diff --git a/GamecraftModdingAPI/Block.cs b/GamecraftModdingAPI/Block.cs index 524847d..4aa0a30 100644 --- a/GamecraftModdingAPI/Block.cs +++ b/GamecraftModdingAPI/Block.cs @@ -213,7 +213,7 @@ namespace GamecraftModdingAPI throw new BlockTypeException("The block has the wrong group! The type is " + GetType() + " while the group is " + id.groupID); } - else if (type != typeof(Block)) + else if (type != typeof(Block) && !typeof(CustomBlock).IsAssignableFrom(type)) Logging.LogWarning($"Unknown block type! Add {type} to the dictionary."); } diff --git a/GamecraftModdingAPI/Blocks/BlockEngine.cs b/GamecraftModdingAPI/Blocks/BlockEngine.cs index a365d54..53a7254 100644 --- a/GamecraftModdingAPI/Blocks/BlockEngine.cs +++ b/GamecraftModdingAPI/Blocks/BlockEngine.cs @@ -227,7 +227,7 @@ namespace GamecraftModdingAPI.Blocks for (int i = 0; i < joints.count; i++) { ref var joint = ref joints.buffer[i]; - if (joint.jointState == JointState.Broken) continue; + if (joint.isBroken) continue; if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB)); else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA)); } diff --git a/GamecraftModdingAPI/Blocks/CustomBlock.cs b/GamecraftModdingAPI/Blocks/CustomBlock.cs new file mode 100644 index 0000000..331552c --- /dev/null +++ b/GamecraftModdingAPI/Blocks/CustomBlock.cs @@ -0,0 +1,157 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using System.Reflection; +using DataLoader; +using GamecraftModdingAPI.App; +using GamecraftModdingAPI.Utility; +using GPUInstancer; +using HarmonyLib; +using RobocraftX.Blocks; +using RobocraftX.Common; +using RobocraftX.Rendering; +using Svelto.DataStructures; +using Svelto.ECS; +using Svelto.Tasks; +using Unity.Entities.Conversion; +using Unity.Physics; +using UnityEngine; +using UnityEngine.AddressableAssets; +using BoxCollider = UnityEngine.BoxCollider; +using Material = UnityEngine.Material; +using Object = UnityEngine.Object; +using ScalingPermission = DataLoader.ScalingPermission; + +namespace GamecraftModdingAPI.Blocks +{ + public class CustomBlock : Block + { + private static ushort nextID = 500; + /// + /// Key: Prefab path + /// + private static Dictionary _customBlocks = new Dictionary(); + + private static bool _canRegister = true; + + /// + /// Register a custom block type. Call it as soon as possible (in OnApplicationStart()).
+ /// You need a Unity project with Addressables and Havok installed and need a prefab added as an addressable asset. + /// Build the addressables and the project and copy the catalog.json from StreamingAssets, you'll need to reference this file. + /// Also copy the asset files from the subfolder to the same path in the game. + ///
+ /// The custom block type + public static void RegisterCustomBlock() where T : CustomBlock + { + if (!_canRegister) + throw new InvalidOperationException( + "It's too late to register custom blocks. Register it before the game starts loading."); + var type = typeof(T); + var attr = type.GetCustomAttribute(); + if (attr == null) + throw new ArgumentException("The custom block type is missing the CustomBlock annotation"); + string typeName = type.FullName ?? + throw new ArgumentException("The given block type doesn't have a concrete full name."); + if (!File.Exists(attr.Catalog)) + throw new FileNotFoundException("The specified catalog cannot be found for " + typeName); + _customBlocks.Add(attr.AssetPath, type); + Logging.MetaDebugLog("Registered custom block type " + typeName); + } + + public CustomBlock(EGID id) : base(id) + { + if (id.groupID != Group) + throw new BlockTypeException("The block is not a custom block! It has a group of " + id.groupID); + } + + public CustomBlock(uint id) : this(new EGID(id, Group)) + { + } + + public static ExclusiveGroup Group { get; } = new ExclusiveGroup("Custom block"); + + [HarmonyPatch] + public static class Patch + { + private static Material[] materials; + + public static void Prefix(List prefabData, IList prefabs) + { + for (var index = 0; index < prefabs.Count; index++) + { + if (prefabData[index].prefabName == "ConsoleBlock") + materials = prefabs[index].GetComponentsInChildren()[0].sharedMaterials; + } + + for (var index = 0; index < prefabs.Count; index++) + { + if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block + prefabs[index].GetComponentsInChildren()[0].sharedMaterials = materials; + } + } + + public static MethodBase TargetMethod() + { //General block registration + return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs"); + } + } + + [HarmonyPatch] + public