Implement Equals for the OOPs & fix Player properties
Fixed setting player properties Changed player rotation to float3 Added constructor for BlockColor with an index param Improved Player.Exists() ~~hopefully~~
This commit is contained in:
parent
cd78fd6718
commit
cae626197f
5 changed files with 178 additions and 67 deletions
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@ -19,7 +19,7 @@ namespace GamecraftModdingAPI
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/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
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/// For specific block type operations, use the specialised block classes in the GamecraftModdingAPI.Blocks namespace.
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/// </summary>
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public class Block
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public class Block : IEquatable<Block>, IEquatable<EGID>
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{
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protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
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protected static readonly MovementEngine MovementEngine = new MovementEngine();
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@ -139,7 +139,7 @@ namespace GamecraftModdingAPI
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{
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}
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public EGID Id { get; protected set; }
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public EGID Id { get; }
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/// <summary>
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/// The block's current position or zero if the block no longer exists.
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@ -218,8 +218,7 @@ namespace GamecraftModdingAPI
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{
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byte index = BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id, out var exists).indexInPalette;
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if (!exists) index = byte.MaxValue;
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if (index == byte.MaxValue) return new BlockColor { Color = BlockColors.Default };
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return new BlockColor { Color = (BlockColors)(index % 10), Darkness = (byte)(index / 10) };
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return new BlockColor(index);
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}
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set
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{
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@ -292,6 +291,31 @@ namespace GamecraftModdingAPI
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return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Type)}: {Type}, {nameof(Color)}: {Color}, {nameof(Exists)}: {Exists}";
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}
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public bool Equals(Block other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Id.Equals(other.Id);
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}
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public bool Equals(EGID other)
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{
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return Id.Equals(other);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((Block) obj);
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}
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public override int GetHashCode()
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{
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return Id.GetHashCode();
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}
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public static void Init()
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{
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GameEngineManager.AddGameEngine(PlacementEngine);
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@ -5,6 +5,26 @@
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public BlockColors Color;
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public byte Darkness;
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public BlockColor(byte index)
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{
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if (index == byte.MaxValue)
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{
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Color = BlockColors.Default;
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Darkness = 0;
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}
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else
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{
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Color = (BlockColors) (index % 10);
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Darkness = (byte) (index / 10);
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}
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}
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public BlockColor(BlockColors color, byte darkness)
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{
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Color = color;
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Darkness = darkness;
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}
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public override string ToString()
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{
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return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
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@ -2,6 +2,8 @@
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using Unity.Mathematics;
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using RobocraftX.Common;
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using RobocraftX.Common.Players;
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using Svelto.ECS;
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using GamecraftModdingAPI.Players;
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using GamecraftModdingAPI.Blocks;
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@ -11,7 +13,7 @@ namespace GamecraftModdingAPI
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/// <summary>
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/// An in-game player character. Any Leo you see is a player.
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/// </summary>
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public class Player
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public class Player : IEquatable<Player>, IEquatable<EGID>
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{
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// static functionality
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private static PlayerEngine playerEngine = new PlayerEngine();
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@ -63,7 +65,6 @@ namespace GamecraftModdingAPI
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/// <param name="player">The player type. Chooses the first available player matching the criteria.</param>
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public Player(PlayerType player)
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{
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uint localId = playerEngine.GetLocalPlayer();
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switch (player)
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{
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case PlayerType.Local:
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@ -93,7 +94,7 @@ namespace GamecraftModdingAPI
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/// The player's unique identifier.
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/// </summary>
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/// <value>The identifier.</value>
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public uint Id { get; private set; }
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public uint Id { get; }
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/// <summary>
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/// The player's current position.
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@ -116,7 +117,7 @@ namespace GamecraftModdingAPI
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/// The player's current rotation.
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/// </summary>
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/// <value>The rotation.</value>
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public quaternion Rotation
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public float3 Rotation
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{
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get
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{
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@ -299,11 +300,11 @@ namespace GamecraftModdingAPI
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/// The player's selected block color in their hand.
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/// </summary>
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/// <value>The selected block's color.</value>
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public BlockColors SelectedColor
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public BlockColor SelectedColor
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{
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get
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{
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return (BlockColors)playerEngine.GetSelectedColor(Id);
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return new BlockColor(playerEngine.GetSelectedColor(Id));
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}
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}
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@ -311,11 +312,11 @@ namespace GamecraftModdingAPI
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/// The player's selected block colour in their hand.
