Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
This commit is contained in:
parent
197fc5f2f9
commit
f62211309e
7 changed files with 98 additions and 33 deletions
|
@ -7,6 +7,7 @@ using Svelto.ECS.EntityStructs;
|
|||
using RobocraftX.Common;
|
||||
using RobocraftX.Blocks;
|
||||
using Unity.Mathematics;
|
||||
using Unity.Entities;
|
||||
using Gamecraft.Blocks.GUI;
|
||||
|
||||
using GamecraftModdingAPI.Blocks;
|
||||
|
@ -26,6 +27,7 @@ namespace GamecraftModdingAPI
|
|||
protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
|
||||
protected static readonly SignalEngine SignalEngine = new SignalEngine();
|
||||
protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
|
||||
protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
|
||||
|
||||
protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
|
||||
|
||||
|
@ -173,7 +175,10 @@ namespace GamecraftModdingAPI
|
|||
get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id).scale;
|
||||
set
|
||||
{
|
||||
BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id).scale = value;
|
||||
if (!Exists) return; //UpdateCollision needs the block to exist
|
||||
ref var scaling = ref BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id);
|
||||
scaling.scale = value;
|
||||
ScalingEngine.UpdateCollision(Id);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -295,6 +300,7 @@ namespace GamecraftModdingAPI
|
|||
GameEngineManager.AddGameEngine(RemovalEngine);
|
||||
GameEngineManager.AddGameEngine(BlockEngine);
|
||||
GameEngineManager.AddGameEngine(BlockEventsEngine);
|
||||
GameEngineManager.AddGameEngine(ScalingEngine);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -325,5 +331,9 @@ namespace GamecraftModdingAPI
|
|||
}
|
||||
}
|
||||
#endif
|
||||
internal static void Setup(World physicsWorld)
|
||||
{
|
||||
ScalingEngine.Setup(physicsWorld.EntityManager);
|
||||
}
|
||||
}
|
||||
}
|
62
GamecraftModdingAPI/Blocks/ScalingEngine.cs
Normal file
62
GamecraftModdingAPI/Blocks/ScalingEngine.cs
Normal file
|
@ -0,0 +1,62 @@
|
|||
using System.Reflection;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX.Common;
|
||||
using RobocraftX.UECS;
|
||||
using Svelto.ECS;
|
||||
using Unity.Entities;
|
||||
|
||||
using GamecraftModdingAPI.Engines;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public class ScalingEngine : IApiEngine
|
||||
{
|
||||
private static IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> physicsEngine;
|
||||
|
||||
public void Ready()
|
||||
{
|
||||
}
|
||||
|
||||
public EntitiesDB entitiesDB { get; set; }
|
||||
public void Dispose()
|
||||
{
|
||||
}
|
||||
|
||||
public string Name { get; } = "GamecraftModdingAPIScalingEngine";
|
||||
public bool isRemovable { get; } = false;
|
||||
|
||||
private static EntityManager _entityManager; //Unity entity manager
|
||||
|
||||
public void UpdateCollision(EGID egid)
|
||||
{
|
||||
//Assuming the block exists
|
||||
var entity = entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(egid).uecsEntity;
|
||||
var pes = new UECSPhysicsEntityCreationStruct();
|
||||
physicsEngine.Add(ref pes, egid); //Create new UECS entity
|
||||
_entityManager.DestroyEntity(entity);
|
||||
}
|
||||
|
||||
internal void Setup(EntityManager entityManager)
|
||||
{
|
||||
_entityManager = entityManager;
|
||||
}
|
||||
|
||||
[HarmonyPatch]
|
||||
public class PhysicsEnginePatch
|
||||
{
|
||||
static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
|
||||
{
|
||||
physicsEngine = __instance;
|
||||
Logging.MetaDebugLog("Physics engine injected.");
|
||||
}
|
||||
|
||||
static MethodBase TargetMethod(Harmony instance)
|
||||
{
|
||||
return AccessTools.Method("RobocraftX.StateSync.HandleUECSPhysicEntitiesWithPrefabCreationEngine" +
|
||||
":Ready");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,11 +6,11 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
|
||||
using HarmonyLib;
|
||||
using RobocraftX;
|
||||
using RobocraftX.CR.MainGame;
|
||||
using Svelto.ECS;
|
||||
using Unity.Entities;
|
||||
|
||||
using GamecraftModdingAPI.Utility;
|
||||
using RobocraftX.CR.MainGame;
|
||||
|
||||
namespace GamecraftModdingAPI.Events
|
||||
{
|
||||
|
@ -24,13 +24,15 @@ namespace GamecraftModdingAPI.Events
|
|||
|
||||
public static bool IsGameReloading = false;
|
||||
|
||||
public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot)
|
||||
public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot, World physicsWorld)
|
||||
{
|
||||
// register custom game engines
|
||||
GameEngineManager.RegisterEngines(enginesRoot);
|
||||
// initialize AsyncUtils
|
||||
AsyncUtils.Setup(enginesRoot);
|
||||
// A new EnginesRoot is always created when ActivateGame is called
|
||||
// initialize Block
|
||||
Block.Setup(physicsWorld);
|
||||
// A new EnginesRoot is always created when ActivateGame is called
|
||||
// so all event emitters and handlers must be re-registered.
|
||||
EventManager.RegisterEngines(enginesRoot);
|
||||
Logging.Log("Dispatching Game Activated event");
|
||||
|
|
|
@ -340,7 +340,7 @@ namespace GamecraftModdingAPI
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the block the player is currently looking at.
|
||||
/// Returns the block the player is currently looking at in build mode.
|
||||
/// </summary>
|
||||
/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
|
||||
/// <returns>The block or null if not found</returns>
|
||||
|
|
|
@ -224,7 +224,6 @@ namespace GamecraftModdingAPI.Tests
|
|||
}
|
||||
}).Build();
|
||||
|
||||
GameClient.SetDebugInfo("lookedAt", LookedAt);
|
||||
GameClient.SetDebugInfo("InstalledMods", InstalledMods);
|
||||
Block.Placed += (sender, args) =>
|
||||
Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
|
||||
|
@ -286,32 +285,6 @@ namespace GamecraftModdingAPI.Tests
|
|||
}
|
||||
}
|
||||
|
||||
private Player player;
|
||||
|
||||
private string LookedAt()
|
||||
{
|
||||
if (player == null)
|
||||
player = new Player(PlayerType.Local);
|
||||
if (GameState.IsBuildMode())
|
||||
{
|
||||
Block block = player.GetBlockLookedAt();
|
||||
if (block == null) return "Block: none";
|
||||
return "Block: " + block.Type + "\nColor: " + block.Color + "\n" + "At: " + block.Position
|
||||
+ "\nText: " + block.Label;
|
||||
}
|
||||
if (GameState.IsSimulationMode())
|
||||
{
|
||||
SimBody body = player.GetSimBodyLookedAt();
|
||||
if (body == null) return "Body: none";
|
||||
return "Body: " + (body.Static ? "static" : "non-static")
|
||||
+ "\nAt: " + body.Position + " - rotated: " + body.Rotation
|
||||
+ "\nWith mass: " + body.Mass + " - center: " + body.CenterOfMass
|
||||
+ "\nVelocity: " + body.Velocity + " - angular: " + body.AngularVelocity;
|
||||
}
|
||||
|
||||
return "Switching modes...";
|
||||
}
|
||||
|
||||
private string modsString;
|
||||
private string InstalledMods()
|
||||
{
|
||||
|
|
|
@ -17,6 +17,11 @@ namespace GamecraftModdingAPI.Utility
|
|||
await gameEngine.WaitForSubmission();
|
||||
}
|
||||
|
||||
public static async Task WaitForNextFrame()
|
||||
{
|
||||
await gameEngine.WaitForNextFrame();
|
||||
}
|
||||
|
||||
public static void Setup(EnginesRoot enginesRoot)
|
||||
{
|
||||
gameEngine.Setup(enginesRoot.GenerateEntityFunctions(), enginesRoot.GenerateEntityFactory());
|
||||
|
|
|
@ -22,6 +22,12 @@ namespace GamecraftModdingAPI.Utility
|
|||
task.SetResult(null);
|
||||
}
|
||||
|
||||
private IEnumerator WaitForNextFrameInternal(TaskCompletionSource<object> task)
|
||||
{
|
||||
yield return null;
|
||||
task.SetResult(null);
|
||||
}
|
||||
|
||||
public Task WaitForSubmission()
|
||||
{
|
||||
var task = new TaskCompletionSource<object>();
|
||||
|
@ -29,6 +35,13 @@ namespace GamecraftModdingAPI.Utility
|
|||
return task.Task;
|
||||
}
|
||||
|
||||
public Task WaitForNextFrame()
|
||||
{
|
||||
var task = new TaskCompletionSource<object>();
|
||||
WaitForNextFrameInternal(task).RunOn(ExtraLean.EveryFrameStepRunner);
|
||||
return task.Task;
|
||||
}
|
||||
|
||||
public void Setup(IEntityFunctions efu, IEntityFactory efa)
|
||||
{
|
||||
_efu = efu;
|
||||
|
|
Loading…
Reference in a new issue