Implement missing events
This commit is contained in:
parent
864efca755
commit
fae054b72b
23 changed files with 353 additions and 79 deletions
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@ -16,7 +16,7 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Commands
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{
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[HarmonyPatch]
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class CommandPatch
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public static class CommandPatch
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{
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public static void Prefix(UnityContext<FullGameCompositionRoot> contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
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{
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@ -7,7 +7,7 @@ using Svelto.ECS;
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namespace GamecraftModdingAPI.Commands
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{
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interface ICustomCommandEngine : IEngine, IQueryingEntitiesEngine
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public interface ICustomCommandEngine : IEngine, IQueryingEntitiesEngine
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{
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string Name { get; }
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@ -6,14 +6,16 @@ using System.Threading.Tasks;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Built-in event types.
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/// These are configured to fire when the API is initialized.
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/// </summary>
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public enum EventType
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{
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ApplicationInitialized,
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MenuActivated,
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MenuDestroyed,
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Menu,
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MenuSwitchedTo,
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GameActivated,
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GameDestroyed,
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Game,
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GameReloaded,
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GameSwitchedTo
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}
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29
GamecraftModdingAPI/Events/GameActivatedPatch.cs
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29
GamecraftModdingAPI/Events/GameActivatedPatch.cs
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@ -0,0 +1,29 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateGame")]
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class GameActivatedPatch
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{
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public static void Postfix(ref EnginesRoot ____mainGameEnginesRoot)
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{
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// A new EnginesRoot is always created when ActivateGame is called
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// so all event emitters and handlers must be re-registered.
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Manager.RegisterEngines(____mainGameEnginesRoot);
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Logging.Log("Dispatching Game Activated event");
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Manager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
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}
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}
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}
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27
GamecraftModdingAPI/Events/GameReloadedPatch.cs
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27
GamecraftModdingAPI/Events/GameReloadedPatch.cs
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
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class GameReloadedPatch
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{
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public static void Postfix()
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{
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// Event emitters and handlers should already be registered by GameActivatedPatch
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Logging.Log("Dispatching Game Reloaded event");
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Manager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
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}
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}
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}
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27
GamecraftModdingAPI/Events/GameSwitchedToPatch.cs
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27
GamecraftModdingAPI/Events/GameSwitchedToPatch.cs
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@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToGame()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
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class GameSwitchedToPatch
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{
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public static void Postfix()
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{
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// Event emitters and handlers should already be registered by GameActivated event
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Logging.Log("Dispatching Game Switched To event");
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Manager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
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}
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}
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}
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@ -7,13 +7,36 @@ using Svelto.ECS;
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namespace GamecraftModdingAPI.Events
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{
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public interface IEventEmitterEngine : IEngine, IQueryingEntitiesEngine
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/// <summary>
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/// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called.
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/// </summary>
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public interface IEventEmitterEngine : IEngine, IQueryingEntitiesEngine, IDisposable
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{
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/// <summary>
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/// The name of the IEventEmitterEngine
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/// </summary>
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string Name { get; }
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/// <summary>
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/// The type of event emitted
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/// </summary>
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object type { get; }
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/// <summary>
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/// Whether the emitter can be removed with Manager.RemoveEventEmitter(name)
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/// </summary>
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bool isRemovable { get; }
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/// <summary>
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/// The EntityFactory for the entitiesDB.
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/// Use this to create a ModEventEntityStruct when Emit() is called.
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/// </summary>
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IEntityFactory Factory { set; }
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/// <summary>
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/// Emit the event so IEventHandlerEngines can handle it.
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/// Call Emit() to trigger the IEventEmitterEngine's event.
