Fix dev tools for preview changes
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e0aa052305
3 changed files with 592 additions and 554 deletions
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@ -32,7 +32,7 @@ if __name__ == "__main__":
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args = parser.parse_args()
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args = parser.parse_args()
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print("Building Assembly references")
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print("Building Assembly references")
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asmXml = buildReferencesXml("../ref/Gamecraft_Data/Managed")
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asmXml = buildReferencesXml("../ref/GamecraftPreview_Data/Managed")
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# print(asmXml)
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# print(asmXml)
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with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
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with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
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File diff suppressed because it is too large
Load diff
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@ -130,7 +130,7 @@ namespace GamecraftModdingAPI.Tests
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private static IEnumerator<TaskContract> GoToGameTests()
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private static IEnumerator<TaskContract> GoToGameTests()
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{
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{
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Client app = new Client();
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/*Client app = new Client();
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int oldLength = 0;
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int oldLength = 0;
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while (app.MyGames.Length == 0 || oldLength != app.MyGames.Length)
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while (app.MyGames.Length == 0 || oldLength != app.MyGames.Length)
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{
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{
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@ -138,11 +138,10 @@ namespace GamecraftModdingAPI.Tests
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yield return new WaitForSecondsEnumerator(1).Continue();
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yield return new WaitForSecondsEnumerator(1).Continue();
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}
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}
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yield return Yield.It;
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yield return Yield.It;
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app.MyGames[0].EnterGame();
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app.MyGames[0].EnterGame();*/
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// returning from a new game without saving will hard lock GC (it's an invalid state)
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Game newGame = Game.NewGame();
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//Game newGame = Game.NewGame();
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yield return new WaitForSecondsEnumerator(5).Continue(); // wait for sync
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//yield return new WaitForSecondsEnumerator(5).Continue(); // wait for sync
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newGame.EnterGame();
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//newGame.EnterGame();
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}
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}
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private static IEnumerator<TaskContract> GameTests()
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private static IEnumerator<TaskContract> GameTests()
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