Made the Game.Enter event only fire once loading finishes and fixed player building mode
Also attempted to fix material changing and updating the rendered block
This commit is contained in:
parent
f53d0b63e7
commit
e3a7961be4
6 changed files with 76 additions and 21 deletions
|
@ -7,17 +7,17 @@ using Svelto.ECS;
|
|||
using Svelto.Tasks;
|
||||
using Svelto.Tasks.Lean;
|
||||
using RobocraftX.Blocks;
|
||||
using RobocraftX.Common.Loading;
|
||||
using RobocraftX.ScreenshotTaker;
|
||||
using Techblox.Environment.Transition;
|
||||
using Techblox.GameSelection;
|
||||
using TechbloxModdingAPI.Blocks;
|
||||
using TechbloxModdingAPI.Engines;
|
||||
using TechbloxModdingAPI.Tasks;
|
||||
using TechbloxModdingAPI.Utility;
|
||||
|
||||
namespace TechbloxModdingAPI.App
|
||||
{
|
||||
public class GameGameEngine : IApiEngine
|
||||
public class GameGameEngine : IApiEngine, IReactOnAddAndRemove<LoadingActionEntityStruct>
|
||||
{
|
||||
public WrappedHandler<GameEventArgs> EnterGame;
|
||||
|
||||
|
@ -29,6 +29,8 @@ namespace TechbloxModdingAPI.App
|
|||
|
||||
public EntitiesDB entitiesDB { set; private get; }
|
||||
|
||||
private bool enteredGame;
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ExitGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
|
||||
|
@ -37,14 +39,7 @@ namespace TechbloxModdingAPI.App
|
|||
|
||||
public void Ready()
|
||||
{
|
||||
EnteringGame().RunOn(Scheduler.leanRunner);
|
||||
}
|
||||
|
||||
private IEnumerator<TaskContract> EnteringGame()
|
||||
{
|
||||
yield return new WaitForSubmissionEnumerator(GameLoadedEnginePatch.Scheduler).Continue();
|
||||
EnterGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
|
||||
IsInGame = true;
|
||||
enteredGame = true;
|
||||
}
|
||||
|
||||
// game functionality
|
||||
|
@ -139,5 +134,17 @@ namespace TechbloxModdingAPI.App
|
|||
{
|
||||
return entitiesDB.QueryEntity<GameSelectionComponent>(GameSelectionConstants.GameSelectionEGID);
|
||||
}
|
||||
}
|
||||
|
||||
public void Add(ref LoadingActionEntityStruct entityComponent, EGID egid)
|
||||
{
|
||||
}
|
||||
|
||||
public void Remove(ref LoadingActionEntityStruct entityComponent, EGID egid)
|
||||
{ // Finished loading
|
||||
if (!enteredGame) return;
|
||||
EnterGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
|
||||
IsInGame = true;
|
||||
enteredGame = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -327,7 +327,10 @@ namespace TechbloxModdingAPI
|
|||
: throw new BlockTypeException("Unknown block type! Could not set default material.");
|
||||
if (!FullGameFields._dataDb.ContainsKey<MaterialPropertiesData>(val))
|
||||
throw new BlockException($"Block material {value} does not exist!");
|
||||
BlockEngine.GetBlockInfo<CubeMaterialStruct>(this).materialId = val;
|
||||
ref var comp = ref BlockEngine.GetBlockInfo<CubeMaterialStruct>(this);
|
||||
if (comp.materialId == val)
|
||||
return;
|
||||
comp.materialId = val;
|
||||
BlockEngine.UpdatePrefab(this, val, Flipped); //The default causes the screen to go black
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,9 @@ using System.Reflection;
|
|||
|
||||
using DataLoader;
|
||||
using Svelto.Tasks;
|
||||
using Svelto.Tasks.Enumerators;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
|
||||
using TechbloxModdingAPI.App;
|
||||
using TechbloxModdingAPI.Tests;
|
||||
|
@ -86,6 +88,12 @@ namespace TechbloxModdingAPI.Blocks
|
|||
foreach (var property in block.GetType().GetProperties())
|
||||
{
|
||||
if (property.Name == "Material" || property.Name == "Flipped") continue; // TODO: Crashes in game
|
||||
if (property.Name == "Material" || property.Name == "Flipped")
|
||||
{
|
||||
Console.WriteLine("Block type: "+block.Type);
|
||||
Console.WriteLine("Will set " + property.Name);
|
||||
yield return new WaitForSecondsEnumerator(1).Continue();
|
||||
}
|
||||
//Includes specialised block properties
|
||||
if (property.SetMethod == null) continue;
|
||||
var testValues = new (Type, object, Predicate<object>)[]
