Merge branch 'delegating' into preview
This commit is contained in:
commit
c5e9599c46
22 changed files with 464 additions and 596 deletions
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@ -1,6 +1,7 @@
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using System;
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using System.Reflection;
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using System.Threading.Tasks;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection.Emit;
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using Svelto.ECS;
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using Svelto.ECS.EntityStructs;
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@ -54,23 +55,13 @@ namespace GamecraftModdingAPI
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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return new Block(PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation));
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}
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return null;
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return PlaceNew<Block>(block, position, rotation, color, darkness, uscale, scale, player);
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}
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/// <summary>
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/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
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/// <para></para>
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/// <para>This method waits for the block to be constructed in the game which may take a significant amount of time.
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/// Only use this to place a single block.
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/// For placing multiple blocks, use PlaceNew() then AsyncUtils.WaitForSubmission() when done with placing blocks.</para>
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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@ -81,23 +72,18 @@ namespace GamecraftModdingAPI
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="player">The player who placed the block</param>
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/// <returns>The placed block or null if failed</returns>
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public static async Task<Block> PlaceNewAsync(BlockIDs block, float3 position,
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public static T PlaceNew<T>(BlockIDs block, float3 position,
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, Player player = null)
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int uscale = 1, float3 scale = default, Player player = null) where T : Block
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{
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if (PlacementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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var ret = new Block(PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation));
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await AsyncUtils.WaitForSubmission();
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return ret;
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}
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catch (Exception e)
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{
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Logging.MetaDebugLog(e);
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}
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var egid = PlacementEngine.PlaceBlock(block, color, darkness,
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position, uscale, scale, player, rotation, out var initializer);
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var bl = New<T>(egid.entityID, egid.groupID);
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bl.InitData.Group = BlockEngine.InitGroup(initializer);
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Placed += bl.OnPlacedInit;
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return bl;
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}
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return null;
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@ -109,7 +95,7 @@ namespace GamecraftModdingAPI
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/// <returns>The block object</returns>
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public static Block GetLastPlacedBlock()
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{
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return new Block(BlockIdentifiers.LatestBlockID);
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return New<Block>(BlockIdentifiers.LatestBlockID);
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}
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/// <summary>
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@ -130,9 +116,91 @@ namespace GamecraftModdingAPI
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remove => BlockEventsEngine.Removed -= value;
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}
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private static Dictionary<Type, Func<EGID, Block>> initializers = new Dictionary<Type, Func<EGID, Block>>();
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private static Dictionary<Type, ExclusiveGroupStruct[]> typeToGroup =
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new Dictionary<Type, ExclusiveGroupStruct[]>
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{
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{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP}},
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{typeof(Motor), new[] {CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP}},
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{typeof(Piston), new[] {CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP}},
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{typeof(Servo), new[] {CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP}},
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{
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typeof(SpawnPoint),
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new[]
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{
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CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP,
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CommonExclusiveGroups.BUILD_BUILDINGSPAWN_BLOCK_GROUP
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}
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},
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{typeof(TextBlock), new[] {CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP}},
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{typeof(Timer), new[] {CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP}}
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};
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/// <summary>
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/// Constructs a new instance of T with the given ID and group using dynamically created delegates.
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/// It's equivalent to new T(EGID) with a minimal overhead thanks to caching the created delegates.
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/// </summary>
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/// <param name="id">The block ID</param>
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/// <param name="group">The block group</param>
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/// <typeparam name="T">The block's type or Block itself</typeparam>
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/// <returns>An instance of the provided type</returns>
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/// <exception cref="BlockTypeException">The block group doesn't match or cannot be found</exception>
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/// <exception cref="MissingMethodException">The block class doesn't have the needed constructor</exception>
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private static T New<T>(uint id, ExclusiveGroupStruct? group = null) where T : Block
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{
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var type = typeof(T);
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EGID egid;
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if (!group.HasValue)
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{
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if (typeToGroup.TryGetValue(type, out var gr) && gr.Length == 1)
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egid = new EGID(id, gr[0]);
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else
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egid = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find block group!");
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}
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else
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{
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egid = new EGID(id, group.Value);
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if (typeToGroup.TryGetValue(type, out var gr)
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&& gr.All(egs => egs != group.Value)) //If this subclass has a specific group, then use that - so Block should still work
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throw new BlockTypeException($"Incompatible block type! Type {type.Name} belongs to group {gr.Select(g => g.ToString()).Aggregate((a, b) => a + ", " + b)} instead of {group.Value}");
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}
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if (initializers.TryGetValue(type, out var func))
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{
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var bl = (T) func(egid);
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return bl;
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}
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//https://stackoverflow.com/a/10593806/2703239
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var ctor = type.GetConstructor(new[] {typeof(EGID)});
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if (ctor == null)
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throw new MissingMethodException("There is no constructor with an EGID parameter for this object");
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DynamicMethod dynamic = new DynamicMethod(string.Empty,
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type,
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new[] {typeof(EGID)},
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type);
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ILGenerator il = dynamic.GetILGenerator();
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il.DeclareLocal(type);
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il.Emit(OpCodes.Ldarg_0); //Load EGID and pass to constructor
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il.Emit(OpCodes.Newobj, ctor); //Call constructor
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//il.Emit(OpCodes.Stloc_0); - doesn't seem like we need these
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//il.Emit(OpCodes.Ldloc_0);
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il.Emit(OpCodes.Ret);
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func = (Func<EGID, T>) dynamic.CreateDelegate(typeof(Func<EGID, T>));
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initializers.Add(type, func);
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var block = (T) func(egid);
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return block;
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}
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public Block(EGID id)
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{
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Id = id;
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if (typeToGroup.TryGetValue(GetType(), out var groups) && groups.All(gr => gr != id.groupID))
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throw new BlockTypeException("The block has the wrong group! The type is " + GetType() +
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" while the group is " + id.groupID);
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}
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/// <summary>
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|
@ -147,16 +215,18 @@ namespace GamecraftModdingAPI
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public EGID Id { get; }
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internal BlockEngine.BlockInitData InitData;
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/// <summary>
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/// The block's current position or zero if the block no longer exists.
