Fix rotation parameter
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2 changed files with 8 additions and 18 deletions
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@ -21,14 +21,14 @@ namespace GamecraftModdingAPI.Blocks
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation</param>
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/// <param name="rotation">The block's rotation in degrees</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <returns>Whether the operation was successful</returns>
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public static bool PlaceBlock(BlockIDs block, float3 position,
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quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = new float3(), uint playerId = 0)
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float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
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int uscale = 1, float3 scale = default, uint playerId = 0)
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{
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if (placementEngine.IsInGame && GameState.IsBuildMode())
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{
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@ -44,19 +44,8 @@ namespace GamecraftModdingAPI.Blocks
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public IEntitiesDB entitiesDB { get; set; }
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internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
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/// <summary>
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/// Places a block at the given position
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness - 0 is default color</param>
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/// <param name="position">The block's position - default block size is 0.2</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
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/// <param name="playerId">The player who placed the block</param>
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/// <exception cref="Exception"></exception>
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public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
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float3 scale, uint playerId, quaternion rotation)
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float3 scale, uint playerId, float3 rotation)
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{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
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if (darkness > 9)
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throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
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@ -68,7 +57,7 @@ namespace GamecraftModdingAPI.Blocks
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});
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}
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private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, quaternion rot)
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private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot)
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{
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if (_blockEntityFactory == null)
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throw new Exception("The factory is null.");
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@ -79,9 +68,10 @@ namespace GamecraftModdingAPI.Blocks
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if (scale.z < 4e-5) scale.z = uscale;
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//RobocraftX.CR.MachineEditing.PlaceBlockEngine
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ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
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Quaternion rotQ = Quaternion.Euler(rot);
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RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
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GridRotationStruct gridRotation = new GridRotationStruct
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{position = float3.zero, rotation = quaternion.identity};
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{position = position, rotation = rotQ};
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CubeCategoryStruct category = new CubeCategoryStruct
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{category = CubeCategory.General, type = CubeType.Block};
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uint dbid = block;
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