Fix fake input
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677c8b0907
commit
cc4850a073
3 changed files with 78 additions and 32 deletions
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@ -12,27 +12,41 @@ namespace GamecraftModdingAPI.Input
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{
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private static readonly FakeInputEngine inputEngine = new FakeInputEngine();
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/// <summary>
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/// Customize the local input.
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/// </summary>
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/// <param name="input">The custom input.</param>
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public static void CustomInput(LocalInputEntityStruct input)
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{
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inputEngine.SendCustomInput(input);
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}
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/// <summary>
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/// Customize the player input.
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/// </summary>
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/// <param name="input">The custom input.</param>
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/// <param name="playerID">The player. Omit this to use the local player.</param>
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public static void CustomInput(LocalInputEntityStruct input, uint playerID = uint.MaxValue)
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public static void CustomPlayerInput(LocalPlayerInputEntityStruct input, uint playerID = uint.MaxValue)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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inputEngine.SendCustomInput(input, playerID);
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inputEngine.SendCustomPlayerInput(input, playerID);
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}
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public static LocalInputEntityStruct GetInput(uint playerID = uint.MaxValue)
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public static LocalInputEntityStruct GetInput()
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{
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return inputEngine.GetInput();
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}
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public static LocalPlayerInputEntityStruct GetPlayerInput(uint playerID = uint.MaxValue)
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{
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if (playerID == uint.MaxValue)
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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return inputEngine.GetInput(playerID);
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return inputEngine.GetPlayerInput(playerID);
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}
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/// <summary>
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@ -59,7 +73,7 @@ namespace GamecraftModdingAPI.Input
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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ref LocalInputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
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ref LocalInputEntityStruct currentInput = ref inputEngine.GetInputRef();
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//Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}");
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// set inputs
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switch(hotbar)
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@ -107,10 +121,10 @@ namespace GamecraftModdingAPI.Input
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{
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playerID = inputEngine.GetLocalPlayerID();
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}
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ref LocalInputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
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ref LocalPlayerInputEntityStruct currentInput = ref inputEngine.GetPlayerInputRef(playerID);
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//Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}");
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// set inputs - TODO
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/*if (toggleMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleTimeRunningMode;
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// set inputs
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if (toggleMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleTimeRunningMode;
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if (forward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Forward;
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if (backward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Backward;
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if (up) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Up;
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@ -134,7 +148,7 @@ namespace GamecraftModdingAPI.Input
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if (rotateBlockCounterclockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockAnticlockwise;
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if (cutSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CutSelection;
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if (copySelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CopySelection;
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if (deleteSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.DeleteSelection;*/
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if (deleteSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.DeleteSelection;
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}
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public static void Init()
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@ -1,5 +1,6 @@
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using System;
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using RobocraftX.Common;
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using RobocraftX.Common.Input;
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using RobocraftX.Players;
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using Svelto.ECS;
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@ -29,9 +30,9 @@ namespace GamecraftModdingAPI.Input
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IsReady = true;
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}
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public bool SendCustomInput(LocalInputEntityStruct input, uint playerID, bool remote = false)
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public bool SendCustomInput(LocalInputEntityStruct input)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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EGID egid = CommonExclusiveGroups.GameStateEGID;
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if (entitiesDB.Exists<LocalInputEntityStruct>(egid))
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{
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ref LocalInputEntityStruct ies = ref entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
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@ -41,9 +42,21 @@ namespace GamecraftModdingAPI.Input
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else return false;
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}
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public LocalInputEntityStruct GetInput(uint playerID, bool remote = false)
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public bool SendCustomPlayerInput(LocalPlayerInputEntityStruct input, uint playerID, bool remote = false)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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if (entitiesDB.Exists<LocalPlayerInputEntityStruct>(egid))
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{
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ref LocalPlayerInputEntityStruct ies = ref entitiesDB.QueryEntity<LocalPlayerInputEntityStruct>(egid);
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ies = input;
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return true;
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}
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else return false;
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}
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public LocalInputEntityStruct GetInput()
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{
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EGID egid = CommonExclusiveGroups.GameStateEGID;
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if (entitiesDB.Exists<LocalInputEntityStruct>(egid))
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{
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return entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
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@ -51,12 +64,28 @@ namespace GamecraftModdingAPI.Input
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else return default(LocalInputEntityStruct);
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}
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public ref LocalInputEntityStruct GetInputRef(uint playerID, bool remote = false)
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public LocalPlayerInputEntityStruct GetPlayerInput(uint playerID, bool remote = false)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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if (entitiesDB.Exists<LocalPlayerInputEntityStruct>(egid))
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{
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return entitiesDB.QueryEntity<LocalPlayerInputEntityStruct>(egid);
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}
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else return default;
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}
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public ref LocalInputEntityStruct GetInputRef()
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{
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EGID egid = CommonExclusiveGroups.GameStateEGID;
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return ref entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
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}
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public ref LocalPlayerInputEntityStruct GetPlayerInputRef(uint playerID, bool remote = false)
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{
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EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
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return ref entitiesDB.QueryEntity<LocalPlayerInputEntityStruct>(egid);
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}
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public uint GetLocalPlayerID()
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{
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return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
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@ -472,8 +472,11 @@ namespace GamecraftModdingAPI.Tests
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public override void OnUpdate()
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{
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if(UnityEngine.Input.GetKeyDown(KeyCode.Backslash))
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FakeInput.CustomInput(new LocalInputEntityStruct{commandLineToggleInput = true});
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if (UnityEngine.Input.GetKeyDown(KeyCode.End))
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{
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Console.WriteLine("Pressed button to toggle console");
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FakeInput.CustomInput(new LocalInputEntityStruct {commandLineToggleInput = true});
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}
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}
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[HarmonyPatch]
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