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/// A block is 0.2 wide by default in terms of position.
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/// </summary>
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public float3 Position
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{
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get => Exists ? MovementEngine.GetPosition(Id) : float3.zero;
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get => MovementEngine.GetPosition(Id, InitData);
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set
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{
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if (Exists) MovementEngine.MoveBlock(Id, value);
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MovementEngine.MoveBlock(Id, InitData, value);
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}
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}
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@ -165,10 +235,10 @@ namespace GamecraftModdingAPI
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/// </summary>
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public float3 Rotation
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{
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get => Exists ? RotationEngine.GetRotation(Id) : float3.zero;
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get => RotationEngine.GetRotation(Id, InitData);
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set
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{
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if (Exists) RotationEngine.RotateBlock(Id, value);
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RotationEngine.RotateBlock(Id, InitData, value);
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}
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}
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@ -178,12 +248,11 @@ namespace GamecraftModdingAPI
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/// </summary>
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public float3 Scale
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{
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get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id).scale;
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get => BlockEngine.GetBlockInfo(this, (ScalingEntityStruct st) => st.scale);
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set
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{
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BlockEngine.SetBlockInfo(this, (ref ScalingEntityStruct st, float3 val) => st.scale = val, value);
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if (!Exists) return; //UpdateCollision needs the block to exist
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ref var scaling = ref BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id);
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scaling.scale = value;
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ScalingEngine.UpdateCollision(Id);
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}
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}
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@ -194,11 +263,11 @@ namespace GamecraftModdingAPI
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/// </summary>
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public int UniformScale
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{
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get => BlockEngine.GetBlockInfo<UniformBlockScaleEntityStruct>(Id).scaleFactor;
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get => BlockEngine.GetBlockInfo(this, (UniformBlockScaleEntityStruct st) => st.scaleFactor);
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set
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{
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ref var scaleStruct = ref BlockEngine.GetBlockInfo<UniformBlockScaleEntityStruct>(Id);
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scaleStruct.scaleFactor = value;
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BlockEngine.SetBlockInfo(this, (ref UniformBlockScaleEntityStruct st, int val) => st.scaleFactor = val,
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value);
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Scale = new float3(value, value, value);
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}
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}
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@ -210,8 +279,7 @@ namespace GamecraftModdingAPI
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{
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get
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{
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var id = (BlockIDs) BlockEngine.GetBlockInfo<DBEntityStruct>(Id, out var exists).DBID;
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return exists ? id : BlockIDs.Invalid;
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return BlockEngine.GetBlockInfo(this, (DBEntityStruct st) => (BlockIDs) st.DBID, BlockIDs.Invalid);
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}
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}
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|
@ -222,17 +290,19 @@ namespace GamecraftModdingAPI
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{
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get
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{
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byte index = BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id, out var exists).indexInPalette;
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if (!exists) index = byte.MaxValue;
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byte index = BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.indexInPalette,
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byte.MaxValue);
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return new BlockColor(index);
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}
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set
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{
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ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id);
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color.indexInPalette = (byte)(value.Color + value.Darkness * 10);
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
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{
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color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
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color.overridePaletteColour = false;
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color.needsUpdate = true;
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BlockEngine.SetBlockColorFromPalette(ref color);
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}, value);
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}
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}
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|
@ -241,32 +311,37 @@ namespace GamecraftModdingAPI
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/// </summary>
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public float4 CustomColor
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{
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get => BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id).overriddenColour;
|
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get => BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.overriddenColour);
|
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set
|
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{
|
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ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id);
|
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color.overriddenColour = value;
|
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BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, float4 val) =>
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{
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color.overriddenColour = val;
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color.overridePaletteColour = true;
|
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color.needsUpdate = true;
|
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}, value);
|
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}
|
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}
|
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|
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/// <summary>
|
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/// The short text displayed on the block if applicable, or null.
|
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/// The text displayed on the block if applicable, or null.
|
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/// Setting it is temporary to the session, it won't be saved.
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/// </summary>
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public string Label
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{
|
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get => BlockEngine.GetBlockInfo<TextLabelEntityViewStruct>(Id).textLabelComponent?.text;
|
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get => BlockEngine.GetBlockInfo(this, (TextLabelEntityViewStruct st) => st.textLabelComponent?.text);
|
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set
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{
|
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ref var text = ref BlockEngine.GetBlockInfo<TextLabelEntityViewStruct>(Id);
|
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if (text.textLabelComponent != null) text.textLabelComponent.text = value;
|
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BlockEngine.SetBlockInfo(this, (ref TextLabelEntityViewStruct text, string val) =>
|
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{
|
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if (text.textLabelComponent != null) text.textLabelComponent.text = val;
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
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/// <summary>
|
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/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
|
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/// If the block was just placed, then this will also return false but the properties will work correctly.
|
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/// </summary>
|
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public bool Exists => BlockEngine.BlockExists(Id);
|
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|
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|
@ -282,14 +357,21 @@ namespace GamecraftModdingAPI
|
|||
public bool Remove() => RemovalEngine.RemoveBlock(Id);
|
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|
||||
/// <summary>
|
||||
/// Returns the rigid body of the cluster of blocks this one belongs to during simulation.
|
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/// Returns the rigid body of the chunk of blocks this one belongs to during simulation.
|
||||
/// Can be used to apply forces or move the block around while the simulation is running.
