Merge pull request 'Add custom block support to the API and update to latest GC version' (#6) from customblocks into master
This commit is contained in:
commit
9c5c980c0b
11 changed files with 317 additions and 43 deletions
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@ -213,7 +213,7 @@ namespace GamecraftModdingAPI
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throw new BlockTypeException("The block has the wrong group! The type is " + GetType() +
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" while the group is " + id.groupID);
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}
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else if (type != typeof(Block))
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else if (type != typeof(Block) && !typeof(CustomBlock).IsAssignableFrom(type))
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Logging.LogWarning($"Unknown block type! Add {type} to the dictionary.");
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}
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@ -227,7 +227,7 @@ namespace GamecraftModdingAPI.Blocks
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for (int i = 0; i < joints.count; i++)
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{
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ref var joint = ref joints.buffer[i];
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if (joint.jointState == JointState.Broken) continue;
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if (joint.isBroken) continue;
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if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
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else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
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}
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157
GamecraftModdingAPI/Blocks/CustomBlock.cs
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157
GamecraftModdingAPI/Blocks/CustomBlock.cs
Normal file
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@ -0,0 +1,157 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using DataLoader;
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using GamecraftModdingAPI.App;
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using GamecraftModdingAPI.Utility;
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using GPUInstancer;
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using HarmonyLib;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using RobocraftX.Rendering;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.Tasks;
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using Unity.Entities.Conversion;
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using Unity.Physics;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using BoxCollider = UnityEngine.BoxCollider;
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using Material = UnityEngine.Material;
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using Object = UnityEngine.Object;
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using ScalingPermission = DataLoader.ScalingPermission;
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namespace GamecraftModdingAPI.Blocks
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{
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public class CustomBlock : Block
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{
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private static ushort nextID = 500;
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/// <summary>
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/// Key: Prefab path
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/// </summary>
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private static Dictionary<string, Type> _customBlocks = new Dictionary<string, Type>();
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private static bool _canRegister = true;
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/// <summary>
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/// Register a custom block type. Call it as soon as possible (in OnApplicationStart()).<br />
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/// You need a Unity project with Addressables and Havok installed and need a prefab added as an addressable asset.
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/// Build the addressables and the project and copy the catalog.json from StreamingAssets, you'll need to reference this file.
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/// Also copy the asset files from the subfolder to the same path in the game.
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/// </summary>
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/// <typeparam name="T">The custom block type</typeparam>
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public static void RegisterCustomBlock<T>() where T : CustomBlock
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{
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if (!_canRegister)
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throw new InvalidOperationException(
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"It's too late to register custom blocks. Register it before the game starts loading.");
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var type = typeof(T);
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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if (attr == null)
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throw new ArgumentException("The custom block type is missing the CustomBlock annotation");
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string typeName = type.FullName ??
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throw new ArgumentException("The given block type doesn't have a concrete full name.");
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if (!File.Exists(attr.Catalog))
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throw new FileNotFoundException("The specified catalog cannot be found for " + typeName);
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_customBlocks.Add(attr.AssetPath, type);
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Logging.MetaDebugLog("Registered custom block type " + typeName);
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}
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public CustomBlock(EGID id) : base(id)
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{
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if (id.groupID != Group)
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throw new BlockTypeException("The block is not a custom block! It has a group of " + id.groupID);
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}
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public CustomBlock(uint id) : this(new EGID(id, Group))
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{
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}
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public static ExclusiveGroup Group { get; } = new ExclusiveGroup("Custom block");
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[HarmonyPatch]
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public static class Patch
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{
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private static Material[] materials;
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public static void Prefix(List<PrefabData> prefabData, IList<GameObject> prefabs)
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{
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for (var index = 0; index < prefabs.Count; index++)
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{
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if (prefabData[index].prefabName == "ConsoleBlock")
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materials = prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
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}
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for (var index = 0; index < prefabs.Count; index++)
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{
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if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block
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prefabs[index].GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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}
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}
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public static MethodBase TargetMethod()
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{ //General block registration
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return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs");
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}
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}
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[HarmonyPatch]
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public static class CubeRegistrationPatch