static class CubeRegistrationPatch + { + public static void Prefix(IDataDB dataDB) + { + //var abd = dataDB.GetValue((int) BlockIDs.AluminiumCube); + foreach (var (key, type) in _customBlocks) + { + var attr = type.GetCustomAttribute(); + var cld = new CubeListData + { //"Assets/Prefabs/Cube.prefab" - "CTR_CommandBlock" - "strConsoleBlock" + cubeType = attr.Type, + cubeCategory = attr.Category, + inventoryCategory = attr.InventoryCategory, + ID = nextID++, + Path = attr.AssetPath, //Index out of range exception: Asset failed to load (wrong path) + SpriteName = attr.SpriteName, + CubeNameKey = attr.NameKey, + CubeDescriptionKey = attr.DescKey, + SelectableFaces = new[] {0, 1, 2, 3, 4, 5}, + GridScale = new[] {5, 5, 5}, + Mass = attr.Mass, + Material = attr.Material, + scalingPermission = attr.ScalingPermission, + SortIndex = attr.SortIndex, + DefaultColour = attr.DefaultColor.Index, + Volume = attr.Volume, + EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5}, + PointDataVolumeMultiplier = 1f + }; + dataDB.GetValues().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set + dataDB.GetFasterValues().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData + } + + _canRegister = false; + } + + public static MethodBase TargetMethod() + { + return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init"); + } + } + + public static IEnumerator Prep() + { //TODO: Don't let the game load until this finishes + foreach (var type in _customBlocks.Values) + { + var attr = type.GetCustomAttribute(); + Logging.Log("Loading custom block catalog " + attr.Catalog); + var res = Addressables.LoadContentCatalogAsync(attr.Catalog); + while (!res.IsDone) yield return Yield.It; + Logging.Log("Loaded custom block catalog: " + res.Result.LocatorId); + Addressables.AddResourceLocator(res.Result); + } + } + } +} \ No newline at end of file diff --git a/GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs b/GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs new file mode 100644 index 0000000..7c7669f --- /dev/null +++ b/GamecraftModdingAPI/Blocks/CustomBlockAttribute.cs @@ -0,0 +1,85 @@ +using System; +using DataLoader; + +namespace GamecraftModdingAPI.Blocks +{ + [AttributeUsage(AttributeTargets.Class)] + public class CustomBlockAttribute : Attribute + { + /// + /// Custom block attribute necessary for configuration. + /// + /// File path to the catalog.json that holds asset references for the custom block + /// The path/address to the block's prefab specified in Unity + /// The translation key for the block's name + /// The path to the inventory sprite for the block, console block by default + /// The translation key for the block's description + public CustomBlockAttribute(string catalog, string assetPath, string nameKey, + string spriteName = "CTR_CommandBlock", string descKey = "") + { + Catalog = catalog; + AssetPath = assetPath; + SpriteName = spriteName; + NameKey = nameKey; + DescKey = descKey; + } + + /// + /// The location of the catalog.json file used to find assets for this block. + /// + public string Catalog { get; } + /// + /// The asset path/address for the block's prefab. + /// + public string AssetPath { get; } + /// + /// The name of the sprite used in the inventory. + /// + public string SpriteName { get; } + /// + /// The translation key for the block's name. + /// + public string NameKey { get; } + /// + /// The translation key for the block's description. + /// + public string DescKey { get; } + + /// + /// The block's type - block, joint, light. + /// + public CubeType Type { get; set; } = CubeType.Block; + /// + /// The block's category, so it's treated as a pre-existing functional block. + /// + public CubeCategory Category { get; set; } = CubeCategory.General; + /// + /// The block's inventory category. + /// + public InventoryCategory InventoryCategory { get; set; } = InventoryCategory.Shapes; + /// + /// The block's mass. + /// + public float Mass { get; set; } = 1f; + /// + /// The key of the material properties this block should use. + /// + public string Material { get; set; } = "Aluminium"; + /// + /// The scaling permission determining what scaling is allowed on this block. + /// + public ScalingPermission ScalingPermission { get; set; } + /// + /// The sort index in the inventory. + /// + public int SortIndex { get; set; } + /// + /// The default color of the block when placed. + /// + public BlockColor DefaultColor { get; set; } + /// + /// The