|
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/// </summary>
|
||||
/// <returns>The SimBody of the cluster or null if the block doesn't exist.</returns>
|
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/// <returns>The SimBody of the chunk or null if the block doesn't exist.</returns>
|
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public SimBody GetSimBody()
|
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{
|
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uint id = BlockEngine.GetBlockInfo<GridConnectionsEntityStruct>(Id, out var exists).machineRigidBodyId;
|
||||
return exists ? new SimBody(id) : null;
|
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return BlockEngine.GetBlockInfo(this,
|
||||
(GridConnectionsEntityStruct st) => new SimBody(st.machineRigidBodyId));
|
||||
}
|
||||
|
||||
private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
|
||||
{ //Member method instead of lambda to avoid constantly creating delegates
|
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if (e.ID != Id) return;
|
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Placed -= OnPlacedInit; //And we can reference it
|
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InitData = default; //Remove initializer as it's no longer valid - if the block gets removed it shouldn't be used again
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
|
@ -344,12 +426,11 @@ namespace GamecraftModdingAPI
|
|||
// C# can't cast to a child of Block unless the object was originally that child type
|
||||
// And C# doesn't let me make implicit cast operators for child types
|
||||
// So thanks to Microsoft, we've got this horrible implementation using reflection
|
||||
ConstructorInfo ctor = typeof(T).GetConstructor(types: new System.Type[] { typeof(EGID) });
|
||||
if (ctor == null)
|
||||
{
|
||||
throw new BlockSpecializationException("Specialized block constructor does not accept an EGID");
|
||||
}
|
||||
return (T)ctor.Invoke(new object[] { Id });
|
||||
|
||||
//Lets improve that using delegates
|
||||
var block = New<T>(Id.entityID, Id.groupID);
|
||||
block.InitData = this.InitData;
|
||||
return block;
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using Gamecraft.Wires;
|
||||
|
@ -10,14 +11,13 @@ using Svelto.DataStructures;
|
|||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
/// <summary>
|
||||
/// Engine for executing general block actions
|
||||
/// </summary>
|
||||
public class BlockEngine : IApiEngine
|
||||
public partial class BlockEngine : IApiEngine
|
||||
{
|
||||
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
|
||||
|
||||
|
@ -25,8 +25,6 @@ namespace GamecraftModdingAPI.Blocks
|
|||
|
||||
public bool isRemovable => false;
|
||||
|
||||
internal bool Synced = true;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
@ -61,66 +59,55 @@ namespace GamecraftModdingAPI.Blocks
|
|||
color.paletteColour = paletteEntry.Colour;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a struct of a block. Can be used to set properties.
|
||||
/// Returns a default value if not found.
|
||||
/// </summary>
|
||||
/// <param name="blockID">The block's ID</param>
|
||||
/// <typeparam name="T">The struct to query</typeparam>
|
||||
/// <returns>An editable reference to the struct</returns>
|
||||
public ref T GetBlockInfo<T>(EGID blockID) where T : struct, IEntityComponent
|
||||
{
|
||||
if (!Synced)
|
||||
{
|
||||
Sync();
|
||||
Synced = true;
|
||||
}
|
||||
if (entitiesDB.Exists<T>(blockID))
|
||||
return ref entitiesDB.QueryEntity<T>(blockID);
|
||||
T[] structHolder = new T[1]; //Create something that can be referenced
|
||||
return ref structHolder[0]; //Gets a default value automatically
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a struct of a block. Can be used to set properties.
|
||||
/// Returns a default value if not found.
|
||||
/// </summary>
|
||||
/// <param name="blockID">The block's ID</param>
|
||||
/// <param name="exists">Whether the specified struct exists for the block</param>
|
||||
/// <typeparam name="T">The struct to query</typeparam>
|
||||
/// <returns>An editable reference to the struct</returns>
|
||||
public ref T GetBlockInfo<T>(EGID blockID, out bool exists) where T : struct, IEntityComponent
|
||||
public U GetBlockInfo<T, U>(Block block, Func<T, U> getter,
|
||||
U def = default) where T : struct, IEntityComponent
|
||||
{
|
||||
if (!Synced)
|
||||
{
|
||||
Sync();
|
||||
Synced = true;
|
||||
}
|
||||
exists = entitiesDB.Exists<T>(blockID);
|
||||
if (exists)
|
||||
return ref entitiesDB.QueryEntity<T>(blockID);
|
||||
T[] structHolder = new T[1];
|
||||
return ref structHolder[0];
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
return getter(entitiesDB.QueryEntity<T>(block.Id));
|
||||
if (block.InitData.Group == null) return def;
|
||||
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
|
||||
if (initializer.Has<T>())
|
||||
return getter(initializer.Get<T>());
|
||||
return def;
|
||||
}
|
||||
|
||||
public bool BlockExists(EGID id)
|
||||
public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
|
||||
|
||||
public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityComponent
|
||||
{
|
||||
if (!Synced)
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
|
||||
else if (block.InitData.Group != null)
|
||||
{
|
||||
Sync();
|
||||
Synced = true;
|
||||
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
|
||||
T component = initializer.Has<T>() ? initializer.Get<T>() : default;
|
||||
ref T structRef = ref component;
|
||||
setter(ref structRef, value);
|
||||
initializer.Init(structRef);
|
||||
}
|
||||
return entitiesDB.Exists<DBEntityStruct>(id);
|
||||
}
|
||||
|
||||
public bool GetBlockInfoExists<T>(EGID blockID) where T : struct, IEntityComponent
|
||||
public bool BlockExists(EGID blockID)
|
||||
{
|
||||
if (!Synced)
|
||||
{
|
||||
Sync();
|
||||
Synced = true;
|
||||
return entitiesDB.Exists<DBEntityStruct>(blockID);
|
||||
}
|
||||
return entitiesDB.Exists<T>(blockID);
|
||||
|
||||
public bool GetBlockInfoExists<T>(Block block) where T : struct, IEntityComponent
|
||||
{
|
||||
if (entitiesDB.Exists<T>(block.Id))
|
||||
return true;
|
||||
if (block.InitData.Group == null)
|
||||
return false;
|
||||
var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
|
||||
return init.Has<T>();
|
||||
}
|
||||
|
||||
public SimBody[] GetSimBodiesFromID(byte id)
|
||||
|
@ -183,17 +170,6 @@ namespace GamecraftModdingAPI.Blocks
|
|||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Synchronize newly created entity components with entities DB.
|
||||
/// This forces a partial game tick, so it may be slow.
|
||||
/// This also has the potential to make Gamecraft unstable.
