Update to Gamecraft 2020.04.06.14.50
This commit is contained in:
parent
a9322a08dd
commit
d1c0556b9c
10 changed files with 60 additions and 69 deletions
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@ -135,7 +135,7 @@ namespace GamecraftModdingAPI.Blocks
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static MethodBase TargetMethod(HarmonyInstance instance)
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static MethodBase TargetMethod(HarmonyInstance instance)
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{
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{
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return typeof(PlaceBlockEngine).GetConstructors()[0];
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return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlockEngine").GetConstructors()[0];
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}
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}
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}
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}
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}
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}
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@ -59,7 +59,7 @@ namespace GamecraftModdingAPI.Blocks
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ExclusiveGroup group = input ? NamedExclusiveGroup<InputPortsGroup>.Group : NamedExclusiveGroup<OutputPortsGroup>.Group;
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ExclusiveGroup group = input ? NamedExclusiveGroup<InputPortsGroup>.Group : NamedExclusiveGroup<OutputPortsGroup>.Group;
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if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
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if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
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{
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{
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entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).value = signal;
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entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).anyChannel.valueAsFloat = signal;
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return true;
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return true;
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}
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}
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return false;
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return false;
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@ -77,18 +77,18 @@ namespace GamecraftModdingAPI.Blocks
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if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
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if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
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{
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{
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ref PortEntityStruct pes = ref entitiesDB.QueryEntity<PortEntityStruct>(signalID, group);
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ref PortEntityStruct pes = ref entitiesDB.QueryEntity<PortEntityStruct>(signalID, group);
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pes.value += signal;
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pes.anyChannel.valueAsFloat += signal;
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if (clamp)
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if (clamp)
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{
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{
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if (pes.value > Signals.POSITIVE_HIGH)
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if (pes.anyChannel.valueAsFloat > Signals.POSITIVE_HIGH)
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{
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{
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pes.value = Signals.POSITIVE_HIGH;
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pes.anyChannel.valueAsFloat = Signals.POSITIVE_HIGH;
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}
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}
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else if (pes.value < Signals.NEGATIVE_HIGH)
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else if (pes.anyChannel.valueAsFloat < Signals.NEGATIVE_HIGH)
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{
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{
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pes.value = Signals.NEGATIVE_HIGH;
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pes.anyChannel.valueAsFloat = Signals.NEGATIVE_HIGH;
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}
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}
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return pes.value;
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return pes.anyChannel.valueAsFloat;
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}
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}
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}
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}
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return signal;
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return signal;
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@ -105,7 +105,7 @@ namespace GamecraftModdingAPI.Blocks
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ExclusiveGroup group = input ? NamedExclusiveGroup<InputPortsGroup>.Group : NamedExclusiveGroup<OutputPortsGroup>.Group;
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ExclusiveGroup group = input ? NamedExclusiveGroup<InputPortsGroup>.Group : NamedExclusiveGroup<OutputPortsGroup>.Group;
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if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
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if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
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{
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{
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return entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).value;
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return entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).anyChannel.valueAsFloat;
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}
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}
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return 0f;
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return 0f;
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}
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}
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@ -7,6 +7,7 @@ using System.Threading.Tasks;
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using Harmony;
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using Harmony;
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using Svelto.ECS;
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using Svelto.ECS;
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using RobocraftX.Common;
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using RobocraftX.StateSync;
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using RobocraftX.StateSync;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Utility;
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@ -16,19 +17,30 @@ namespace GamecraftModdingAPI.Events
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/// <summary>
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/// <summary>
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/// Patch of RobocraftX.StateSync.DeterministicStepCompositionRoot.ComposeEnginesGroups(...)
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/// Patch of RobocraftX.StateSync.DeterministicStepCompositionRoot.ComposeEnginesGroups(...)
