Fixes, block IDs, cluster & chunk health support
This commit is contained in:
parent
fd97194903
commit
cfdc5e8c26
7 changed files with 154 additions and 43 deletions
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@ -372,7 +372,7 @@ namespace GamecraftModdingAPI
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public SimBody GetSimBody()
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public SimBody GetSimBody()
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{
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{
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return BlockEngine.GetBlockInfo(this,
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return BlockEngine.GetBlockInfo(this,
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(GridConnectionsEntityStruct st) => new SimBody(st.machineRigidBodyId));
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(GridConnectionsEntityStruct st) => new SimBody(st.machineRigidBodyId, st.clusterId));
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}
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}
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private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
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private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
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@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Gamecraft.Wires;
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using Gamecraft.Wires;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks;
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@ -9,6 +10,7 @@ using RobocraftX.Physics;
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using RobocraftX.Scene.Simulation;
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using RobocraftX.Scene.Simulation;
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using Svelto.DataStructures;
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using Svelto.DataStructures;
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using Svelto.ECS;
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using Svelto.ECS;
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using Svelto.ECS.Hybrid;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Engines;
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@ -90,28 +92,19 @@ namespace GamecraftModdingAPI.Blocks
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{
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{
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if (entitiesDB.Exists<T>(block.Id))
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if (entitiesDB.Exists<T>(block.Id))
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return getter(entitiesDB.QueryEntity<T>(block.Id));
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return getter(entitiesDB.QueryEntity<T>(block.Id));
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if (block.InitData.Group == null) return def;
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return GetBlockInitInfo(block, getter, def);
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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if (initializer.Has<T>())
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return getter(initializer.Get<T>());
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return def;
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}
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}
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public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
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public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
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U def = default) where T : struct, INeedEGID, IEntityComponent
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U def = default) where T : struct, IEntityViewComponent
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{
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{
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if (entitiesDB.Exists<T>(block.Id))
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if (entitiesDB.Exists<T>(block.Id))
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{
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return getter(entitiesDB.QueryEntity<T>(block.Id));
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// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
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return GetBlockInitInfo(block, getter, def);
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EntityCollection<T> entities = entitiesDB.QueryEntities<T>(block.Id.groupID);
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}
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for (int i = 0; i < entities.count; i++)
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{
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private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
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if (entities[i].ID == block.Id)
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{
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{
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return getter(entities[i]);
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}
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}
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}
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if (block.InitData.Group == null) return def;
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if (block.InitData.Group == null) return def;
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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if (initializer.Has<T>())
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if (initializer.Has<T>())
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@ -121,35 +114,26 @@ namespace GamecraftModdingAPI.Blocks
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public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
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public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
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public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, INeedEGID, IEntityComponent
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public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityViewComponent
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{
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{
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if (entitiesDB.Exists<T>(block.Id))
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if (entitiesDB.Exists<T>(block.Id))
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{
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setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
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EntityCollection<T> entities = entitiesDB.QueryEntities<T>(block.Id.groupID);
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else
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for (int i = 0; i < entities.count; i++)
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SetBlockInitInfo(block, setter, value);
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{
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if (entities[i].ID == block.Id)
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{
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setter(ref entities[i], value);
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return;
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}
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}
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}
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else if (block.InitData.Group != null)
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{
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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T component = initializer.Has<T>() ? initializer.Get<T>() : default;
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ref T structRef = ref component;
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setter(ref structRef, value);
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initializer.Init(structRef);
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}
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}
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}
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public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
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public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
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{
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{
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if (entitiesDB.Exists<T>(block.Id))
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if (entitiesDB.Exists<T>(block.Id))
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setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
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setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
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else if (block.InitData.Group != null)
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else
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SetBlockInitInfo(block, setter, value);
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}
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private void SetBlockInitInfo<T, U>(Block block, Setter<T, U> setter, U value)
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where T : struct, IEntityComponent
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{
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if (block.InitData.Group != null)
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{
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{
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
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T component = initializer.Has<T>() ? initializer.Get<T>() : default;