|
||||
/// Use this sparingly.
|
||||
/// </summary>
|
||||
private static void Sync()
|
||||
{
|
||||
DeterministicStepCompositionRootPatch.SubmitEntitiesNow();
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
public EntitiesDB GetEntitiesDB()
|
||||
{
|
||||
|
|
52
GamecraftModdingAPI/Blocks/BlockEngineInit.cs
Normal file
52
GamecraftModdingAPI/Blocks/BlockEngineInit.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using System.Linq.Expressions;
|
||||
|
||||
using Svelto.DataStructures;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.Internal;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public partial class BlockEngine
|
||||
{
|
||||
/// <summary>
|
||||
/// Holds information needed to construct a component initializer
|
||||
/// </summary>
|
||||
internal struct BlockInitData
|
||||
{
|
||||
public FasterDictionary<RefWrapper<Type>, ITypeSafeDictionary> Group;
|
||||
}
|
||||
|
||||
internal delegate FasterDictionary<RefWrapper<Type>, ITypeSafeDictionary> GetInitGroup(
|
||||
EntityComponentInitializer initializer);
|
||||
|
||||
/// <summary>
|
||||
/// Accesses the group field of the initializer
|
||||
/// </summary>
|
||||
internal GetInitGroup InitGroup = CreateAccessor<GetInitGroup>("_group");
|
||||
|
||||
//https://stackoverflow.com/questions/55878525/unit-testing-ref-structs-with-private-fields-via-reflection
|
||||
internal static TDelegate CreateAccessor<TDelegate>(string memberName) where TDelegate : Delegate
|
||||
{
|
||||
var invokeMethod = typeof(TDelegate).GetMethod("Invoke");
|
||||
if (invokeMethod == null)
|
||||
throw new InvalidOperationException($"{typeof(TDelegate)} signature could not be determined.");
|
||||
|
||||
var delegateParameters = invokeMethod.GetParameters();
|
||||
if (delegateParameters.Length != 1)
|
||||
throw new InvalidOperationException("Delegate must have a single parameter.");
|
||||
|
||||
var paramType = delegateParameters[0].ParameterType;
|
||||
|
||||
var objParam = Expression.Parameter(paramType, "obj");
|
||||
var memberExpr = Expression.PropertyOrField(objParam, memberName);
|
||||
Expression returnExpr = memberExpr;
|
||||
if (invokeMethod.ReturnType != memberExpr.Type)
|
||||
returnExpr = Expression.ConvertChecked(memberExpr, invokeMethod.ReturnType);
|
||||
|
||||
var lambda =
|
||||
Expression.Lambda<TDelegate>(returnExpr, $"Access{paramType.Name}_{memberName}", new[] {objParam});
|
||||
return lambda.Compile();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,9 +1,11 @@
|
|||
using System;
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
using RobocraftX.Common;
|
||||
using Svelto.ECS;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class BlockEventsEngine : IReactionaryEngine<DBEntityStruct>
|
||||
|
@ -16,6 +18,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
@ -23,14 +26,21 @@ namespace GamecraftModdingAPI.Blocks
|
|||
public string Name { get; } = "GamecraftModdingAPIBlockEventsEngine";
|
||||
public bool isRemovable { get; } = false;
|
||||
|
||||
private bool shouldAddRemove;
|
||||
public void Add(ref DBEntityStruct entityComponent, EGID egid)
|
||||
{
|
||||
ExceptionUtil.InvokeEvent(Placed, this, new BlockPlacedRemovedEventArgs {ID = egid, Type = (BlockIDs) entityComponent.DBID});
|
||||
if (!(shouldAddRemove = !shouldAddRemove))
|
||||
return;
|
||||
ExceptionUtil.InvokeEvent(Placed, this,
|
||||
new BlockPlacedRemovedEventArgs {ID = egid, Type = (BlockIDs) entityComponent.DBID});
|
||||
}
|
||||
|
||||
public void Remove(ref DBEntityStruct entityComponent, EGID egid)
|
||||
{
|
||||
ExceptionUtil.InvokeEvent(Removed, this, new BlockPlacedRemovedEventArgs {ID = egid, Type = (BlockIDs) entityComponent.DBID});
|
||||
if (!(shouldAddRemove = !shouldAddRemove))
|
||||
return;
|
||||
ExceptionUtil.InvokeEvent(Removed, this,
|
||||
new BlockPlacedRemovedEventArgs {ID = egid, Type = (BlockIDs) entityComponent.DBID});
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -38,5 +48,8 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public EGID ID;
|
||||
public BlockIDs Type;
|
||||
private Block block;
|
||||
|
||||
public Block Block => block ?? (block = new Block(ID));
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
public enum BlockIDs : ushort
|
||||
{
|
||||
/// <summary>
|
||||
/// A custom value for the API. Doesn't exist for Gamecraft.
|
||||
/// Called "nothing" in Gamecraft. (DBID.NOTHING)
|
||||
/// </summary>
|
||||
Invalid = ushort.MaxValue,
|
||||
AluminiumCube = 0,
|
||||
|
|
|
@ -22,20 +22,19 @@ namespace GamecraftModdingAPI.Blocks
|
|||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestSync()
|
||||
public static void TestInitProperty()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero + 2);
|
||||
if (!Assert.CloseTo(newBlock.Position, (Unity.Mathematics.float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
|
||||
Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
|
||||
//Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
|
||||
}
|
||||
|
||||
[APITestCase(TestType.EditMode)]
|
||||
public static void TestTextBlock()
|
||||
{
|
||||
Block newBlock = Block.PlaceNew(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1);
|
||||
TextBlock textBlock = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
|
||||
Assert.Errorless(() => { textBlock = newBlock.Specialise<TextBlock>(); }, "Block.Specialize<TextBlock>() raised an exception: ", "Block.Specialize<TextBlock>() completed without issue.");
|
||||
if (!Assert.NotNull(textBlock, "Block.Specialize<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
|
||||
Assert.Errorless(() => { textBlock = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1); }, "Block.PlaceNew<TextBlock>() raised an exception: ", "Block.PlaceNew<TextBlock>() completed without issue.");
|
||||
if (!Assert.NotNull(textBlock, "Block.PlaceNew<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
|
||||
if (!Assert.NotNull(textBlock.Text, "TextBlock.Text is null, possibly because it failed silently.", "TextBlock.Text is not null.")) return;
|
||||
if (!Assert.NotNull(textBlock.TextBlockId, "TextBlock.TextBlockId is null, possibly because it failed silently.", "TextBlock.TextBlockId is not null.")) return;
|
||||
}
|
||||
|
|
|
@ -12,78 +12,63 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class ConsoleBlock : Block
|
||||
{
|
||||
public static ConsoleBlock PlaceNew(float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(BlockIDs.ConsoleBlock, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new ConsoleBlock(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ConsoleBlock(EGID id): base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ConsoleBlockEntityStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_CONSOLE_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ConsoleBlockEntityStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom console block properties
|
||||
|
||||
/// <summary>
|
||||
/// Setting a nonexistent command will crash the game when switching to simulation
|
||||
/// </summary>
|
||||
public string Command
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).commandName;
|
||||
return BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.commandName);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).commandName.Set(value);
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.commandName.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg1
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).arg1;
|
||||
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg1);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).arg1.Set(value);
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg1.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg2
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).arg2;
|
||||
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg2);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).arg2.Set(value);
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg2.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
public string Arg3
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).arg3;
|
||||
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg3);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ConsoleBlockEntityStruct>(Id).arg3.Set(value);
|
||||
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg3.Set(val),
|
||||
value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,43 +11,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class Motor : Block
|
||||
{
|
||||
/// <summary>
|
||||
/// Places a new motor.
|
||||
/// Any valid motor type is accepted.
|
||||
/// This re-implements Block.PlaceNew(...)
|
||||
/// </summary>
|
||||
public static new Motor PlaceNew(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (!(block == BlockIDs.MotorS || block == BlockIDs.MotorM))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {typeof(Motor).Name} block");
|
||||
}
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new Motor(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Motor(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<MotorReadOnlyStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.BUILD_MOTOR_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<MotorReadOnlyStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom motor properties
|
||||
|
@ -59,13 +28,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id).maxVelocity;
|
||||
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxVelocity);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref MotorReadOnlyStruct motor = ref BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id);
|
||||
motor.maxVelocity = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxVelocity = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,13 +44,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id).maxForce;
|
||||
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxForce);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref MotorReadOnlyStruct motor = ref BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id);
|
||||
motor.maxForce = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,13 +60,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id).reverse;
|
||||
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.reverse);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
ref MotorReadOnlyStruct motor = ref BlockEngine.GetBlockInfo<MotorReadOnlyStruct>(Id);
|
||||
motor.reverse = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, bool val) => st.reverse = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,8 +35,17 @@ namespace GamecraftModdingAPI.Blocks
|
|||
|
||||
// implementations for Movement static class
|
||||
|
||||
public float3 MoveBlock(EGID blockID, float3 vector)
|
||||
internal float3 MoveBlock(EGID blockID, BlockEngine.BlockInitData data, float3 vector)
|
||||
{
|
||||
if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
init.Init(new PositionEntityStruct {position = vector});
|
||||
init.Init(new GridRotationStruct {position = vector});
|
||||
init.Init(new LocalTransformEntityStruct {position = vector});
|
||||
return vector;
|
||||
}
|
||||
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
|
||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
|
||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
|
||||
|
@ -56,8 +65,14 @@ namespace GamecraftModdingAPI.Blocks
|
|||
return posStruct.position;
|
||||
}
|
||||
|
||||
public float3 GetPosition(EGID blockID)
|
||||
internal float3 GetPosition(EGID blockID, BlockEngine.BlockInitData data)
|
||||
{
|
||||
if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
return init.Has<PositionEntityStruct>() ? init.Get<PositionEntityStruct>().position : float3.zero;
|
||||
}
|
||||
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
|
||||
return posStruct.position;
|
||||
}
|
||||
|
|
|
@ -8,27 +8,22 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public ObjectIdentifier(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ObjectIdEntityStruct>(Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_OBJID_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ObjectIdEntityStruct>(Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public char Identifier
|
||||
{
|
||||
get => (char) (BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).objectId + 'A');
|
||||
get => (char) BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.objectId + 'A');
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).objectId = (byte) (value - 'A');
|
||||
Label = value + ""; //The label isn't updated automatically
|
||||
BlockEngine.SetBlockInfo(this, (ref ObjectIdEntityStruct st, char val) =>
|
||||
{
|
||||
st.objectId = (byte) (val - 'A');
|
||||
Label = val + ""; //The label isn't updated automatically
|
||||
}, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -37,7 +32,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public byte SimID
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ObjectIdEntityStruct>(Id).simObjectId;
|
||||
get => BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.simObjectId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -11,43 +11,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class Piston : Block
|
||||
{
|
||||
/// <summary>
|
||||
/// Places a new piston.
|
||||
/// Any valid piston type is accepted.
|
||||
/// This re-implements Block.PlaceNew(...)