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/// </summary>
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/// </summary>
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[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "ComposeEnginesGroups")]
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//[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "DeterministicCompose")]
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//[HarmonyPatch]
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[HarmonyPatch]
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class DeterministicStepComposeEngineGroupsPatch
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class GameHostTransitionDeterministicGroupEnginePatch
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{
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{
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public static readonly GameStateBuildEmitterEngine buildEngine = new GameStateBuildEmitterEngine();
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public static readonly GameStateBuildEmitterEngine buildEngine = new GameStateBuildEmitterEngine();
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public static readonly GameStateSimulationEmitterEngine simEngine = new GameStateSimulationEmitterEngine();
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public static readonly GameStateSimulationEmitterEngine simEngine = new GameStateSimulationEmitterEngine();
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public static void Prefix(ref StateSyncRegistrationHelper stateSyncReg)
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public static void Postfix()
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{
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{
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stateSyncReg.buildModeInitializationEngines.Add(buildEngine);
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//stateSyncReg.buildModeInitializationEngines.Add(buildEngine);
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stateSyncReg.simulationModeInitializationEngines.Add(simEngine);
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//stateSyncReg.simulationModeInitializationEngines.Add(simEngine);
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//enginesRoot.AddEngine(buildEngine);
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//enginesRoot.AddEngine(simEngine);
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buildEngine.EmitIfBuildMode();
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simEngine.EmitIfSimMode();
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}
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}
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[HarmonyTargetMethod]
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public static MethodBase TargetMethod(HarmonyInstance harmonyInstance)
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{
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return AccessTools.Method(AccessTools.TypeByName("RobocraftX.StateSync.GameHostTransitionDeterministicGroupEngine"), "EndTransition");
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//.MakeGenericMethod(typeof(CosmeticEnginesSequenceBuildOrder), typeof(CosmeticEnginesSequenceSimOrder), typeof(DeterministicToCosmeticSyncBuildOrder), typeof(DeterministicToCosmeticSyncSimOrder));
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}
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}
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System;
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using Unity.Jobs;
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using Unity.Jobs;
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using RobocraftX.SimulationModeState;
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using RobocraftX.StateSync;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS;
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@ -33,6 +34,15 @@ namespace GamecraftModdingAPI.Events
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.Init(new ModEventEntityStruct { type = type });
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.Init(new ModEventEntityStruct { type = type });
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}
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}
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public void EmitIfBuildMode()
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{
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//Logging.MetaDebugLog($"nextSimulationMode: {entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode}");
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if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.Build)
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{
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Emit();
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}
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}
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public JobHandle OnInitializeBuildMode()
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public JobHandle OnInitializeBuildMode()
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{
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{
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Emit();
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Emit();
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@ -1,6 +1,7 @@
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using System;
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using System;
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using Unity.Jobs;
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using Unity.Jobs;
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using RobocraftX.SimulationModeState;
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using RobocraftX.StateSync;
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using RobocraftX.StateSync;
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using Svelto.ECS;
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using Svelto.ECS;
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@ -33,6 +34,14 @@ namespace GamecraftModdingAPI.Events
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.Init(new ModEventEntityStruct { type = type });
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.Init(new ModEventEntityStruct { type = type });
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}
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}
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public void EmitIfSimMode()
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{
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if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.Simulation)
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{
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Emit();
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}
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}
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public JobHandle OnInitializeSimulationMode()
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public JobHandle OnInitializeSimulationMode()
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{
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{
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Emit();
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Emit();
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@ -88,9 +88,6 @@
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<Reference Include="Havok.Physics.Hybrid">
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<Reference Include="Havok.Physics.Hybrid">
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<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Havok.Physics.Hybrid.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="HdgRemoteDebugRuntime">
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<HintPath>..\ref\Gamecraft_Data\Managed\HdgRemoteDebugRuntime.dll</HintPath>
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</Reference>
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<Reference Include="IllusionInjector">
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<Reference Include="IllusionInjector">
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<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\IllusionInjector.dll</HintPath>
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</Reference>
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</Reference>
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@ -121,9 +118,6 @@
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<Reference Include="Rewired_Windows">
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<Reference Include="Rewired_Windows">
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<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Rewired_Windows.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Robocraft.MainGame.AutoEnterSimulation">
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<HintPath>..\ref\Gamecraft_Data\Managed\Robocraft.MainGame.AutoEnterSimulation.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.AccountPreferences">
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<Reference Include="RobocraftX.AccountPreferences">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.AccountPreferences.dll</HintPath>
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</Reference>
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</Reference>
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@ -148,15 +142,9 @@
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<Reference Include="RobocraftX.Crosshair">
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<Reference Include="RobocraftX.Crosshair">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Crosshair.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.EntityStreamUtility">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.EntityStreamUtility.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.FrontEnd">