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/// </summary>
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/// <value>The selected block's colour.</value>
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public BlockColors SelectedColour
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public BlockColor SelectedColour
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{
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get
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{
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return (BlockColors)playerEngine.GetSelectedColor(Id);
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return new BlockColor(playerEngine.GetSelectedColor(Id));
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}
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}
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@ -365,6 +366,33 @@ namespace GamecraftModdingAPI
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: null;
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}
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public bool Equals(Player other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return Id == other.Id;
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}
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public bool Equals(EGID other)
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{
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return Id == other.entityID && other.groupID == (Type == PlayerType.Local
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? PlayersExclusiveGroups.LocalPlayers
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: PlayersExclusiveGroups.RemotePlayers);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((Player) obj);
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}
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public override int GetHashCode()
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{
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return (int) Id;
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}
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// internal methods
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public static void Init()
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@ -14,6 +14,7 @@ using Gamecraft.CharacterVulnerability.Entities;
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using Svelto.ECS;
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using Unity.Mathematics;
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using Unity.Physics;
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using UnityEngine;
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using GamecraftModdingAPI.Engines;
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@ -65,28 +66,14 @@ namespace GamecraftModdingAPI.Players
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public bool ExistsById(uint playerId)
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{
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PlayerIDStruct[] players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
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for (int i = 0; i < count; i++)
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{
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if (players[i].ID.entityID == playerId)
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{
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return true;
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}
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}
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players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out count);
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for (int i = 0; i < count; i++)
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{
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if (players[i].ID.entityID == playerId)
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{
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return true;
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}
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}
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return false;
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return entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.LocalPlayers)
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|| entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.RemotePlayers);
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}
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public float3 GetLocation(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return rbes.position;
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}
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@ -114,20 +101,24 @@ namespace GamecraftModdingAPI.Players
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return false;
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}
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public quaternion GetRotation(uint playerId)
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public float3 GetRotation(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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{
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return rbes.rotation;
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}
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return quaternion.identity;
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return ((Quaternion) rbes.rotation).eulerAngles;
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}
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return default;
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}
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public bool SetRotation(uint playerId, quaternion value)
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public bool SetRotation(uint playerId, float3 value)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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rbes.rotation = value;
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Quaternion q = rbes.rotation;
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q.eulerAngles = value;
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rbes.rotation = q;
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return true;
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}
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return false;
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@ -135,7 +126,8 @@ namespace GamecraftModdingAPI.Players
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public float3 GetLinearVelocity(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return rbes.velocity;
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}
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@ -144,7 +136,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetLinearVelocity(uint playerId, float3 value)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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rbes.velocity = value;
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return true;
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@ -154,7 +147,8 @@ namespace GamecraftModdingAPI.Players
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public float3 GetAngularVelocity(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return rbes.angularVelocity;
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}
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@ -163,7 +157,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetAngularVelocity(uint playerId, float3 value)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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rbes.angularVelocity = value;
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return true;
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@ -173,7 +168,8 @@ namespace GamecraftModdingAPI.Players
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public PhysicsMass GetMass(uint playerId)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return rbes.physicsMass;
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}
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@ -182,7 +178,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetInverseMass(uint playerId, float inverseMass)
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{
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if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
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ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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rbes.physicsMass.InverseInertia = inverseMass;
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return true;
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@ -202,7 +199,8 @@ namespace GamecraftModdingAPI.Players
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public float GetInitialHealth(uint playerId)
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{
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if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
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ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return c.initialHealth;
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}
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@ -211,7 +209,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetInitialHealth(uint playerId, float val)
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{
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if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
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ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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c.initialHealth = val;
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return true;
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@ -221,7 +220,8 @@ namespace GamecraftModdingAPI.Players
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public float GetCurrentHealth(uint playerId)
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{
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if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