|
||||
/// </summary>
|
||||
public static new Piston PlaceNew(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (!(block == BlockIDs.ServoPiston || block == BlockIDs.StepperPiston || block == BlockIDs.PneumaticPiston))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {typeof(Piston).Name} block");
|
||||
}
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new Piston(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Piston(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_PISTON_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<PistonReadOnlyStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom piston properties
|
||||
|
@ -57,12 +26,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaximumExtension
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id).maxDeviation;
|
||||
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);
|
||||
|
||||
set
|
||||
{
|
||||
ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id);
|
||||
piston.maxDeviation = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -71,12 +40,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaximumForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id).maxForce;
|
||||
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
|
||||
|
||||
set
|
||||
{
|
||||
ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo<PistonReadOnlyStruct>(Id);
|
||||
piston.maxForce = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,15 +40,16 @@ namespace GamecraftModdingAPI.Blocks
|
|||
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
|
||||
|
||||
public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
|
||||
float3 scale, Player player, float3 rotation)
|
||||
float3 scale, Player player, float3 rotation, out EntityComponentInitializer initializer)
|
||||
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
|
||||
if (darkness > 9)
|
||||
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
|
||||
return BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation,
|
||||
initializer = BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation,
|
||||
(player ?? new Player(PlayerType.Local)).Id);
|
||||
return initializer.EGID;
|
||||
}
|
||||
|
||||
private EGID BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
|
||||
private EntityComponentInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
|
||||
{
|
||||
if (_blockEntityFactory == null)
|
||||
throw new Exception("The factory is null.");
|
||||
|
@ -106,8 +107,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
|
||||
pickedBlock.placedBlockEntityID = structInitializer.EGID;
|
||||
pickedBlock.placedBlockWasAPickedBlock = false;
|
||||
Block.BlockEngine.Synced = false; // Block entities will need to be submitted before properties can be used
|
||||
return structInitializer.EGID;
|
||||
return structInitializer;
|
||||
}
|
||||
|
||||
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
|
||||
|
|
|
@ -35,23 +35,32 @@ namespace GamecraftModdingAPI.Blocks
|
|||
|
||||
// implementations for Rotation static class
|
||||
|
||||
public float3 RotateBlock(EGID blockID, Vector3 vector)
|
||||
internal float3 RotateBlock(EGID blockID, BlockEngine.BlockInitData data, Vector3 vector)
|
||||
{
|
||||
if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
init.Init(new RotationEntityStruct {rotation = new Quaternion {eulerAngles = vector}});
|
||||
init.Init(new GridRotationStruct {rotation = new Quaternion {eulerAngles = vector}});
|
||||
init.Init(new LocalTransformEntityStruct {rotation = new Quaternion {eulerAngles = vector}});
|
||||
return vector;
|
||||
}
|
||||
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
|
||||
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
|
||||
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
|
||||
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
|
||||
// main (persistent) position
|
||||
Quaternion newRotation = (Quaternion)rotStruct.rotation;
|
||||
newRotation.eulerAngles += vector;
|
||||
rotStruct.rotation = (quaternion)newRotation;
|
||||
Quaternion newRotation = rotStruct.rotation;
|
||||
newRotation.eulerAngles = vector;
|
||||
rotStruct.rotation = newRotation;
|
||||
// placement grid rotation
|
||||
Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
|
||||
newGridRotation.eulerAngles += vector;
|
||||
gridStruct.rotation = (quaternion)newGridRotation;
|
||||
Quaternion newGridRotation = gridStruct.rotation;
|
||||
newGridRotation.eulerAngles = vector;
|
||||
gridStruct.rotation = newGridRotation;
|
||||
// rendered position
|
||||
Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
|
||||
newTransRotation.eulerAngles += vector;
|
||||
Quaternion newTransRotation = rotStruct.rotation;
|
||||
newTransRotation.eulerAngles = vector;
|
||||
transStruct.rotation = newTransRotation;
|
||||
// collision position
|
||||
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation
|
||||
|
@ -63,8 +72,17 @@ namespace GamecraftModdingAPI.Blocks
|
|||
|
||||
}
|
||||
|
||||
public float3 GetRotation(EGID blockID)
|
||||
internal float3 GetRotation(EGID blockID, BlockEngine.BlockInitData data)
|
||||
{
|
||||
if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
|
||||
{
|
||||
if (data.Group == null) return float3.zero;
|
||||
var init = new EntityComponentInitializer(blockID, data.Group);
|
||||
return init.Has<RotationEntityStruct>()
|
||||
? (float3) ((Quaternion) init.Get<RotationEntityStruct>().rotation).eulerAngles
|
||||
: float3.zero;
|
||||
}
|
||||
|
||||
ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
|
||||
return ((Quaternion) rotStruct.rotation).eulerAngles;
|
||||
}
|
||||
|
|
|
@ -11,43 +11,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class Servo : Block
|
||||
{
|
||||
/// <summary>
|
||||
/// Places a new servo.
|
||||
/// Any valid servo type is accepted.
|
||||
/// This re-implements Block.PlaceNew(...)
|
||||
/// </summary>
|
||||
public static new Servo PlaceNew(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (!(block == BlockIDs.ServoAxle || block == BlockIDs.ServoHinge || block == BlockIDs.ServoPiston))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {nameof(Servo)} block");
|
||||
}
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new Servo(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Servo(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SERVO_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<ServoReadOnlyStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom servo properties
|
||||
|
@ -57,12 +26,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MinimumAngle
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).minDeviation;
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.minDeviation);
|
||||
|
||||
set
|
||||
{
|
||||
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
|
||||
servo.minDeviation = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.minDeviation = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -71,12 +39,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaximumAngle
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxDeviation;
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxDeviation);
|
||||
|
||||
set
|
||||
{
|
||||
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
|
||||
servo.maxDeviation = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxDeviation = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,12 +52,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float MaximumForce
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).maxForce;
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
|
||||
|
||||
set
|
||||
{
|
||||
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
|
||||
servo.maxForce = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -99,12 +65,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public bool Reverse
|
||||
{
|
||||
get => BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id).reverse;
|
||||
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.reverse);
|
||||
|
||||
set
|
||||
{
|
||||
ref ServoReadOnlyStruct servo = ref BlockEngine.GetBlockInfo<ServoReadOnlyStruct>(Id);
|
||||
servo.reverse = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, bool val) => st.reverse = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,28 +14,9 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public class SignalingBlock : Block
|
||||
{
|
||||
/// <summary>
|
||||
/// Places a new signaling block.
|
||||
/// Any valid functional block type with IO ports will work.
|
||||
/// This re-implements Block.PlaceNew(...)
|
||||
/// </summary>
|
||||
public static new SignalingBlock PlaceNew(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new SignalingBlock(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public SignalingBlock(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this.Id))
|
||||
if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
|
@ -43,17 +24,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
|
||||
public SignalingBlock(uint id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this.Id))
|
||||
if (!BlockEngine.GetBlockInfoExists<BlockPortsStruct>(this))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
protected ref BlockPortsStruct GetBlockPortsStruct()
|
||||
{
|
||||
return ref BlockEngine.GetBlockInfo<BlockPortsStruct>(Id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generates the input port identifiers.
|
||||
/// </summary>
|
||||
|
@ -72,16 +48,6 @@ namespace GamecraftModdingAPI.Blocks
|
|||
return SignalEngine.GetSignalOutputs(Id);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the port struct.
|
||||
/// </summary>
|
||||
/// <returns>The port struct.</returns>
|
||||
/// <param name="portId">Port identifier.</param>
|
||||
protected ref PortEntityStruct GetPortStruct(EGID portId)
|
||||
{
|
||||
return ref BlockEngine.GetBlockInfo<PortEntityStruct>(portId);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the connected wire.
|
||||
/// </summary>
|
||||
|
@ -109,7 +75,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public uint InputCount
|
||||
{
|
||||
get => GetBlockPortsStruct().inputCount;
|
||||
get => BlockEngine.GetBlockInfo(this, (BlockPortsStruct st) => st.inputCount);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -117,7 +83,7 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public uint OutputCount
|
||||
{
|
||||
get => GetBlockPortsStruct().outputCount;
|
||||
get => BlockEngine.GetBlockInfo(this, (BlockPortsStruct st) => st.outputCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,43 +13,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class SpawnPoint : Block
|
||||
{
|
||||
/// <summary>
|
||||
/// Places a new spawn point.
|
||||
/// Any valid spawn block type is accepted.
|
||||
/// This re-implements Block.PlaceNew(...)
|
||||
/// </summary>
|
||||
public static new SpawnPoint PlaceNew(BlockIDs block, float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (!(block == BlockIDs.LargeSpawn || block == BlockIDs.SmallSpawn || block == BlockIDs.MediumSpawn || block == BlockIDs.PlayerSpawn))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {nameof(SpawnPoint)} block");
|
||||
}
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(block, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new SpawnPoint(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public SpawnPoint(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_SPAWNPOINT_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<SpawnPointStatsEntityStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom spawn point properties
|
||||
|
@ -59,15 +28,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public uint Lives
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).lives;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.lives);
|
||||
|
||||
set
|
||||
{
|
||||
ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
|
||||
spses.lives = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, uint val) => st.lives = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,15 +41,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public bool Damageable
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).canTakeDamage;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.canTakeDamage);
|
||||
|
||||
set
|
||||
{
|
||||
ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
|
||||
spses.canTakeDamage = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.canTakeDamage = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -93,15 +54,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public bool GameOverEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id).gameOverScreen;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.gameOverScreen);
|
||||
|
||||
set
|
||||
{
|
||||
ref SpawnPointStatsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointStatsEntityStruct>(Id);
|
||||
spses.gameOverScreen = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.gameOverScreen = val, value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -110,15 +67,11 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public byte Team
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id).teamId;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (SpawnPointIdsEntityStruct st) => st.teamId);
|
||||
|
||||
set
|
||||
{
|
||||
ref SpawnPointIdsEntityStruct spses = ref BlockEngine.GetBlockInfo<SpawnPointIdsEntityStruct>(Id);
|
||||
spses.teamId = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref SpawnPointIdsEntityStruct st, byte val) => st.teamId = val, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,35 +12,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class TextBlock : Block
|
||||
{
|
||||
|
||||
public static TextBlock PlaceNew(float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(BlockIDs.TextBlock, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new TextBlock(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public TextBlock(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TEXT_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<TextBlockDataStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom text block properties
|
||||
|
@ -50,17 +27,17 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public string Text
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id).textCurrent;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textCurrent);
|
||||
|
||||
set
|
||||
{
|
||||
ref TextBlockDataStruct tbds = ref BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id);
|
||||
tbds.textCurrent.Set(value);
|
||||
tbds.textStored.Set(value);
|
||||
BlockEngine.GetBlockInfo<TextBlockNetworkDataStruct>(Id).newTextBlockStringContent.Set(value);
|
||||
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
|
||||
{
|
||||
tbds.textCurrent.Set(val);
|
||||
tbds.textStored.Set(val);
|
||||
}, value);
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -69,15 +46,14 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public string TextBlockId
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id).textBlockID;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textBlockID);
|
||||
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<TextBlockDataStruct>(Id).textBlockID.Set(value);
|
||||
BlockEngine.GetBlockInfo<TextBlockNetworkDataStruct>(Id).newTextBlockID.Set(value);
|
||||
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
|
||||
tbds.textBlockID.Set(val), value);
|
||||
BlockEngine.SetBlockInfo(this,
|
||||
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,37 +13,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
{
|
||||
public class Timer : Block
|
||||
{
|
||||
/// <summary>
|
||||
/// Places a new timer block.
