Fix ConcurrentModificationException and some attempts
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c06ed340a2
commit
b0b496f22f
2 changed files with 122 additions and 52 deletions
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@ -9,13 +9,21 @@ using DataLoader;
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using GamecraftModdingAPI.Utility;
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using GPUInstancer;
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using HarmonyLib;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Common;
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using RobocraftX.Schedulers;
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using Svelto.DataStructures;
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using Svelto.ECS.Extensions.Unity;
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using Svelto.Tasks;
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using Svelto.Tasks.ExtraLean;
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using Unity.Entities;
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using Unity.Entities.Conversion;
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using Unity.Physics;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using BoxCollider = UnityEngine.BoxCollider;
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using Collider = UnityEngine.Collider;
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using Material = UnityEngine.Material;
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namespace GamecraftModdingAPI.Blocks
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{
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@ -106,7 +114,116 @@ namespace GamecraftModdingAPI.Blocks
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/*var res = Addressables.LoadContentCatalogAsync("customCatalog.json");
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while (!res.IsDone) yield return Yield.It;*/
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}
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public static MethodBase TargetMethod()
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{ //General block registration
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return AccessTools.Method("RobocraftX.Blocks.BlocksCompositionRoot:RegisterPartPrefabs");
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}
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}
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[HarmonyPatch]
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public static class RendererPatch
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{
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private static Material[] materials;
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public static void Prefix(uint prefabID, GameObject gameObject)
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{
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Console.WriteLine("ID: " + prefabID + " - Name: " + gameObject.name);
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if (gameObject.name == "Cube")
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{
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//Console.WriteLine("Length: " + gameObject.GetComponentsInChildren<MeshRenderer>().Length);
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if (materials != null)
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gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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ECSGPUIResourceManager.Instance.RegisterRuntimePrefabs(
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new[] {new PrefabData {prefabId = prefabID, prefabName = "Assets/Prefabs/Cube.prefab"}},
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new List<GameObject> {gameObject}).Complete();
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GPUInstancerAPI.AddInstancesToPrefabPrototypeAtRuntime(ECSGPUIResourceManager.Instance.prefabManager,
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gameObject.GetComponent<GPUInstancerPrefab>().prefabPrototype, new[] {gameObject});
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Console.WriteLine("Registered prefab to instancer");
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/*var register = AccessTools.Method("RobocraftX.Common.ECSPhysicResourceManager:RegisterPrefab",
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new[] {typeof(uint), typeof(GameObject), typeof(World), typeof(BlobAssetStore)});
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register.Invoke(ECSPhysicResourceManager.Instance,
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new object[] {prefabID, gameObject, MGPatch.data.Item1, MGPatch.data.Item2});*/
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/*Console.WriteLine(
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"Entity: " + ECSPhysicResourceManager.Instance.GetUECSPhysicEntityPrefab(prefabID));
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Console.WriteLine("Prefab ID: " + PrefabsID.DBIDMAP[500]);
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PhysicsCollider componentData = MGPatch.data.Item1.EntityManager.GetComponentData<PhysicsCollider>(ECSPhysicResourceManager.Instance.GetUECSPhysicEntityPrefab(prefabID));
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Console.WriteLine("Collider valid: " + componentData.IsValid);
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unsafe
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{
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Console.WriteLine("Collider type: " + componentData.ColliderPtr->Type);
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CollisionFilter filter = componentData.Value.Value.Filter;
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Console.WriteLine("Filter not empty: " + !filter.IsEmpty);
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}*/
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//MGPatch.data.Item1.EntityManager.GetComponentData<>()
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gameObject.AddComponent<BoxCollider>();
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gameObject.AddComponent<Transform>();
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Console.WriteLine("Registered prefab to physics");
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}
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else if (gameObject.name == "CTR_CommandBlock")
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materials = gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.Common.ECSGPUIResourceManager:RegisterPrefab",
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new[] {typeof(uint), typeof(GameObject)});
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}
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}
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[HarmonyPatch]
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public static class RMPatch
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{
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public static void Prefix(World physicsWorld,
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GameObjectConversionSystem getExistingSystem,
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FasterList<GameObject> gos,
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List<PrefabData> prefabData)
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{
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for (var index = 0; index < prefabData.Count; index++)
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{
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var data = prefabData[index];
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if (!data.prefabName.EndsWith("Cube.prefab")) continue;
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//getExistingSystem.DeclareLinkedEntityGroup(gos[index]);
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/*Entity entity = GameObjectConversionUtility.ConvertGameObjectHierarchy(gos[index],
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GameObjectConversionSettings.FromWorld(physicsWorld, MGPatch.data.Item2));*/
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Console.WriteLine("Transform: " + gos[index].transform.childCount);
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Entity primaryEntity = getExistingSystem.GetPrimaryEntity(gos[index]);
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MultiListEnumerator<Entity> entities = getExistingSystem.GetEntities(gos[index]);
