if (toggleUnitGrid) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleUnitGrid;
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//if (toggleUnitGrid) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleUnitGrid;
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if (ctrl) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CtrlAction;
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if (toggleColourMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleColourMode;
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if (scaleBlockUp) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockUp;
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@ -1,8 +1,6 @@
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using System;
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using System.Reflection;
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using RobocraftX.GUI;
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using RobocraftX.GUI.Hotbar;
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using Svelto.ECS;
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using HarmonyLib;
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@ -17,7 +15,7 @@ namespace GamecraftModdingAPI.Inventory
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public static BlockIDs EquippedPartID { get => (BlockIDs)selectedBlockInt; }
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private static MethodInfo PatchedMethod { get; } = AccessTools.Method(AccessTools.TypeByName("RobocraftX.GUI.Hotbar.HotbarSlotSelectionHandlerEngine"), "ActivateSlotForCube", parameters: new Type[] { typeof(uint), typeof(int), typeof(ExclusiveGroupStruct) });
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private static MethodInfo PatchedMethod { get; } = AccessTools.Method("Gamecraft.GUI.Hotbar.Blocks.SyncHotbarSlotSelectedToEquipedPartEngine:ActivateSlotForCube", parameters: new Type[] { typeof(uint), typeof(int), typeof(ExclusiveGroupStruct) });
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public static void Prefix(uint playerID, int selectedDBPartID, ExclusiveGroupStruct groupID)
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{
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@ -1,17 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Reflection;
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using GamecraftModdingAPI.Blocks;
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using HarmonyLib;
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using RobocraftX;
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using RobocraftX.Services;
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using Svelto.Context;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Events;
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using GamecraftModdingAPI.Players;
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using GamecraftModdingAPI.Tasks;
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using uREPL;
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namespace GamecraftModdingAPI
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{
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@ -46,7 +44,20 @@ namespace GamecraftModdingAPI
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Logging.MetaDebugLog($"Patching Gamecraft");
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var currentAssembly = Assembly.GetExecutingAssembly();
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harmony = new Harmony(currentAssembly.GetName().Name);
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try
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{
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harmony.PatchAll(currentAssembly);
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}
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catch (Exception e)
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{ //Can't use ErrorBuilder or Logging.LogException (which eventually uses ErrorBuilder) yet
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Logging.Log(e.ToString());
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Logging.LogWarning("Failed to patch Gamecraft. Attempting to patch to display error...");
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harmony.Patch(AccessTools.Method(typeof(FullGameCompositionRoot), "OnContextInitialized")
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.MakeGenericMethod(typeof(UnityContext<FullGameCompositionRoot>)),
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new HarmonyMethod(((Action) OnPatchError).Method)); //Can't use lambdas here :(
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return;
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}
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// init utility
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Logging.MetaDebugLog($"Initializing Utility");
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#pragma warning disable 0612,0618
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@ -102,5 +113,11 @@ namespace GamecraftModdingAPI
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Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
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}
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}
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private static void OnPatchError()
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{
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ErrorBuilder.DisplayMustQuitError("Failed to patch Gamecraft!\n" +
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"Make sure you're using the latest version of GamecraftModdingAPI or disable mods if the API isn't released yet.");
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}
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}
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}
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@ -173,11 +173,6 @@ namespace GamecraftModdingAPI.Tests
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Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
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})
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.Build();
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//With Sync(): 1135ms
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//Without Sync(): 134ms
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//Async: 348 794ms, doesn't freeze game
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//Without Sync() but wait for submission: 530ms
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//With Sync() at the end: 380ms
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Block b = null;
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CommandBuilder.Builder("moveBlockInSim", "Run in build mode first while looking at a block, then in sim to move it up")
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