Merge branch 'master' of NorbiPeti/GamecraftModdingAPI into master
This commit is contained in:
commit
e29c5fb107
18 changed files with 54 additions and 32 deletions
|
@ -163,6 +163,23 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
MonsterTruckTyre,
|
MonsterTruckTyre,
|
||||||
MotocrossBikeTyre,
|
MotocrossBikeTyre,
|
||||||
CartTyre,
|
CartTyre,
|
||||||
|
ANDLogicBlock = 170,
|
||||||
|
NANDLogicBlock,
|
||||||
|
NORLogicBlock,
|
||||||
|
NOTLogicBlock,
|
||||||
|
ORLogicBlock,
|
||||||
|
XNORLogicBlock,
|
||||||
|
XORLogicBlock,
|
||||||
|
AbsoluteMathsBlock,
|
||||||
|
AdderMathsBlock,
|
||||||
|
DividerMathsBlock,
|
||||||
|
SignMathsBlock, //180
|
||||||
|
MaxMathsBlock,
|
||||||
|
MinMathsBlock,
|
||||||
|
MultiplierMathsBlock,
|
||||||
|
SubtractorMathsBlock,
|
||||||
|
SimpleConnector,
|
||||||
|
MeanMathsBlock,
|
||||||
BeachTree1 = 200,
|
BeachTree1 = 200,
|
||||||
BeachTree2,
|
BeachTree2,
|
||||||
BeachTree3,
|
BeachTree3,
|
||||||
|
@ -181,6 +198,16 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
Flower3,
|
Flower3,
|
||||||
Shrub1,
|
Shrub1,
|
||||||
Shrub2,
|
Shrub2,
|
||||||
Shrub3
|
Shrub3,
|
||||||
|
CliffCube,
|
||||||
|
CliffSlicedCorner,
|
||||||
|
CliffCornerA,
|
||||||
|
CliffCornerB,
|
||||||
|
CliffSlopeA,
|
||||||
|
CliffSlopeB,
|
||||||
|
GrassEdge,
|
||||||
|
GrassEdgeInnerCorner,
|
||||||
|
GrassEdgeCorner,
|
||||||
|
GrassEdgeSlope
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -33,11 +33,15 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
|
|
||||||
public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
|
public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
|
||||||
|
|
||||||
public static ExclusiveGroup OUTPUT_SIGNAL_CHANNELS { get { return CommonExclusiveGroups.CHANNEL_OUTPUT_SIGNAL_GROUPS; } }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The ID of the most recently placed block
|
/// The ID of the most recently placed block
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public static uint LatestBlockID { get { return CommonExclusiveGroups.CurrentBlockEntityID - 1; } }
|
public static uint LatestBlockID {
|
||||||
|
get
|
||||||
|
{
|
||||||
|
//return CommonExclusiveGroups.CurrentBlockEntityID - 1; //TODO
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -31,7 +31,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
|
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public bool IsInGame = false;
|
public bool IsInGame = false;
|
||||||
|
|
||||||
|
|
|
@ -41,7 +41,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
IsInGame = true;
|
IsInGame = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { get; set; }
|
public EntitiesDB entitiesDB { get; set; }
|
||||||
internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
|
internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
|
||||||
|
|
||||||
public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
|
public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
|
||||||
|
|
|
@ -30,7 +30,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
|
public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public bool IsInGame = false;
|
public bool IsInGame = false;
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPISignalGameEngine";
|
public string Name { get; } = "GamecraftModdingAPISignalGameEngine";
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public bool IsInGame = false;
|
public bool IsInGame = false;
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ namespace GamecraftModdingAPI.Blocks
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPITweakableGameEngine";
|
public string Name { get; } = "GamecraftModdingAPITweakableGameEngine";
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public bool IsInGame = false;
|
public bool IsInGame = false;
|
||||||
|
|
||||||
|
|
|
@ -29,7 +29,7 @@ namespace GamecraftModdingAPI.Commands
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private Action runCommand;
|
private Action runCommand;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace GamecraftModdingAPI.Commands
|
||||||
|
|
||||||
private Action<A> runCommand;
|
private Action<A> runCommand;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace GamecraftModdingAPI.Commands
|
||||||
|
|
||||||
private Action<A,B> runCommand;
|
private Action<A,B> runCommand;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
|
|
@ -20,7 +20,7 @@ namespace GamecraftModdingAPI.Commands
|
||||||
|
|
||||||
private Action<A,B,C> runCommand;
|
private Action<A,B,C> runCommand;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{
|
{
|
||||||
|
|
|
@ -36,7 +36,7 @@ namespace GamecraftModdingAPI.Events
|
||||||
/// <param name="onActivated">The operation to do when the event is created</param>
|
/// <param name="onActivated">The operation to do when the event is created</param>
|
||||||
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
|
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
|
||||||
/// <returns>The created object</returns>
|
/// <returns>The created object</returns>
|
||||||
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, object type, Action<IEntitiesDB> onActivated, Action<IEntitiesDB> onDestroyed)
|
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, object type, Action<EntitiesDB> onActivated, Action<EntitiesDB> onDestroyed)
