Add support for getting the RGB of block colors
Only works if the constructors are used
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3 changed files with 24 additions and 16 deletions
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@ -36,16 +36,11 @@ namespace GamecraftModdingAPI
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/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
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/// Place blocks next to each other to connect them.
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/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
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/// <para></para>
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/// <para>When placing multiple blocks, do not access properties immediately after creation as this
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/// triggers a sync each time which can affect performance and may cause issues with the game.
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/// You may either use AsyncUtils.WaitForSubmission() after placing all of the blocks
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/// or simply access the block properties which will trigger the synchronization the first time a property is used.</para>
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/// </summary>
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="position">The block's position - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation in degrees</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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@ -66,7 +61,7 @@ namespace GamecraftModdingAPI
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/// <param name="block">The block's type</param>
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/// <param name="color">The block's color</param>
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/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
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/// <param name="position">The block's position in the grid - default block size is 0.2</param>
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/// <param name="position">The block's position - default block size is 0.2</param>
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/// <param name="rotation">The block's rotation in degrees</param>
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/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
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/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
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@ -192,7 +187,7 @@ namespace GamecraftModdingAPI
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type);
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ILGenerator il = dynamic.GetILGenerator();
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il.DeclareLocal(type);
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//il.DeclareLocal(type);
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il.Emit(OpCodes.Ldarg_0); //Load EGID and pass to constructor
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il.Emit(OpCodes.Newobj, ctor); //Call constructor
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//il.Emit(OpCodes.Stloc_0); - doesn't seem like we need these
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@ -317,7 +312,7 @@ namespace GamecraftModdingAPI
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color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
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color.overridePaletteColour = false;
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color.needsUpdate = true;
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BlockEngine.SetBlockColorFromPalette(ref color);
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color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
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}, value);
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}
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}
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@ -1,9 +1,13 @@
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namespace GamecraftModdingAPI.Blocks
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using System;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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public struct BlockColor
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{
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public BlockColors Color;
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public byte Darkness;
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public byte Index;
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public BlockColor(byte index)
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{
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@ -14,17 +18,27 @@
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}
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else
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{
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if (index > 99)
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throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
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Color = (BlockColors) (index % 10);
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Darkness = (byte) (index / 10);
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}
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Index = index;
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}
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public BlockColor(BlockColors color, byte darkness)
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{
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if (darkness > 9)
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throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
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Color = color;
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Darkness = darkness;
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if (color == BlockColors.Default) Index = byte.MaxValue;
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else Index = (byte) (darkness * 10 + color);
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}
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public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
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public override string ToString()
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{
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return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
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@ -13,6 +13,7 @@ using Svelto.ECS;
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using Svelto.ECS.Hybrid;
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using GamecraftModdingAPI.Engines;
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using Unity.Mathematics;
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namespace GamecraftModdingAPI.Blocks
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{
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@ -54,12 +55,10 @@ namespace GamecraftModdingAPI.Blocks
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return ret;
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}
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public void SetBlockColorFromPalette(ref ColourParameterEntityStruct color)
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{
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ref var paletteEntry = ref entitiesDB.QueryEntity<PaletteEntryEntityStruct>(color.indexInPalette,
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CommonExclusiveGroups.COLOUR_PALETTE_GROUP);
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color.paletteColour = paletteEntry.Colour;
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}
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public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
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? new float4(-1f, -1f, -1f, -1f)
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: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
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CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
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public ref T GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
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{
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