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T component = initializer.Has<T>() ? initializer.Get<T>() : default;
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@ -222,6 +206,22 @@ namespace GamecraftModdingAPI.Blocks
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return list.ToArray();
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return list.ToArray();
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}
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}
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public SimBody[] GetClusterBodies(uint cid)
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{
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var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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var bodies = new HashSet<uint>();
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foreach (var (coll, _) in groups)
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{
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foreach (var conn in coll)
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{
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if (conn.clusterId == cid)
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bodies.Add(conn.machineRigidBodyId);
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}
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}
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return bodies.Select(id => new SimBody(id)).ToArray();
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}
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public EGID? FindBlockEGID(uint id)
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public EGID? FindBlockEGID(uint id)
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{
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{
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var groups = entitiesDB.FindGroups<DBEntityStruct>();
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var groups = entitiesDB.FindGroups<DBEntityStruct>();
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@ -234,6 +234,21 @@ namespace GamecraftModdingAPI.Blocks
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return null;
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return null;
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}
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}
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public Cluster GetCluster(uint sbid)
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{
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var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
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foreach (var (coll, _) in groups)
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{
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foreach (var conn in coll)
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{
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if (conn.machineRigidBodyId == sbid)
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return new Cluster(conn.clusterId);
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}
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}
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return null;
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}
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#if DEBUG
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#if DEBUG
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public EntitiesDB GetEntitiesDB()
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public EntitiesDB GetEntitiesDB()
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{
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{
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@ -192,6 +192,9 @@ namespace GamecraftModdingAPI.Blocks
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PlayerFilter,
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PlayerFilter,
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TeamFilter,
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TeamFilter,
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Number2Text, //193
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Number2Text, //193
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DestructionManager = 260,
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ChunkHealthModifier,
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ClusterHealthModifier, //262
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BeachTree1 = 200,
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BeachTree1 = 200,
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BeachTree2,
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BeachTree2,
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BeachTree3,
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BeachTree3,
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@ -243,6 +246,8 @@ namespace GamecraftModdingAPI.Blocks
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AdvancedRotator,
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AdvancedRotator,
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MusicBlock, //256
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MusicBlock, //256
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PlasmaCannonBlock,
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PlasmaCannonBlock,
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QuantumRiflePickup = 300,
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QuantumRifleAmmoPickup,
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MagmaRockCube=777,
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MagmaRockCube=777,
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MagmaRockCubeSliced,
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MagmaRockCubeSliced,
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MagmaRockSlope,
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MagmaRockSlope,
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41
GamecraftModdingAPI/Cluster.cs
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41
GamecraftModdingAPI/Cluster.cs
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@ -0,0 +1,41 @@
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using Gamecraft.Damage;
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using RobocraftX.Common;
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using Svelto.ECS;
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namespace GamecraftModdingAPI
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{
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/// <summary>
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/// Represnts a cluster of blocks in time running mode, meaning blocks that are connected either directly or via joints.
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/// </summary>
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public class Cluster
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{
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public EGID Id { get; }
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public Cluster(EGID id)
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{
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Id = id;
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}
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public Cluster(uint id) : this(new EGID(id, CommonExclusiveGroups.SIMULATION_CLUSTERS_GROUP))
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{
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}
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public float InitialHealth
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{
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get => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).initialHealth;
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set => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).initialHealth = value;
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}
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public float CurrentHealth
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{
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get => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).currentHealth;
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set => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).currentHealth = value;
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}
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public float HealthMultiplier
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{
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get => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).healthMultiplier;
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set => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).healthMultiplier = value;
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}
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}
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}
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@ -3,6 +3,7 @@ using Svelto.ECS;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine;
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using Gamecraft.Damage;
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using RobocraftX.Common;
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using RobocraftX.Common;
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using RobocraftX.Physics;
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using RobocraftX.Physics;
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@ -15,6 +16,14 @@ namespace GamecraftModdingAPI
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{
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{
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public EGID Id { get; }
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public EGID Id { get; }
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/// <summary>
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/// The cluster this chunk belongs to, or null if the chunk doesn't exist. Get the SimBody from a Block if possible for good performance here.