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Console.WriteLine("ID: " + data.prefabId + " - Name: " + data.prefabName);
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Console.WriteLine("Primary entity: " + primaryEntity);
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EntityManager entityManager = physicsWorld.EntityManager;
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Console.WriteLine("Has collider: " + entityManager.HasComponent<PhysicsCollider>(primaryEntity));
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while (entities.MoveNext())
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{
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Entity current = entities.Current;
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Console.WriteLine("Entity " + current + " has collider: " +
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entityManager.HasComponent<PhysicsCollider>(current));
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}
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}
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.Common.ECSResourceManagerUtility:RelinkEntities",
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new[]
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{
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typeof(World),
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typeof(GameObjectConversionSystem),
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typeof(FasterList<GameObject>),
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typeof(List<PrefabData>)
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});
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}
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}
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[HarmonyPatch]
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public static class MGPatch
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{
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internal static (World, BlobAssetStore) data;
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public static void Prefix(World physicsWorld, BlobAssetStore blobStore, IDataDB dataDB)
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{
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data = (physicsWorld, blobStore);
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var blocks = dataDB.GetValues<CubeListData>();
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blocks.Add("modded_ConsoleBlock", new CubeListData
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{
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cubeType = CubeType.Block,
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@ -123,57 +240,6 @@ namespace GamecraftModdingAPI.Blocks
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});
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}
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public static MethodBase TargetMethod()
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{ //General block registration
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return AccessTools.Method("RobocraftX.Blocks.BlocksCompositionRoot:RegisterPartPrefabs");
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}
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}
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[HarmonyPatch]
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public static class GOPatch
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{
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private static Material[] materials;
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public static void Prefix(uint prefabID, GameObject gameObject)
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{
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Console.WriteLine("ID: " + prefabID + " - Name: " + gameObject.name);
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if (gameObject.name == "Cube")
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{
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//Console.WriteLine("Length: " + gameObject.GetComponentsInChildren<MeshRenderer>().Length);
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if (materials != null)
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gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials = materials;
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ECSGPUIResourceManager.Instance.RegisterRuntimePrefabs(
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new[] {new PrefabData {prefabId = 500, prefabName = "Assets/Prefabs/Cube.prefab"}},
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new List<GameObject> {gameObject}).Complete();
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GPUInstancerAPI.AddInstancesToPrefabPrototypeAtRuntime(ECSGPUIResourceManager.Instance.prefabManager,
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gameObject.GetComponent<GPUInstancerPrefab>().prefabPrototype, new[] {gameObject});
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Console.WriteLine("Registered prefab to instancer");
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var register = AccessTools.Method("RobocraftX.Common.ECSPhysicResourceManager:RegisterPrefab",
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new[] {typeof(uint), typeof(GameObject), typeof(World), typeof(BlobAssetStore)});
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register.Invoke(ECSPhysicResourceManager.Instance,
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new object[] {prefabID, gameObject, MGPatch.data.Item1, MGPatch.data.Item2});
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Console.WriteLine("Registered prefab to physics");
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}
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else if (gameObject.name == "CTR_CommandBlock")
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materials = gameObject.GetComponentsInChildren<MeshRenderer>()[0].sharedMaterials;
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.Common.ECSGPUIResourceManager:RegisterPrefab",
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new[] {typeof(uint), typeof(GameObject)});
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}
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}
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[HarmonyPatch]
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public static class MGPatch
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{
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internal static (World, BlobAssetStore) data;
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public static void Prefix(World physicsWorld, BlobAssetStore blobStore)
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{
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data = (physicsWorld, blobStore);
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init");
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@ -181,7 +247,7 @@ namespace GamecraftModdingAPI.Blocks
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}
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public static IEnumerator Prep()
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{
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{ //TODO: Don't let the game load until this finishes
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Console.WriteLine("Loading custom catalog...");
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var res = Addressables.LoadContentCatalogAsync("customCatalog.json");
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while (!res.IsDone) yield return Yield.It;
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@ -113,6 +113,10 @@
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.GenericPhysicsBlocks.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.LightBlock">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LightBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LightBlock.dll</HintPath>
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</Reference>
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<Reference Include="Gamecraft.Blocks.LogicBlock">
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<HintPath>..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
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<HintPath>..\..\ref\Gamecraft_Data\Managed\Gamecraft.Blocks.LogicBlock.dll</HintPath>
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