Convert relevant blocks to wireable blocks and fix wire connect during block init

This commit is contained in:
NGnius (Graham) 2020-08-23 09:59:13 -04:00
parent daf4a24bc9
commit aae2057972
9 changed files with 18 additions and 31 deletions

View file

@ -10,7 +10,7 @@ using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class ConsoleBlock : Block
public class ConsoleBlock : SignalingBlock
{
public ConsoleBlock(EGID id): base(id)
{

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@ -9,7 +9,7 @@ using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Motor : Block
public class Motor : SignalingBlock
{
public Motor(EGID id) : base(id)
{

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@ -14,7 +14,7 @@ using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class MusicBlock : Block
public class MusicBlock : SignalingBlock
{
public MusicBlock(EGID id) : base(id)
{

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@ -9,7 +9,7 @@ using RobocraftX.Common;
namespace GamecraftModdingAPI.Blocks
{
public class Piston : Block
public class Piston : SignalingBlock
{
public Piston(EGID id) : base(id)
{

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@ -9,7 +9,7 @@ using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Servo : Block
public class Servo : SignalingBlock
{
public Servo(EGID id) : base(id)
{

View file

@ -10,7 +10,7 @@ using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class TextBlock : Block
public class TextBlock : SignalingBlock
{
public TextBlock(EGID id) : base(id)
{

View file

@ -11,7 +11,7 @@ using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Timer : Block
public class Timer : SignalingBlock
{
public Timer(EGID id) : base(id)
{

View file

@ -31,7 +31,7 @@ namespace GamecraftModdingAPI.Blocks
public static Wire Connect(SignalingBlock start, byte startPort, SignalingBlock end, byte endPort)
{
WireEntityStruct wire = signalEngine.CreateNewWire(start.Id, startPort, end.Id, endPort);
return new Wire(wire);
return new Wire(wire, start, end);
}
/// <summary>
@ -173,15 +173,15 @@ namespace GamecraftModdingAPI.Blocks
this.startPort = wire.sourcePortUsage;
}
internal Wire(WireEntityStruct wire)
internal Wire(WireEntityStruct wire, SignalingBlock src, SignalingBlock dest)
{
this.wireEGID = wire.ID;
this.startBlockEGID = wire.sourceBlockEGID;
this.endBlockEGID = wire.destinationBlockEGID;
inputToOutput = false;
endPortEGID = signalEngine.MatchBlockInputToPort(wire.destinationBlockEGID, wire.destinationPortUsage, out bool exists);
endPortEGID = signalEngine.MatchBlockInputToPort(dest, wire.destinationPortUsage, out bool exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockOutputToPort(wire.sourceBlockEGID, wire.sourcePortUsage, out exists);
startPortEGID = signalEngine.MatchBlockOutputToPort(src, wire.sourcePortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
this.endPort = wire.destinationPortUsage;
this.startPort = wire.sourcePortUsage;

View file

@ -22,33 +22,29 @@ using GamecraftModdingAPI.Players;
namespace GamecraftModdingAPI.Tests
{
#if DEBUG
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
public class GamecraftModdingAPIPluginTest
#if DEBUG
: IllusionPlugin.IEnhancedPlugin
#endif
public class GamecraftModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
{
private static Harmony harmony { get; set; }
public string[] Filter { get; } = new string[] { "Gamecraft", "GamecraftPreview" };
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
public void OnApplicationQuit()
public override void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}
public void OnApplicationStart()
public override void OnApplicationStart()
{
FileLog.Reset();
Harmony.DEBUG = true;
@ -387,16 +383,6 @@ namespace GamecraftModdingAPI.Tests
}
}
public void OnFixedUpdate() { }
public void OnLateUpdate() { }
public void OnLevelWasInitialized(int level) { }
public void OnLevelWasLoaded(int level) { }
public void OnUpdate() { }
[HarmonyPatch]
public class MinimumSpecsPatch
{
@ -411,4 +397,5 @@ namespace GamecraftModdingAPI.Tests
}
}
}
#endif
}