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/// </summary>
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void Emit();
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}
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}
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@ -8,8 +8,14 @@ using Svelto.ECS.Internal;
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namespace GamecraftModdingAPI.Events
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{
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public interface IEventHandlerEngine : IEngine, IQueryingEntitiesEngine, IReactOnAddAndRemove<ModEventEntityStruct>, IReactOnAddAndRemove
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/// <summary>
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/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
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/// </summary>
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public interface IEventHandlerEngine : IEngine, IQueryingEntitiesEngine, IReactOnAddAndRemove<ModEventEntityStruct>, IReactOnAddAndRemove, IDisposable
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{
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/// <summary>
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/// The name of the IEventHandlerEngine
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/// </summary>
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string Name { get; }
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}
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}
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@ -78,7 +78,10 @@ namespace GamecraftModdingAPI.Events
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public static void RemoveEventEmitter(string name)
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{
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_eventEmitters.Remove(name);
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if (_eventEmitters[name].isRemovable)
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{
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_eventEmitters.Remove(name);
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}
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}
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public static void RegisterEngines(EnginesRoot enginesRoot)
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@ -11,8 +11,11 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.ActivateMenu()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateMenu")]
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class GameInitPatch
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class MenuActivatedPatch
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{
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private static bool firstLoad = true;
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27
GamecraftModdingAPI/Events/MenuSwitchedToPatch.cs
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27
GamecraftModdingAPI/Events/MenuSwitchedToPatch.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Harmony;
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using RobocraftX;
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using Svelto.ECS;
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using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
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/// </summary>
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[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
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class MenuSwitchedToPatch
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{
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public static void Postfix()
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{
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// Event emitters and handlers should already be registered by MenuActivated event
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Logging.Log("Dispatching Menu Switched To event");
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Manager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
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}
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}
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}
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@ -7,6 +7,9 @@ using Svelto.ECS;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// EntityDescriptor for creating ModEventEntityStructs
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/// </summary>
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public class ModEventEntityDescriptor : GenericEntityDescriptor<ModEventEntityStruct>
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{
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}
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@ -8,10 +8,14 @@ using Svelto.ECS.Hybrid;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// The event entity struct
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/// </summary>
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public struct ModEventEntityStruct : IEntityStruct
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{
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/// <summary>
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/// The type of event that has been emitted
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/// </summary>
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public object type;
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public EGID ID { get; set; }
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}
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}
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@ -8,36 +8,57 @@ using GamecraftModdingAPI.Utility;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// A simple implementation of IEventEmitterEngine sufficient for most uses
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/// </summary>
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class SimpleEventEmitterEngine : IEventEmitterEngine
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{
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public string Name { get; set; }
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public object type { get; set; }
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public bool isRemovable { get; }
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public IEntityFactory Factory { private get; set; }
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public IEntitiesDB entitiesDB { set; private get; }
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public void Ready() { }
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/// <summary>
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/// Emit the event
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/// </summary>
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public void Emit()
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{
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Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
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.Init(new ModEventEntityStruct
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{
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type = type
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});
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.Init(new ModEventEntityStruct { type = type });
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}
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public SimpleEventEmitterEngine(EventType type, string name)
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public void Dispose() { }
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/// <summary>
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/// Construct the engine
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/// </summary>
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/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
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/// <param name="name">The name of this engine</param>
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/// <param name="isRemovable">Will removing this engine not break your code?</param>
