Add block placement API

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Norbi Peti 2020-01-03 01:14:26 +01:00
parent 9e5d99aa9c
commit a7d23f4017
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4 changed files with 220 additions and 0 deletions

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namespace GamecraftModdingAPI.Blocks
{
public enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}

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using System;
using GamecraftModdingAPI.Utility;
using GCMC;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Common block movement operations
/// </summary>
public static class Placement
{
private static PlacementEngine placementEngine = new PlacementEngine();
/// <summary>
/// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="rotation">The block's rotation</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
public static bool PlaceBlock(ushort block, float3 position,
quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = new float3(), uint playerId = 0)
{
if (placementEngine.IsInGame && GameState.IsBuildMode())
{
placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
return true;
}
return false;
}
public static void Init()
{
GameEngineManager.AddGameEngine(placementEngine);
}
}
}

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using System;
using System.Reflection;
using DataLoader;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using Harmony;
using JetBrains.Annotations;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.CommandLine.Custom;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities;
using RobocraftX.CR.MachineEditing;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using uREPL;
namespace GCMC
{
public class PlacementEngine : IApiEngine
{
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public IEntitiesDB entitiesDB { get; set; }
internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
/// <summary>
/// Places a block at the given position
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness - 0 is default color</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
public void PlaceBlock(ushort block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, uint playerId, quaternion rotation)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
try
{
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock(block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
}
catch (Exception e)
{
Console.WriteLine(e);
Log.Error(e.Message);
}
}
private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, quaternion rot)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
if (uscale < 1)
throw new Exception("Scale needs to be at least 1");
if (scale.x < 1) scale.x = uscale;
if (scale.y < 1) scale.y = uscale;
if (scale.z < 1) scale.z = uscale;
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rot};
GridRotationStruct gridRotation = new GridRotationStruct
{position = float3.zero, rotation = quaternion.identity};
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
uint dbid = block;
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
snapGridScale = uscale,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EGID egid2;
switch (category.category)
{
case CubeCategory.SpawnPoint:
case CubeCategory.BuildingSpawnPoint:
egid2 = MachineEditingGroups.NewSpawnPointBlockID;
break;
default:
egid2 = MachineEditingGroups.NewBlockID;
break;
}
int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer
structInitializer =
_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette
});
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
return structInitializer;
}
public string Name { get; } = "Cube placer engine";
[HarmonyPatch]
[UsedImplicitly]
public class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory)
{
_blockEntityFactory = blockEntityFactory;
Debug.Log("Block entity factory injected.");
}
static MethodBase TargetMethod(HarmonyInstance instance)
{
return typeof(PlaceBlockEngine).GetConstructors()[0];
}
}
}
}

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@ -61,6 +61,7 @@ namespace GamecraftModdingAPI
Blocks.Movement.Init();
Blocks.Rotation.Init();
Blocks.Signals.Init();
Blocks.Placement.Init();
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
}