diff --git a/GamecraftModdingAPI/Blocks/Placement.cs b/GamecraftModdingAPI/Blocks/Placement.cs
index f650312..d91d214 100644
--- a/GamecraftModdingAPI/Blocks/Placement.cs
+++ b/GamecraftModdingAPI/Blocks/Placement.cs
@@ -21,14 +21,14 @@ namespace GamecraftModdingAPI.Blocks
/// The block's color
/// The block color's darkness (0-9) - 0 is default color
/// The block's position in the grid - default block size is 0.2
- /// The block's rotation
+ /// The block's rotation in degrees
/// The block's uniform scale - default scale is 1 (with 0.2 width)
/// The block's non-uniform scale - 0 means is used
/// The player who placed the block
/// Whether the operation was successful
public static bool PlaceBlock(BlockIDs block, float3 position,
- quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
- int uscale = 1, float3 scale = new float3(), uint playerId = 0)
+ float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
+ int uscale = 1, float3 scale = default, uint playerId = 0)
{
if (placementEngine.IsInGame && GameState.IsBuildMode())
{
diff --git a/GamecraftModdingAPI/Blocks/PlacementEngine.cs b/GamecraftModdingAPI/Blocks/PlacementEngine.cs
index fbad336..0bcf890 100644
--- a/GamecraftModdingAPI/Blocks/PlacementEngine.cs
+++ b/GamecraftModdingAPI/Blocks/PlacementEngine.cs
@@ -44,19 +44,8 @@ namespace GamecraftModdingAPI.Blocks
public IEntitiesDB entitiesDB { get; set; }
internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
- ///
- /// Places a block at the given position
- ///
- /// The block's type
- /// The block's color
- /// The block color's darkness - 0 is default color
- /// The block's position - default block size is 0.2
- /// The block's uniform scale - default scale is 1 (with 0.2 width)
- /// The block's non-uniform scale - less than 1 means is used
- /// The player who placed the block
- ///
public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
- float3 scale, uint playerId, quaternion rotation)
+ float3 scale, uint playerId, float3 rotation)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
@@ -68,7 +57,7 @@ namespace GamecraftModdingAPI.Blocks
});
}
- private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, quaternion rot)
+ private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
@@ -79,9 +68,10 @@ namespace GamecraftModdingAPI.Blocks
if (scale.z < 4e-5) scale.z = uscale;
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
- RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
+ Quaternion rotQ = Quaternion.Euler(rot);
+ RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
GridRotationStruct gridRotation = new GridRotationStruct
- {position = float3.zero, rotation = quaternion.identity};
+ {position = position, rotation = rotQ};
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
uint dbid = block;