Add support for getting the RGB of block colors

Only works if the constructors are used
This commit is contained in:
Norbi Peti 2020-09-28 03:10:59 +02:00
parent 9e6edc19bd
commit ee6a0e3af6
3 changed files with 24 additions and 16 deletions

View file

@ -36,16 +36,11 @@ namespace GamecraftModdingAPI
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
/// <para></para>
/// <para>When placing multiple blocks, do not access properties immediately after creation as this
/// triggers a sync each time which can affect performance and may cause issues with the game.
/// You may either use AsyncUtils.WaitForSubmission() after placing all of the blocks
/// or simply access the block properties which will trigger the synchronization the first time a property is used.</para>
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="rotation">The block's rotation in degrees</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
@ -66,7 +61,7 @@ namespace GamecraftModdingAPI
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="rotation">The block's rotation in degrees</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
@ -192,7 +187,7 @@ namespace GamecraftModdingAPI
type);
ILGenerator il = dynamic.GetILGenerator();
il.DeclareLocal(type);
//il.DeclareLocal(type);
il.Emit(OpCodes.Ldarg_0); //Load EGID and pass to constructor
il.Emit(OpCodes.Newobj, ctor); //Call constructor
//il.Emit(OpCodes.Stloc_0); - doesn't seem like we need these
@ -317,7 +312,7 @@ namespace GamecraftModdingAPI
color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
color.overridePaletteColour = false;
color.needsUpdate = true;
BlockEngine.SetBlockColorFromPalette(ref color);
color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
}, value);
}
}

View file

@ -1,9 +1,13 @@
namespace GamecraftModdingAPI.Blocks
using System;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
public struct BlockColor
{
public BlockColors Color;
public byte Darkness;
public byte Index;
public BlockColor(byte index)
{
@ -14,17 +18,27 @@
}
else
{
if (index > 99)
throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
Color = (BlockColors) (index % 10);
Darkness = (byte) (index / 10);
}
Index = index;
}
public BlockColor(BlockColors color, byte darkness)
{
if (darkness > 9)
throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
Color = color;
Darkness = darkness;
if (color == BlockColors.Default) Index = byte.MaxValue;
else Index = (byte) (darkness * 10 + color);
}
public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
public override string ToString()
{
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";

View file

@ -13,6 +13,7 @@ using Svelto.ECS;
using Svelto.ECS.Hybrid;
using GamecraftModdingAPI.Engines;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
@ -54,12 +55,10 @@ namespace GamecraftModdingAPI.Blocks
return ret;
}
public void SetBlockColorFromPalette(ref ColourParameterEntityStruct color)
{
ref var paletteEntry = ref entitiesDB.QueryEntity<PaletteEntryEntityStruct>(color.indexInPalette,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP);
color.paletteColour = paletteEntry.Colour;
}
public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
? new float4(-1f, -1f, -1f, -1f)
: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
public ref T GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
{