Add uREPL passthru for calling in-game commands

This commit is contained in:
NGnius 2020-03-06 10:52:07 -05:00
parent c1bb863578
commit c6f8afa812

View file

@ -0,0 +1,42 @@
using System;
using uREPL;
namespace GamecraftModdingAPI.Commands
{
public static class ExistingCommands
{
public static void Call(string commandName)
{
RuntimeCommands.Call(commandName);
}
public static void Call<Arg0>(string commandName, Arg0 arg0)
{
RuntimeCommands.Call<Arg0>(commandName, arg0);
}
public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1)
{
RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1);
}
public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2)
{
RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2);
}
public static bool Exists(string commandName)
{
return RuntimeCommands.HasRegistered(commandName);
}
public static string[] GetCommandNames()
{
var keys = RuntimeCommands.table.Keys;
string[] res = new string[keys.Count];
keys.CopyTo(res, 0);
return res;
}
}
}