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using HarmonyLib;
|
||||
|
||||
using Gamecraft.ColourPalette;
|
||||
using Gamecraft.TimeRunning;
|
||||
|
@ -11,8 +13,8 @@ using RobocraftX.Rendering;
|
|||
using RobocraftX.Rendering.GPUI;
|
||||
using Svelto.DataStructures;
|
||||
using Svelto.ECS;
|
||||
using Svelto.ECS.EntityStructs;
|
||||
using Svelto.ECS.Hybrid;
|
||||
using Techblox.BuildingDrone;
|
||||
using Unity.Mathematics;
|
||||
|
||||
using TechbloxModdingAPI.Engines;
|
||||
|
@ -92,10 +94,7 @@ namespace TechbloxModdingAPI.Blocks.Engines
|
|||
public void UpdateDisplayedBlock(EGID id)
|
||||
{
|
||||
if (!BlockExists(id)) return;
|
||||
var pos = entitiesDB.QueryEntity<PositionEntityStruct>(id);
|
||||
var rot = entitiesDB.QueryEntity<RotationEntityStruct>(id);
|
||||
var scale = entitiesDB.QueryEntity<ScalingEntityStruct>(id);
|
||||
entitiesDB.QueryEntity<RenderingDataStruct>(id).matrix = float4x4.TRS(pos.position, rot.rotation, scale.scale);
|
||||
RenderingPatch.UpdateBlocks();
|
||||
}
|
||||
|
||||
internal void UpdatePrefab(Block block, byte material, bool flipped)
|
||||
|
@ -115,7 +114,17 @@ namespace TechbloxModdingAPI.Blocks.Engines
|
|||
PrefabsID.GetOrCreatePrefabID((ushort) prefabAssetID, material, 1, flipped);
|
||||
entitiesDB.QueryEntityOrDefault<GFXPrefabEntityStructGPUI>(block).prefabID = prefabId;
|
||||
if (block.Exists)
|
||||
{
|
||||
entitiesDB.PublishEntityChange<CubeMaterialStruct>(block.Id);
|
||||
entitiesDB.PublishEntityChange<GFXPrefabEntityStructGPUI>(block.Id);
|
||||
|
||||
ref BuildingActionComponent local =
|
||||
ref entitiesDB.QueryEntity<BuildingActionComponent>(BuildingDroneUtility
|
||||
.GetLocalBuildingDrone(entitiesDB).ToEGID(entitiesDB));
|
||||
local.buildAction = BuildAction.ChangeMaterial;
|
||||
local.targetPosition = block.Position;
|
||||
this.entitiesDB.PublishEntityChange<BuildingActionComponent>(local.ID);
|
||||
}
|
||||
//Phyiscs prefab: prefabAssetID, set on block creation from the CubeListData
|
||||
}
|
||||
|
||||
|
@ -239,5 +248,27 @@ namespace TechbloxModdingAPI.Blocks.Engines
|
|||
return entitiesDB;
|
||||
}
|
||||
#endif
|
||||
|
||||
[HarmonyPatch]
|
||||
public static class RenderingPatch
|
||||
{
|
||||
private static ComputeRenderingEntitiesMatricesEngine Engine;
|
||||
|
||||
public static void Postfix(ComputeRenderingEntitiesMatricesEngine __instance)
|
||||
{
|
||||
Engine = __instance;
|
||||
}
|
||||
|
||||
public static MethodBase TargetMethod()
|
||||
{
|
||||
return typeof(ComputeRenderingEntitiesMatricesEngine).GetConstructors()[0];
|
||||
}
|
||||
|
||||
public static void UpdateBlocks()
|
||||
{
|
||||
var data = new RenderingDataStruct();
|
||||
Engine.Add(ref data, new EGID(0, CommonExclusiveGroups.BUTTON_BLOCK_GROUP));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -360,8 +360,8 @@ namespace TechbloxModdingAPI
|
|||
/// <summary>
|
||||
/// The player's mode in time stopped mode, determining what they place.
|
||||
/// </summary>
|
||||
public PlayerBuildingMode BuildingMode => (PlayerBuildingMode) playerEngine
|
||||
.GetCharacterStruct<TimeStoppedModeComponent>(Id).Get().timeStoppedContext;
|
||||
public PlayerBuildingMode BuildingMode => (PlayerBuildingMode)Math.Log((double)playerEngine
|
||||
.GetCharacterStruct<TimeStoppedModeComponent>(Id).Get().timeStoppedContext, 2); // It's a bit field in game now
|
||||
|
||||
/// <summary>
|
||||
/// Whether the player is sprinting.
|
||||
|
@ -522,6 +522,11 @@ namespace TechbloxModdingAPI
|
|||
return (int) Id;
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return $"{nameof(Type)}: {Type}, {nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}, {nameof(Mass)}: {Mass}";
|
||||
}
|
||||
|
||||
// internal methods
|
||||
|
||||
internal static void Init()
|
||||
|
|
|
@ -6,6 +6,7 @@
|
|||
ColourMode,
|
||||
ConfigMode,
|
||||
BlueprintMode,
|
||||
MaterialMode
|
||||
MaterialMode,
|
||||
LandscapeMode
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue