Update to Gamecraft 2020.12.16.14.19 and custom block stuff
- Fixed the crash on second time start - Tweaked more stuff about the block Breaking changes coming from FMOD 2.0: - Audio[int index] changed to Audio[PARAMETER_ID index] - Audio.Parameters removed
This commit is contained in:
parent
4e16f251ee
commit
a7f6a16231
8 changed files with 40 additions and 44 deletions
|
@ -227,7 +227,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
for (int i = 0; i < joints.count; i++)
|
||||
{
|
||||
ref var joint = ref joints.buffer[i];
|
||||
if (joint.jointState == JointState.Broken) continue;
|
||||
if (joint.isBroken) continue;
|
||||
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
|
||||
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
|
||||
}
|
||||
|
|
|
@ -20,6 +20,7 @@ using UnityEngine.AddressableAssets;
|
|||
using BoxCollider = UnityEngine.BoxCollider;
|
||||
using Material = UnityEngine.Material;
|
||||
using Object = UnityEngine.Object;
|
||||
using ScalingPermission = DataLoader.ScalingPermission;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
|
@ -266,8 +267,15 @@ namespace GamecraftModdingAPI.Blocks
|
|||
SelectableFaces = new[] {0, 1, 2, 3, 4, 5},
|
||||
GridScale = new[] {1, 1, 1},
|
||||
Mass = 1,
|
||||
JointBreakAngle = 1,
|
||||
Material = abd.Material
|
||||
Material = abd.Material,
|
||||
scalingPermission = ScalingPermission.NonUniform,
|
||||
SortIndex = 12,
|
||||
DefaultColour = (byte) BlockColors.Lime,
|
||||
Volume = 1f,
|
||||
timeRunningCollision = TimeRunningCollision.Enabled,
|
||||
IsIsolator = false,
|
||||
EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5},
|
||||
PointDataVolumeMultiplier = 1f
|
||||
};
|
||||
Console.WriteLine("Aluminium block data:\n" + abd);
|
||||
Console.WriteLine("Material: " + abd.Material);
|
||||
|
|
|
@ -19,10 +19,10 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaxForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.maxForce);
|
||||
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.springFrequency);
|
||||
|
||||
set => BlockEngine.SetBlockInfo(this,
|
||||
(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.maxForce = val, value);
|
||||
(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.springFrequency = val, value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -39,10 +39,10 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float Damping
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (LinearJointForcesReadOnlyStruct ljf) => ljf.dampingForceMagnitude);
|
||||
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct ljf) => ljf.springDamping);
|
||||
|
||||
set => BlockEngine.SetBlockInfo(this,
|
||||
(ref LinearJointForcesReadOnlyStruct ljf, float val) => ljf.dampingForceMagnitude = val, value);
|
||||
(ref DampedSpringReadOnlyStruct ljf, float val) => ljf.springDamping = val, value);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -40,11 +40,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaximumForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
|
||||
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.pistonVelocity);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.pistonVelocity = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,11 +52,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaximumForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.servoVelocity);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.servoVelocity = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -35,10 +35,8 @@ namespace GamecraftModdingAPI.Blocks
|
|||
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
|
||||
{
|
||||
tbds.textCurrent.Set(val);
|
||||
tbds.textStored.Set(val);
|
||||
tbds.textStored.Set(val, true);
|
||||
}, value);
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -54,8 +52,6 @@ namespace GamecraftModdingAPI.Blocks
|
|||
if (value == null) value = "";
|
||||
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
|
||||
tbds.textBlockID.Set(val), value);
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -78,9 +78,9 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Facepunch.Steamworks.Win64.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FMOD">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMOD.dll</HintPath>
|
||||
<Reference Include="FMODUnity">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FMODUnity.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\FMODUnity.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="FullGame">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\FullGame.dll</HintPath>
|
||||
|
@ -266,6 +266,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Music.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.NetStrings">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.NetStrings.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.PerformanceWarnings">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.PerformanceWarnings.dll</HintPath>
|
||||
|
@ -286,6 +290,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Projectiles.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Serialization">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Gamecraft.Tweaks">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Tweaks.dll</HintPath>
|
||||
|
@ -510,6 +518,10 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.NetworkEntityStream.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Multiplayer.Serializers">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Multiplayer.Serializers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.MultiplayerInput">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.MultiplayerInput.dll</HintPath>
|
||||
|
@ -554,10 +566,6 @@
|
|||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.SaveGameDialog.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Serializers">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Serializers.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="RobocraftX.Services">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
|
||||
<HintPath>..\..\ref\Gamecraft_Data\Managed\RobocraftX.Services.dll</HintPath>
|
||||
|
|
|
@ -43,38 +43,22 @@ namespace GamecraftModdingAPI.Utility
|
|||
{
|
||||
get
|
||||
{
|
||||
sound.getParameterValue(key, out float val, out float finalVal);
|
||||
sound.getParameterByName(key, out float val, out float finalVal);
|
||||
return val;
|
||||
}
|
||||
|
||||
set => sound.setParameterValue(key, value);
|
||||
set => sound.setParameterByName(key, value);
|
||||
}
|
||||
|
||||
public float this[int index]
|
||||
public float this[PARAMETER_ID index]
|
||||
{
|
||||
get
|
||||
{
|
||||
sound.getParameterValueByIndex(index, out float val, out float finalVal);
|
||||
sound.getParameterByID(index, out float val, out float finalVal);
|
||||
return val;
|
||||
}
|
||||
|
||||
set => sound.setParameterValueByIndex(index, value);
|
||||
}
|
||||
|
||||
public string[] Parameters
|
||||
{
|
||||
get
|
||||
{
|
||||
sound.getParameterCount(out int count);
|
||||
string[] parameters = new string[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
sound.getParameterByIndex(i, out ParameterInstance param);
|
||||
param.getDescription(out PARAMETER_DESCRIPTION desc);
|
||||
parameters[i] = desc.name;
|
||||
}
|
||||
return parameters;
|
||||
}
|
||||
set => sound.setParameterByID(index, value);
|
||||
}
|
||||
|
||||
public float3 Position
|
||||
|
|
Loading…
Reference in a new issue