|
||||
/// </summary>
|
||||
public static Timer PlaceNew(float3 position,
|
||||
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
|
||||
int uscale = 1, float3 scale = default, Player player = null)
|
||||
{
|
||||
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
|
||||
{
|
||||
EGID id = PlacementEngine.PlaceBlock(BlockIDs.Timer, color, darkness,
|
||||
position, uscale, scale, player, rotation);
|
||||
return new Timer(id);
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public Timer(EGID id) : base(id)
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<TimerBlockDataStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
public Timer(uint id) : base(new EGID(id, CommonExclusiveGroups.BUILD_TIMER_BLOCK_GROUP))
|
||||
{
|
||||
if (!BlockEngine.GetBlockInfoExists<TimerBlockDataStruct>(this.Id))
|
||||
{
|
||||
throw new BlockTypeException($"Block is not a {this.GetType().Name} block");
|
||||
}
|
||||
}
|
||||
|
||||
// custom timer properties
|
||||
|
@ -53,15 +28,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float Start
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TimerBlockDataStruct>(Id).startTime;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.startTime);
|
||||
|
||||
set
|
||||
{
|
||||
ref TimerBlockDataStruct tbds = ref BlockEngine.GetBlockInfo<TimerBlockDataStruct>(Id);
|
||||
tbds.startTime = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, float val) => tbds.startTime = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -70,15 +42,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public float End
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TimerBlockDataStruct>(Id).endTime;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.endTime);
|
||||
|
||||
set
|
||||
{
|
||||
ref TimerBlockDataStruct tbds = ref BlockEngine.GetBlockInfo<TimerBlockDataStruct>(Id);
|
||||
tbds.endTime = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, float val) => tbds.endTime = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -87,15 +56,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public bool DisplayMilliseconds
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TimerBlockDataStruct>(Id).outputFormatHasMS;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.outputFormatHasMS);
|
||||
|
||||
set
|
||||
{
|
||||
ref TimerBlockDataStruct tbds = ref BlockEngine.GetBlockInfo<TimerBlockDataStruct>(Id);
|
||||
tbds.outputFormatHasMS = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, bool val) => tbds.outputFormatHasMS = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -104,15 +70,12 @@ namespace GamecraftModdingAPI.Blocks
|
|||
/// </summary>
|
||||
public int CurrentTime
|
||||
{
|
||||
get
|
||||
{
|
||||
return BlockEngine.GetBlockInfo<TimerBlockLabelCacheEntityStruct>(Id).timeLastRenderFrameMS;
|
||||
}
|
||||
get => BlockEngine.GetBlockInfo(this, (TimerBlockLabelCacheEntityStruct st) => st.timeLastRenderFrameMS);
|
||||
|
||||
set
|
||||
{
|
||||
ref TimerBlockLabelCacheEntityStruct tblces = ref BlockEngine.GetBlockInfo<TimerBlockLabelCacheEntityStruct>(Id);
|
||||
tblces.timeLastRenderFrameMS = value;
|
||||
BlockEngine.SetBlockInfo(this, (ref TimerBlockLabelCacheEntityStruct tbds, int val) => tbds.timeLastRenderFrameMS = val,
|
||||
value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,7 +9,7 @@ using RobocraftX.Physics;
|
|||
namespace GamecraftModdingAPI
|
||||
{
|
||||
/// <summary>
|
||||
/// A rigid body (like a cluster of connected blocks) during simulation.
|
||||
/// A rigid body (like a chunk of connected blocks) during simulation.
|
||||
/// </summary>
|
||||
public class SimBody : IEquatable<SimBody>, IEquatable<EGID>
|
||||
{
|
||||
|
|
|
@ -83,28 +83,8 @@ namespace GamecraftModdingAPI.Tests
|
|||
{
|
||||
if (err == null) err = $"{nameof(T)} '{obj1}' is not equal to '{obj2}'.";
|
||||
if (success == null) success = $"{nameof(T)} '{obj1}' is equal to '{obj2}'.";
|
||||
if (obj1 == null && obj2 == null)
|
||||
{
|
||||
// pass
|
||||
Log(PASS + success);
|
||||
TestRoot.TestsPassed = true;
|
||||
return true;
|
||||
}
|
||||
else if (!(obj1 == null && obj2 == null) && obj1.Equals(obj2) && obj2.Equals(obj1))
|
||||
{
|
||||
// pass
|
||||
Log(PASS + success);
|
||||
TestRoot.TestsPassed = true;
|
||||
return true;
|
||||
}
|
||||
else if (obj1 != null && (obj1 != null && !obj1.Equals(obj2)))
|
||||
{
|
||||
// pass
|
||||
Log(PASS + success);
|
||||
TestRoot.TestsPassed = true;
|
||||
return true;
|
||||
}
|
||||
else if (obj2 != null && !obj2.Equals(obj1))
|
||||
if ((obj1 == null && obj2 == null)
|
||||
|| (obj1 != null && obj2 != null && obj1.Equals(obj2) && obj2.Equals(obj1)))
|
||||
{
|
||||
// pass
|
||||
Log(PASS + success);
|
||||
|
|
|
@ -232,6 +232,28 @@ namespace GamecraftModdingAPI.Tests
|
|||
}
|
||||
}).Build();
|
||||
|
||||
CommandBuilder.Builder()
|
||||
.Name("PlaceConsole")
|
||||
.Description("Place a bunch of console block with a given text - entering simulation with them crashes the game as the cmd doesn't exist")
|
||||
.Action((float x, float y, float z) =>
|
||||
{
|
||||
Stopwatch sw = new Stopwatch();
|
||||
sw.Start();
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
for (int j = 0; j < 100; j++)
|
||||
{
|
||||
var block = Block.PlaceNew<ConsoleBlock>(BlockIDs.ConsoleBlock,
|
||||
new float3(x + i, y, z + j));
|
||||
block.Command = "test_command";
|
||||
}
|
||||
}
|
||||
|
||||
sw.Stop();
|
||||
Logging.CommandLog($"Blocks placed in {sw.ElapsedMilliseconds} ms");
|
||||
})
|
||||
.Build();
|
||||
|
||||
GameClient.SetDebugInfo("InstalledMods", InstalledMods);
|
||||
Block.Placed += (sender, args) =>
|
||||
Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
|
||||
|
|
|
@ -1,25 +0,0 @@
|
|||
using System;
|
||||
|
||||
using RobocraftX.StateSync;
|
||||
using Svelto.ECS;
|
||||
|
||||
using HarmonyLib;
|
||||
|
||||
namespace GamecraftModdingAPI.Utility
|
||||
{
|
||||
[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "ResetWorld")]
|
||||
public static class DeterministicStepCompositionRootPatch
|
||||
{
|
||||
private static SimpleEntitiesSubmissionScheduler engineRootScheduler;
|
||||
public static void Postfix(SimpleEntitiesSubmissionScheduler scheduler)
|
||||
{
|
||||
engineRootScheduler = scheduler;
|
||||
}
|
||||
|
||||
internal static void SubmitEntitiesNow()
|
||||
{
|
||||
if (engineRootScheduler != null)
|
||||
engineRootScheduler.SubmitEntities();
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue