Fix placement engine for latest GC and add block IDs

This commit is contained in:
Norbi Peti 2020-04-09 01:14:21 +02:00
parent d1c0556b9c
commit f231ea9f6d
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GPG key ID: DBA4C4549A927E56
2 changed files with 39 additions and 18 deletions

View file

@ -162,8 +162,9 @@ namespace GamecraftModdingAPI.Blocks
TractorTyre,
MonsterTruckTyre,
MotocrossBikeTyre,
CartTyre,
ANDLogicBlock = 170,
CartTyre, //168
ObjectIdentifier,
ANDLogicBlock,
NANDLogicBlock,
NORLogicBlock,
NOTLogicBlock,
@ -180,6 +181,13 @@ namespace GamecraftModdingAPI.Blocks
SubtractorMathsBlock,
SimpleConnector,
MeanMathsBlock,
Bit,
Counter,
Timer,
ObjectFilter,
PlayerFilter,
TeamFilter,
Number2Text, //193
BeachTree1 = 200,
BeachTree2,
BeachTree3,
@ -208,6 +216,15 @@ namespace GamecraftModdingAPI.Blocks
GrassEdge,
GrassEdgeInnerCorner,
GrassEdgeCorner,
GrassEdgeSlope
GrassEdgeSlope,
CentreHUD,
ObjectiveHUD,
GameStatsHUD, //231
Mover = 250,
Rotator,
MovementDampener,
RotationDampener,
AdvancedMover,
AdvancedRotator
}
}

View file

@ -49,15 +49,10 @@ namespace GamecraftModdingAPI.Blocks
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
}
private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot)
private void BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
@ -78,8 +73,6 @@ namespace GamecraftModdingAPI.Blocks
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
@ -99,17 +92,18 @@ namespace GamecraftModdingAPI.Blocks
break;
}
int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer
structInitializer =
_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
_blockEntityFactory.Build(egid2, dbid); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette
indexInPalette = colour.indexInPalette,
needsUpdate = true
});
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
@ -119,7 +113,17 @@ namespace GamecraftModdingAPI.Blocks
{
scaleFactor = placementScale.desiredScaleFactor
});
return structInitializer;
structInitializer.Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
pickedBlock.placedBlockEntityID = playerEGID;
pickedBlock.placedBlockWasAPickedBlock = false;
}
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";