Add Tweakable stat support
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6 changed files with 576 additions and 2 deletions
102
GamecraftModdingAPI/Blocks/Tweakable.cs
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102
GamecraftModdingAPI/Blocks/Tweakable.cs
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using System;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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/// <summary>
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/// Common tweakable stats operations.
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/// The functionality of this class works best in build mode.
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/// </summary>
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public static class Tweakable
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{
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private static TweakableEngine tweakableEngine = new TweakableEngine();
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/// <summary>
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/// Get the tweakable stat's value using a dynamic variable type.
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/// This is similar to GetStat<T> but without strong type enforcement.
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/// This should be used in dynamically-typed languages like Python.
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/// </summary>
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/// <returns>The stat's value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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public static dynamic GetStatD(uint blockID, TweakableStat stat)
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{
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return tweakableEngine.GetStatDynamic(blockID, stat);
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}
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/// <summary>
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/// Get the tweakable stat's value.
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/// If T is not the same type as the stat, an InvalidCastException will be thrown.
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/// </summary>
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/// <returns>The stat's value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <typeparam name="T">The stat's type.</typeparam>
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public static T GetStat<T>(uint blockID, TweakableStat stat)
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{
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return tweakableEngine.GetStatAny<T>(blockID, stat);
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}
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/// <summary>
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/// Set the tweakable stat's value using dynamically-typed variables.
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/// This is similar to SetStat<T> but without strong type enforcement.
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/// This should be used in dynamically-typed languages like Python.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The stat's new value.</param>
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public static dynamic SetStatD(uint blockID, TweakableStat stat, dynamic value)
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{
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return tweakableEngine.SetStatDynamic(blockID, stat, value);
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}
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/// <summary>
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/// Set the tweakable stat's value.
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/// If T is not the stat's actual type, an InvalidCastException will be thrown.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The stat's new value.</param>
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/// <typeparam name="T">The stat's type.</typeparam>
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public static T SetStat<T>(uint blockID, TweakableStat stat, T value)
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{
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return tweakableEngine.SetStatAny<T>(blockID, stat, value);
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}
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/// <summary>
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/// Add another value to the tweakable stat's value using dynamically-typed variables.
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/// This is similar to AddStat<T> but without strong type enforcement.
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/// This should be used in dynamically-typed languages like Python.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The value to be added to the stat.</param>
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public static dynamic AddStatD(uint blockID, TweakableStat stat, dynamic value)
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{
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return tweakableEngine.AddStatDynamic(blockID, stat, value);
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}
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/// <summary>
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/// Add another value to the tweakable stat's value.
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/// If T is not the stat's actual type, an InvalidCastException will be thrown.
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/// </summary>
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/// <returns>The stat's new value.</returns>
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/// <param name="blockID">The block's id.</param>
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/// <param name="stat">The stat's enumerated id.</param>
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/// <param name="value">The value to be added to the stat.</param>
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/// <typeparam name="T">The stat's type.</typeparam>
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public static T AddStat<T>(uint blockID, TweakableStat stat, T value)
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{
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return tweakableEngine.AddStatAny<T>(blockID, stat, value);
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}
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public static void Init()
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{
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GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(tweakableEngine);
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}
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}
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}
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452
GamecraftModdingAPI/Blocks/TweakableEngine.cs
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452
GamecraftModdingAPI/Blocks/TweakableEngine.cs
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using System;
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using System.Reflection;
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using RobocraftX.Blocks;
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using Gamecraft.Wires;
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using GamecraftModdingAPI.Utility;
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using Svelto.ECS;
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namespace GamecraftModdingAPI.Blocks
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{
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public class TweakableEngine : IApiEngine
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{
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public string Name { get; } = "GamecraftModdingAPITweakableGameEngine";
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public IEntitiesDB entitiesDB { set; private get; }
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public bool IsInGame = false;
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public void Dispose()
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{
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IsInGame = false;
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}
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public void Ready()
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{
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IsInGame = true;
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}
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// Implementations for Tweakable static class
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public T GetStatAny<T>(EGID blockID, TweakableStat stat)
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{
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switch (stat)
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{
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case TweakableStat.TopSpeed:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxVelocity;
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}
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break;
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case TweakableStat.Torque:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxForce;
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}
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break;
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case TweakableStat.MaxExtension:
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if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID).maxDeviation;
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}
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break;
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case TweakableStat.MinAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).minDeviation;
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}
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break;
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case TweakableStat.MaxAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).maxDeviation;
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}
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break;
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case TweakableStat.Reverse:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).reverse;
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}
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else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).reverse;
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}
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break;
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case TweakableStat.StartValue:
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if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
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{
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return (T)(object)entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID).startValue;
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}
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break;
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}
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return default(T);
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}
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public T GetStatAny<T>(uint blockID, TweakableStat stat)
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{
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return GetStatAny<T>(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat);
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}
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public dynamic GetStatDynamic(EGID blockID, TweakableStat stat)
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{
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switch (stat)
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{
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case TweakableStat.TopSpeed:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxVelocity;
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}
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break;
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case TweakableStat.Torque:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxForce;
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}
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break;
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case TweakableStat.MaxExtension:
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if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID).maxDeviation;
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}
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break;
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case TweakableStat.MinAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).minDeviation;
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}
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break;
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case TweakableStat.MaxAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).maxDeviation;
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}
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break;
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case TweakableStat.Reverse:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).reverse;
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}
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else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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return entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).reverse;
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}
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break;
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case TweakableStat.StartValue:
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if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
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{
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return entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID).startValue;
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}
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break;
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}
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return null;
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}
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public dynamic GetStatDynamic(uint blockID, TweakableStat stat)
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{
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return GetStatDynamic(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat);
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}
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public T SetStatAny<T>(EGID blockID, TweakableStat stat, T value)
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{
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switch (stat)
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{
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case TweakableStat.TopSpeed:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.maxVelocity = (float)(object)value;
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return (T)(object)refStruct.maxVelocity;
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}
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break;
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case TweakableStat.Torque:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.maxForce = (float)(object)value;
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return (T)(object)refStruct.maxForce;
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}
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break;
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case TweakableStat.MaxExtension:
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if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
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{
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ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
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refStruct.maxDeviation = (float)(object)value;
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return (T)(object)refStruct.maxDeviation;
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}
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break;
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case TweakableStat.MinAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.minDeviation = (float)(object)value;
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return (T)(object)refStruct.minDeviation;
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}
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break;
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case TweakableStat.MaxAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.maxDeviation = (float)(object)value;
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return (T)(object)refStruct.maxDeviation;
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}
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break;
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case TweakableStat.Reverse:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.reverse = (bool)(object)value;
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return (T)(object)refStruct.reverse;
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}
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else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.reverse = (bool)(object)value;
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return (T)(object)refStruct.reverse;
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}
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break;
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case TweakableStat.StartValue:
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if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
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{
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ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
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refStruct.startValue = (float)(object)value;
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return (T)(object)refStruct.startValue;
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}
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break;
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}
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return default(T);
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}
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public T SetStatAny<T>(uint blockID, TweakableStat stat, T value)
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{
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return SetStatAny<T>(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
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}
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public dynamic SetStatDynamic(EGID blockID, TweakableStat stat, dynamic value)
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{
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switch (stat)
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{
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case TweakableStat.TopSpeed:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.maxVelocity = value;
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return refStruct.maxVelocity;
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}
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break;
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case TweakableStat.Torque:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.maxForce = value;
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return refStruct.maxForce;
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}
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break;
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case TweakableStat.MaxExtension:
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if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
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{
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ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
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refStruct.maxDeviation = value;
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return refStruct.maxDeviation;
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}
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break;
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case TweakableStat.MinAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.minDeviation = value;
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return refStruct.minDeviation;
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}
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break;
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case TweakableStat.MaxAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.maxDeviation = value;
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return refStruct.maxDeviation;
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}
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break;
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case TweakableStat.Reverse:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.reverse = value;
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return refStruct.reverse;
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}
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else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.reverse = value;
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return refStruct.reverse;
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}
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break;
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case TweakableStat.StartValue:
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if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
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{
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ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
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refStruct.startValue = value;
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return refStruct.startValue;
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}
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break;
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}
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return null;
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}
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public dynamic SetStatDynamic(uint blockID, TweakableStat stat, dynamic value)
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{
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return SetStatDynamic(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
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}
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public T AddStatAny<T>(EGID blockID, TweakableStat stat, T value)
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{
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switch (stat)
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{
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case TweakableStat.TopSpeed:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.maxVelocity += (float)(object)value;
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return (T)(object)refStruct.maxVelocity;
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}
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break;
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case TweakableStat.Torque:
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.maxForce += (float)(object)value;
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return (T)(object)refStruct.maxForce;
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}
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break;
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case TweakableStat.MaxExtension:
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if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
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{
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ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
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refStruct.maxDeviation += (float)(object)value;
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return (T)(object)refStruct.maxDeviation;
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}
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break;
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case TweakableStat.MinAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.minDeviation += (float)(object)value;
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return (T)(object)refStruct.minDeviation;
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}
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break;
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case TweakableStat.MaxAngle:
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if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
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ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
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refStruct.maxDeviation += (float)(object)value;
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return (T)(object)refStruct.maxDeviation;
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}
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break;
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case TweakableStat.Reverse:
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// '+' is associated with logical OR in some fields, so it technically isn't invalid to "add" booleans
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if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
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{
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ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
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refStruct.reverse = refStruct.reverse || (bool)(object)value;
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return (T)(object)refStruct.reverse;
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}
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else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
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{
|
||||
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
|
||||
refStruct.reverse = refStruct.reverse || (bool)(object)value;
|
||||
return (T)(object)refStruct.reverse;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.StartValue:
|
||||
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
|
||||
{
|
||||
ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
|
||||
refStruct.startValue += (float)(object)value;
|
||||
return (T)(object)refStruct.startValue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return default(T);
|
||||
}
|
||||
|
||||
public T AddStatAny<T>(uint blockID, TweakableStat stat, T value)
|
||||
{
|
||||
return AddStatAny<T>(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
|
||||
}
|
||||
|
||||
public dynamic AddStatDynamic(EGID blockID, TweakableStat stat, dynamic value)
|
||||
{
|
||||
switch (stat)
|
||||
{
|
||||
case TweakableStat.TopSpeed:
|
||||
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
|
||||
refStruct.maxVelocity += value;
|
||||
return refStruct.maxVelocity;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.Torque:
|
||||
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
|
||||
refStruct.maxForce += value;
|
||||
return refStruct.maxForce;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.MaxExtension:
|
||||
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
|
||||
refStruct.maxDeviation += value;
|
||||
return refStruct.maxDeviation;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.MinAngle:
|
||||
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
|
||||
refStruct.minDeviation += value;
|
||||
return refStruct.minDeviation;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.MaxAngle:
|
||||
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
|
||||
refStruct.maxDeviation += value;
|
||||
return refStruct.maxDeviation;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.Reverse:
|
||||
// '+' is associated with logical OR in some fields, so it technically isn't invalid to "add" booleans
|
||||
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
|
||||
refStruct.reverse = refStruct.reverse || value;
|
||||
return refStruct.reverse;
|
||||
}
|
||||
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
|
||||
{
|
||||
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
|
||||
refStruct.reverse = refStruct.reverse || value;
|
||||
return refStruct.reverse;
|
||||
}
|
||||
break;
|
||||
case TweakableStat.StartValue:
|
||||
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
|
||||
{
|
||||
ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
|
||||
refStruct.startValue += value;
|
||||
return refStruct.startValue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
public dynamic AddStatDynamic(uint blockID, TweakableStat stat, dynamic value)
|
||||
{
|
||||
return AddStatDynamic(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
|
||||
}
|
||||
}
|
||||
}
|
14
GamecraftModdingAPI/Blocks/TweakableStat.cs
Normal file
14
GamecraftModdingAPI/Blocks/TweakableStat.cs
Normal file
|
@ -0,0 +1,14 @@
|
|||
using System;
|
||||
namespace GamecraftModdingAPI.Blocks
|
||||
{
|
||||
public enum TweakableStat
|
||||
{
|
||||
TopSpeed, // MotorReadOnlyStruct
|
||||
Torque, // MotorReadOnlyStruct
|
||||
MaxExtension, // PistonReadOnlyStruct
|
||||
MinAngle, // ServoReadOnlyStruct
|
||||
MaxAngle, // ServoReadOnlyStruct
|
||||
Reverse, // MotorReadOnlyStruct or ServoReadOnlyStruct
|
||||
StartValue, // SignalGeneratorEntityStruct
|
||||
}
|
||||
}
|
|
@ -3,12 +3,16 @@
|
|||
<PropertyGroup>
|
||||
<TargetFramework>net472</TargetFramework>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<Version>0.1.3.0</Version>
|
||||
<Version>0.1.4.0</Version>
|
||||
<Authors>Exmods</Authors>
|
||||
<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
|
||||
<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
|
||||
<NeutralLanguage>en-CA</NeutralLanguage>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="Lib.Harmony" Version="1.2.0.1" />
|
||||
</ItemGroup>
|
||||
|
@ -543,6 +547,7 @@
|
|||
<Reference Include="VisualProfiler">
|
||||
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
</ItemGroup>
|
||||
<!--End Dependencies-->
|
||||
|
||||
|
|
|
@ -64,6 +64,7 @@ namespace GamecraftModdingAPI
|
|||
Blocks.Rotation.Init();
|
||||
Blocks.Signals.Init();
|
||||
Blocks.Placement.Init();
|
||||
Blocks.Tweakable.Init();
|
||||
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
|
||||
}
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ PROJECT_NAME = "GamecraftModdingAPI"
|
|||
# could be handy for archiving the generated documentation or if some version
|
||||
# control system is used.
|
||||
|
||||
PROJECT_NUMBER = "v0.1.3.0"
|
||||
PROJECT_NUMBER = "v0.1.4.0"
|
||||
|
||||
# Using the PROJECT_BRIEF tag one can provide an optional one line description
|
||||
# for a project that appears at the top of each page and should give viewer a
|
||||
|
|
Loading…
Reference in a new issue