volume of the block. + /// + public float Volume { get; set; } = 1f; + } +} \ No newline at end of file diff --git a/GamecraftModdingAPI/Blocks/DampedSpring.cs b/GamecraftModdingAPI/Blocks/DampedSpring.cs index 5a5a936..51da25e 100644 --- a/GamecraftModdingAPI/Blocks/DampedSpring.cs +++ b/GamecraftModdingAPI/Blocks/DampedSpring.cs @@ -19,10 +19,10 @@ namespace GamecraftModdingAPI.Blocks /// public float MaxForce { - get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.maxForce); + get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.springFrequency); set => BlockEngine.SetBlockInfo(this, - (ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.maxForce = val, value); + (ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.springFrequency = val, value); } /// @@ -39,10 +39,10 @@ namespace GamecraftModdingAPI.Blocks /// public float Damping { - get => BlockEngine.GetBlockInfo(this, (LinearJointForcesReadOnlyStruct ljf) => ljf.dampingForceMagnitude); + get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct ljf) => ljf.springDamping); set => BlockEngine.SetBlockInfo(this, - (ref LinearJointForcesReadOnlyStruct ljf, float val) => ljf.dampingForceMagnitude = val, value); + (ref DampedSpringReadOnlyStruct ljf, float val) => ljf.springDamping = val, value); } } } \ No newline at end of file diff --git a/GamecraftModdingAPI/Blocks/Piston.cs b/GamecraftModdingAPI/Blocks/Piston.cs index 04b3aeb..d05ac20 100644 --- a/GamecraftModdingAPI/Blocks/Piston.cs +++ b/GamecraftModdingAPI/Blocks/Piston.cs @@ -40,11 +40,11 @@ namespace GamecraftModdingAPI.Blocks /// public float MaximumForce { - get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce); + get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.pistonVelocity); set { - BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value); + BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.pistonVelocity = val, value); } } } diff --git a/GamecraftModdingAPI/Blocks/Servo.cs b/GamecraftModdingAPI/Blocks/Servo.cs index 606a48a..a5dceec 100644 --- a/GamecraftModdingAPI/Blocks/Servo.cs +++ b/GamecraftModdingAPI/Blocks/Servo.cs @@ -52,11 +52,11 @@ namespace GamecraftModdingAPI.Blocks /// public float MaximumForce { - get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce); + get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.servoVelocity); set { - BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value); + BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.servoVelocity = val, value); } } diff --git a/GamecraftModdingAPI/Blocks/TextBlock.cs b/GamecraftModdingAPI/Blocks/TextBlock.cs index d7d620a..3d46611 100644 --- a/GamecraftModdingAPI/Blocks/TextBlock.cs +++ b/GamecraftModdingAPI/Blocks/TextBlock.cs @@ -35,10 +35,8 @@ namespace GamecraftModdingAPI.Blocks BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) => { tbds.textCurrent.Set(val); - tbds.textStored.Set(val); + tbds.textStored.Set(val, true); }, value); - BlockEngine.SetBlockInfo(this, - (ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value); } } @@ -54,8 +52,6 @@ namespace GamecraftModdingAPI.Blocks if (value == null) value = ""; BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) => tbds.textBlockID.Set(val), value); - BlockEngine.SetBlockInfo(this, - (ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value); } } } diff --git a/GamecraftModdingAPI/GamecraftModdingAPI.csproj b/GamecraftModdingAPI/GamecraftModdingAPI.csproj index c76ebd9..6324b9a 100644 --- a/GamecraftModdingAPI/GamecraftModdingAPI.csproj +++ b/GamecraftModdingAPI/GamecraftModdingAPI.csproj @@ -78,9 +78,9 @@ ..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll ..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll - - ..\ref\Gamecraft_Data\Managed\FMOD.dll - ..\..\ref\Gamecraft_Data\Managed\FMOD.dll + + ..\ref\Gamecraft_Data\Managed\FMODUnity.dll + ..\..\ref\Gamecraft_Data\Managed\FMODUnity.dll ..\ref\Gamecraft_Data\Managed\FullGame.dll @@ -266,6 +266,10 @@ ..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll ..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll + + ..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll + ..\..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll + ..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll ..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll @@ -286,6 +290,10 @@ ..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll ..\..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll + + ..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll + ..\..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll + ..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll ..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll @@ -510,6 +518,10 @@ ..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll ..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll + + ..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll + ..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll + ..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll ..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll @@ -554,10 +566,6 @@ ..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll ..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll - - ..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll - ..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll - ..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll ..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll diff --git a/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs b/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs index 81a814c..02c7d2c 100644 --- a/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs +++ b/GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs @@ -1,6 +1,7 @@ using System; using System.Collections.Generic; using System.Diagnostics; +using System.IO; using System.Linq; using System.Reflection; using System.Reflection.Emit; @@ -17,6 +18,9 @@ using RobocraftX.SimulationModeState; using RobocraftX.FrontEnd; using Unity.Mathematics; using UnityEngine; +using RobocraftX.Schedulers; +using Svelto.Tasks.ExtraLean; +using uREPL; using GamecraftModdingAPI.Commands; using GamecraftModdingAPI.Events; @@ -288,6 +292,13 @@ namespace GamecraftModdingAPI.Tests .BlockGroup = group; }).Build(); + CommandBuilder.Builder("placeCustomBlock", "Places a custom block, needs a custom catalog and assets.") + .Action((float x, float y, float z) => + { + Logging.CommandLog("Block placed: " + + Block.PlaceNew((BlockIDs) 500, new float3(0, 0, 0))); + }).Build(); + GameClient.SetDebugInfo("InstalledMods", InstalledMods); Block.Placed += (sender, args) => Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID); @@ -348,6 +359,27 @@ namespace GamecraftModdingAPI.Tests Logging.Log("Compatible GamecraftScripting detected"); } + CommandBuilder.Builder("enableCompletions") + .Action(() => + { + var p = Window.selected.main.parameters; + p.useCommandCompletion = true; + p.useMonoCompletion = true; + p.useGlobalClassCompletion = true; + Log.Output("Submitted: " + Window.selected.submittedCode); + }) + .Build(); + CustomBlock.Prep().RunOn(ExtraLean.UIScheduler); + try + { + CustomBlock.RegisterCustomBlock(); + Logging.MetaDebugLog("Registered test custom block"); + } + catch (FileNotFoundException) + { + Logging.MetaDebugLog("Test custom block catalog not found"); + } + #if TEST TestRoot.RunTests(); #endif @@ -410,6 +442,18 @@ namespace GamecraftModdingAPI.Tests return ((Action) MinimumSpecsCheck.CheckRequirementsMet).Method; } } + + [CustomBlock("customCatalog.json", "Assets/Prefabs/Cube.prefab", "strAluminiumCube", SortIndex = 12)] + public class TestBlock : CustomBlock + { + public TestBlock(EGID id) : base(id) + { + } + + public TestBlock(uint id) : base(id) + { + } + } } #endif } diff --git a/GamecraftModdingAPI/Utility/Audio.cs b/GamecraftModdingAPI/Utility/Audio.cs index 9d227a8..b2566f2 100644 --- a/GamecraftModdingAPI/Utility/Audio.cs +++ b/GamecraftModdingAPI/Utility/Audio.cs @@ -43,40 +43,24 @@ namespace GamecraftModdingAPI.Utility { get { - sound.getParameterValue(key, out float val, out float finalVal); + sound.getParameterByName(key, out float val, out float finalVal); return val; } - set => sound.setParameterValue(key, value); + set => sound.setParameterByName(key, value); } - public float this[int index] + public float this[PARAMETER_ID index] { get { - sound.getParameterValueByIndex(index, out float val, out float finalVal); + sound.getParameterByID(index, out float val, out float finalVal); return val; } - set => sound.setParameterValueByIndex(index, value); + set => sound.setParameterByID(index, value); } - public string[] Parameters - { - get - { - sound.getParameterCount(out int count); - string[] parameters = new string[count]; - for (int i = 0; i < count; i++) - { - sound.getParameterByIndex(i, out ParameterInstance param); - param.getDescription(out PARAMETER_DESCRIPTION desc); - parameters[i] = desc.name; - } - return parameters; - } - } - public float3 Position { get