Fix issues uncovered by the tests
- Fixed the game enter API - Fixed ToggleTimeMode() placing the player underground by using the full switch animation - Fixed the menu enter/exit events only firing once due to the game keeping the menu loaded - Moved everything from AppEngine to GameMenuEngine for consistency - Reimplemented the Block.Static property, it should actually work again too - Made the block property test only use blocks placed during the previous test, improved error handling and temporarily disabled testing the Material and the Flipped properties as they cause the game to crash
This commit is contained in:
parent
619a5003cf
commit
f53d0b63e7
8 changed files with 115 additions and 52 deletions
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@ -40,23 +40,5 @@ namespace TechbloxModdingAPI.App
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get;
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get;
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private set;
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private set;
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} = false;
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} = false;
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public Game[] GetMyGames()
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{
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EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
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var mgsevsB = mgsevs.ToBuffer().buffer;
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Game[] games = new Game[mgsevs.count];
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for (int i = 0; i < mgsevs.count; i++)
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{
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Utility.Logging.MetaDebugLog($"Found game named {mgsevsB[i].GameName}");
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games[i] = new Game(mgsevsB[i].ID);
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}
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return games;
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}
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}
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public struct MenuEventArgs
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{
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}
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}
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}
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}
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@ -14,9 +14,6 @@ namespace TechbloxModdingAPI.App
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/// </summary>
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/// </summary>
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public class Client
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public class Client
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{
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{
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// extensible engine
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protected static AppEngine appEngine = new AppEngine();
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protected static Func<object> ErrorHandlerInstanceGetter;
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protected static Func<object> ErrorHandlerInstanceGetter;
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protected static Action<object, Error> EnqueueError;
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protected static Action<object, Error> EnqueueError;
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@ -28,8 +25,8 @@ namespace TechbloxModdingAPI.App
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/// </summary>
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/// </summary>
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public static event EventHandler<MenuEventArgs> EnterMenu
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public static event EventHandler<MenuEventArgs> EnterMenu
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{
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{
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add => appEngine.EnterMenu += value;
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add => Game.menuEngine.EnterMenu += value;
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remove => appEngine.EnterMenu -= value;
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remove => Game.menuEngine.EnterMenu -= value;
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}
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}
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/// <summary>
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/// <summary>
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@ -37,8 +34,8 @@ namespace TechbloxModdingAPI.App
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/// </summary>
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/// </summary>
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public static event EventHandler<MenuEventArgs> ExitMenu
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public static event EventHandler<MenuEventArgs> ExitMenu
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{
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{
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add => appEngine.ExitMenu += value;
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add => Game.menuEngine.ExitMenu += value;
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remove => appEngine.ExitMenu -= value;
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remove => Game.menuEngine.ExitMenu -= value;
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}
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}
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/// <summary>
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/// <summary>
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@ -69,8 +66,8 @@ namespace TechbloxModdingAPI.App
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{
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{
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get
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get
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{
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{
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if (!appEngine.IsInMenu) return new Game[0];
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if (!Game.menuEngine.IsInMenu) return Array.Empty<Game>();
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return appEngine.GetMyGames();
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return Game.menuEngine.GetMyGames();
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}
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}
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}
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}
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@ -80,7 +77,7 @@ namespace TechbloxModdingAPI.App
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/// <value><c>true</c> if in menu; <c>false</c> when loading or in a game.</value>
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/// <value><c>true</c> if in menu; <c>false</c> when loading or in a game.</value>
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public bool InMenu
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public bool InMenu
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{
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{
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get => appEngine.IsInMenu;
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get => Game.menuEngine.IsInMenu;
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}
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}
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/// <summary>
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/// <summary>
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@ -119,8 +116,6 @@ namespace TechbloxModdingAPI.App
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/*HandleErrorClosed = (Action<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenHandlePopupClosed")
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/*HandleErrorClosed = (Action<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenHandlePopupClosed")
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.MakeGenericMethod(errorHandler)
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.MakeGenericMethod(errorHandler)
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.Invoke(null, new object[0]);*/
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.Invoke(null, new object[0]);*/
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// register engines
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MenuEngineManager.AddMenuEngine(appEngine);
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}
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}
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// Creating delegates once is faster than reflection every time
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// Creating delegates once is faster than reflection every time
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@ -23,7 +23,7 @@ namespace TechbloxModdingAPI.App
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{
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{
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// extensible engines
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// extensible engines
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protected static GameGameEngine gameEngine = new GameGameEngine();
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protected static GameGameEngine gameEngine = new GameGameEngine();
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protected static GameMenuEngine menuEngine = new GameMenuEngine();
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protected internal static GameMenuEngine menuEngine = new GameMenuEngine();
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protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
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protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
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protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
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protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
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@ -8,6 +8,7 @@ using Svelto.Tasks;
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using Svelto.Tasks.Lean;
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using Svelto.Tasks.Lean;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks;
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using RobocraftX.ScreenshotTaker;
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using RobocraftX.ScreenshotTaker;
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using Techblox.Environment.Transition;
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using Techblox.GameSelection;
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using Techblox.GameSelection;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Blocks;
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using TechbloxModdingAPI.Engines;
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using TechbloxModdingAPI.Engines;
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@ -100,7 +101,7 @@ namespace TechbloxModdingAPI.App
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{
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{
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if (!entitiesDB.FoundInGroups<BlockTagEntityStruct>())
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if (!entitiesDB.FoundInGroups<BlockTagEntityStruct>())
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throw new AppStateException("At least one block must exist in the world to enter simulation");
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throw new AppStateException("At least one block must exist in the world to enter simulation");
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TimeRunningModeUtil.ToggleTimeRunningState(entitiesDB);
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SwitchAnimationUtil.Start(entitiesDB);
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}
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}
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public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
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public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
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@ -1,8 +1,10 @@
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using System;
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using System;
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using System.Reflection;
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using HarmonyLib;
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using HarmonyLib;
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using RobocraftX;
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using RobocraftX;
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using RobocraftX.Common;
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using RobocraftX.Common;
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using RobocraftX.FrontEnd;
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using RobocraftX.GUI;
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using RobocraftX.GUI;
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using RobocraftX.GUI.MyGamesScreen;
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using RobocraftX.GUI.MyGamesScreen;
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using Svelto.ECS;
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using Svelto.ECS;
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@ -16,6 +18,9 @@ namespace TechbloxModdingAPI.App
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{
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{
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public class GameMenuEngine : IFactoryEngine
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public class GameMenuEngine : IFactoryEngine
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{
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{
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public WrappedHandler<MenuEventArgs> EnterMenu;
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public WrappedHandler<MenuEventArgs> ExitMenu;
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public IEntityFactory Factory { set; private get; }
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public IEntityFactory Factory { set; private get; }
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public string Name => "TechbloxModdingAPIGameInfoGameEngine";
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public string Name => "TechbloxModdingAPIGameInfoGameEngine";
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public EntitiesDB entitiesDB { set; private get; }
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public EntitiesDB entitiesDB { set; private get; }
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public GameMenuEngine()
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{
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MenuEnteredEnginePatch.EnteredExitedMenu = () =>
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{
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if (IsInMenu)
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EnterMenu.Invoke(this, new MenuEventArgs { });
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else
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ExitMenu.Invoke(this, new MenuEventArgs { });
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};
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}
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public void Dispose()
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public void Dispose()
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{
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{
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IsInMenu = false;
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}
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}
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public void Ready()
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public void Ready()
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{
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{
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IsInMenu = true;
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MenuEnteredEnginePatch.IsInMenu = true; // At first it uses ActivateMenu(), then GoToMenu() which is patched
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MenuEnteredEnginePatch.EnteredExitedMenu();
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}
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}
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// game functionality
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// game functionality
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public bool IsInMenu
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public bool IsInMenu => MenuEnteredEnginePatch.IsInMenu;
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public Game[] GetMyGames()
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{
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{
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get;
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EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
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private set;
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var mgsevsB = mgsevs.ToBuffer().buffer;
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} = false;
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Game[] games = new Game[mgsevs.count];
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for (int i = 0; i < mgsevs.count; i++)
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{
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Utility.Logging.MetaDebugLog($"Found game named {mgsevsB[i].GameName}");
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games[i] = new Game(mgsevsB[i].ID);
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}
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return games;
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}
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public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
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public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
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{
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{
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{
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{
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if (!ExistsGameInfo(id)) return false;
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if (!ExistsGameInfo(id)) return false;
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ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
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ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
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return EnterGame(mgdes.GameName, mgdes.SavedGamePath);
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return EnterGame(mgdes.GameName, mgdes.FileId);
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}
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}
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public bool EnterGame(string gameName, string path, bool autoEnterSim = false)
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public bool EnterGame(string gameName, string fileId, bool autoEnterSim = false)
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{
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{
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GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
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GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
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var data = new GameSelectionData
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var data = new GameSelectionData
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gameType = GameType.MachineEditor,
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gameType = GameType.MachineEditor,
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saveName = gameName,
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saveName = gameName,
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saveType = SaveType.ExistingSave,
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saveType = SaveType.ExistingSave,
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gameID = path
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gameID = "GAMEID_Road_Track", //TODO: Expose to the API
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userContentID = fileId
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};
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};
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// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
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// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
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AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[]{data});
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AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[]{data});
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}
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}
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internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
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internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
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[HarmonyPatch]
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static class MenuEnteredEnginePatch
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{
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internal static bool IsInMenu;
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internal static Action EnteredExitedMenu;
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public static void Postfix()
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{
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IsInMenu = true;
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EnteredExitedMenu();
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method(typeof(FullGameCompositionRoot), "GoToMenu");
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}
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}
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[HarmonyPatch]
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static class MenuExitedEnginePatch
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{
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public static void Prefix()
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{
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MenuEnteredEnginePatch.IsInMenu = false;
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MenuEnteredEnginePatch.EnteredExitedMenu();
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}
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public static MethodBase TargetMethod()
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{
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return AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame");
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}
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}
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public struct MenuEventArgs
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{
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}
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}
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}
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@ -386,8 +386,8 @@ namespace TechbloxModdingAPI
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/// </summary>
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/// </summary>
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public bool Static
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public bool Static
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{
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{
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get => false;
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get => BlockEngine.GetBlockInfo<BlockStaticComponent>(this).isStatic;
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set { }
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set => BlockEngine.GetBlockInfo<BlockStaticComponent>(this).isStatic = value;
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}
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}
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/// <summary>
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/// <summary>
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@ -46,16 +46,20 @@ namespace TechbloxModdingAPI.Blocks
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"Block ID enum matches the known block types.");
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"Block ID enum matches the known block types.");
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}
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}
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private static Block[] blocks; // Store placed blocks as some blocks are already present as the workshop and the game save
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[APITestCase(TestType.EditMode)]
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[APITestCase(TestType.EditMode)]
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public static void TestBlockIDs()
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public static void TestBlockIDs()
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{
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{
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float3 pos = new float3();
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float3 pos = new float3();
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foreach (BlockIDs id in Enum.GetValues(typeof(BlockIDs)))
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var values = Enum.GetValues(typeof(BlockIDs));
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blocks = new Block[values.Length - 1]; // Minus the invalid ID
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int i = 0;
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foreach (BlockIDs id in values)
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{
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{
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if (id == BlockIDs.Invalid) continue;
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if (id == BlockIDs.Invalid) continue;
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try
|
try
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{
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{
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Block.PlaceNew(id, pos);
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blocks[i++] = Block.PlaceNew(id, pos);
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pos += 0.2f;
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pos += 0.2f;
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}
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}
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catch (Exception e)
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catch (Exception e)
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@ -71,8 +75,9 @@ namespace TechbloxModdingAPI.Blocks
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[APITestCase(TestType.EditMode)]
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[APITestCase(TestType.EditMode)]
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public static IEnumerator<TaskContract> TestBlockProperties()
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public static IEnumerator<TaskContract> TestBlockProperties()
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{ //Uses the result of the previous test case
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{ //Uses the result of the previous test case
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var blocks = Game.CurrentGame().GetBlocksInGame();
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yield return Yield.It;
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yield return Yield.It;
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|
if (blocks is null)
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|
yield break;
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for (var index = 0; index < blocks.Length; index++)
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for (var index = 0; index < blocks.Length; index++)
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{
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{
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if (index % 50 == 0) yield return Yield.It; //The material or flipped status can only be changed 130 times per submission
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if (index % 50 == 0) yield return Yield.It; //The material or flipped status can only be changed 130 times per submission
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@ -80,6 +85,7 @@ namespace TechbloxModdingAPI.Blocks
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if (!block.Exists) continue;
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if (!block.Exists) continue;
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foreach (var property in block.GetType().GetProperties())
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foreach (var property in block.GetType().GetProperties())
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{
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{
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|
if (property.Name == "Material" || property.Name == "Flipped") continue; // TODO: Crashes in game
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//Includes specialised block properties
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//Includes specialised block properties
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if (property.SetMethod == null) continue;
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if (property.SetMethod == null) continue;
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var testValues = new (Type, object, Predicate<object>)[]
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var testValues = new (Type, object, Predicate<object>)[]
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@ -121,8 +127,24 @@ namespace TechbloxModdingAPI.Blocks
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yield break;
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yield break;
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}
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}
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|
try
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|
{
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property.SetValue(block, valueToUse);
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property.SetValue(block, valueToUse);
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object got = property.GetValue(block);
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}
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|
catch (Exception e)
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{
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Assert.Fail($"Failed to set property {block.GetType().Name}.{property.Name} to {valueToUse}\n{e}");
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|
}
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object got;
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|
try
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{
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|
got = property.GetValue(block);
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|
}
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|
catch (Exception e)
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{
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|
Assert.Fail($"Failed to get property {block.GetType().Name}.{property.Name}\n{e}");
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continue;
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}
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var attr = property.GetCustomAttribute<TestValueAttribute>();
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var attr = property.GetCustomAttribute<TestValueAttribute>();
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if (!predicateToUse(got) && (attr == null || !Equals(attr.PossibleValue, got)))
|
if (!predicateToUse(got) && (attr == null || !Equals(attr.PossibleValue, got)))
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{
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{
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@ -215,10 +215,10 @@ namespace TechbloxModdingAPI.Tests
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.Action(() => Player.LocalPlayer.GetBlockLookedAt().Static = true).Build();
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.Action(() => Player.LocalPlayer.GetBlockLookedAt().Static = true).Build();
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Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
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Game.AddPersistentDebugInfo("InstalledMods", InstalledMods);
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Block.Placed += (sender, args) =>
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/*Block.Placed += (sender, args) =>
|
||||||
Logging.MetaDebugLog("Placed block " + args.Block);
|
Logging.MetaDebugLog("Placed block " + args.Block);
|
||||||
Block.Removed += (sender, args) =>
|
Block.Removed += (sender, args) =>
|
||||||
Logging.MetaDebugLog("Removed block " + args.Block);
|
Logging.MetaDebugLog("Removed block " + args.Block);*/
|
||||||
}
|
}
|
||||||
|
|
||||||
// dependency test
|
// dependency test
|
||||||
|
|
Loading…
Reference in a new issue