Merge branch 'master' into preview

# Conflicts:
#	Automation/gen_csproj.py
#	GamecraftModdingAPI/App/AppEngine.cs
#	GamecraftModdingAPI/App/GameGameEngine.cs
#	GamecraftModdingAPI/App/GameMenuEngine.cs
#	GamecraftModdingAPI/Block.cs
#	GamecraftModdingAPI/Blocks/BlockEngine.cs
#	GamecraftModdingAPI/Blocks/BlockEngineInit.cs
#	GamecraftModdingAPI/Blocks/BlockEventsEngine.cs
#	GamecraftModdingAPI/Blocks/BlockIDs.cs
#	GamecraftModdingAPI/Blocks/ConsoleBlock.cs
#	GamecraftModdingAPI/Blocks/DampedSpring.cs
#	GamecraftModdingAPI/Blocks/LogicGate.cs
#	GamecraftModdingAPI/Blocks/Motor.cs
#	GamecraftModdingAPI/Blocks/MusicBlock.cs
#	GamecraftModdingAPI/Blocks/ObjectIdentifier.cs
#	GamecraftModdingAPI/Blocks/Piston.cs
#	GamecraftModdingAPI/Blocks/PlacementEngine.cs
#	GamecraftModdingAPI/Blocks/Servo.cs
#	GamecraftModdingAPI/Blocks/SfxBlock.cs
#	GamecraftModdingAPI/Blocks/SpawnPoint.cs
#	GamecraftModdingAPI/Blocks/TextBlock.cs
#	GamecraftModdingAPI/Blocks/Timer.cs
#	GamecraftModdingAPI/GamecraftModdingAPI.csproj
#	GamecraftModdingAPI/Inventory/HotbarEngine.cs
#	GamecraftModdingAPI/Inventory/HotbarSlotSelectionHandlerEnginePatch.cs
#	GamecraftModdingAPI/Main.cs
#	GamecraftModdingAPI/Player.cs
#	GamecraftModdingAPI/Players/PlayerEngine.cs
#	GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
#	TechbloxModdingAPI/BlockGroup.cs
#	TechbloxModdingAPI/Blocks/Engines/BlueprintEngine.cs
#	TechbloxModdingAPI/Blocks/Engines/RemovalEngine.cs
#	TechbloxModdingAPI/Blocks/Engines/SignalEngine.cs
#	TechbloxModdingAPI/Blueprint.cs
#	TechbloxModdingAPI/Input/FakeInput.cs
This commit is contained in:
Norbi Peti 2021-12-14 23:22:35 +01:00
commit fef66c349d
185 changed files with 9885 additions and 8349 deletions

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@ -3,15 +3,22 @@
import argparse
from pathlib import Path, PurePath
import re
import os
DLL_EXCLUSIONS_REGEX = r"(System|Microsoft|Mono|IronPython|DiscordRPC)\."
def getAssemblyReferences(path):
asmDir = Path(path)
result = list()
addedPath = ""
if not asmDir.exists():
addedPath = "../"
asmDir = Path(addedPath + path)
for child in asmDir.iterdir():
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child), re.I) is None and str(child).lower().endswith(".dll"):
result.append(str(child).replace("\\", "/"))
childstr = str(child)
childstr = os.path.relpath(childstr, addedPath).replace("\\", "/")
result.append(childstr)
return result
def buildReferencesXml(path):
@ -27,16 +34,16 @@ def buildReferencesXml(path):
return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->"
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Generate GamecraftModdingAPI.csproj")
parser = argparse.ArgumentParser(description="Generate TechbloxModdingAPI.csproj")
# TODO (maybe?): add params for custom csproj read and write locations
args = parser.parse_args()
print("Building Assembly references")
asmXml = buildReferencesXml("../ref/GamecraftPreview_Data/Managed")
asmXml = buildReferencesXml("../ref/TechbloxPreview_Data/Managed")
# print(asmXml)
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
print("Parsing GamecraftModdingAPI.csproj")
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
print("Parsing TechbloxModdingAPI.csproj")
fileStr = xmlFile.read()
# print(fileStr)
depsStart = re.search(r"\<!--\s*Start\s+Dependencies\s*--\>", fileStr)
@ -45,7 +52,7 @@ if __name__ == "__main__":
print("Unable to find dependency XML comments, aborting!")
exit(1)
newFileStr = fileStr[:depsStart.start()] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:]
with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "w") as xmlFile:
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
print("Writing Assembly references")
xmlFile.write(newFileStr)
# print(newFileStr)

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@ -0,0 +1,142 @@
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Gamecraft.Tweaks;
using RobocraftX.Common;
using Svelto.ECS;
using Techblox.EngineBlock;
namespace CodeGenerator
{
public class BlockClassGenerator
{
public void Generate(string name, string group = null, Dictionary<string, string> renames = null, params Type[] types)
{
if (group is null)
{
group = GetGroup(name) + "_BLOCK_GROUP";
if (typeof(CommonExclusiveGroups).GetFields().All(field => field.Name != group))
group = GetGroup(name) + "_BLOCK_BUILD_GROUP";
}
if (!group.Contains("."))
group = "CommonExclusiveGroups." + group;
var codeUnit = new CodeCompileUnit();
var ns = new CodeNamespace("TechbloxModdingAPI.Blocks");
ns.Imports.Add(new CodeNamespaceImport("RobocraftX.Common"));
ns.Imports.Add(new CodeNamespaceImport("Svelto.ECS"));
var cl = new CodeTypeDeclaration(name);
//cl.BaseTypes.Add(baseClass != null ? new CodeTypeReference(baseClass) : new CodeTypeReference("Block"));
cl.BaseTypes.Add(new CodeTypeReference("SignalingBlock"));
cl.Members.Add(new CodeConstructor
{
Parameters = {new CodeParameterDeclarationExpression("EGID", "egid")},
Comments =
{
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
},
BaseConstructorArgs = {new CodeVariableReferenceExpression("egid")},
Attributes = MemberAttributes.Public | MemberAttributes.Final
});
cl.Members.Add(new CodeConstructor
{
Parameters =
{
new CodeParameterDeclarationExpression(typeof(uint), "id")
},
Comments =
{
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
},
BaseConstructorArgs =
{
new CodeObjectCreateExpression("EGID", new CodeVariableReferenceExpression("id"),
new CodeVariableReferenceExpression(group))
},
Attributes = MemberAttributes.Public | MemberAttributes.Final
});
foreach (var type in types)
{
GenerateProperties(cl, type, name, renames);
}
ns.Types.Add(cl);
codeUnit.Namespaces.Add(ns);
var provider = CodeDomProvider.CreateProvider("CSharp");
var path = $@"..\..\..\TechbloxModdingAPI\Blocks\{name}.cs";
using (var sw = new StreamWriter(path))
{
provider.GenerateCodeFromCompileUnit(codeUnit, sw, new CodeGeneratorOptions {BracingStyle = "C"});
}
File.WriteAllLines(path,
File.ReadAllLines(path).SkipWhile(line => line.StartsWith("//") || line.Length == 0));
}
private static string GetGroup(string name)
{
var ret = "";
foreach (var ch in name)
{
if (char.IsUpper(ch) && ret.Length > 0)
ret += "_" + ch;
else
ret += char.ToUpper(ch);
}
return ret;
}
private void GenerateProperties(CodeTypeDeclaration cl, Type type, string baseClass,
Dictionary<string, string> renames)
{
if (!typeof(IEntityComponent).IsAssignableFrom(type))
throw new ArgumentException("Type must be an entity component");
foreach (var field in type.GetFields())
{
var attr = field.GetCustomAttribute<TweakableStatAttribute>();
if (renames == null || !renames.TryGetValue(field.Name, out var propName))
{
propName = field.Name;
if (attr != null)
propName = attr.propertyName;
}
propName = char.ToUpper(propName[0]) + propName.Substring(1);
var structFieldReference = new CodeFieldReferenceExpression(new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"GetBlockInfo", new CodeTypeReference(type)),
new CodeThisReferenceExpression()), field.Name);
cl.Members.Add(new CodeMemberProperty
{
Name = propName,
HasGet = true,
HasSet = true,
GetStatements =
{
new CodeMethodReturnStatement(structFieldReference)
},
SetStatements =
{
new CodeAssignStatement(structFieldReference, new CodePropertySetValueReferenceExpression())
},
Type = new CodeTypeReference(field.FieldType),
Attributes = MemberAttributes.Public | MemberAttributes.Final,
Comments =
{
_start, new CodeCommentStatement($"Gets or sets the {baseClass}'s {propName} property." +
$" {(attr != null ? "Tweakable stat." : "May not be saved.")}", true), _end
}
});
}
}
private static readonly CodeCommentStatement _start = new CodeCommentStatement("<summary>", true);
private static readonly CodeCommentStatement _end = new CodeCommentStatement("</summary>", true);
}
}

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42
CodeGenerator/Program.cs Normal file
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@ -0,0 +1,42 @@
using System.Collections.Generic;
using RobocraftX.Blocks;
using RobocraftX.PilotSeat;
using Techblox.EngineBlock;
using Techblox.WheelRigBlock;
namespace CodeGenerator
{
internal class Program
{
public static void Main(string[] args)
{
var bcg = new BlockClassGenerator();
bcg.Generate("Engine", null, new Dictionary<string, string>
{
{ "engineOn", "On" }
}, typeof(EngineBlockComponent), // Simulation time properties
typeof(EngineBlockTweakableComponent), typeof(EngineBlockReadonlyComponent));
bcg.Generate("DampedSpring", "DAMPEDSPRING_BLOCK_GROUP", new Dictionary<string, string>
{
{"maxExtent", "MaxExtension"}
},
typeof(TweakableJointDampingComponent), typeof(DampedSpringReadOnlyStruct));
bcg.Generate("LogicGate", "LOGIC_BLOCK_GROUP");
bcg.Generate("Servo", types: typeof(ServoReadOnlyStruct), renames: new Dictionary<string, string>
{
{"minDeviation", "MinimumAngle"},
{"maxDeviation", "MaximumAngle"},
{"servoVelocity", "MaximumForce"}
});
bcg.Generate("WheelRig", "WHEELRIG_BLOCK_BUILD_GROUP", null,
typeof(WheelRigTweakableStruct), typeof(WheelRigReadOnlyStruct),
typeof(WheelRigSteerableTweakableStruct), typeof(WheelRigSteerableReadOnlyStruct));
bcg.Generate("Seat", "RobocraftX.PilotSeat.SeatGroups.PILOTSEAT_BLOCK_BUILD_GROUP", null, typeof(SeatFollowCamComponent), typeof(SeatReadOnlySettingsComponent));
bcg.Generate("Piston", null, new Dictionary<string, string>
{
{"pistonVelocity", "MaximumForce"}
}, typeof(PistonReadOnlyStruct));
bcg.Generate("Motor", null, null, typeof(MotorReadOnlyStruct));
}
}
}

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@ -0,0 +1,35 @@
using System.Reflection;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("CodeGenerator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("CodeGenerator")]
[assembly: AssemblyCopyright("Copyright © ExMods 2021")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("0EBB6400-95A7-4A3D-B2ED-BF31E364CC10")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View file

@ -1,64 +0,0 @@
using System;
using RobocraftX.GUI.MyGamesScreen;
using RobocraftX.GUI;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.App
{
public class AppEngine : IFactoryEngine
{
public event EventHandler<MenuEventArgs> EnterMenu;
public event EventHandler<MenuEventArgs> ExitMenu;
public IEntityFactory Factory { set; private get; }
public string Name => "GamecraftModdingAPIAppEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
IsInMenu = false;
ExceptionUtil.InvokeEvent(ExitMenu, this, new MenuEventArgs { });
}
public void Ready()
{
IsInMenu = true;
ExceptionUtil.InvokeEvent(EnterMenu, this, new MenuEventArgs { });
}
// app functionality
public bool IsInMenu
{
get;
private set;
} = false;
public Game[] GetMyGames()
{
EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
var mgsevsB = mgsevs.ToBuffer().buffer;
Game[] games = new Game[mgsevs.count];
for (int i = 0; i < mgsevs.count; i++)
{
Utility.Logging.MetaDebugLog($"Found game named {mgsevsB[i].GameName}");
games[i] = new Game(mgsevsB[i].ID);
}
return games;
}
}
public struct MenuEventArgs
{
}
}

