Fix CommandPatch properly
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a47958762a
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2 changed files with 4 additions and 7 deletions
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@ -21,14 +21,14 @@ namespace GamecraftModdingAPI.Commands
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/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<T>()
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/// </summary>
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// TODO: fix
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//[HarmonyPatch]
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[HarmonyPatch]
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//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
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//[HarmonyPatch("Compose")]
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//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
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static class CommandPatch
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{
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public static void Postfix(object contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters, StateSyncRegistrationHelper stateSyncReg)
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public static void Postfix(object contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters, ref StateSyncRegistrationHelper stateSyncReg)
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{
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Logging.MetaDebugLog("Command Line was loaded");
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// When a game is loaded, register the command engines
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CommandManager.RegisterEngines(enginesRoot);
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}
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@ -36,7 +36,6 @@ namespace GamecraftModdingAPI.Commands
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public static MethodBase TargetMethod(HarmonyInstance instance)
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{
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return typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot).GetMethod("Compose").MakeGenericMethod(typeof(object));
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//return func.Method;
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}
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}
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@ -22,8 +22,6 @@ namespace GamecraftModdingAPI.Events
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{
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// register custom game engines
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GameEngineManager.RegisterEngines(____mainGameEnginesRoot);
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// register custom command engines
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GamecraftModdingAPI.Commands.CommandManager.RegisterEngines(____mainGameEnginesRoot);
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// A new EnginesRoot is always created when ActivateGame is called
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// so all event emitters and handlers must be re-registered.
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EventManager.RegisterEngines(____mainGameEnginesRoot);
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