Fix placement engine for latest GC and add block IDs

This commit is contained in:
Norbi Peti 2020-04-09 01:14:21 +02:00
parent d1c0556b9c
commit f231ea9f6d
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GPG key ID: DBA4C4549A927E56
2 changed files with 39 additions and 18 deletions

View file

@ -162,8 +162,9 @@ namespace GamecraftModdingAPI.Blocks
TractorTyre, TractorTyre,
MonsterTruckTyre, MonsterTruckTyre,
MotocrossBikeTyre, MotocrossBikeTyre,
CartTyre, CartTyre, //168
ANDLogicBlock = 170, ObjectIdentifier,
ANDLogicBlock,
NANDLogicBlock, NANDLogicBlock,
NORLogicBlock, NORLogicBlock,
NOTLogicBlock, NOTLogicBlock,
@ -180,6 +181,13 @@ namespace GamecraftModdingAPI.Blocks
SubtractorMathsBlock, SubtractorMathsBlock,
SimpleConnector, SimpleConnector,
MeanMathsBlock, MeanMathsBlock,
Bit,
Counter,
Timer,
ObjectFilter,
PlayerFilter,
TeamFilter,
Number2Text, //193
BeachTree1 = 200, BeachTree1 = 200,
BeachTree2, BeachTree2,
BeachTree3, BeachTree3,
@ -208,6 +216,15 @@ namespace GamecraftModdingAPI.Blocks
GrassEdge, GrassEdge,
GrassEdgeInnerCorner, GrassEdgeInnerCorner,
GrassEdgeCorner, GrassEdgeCorner,
GrassEdgeSlope GrassEdgeSlope,
CentreHUD,
ObjectiveHUD,
GameStatsHUD, //231
Mover = 250,
Rotator,
MovementDampener,
RotationDampener,
AdvancedMover,
AdvancedRotator
} }
} }

View file

@ -49,15 +49,10 @@ namespace GamecraftModdingAPI.Blocks
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one { //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9) if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)"); throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init( BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation, playerId);
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
} }
private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot) private void BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
{ {
if (_blockEntityFactory == null) if (_blockEntityFactory == null)
throw new Exception("The factory is null."); throw new Exception("The factory is null.");
@ -78,8 +73,6 @@ namespace GamecraftModdingAPI.Blocks
CubeCategoryStruct category = new CubeCategoryStruct CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block}; {category = CubeCategory.General, type = CubeType.Block};
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid}; DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{ {
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale, blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
@ -99,17 +92,18 @@ namespace GamecraftModdingAPI.Blocks
break; break;
} }
int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer EntityStructInitializer
structInitializer = structInitializer =
_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers _blockEntityFactory.Build(egid2, dbid); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue) if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct structInitializer.Init(new ColourParameterEntityStruct
{ {
indexInPalette = colour.indexInPalette indexInPalette = colour.indexInPalette,
needsUpdate = true
}); });
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID)); uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID)); structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
structInitializer.Init(dbEntity); structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position}); structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation); structInitializer.Init(rotation);
@ -119,7 +113,17 @@ namespace GamecraftModdingAPI.Blocks
{ {
scaleFactor = placementScale.desiredScaleFactor scaleFactor = placementScale.desiredScaleFactor
}); });
return structInitializer; structInitializer.Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
pickedBlock.placedBlockEntityID = playerEGID;
pickedBlock.placedBlockWasAPickedBlock = false;
} }
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine"; public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";