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public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
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{
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this.type = type;
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this.Name = name;
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this.isRemovable = isRemovable;
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}
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public SimpleEventEmitterEngine(object type, string name)
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/// <summary>
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/// Construct the engine
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/// </summary>
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/// <param name="type">The object to use for ModEventEntityStruct.type</param>
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/// <param name="name">The name of this engine</param>
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/// <param name="isRemovable">Will removing this engine not break your code?</param>
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public SimpleEventEmitterEngine(object type, string name, bool isRemovable = true)
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{
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this.type = type;
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this.Name = name;
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this.isRemovable = isRemovable;
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}
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}
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}
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@ -7,12 +7,19 @@ using System.Threading.Tasks;
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namespace GamecraftModdingAPI.Events
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{
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/// <summary>
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/// A simple implementation of IEventHandlerEngine sufficient for most uses
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/// </summary>
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class SimpleEventHandlerEngine : IEventHandlerEngine
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{
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public object type { get; set; }
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public string Name { get; set; }
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private readonly Action<IEntitiesDB> onEvent;
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private bool isActivated = false;
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private readonly Action<IEntitiesDB> onActivated;
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private readonly Action<IEntitiesDB> onDestroyed;
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public IEntitiesDB entitiesDB { set; private get; }
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{
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if (entityView.type.Equals(this.type))
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{
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onEvent.Invoke(entitiesDB);
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isActivated = true;
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onActivated.Invoke(entitiesDB);
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}
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}
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public void Ready() { }
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public void Remove(ref ModEventEntityStruct entityView, EGID egid) { }
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public void Remove(ref ModEventEntityStruct entityView, EGID egid)
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{
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if (entityView.type.Equals(this.type) && isActivated)
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{
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isActivated = false;
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onDestroyed.Invoke(entitiesDB);
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}
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}
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public SimpleEventHandlerEngine(Action handleEvent, object type, string name) : this((IEntitiesDB db) => { handleEvent.Invoke(); }, type, name) { }
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public void Dispose()
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{
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if (isActivated)
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{
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isActivated = false;
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onDestroyed.Invoke(entitiesDB);
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}
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}
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public SimpleEventHandlerEngine(Action<IEntitiesDB> handleEvent, object type, string name)
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/// <summary>
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///
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/// </summary>
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/// <param name="activated"></param>
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/// <param name="removed"></param>
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/// <param name="type"></param>
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/// <param name="name"></param>
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public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name)
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: this((IEntitiesDB _) => { activated.Invoke(); }, (IEntitiesDB _) => { removed.Invoke(); }, type, name) { }
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public SimpleEventHandlerEngine(Action<IEntitiesDB> activated, Action<IEntitiesDB> removed, object type, string name)
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{
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this.type = type;
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this.Name = name;
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this.onEvent = handleEvent;
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this.onActivated = activated;
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this.onDestroyed = removed;
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}
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}
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}
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@ -537,17 +537,7 @@
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Update="Properties\Settings.Designer.cs">
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<DesignTimeSharedInput>True</DesignTimeSharedInput>
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<AutoGen>True</AutoGen>
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<DependentUpon>Settings.settings</DependentUpon>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<None Update="Properties\Settings.settings">
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<Generator>SettingsSingleFileGenerator</Generator>
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<LastGenOutput>Settings.Designer.cs</LastGenOutput>
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</None>
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<Folder Include="Properties\" />
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</ItemGroup>
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<!--End Dependencies-->
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harmony = HarmonyInstance.Create(currentAssembly.GetName().Name);
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harmony.PatchAll(currentAssembly);
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}
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// create default event objects
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Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); },