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@ -1,130 +0,0 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.Schedulers;
using RobocraftX.SimulationModeState;
using Svelto.ECS;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.App
{
public class GameGameEngine : IApiEngine
{
public event EventHandler<GameEventArgs> EnterGame;
public event EventHandler<GameEventArgs> ExitGame;
public string Name => "GamecraftModdingAPIGameInfoMenuEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
ExceptionUtil.InvokeEvent(ExitGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
IsInGame = false;
}
public void Ready()
{
ExceptionUtil.InvokeEvent(EnterGame, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
IsInGame = true;
}
// game functionality
public bool IsInGame
{
get;
private set;
} = false;
public void ExitCurrentGame(bool async = false)
{
if (async)
{
ExitCurrentGameAsync().RunOn(Lean.EveryFrameStepRunner_TimeRunningAndStopped);
}
else
{
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
}
public IEnumerator<TaskContract> ExitCurrentGameAsync()
{
/*
while (Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING.isStopping) { yield return Yield.It; }
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu").Invoke(FullGameFields.Instance, new object[0]);*/
yield return Yield.It;
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public void SaveCurrentGame()
{
ref GameSceneEntityStruct gses = ref entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
gses.LoadAfterSaving = false;
gses.SaveNow = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public bool IsTimeRunningMode()
{
return TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
}
public bool IsTimeStoppedMode()
{
return TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
}
public void ToggleTimeMode()
{
TimeRunningModeUtil.ToggleTimeRunningState(entitiesDB);
}
public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
{
var allBlocks = entitiesDB.QueryEntities<DBEntityStruct>();
List<EGID> blockEGIDs = new List<EGID>();
if (filter == BlockIDs.Invalid)
{
foreach (var (blocks, _) in allBlocks)
{
var buffer = blocks.ToBuffer().buffer;
for (int i = 0; i < buffer.capacity; i++)
blockEGIDs.Add(buffer[i].ID);
}
return blockEGIDs.ToArray();
}
else
{
foreach (var (blocks, _) in allBlocks)
{
var array = blocks.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var block = array[index];
if (block.DBID == (ulong) filter)
blockEGIDs.Add(block.ID);
}
}
return blockEGIDs.ToArray();
}
}
}
}

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@ -1,141 +0,0 @@
using System;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.GUI;
using RobocraftX.GUI.MyGamesScreen;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
using Svelto.DataStructures;
namespace GamecraftModdingAPI.App
{
public class GameMenuEngine : IFactoryEngine
{
public IEntityFactory Factory { set; private get; }
public string Name => "GamecraftModdingAPIGameInfoGameEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
IsInMenu = false;
}
public void Ready()
{
IsInMenu = true;
}
// game functionality
public bool IsInMenu
{
get;
private set;
} = false;
public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
{
EntityComponentInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
eci.Init(new MyGameDataEntityStruct
{
SavedGamePath = new ECSString(path),
ThumbnailId = thumbnailId,
GameName = new ECSString(gameName),
CreatorName = new ECSString(creatorName),
GameDescription = new ECSString(description),
CreatedDate = createdDate,
});
// entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
return true;
}
public uint HighestID()
{
EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
var gamesB = games.ToBuffer().buffer;
uint max = 0;
for (int i = 0; i < games.count; i++)
{
if (gamesB[i].ID.entityID > max)
{
max = gamesB[i].ID.entityID;
}
}
return max;
}
public bool EnterGame(EGID id)
{
if (!ExistsGameInfo(id)) return false;
ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
return EnterGame(mgdes.GameName, mgdes.SavedGamePath);
}
public bool EnterGame(string gameName, string path, ulong workshopId = 0uL, bool autoEnterSim = false)
{
GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
GameMode.SaveGameDetails = new SaveGameDetails(gameName, path, workshopId);
// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[0]);
return true;
}
public bool SetGameName(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameName.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
return true;
}
public bool SetGameDescription(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameDescription.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
return true;
}
public bool ExistsGameInfo(EGID id)
{
return entitiesDB.Exists<MyGameDataEntityStruct>(id);
}
public ref MyGameDataEntityStruct GetGameInfo(EGID id)
{
return ref GetComponent<MyGameDataEntityStruct>(id);
}
public ref MyGamesSlotEntityViewStruct GetGameViewInfo(EGID id)
{
EntityCollection<MyGamesSlotEntityViewStruct> entities =
entitiesDB.QueryEntities<MyGamesSlotEntityViewStruct>(MyGamesScreenExclusiveGroups.GameSlotGuiEntities);
var entitiesB = entities.ToBuffer().buffer;
for (int i = 0; i < entities.count; i++)
{
if (entitiesB[i].ID.entityID == id.entityID)
{
return ref entitiesB[i];
}
}
MyGamesSlotEntityViewStruct[] defRef = new MyGamesSlotEntityViewStruct[1];
return ref defRef[0];
}
public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(id);
}
}
internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
}

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@ -1,26 +0,0 @@
using System;
using System.Reflection;
using RobocraftX.CR.MainGame;
using RobocraftX.StateSync;
using HarmonyLib;
namespace GamecraftModdingAPI.App
{
[HarmonyPatch]
class StateSyncRegPatch
{
public static void Postfix(StateSyncRegistrationHelper stateSyncReg)
{
// register sim/build events engines
Game.InitDeterministic(stateSyncReg);
}
[HarmonyTargetMethod]
public static MethodBase Target()
{
return AccessTools.Method(typeof(MainGameCompositionRoot), "DeterministicCompose").MakeGenericMethod(typeof(object));
}
}
}

