Start compatibility with Techblox
Added some TODOs as well
This commit is contained in:
parent
37e3c6f718
commit
a6b69d94c9
17 changed files with 942 additions and 979 deletions
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@ -32,7 +32,7 @@ if __name__ == "__main__":
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args = parser.parse_args()
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print("Building Assembly references")
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asmXml = buildReferencesXml("../ref/Gamecraft_Data/Managed")
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asmXml = buildReferencesXml("../ref/TechbloxPreview_Data/Managed")
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# print(asmXml)
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with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
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@ -13,6 +13,7 @@ using Svelto.Tasks.Lean;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Utility;
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using RobocraftX.Blocks;
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namespace GamecraftModdingAPI.App
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{
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@ -97,7 +98,7 @@ namespace GamecraftModdingAPI.App
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public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
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{
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var allBlocks = entitiesDB.QueryEntities<DBEntityStruct>();
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var allBlocks = entitiesDB.QueryEntities<BlockTagEntityStruct>();
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List<EGID> blockEGIDs = new List<EGID>();
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if (filter == BlockIDs.Invalid)
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{
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@ -118,7 +119,8 @@ namespace GamecraftModdingAPI.App
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for (var index = 0; index < array.capacity; index++)
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{
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var block = array[index];
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if (block.DBID == (ulong) filter)
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uint dbid = entitiesDB.QueryEntity<DBEntityStruct>(block.ID).DBID;
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if (dbid == (ulong) filter)
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blockEGIDs.Add(block.ID);
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}
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}
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@ -44,7 +44,7 @@ namespace GamecraftModdingAPI.App
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public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
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{
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EntityComponentInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
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EntityInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
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eci.Init(new MyGameDataEntityStruct
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{
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SavedGamePath = new ECSString(path),
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@ -93,7 +93,7 @@ namespace GamecraftModdingAPI.App
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{
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if (!ExistsGameInfo(id)) return false;
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GetGameInfo(id).GameName.Set(name);
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GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
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//GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name); - TODO: Input field struct
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return true;
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}
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@ -101,7 +101,7 @@ namespace GamecraftModdingAPI.App
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{
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if (!ExistsGameInfo(id)) return false;
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GetGameInfo(id).GameDescription.Set(name);
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GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
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//GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name); - TODO
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return true;
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}
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@ -115,7 +115,7 @@ namespace GamecraftModdingAPI.App
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return ref GetComponent<MyGameDataEntityStruct>(id);
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}
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public ref MyGamesSlotEntityViewStruct GetGameViewInfo(EGID id)
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/*public ref MyGamesSlotEntityViewStruct GetGameViewInfo(EGID id)
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{
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EntityCollection<MyGamesSlotEntityViewStruct> entities =
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entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
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@ -128,8 +128,8 @@ namespace GamecraftModdingAPI.App
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}
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}
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MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
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return ref defRef[0];
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}
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return ref defRef[0]; - TODO: The struct is internal now
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}*/
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public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
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{
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@ -117,7 +117,6 @@ namespace GamecraftModdingAPI
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private static Dictionary<Type, ExclusiveBuildGroup[]> typeToGroup =
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new Dictionary<Type, ExclusiveBuildGroup[]>
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{
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{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.CONSOLE_BLOCK_GROUP}},
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{typeof(LogicGate), new [] {CommonExclusiveGroups.LOGIC_BLOCK_GROUP}},
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{typeof(Motor), new[] {CommonExclusiveGroups.MOTOR_BLOCK_GROUP}},
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{typeof(MusicBlock), new[] {CommonExclusiveGroups.MUSIC_BLOCK_GROUP}},
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@ -436,16 +435,6 @@ namespace GamecraftModdingAPI
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{
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var block = PlaceNew<T>(Type, Position, Rotation, Color.Color, Color.Darkness, UniformScale, Scale);
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block.copiedFrom = Id;
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if (Type == BlockIDs.ConsoleBlock
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&& (this is ConsoleBlock srcCB || (srcCB = Specialise<ConsoleBlock>()) != null)
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&& (block is ConsoleBlock dstCB || (dstCB = block.Specialise<ConsoleBlock>()) != null))
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{
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//Console block properties are set by a separate engine in the game
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dstCB.Arg1 = srcCB.Arg1;
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dstCB.Arg2 = srcCB.Arg2;
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dstCB.Arg3 = srcCB.Arg3;
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dstCB.Command = srcCB.Command;
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}
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return block;
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}
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@ -48,7 +48,6 @@ namespace GamecraftModdingAPI.Blocks
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var oldStruct = pickedBlock;
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pickedBlock.pickedBlockEntityID = sourceID;
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pickedBlock.placedBlockEntityID = targetID;
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pickedBlock.placedBlockTweaksCopied = false;
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pickedBlock.placedBlockTweaksMustCopy = true;
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if (entitiesDB.Exists<DBEntityStruct>(pickedBlock.pickedBlockEntityID)
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&& entitiesDB.Exists<DBEntityStruct>(pickedBlock.placedBlockEntityID))
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@ -66,7 +65,6 @@ namespace GamecraftModdingAPI.Blocks
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copyWireToBlock.Invoke(Patch.createWireEngine, new object[] {group, pickedBlock.ID});
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pickedBlock.placedBlockTweaksMustCopy = false;
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pickedBlock.placedBlockTweaksCopied = false;
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}
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pickedBlock = oldStruct; //Make sure to not interfere with the game - Although that might not be the case with the wire copying
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@ -114,7 +114,7 @@ namespace GamecraftModdingAPI.Blocks
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private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
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{
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if (block.InitData.Group == null) return def;
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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var initializer = new EntityInitializer(block.Id, block.InitData.Group);
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if (initializer.Has<T>())
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return getter(initializer.Get<T>());
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return def;
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@ -143,7 +143,7 @@ namespace GamecraftModdingAPI.Blocks
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{
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if (block.InitData.Group != null)
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{
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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var initializer = new EntityInitializer(block.Id, block.InitData.Group);
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T component = initializer.Has<T>() ? initializer.Get<T>() : default;
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ref T structRef = ref component;
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setter(ref structRef, value);
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@ -171,7 +171,7 @@ namespace GamecraftModdingAPI.Blocks
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return true;
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if (block.InitData.Group == null)
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return false;
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var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
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var init = new EntityInitializer(block.Id, block.InitData.Group);
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return init.Has<T>();
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}
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@ -18,7 +18,7 @@ namespace GamecraftModdingAPI.Blocks
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}
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internal delegate FasterDictionary<RefWrapperType, ITypeSafeDictionary> GetInitGroup(
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EntityComponentInitializer initializer);
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EntityInitializer initializer);
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/// <summary>
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/// Accesses the group field of the initializer
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@ -1,75 +0,0 @@
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using System;
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using RobocraftX.Blocks;
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using RobocraftX.Common;
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using Svelto.ECS;
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using Unity.Mathematics;
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using GamecraftModdingAPI;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class ConsoleBlock : SignalingBlock
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{
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public ConsoleBlock(EGID id): base(id)
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{
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}
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public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.CONSOLE_BLOCK_GROUP))
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{
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}
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// custom console block properties
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/// <summary>
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/// Setting a nonexistent command will crash the game when switching to simulation
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/// </summary>
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public string Command
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{
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get
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{
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return BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.commandName);
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}
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.commandName.Set(val),
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value);
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}
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}
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public string Arg1
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{
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get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg1);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg1.Set(val),
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value);
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}
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}
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public string Arg2
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{
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get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg2);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg2.Set(val),
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value);
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}
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}
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public string Arg3
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{
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get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg3);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg3.Set(val),
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value);
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}
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}
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}
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}
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@ -6,6 +6,7 @@ using System.Reflection;
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using HarmonyLib;
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using DataLoader;
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using RobocraftX.Common;
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using RobocraftX.Rendering;
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using RobocraftX.Schedulers;
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using Svelto.ECS;
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@ -130,8 +131,7 @@ namespace GamecraftModdingAPI.Blocks
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CubeDescriptionKey = attr.DescKey,
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SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
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GridScale = new[] {5, 5, 5},
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Mass = attr.Mass,
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Material = attr.Material,
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DefaultMaterialID = 0, //TODO: Material API
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scalingPermission = attr.ScalingPermission,
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SortIndex = attr.SortIndex,
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DefaultColour = attr.DefaultColor.Index,
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@ -40,7 +40,7 @@ namespace GamecraftModdingAPI.Blocks
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if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityComponentInitializer(blockID, data.Group);
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var init = new EntityInitializer(blockID, data.Group);
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init.GetOrCreate<PositionEntityStruct>().position = vector;
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init.GetOrCreate<GridRotationStruct>().position = vector;
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init.GetOrCreate<LocalTransformEntityStruct>().position = vector;
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if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityComponentInitializer(blockID, data.Group);
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var init = new EntityInitializer(blockID, data.Group);
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return init.Has<PositionEntityStruct>() ? init.Get<PositionEntityStruct>().position : float3.zero;
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}
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ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
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@ -38,10 +38,10 @@ namespace GamecraftModdingAPI.Blocks
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}
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public EntitiesDB entitiesDB { get; set; }
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private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine
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public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, Player player, float3 rotation, out EntityComponentInitializer initializer)
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float3 scale, Player player, float3 rotation, out EntityInitializer initializer)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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@ -50,7 +50,7 @@ namespace GamecraftModdingAPI.Blocks
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return initializer.EGID;
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}
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private EntityComponentInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
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private EntityInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
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{
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if (_blockEntityFactory == null)
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throw new BlockException("The factory is null.");
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@ -59,32 +59,34 @@ namespace GamecraftModdingAPI.Blocks
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if (scale.x < 4e-5) scale.x = uscale;
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if (scale.y < 4e-5) scale.y = uscale;
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if (scale.z < 4e-5) scale.z = uscale;
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uint dbid = block;
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if (!PrefabsID.HasPrefabRegistered(dbid, 0))
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throw new BlockException("Block with ID " + dbid + " not found!");
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//RobocraftX.CR.MachineEditing.PlaceBlockEngine
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uint resourceId = (uint) PrefabsID.GenerateResourceID(0, block);
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if (!PrefabsID.PrefabIDByResourceIDMap.ContainsKey(resourceId))
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throw new BlockException("Block with ID " + block + " not found!");
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//RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine
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ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
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Quaternion rotQ = Quaternion.Euler(rot);
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
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GridRotationStruct gridRotation = new GridRotationStruct
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{position = position, rotation = rotQ};
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DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
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DBEntityStruct dbEntity = new DBEntityStruct {DBID = block};
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BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
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{
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blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale
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};
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EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
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EntityComponentInitializer
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structInitializer =
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_blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, dbid); //The ghost block index is only used for triggers
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if (colour.indexInPalette != byte.MaxValue)
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EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, block); //The ghost block index is only used for triggers
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if (color != byte.MaxValue)
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structInitializer.Init(new ColourParameterEntityStruct
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{
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indexInPalette = colour.indexInPalette,
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indexInPalette = color,
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hasNetworkChange = true
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});
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uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
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structInitializer.Init(new CubeMaterialStruct
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{
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materialId = 0, //TODO
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cosmeticallyPaintedOnly = true //TODO
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});
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uint prefabId = PrefabsID.GetOrCreatePrefabID(block, 0, 0, false); //TODO
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structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
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structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
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structInitializer.Init(dbEntity);
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@ -99,7 +101,8 @@ namespace GamecraftModdingAPI.Blocks
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structInitializer.Init(new BlockPlacementInfoStruct()
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{
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loadedFromDisk = false,
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placedBy = playerId
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placedBy = playerId,
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triggerAutoWiring = false //TODO
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});
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/*structInitializer.Init(new CollisionFilterOverride
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@ -108,7 +111,6 @@ namespace GamecraftModdingAPI.Blocks
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collidesWith = 239532U
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});*/
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PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
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EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
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ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
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pickedBlock.placedBlockEntityID = structInitializer.EGID;
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@ -131,7 +133,7 @@ namespace GamecraftModdingAPI.Blocks
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static MethodBase TargetMethod(Harmony instance)
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{
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return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlockEngine").GetConstructors()[0];
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return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine").GetConstructors()[0];
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}
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}
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}
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@ -40,7 +40,7 @@ namespace GamecraftModdingAPI.Blocks
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if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityComponentInitializer(blockID, data.Group);
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var init = new EntityInitializer(blockID, data.Group);
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init.GetOrCreate<RotationEntityStruct>().rotation = Quaternion.Euler(vector);
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init.GetOrCreate<GridRotationStruct>().rotation = Quaternion.Euler(vector);
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init.GetOrCreate<LocalTransformEntityStruct>().rotation = Quaternion.Euler(vector);
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@ -77,7 +77,7 @@ namespace GamecraftModdingAPI.Blocks
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if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
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{
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if (data.Group == null) return float3.zero;
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var init = new EntityComponentInitializer(blockID, data.Group);
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var init = new EntityInitializer(blockID, data.Group);
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return init.Has<RotationEntityStruct>()
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? (float3) ((Quaternion) init.Get<RotationEntityStruct>().rotation).eulerAngles
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: float3.zero;
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@ -42,7 +42,7 @@ namespace GamecraftModdingAPI.Blocks
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public WireEntityStruct CreateNewWire(EGID startBlock, byte startPort, EGID endBlock, byte endPort)
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{
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EGID wireEGID = new EGID(WiresExclusiveGroups.NewWireEntityId, NamedExclusiveGroup<WiresGroup>.Group);
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EntityComponentInitializer wireInitializer = Factory.BuildEntity<WireEntityDescriptor>(wireEGID);
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EntityInitializer wireInitializer = Factory.BuildEntity<WireEntityDescriptor>(wireEGID);
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wireInitializer.Init(new WireEntityStruct
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{
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sourceBlockEGID = startBlock,
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@ -399,7 +399,7 @@ namespace GamecraftModdingAPI.Blocks
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exists = false;
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return ref defRef[0];
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}
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EntityComponentInitializer initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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EntityInitializer initializer = new EntityInitializer(block.Id, block.InitData.Group);
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if (initializer.Has<T>())
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{
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exists = true;
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File diff suppressed because it is too large
Load diff
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@ -22,7 +22,7 @@ namespace GamecraftModdingAPI.Interface.IMGUI
|
|||
{
|
||||
internal static OnGuiRunner ImguiScheduler = new OnGuiRunner("GamecraftModdingAPI_IMGUIScheduler");
|
||||
|
||||
private static FasterDictionary<string, UIElement> _activeElements = new FasterDictionary<string,UIElement>();
|
||||
private static Dictionary<string, UIElement> _activeElements = new Dictionary<string,UIElement>();
|
||||
|
||||
/// <summary>
|
||||
/// Add an UIElement instance to be managed by IMGUIManager.
|
||||
|
@ -85,11 +85,10 @@ namespace GamecraftModdingAPI.Interface.IMGUI
|
|||
|
||||
private static void OnGUI()
|
||||
{
|
||||
UIElement[] elements = _activeElements.GetValuesArray(out uint count);
|
||||
for(uint i = 0; i < count; i++)
|
||||
foreach (var element in _activeElements.Values)
|
||||
{
|
||||
if (elements[i].Enabled)
|
||||
elements[i].OnGUI();
|
||||
if (element.Enabled)
|
||||
element.OnGUI();
|
||||
/*try
|
||||
{
|
||||
if (elements[i].Enabled)
|
||||
|
|
|
@ -23,9 +23,9 @@ namespace GamecraftModdingAPI.Persistence
|
|||
|
||||
public EntitiesDB entitiesDB { set; protected get; }
|
||||
|
||||
public EntityComponentInitializer BuildDeserializedEntity(EGID egid, ISerializationData serializationData, ISerializableEntityDescriptor entityDescriptor, int serializationType, IEntitySerialization entitySerialization, IEntityFactory factory, bool enginesRootIsDeserializationOnly)
|
||||
public EntityInitializer BuildDeserializedEntity(EGID egid, ISerializationData serializationData, ISerializableEntityDescriptor entityDescriptor, int serializationType, IEntitySerialization entitySerialization, IEntityFactory factory, bool enginesRootIsDeserializationOnly)
|
||||
{
|
||||
EntityComponentInitializer esi = factory.BuildEntity<Descriptor>(egid);
|
||||
EntityInitializer esi = factory.BuildEntity<Descriptor>(egid);
|
||||
entitySerialization.DeserializeEntityComponents(serializationData, entityDescriptor, ref esi, serializationType);
|
||||
return esi;
|
||||
}
|
||||
|
|
|
@ -10,10 +10,10 @@ using RobocraftX.Common.Input;
|
|||
using RobocraftX.CR.MachineEditing.BoxSelect;
|
||||
using RobocraftX.Physics;
|
||||
using RobocraftX.Blocks.Ghost;
|
||||
using RobocraftX.Character.Camera;
|
||||
using RobocraftX.Character.Factories;
|
||||
using Gamecraft.GUI.HUDFeedbackBlocks;
|
||||
using Svelto.ECS;
|
||||
using Techblox.Camera;
|
||||
using Techblox.FlyCam;
|
||||
using Unity.Mathematics;
|
||||
using Unity.Physics;
|
||||
using UnityEngine;
|
||||
|
|
Loading…
Reference in a new issue