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{
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public static void Prefix(IDataDB dataDB)
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{
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//var abd = dataDB.GetValue<CubeListData>((int) BlockIDs.AluminiumCube);
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foreach (var (key, type) in _customBlocks)
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{
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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var cld = new CubeListData
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{ //"Assets/Prefabs/Cube.prefab" - "CTR_CommandBlock" - "strConsoleBlock"
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cubeType = attr.Type,
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cubeCategory = attr.Category,
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inventoryCategory = attr.InventoryCategory,
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ID = nextID++,
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Path = attr.AssetPath, //Index out of range exception: Asset failed to load (wrong path)
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SpriteName = attr.SpriteName,
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CubeNameKey = attr.NameKey,
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CubeDescriptionKey = attr.DescKey,
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SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
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GridScale = new[] {5, 5, 5},
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Mass = attr.Mass,
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Material = attr.Material,
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scalingPermission = attr.ScalingPermission,
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SortIndex = attr.SortIndex,
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DefaultColour = attr.DefaultColor.Index,
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Volume = attr.Volume,
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EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5},
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PointDataVolumeMultiplier = 1f
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};
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dataDB.GetValues<CubeListData>().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set
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dataDB.GetFasterValues<CubeListData>().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData
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}
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_canRegister = false;
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init");
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}
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}
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public static IEnumerator Prep()
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{ //TODO: Don't let the game load until this finishes
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foreach (var type in _customBlocks.Values)
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{
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var attr = type.GetCustomAttribute<CustomBlockAttribute>();
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Logging.Log("Loading custom block catalog " + attr.Catalog);
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var res = Addressables.LoadContentCatalogAsync(attr.Catalog);
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while (!res.IsDone) yield return Yield.It;
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Logging.Log("Loaded custom block catalog: " + res.Result.LocatorId);
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Addressables.AddResourceLocator(res.Result);
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}
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}
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}
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}
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85
GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs
Normal file
85
GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs
Normal file
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@ -0,0 +1,85 @@
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using System;
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using DataLoader;
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namespace GamecraftModdingAPI.Blocks
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{
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[AttributeUsage(AttributeTargets.Class)]
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public class CustomBlockAttribute : Attribute
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{
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/// <summary>
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/// Custom block attribute necessary for configuration.
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/// </summary>
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/// <param name="catalog">File path to the catalog.json that holds asset references for the custom block</param>
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/// <param name="assetPath">The path/address to the block's prefab specified in Unity</param>
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/// <param name="nameKey">The translation key for the block's name</param>
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/// <param name="spriteName">The path to the inventory sprite for the block, console block by default</param>
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/// <param name="descKey">The translation key for the block's description</param>
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public CustomBlockAttribute(string catalog, string assetPath, string nameKey,
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string spriteName = "CTR_CommandBlock", string descKey = "")
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{
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Catalog = catalog;
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AssetPath = assetPath;
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SpriteName = spriteName;
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NameKey = nameKey;
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DescKey = descKey;
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}
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/// <summary>
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/// The location of the catalog.json file used to find assets for this block.
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/// </summary>
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public string Catalog { get; }
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/// <summary>
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/// The asset path/address for the block's prefab.
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/// </summary>
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public string AssetPath { get; }
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/// <summary>
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/// The name of the sprite used in the inventory.
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/// </summary>
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public string SpriteName { get; }
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/// <summary>
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/// The translation key for the block's name.
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/// </summary>
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public string NameKey { get; }
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/// <summary>
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/// The translation key for the block's description.
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/// </summary>
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public string DescKey { get; }
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/// <summary>
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/// The block's type - block, joint, light.
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/// </summary>
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public CubeType Type { get; set; } = CubeType.Block;
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/// <summary>
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/// The block's category, so it's treated as a pre-existing functional block.
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/// </summary>
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public CubeCategory Category { get; set; } = CubeCategory.General;
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/// <summary>
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/// The block's inventory category.
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/// </summary>
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public InventoryCategory InventoryCategory { get; set; } = InventoryCategory.Shapes;
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/// <summary>
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/// The block's mass.
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/// </summary>
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public float Mass { get; set; } = 1f;
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/// <summary>
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/// The key of the material properties this block should use.
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/// </summary>
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public string Material { get; set; } = "Aluminium";
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/// <summary>
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/// The scaling permission determining what scaling is allowed on this block.
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/// </summary>
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public ScalingPermission ScalingPermission { get; set; }
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/// <summary>
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/// The sort index in the inventory.
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/// </summary>
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public int SortIndex { get; set; }
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/// <summary>
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/// The default color of the block when placed.
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/// </summary>
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public BlockColor DefaultColor { get; set; }
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/// <summary>
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/// The volume of the block.
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/// </summary>
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public float Volume { get; set; } = 1f;
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}
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}
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@ -19,10 +19,10 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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public float MaxForce
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{
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get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.maxForce);
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get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.springFrequency);
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set => BlockEngine.SetBlockInfo(this,
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(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.maxForce = val, value);
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(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.springFrequency = val, value);
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}
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/// <summary>
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@ -39,10 +39,10 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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public float Damping
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{
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get => BlockEngine.GetBlockInfo(this, (LinearJointForcesReadOnlyStruct ljf) => ljf.dampingForceMagnitude);
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get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct ljf) => ljf.springDamping);
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set => BlockEngine.SetBlockInfo(this,
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(ref LinearJointForcesReadOnlyStruct ljf, float val) => ljf.dampingForceMagnitude = val, value);
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(ref DampedSpringReadOnlyStruct ljf, float val) => ljf.springDamping = val, value);
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}
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}
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}
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@ -40,11 +40,11 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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public float MaximumForce
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{
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get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
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get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.pistonVelocity);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
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BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.pistonVelocity = val, value);
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}
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}
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}
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|
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@ -52,11 +52,11 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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public float MaximumForce
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{
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get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
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get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.servoVelocity);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
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BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.servoVelocity = val, value);
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}
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}
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|
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@ -35,10 +35,8 @@ namespace GamecraftModdingAPI.Blocks
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BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
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{
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tbds.textCurrent.Set(val);
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tbds.textStored.Set(val);
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tbds.textStored.Set(val, true);
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}, value);
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BlockEngine.SetBlockInfo(this,
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(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
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}
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}
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@ -54,8 +52,6 @@ namespace GamecraftModdingAPI.Blocks
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if (value == null) value = "";
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BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
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tbds.textBlockID.Set(val), value);
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BlockEngine.SetBlockInfo(this,
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(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
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}
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}
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}
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|
|
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@ -78,9 +78,9 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
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</Reference>
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<Reference Include="FMOD">
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<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
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<Reference Include="FMODUnity">
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<HintPath>..\ref\Gamecraft_Data\Managed\FMODUnity.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\FMODUnity.dll</HintPath>
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</Reference>
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<Reference Include="FullGame">
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<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
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|
@ -266,6 +266,10 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.NetStrings">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll</HintPath>
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</Reference>
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||||
<Reference Include="Gamecraft.PerformanceWarnings">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
|
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
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||||
|
@ -286,6 +290,10 @@
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|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Gamecraft.Serialization">
|
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="Gamecraft.Tweaks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
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||||
|
@ -510,6 +518,10 @@
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|||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Multiplayer.Serializers">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll</HintPath>
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="RobocraftX.MultiplayerInput">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
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||||
|
@ -554,10 +566,6 @@
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|||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Serializers">
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||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
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||||
</Reference>
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||||
<Reference Include="RobocraftX.Services">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
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||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
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using System.Collections.Generic;
|
||||
using System.Diagnostics;
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||||
using System.IO;
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||||
using System.Linq;
|
||||
using System.Reflection;
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using System.Reflection.Emit;
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|
@ -17,6 +18,9 @@ using RobocraftX.SimulationModeState;
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|||
using RobocraftX.FrontEnd;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
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||||
using RobocraftX.Schedulers;
|
||||
using Svelto.Tasks.ExtraLean;
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||||
using uREPL;
|
||||
|
||||
using GamecraftModdingAPI.Commands;
|
||||
using GamecraftModdingAPI.Events;
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||||
|
@ -288,6 +292,13 @@ namespace GamecraftModdingAPI.Tests
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|||
.BlockGroup = group;
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
Logging.CommandLog("Block placed: " +
|
||||
Block.PlaceNew<TestBlock>((BlockIDs) 500, new float3(0, 0, 0)));
|
||||
}).Build();
|
||||
|
||||
GameClient.SetDebugInfo("InstalledMods", InstalledMods);
|
||||
Block.Placed += (sender, args) =>
|
||||
Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
|
||||
|
@ -348,6 +359,27 @@ namespace GamecraftModdingAPI.Tests
|
|||
Logging.Log("Compatible GamecraftScripting detected");
|
||||
}
|
||||
|
||||
CommandBuilder.Builder("enableCompletions")
|
||||
.Action(() =>
|
||||
{
|
||||
var p = Window.selected.main.parameters;
|
||||
p.useCommandCompletion = true;
|
||||
p.useMonoCompletion = true;
|
||||
p.useGlobalClassCompletion = true;
|
||||
Log.Output("Submitted: " + Window.selected.submittedCode);
|
||||
})
|
||||
.Build();
|
||||
CustomBlock.Prep().RunOn(ExtraLean.UIScheduler);
|
||||
try
|
||||
{
|
||||
CustomBlock.RegisterCustomBlock<TestBlock>();
|
||||
Logging.MetaDebugLog("Registered test custom block");
|
||||
}
|
||||
catch (FileNotFoundException)
|
||||
{
|
||||
Logging.MetaDebugLog("Test custom block catalog not found");
|
||||
}
|
||||
|
||||
#if TEST
|
||||
TestRoot.RunTests();
|
||||
#endif
|
||||
|
@ -410,6 +442,18 @@ namespace GamecraftModdingAPI.Tests
|
|||
return ((Action) MinimumSpecsCheck.CheckRequirementsMet).Method;
|
||||
}
|
||||
}
|
||||
|
||||
[CustomBlock("customCatalog.json", "Assets/Prefabs/Cube.prefab", "strAluminiumCube", SortIndex = 12)]
|
||||
public class TestBlock : CustomBlock
|
||||
{
|
||||
public TestBlock(EGID id) : base(id)
|
||||
{
|
||||
}
|
||||
|
||||
public TestBlock(uint id) : base(id)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -43,40 +43,24 @@ namespace GamecraftModdingAPI.Utility
|
|||
{
|
||||
get
|
||||
{
|
||||
sound.getParameterValue(key, out float val, out float finalVal);
|
||||
sound.getParameterByName(key, out float val, out float finalVal);
|
||||
return val;
|
||||
}
|
||||
|
||||
set => sound.setParameterValue(key, value);
|
||||
set => sound.setParameterByName(key, value);
|
||||
}
|
||||
|
||||
public float this[int index]
|
||||
public float this[PARAMETER_ID index]
|
||||
{
|
||||
get
|
||||
{
|
||||
sound.getParameterValueByIndex(index, out float val, out float finalVal);
|
||||
sound.getParameterByID(index, out float val, out float finalVal);
|
||||
return val;
|
||||
}
|
||||
|
||||
set => sound.setParameterValueByIndex(index, value);
|
||||
set => sound.setParameterByID(index, value);
|
||||
}
|
||||
|
||||
public string[] Parameters
|
||||
{
|
||||
get
|
||||
{
|
||||
sound.getParameterCount(out int count);
|
||||
string[] parameters = new string[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
sound.getParameterByIndex(i, out ParameterInstance param);
|
||||
param.getDescription(out PARAMETER_DESCRIPTION desc);
|
||||
parameters[i] = desc.name;
|
||||
}
|
||||
return parameters;
|
||||
}
|
||||
}
|
||||
|
||||
public float3 Position
|
||||
{
|
||||
get
|
||||
|
|
Loading…
Reference in a new issue