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<Reference Include="RobocraftX.FrontEnd">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.FrontEnd.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.GameSignalHandling">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GameSignalHandling.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUI.DebugDisplay">
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<Reference Include="RobocraftX.GUI.DebugDisplay">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.DebugDisplay.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.GUI.ScaleGhost">
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<Reference Include="RobocraftX.GUI.ScaleGhost">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.ScaleGhost.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.GUI.SignalLabel">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUI.SignalLabel.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.GUIs.WorkshopPrefabs">
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<Reference Include="RobocraftX.GUIs.WorkshopPrefabs">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.GUIs.WorkshopPrefabs.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.Input">
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<Reference Include="RobocraftX.Input">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Input.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.Inventory">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Inventory.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.MachineEditor">
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<Reference Include="RobocraftX.MachineEditor">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.MachineEditor.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.Player">
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<Reference Include="RobocraftX.Player">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Player.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="RobocraftX.Priority">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Priority.dll</HintPath>
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</Reference>
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<Reference Include="RobocraftX.Rendering">
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<Reference Include="RobocraftX.Rendering">
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\RobocraftX.Rendering.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Entities.Hybrid">
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<Reference Include="Unity.Entities.Hybrid">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.Entities.Properties">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Properties.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Entities.StaticTypeRegistry">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.StaticTypeRegistry.dll</HintPath>
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</Reference>
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<Reference Include="Unity.Jobs">
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<Reference Include="Unity.Jobs">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Unity.RenderPipelines.Lightweight.Runtime">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Lightweight.Runtime.dll</HintPath>
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</Reference>
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.DSPGraphModule">
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<Reference Include="UnityEngine.DSPGraphModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.DSPGraphModule.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="UnityEngine.FileSystemHttpModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.GameCenterModule">
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<Reference Include="UnityEngine.GameCenterModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath>
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</Reference>
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</Reference>
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<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
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<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="Assembly-CSharp">
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<HintPath>..\ref\Gamecraft_Data\Managed\Assembly-CSharp.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.CoreModule">
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<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
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</Reference>
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</ItemGroup>
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</ItemGroup>
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<!--End Dependencies-->
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<!--End Dependencies-->
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@ -56,8 +56,8 @@ namespace GamecraftModdingAPI
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EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
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EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
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EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false));
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EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false));
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EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false));
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EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false));
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EventManager.AddEventEmitter(DeterministicStepComposeEngineGroupsPatch.buildEngine);
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EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.buildEngine);
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EventManager.AddEventEmitter(DeterministicStepComposeEngineGroupsPatch.simEngine);
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EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.simEngine);
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// init block implementors
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// init block implementors
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Logging.MetaDebugLog($"Initializing Blocks");
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Logging.MetaDebugLog($"Initializing Blocks");
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Blocks.Movement.Init();
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Blocks.Movement.Init();
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@ -41,6 +41,8 @@ namespace GamecraftModdingAPI.Tests
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|
|
||||||
public void OnApplicationStart()
|
public void OnApplicationStart()
|
||||||
{
|
{
|
||||||
|
FileLog.Reset();
|
||||||
|
HarmonyInstance.DEBUG = true;
|
||||||
GamecraftModdingAPI.Main.Init();
|
GamecraftModdingAPI.Main.Init();
|
||||||
// in case Steam is not installed/running
|
// in case Steam is not installed/running
|
||||||
// this will crash the game slightly later during startup
|
// this will crash the game slightly later during startup
|
||||||
|
|
|
@ -7,7 +7,6 @@ using System.Threading.Tasks;
|
||||||
using DataLoader;
|
using DataLoader;
|
||||||
using Harmony;
|
using Harmony;
|
||||||
using RobocraftX;
|
using RobocraftX;
|
||||||
using RobocraftX.Blocks.GUI;
|
|
||||||
using RobocraftX.Common.Utilities;
|
using RobocraftX.Common.Utilities;
|
||||||
using RobocraftX.GUI;
|
using RobocraftX.GUI;
|
||||||
using RobocraftX.Multiplayer;
|
using RobocraftX.Multiplayer;
|
||||||
|
@ -137,22 +136,6 @@ namespace GamecraftModdingAPI.Utility
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static LabelResourceManager _textBlockLabelResourceManager
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return (LabelResourceManager)fgcr?.Field("_textBlockLabelResourceManager").GetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static LabelResourceManager _labelResourceManager
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return (LabelResourceManager)fgcr?.Field("_labelResourceManager").GetValue();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static ECSGameObjectResourceManager _eCsGameObjectResourceManager
|
public static ECSGameObjectResourceManager _eCsGameObjectResourceManager
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
|
|
@ -123,20 +123,22 @@ namespace GamecraftModdingAPI.Utility
|
||||||
Svelto.Console.LogWarning(obj.ToString());
|
Svelto.Console.LogWarning(obj.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Obsolete("SystemLog was removed from Svelto.Common")]
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static void SystemLog(string msg)
|
public static void SystemLog(string msg)
|
||||||
{
|
{
|
||||||
Svelto.Console.SystemLog(msg);
|
Svelto.Console.Log(msg);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Write a message to stdout (ie the terminal, like Command Prompt or PowerShell)
|
/// Write a message to stdout (ie the terminal, like Command Prompt or PowerShell)
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="obj">The object to log</param>
|
/// <param name="obj">The object to log</param>
|
||||||
|
[Obsolete("SystemLog was removed from Svelto.Common")]
|
||||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||||
public static void SystemLog(object obj)
|
public static void SystemLog(object obj)
|
||||||
{
|
{
|
||||||
Svelto.Console.SystemLog(obj.ToString());
|
Svelto.Console.Log(obj.ToString());
|
||||||
}
|
}
|
||||||
|
|
||||||
// descriptive logging
|
// descriptive logging
|
||||||
|
|
Loading…
Reference in a new issue