Fix styling and docs
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79a2f7c09c
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7 changed files with 46 additions and 36 deletions
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@ -1,5 +1,8 @@
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Preset block colours
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/// </summary>
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public enum BlockColors
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{
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Default = byte.MaxValue,
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@ -1,5 +1,8 @@
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Possible block types
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/// </summary>
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public enum BlockIDs
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{
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AluminiumCube,
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@ -20,7 +20,7 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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/// <param name="id">The block's id</param>
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/// <param name="vector">The movement amount (x,y,z)</param>
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/// <returns></returns>
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/// <returns>Whether the operation was successful</returns>
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public static bool MoveBlock(uint id, float3 vector)
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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@ -36,7 +36,7 @@ namespace GamecraftModdingAPI.Blocks
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/// </summary>
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/// <param name="id">The starting block's id</param>
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/// <param name="vector">The movement amount (x,y,z)</param>
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/// <returns></returns>
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/// <returns>Whether the operation was successful</returns>
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public static bool MoveConnectedBlocks(uint id, float3 vector)
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{
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if (movementEngine.IsInGame && movementEngine.IsBuildMode())
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@ -1,12 +1,13 @@
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using System;
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using GamecraftModdingAPI.Utility;
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using GCMC;
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using Unity.Mathematics;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Common block movement operations
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/// Common block placement operations
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/// </summary>
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public static class Placement
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{
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@ -24,17 +25,26 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <exception cref="Exception"></exception>
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/// <returns>Whether the operation was successful</returns>
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public static bool PlaceBlock(BlockIDs block, float3 position,
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quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = new float3(), uint playerId = 0)
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{
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if (placementEngine.IsInGame && GameState.IsBuildMode())
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{
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try
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{
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placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
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}
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catch (Exception e)
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{
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#if DEBUG
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Logging.LogException(e);
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#endif
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return false;
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}
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return true;
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}
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return false;
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}
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@ -1,10 +1,8 @@
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using System;
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using System.Reflection;
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using DataLoader;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Utility;
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using Harmony;
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using JetBrains.Annotations;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks.Ghost;
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using RobocraftX.Blocks.Scaling;
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@ -22,8 +20,13 @@ using Unity.Mathematics;
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using UnityEngine;
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using uREPL;
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namespace GCMC
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Engine which executes block placement actions
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/// </summary>
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public class PlacementEngine : IApiEngine
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{
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public bool IsInGame = false;
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@ -55,8 +58,6 @@ namespace GCMC
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public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, uint playerId, quaternion rotation)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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try
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{
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
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@ -66,12 +67,6 @@ namespace GCMC
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placedBy = playerId
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});
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}
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catch (Exception e)
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{
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Console.WriteLine(e);
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Log.Error(e.Message);
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}
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}
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private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, quaternion rot)
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{
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@ -135,16 +130,15 @@ namespace GCMC
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return structInitializer;
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}
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public string Name { get; } = nameof(PlacementEngine);
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public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
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[HarmonyPatch]
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[UsedImplicitly]
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public class FactoryObtainerPatch
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{
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static void Postfix(BlockEntityFactory blockEntityFactory)
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{
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_blockEntityFactory = blockEntityFactory;
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Debug.Log("Block entity factory injected.");
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Logging.MetaDebugLog("Block entity factory injected.");
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}
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static MethodBase TargetMethod(HarmonyInstance instance)
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@ -19,8 +19,8 @@ namespace GamecraftModdingAPI.Blocks
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/// Rotate a single block by a specific amount in degrees
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/// </summary>
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/// <param name="id">The block's id</param>
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/// <param name="vector">The rotation amount around the x,y,z-planes</param>
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/// <returns></returns>
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/// <param name="vector">The rotation amount around the x,y,z-axis</param>
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/// <returns>Whether the operation was successful</returns>
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public static bool RotateBlock(uint id, float3 vector)
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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/// Rotate all connected blocks by a specific amount in degrees
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/// </summary>
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/// <param name="id">The starting block's id</param>
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/// <param name="vector">The rotation around the x,y,z-planes</param>
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/// <returns></returns>
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/// <param name="vector">The rotation around the x,y,z-axis</param>
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/// <returns>Whether the operation was successful</returns>
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public static bool RotateConnectedBlocks(uint id, float3 vector)
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{
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if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
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@ -24,7 +24,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Engine which executes block movement actions
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/// Engine which executes signal actions
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/// </summary>
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public class SignalEngine : IApiEngine
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{
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