|
||||||
{
|
{
|
||||||
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
|
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
|
||||||
EventManager.AddEventHandler(engine);
|
EventManager.AddEventHandler(engine);
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace GamecraftModdingAPI.Events
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
|
public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public object type { get; } = EventType.BuildSwitchedTo;
|
public object type { get; } = EventType.BuildSwitchedTo;
|
||||||
|
|
||||||
|
|
|
@ -15,7 +15,7 @@ namespace GamecraftModdingAPI.Events
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPIGameStateSimulationEventEmitter" ;
|
public string Name { get; } = "GamecraftModdingAPIGameStateSimulationEventEmitter" ;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public object type { get; } = EventType.SimulationSwitchedTo;
|
public object type { get; } = EventType.SimulationSwitchedTo;
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,7 @@ namespace GamecraftModdingAPI.Events
|
||||||
|
|
||||||
public IEntityFactory Factory { private get; set; }
|
public IEntityFactory Factory { private get; set; }
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public void Ready() { }
|
public void Ready() { }
|
||||||
|
|
||||||
|
|
|
@ -18,11 +18,11 @@ namespace GamecraftModdingAPI.Events
|
||||||
|
|
||||||
private bool isActivated = false;
|
private bool isActivated = false;
|
||||||
|
|
||||||
private readonly Action<IEntitiesDB> onActivated;
|
private readonly Action<EntitiesDB> onActivated;
|
||||||
|
|
||||||
private readonly Action<IEntitiesDB> onDestroyed;
|
private readonly Action<EntitiesDB> onDestroyed;
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
public void Add(ref ModEventEntityStruct entityView, EGID egid)
|
public void Add(ref ModEventEntityStruct entityView, EGID egid)
|
||||||
{
|
{
|
||||||
|
@ -72,7 +72,7 @@ namespace GamecraftModdingAPI.Events
|
||||||
/// <param name="name">The name of the engine</param>
|
/// <param name="name">The name of the engine</param>
|
||||||
/// <param name="simple">A useless parameter to use to avoid Python overload resolution errors</param>
|
/// <param name="simple">A useless parameter to use to avoid Python overload resolution errors</param>
|
||||||
public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name, bool simple = true)
|
public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name, bool simple = true)
|
||||||
: this((IEntitiesDB _) => { activated.Invoke(); }, (IEntitiesDB _) => { removed.Invoke(); }, type, name) { }
|
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, type, name) { }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Construct the engine
|
/// Construct the engine
|
||||||
|
@ -81,7 +81,7 @@ namespace GamecraftModdingAPI.Events
|
||||||
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
|
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
|
||||||
/// <param name="type">The type of event to handler</param>
|
/// <param name="type">The type of event to handler</param>
|
||||||
/// <param name="name">The name of the engine</param>
|
/// <param name="name">The name of the engine</param>
|
||||||
public SimpleEventHandlerEngine(Action<IEntitiesDB> activated, Action<IEntitiesDB> removed, object type, string name)
|
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, object type, string name)
|
||||||
{
|
{
|
||||||
this.type = type;
|
this.type = type;
|
||||||
this.Name = name;
|
this.Name = name;
|
||||||
|
|
|
@ -277,12 +277,6 @@
|
||||||
<Reference Include="Unity.Burst.Unsafe">
|
<Reference Include="Unity.Burst.Unsafe">
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.Unsafe.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="Unity.Cloud.UserReporting.Client">
|
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Client.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Cloud.UserReporting.Plugin">
|
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Cloud.UserReporting.Plugin.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="Unity.Collections">
|
<Reference Include="Unity.Collections">
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
|
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
@ -541,9 +535,6 @@
|
||||||
<Reference Include="uREPL">
|
<Reference Include="uREPL">
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
<Reference Include="UserReporting">
|
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\UserReporting.dll</HintPath>
|
|
||||||
</Reference>
|
|
||||||
<Reference Include="VisualProfiler">
|
<Reference Include="VisualProfiler">
|
||||||
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||||
</Reference>
|
</Reference>
|
||||||
|
|
|
@ -13,7 +13,7 @@ namespace GamecraftModdingAPI.Utility
|
||||||
{
|
{
|
||||||
public string Name { get; } = "GamecraftModdingAPIGameStateGameEngine";
|
public string Name { get; } = "GamecraftModdingAPIGameStateGameEngine";
|
||||||
|
|
||||||
public IEntitiesDB entitiesDB { set; private get; }
|
public EntitiesDB entitiesDB { set; private get; }
|
||||||
|
|
||||||
private bool _isInGame = false;
|
private bool _isInGame = false;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue