Added WaitForNextFrame() and fixed block scaling
A bit hacky, but it works
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parent
197fc5f2f9
commit
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7 changed files with 98 additions and 33 deletions
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@ -7,6 +7,7 @@ using Svelto.ECS.EntityStructs;
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using RobocraftX.Common;
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using RobocraftX.Common;
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using RobocraftX.Blocks;
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using RobocraftX.Blocks;
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using Unity.Mathematics;
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using Unity.Mathematics;
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using Unity.Entities;
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using Gamecraft.Blocks.GUI;
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using Gamecraft.Blocks.GUI;
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using GamecraftModdingAPI.Blocks;
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using GamecraftModdingAPI.Blocks;
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@ -26,6 +27,7 @@ namespace GamecraftModdingAPI
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protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
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protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
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protected static readonly SignalEngine SignalEngine = new SignalEngine();
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protected static readonly SignalEngine SignalEngine = new SignalEngine();
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protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
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protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
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protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
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protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
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protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
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@ -173,7 +175,10 @@ namespace GamecraftModdingAPI
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get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id).scale;
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get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id).scale;
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set
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set
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{
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{
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BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id).scale = value;
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if (!Exists) return; //UpdateCollision needs the block to exist
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ref var scaling = ref BlockEngine.GetBlockInfo<ScalingEntityStruct>(Id);
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scaling.scale = value;
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ScalingEngine.UpdateCollision(Id);
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}
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}
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}
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}
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@ -295,6 +300,7 @@ namespace GamecraftModdingAPI
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GameEngineManager.AddGameEngine(RemovalEngine);
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GameEngineManager.AddGameEngine(RemovalEngine);
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GameEngineManager.AddGameEngine(BlockEngine);
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GameEngineManager.AddGameEngine(BlockEngine);
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GameEngineManager.AddGameEngine(BlockEventsEngine);
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GameEngineManager.AddGameEngine(BlockEventsEngine);
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GameEngineManager.AddGameEngine(ScalingEngine);
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}
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}
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/// <summary>
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/// <summary>
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@ -325,5 +331,9 @@ namespace GamecraftModdingAPI
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}
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}
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}
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}
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#endif
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#endif
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internal static void Setup(World physicsWorld)
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{
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ScalingEngine.Setup(physicsWorld.EntityManager);
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}
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}
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}
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}
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}
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62
GamecraftModdingAPI/Blocks/ScalingEngine.cs
Normal file
62
GamecraftModdingAPI/Blocks/ScalingEngine.cs
Normal file
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@ -0,0 +1,62 @@
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using System.Reflection;
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using HarmonyLib;
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using RobocraftX.Common;
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using RobocraftX.UECS;
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using Svelto.ECS;
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using Unity.Entities;
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using GamecraftModdingAPI.Engines;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Blocks
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{
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public class ScalingEngine : IApiEngine
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{
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private static IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> physicsEngine;
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public void Ready()
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{
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}
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public EntitiesDB entitiesDB { get; set; }
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public void Dispose()
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{
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}
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public string Name { get; } = "GamecraftModdingAPIScalingEngine";
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public bool isRemovable { get; } = false;
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private static EntityManager _entityManager; //Unity entity manager
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public void UpdateCollision(EGID egid)
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{
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//Assuming the block exists
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var entity = entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(egid).uecsEntity;
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var pes = new UECSPhysicsEntityCreationStruct();
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physicsEngine.Add(ref pes, egid); //Create new UECS entity
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_entityManager.DestroyEntity(entity);
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}
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internal void Setup(EntityManager entityManager)
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{
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_entityManager = entityManager;
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}
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[HarmonyPatch]
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public class PhysicsEnginePatch
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{
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static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
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{
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physicsEngine = __instance;
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Logging.MetaDebugLog("Physics engine injected.");
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}
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static MethodBase TargetMethod(Harmony instance)
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{
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return AccessTools.Method("RobocraftX.StateSync.HandleUECSPhysicEntitiesWithPrefabCreationEngine" +
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":Ready");
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}
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}
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}
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}
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@ -6,11 +6,11 @@ using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using HarmonyLib;
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using HarmonyLib;
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using RobocraftX;
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using RobocraftX.CR.MainGame;
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using Svelto.ECS;
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using Svelto.ECS;
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using Unity.Entities;
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using GamecraftModdingAPI.Utility;
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using GamecraftModdingAPI.Utility;
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using RobocraftX.CR.MainGame;
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namespace GamecraftModdingAPI.Events
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namespace GamecraftModdingAPI.Events
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{
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{
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@ -24,12 +24,14 @@ namespace GamecraftModdingAPI.Events
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public static bool IsGameReloading = false;
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public static bool IsGameReloading = false;
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public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot)
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public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot, World physicsWorld)
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{
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{
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// register custom game engines
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// register custom game engines
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GameEngineManager.RegisterEngines(enginesRoot);
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GameEngineManager.RegisterEngines(enginesRoot);
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// initialize AsyncUtils
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// initialize AsyncUtils
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AsyncUtils.Setup(enginesRoot);
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AsyncUtils.Setup(enginesRoot);
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// initialize Block
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Block.Setup(physicsWorld);
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// A new EnginesRoot is always created when ActivateGame is called
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// A new EnginesRoot is always created when ActivateGame is called
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// so all event emitters and handlers must be re-registered.