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/// </summary>
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public Cluster Cluster => cluster ?? (cluster = clusterId == uint.MaxValue ? Block.BlockEngine.GetCluster(Id.entityID) : new Cluster(clusterId));
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private Cluster cluster;
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private uint clusterId;
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public SimBody(EGID id)
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public SimBody(EGID id)
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{
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{
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Id = id;
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Id = id;
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@ -24,6 +33,11 @@ namespace GamecraftModdingAPI
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{
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{
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}
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}
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internal SimBody(uint id, uint clusterID) : this(id)
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{
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clusterId = clusterID;
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}
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/// <summary>
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/// <summary>
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/// The position of this body. When setting the position, update the position of the connected bodies as well,
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/// The position of this body. When setting the position, update the position of the connected bodies as well,
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/// otherwise unexpected forces may arise.
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/// otherwise unexpected forces may arise.
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@ -70,6 +84,29 @@ namespace GamecraftModdingAPI
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//set => GetStruct().physicsMass.CenterOfMass = value;
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//set => GetStruct().physicsMass.CenterOfMass = value;
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}
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}
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public float Volume
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{
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get => GetStruct().volume;
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}
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public float InitialHealth
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{
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get => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).initialHealth;
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set => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).initialHealth = value;
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}
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public float CurrentHealth
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{
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get => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).currentHealth;
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set => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).currentHealth = value;
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}
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public float HealthMultiplier
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{
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get => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).healthMultiplier;
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set => Block.BlockEngine.GetBlockInfo<HealthEntityComponent>(Id).healthMultiplier = value;
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}
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/// <summary>
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/// <summary>
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/// Whether the body can be moved or static.
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/// Whether the body can be moved or static.
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/// </summary>
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/// </summary>
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@ -268,6 +268,16 @@ namespace GamecraftModdingAPI.Tests
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})
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})
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.Build();
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.Build();
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CommandBuilder.Builder("TestChunkHealth", "Sets the chunk looked at to the given health.")
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.Action((float val, float max) =>
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{
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var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
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if (body == null) return;
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body.CurrentHealth = val;
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body.InitialHealth = max;
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Logging.CommandLog("Health set to: " + val);
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}).Build();
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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Block.Placed += (sender, args) =>
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Block.Placed += (sender, args) =>
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Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
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Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Reflection;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Reflection.Emit;
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using System.Text;
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using System.Text.Formatting;
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using System.Text.Formatting;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Engines;
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@ -46,9 +47,9 @@ namespace GamecraftModdingAPI.Utility
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var array = new CodeInstruction[]
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var array = new CodeInstruction[]
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{
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{
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new CodeInstruction(OpCodes.Ldloc_0), //StringBuffer
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new CodeInstruction(OpCodes.Ldloc_0), //StringBuffer
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new CodeInstruction(OpCodes.Call, ((Action<StringBuffer>)AddInfo).Method)
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new CodeInstruction(OpCodes.Call, ((Action<StringBuilder>)AddInfo).Method)
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};
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};
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list.InsertRange(index, array);
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list.InsertRange(index - 1, array); //-1: ldloc.1 ("local") before ldfld
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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@ -58,13 +59,15 @@ namespace GamecraftModdingAPI.Utility
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return list;
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return list;
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}
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}
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public static void AddInfo(StringBuffer sb)
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public static void AddInfo(StringBuilder sb)
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{
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{
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foreach (var info in _extraInfo)
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foreach (var info in _extraInfo)
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{
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{
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try
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try
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{
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{
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sb.Append(info.Value() + "\n");
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string text = info.Value().Trim();
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if (text.Length != 0)
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sb.Append(text + "\n");
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}
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}
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catch (Exception e)
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catch (Exception e)
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{
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{
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