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ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return c.currentHealth;
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}
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@ -230,7 +230,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetCurrentHealth(uint playerId, float val)
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{
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if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
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ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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c.currentHealth = val;
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return true;
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@ -252,7 +253,8 @@ namespace GamecraftModdingAPI.Players
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public bool GetDamageable(uint playerId)
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{
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if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct c))
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ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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return c.canTakeDamageStat;
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}
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@ -261,7 +263,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetDamageable(uint playerId, bool val)
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{
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if (GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out CharacterHealthEntityStruct ches))
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ref var ches = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
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if (exists)
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{
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ches.canTakeDamage = val;
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ches.canTakeDamage = val;
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@ -272,7 +275,8 @@ namespace GamecraftModdingAPI.Players
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public uint GetInitialLives(uint playerId)
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{
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if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
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ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
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if (exists)
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{
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return c.initialLives;
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}
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@ -281,7 +285,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetInitialLives(uint playerId, uint val)
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{
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if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
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ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
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if (exists)
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{
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c.initialLives = val;
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return true;
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@ -291,7 +296,8 @@ namespace GamecraftModdingAPI.Players
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public uint GetCurrentLives(uint playerId)
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{
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if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
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ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
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if (exists)
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{
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return c.currentLives;
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}
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@ -300,7 +306,8 @@ namespace GamecraftModdingAPI.Players
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public bool SetCurrentLives(uint playerId, uint val)
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{
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if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
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ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
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if (exists)
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{
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c.currentLives = val;
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return true;
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@ -310,7 +317,8 @@ namespace GamecraftModdingAPI.Players
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public bool GetGameOverScreen(uint playerId)
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{
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if (GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out CharacterLivesEntityComponent c))
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ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
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if (exists)
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{
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return c.gameOverScreen;
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}
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@ -323,8 +331,9 @@ namespace GamecraftModdingAPI.Players
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}
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public int GetSelectedBlock(uint playerId)
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{
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if (GetCharacterStruct<EquippedPartStruct>(playerId, out EquippedPartStruct c))
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{
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ref var c = ref GetCharacterStruct<EquippedPartStruct>(playerId, out bool exists);
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if (exists)
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{
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return c.SelectedDBPartID;
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}
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@ -333,7 +342,8 @@ namespace GamecraftModdingAPI.Players
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public byte GetSelectedColor(uint playerId)
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{
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if (GetCharacterStruct<EquippedColourStruct>(playerId, out EquippedColourStruct c))
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ref var c = ref GetCharacterStruct<EquippedColourStruct>(playerId, out bool exists);
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if (exists)
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{
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return c.indexInPalette;
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}
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@ -349,7 +359,7 @@ namespace GamecraftModdingAPI.Players
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool GetCharacterStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
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public ref T GetCharacterStruct<T>(uint playerId, out bool exists) where T : unmanaged, IEntityComponent
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{
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ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
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for (int i = 0; i < characterGroups.Length; i++)
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@ -357,12 +367,14 @@ namespace GamecraftModdingAPI.Players
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EGID egid = new EGID(playerId, characterGroups[i]);
|
||||
if (entitiesDB.Exists<T>(egid))
|
||||
{
|
||||
s = entitiesDB.QueryEntity<T>(egid);
|
||||
return true;
|
||||
exists = true;
|
||||
return ref entitiesDB.QueryEntity<T>(egid);
|
||||
}
|
||||
}
|
||||
s = default;
|
||||
return false;
|
||||
|
||||
exists = false;
|
||||
T[] arr = new T[1];
|
||||
return ref arr[0]; //Return default value
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
|
|
@ -1,15 +1,17 @@
|
|||
using RobocraftX.Common;
|
||||
using RobocraftX.Physics;
|
||||
using System;
|
||||
using Svelto.ECS;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.Physics;
|
||||
|
||||
namespace GamecraftModdingAPI
|
||||
{
|
||||
/// <summary>
|
||||
/// A rigid body (like a cluster of connected blocks) during simulation.
|
||||
/// </summary>
|
||||
public class SimBody
|
||||
public class SimBody : IEquatable<SimBody>, IEquatable<EGID>
|
||||
{
|
||||
public EGID Id { get; }
|
||||
|
||||
|
@ -91,6 +93,31 @@ namespace GamecraftModdingAPI
|
|||
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Mass)}: {Mass}, {nameof(Static)}: {Static}";
|
||||
}
|
||||
|
||||
public bool Equals(SimBody other)
|
||||
{
|
||||
if (ReferenceEquals(null, other)) return false;
|
||||
if (ReferenceEquals(this, other)) return true;
|
||||
return Id.Equals(other.Id);
|
||||
}
|
||||
|
||||
public bool Equals(EGID other)
|
||||
{
|
||||
return Id.Equals(other);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
{
|
||||
if (ReferenceEquals(null, obj)) return false;
|
||||
if (ReferenceEquals(this, obj)) return true;
|
||||
if (obj.GetType() != this.GetType()) return false;
|
||||
return Equals((SimBody) obj);
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return Id.GetHashCode();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the object identified by the given ID (A-Z).
|
||||
/// This has the same result as calling ObjectIdentifier.GetByID(id) and then GetRigidBody() with the duplicates filtered out.
|
||||
|
|
Loading…
Reference in a new issue