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@ -1,501 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection.Emit;
using Gamecraft.Blocks.BlockGroups;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using RobocraftX.Common;
using RobocraftX.Blocks;
using Unity.Mathematics;
using Gamecraft.Blocks.GUI;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI
{
/// <summary>
/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
/// For specific block type operations, use the specialised block classes in the GamecraftModdingAPI.Blocks namespace.
/// </summary>
public class Block : IEquatable<Block>, IEquatable<EGID>
{
protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
protected static readonly MovementEngine MovementEngine = new MovementEngine();
protected static readonly RotationEngine RotationEngine = new RotationEngine();
protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
protected static readonly SignalEngine SignalEngine = new SignalEngine();
protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
/// <summary>
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="rotation">The block's rotation in degrees</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
/// <param name="player">The player who placed the block</param>
/// <returns>The placed block or null if failed</returns>
public static Block PlaceNew(BlockIDs block, float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, Player player = null)
{
return PlaceNew<Block>(block, position, rotation, color, darkness, uscale, scale, player);
}
/// <summary>
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="rotation">The block's rotation in degrees</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
/// <param name="player">The player who placed the block</param>
/// <returns>The placed block or null if failed</returns>
public static T PlaceNew<T>(BlockIDs block, float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, Player player = null) where T : Block
{
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
{
var egid = PlacementEngine.PlaceBlock(block, color, darkness,
position, uscale, scale, player, rotation, out var initializer);
var bl = New<T>(egid.entityID, egid.groupID);
bl.InitData.Group = BlockEngine.InitGroup(initializer);
Placed += bl.OnPlacedInit;
return bl;
}
return null;
}
/// <summary>
/// Returns the most recently placed block.
/// </summary>
/// <returns>The block object</returns>
public static Block GetLastPlacedBlock()
{
return New<Block>(BlockIdentifiers.LatestBlockID);
}
/// <summary>
/// An event that fires each time a block is placed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Placed
{
add => BlockEventsEngine.Placed += value;
remove => BlockEventsEngine.Placed -= value;
}
/// <summary>
/// An event that fires each time a block is removed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Removed
{
add => BlockEventsEngine.Removed += value;
remove => BlockEventsEngine.Removed -= value;
}
private static Dictionary<Type, Func<EGID, Block>> initializers = new Dictionary<Type, Func<EGID, Block>>();
private static Dictionary<Type, ExclusiveGroupStruct[]> typeToGroup =
new Dictionary<Type, ExclusiveGroupStruct[]>
{
{typeof(ConsoleBlock), new[] {CommonExclusiveGroups.CONSOLE_BLOCK_GROUP}},
{typeof(LogicGate), new [] {CommonExclusiveGroups.LOGIC_BLOCK_GROUP}},
{typeof(Motor), new[] {CommonExclusiveGroups.MOTOR_BLOCK_GROUP}},
{typeof(MusicBlock), new[] {CommonExclusiveGroups.MUSIC_BLOCK_GROUP}},
{typeof(ObjectIdentifier), new[]{CommonExclusiveGroups.OBJID_BLOCK_GROUP}},
{typeof(Piston), new[] {CommonExclusiveGroups.PISTON_BLOCK_GROUP}},
{typeof(Servo), new[] {CommonExclusiveGroups.SERVO_BLOCK_GROUP}},
{
typeof(SpawnPoint),
new[]
{
CommonExclusiveGroups.SPAWNPOINT_BLOCK_GROUP,
CommonExclusiveGroups.BUILDINGSPAWN_BLOCK_GROUP
}
},
{
typeof(SfxBlock),
new[]
{
CommonExclusiveGroups.SIMPLESFX_BLOCK_GROUP,
CommonExclusiveGroups.LOOPEDSFX_BLOCK_GROUP
}
},
{typeof(DampedSpring), new [] {CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP}},
{typeof(TextBlock), new[] {CommonExclusiveGroups.TEXT_BLOCK_GROUP}},
{typeof(Timer), new[] {CommonExclusiveGroups.TIMER_BLOCK_GROUP}}
};
/// <summary>
/// Constructs a new instance of T with the given ID and group using dynamically created delegates.
/// It's equivalent to new T(EGID) with a minimal overhead thanks to caching the created delegates.
/// </summary>
/// <param name="id">The block ID</param>
/// <param name="group">The block group</param>
/// <typeparam name="T">The block's type or Block itself</typeparam>
/// <returns>An instance of the provided type</returns>
/// <exception cref="BlockTypeException">The block group doesn't match or cannot be found</exception>
/// <exception cref="MissingMethodException">The block class doesn't have the needed constructor</exception>
private static T New<T>(uint id, ExclusiveGroupStruct? group = null) where T : Block
{
var type = typeof(T);
EGID egid;
if (!group.HasValue)
{
if (typeToGroup.TryGetValue(type, out var gr) && gr.Length == 1)
egid = new EGID(id, gr[0]);
else
egid = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find block group!");
}
else
{
egid = new EGID(id, group.Value);
if (typeToGroup.TryGetValue(type, out var gr)
&& gr.All(egs => egs != group.Value)) //If this subclass has a specific group, then use that - so Block should still work
throw new BlockTypeException($"Incompatible block type! Type {type.Name} belongs to group {gr.Select(g => g.ToString()).Aggregate((a, b) => a + ", " + b)} instead of {group.Value}");
}
if (initializers.TryGetValue(type, out var func))
{
var bl = (T) func(egid);
return bl;
}
//https://stackoverflow.com/a/10593806/2703239
var ctor = type.GetConstructor(new[] {typeof(EGID)});
if (ctor == null)
throw new MissingMethodException("There is no constructor with an EGID parameter for this object");
DynamicMethod dynamic = new DynamicMethod(string.Empty,
type,
new[] {typeof(EGID)},
type);
ILGenerator il = dynamic.GetILGenerator();
//il.DeclareLocal(type);
il.Emit(OpCodes.Ldarg_0); //Load EGID and pass to constructor
il.Emit(OpCodes.Newobj, ctor); //Call constructor
//il.Emit(OpCodes.Stloc_0); - doesn't seem like we need these
//il.Emit(OpCodes.Ldloc_0);
il.Emit(OpCodes.Ret);
func = (Func<EGID, T>) dynamic.CreateDelegate(typeof(Func<EGID, T>));
initializers.Add(type, func);
var block = (T) func(egid);
return block;
}
public Block(EGID id)
{
Id = id;
var type = GetType();
if (typeToGroup.TryGetValue(type, out var groups))
{
if (groups.All(gr => gr != id.groupID))
throw new BlockTypeException("The block has the wrong group! The type is " + GetType() +
" while the group is " + id.groupID);
}
else if (type != typeof(Block))
Logging.LogWarning($"Unknown block type! Add {type} to the dictionary.");
}
/// <summary>
/// This overload searches for the correct group the block is in.
/// It will throw an exception if the block doesn't exist.
/// Use the EGID constructor where possible or subclasses of Block as those specify the group.
/// </summary>
public Block(uint id)
{
Id = BlockEngine.FindBlockEGID(id) ?? throw new BlockTypeException("Could not find the appropriate group for the block. The block probably doesn't exist or hasn't been submitted.");
}
public EGID Id { get; }
internal BlockEngine.BlockInitData InitData;
/// <summary>
/// The block's current position or zero if the block no longer exists.
/// A block is 0.2 wide by default in terms of position.
/// </summary>
public float3 Position
{
get => MovementEngine.GetPosition(Id, InitData);
set
{
MovementEngine.MoveBlock(Id, InitData, value);
if (blockGroup != null)
blockGroup.PosAndRotCalculated = false;
}
}
/// <summary>
/// The block's current rotation in degrees or zero if the block doesn't exist.
/// </summary>
public float3 Rotation
{
get => RotationEngine.GetRotation(Id, InitData);
set
{
RotationEngine.RotateBlock(Id, InitData, value);
if (blockGroup != null)
blockGroup.PosAndRotCalculated = false;
}
}
/// <summary>
/// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
/// The default scale of 1 means 0.2 in terms of position.
/// </summary>
public float3 Scale
{
get => BlockEngine.GetBlockInfo(this, (ScalingEntityStruct st) => st.scale);
set
{
BlockEngine.SetBlockInfo(this, (ref ScalingEntityStruct st, float3 val) => st.scale = val, value);
if (!Exists) return; //UpdateCollision needs the block to exist
ScalingEngine.UpdateCollision(Id);
}
}
/// <summary>
/// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
/// The default scale of 1 means 0.2 in terms of position.
/// </summary>
public int UniformScale
{
get => BlockEngine.GetBlockInfo(this, (UniformBlockScaleEntityStruct st) => st.scaleFactor);
set
{
BlockEngine.SetBlockInfo(this, (ref UniformBlockScaleEntityStruct st, int val) => st.scaleFactor = val,
value);
Scale = new float3(value, value, value);
}
}
/// <summary>
/// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
/// </summary>
public BlockIDs Type
{
get
{
return BlockEngine.GetBlockInfo(this, (DBEntityStruct st) => (BlockIDs) st.DBID, BlockIDs.Invalid);
}
}
/// <summary>
/// The block's color. Returns BlockColors.Default if the block no longer exists.
/// </summary>
public BlockColor Color
{
get
{
byte index = BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.indexInPalette,
byte.MaxValue);
return new BlockColor(index);
}
set
{
BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, BlockColor val) =>
{
color.indexInPalette = (byte) (val.Color + val.Darkness * 10);
//color.overridePaletteColour = false;
//color.needsUpdate = true;
color.hasNetworkChange = true;
color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette);
}, value);
}
}
/// <summary>
/// The block's exact color. Gets reset to the palette color (Color property) after reentering the game.
/// </summary>
public float4 CustomColor
{
get => BlockEngine.GetBlockInfo(this, (ColourParameterEntityStruct st) => st.paletteColour);
set
{
BlockEngine.SetBlockInfo(this, (ref ColourParameterEntityStruct color, float4 val) =>
{
color.paletteColour = val;
//color.overridePaletteColour = true;
//color.needsUpdate = true;
color.hasNetworkChange = true;
}, value);
}
}
/// <summary>
/// The text displayed on the block if applicable, or null.
/// Setting it is temporary to the session, it won't be saved.
/// </summary>
public string Label
{
get => BlockEngine.GetBlockInfoViewStruct(this, (TextLabelEntityViewStruct st) => st.textLabelComponent?.text);
set
{
BlockEngine.SetBlockInfoViewStruct(this, (ref TextLabelEntityViewStruct text, string val) =>
{
if (text.textLabelComponent != null) text.textLabelComponent.text = val;
}, value);
}
}
private BlockGroup blockGroup;
/// <summary>
/// Returns the block group this block is a part of. Block groups can be placed using blueprints.
/// Returns null if not part of a group.<br />
/// Setting the group after the block has been initialized will not update everything properly.
/// You should only set this property on blocks newly placed by your code.
/// </summary>
public BlockGroup BlockGroup
{
get
{
if (blockGroup != null) return blockGroup;
return blockGroup = BlockEngine.GetBlockInfo(this,
(BlockGroupEntityComponent bgec) =>
bgec.currentBlockGroup == -1 ? null : new BlockGroup(bgec.currentBlockGroup, this));
}
set
{
blockGroup?.RemoveInternal(this);
BlockEngine.SetBlockInfo(this,
(ref BlockGroupEntityComponent bgec, BlockGroup val) => bgec.currentBlockGroup = val?.Id ?? -1,
value);
value?.AddInternal(this);
blockGroup = value;
}
}
/// <summary>
/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
/// If the block was just placed, then this will also return false but the properties will work correctly.
/// </summary>
public bool Exists => BlockEngine.BlockExists(Id);
/// <summary>
/// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
/// </summary>
public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
/// <summary>
/// Removes this block.
/// </summary>
/// <returns>True if the block exists and could be removed.</returns>
public bool Remove() => RemovalEngine.RemoveBlock(Id);
/// <summary>
/// Returns the rigid body of the chunk of blocks this one belongs to during simulation.
/// Can be used to apply forces or move the block around while the simulation is running.
/// </summary>
/// <returns>The SimBody of the chunk or null if the block doesn't exist or not in simulation mode.</returns>
public SimBody GetSimBody()
{
return BlockEngine.GetBlockInfo(this,
(GridConnectionsEntityStruct st) => st.machineRigidBodyId != uint.MaxValue
? new SimBody(st.machineRigidBodyId, st.clusterId)
: null);
}
private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
{ //Member method instead of lambda to avoid constantly creating delegates
if (e.ID != Id) return;
Placed -= OnPlacedInit; //And we can reference it
InitData = default; //Remove initializer as it's no longer valid - if the block gets removed it shouldn't be used again
}
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Type)}: {Type}, {nameof(Color)}: {Color}, {nameof(Exists)}: {Exists}";
}
public bool Equals(Block other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id.Equals(other.Id);
}
public bool Equals(EGID other)
{
return Id.Equals(other);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Block) obj);
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
public static void Init()
{
GameEngineManager.AddGameEngine(PlacementEngine);
GameEngineManager.AddGameEngine(MovementEngine);
GameEngineManager.AddGameEngine(RotationEngine);
GameEngineManager.AddGameEngine(RemovalEngine);
GameEngineManager.AddGameEngine(BlockEngine);
GameEngineManager.AddGameEngine(BlockEventsEngine);
GameEngineManager.AddGameEngine(ScalingEngine);
GameEngineManager.AddGameEngine(SignalEngine);
Wire.signalEngine = SignalEngine; // requires same functionality, no need to duplicate the engine
}
/// <summary>
/// Convert the block to a specialised block class.
/// </summary>
/// <returns>The block.</returns>
/// <typeparam name="T">The specialised block type.</typeparam>
public T Specialise<T>() where T : Block
{
// What have I gotten myself into?
// C# can't cast to a child of Block unless the object was originally that child type
// And C# doesn't let me make implicit cast operators for child types
// So thanks to Microsoft, we've got this horrible implementation using reflection
//Lets improve that using delegates
var block = New<T>(Id.entityID, Id.groupID);
if (this.InitData.Group != null)
{
block.InitData = this.InitData;
Placed += block.OnPlacedInit; //Reset InitData of new object
}
return block;
}
#if DEBUG
public static EntitiesDB entitiesDB
{
get
{
return BlockEngine.GetEntitiesDB();
}
}
#endif
}
}

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@ -1,64 +0,0 @@
using System;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
public struct BlockColor
{
public BlockColors Color;
public byte Darkness;
public byte Index => Color == BlockColors.Default
? byte.MaxValue
: (byte) (Darkness * 10 + Color);
public BlockColor(byte index)
{
if (index == byte.MaxValue)
{
Color = BlockColors.Default;
Darkness = 0;
}
else
{
if (index > 99)
throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
Color = (BlockColors) (index % 10);
Darkness = (byte) (index / 10);
}
}
public BlockColor(BlockColors color, byte darkness)
{
if (darkness > 9)
throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
Color = color;
Darkness = darkness;
}
public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
public override string ToString()
{
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
}
}
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}

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@ -1,294 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Gamecraft.ColourPalette;
using Gamecraft.TimeRunning;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.Physics;
using RobocraftX.Scene.Simulation;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using Unity.Mathematics;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine for executing general block actions
/// </summary>
public partial class BlockEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return new Block[0];
Stack<EGID> cubeStack = new Stack<EGID>();
FasterList<EGID> cubes = new FasterList<EGID>(10);
var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var (ecoll, _) in coll)
{
var ecollB = ecoll.ToBuffer();
for(int i = 0; i < ecoll.count; i++)
{
ref var conn = ref ecollB.buffer[i];
conn.isProcessed = false;
}
}
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
(in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubes.count];
for (int i = 0; i < cubes.count; i++)
ret[i] = new Block(cubes[i]);
return ret;
}
public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
? new float4(-1f, -1f, -1f, -1f)
: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
public ref T GetBlockInfo<T>(EGID blockID) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists<T>(blockID))
return ref entitiesDB.QueryEntity<T>(blockID);
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public ref T GetBlockInfoViewStruct<T>(EGID blockID) where T : struct, INeedEGID, IEntityViewComponent
{
if (entitiesDB.Exists<T>(blockID))
{
// TODO: optimize by using EntitiesDB internal calls instead of iterating over everything
BT<MB<T>> entities = entitiesDB.QueryEntities<T>(blockID.groupID).ToBuffer();
for (int i = 0; i < entities.count; i++)
{
if (entities.buffer[i].ID == blockID)
{
return ref entities.buffer[i];
}
}
}
T[] structHolder = new T[1]; //Create something that can be referenced
return ref structHolder[0]; //Gets a default value automatically
}
public U GetBlockInfo<T, U>(Block block, Func<T, U> getter,
U def = default) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists<T>(block.Id))
return getter(entitiesDB.QueryEntity<T>(block.Id));
return GetBlockInitInfo(block, getter, def);
}
public U GetBlockInfoViewStruct<T, U>(Block block, Func<T, U> getter,
U def = default) where T : struct, IEntityViewComponent
{
if (entitiesDB.Exists<T>(block.Id))
return getter(entitiesDB.QueryEntity<T>(block.Id));
return GetBlockInitInfo(block, getter, def);
}
private U GetBlockInitInfo<T, U>(Block block, Func<T, U> getter, U def) where T : struct, IEntityComponent
{
if (block.InitData.Group == null) return def;
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
if (initializer.Has<T>())
return getter(initializer.Get<T>());
return def;
}
public delegate void Setter<T, U>(ref T component, U value) where T : struct, IEntityComponent;
public void SetBlockInfoViewStruct<T, U>(Block block, Setter<T, U> setter, U value) where T : struct, IEntityViewComponent
{
if (entitiesDB.Exists<T>(block.Id))
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
else
SetBlockInitInfo(block, setter, value);
}
public void SetBlockInfo<T, U>(Block block, Setter<T, U> setter, U value) where T : unmanaged, IEntityComponent
{
if (entitiesDB.Exists<T>(block.Id))
setter(ref entitiesDB.QueryEntity<T>(block.Id), value);
else
SetBlockInitInfo(block, setter, value);
}
private void SetBlockInitInfo<T, U>(Block block, Setter<T, U> setter, U value)
where T : struct, IEntityComponent
{
if (block.InitData.Group != null)
{
var initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
T component = initializer.Has<T>() ? initializer.Get<T>() : default;
ref T structRef = ref component;
setter(ref structRef, value);
initializer.Init(structRef);
}
}
public bool BlockExists(EGID blockID)
{
return entitiesDB.Exists<DBEntityStruct>(blockID);
}
public bool GetBlockInfoExists<T>(Block block) where T : struct, IEntityComponent
{
if (entitiesDB.Exists<T>(block.Id))
return true;
if (block.InitData.Group == null)
return false;
var init = new EntityComponentInitializer(block.Id, block.InitData.Group);
return init.Has<T>();
}
public SimBody[] GetSimBodiesFromID(byte id)
{
var ret = new FasterList<SimBody>(4);
if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
return new SimBody[0];
var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
var connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP);
for (int i = 0; i < oids.count; i++)
{
ref ObjectIdEntityStruct oid = ref oids.buffer[i];
if (oid.objectId != id) continue;
var rid = connections.Entity(oid.ID.entityID).machineRigidBodyId;
foreach (var rb in ret)
{
if (rb.Id.entityID == rid)
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
}
ret.Add(new SimBody(rid));
DUPLICATE: ;
}
return ret.ToArray();
}
public ObjectIdentifier[] GetObjectIDsFromID(byte id, bool sim)
{
var ret = new FasterList<ObjectIdentifier>(4);
if (!entitiesDB.HasAny<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP))
return new ObjectIdentifier[0];
var oids = entitiesDB.QueryEntities<ObjectIdEntityStruct>(CommonExclusiveGroups.OBJID_BLOCK_GROUP).ToBuffer();
for (int i = 0; i < oids.count; i++)
{
ref ObjectIdEntityStruct oid = ref oids.buffer[i];
if (sim ? oid.simObjectId == id : oid.objectId == id)
ret.Add(new ObjectIdentifier(oid.ID));
}
return ret.ToArray();
}
public SimBody[] GetConnectedSimBodies(uint id)
{
var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP).ToBuffer();
var list = new FasterList<SimBody>(4);
for (int i = 0; i < joints.count; i++)
{
ref var joint = ref joints.buffer[i];
if (joint.jointState == JointState.Broken) continue;
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
}
return list.ToArray();
}
public SimBody[] GetClusterBodies(uint cid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
var bodies = new HashSet<uint>();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
if (conn.clusterId == cid)
bodies.Add(conn.machineRigidBodyId);
}
}
return bodies.Select(id => new SimBody(id, cid)).ToArray();
}
public EGID? FindBlockEGID(uint id)
{
var groups = entitiesDB.FindGroups<DBEntityStruct>();
foreach (ExclusiveGroupStruct group in groups)
{
if (entitiesDB.Exists<DBEntityStruct>(id, group))
return new EGID(id, group);
}
return null;
}
public Cluster GetCluster(uint sbid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
//Static blocks don't have a cluster ID but the cluster destruction manager should have one
if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
return new Cluster(conn.clusterId);
}
}
return null;
}
public Block[] GetBodyBlocks(uint sbid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
var set = new HashSet<Block>();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
if (conn.machineRigidBodyId == sbid)
set.Add(new Block(conn.ID));
}
}
return set.ToArray();
}
#if DEBUG
public EntitiesDB GetEntitiesDB()
{
return entitiesDB;
}
#endif
}
}

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@ -1,52 +0,0 @@
using System;
using System.Linq.Expressions;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.Internal;
namespace GamecraftModdingAPI.Blocks
{
public partial class BlockEngine
{
/// <summary>
/// Holds information needed to construct a component initializer
/// </summary>
internal struct BlockInitData
{
public FasterDictionary<RefWrapperType, ITypeSafeDictionary> Group;
}
internal delegate FasterDictionary<RefWrapperType, ITypeSafeDictionary> GetInitGroup(
EntityComponentInitializer initializer);
/// <summary>
/// Accesses the group field of the initializer
/// </summary>
internal GetInitGroup InitGroup = CreateAccessor<GetInitGroup>("_group");
//https://stackoverflow.com/questions/55878525/unit-testing-ref-structs-with-private-fields-via-reflection
internal static TDelegate CreateAccessor<TDelegate>(string memberName) where TDelegate : Delegate
{
var invokeMethod = typeof(TDelegate).GetMethod("Invoke");
if (invokeMethod == null)
throw new InvalidOperationException($"{typeof(TDelegate)} signature could not be determined.");
var delegateParameters = invokeMethod.GetParameters();
if (delegateParameters.Length != 1)
throw new InvalidOperationException("Delegate must have a single parameter.");
var paramType = delegateParameters[0].ParameterType;
var objParam = Expression.Parameter(paramType, "obj");
var memberExpr = Expression.PropertyOrField(objParam, memberName);
Expression returnExpr = memberExpr;
if (invokeMethod.ReturnType != memberExpr.Type)
returnExpr = Expression.ConvertChecked(memberExpr, invokeMethod.ReturnType);
var lambda =
Expression.Lambda<TDelegate>(returnExpr, $"Access{paramType.Name}_{memberName}", new[] {objParam});
return lambda.Compile();
}
}
}

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@ -1,356 +0,0 @@
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Possible block types
/// </summary>
public enum BlockIDs : ushort
{
/// <summary>
/// Called "nothing" in Gamecraft. (DBID.NOTHING)
/// </summary>
Invalid = ushort.MaxValue,
AluminiumCube = 0,
AxleS,
HingeS = 3,
MotorS,
HingeM,
MotorM,
TyreM,
AxleM,
IronCube,
RubberCube,
OiledCube,
AluminiumConeSegment, //12
AluminiumCorner,
AluminiumRoundedCorner,
AluminiumSlicedCube,
AluminiumRoundedSlicedCube,
AluminiumCylinder,
AluminiumPyramidSegment,
AluminiumSlope,
AluminiumRoundedSlope,
AluminiumSphere,
RubberConeSegment, //22
RubberCorner,
RubberRoundedCorner,
RubberSlicedCube,
RubberRoundedSlicedCube,
RubberCylinder,
RubberPyramidSegment,
RubberSlope,
RubberRoundedSlope,
RubberSphere,
OiledConeSegment, //32
OiledCorner,
OiledRoundedCorner,
OiledSlicedCube,
OiledRoundedSlicedCube,
OiledCylinder,
OiledPyramidSegment,
OiledSlope,
OiledRoundedSlope,
OiledSphere,
IronConeSegment, //42
IronCorner,
IronRoundedCorner,
IronSlicedCube,
IronRoundedSlicedCube,
IronCylinder,
IronPyramidSegment,
IronSlope,
IronRoundedSlope,
IronSphere,
GlassCube, //52
GlassSlicedCube,
GlassSlope,
GlassCorner,
GlassPyramidSegment,
GlassRoundedSlicedCube,
GlassRoundedSlope,
GlassRoundedCorner,
GlassConeSegment,
GlassCylinder,
GlassSphere,
Lever, //63 - two IDs skipped
PlayerSpawn = 66, //Crashes without special handling
SmallSpawn,
MediumSpawn,
LargeSpawn,
BallJoint,
UniversalJoint,
ServoAxle,
ServoHinge,
StepperAxle,
StepperHinge,
TelescopicJoint,
DampedSpring,
ServoPiston,
StepperPiston,
PneumaticPiston,
PneumaticHinge,
PneumaticAxle, //82
PilotSeat = 90, //Might crash
PassengerSeat,
PilotControls,
GrassCube,
DirtCube,
GrassConeSegment,
GrassCorner,
GrassRoundedCorner,
GrassSlicedCube,
GrassRoundedSlicedCube,
GrassPyramidSegment,
GrassSlope,
GrassRoundedSlope,
DirtConeSegment,
DirtCorner,
DirtRoundedCorner,
DirtSlicedCube,
DirtRoundedSlicedCube,
DirtPyramidSegment,
DirtSlope,
DirtRoundedSlope,
RubberHemisphere,
AluminiumHemisphere,
GrassInnerCornerBulged,
DirtInnerCornerBulged,
IronHemisphere,
OiledHemisphere,
GlassHemisphere,
TyreS,
ThreeWaySwitch,
Dial, //120
CharacterOnEnterTrigger, //Probably crashes
CharacterOnLeaveTrigger,
CharacterOnStayTrigger,
ObjectOnEnterTrigger,
ObjectOnLeaveTrigger,
ObjectOnStayTrigger,
Button,
Switch,
TextBlock, //Brings up a screen
ConsoleBlock, //Brings up a screen
Door,
GlassDoor,
PoweredDoor,
PoweredGlassDoor,
AluminiumTubeCorner,
IronTubeCorner,
WoodCube,
WoodSlicedCube,
WoodSlope,
WoodCorner,
WoodPyramidSegment,
WoodConeSegment,
WoodRoundedSlicedCube,
WoodRoundedSlope,
WoodRoundedCorner,
WoodCylinder,
WoodHemisphere,
WoodSphere,
BrickCube, //149
BrickSlicedCube = 151,
BrickSlope,
BrickCorner,
ConcreteCube,
ConcreteSlicedCube,
ConcreteSlope,
ConcreteCorner,
RoadCarTyre,
OffRoadCarTyre,
RacingCarTyre,
BicycleTyre,
FrontBikeTyre,
RearBikeTyre,
ChopperBikeTyre,
TractorTyre,
MonsterTruckTyre,
MotocrossBikeTyre,
CartTyre, //168
ObjectIdentifier,
ANDLogicBlock,
NANDLogicBlock,
NORLogicBlock,
NOTLogicBlock,
ORLogicBlock,
XNORLogicBlock,
XORLogicBlock,
AbsoluteMathsBlock,
AdderMathsBlock,
DividerMathsBlock,
SignMathsBlock, //180
MaxMathsBlock,
MinMathsBlock,
MultiplierMathsBlock,
SubtractorMathsBlock,
SimpleConnector,
MeanMathsBlock,
Bit,
Counter,
Timer,
ObjectFilter,
PlayerFilter,
TeamFilter,
Number2Text, //193
DestructionManager = 260,
ChunkHealthModifier,
ClusterHealthModifier, //262
BeachTree1 = 200,
BeachTree2,
BeachTree3,
Rock1,
Rock2,
Rock3,
Rock4,
BirchTree1,
BirchTree2,
BirchTree3,
PineTree1,
PineTree2,
PineTree3,
Flower1,
Flower2,
Flower3,
Shrub1,
Shrub2,
Shrub3,
CliffCube,
CliffSlicedCorner,
CliffCornerA,
CliffCornerB,
CliffSlopeA,
CliffSlopeB,
GrassEdge,
GrassEdgeInnerCorner,
GrassEdgeCorner,
GrassEdgeSlope,
CentreHUD,
ObjectiveHUD,
GameStatsHUD, //231
GameOverBlock,
SFXBlockGameplay = 240,
SFXBlock8Bit,
SFXBlockInstrument,
SFXBlockSciFi,
SFXBlockLoops,
SFXBlockVocal,
MovementConstrainer, //246
RotationConstrainer,
AdvancedMovementDampener,
AdvancedRotationDampener,
Mover = 250,
Rotator,
MovementDampener,
RotationDampener,
AdvancedMover,
AdvancedRotator,
MusicBlock, //256
PlasmaCannonBlock,
QuantumRiflePickup = 300,
QuantumRifleAmmoPickup,
AluminiumSlicedFraction,
AluminiumSlicedSlope,
AluminiumHalfPyramidLeft = 305,
AluminiumHalfPyramidRight,
AluminiumPyramidSliced,
AluminiumTubeCross,
AluminiumTubeT,
AluminiumPlateSquare,
AluminiumPlateCircle,
AluminiumPlateTriangle, //312
OiledSlicedFraction = 314,
OiledSlicedSlope,
OiledHalfPyramidLeft,
OiledHalfPyramidRight,
OiledPyramidSliced,
GlassSlicedFraction,
GlassSlicedSlope,
GlassHalfPyramidLeft,
GlassHalfPyramidRight,
GlassPyramidSliced,
RubberSlicedFraction,
RubberSlicedSlope,
RubberHalfPyramidLeft,
RubberHalfPyramidRight,
RubberPyramidSliced,
WoodSlicedFraction,
WoodSlicedSlope, //330
WoodHalfPyramidLeft,
WoodHalfPyramidRight,
WoodPyramidSliced,
HexNetSlicedFraction,
HexNetSlicedSlope,
HexNetHalfPyramidLeft,
HexNetHalfPyramidRight,
HexNetPyramidSliced,
OiledTubeCross,
OiledTubeT, //340
GlassTubeCross,
GlassTubeT,
RubberTubeCross,
RubberTubeT,
WoodTubeCross,
WoodTubeT,
HexNetTubeCross,
HexNetTubeT,
BouncyCube,
BouncySlicedCube, //350
BouncySlope,
BouncyCorner,
OiledTubeCorner,
GlassTubeCorner,
RubberTubeCorner,
WoodTubeCorner,
Basketball,
BowlingBall,
SoccerBall,
GolfBall, //360
HockeyPuck,
PoolBall,
BouncyBall,
TennisBall,
UnlitCube,
IronSlicedFraction,
IronSlicedSlope,
IronHalfPyramidLeft,
IronHalfPyramidRight,
IronPyramidSliced, //370
IronTubeCross,
IronTubeT,
SFXBlockMob = 374,
PointLight,
SpotLight,
SunLight,
AmbientLight,
UnlitGlowCube = 381,
PointLightInvisible,
SpotLightInvisible,
UnlitSlope,
UnlitGlowSlope,
Fog,
Sky,
MagmaRockCube = 777,
MagmaRockCubeSliced,
MagmaRockSlope,
MagmaRockCorner,
MagmaRockPyramidSegment,
MagmaRockConeSegment,
MagmaRockSlicedRounded,
MagmaRockSlopeRounded,
MagmaRockCornerRounded,
HexNetCube,
HexNetCubeSliced,
HexNetSlope,
HexNetCorner,
HexNetPyramidSegment,
HexNetConeSegment,
HexNetSlicedRounded,
HexNetSlopeRounded,
HexNetCornerRounded, //794
MagmaRockBulgedInner,
HexNetCylinder = 797,
HexNetHemisphere,
HexNetSphere,
HexNetTubeCorner //800
}
}