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EventType.ApplicationInitialized, "appinit API debug"));
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter"));
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuActivated, "GamecraftModdingAPIMenuActivatedEventEmitter"));
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Logging.Log($"{currentAssembly.GetName().Name} {currentAssembly.GetName().Version} start & patch complete");
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// create default event emitters
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter", false));
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Menu, "GamecraftModdingAPIMenuActivatedEventEmitter", false));
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuSwitchedTo, "GamecraftModdingAPIMenuSwitchedToEventEmitter", false)); // TODO
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false)); // TODO
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Manager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false)); // TODO
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Logging.Log($"{currentAssembly.GetName().Name} {currentAssembly.GetName().Version} init & patch complete");
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}
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public static void Shutdown()
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26
GamecraftModdingAPI/Properties/Settings.Designer.cs
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26
GamecraftModdingAPI/Properties/Settings.Designer.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace GamecraftModdingAPI.Properties {
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.4.0.0")]
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internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
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private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
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public static Settings Default {
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get {
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return defaultInstance;
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}
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}
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}
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}
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<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
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<Profiles>
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<Profile Name="(Default)" />
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</Profiles>
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</SettingsFile>
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@ -1,20 +1,24 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
using Harmony;
|
||||
using System.Reflection;
|
||||
using Harmony;
|
||||
using GamecraftModdingAPI.Events;
|
||||
using GamecraftModdingAPI.Utility;
|
||||
|
||||
namespace GamecraftModdingAPI.Tests
|
||||
{
|
||||
// unused by design
|
||||
public class GamecraftModdingAPIPluginTest //: IllusionPlugin.IEnhancedPlugin
|
||||
public class GamecraftModdingAPIPluginTest
|
||||
#if DEBUG
|
||||
: IllusionPlugin.IEnhancedPlugin
|
||||
#endif
|
||||
{
|
||||
public static HarmonyInstance harmony { get; protected set; }
|
||||
|
||||
public string[] Filter { get; } = new string[] { "Gamecraft" };
|
||||
|
||||
public string Name { get; } = "Gamecraft Modding API";
|
||||
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
|
||||
|
||||
public string Version { get; } = "v0.1.0.A";
|
||||
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
|
||||
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
|
||||
|
||||
|
@ -26,6 +30,28 @@ namespace GamecraftModdingAPI.Tests
|
|||
public void OnApplicationStart()
|
||||
{
|
||||
GamecraftModdingAPI.Main.Init();
|
||||
// in case Steam is not installed/running
|
||||
// this will crash the game slightly later during startup
|
||||
//SteamInitPatch.ForcePassSteamCheck = true;
|
||||
// in case running in a VM
|
||||
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
|
||||
|
||||
// debug/test handlers
|
||||
Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
|
||||
EventType.ApplicationInitialized, "appinit API debug"));
|
||||
Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
|
||||
() => { Logging.Log("Menu Destroyed event!"); },
|
||||
EventType.Menu, "menuact API debug"));
|
||||
Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
|
||||
EventType.MenuSwitchedTo, "menuswitch API debug"));
|
||||
Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
|
||||
() => { Logging.Log("Game Destroyed event!"); },
|
||||
EventType.Game, "gameact API debug"));
|
||||
Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
|
||||
EventType.GameReloaded, "gamerel API debug"));
|
||||
Manager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
|
||||
EventType.GameSwitchedTo, "gameswitch API debug"));
|
||||
|
||||
}
|
||||
|
||||
public void OnFixedUpdate() { }
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Reflection;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
@ -135,7 +136,7 @@ namespace GamecraftModdingAPI.Utility
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write a message to stdout (usually the terminal which is running, like Command Prompt or PowerShell)
|
||||
/// Write a message to stdout (ie the terminal, like Command Prompt or PowerShell)
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to log</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -143,5 +144,28 @@ namespace GamecraftModdingAPI.Utility
|
|||
{
|
||||
Svelto.Console.SystemLog(obj.ToString());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write a descriptive message to Gamecraft's log only when the API is a Debug build
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to log</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void MetaDebugLog(object obj)
|
||||
{
|
||||
#if DEBUG
|
||||
MetaLog($"[MetaDebug]{obj.ToString()}");
|
||||
#endif
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Write a descriptive message to Gamecraft's log including the current time and the DLL's name
|
||||
/// </summary>
|
||||
/// <param name="obj">The object to log</param>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static void MetaLog(object obj)
|
||||
{
|
||||
var callAsm = Assembly.GetCallingAssembly();
|
||||
Log($"[{DateTime.Now.ToString()}][{callAsm.GetName().Name}]{obj.ToString()}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
27
GamecraftModdingAPI/Utility/MinimumSpecsCheckPatch.cs
Normal file
27
GamecraftModdingAPI/Utility/MinimumSpecsCheckPatch.cs
Normal file
|
@ -0,0 +1,27 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Harmony;
|
||||
using RobocraftX.FrontEnd;
|
||||
|
||||
namespace GamecraftModdingAPI.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of bool RobocraftX.FrontEnd.MinimumSpecsCheck.CheckRequirementsMet()
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(MinimumSpecsCheck), "CheckRequirementsMet")]
|
||||
class MinimumSpecsCheckPatch
|
||||
{
|
||||
/// <summary>
|
||||
/// Ignore result of the requirement check?
|
||||
/// </summary>
|
||||
public static bool ForcePassMinimumSpecCheck = false;
|
||||
|
||||
public static void Postfix(ref bool __result)
|
||||
{
|
||||
__result = __result || ForcePassMinimumSpecCheck;
|
||||
}
|
||||
}
|
||||
}
|
29
GamecraftModdingAPI/Utility/SteamInitPatch.cs
Normal file
29
GamecraftModdingAPI/Utility/SteamInitPatch.cs
Normal file
|
@ -0,0 +1,29 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Harmony;
|
||||
using RobocraftX.Common;
|
||||
|
||||
namespace GamecraftModdingAPI.Utility
|
||||
{
|
||||
/// <summary>
|
||||
/// Patch of bool RobocraftX.Common.SteamManager.VerifyOrInit()
|
||||
/// This does not let you run Gamecraft without Steam.
|
||||
/// DO NOT USE!
|
||||
/// </summary>
|
||||
[HarmonyPatch(typeof(SteamManager), "VerifyOrInit")]
|
||||
class SteamInitPatch
|
||||
{
|
||||
/// <summary>
|
||||
/// Ignore the result of steam initialization?
|
||||
/// </summary>
|
||||
public static bool ForcePassSteamCheck = false;
|
||||
|
||||
public static void Postfix(ref bool __result)
|
||||
{
|
||||
__result = __result || ForcePassSteamCheck;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue