diff --git a/GamecraftModdingAPI/Blocks/SignalEngine.cs b/GamecraftModdingAPI/Blocks/SignalEngine.cs index cbc61a0..7109b64 100644 --- a/GamecraftModdingAPI/Blocks/SignalEngine.cs +++ b/GamecraftModdingAPI/Blocks/SignalEngine.cs @@ -48,30 +48,6 @@ namespace GamecraftModdingAPI.Blocks IsInGame = true; } - public void DoTheThing() - { - GamecraftModdingAPI.Tasks.Repeatable thing = new GamecraftModdingAPI.Tasks.Repeatable( - () => { Thing(); }, - () => { return IsSimulationMode(); } ); - GamecraftModdingAPI.Tasks.Scheduler.Schedule(thing); - } - - public void Thing() - { - uint count = 0; - EGID[] eBlocks = GetElectricBlocks(); - for (uint i = 0u; i < eBlocks.Length; i++) - { - uint[] ids = GetSignalIDs(eBlocks[i]); - for (uint j = 0u; j < ids.Length; j++) - { - SetSignal(ids[j], (float)random.NextDouble()); - count++; - } - } - Logging.Log($"Did the thing on {count} inputs"); - } - // implementations for Signal static class public bool SetSignal(EGID blockID, float signal, out uint signalID, bool input = true)