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// so all event emitters and handlers must be re-registered.
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EventManager.RegisterEngines(enginesRoot);
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EventManager.RegisterEngines(enginesRoot);
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@ -340,7 +340,7 @@ namespace GamecraftModdingAPI
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}
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}
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/// <summary>
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/// <summary>
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/// Returns the block the player is currently looking at.
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/// Returns the block the player is currently looking at in build mode.
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/// </summary>
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/// </summary>
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/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
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/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
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/// <returns>The block or null if not found</returns>
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/// <returns>The block or null if not found</returns>
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@ -224,7 +224,6 @@ namespace GamecraftModdingAPI.Tests
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}
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}
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}).Build();
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}).Build();
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GameClient.SetDebugInfo("lookedAt", LookedAt);
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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GameClient.SetDebugInfo("InstalledMods", InstalledMods);
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Block.Placed += (sender, args) =>
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Block.Placed += (sender, args) =>
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Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
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Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
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@ -286,32 +285,6 @@ namespace GamecraftModdingAPI.Tests
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}
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}
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}
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}
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private Player player;
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private string LookedAt()
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{
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if (player == null)
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player = new Player(PlayerType.Local);
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if (GameState.IsBuildMode())
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{
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Block block = player.GetBlockLookedAt();
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if (block == null) return "Block: none";
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return "Block: " + block.Type + "\nColor: " + block.Color + "\n" + "At: " + block.Position
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+ "\nText: " + block.Label;
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}
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if (GameState.IsSimulationMode())
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{
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SimBody body = player.GetSimBodyLookedAt();
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if (body == null) return "Body: none";
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return "Body: " + (body.Static ? "static" : "non-static")
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+ "\nAt: " + body.Position + " - rotated: " + body.Rotation
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+ "\nWith mass: " + body.Mass + " - center: " + body.CenterOfMass
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+ "\nVelocity: " + body.Velocity + " - angular: " + body.AngularVelocity;
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}
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return "Switching modes...";
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}
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private string modsString;
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private string modsString;
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private string InstalledMods()
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private string InstalledMods()
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{
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{
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@ -17,6 +17,11 @@ namespace GamecraftModdingAPI.Utility
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await gameEngine.WaitForSubmission();
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await gameEngine.WaitForSubmission();
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}
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}
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public static async Task WaitForNextFrame()
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{
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await gameEngine.WaitForNextFrame();
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}
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public static void Setup(EnginesRoot enginesRoot)
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public static void Setup(EnginesRoot enginesRoot)
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{
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{
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gameEngine.Setup(enginesRoot.GenerateEntityFunctions(), enginesRoot.GenerateEntityFactory());
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gameEngine.Setup(enginesRoot.GenerateEntityFunctions(), enginesRoot.GenerateEntityFactory());
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@ -22,6 +22,12 @@ namespace GamecraftModdingAPI.Utility
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task.SetResult(null);
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task.SetResult(null);
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}
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}
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private IEnumerator WaitForNextFrameInternal(TaskCompletionSource<object> task)
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{
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yield return null;
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task.SetResult(null);
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}
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public Task WaitForSubmission()
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public Task WaitForSubmission()
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{
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{
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var task = new TaskCompletionSource<object>();
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var task = new TaskCompletionSource<object>();
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@ -29,6 +35,13 @@ namespace GamecraftModdingAPI.Utility
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return task.Task;
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return task.Task;
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}
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}
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public Task WaitForNextFrame()
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{
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var task = new TaskCompletionSource<object>();
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WaitForNextFrameInternal(task).RunOn(ExtraLean.EveryFrameStepRunner);
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return task.Task;
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}
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public void Setup(IEntityFunctions efu, IEntityFactory efa)
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public void Setup(IEntityFunctions efu, IEntityFactory efa)
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{
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{
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_efu = efu;
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_efu = efu;
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