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using Svelto.ECS;
using RobocraftX.Common;
using HarmonyLib;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// ExclusiveGroups and IDs used with blocks
/// </summary>
public static class BlockIdentifiers
{
/// <summary>
/// Blocks placed by the player
/// </summary> - TODO
//public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.REAL_BLOCKS_GROUPS_DON_T_USE_IN_NEW_CODE; } }
/// <summary>
/// Extra parts used in functional blocks
/// </summary>
public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
/// <summary>
/// Blocks which are disabled in Simulation mode
/// </summary>
public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.DISABLED_JOINTS_IN_SIM_GROUP; } }
//public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
//public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
/// <summary>
/// The ID of the most recently placed block
/// </summary>
public static uint LatestBlockID {
get
{ //Need the private field as the property increments itself
return ((uint) AccessTools.Field(typeof(CommonExclusiveGroups), "_nextBlockEntityID").GetValue(null)) - 1;
}
}
}
}

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using System;
using Gamecraft.Wires;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Tests;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
#if TEST
/// <summary>
/// Block test cases. Not accessible in release versions.
/// </summary>
[APITestClass]
public static class BlockTests
{
[APITestCase(TestType.EditMode)]
public static void TestPlaceNew()
{
Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero);
Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
}
[APITestCase(TestType.EditMode)]
public static void TestInitProperty()
{
Block newBlock = Block.PlaceNew(BlockIDs.AluminiumCube, Unity.Mathematics.float3.zero + 2);
if (!Assert.CloseTo(newBlock.Position, (Unity.Mathematics.float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
//Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
}
[APITestCase(TestType.EditMode)]
public static void TestTextBlock()
{
TextBlock textBlock = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { textBlock = Block.PlaceNew<TextBlock>(BlockIDs.TextBlock, Unity.Mathematics.float3.zero + 1); }, "Block.PlaceNew<TextBlock>() raised an exception: ", "Block.PlaceNew<TextBlock>() completed without issue.");
if (!Assert.NotNull(textBlock, "Block.PlaceNew<TextBlock>() returned null, possibly because it failed silently.", "Specialized TextBlock is not null.")) return;
if (!Assert.NotNull(textBlock.Text, "TextBlock.Text is null, possibly because it failed silently.", "TextBlock.Text is not null.")) return;
if (!Assert.NotNull(textBlock.TextBlockId, "TextBlock.TextBlockId is null, possibly because it failed silently.", "TextBlock.TextBlockId is not null.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestMotor()
{
Block newBlock = Block.PlaceNew(BlockIDs.MotorS, Unity.Mathematics.float3.zero + 1);
Motor b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<Motor>(); }, "Block.Specialize<Motor>() raised an exception: ", "Block.Specialize<Motor>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<Motor>() returned null, possibly because it failed silently.", "Specialized Motor is not null.")) return;
if (!Assert.CloseTo(b.Torque, 75f, $"Motor.Torque {b.Torque} does not equal default value, possibly because it failed silently.", "Motor.Torque close enough to default.")) return;
if (!Assert.CloseTo(b.TopSpeed, 30f, $"Motor.TopSpeed {b.TopSpeed} does not equal default value, possibly because it failed silently.", "Motor.Torque is close enough to default.")) return;
if (!Assert.Equal(b.Reverse, false, $"Motor.Reverse {b.Reverse} does not equal default value, possibly because it failed silently.", "Motor.Reverse is default.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestPiston()
{
Block newBlock = Block.PlaceNew(BlockIDs.PneumaticPiston, Unity.Mathematics.float3.zero + 1);
Piston b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<Piston>(); }, "Block.Specialize<Piston>() raised an exception: ", "Block.Specialize<Piston>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<Piston>() returned null, possibly because it failed silently.", "Specialized Piston is not null.")) return;
if (!Assert.CloseTo(b.MaximumExtension, 1.01f, $"Piston.MaximumExtension {b.MaximumExtension} does not equal default value, possibly because it failed silently.", "Piston.MaximumExtension is close enough to default.")) return;
if (!Assert.CloseTo(b.MaximumForce, 750f, $"Piston.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Piston.MaximumForce is close enough to default.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestServo()
{
Block newBlock = Block.PlaceNew(BlockIDs.ServoAxle, Unity.Mathematics.float3.zero + 1);
Servo b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<Servo>(); }, "Block.Specialize<Servo>() raised an exception: ", "Block.Specialize<Servo>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<Servo>() returned null, possibly because it failed silently.", "Specialized Servo is not null.")) return;
if (!Assert.CloseTo(b.MaximumAngle, 180f, $"Servo.MaximumAngle {b.MaximumAngle} does not equal default value, possibly because it failed silently.", "Servo.MaximumAngle is close enough to default.")) return;
if (!Assert.CloseTo(b.MinimumAngle, -180f, $"Servo.MinimumAngle {b.MinimumAngle} does not equal default value, possibly because it failed silently.", "Servo.MinimumAngle is close enough to default.")) return;
if (!Assert.CloseTo(b.MaximumForce, 750f, $"Servo.MaximumForce {b.MaximumForce} does not equal default value, possibly because it failed silently.", "Servo.MaximumForce is close enough to default.")) return;
}
[APITestCase(TestType.Game)]
public static void TestMusicBlock1()
{
Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
_musicBlock = b;
}
private static MusicBlock _musicBlock;
[APITestCase(TestType.EditMode)]
public static void TestMusicBlock2()
{
//Block newBlock = Block.GetLastPlacedBlock();
var b = _musicBlock;
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
b.IsPlaying = true; // play sfx
if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
//Assert.Log(b.Track.ToString());
if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestLogicGate()
{
Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
//if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
LogicGate target = null;
if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
Wire newWire = null;
if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
}
}
#endif
}

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using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class ConsoleBlock : SignalingBlock
{
public ConsoleBlock(EGID id): base(id)
{
}
public ConsoleBlock(uint id): base(new EGID(id, CommonExclusiveGroups.CONSOLE_BLOCK_GROUP))
{
}
// custom console block properties
/// <summary>
/// Setting a nonexistent command will crash the game when switching to simulation
/// </summary>
public string Command
{
get
{
return BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.commandName);
}
set
{
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.commandName.Set(val),
value);
}
}
public string Arg1
{
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg1);
set
{
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg1.Set(val),
value);
}
}
public string Arg2
{
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg2);
set
{
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg2.Set(val),
value);
}
}
public string Arg3
{
get => BlockEngine.GetBlockInfo(this, (ConsoleBlockEntityStruct st) => st.arg3);
set
{
BlockEngine.SetBlockInfo(this, (ref ConsoleBlockEntityStruct st, string val) => st.arg3.Set(val),
value);
}
}
}
}

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using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class DampedSpring : Block
{
public DampedSpring(EGID id) : base(id)
{
}
public DampedSpring(uint id) : base(new EGID(id, CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP))
{
}
/// <summary>
/// The spring's maximum force. This is known as Stiffness in-game
/// </summary>
public float MaxForce
{
get => BlockEngine.GetBlockInfo(this, (DampedSpringReadOnlyStruct dsrs) => dsrs.maxForce);
set => BlockEngine.SetBlockInfo(this,
(ref DampedSpringReadOnlyStruct dsrs, float val) => dsrs.maxForce = val, value);
}
/// <summary>
/// Alias of MaxForce.
/// </summary>
public float Stiffness
{
get => MaxForce;
set => MaxForce = value;
}
/// <summary>
/// The spring's maximum damping force.
/// </summary>
public float Damping
{
get => BlockEngine.GetBlockInfo(this, (LinearJointForcesReadOnlyStruct ljf) => ljf.dampingForceMagnitude);
set => BlockEngine.SetBlockInfo(this,
(ref LinearJointForcesReadOnlyStruct ljf, float val) => ljf.dampingForceMagnitude = val, value);
}
}
}

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using RobocraftX.Common;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class LogicGate : SignalingBlock
{
public LogicGate(EGID id) : base(id)
{
}
public LogicGate(uint id) : base(new EGID(id, CommonExclusiveGroups.LOGIC_BLOCK_GROUP))
{
}
}
}

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using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Motor : SignalingBlock
{
public Motor(EGID id) : base(id)
{
}
public Motor(uint id): base(new EGID(id, CommonExclusiveGroups.MOTOR_BLOCK_GROUP))
{
}
// custom motor properties
/// <summary>
/// The motor's maximum rotational velocity.
/// </summary>
public float TopSpeed
{
get
{
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxVelocity);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxVelocity = val, value);
}
}
/// <summary>
/// The motor's maximum rotational force.
/// </summary>
public float Torque
{
get
{
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.maxForce);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, float val) => st.maxForce = val, value);
}
}
/// <summary>
/// The motor's direction.
/// </summary>
public bool Reverse
{
get
{
return BlockEngine.GetBlockInfo(this, (MotorReadOnlyStruct st) => st.reverse);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MotorReadOnlyStruct st, bool val) => st.reverse = val, value);
}
}
}
}

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using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
internal float3 MoveBlock(EGID blockID, BlockEngine.BlockInitData data, float3 vector)
{
if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
{
if (data.Group == null) return float3.zero;
var init = new EntityComponentInitializer(blockID, data.Group);
init.Init(new PositionEntityStruct {position = vector});
init.Init(new GridRotationStruct {position = vector});
init.Init(new LocalTransformEntityStruct {position = vector});
return vector;
}
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
// main (persistent) position
posStruct.position = vector;
// placement grid position
gridStruct.position = vector;
// rendered position
transStruct.position = vector;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
return posStruct.position;
}
internal float3 GetPosition(EGID blockID, BlockEngine.BlockInitData data)
{
if (!entitiesDB.Exists<PositionEntityStruct>(blockID))
{
if (data.Group == null) return float3.zero;
var init = new EntityComponentInitializer(blockID, data.Group);
return init.Has<PositionEntityStruct>() ? init.Get<PositionEntityStruct>().position : float3.zero;
}
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID);
return posStruct.position;
}
}
}

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using System;
using FMOD.Studio;
using FMODUnity;
using Gamecraft.Wires;
using RobocraftX.Common;
using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Tests;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class MusicBlock : SignalingBlock
{
public MusicBlock(EGID id) : base(id)
{
}
public MusicBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.MUSIC_BLOCK_GROUP))
{
}
public byte TrackIndex
{
get
{
return BlockEngine.GetBlockInfo(this, (MusicBlockDataEntityStruct st) => st.trackIndx);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref MusicBlockDataEntityStruct msdes, byte val) => msdes.trackIndx = val, value);
}
}
public Guid Track
{
get
{
return BlockEngine.GetBlockInfo(this,
(MusicBlockDataEntityStruct msdes) => msdes.fmod2DEventPaths.Get<Guid>(msdes.trackIndx));
}
set
{
BlockEngine.SetBlockInfo(this, (ref MusicBlockDataEntityStruct msdes, Guid val) =>
{
for (byte i = 0; i < msdes.fmod2DEventPaths.Count<Guid>(); i++)
{
Guid track = msdes.fmod2DEventPaths.Get<Guid>(i);
if (track == val)
{
msdes.trackIndx = i;
break;
}
}
}, value);
}
}
public Guid[] Tracks
{
get
{
return BlockEngine.GetBlockInfo(this, (MusicBlockDataEntityStruct msdes) =>
{
Guid[] tracks = new Guid[msdes.fmod2DEventPaths.Count<Guid>()];
for (byte i = 0; i < tracks.Length; i++)
{
tracks[i] = msdes.fmod2DEventPaths.Get<Guid>(i);
}
return tracks;
});
}
}
public float Volume
{
get
{
return BlockEngine.GetBlockInfo(this, (MusicBlockDataEntityStruct msdes) => msdes.tweakableVolume);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref MusicBlockDataEntityStruct msdes, float val) => msdes.tweakableVolume = val, value);
}
}
public ChannelType ChannelType
{
get
{
//Assert.Log("Block exists: " + Exists);
return BlockEngine.GetBlockInfo(this,
(MusicBlockDataEntityStruct msdes) => (ChannelType) msdes.channelType);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref MusicBlockDataEntityStruct msdes, ChannelType val) => msdes.channelType = (byte) val, value);
}
}
public bool IsPlaying
{
get
{
return BlockEngine.GetBlockInfo(this,
(MusicBlockDataEntityStruct msdes) => msdes.isPlaying);
}
set
{
BlockEngine.SetBlockInfo(this, (ref MusicBlockDataEntityStruct msdes, bool val) =>
{
if (msdes.isPlaying == val) return;
if (val)
{
// start playing
EventInstance inst = RuntimeManager.CreateInstance(msdes.fmod2DEventPaths.Get<Guid>(msdes.trackIndx));
inst.setVolume(msdes.tweakableVolume / 100f);
inst.start();
msdes.eventHandle = inst.handle;
}
else
{
// stop playing
EventInstance inst = default(EventInstance);
inst.handle = msdes.eventHandle;
inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
inst.release();
}
msdes.isPlaying = val;
}, value);
}
}
}
}

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using Gamecraft.Wires;
using RobocraftX.Common;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class ObjectIdentifier : Block
{
public ObjectIdentifier(EGID id) : base(id)
{
}
public ObjectIdentifier(uint id) : base(new EGID(id, CommonExclusiveGroups.OBJID_BLOCK_GROUP))
{
}
public char Identifier
{
get => (char) BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.objectId + 'A');
set
{
BlockEngine.SetBlockInfo(this, (ref ObjectIdEntityStruct st, char val) =>
{
st.objectId = (byte) (val - 'A');
Label = val + ""; //The label isn't updated automatically
}, value);
}
}
/// <summary>
/// Simulation-time ID. Assigned by the game starting from 0.
/// </summary>
public byte SimID
{
get => BlockEngine.GetBlockInfo(this, (ObjectIdEntityStruct st) => st.simObjectId);
}
/// <summary>
/// Finds the identifier blocks with the given ID.
/// </summary>
/// <param name="id">The ID to look for</param>
/// <returns>An array that may be empty</returns>
public static ObjectIdentifier[] GetByID(char id) => BlockEngine.GetObjectIDsFromID((byte) (id - 'A'), false);
/// <summary>
/// Finds the identifier blocks with the given simulation-time ID. This ID is assigned by the game starting from 0.
/// </summary>
/// <param name="id"></param>
/// <returns></returns>
public static ObjectIdentifier[] GetBySimID(byte id) => BlockEngine.GetObjectIDsFromID(id, true);
}
}

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using System;
using RobocraftX.Blocks;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Blocks
{
public class Piston : SignalingBlock
{
public Piston(EGID id) : base(id)
{
}
public Piston(uint id) : base(new EGID(id, CommonExclusiveGroups.PISTON_BLOCK_GROUP))
{
}
// custom piston properties
/// <summary>
/// The piston's max extension distance.
/// </summary>
public float MaximumExtension
{
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxDeviation);
set
{
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxDeviation = val,
value);
}
}
/// <summary>
/// The piston's max extension force.
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo(this, (PistonReadOnlyStruct st) => st.maxForce);
set
{
BlockEngine.SetBlockInfo(this, (ref PistonReadOnlyStruct st, float val) => st.maxForce = val, value);
}
}
}
}

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using System;
using System.Reflection;
using DataLoader;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Players;
using RobocraftX.Rendering.GPUI;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block placement actions
/// </summary>
public class PlacementEngine : IApiEngine
{
public bool IsInGame;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public EntitiesDB entitiesDB { get; set; }
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, Player player, float3 rotation, out EntityComponentInitializer initializer)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
initializer = BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation,
(player ?? new Player(PlayerType.Local)).Id);
return initializer.EGID;
}
private EntityComponentInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
{
if (_blockEntityFactory == null)
throw new BlockException("The factory is null.");
if (uscale < 1)
throw new BlockException("Scale needs to be at least 1");
if (scale.x < 4e-5) scale.x = uscale;
if (scale.y < 4e-5) scale.y = uscale;
if (scale.z < 4e-5) scale.z = uscale;
uint dbid = block;
if (!PrefabsID.HasPrefabRegistered(dbid, 0))
throw new BlockException("Block with ID " + dbid + " not found!");
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
Quaternion rotQ = Quaternion.Euler(rot);
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
GridRotationStruct gridRotation = new GridRotationStruct
{position = position, rotation = rotQ};
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EntityComponentInitializer
structInitializer =
_blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, dbid); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette,
hasNetworkChange = true
});
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
structInitializer.Init(new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
pickedBlock.placedBlockEntityID = structInitializer.EGID;
pickedBlock.placedBlockWasAPickedBlock = false;
return structInitializer;
}
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
public class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory)
{
_blockEntityFactory = blockEntityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlockEngine").GetConstructors()[0];
}
}
}
}

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using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class RotationEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Rotation static class
internal float3 RotateBlock(EGID blockID, BlockEngine.BlockInitData data, Vector3 vector)
{
if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
{
if (data.Group == null) return float3.zero;
var init = new EntityComponentInitializer(blockID, data.Group);
init.Init(new RotationEntityStruct {rotation = new Quaternion {eulerAngles = vector}});
init.Init(new GridRotationStruct {rotation = new Quaternion {eulerAngles = vector}});
init.Init(new LocalTransformEntityStruct {rotation = new Quaternion {eulerAngles = vector}});
return vector;
}
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID);
// main (persistent) position
Quaternion newRotation = rotStruct.rotation;
newRotation.eulerAngles = vector;
rotStruct.rotation = newRotation;
// placement grid rotation
Quaternion newGridRotation = gridStruct.rotation;
newGridRotation.eulerAngles = vector;
gridStruct.rotation = newGridRotation;
// rendered position
Quaternion newTransRotation = rotStruct.rotation;
newTransRotation.eulerAngles = vector;
transStruct.rotation = newTransRotation;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation
{
Value = rotStruct.rotation
});
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID).isProcessed = false;
return ((Quaternion)rotStruct.rotation).eulerAngles;
}
internal float3 GetRotation(EGID blockID, BlockEngine.BlockInitData data)
{
if (!entitiesDB.Exists<RotationEntityStruct>(blockID))
{
if (data.Group == null) return float3.zero;
var init = new EntityComponentInitializer(blockID, data.Group);
return init.Has<RotationEntityStruct>()
? (float3) ((Quaternion) init.Get<RotationEntityStruct>().rotation).eulerAngles
: float3.zero;
}
ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntity<RotationEntityStruct>(blockID);
return ((Quaternion) rotStruct.rotation).eulerAngles;
}
}
}

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using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Servo : SignalingBlock
{
public Servo(EGID id) : base(id)
{
}
public Servo(uint id) : base(new EGID(id, CommonExclusiveGroups.SERVO_BLOCK_GROUP))
{
}
// custom servo properties
/// <summary>
/// The servo's minimum angle.
/// </summary>
public float MinimumAngle
{
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.minDeviation);
set
{
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.minDeviation = val, value);
}
}
/// <summary>
/// The servo's maximum angle.
/// </summary>
public float MaximumAngle
{
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxDeviation);
set
{
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxDeviation = val, value);
}
}
/// <summary>
/// The servo's maximum force.
/// </summary>
public float MaximumForce
{
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.maxForce);
set
{
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, float val) => st.maxForce = val, value);
}
}
/// <summary>
/// The servo's direction.
/// </summary>
public bool Reverse
{
get => BlockEngine.GetBlockInfo(this, (ServoReadOnlyStruct st) => st.reverse);
set
{
BlockEngine.SetBlockInfo(this, (ref ServoReadOnlyStruct st, bool val) => st.reverse = val, value);
}
}
}
}

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using System;
using FMOD.Studio;
using FMODUnity;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
namespace GamecraftModdingAPI.Blocks
{
public class SfxBlock : SignalingBlock
{
public SfxBlock(EGID id) : base(id)
{
}
public SfxBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.SIMPLESFX_BLOCK_GROUP /* This could also be BUILD_LOOPEDSFX_BLOCK_GROUP */))
{
}
public float Volume
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakableVolume);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakableVolume = val, value);
}
}
public float Pitch
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.tweakablePitch);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref SoundSfxBlockDataEntityStruct obj, float val) => obj.tweakablePitch = val, value);
}
}
public bool Is3D
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.is3D);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.is3D = val, value);
}
}
public ChannelType ChannelType
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => (ChannelType)obj.channelType);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref SoundSfxBlockDataEntityStruct obj, ChannelType val) => obj.tweakableVolume = (byte) val, value);
}
}
public byte TrackIndex
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.soundEffectIndex);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref SoundSfxBlockDataEntityStruct obj, byte val) => obj.soundEffectIndex = val, value);
}
}
// track
public Guid Track
{
get
{
return BlockEngine.GetBlockInfo(this,
(SoundSfxBlockDataEntityStruct obj) => obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
}
set
{
BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, Guid val) =>
{
for (byte i = 0; i < obj.fmod2DEventPaths.Count<Guid>(); i++)
{
Guid track = obj.fmod2DEventPaths.Get<Guid>(i);
if (track == val)
{
obj.soundEffectIndex = i;
obj.is3D = false;
return;
}
}
for (byte i = 0; i < obj.fmod3DEventPaths.Count<Guid>(); i++)
{
Guid track = obj.fmod3DEventPaths.Get<Guid>(i);
if (track == val)
{
obj.soundEffectIndex = i;
obj.is3D = true;
return;
}
}
}, value);
}
}
// all tracks
public Guid[] Tracks2D
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
{
Guid[] tracks = new Guid[obj.fmod2DEventPaths.Count<Guid>()];
for (byte i = 0; i < tracks.Length; i++)
{
tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
}
return tracks;
});
}
}
public Guid[] Tracks3D
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) =>
{
Guid[] tracks = new Guid[obj.fmod3DEventPaths.Count<Guid>()];
for (byte i = 0; i < tracks.Length; i++)
{
tracks[i] = obj.fmod2DEventPaths.Get<Guid>(i);
}
return tracks;
});
}
}
public bool IsLooped
{
get
{
return BlockEngine.GetBlockInfo(this, (SoundSfxBlockDataEntityStruct obj) => obj.isLoopedBlock);
}
set
{
BlockEngine.SetBlockInfo(this,
(ref SoundSfxBlockDataEntityStruct obj, bool val) => obj.isLoopedBlock = val, value);
}
}
public bool IsPlaying
{
get
{
return BlockEngine.GetBlockInfo(this,
(SoundSfxBlockDataEntityStruct obj) => obj.isPlaying);
}
set
{
BlockEngine.SetBlockInfo(this, (ref SoundSfxBlockDataEntityStruct obj, bool val) =>
{
if (obj.isPlaying == val) return;
if (val)
{
// start playing
EventInstance inst = RuntimeManager.CreateInstance(obj.is3D ? obj.fmod3DEventPaths.Get<Guid>(obj.soundEffectIndex) : obj.fmod2DEventPaths.Get<Guid>(obj.soundEffectIndex));
inst.setVolume(obj.tweakableVolume / 100f);
inst.start();
obj.eventHandle = inst.handle;
}
else
{
// stop playing
EventInstance inst = default(EventInstance);
inst.handle = obj.eventHandle;
inst.stop(FMOD.Studio.STOP_MODE.ALLOWFADEOUT);
inst.release();
}
obj.isPlaying = val;
}, value);
}
}
}
}

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using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Gamecraft.CharacterVulnerability;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class SpawnPoint : Block
{
public SpawnPoint(EGID id) : base(id)
{
}
public SpawnPoint(uint id) : base(new EGID(id, CommonExclusiveGroups.SPAWNPOINT_BLOCK_GROUP))
{
}
// custom spawn point properties
/// <summary>
/// The lives the player spawns in with.
/// </summary>
public uint Lives
{
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.lives);
set
{
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, uint val) => st.lives = val, value);
}
}
/// <summary>
/// Whether the spawned player can take damage.
/// </summary>
public bool Damageable
{
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.canTakeDamage);
set
{
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.canTakeDamage = val, value);
}
}
/// <summary>
/// Whether the game over screen will be displayed
/// </summary>
public bool GameOverEnabled
{
get => BlockEngine.GetBlockInfo(this, (SpawnPointStatsEntityStruct st) => st.gameOverScreen);
set
{
BlockEngine.SetBlockInfo(this, (ref SpawnPointStatsEntityStruct st, bool val) => st.gameOverScreen = val, value);
}
}
/// <summary>
/// The team id for players who spawn here.
/// </summary>
public byte Team
{
get => BlockEngine.GetBlockInfo(this, (SpawnPointIdsEntityStruct st) => st.teamId);
set
{
BlockEngine.SetBlockInfo(this, (ref SpawnPointIdsEntityStruct st, byte val) => st.teamId = val, value);
}
}
}
}

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using System;
using Gamecraft.Blocks.GUI;
using RobocraftX.Common;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class TextBlock : SignalingBlock
{
public TextBlock(EGID id) : base(id)
{
}
public TextBlock(uint id) : base(new EGID(id, CommonExclusiveGroups.TEXT_BLOCK_GROUP))
{
}
// custom text block properties
/// <summary>
/// The text block's current text.
/// </summary>
public string Text
{
get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textCurrent);
set
{
if (value == null) value = "";
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
{
if (val == null) val = "";
tbds.textCurrent.Set(val);
tbds.textStored.Set(val);
}, value);
BlockEngine.SetBlockInfo(this,
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockStringContent.Set(val), value);
}
}
/// <summary>
/// The text block's current text block ID (used in ChangeTextBlockCommand).
/// </summary>
public string TextBlockId
{
get => BlockEngine.GetBlockInfo(this, (TextBlockDataStruct st) => st.textBlockID);
set
{
if (value == null) value = "";
BlockEngine.SetBlockInfo(this, (ref TextBlockDataStruct tbds, string val) =>
tbds.textBlockID.Set(val), value);
BlockEngine.SetBlockInfo(this,
(ref TextBlockNetworkDataStruct st, string val) => st.newTextBlockID.Set(val), value);
}
}
}
}

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using System;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Gamecraft.Blocks.TimerBlock;
using Svelto.ECS;
using Unity.Mathematics;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Timer : SignalingBlock
{
public Timer(EGID id) : base(id)
{
}
public Timer(uint id) : base(new EGID(id, CommonExclusiveGroups.TIMER_BLOCK_GROUP))
{
}
// custom timer properties
/// <summary>
/// The player-specified start time.
/// </summary>
public float Start
{
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.startTime);
set
{
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, float val) => tbds.startTime = val,
value);
}
}
/// <summary>
/// The player-specified end time.
/// </summary>
public float End
{
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.endTime);
set
{
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, float val) => tbds.endTime = val,
value);
}
}
/// <summary>
/// Whether to display time with millisecond precision.
/// </summary>
public bool DisplayMilliseconds
{
get => BlockEngine.GetBlockInfo(this, (TimerBlockDataStruct st) => st.outputFormatHasMS);
set
{
BlockEngine.SetBlockInfo(this, (ref TimerBlockDataStruct tbds, bool val) => tbds.outputFormatHasMS = val,
value);
}
}
/// <summary>
/// Current time (as of the last video frame), in milliseconds.
/// </summary>
public int CurrentTime
{
get => BlockEngine.GetBlockInfo(this, (TimerBlockLabelCacheEntityStruct st) => st.timeLastRenderFrameMS);
set
{
BlockEngine.SetBlockInfo(this, (ref TimerBlockLabelCacheEntityStruct tbds, int val) => tbds.timeLastRenderFrameMS = val,
value);
}
}
}
}

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@ -1,355 +0,0 @@
using System;
using Gamecraft.Wires;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
public class Wire
{
internal static SignalEngine signalEngine;
protected EGID startPortEGID;
protected EGID endPortEGID;
protected EGID startBlockEGID;
protected EGID endBlockEGID;
protected EGID wireEGID;
protected bool inputToOutput;
protected byte startPort;
protected byte endPort;
public static Wire Connect(SignalingBlock start, byte startPort, SignalingBlock end, byte endPort)
{
WireEntityStruct wire = signalEngine.CreateNewWire(start.Id, startPort, end.Id, endPort);
return new Wire(wire, start, end);
}
/// <summary>
/// An existing wire connection ending at the specified input.
/// If multiple exist, this will return the first one found.
/// </summary>
/// <param name="end">Destination block.</param>
/// <param name="endPort">Port number.</param>
/// <returns>The wire, where the end of the wire is the block port specified, or null if does not exist.</returns>
public static Wire ConnectedToInputPort(SignalingBlock end, byte endPort)
{
EGID port = signalEngine.MatchBlockInputToPort(end, endPort, out bool exists);
if (!exists) return null;
WireEntityStruct wire = signalEngine.MatchPortToWire(port, end.Id, out exists);
if (exists)
{
return new Wire(new Block(wire.sourceBlockEGID), end, wire.sourcePortUsage, endPort);
}
return null;
}
/// <summary>
/// An existing wire connection starting at the specified output.
/// If multiple exist, this will return the first one found.
/// </summary>
/// <param name="start">Source block entity ID.</param>
/// <param name="startPort">Port number.</param>
/// <returns>The wire, where the start of the wire is the block port specified, or null if does not exist.</returns>
public static Wire ConnectedToOutputPort(SignalingBlock start, byte startPort)
{
EGID port = signalEngine.MatchBlockOutputToPort(start, startPort, out bool exists);
if (!exists) return null;
WireEntityStruct wire = signalEngine.MatchPortToWire(port, start.Id, out exists);
if (exists)
{
return new Wire(start, new Block(wire.destinationBlockEGID), startPort, wire.destinationPortUsage);
}
return null;
}
/// <summary>
/// Construct a wire object from an existing connection.
/// </summary>
/// <param name="start">Starting block ID.</param>
/// <param name="end">Ending block ID.</param>
/// <param name="startPort">Starting port number, or guess if omitted.</param>
/// <param name="endPort">Ending port number, or guess if omitted.</param>
/// <exception cref="WireInvalidException">Guessing failed or wire does not exist.</exception>
public Wire(Block start, Block end, byte startPort = Byte.MaxValue, byte endPort = Byte.MaxValue)
{
startBlockEGID = start.Id;
endBlockEGID = end.Id;
// find block ports
WireEntityStruct wire = signalEngine.MatchBlocksToWire(start.Id, end.Id, out bool exists, startPort, endPort);
if (exists)
{
wireEGID = wire.ID;
endPortEGID = signalEngine.MatchBlockInputToPort(end, wire.destinationPortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockOutputToPort(start, wire.sourcePortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
inputToOutput = false;
endPort = wire.destinationPortUsage;
startPort = wire.sourcePortUsage;
}
else
{
// flip I/O around and try again
wire = signalEngine.MatchBlocksToWire(end.Id, start.Id, out exists, endPort, startPort);
if (exists)
{
wireEGID = wire.ID;
endPortEGID = signalEngine.MatchBlockOutputToPort(end, wire.sourcePortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockInputToPort(start, wire.destinationPortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
inputToOutput = true; // end is actually the source
// NB: start and end are handled exactly as they're received as params.
// This makes wire traversal easier, but makes logic in this class a bit more complex
endPort = wire.sourcePortUsage;
startPort = wire.destinationPortUsage;
}
else
{
throw new WireInvalidException("Wire not found");
}
}
}
/// <summary>
/// Construct a wire object from an existing wire connection.
/// </summary>
/// <param name="start">Starting block ID.</param>
/// <param name="end">Ending block ID.</param>
/// <param name="startPort">Starting port number.</param>
/// <param name="endPort">Ending port number.</param>
/// <param name="wire">The wire ID.</param>
/// <param name="inputToOutput">Whether the wire direction goes input -> output (true) or output -> input (false, preferred).</param>
public Wire(Block start, Block end, byte startPort, byte endPort, EGID wire, bool inputToOutput)
{
this.startBlockEGID = start.Id;
this.endBlockEGID = end.Id;
this.inputToOutput = inputToOutput;
this.wireEGID = wire;
if (inputToOutput)
{
endPortEGID = signalEngine.MatchBlockOutputToPort(start, startPort, out bool exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockInputToPort(end, endPort, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
}
else
{
endPortEGID = signalEngine.MatchBlockInputToPort(end, endPort, out bool exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockOutputToPort(start, startPort, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
}
this.startPort = startPort;
this.endPort = endPort;
}
/// <summary>
/// Construct a wire object from an existing wire connection.
/// </summary>
/// <param name="wireEgid">The wire ID.</param>
public Wire(EGID wireEgid)
{
this.wireEGID = wireEgid;
WireEntityStruct wire = signalEngine.GetWire(wireEGID);
this.startBlockEGID = wire.sourceBlockEGID;
this.endBlockEGID = wire.destinationBlockEGID;
this.inputToOutput = false;
endPortEGID = signalEngine.MatchBlockInputToPort(wire.destinationBlockEGID, wire.destinationPortUsage, out bool exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockOutputToPort(wire.sourceBlockEGID, wire.sourcePortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
this.endPort = wire.destinationPortUsage;
this.startPort = wire.sourcePortUsage;
}
internal Wire(WireEntityStruct wire, SignalingBlock src, SignalingBlock dest)
{
this.wireEGID = wire.ID;
this.startBlockEGID = wire.sourceBlockEGID;
this.endBlockEGID = wire.destinationBlockEGID;
inputToOutput = false;
endPortEGID = signalEngine.MatchBlockInputToPort(dest, wire.destinationPortUsage, out bool exists);
if (!exists) throw new WireInvalidException("Wire end port not found");
startPortEGID = signalEngine.MatchBlockOutputToPort(src, wire.sourcePortUsage, out exists);
if (!exists) throw new WireInvalidException("Wire start port not found");
this.endPort = wire.destinationPortUsage;
this.startPort = wire.sourcePortUsage;
}
/// <summary>
/// The wire's in-game id.
/// </summary>
public EGID Id
{
get => wireEGID;
}
/// <summary>
/// The wire's signal value, as a float.
/// </summary>
public float Float
{
get
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return 0f;
return cds.valueAsFloat;
}
set
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return;
cds.valueAsFloat = value;
}
}
/// <summary>
/// The wire's string signal.
/// </summary>
public string String
{
get
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return "";
return cds.valueAsEcsString;
}
set
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return;
cds.valueAsEcsString.Set(value);
}
}
/// <summary>
/// The wire's raw string signal.
/// </summary>
public ECSString ECSString
{
get
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return default;
return cds.valueAsEcsString;
}
set
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return;
cds.valueAsEcsString = value;
}
}
/// <summary>
/// The wire's signal id.
/// I'm 50% sure this is useless.
/// </summary>
public uint SignalId
{
get
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return uint.MaxValue;
return cds.valueAsID;
}
set
{
ref ChannelDataStruct cds = ref signalEngine.GetChannelDataStruct(startPortEGID, out bool exists);
if (!exists) return;
cds.valueAsID = value;
}
}
/// <summary>
/// The block at the beginning of the wire.
/// </summary>
public SignalingBlock Start
{
get => new SignalingBlock(startBlockEGID);
}
/// <summary>
/// The port number that the beginning of the wire connects to.
/// </summary>
public byte StartPort
{
get => startPort;
}
/// <summary>
/// The block at the end of the wire.
/// </summary>
public SignalingBlock End
{
get => new SignalingBlock(endBlockEGID);
}
/// <summary>
/// The port number that the end of the wire connects to.
/// </summary>
public byte EndPort
{
get => endPort;
}
/// <summary>
/// Create a copy of the wire object where the direction of the wire is guaranteed to be from a block output to a block input.
/// This is simply a different memory configuration and does not affect the in-game wire (which is always output -> input).
/// </summary>
/// <returns>A copy of the wire object.</returns>
public Wire OutputToInputCopy()
{
return new Wire(wireEGID);
}
/// <summary>
/// Convert the wire object to the direction the signal flows.
/// Signals on wires always flow from a block output port to a block input port.
/// This is simply a different memory configuration and does not affect the in-game wire (which is always output -> input).
/// </summary>
public void OutputToInputInPlace()
{
if (inputToOutput)
{
inputToOutput = false;
// swap inputs and outputs
EGID temp = endBlockEGID;
endBlockEGID = startBlockEGID;
startBlockEGID = temp;
temp = endPortEGID;
endPortEGID = startPortEGID;
startPortEGID = temp;
byte tempPortNumber = endPort;
endPort = startPort;
startPort = tempPortNumber;
}
}
public override string ToString()
{
if (signalEngine.Exists<WireEntityStruct>(wireEGID))
{
return $"{nameof(Id)}: {Id}, Start{nameof(Start.Id)}: {Start.Id}, End{nameof(End.Id)}: {End.Id}, ({Start.Type}::{StartPort} aka {Start.PortName(StartPort, inputToOutput)}) -> ({End.Type}::{EndPort} aka {End.PortName(EndPort, !inputToOutput)})";
}
return $"{nameof(Id)}: {Id}, Start{nameof(Start.Id)}: {Start.Id}, End{nameof(End.Id)}: {End.Id}, ({Start.Type}::{StartPort} -> {End.Type}::{EndPort})";
}
internal static void Init() { }
}
}

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@ -1,38 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using HarmonyLib;
using Svelto.Context;
using Svelto.ECS;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<T>()
/// </summary>
// TODO: fix
[HarmonyPatch]
//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
//[HarmonyPatch("Compose")]
//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
static class CommandPatch
{
public static void Postfix(EnginesRoot enginesRoot)
{
// When a game is loaded, register the command engines
CommandManager.RegisterEngines(enginesRoot);
}
public static MethodBase TargetMethod(Harmony instance)
{
return typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot).GetMethod("Compose").MakeGenericMethod(typeof(object));
//return func.Method;
}
}
}

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@ -1,42 +0,0 @@
using System;
using uREPL;
namespace GamecraftModdingAPI.Commands
{
public static class ExistingCommands
{
public static void Call(string commandName)
{
RuntimeCommands.Call(commandName);
}
public static void Call<Arg0>(string commandName, Arg0 arg0)
{
RuntimeCommands.Call<Arg0>(commandName, arg0);
}
public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1)
{
RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1);
}
public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2)
{
RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2);
}
public static bool Exists(string commandName)
{
return RuntimeCommands.HasRegistered(commandName);
}
public static string[] GetCommandNames()
{
var keys = RuntimeCommands.table.Keys;
string[] res = new string[keys.Count];
keys.CopyTo(res, 0);
return res;
}
}
}

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@ -1,47 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Svelto.ECS;
using RobocraftX.Common;
using RobocraftX.StateSync;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.StateSync.DeterministicStepCompositionRoot.ComposeEnginesGroups(...)
/// </summary>
//[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "DeterministicCompose")]
[Obsolete]
[HarmonyPatch]
class GameHostTransitionDeterministicGroupEnginePatch
{
public static readonly GameStateBuildEmitterEngine buildEngine = new GameStateBuildEmitterEngine();
public static readonly GameStateSimulationEmitterEngine simEngine = new GameStateSimulationEmitterEngine();
public static void Postfix()
{
//stateSyncReg.buildModeInitializationEngines.Add(buildEngine);
//stateSyncReg.simulationModeInitializationEngines.Add(simEngine);
//enginesRoot.AddEngine(buildEngine);
//enginesRoot.AddEngine(simEngine);
buildEngine.EmitIfBuildMode();
simEngine.EmitIfSimMode();
}
[HarmonyTargetMethod]
public static MethodBase TargetMethod(Harmony harmonyInstance)
{
return AccessTools.Method(AccessTools.TypeByName("RobocraftX.StateSync.GameHostTransitionDeterministicGroupEngine"), "EndTransition");
//.MakeGenericMethod(typeof(CosmeticEnginesSequenceBuildOrder), typeof(CosmeticEnginesSequenceSimOrder), typeof(DeterministicToCosmeticSyncBuildOrder), typeof(DeterministicToCosmeticSyncSimOrder));
}
}
}

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@ -1,106 +0,0 @@
using System;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
[Obsolete]
public class EmitterBuilder
{
private string name;
private int? type;
/// <summary>
/// Create a new event emitter builder.
/// </summary>
public EmitterBuilder()
{
}
/// <summary>
/// Create a new event emitter builder.
/// This is equivalent to new <code>EmitterBuilder().Name(name)</code>
/// </summary>
/// <param name="name">The emitter name.</param>
public EmitterBuilder(string name)
{
this.name = name;
}
/// <summary>
/// Create and return an event emitter builder.
/// </summary>
/// <returns>The builder.</returns>
public static EmitterBuilder Builder()
{
return new EmitterBuilder();
}
/// <summary>
/// Create and return an event emitter builder.
/// This is equivalent to <code>Builder().Name(name)</code>
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The emitter name.</param>
public static EmitterBuilder Builder(string name)
{
return new EmitterBuilder(name);
}
/// <summary>
/// Name the event emitter.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The event emitter name.</param>
public EmitterBuilder Name(string name)
{
this.name = name;
return this;
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public EmitterBuilder Handle(EventType eventType)
{
return Handle((int)eventType);
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public EmitterBuilder Handle(int eventType)
{
this.type = eventType;
return this;
}
/// <summary>
/// Build the event emitter.
/// </summary>
/// <returns>The event emitter.</returns>
/// <param name="register">Automatically register the event emitter with EventManager.AddEventemitter().</param>
public IEventEmitterEngine Build(bool register = true)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new EventParameterMissingException("Event emitter name must be defined before Build() is called");
}
if (!type.HasValue)
{
throw new EventParameterMissingException("Event emitter event type must be defined before Build() is called");
}
SimpleEventEmitterEngine result = new SimpleEventEmitterEngine(type.Value, name);
if (register)
{
EventManager.AddEventEmitter(result);
}
return result;
}
}
}

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@ -1,61 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Convenient factories for mod event engines
/// </summary>
[Obsolete]
public static class EventEngineFactory
{
/// <summary>
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to handle</param>
/// <param name="onActivated">The operation to do when the event is created</param>
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
/// <returns>The created object</returns>
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, int type, Action onActivated, Action onDestroyed)
{
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
EventManager.AddEventHandler(engine);
return engine;
}
/// <summary>
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to handle</param>
/// <param name="onActivated">The operation to do when the event is created</param>
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
/// <returns>The created object</returns>
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, int type, Action<EntitiesDB> onActivated, Action<EntitiesDB> onDestroyed)
{
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
EventManager.AddEventHandler(engine);
return engine;
}
/// <summary>
/// Factory method which automatically adds the SimpleEventEmitterEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to emit</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
/// <returns>The created object</returns>
public static SimpleEventEmitterEngine CreateAddSimpleEmitter(string name, int type, bool isRemovable = true)
{
var engine = new SimpleEventEmitterEngine(type, name, isRemovable);
EventManager.AddEventEmitter(engine);
return engine;
}
}
}

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@ -1,66 +0,0 @@
using System;
namespace GamecraftModdingAPI.Events
{
public class EventException : GamecraftModdingAPIException
{
public EventException()
{
}
public EventException(string message) : base(message)
{
}
public EventException(string message, Exception innerException) : base(message, innerException)
{
}
}
public class EventNotFoundException : EventException
{
public EventNotFoundException()
{
}
public EventNotFoundException(string message) : base(message)
{
}
}
public class EventAlreadyExistsException : EventException
{
public EventAlreadyExistsException()
{
}
public EventAlreadyExistsException(string message) : base(message)
{
}
}
public class EventRuntimeException : EventException
{
public EventRuntimeException()
{
}
public EventRuntimeException(string message) : base(message)
{
}
public EventRuntimeException(string message, Exception innerException) : base(message, innerException)
{
}
}
public class EventParameterMissingException : EventException
{
public EventParameterMissingException()
{
}
public EventParameterMissingException(string message) : base(message)
{
}
}
}

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@ -1,129 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Keeps track of event handlers and emitters.
/// This is used to add, remove and get API event handlers and emitters.
/// </summary>
[Obsolete("This will be removed in an upcoming update. Use the new C# event architecture from GamecraftModdingAPI.App")]
public static class EventManager
{
private static Dictionary<string, IEventEmitterEngine> _eventEmitters = new Dictionary<string, IEventEmitterEngine>();
private static Dictionary<string, IEventHandlerEngine> _eventHandlers = new Dictionary<string, IEventHandlerEngine>();
private static EnginesRoot _lastEngineRoot;
// event handler management
public static void AddEventHandler(IEventHandlerEngine engine)
{
if (ExistsEventHandler(engine))
{
throw new EventAlreadyExistsException($"IEventHandlerEngine {engine.Name} already exists");
}
_eventHandlers[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering IEventHandlerEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
}
}
public static bool ExistsEventHandler(string name)
{
return _eventHandlers.ContainsKey(name);
}
public static bool ExistsEventHandler(IEventHandlerEngine engine)
{
return ExistsEventHandler(engine.Name);
}
public static IEventHandlerEngine GetEventHandler(string name)
{
return _eventHandlers[name];
}
public static string[] GetEventHandlerNames()
{
return _eventHandlers.Keys.ToArray();
}
public static void RemoveEventHandler(string name)
{
_eventHandlers.Remove(name);
}
// event emitter management
public static void AddEventEmitter(IEventEmitterEngine engine)
{
if (ExistsEventEmitter(engine))
{
throw new EventAlreadyExistsException($"IEventEmitterEngine {engine.Name} already exists");
}
_eventEmitters[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering IEventEmitterEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
}
}
public static bool ExistsEventEmitter(string name)
{
return _eventEmitters.ContainsKey(name);
}
public static bool ExistsEventEmitter(IEventEmitterEngine engine)
{
return ExistsEventEmitter(engine.Name);
}
public static IEventEmitterEngine GetEventEmitter(string name)
{
return _eventEmitters[name];
}
public static string[] GetEventEmitterNames()
{
return _eventEmitters.Keys.ToArray();
}
public static void RemoveEventEmitter(string name)
{
if (_eventEmitters[name].isRemovable)
{
_eventEmitters.Remove(name);
}
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
_lastEngineRoot = enginesRoot;
// Register handlers before emitters so no events are missed
var entityFactory = enginesRoot.GenerateEntityFactory();
foreach (var key in _eventHandlers.Keys)
{
Logging.MetaDebugLog($"Registering IEventHandlerEngine {_eventHandlers[key].Name}");
enginesRoot.AddEngine(_eventHandlers[key]);
}
foreach (var key in _eventEmitters.Keys)
{
Logging.MetaDebugLog($"Registering IEventEmitterEngine {_eventEmitters[key].Name}");
_eventEmitters[key].Factory = entityFactory;
enginesRoot.AddEngine(_eventEmitters[key]);
}
}
}
}

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@ -1,24 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Built-in event types.
/// These are configured to fire when the API is initialized.
/// </summary>
public enum EventType
{
ApplicationInitialized,
Menu,
MenuSwitchedTo,
Game,
GameReloaded,
GameSwitchedTo,
SimulationSwitchedTo,
BuildSwitchedTo
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX.CR.MainGame;
using Svelto.ECS;
using Unity.Entities;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
/// </summary>
[Obsolete]
[HarmonyPatch]
class GameActivatedComposePatch
{
public static bool IsGameSwitching = false;
public static bool IsGameReloading = false;
public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot, World physicsWorld)
{
// register custom game engines
GameEngineManager.RegisterEngines(enginesRoot);
// initialize AsyncUtils
AsyncUtils.Setup(enginesRoot);
// A new EnginesRoot is always created when ActivateGame is called
// so all event emitters and handlers must be re-registered.
EventManager.RegisterEngines(enginesRoot);
Logging.Log("Dispatching Game Activated event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
if (IsGameSwitching)
{
IsGameSwitching = false;
Logging.Log("Dispatching Game Switched To event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
}
if (IsGameReloading)
{
IsGameReloading = false;
Logging.Log("Dispatching Game Reloaded event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
}
}
public static MethodBase TargetMethod()
{
return typeof(MainGameCompositionRoot).GetMethods().First(m => m.Name == "Compose")
.MakeGenericMethod(typeof(object));
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
/// </summary>
[Obsolete]
[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
class GameReloadedPatch
{
public static void Postfix()
{
GameActivatedComposePatch.IsGameReloading = true;
}
}
}

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using System;
using Unity.Jobs;
using RobocraftX.SimulationModeState;
using RobocraftX.StateSync;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Event emitter engine for switching to to build mode.
/// </summary>
[Obsolete]
public class GameStateBuildEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeStoppedModeEntered
{
public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
public EntitiesDB entitiesDB { set; private get; }
public int type { get; } = (int)EventType.BuildSwitchedTo;
public bool isRemovable { get; } = false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Emit()
{
Logging.Log("Dispatching Build Switched To event");
if (Factory == null) { return; }
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void EmitIfBuildMode()
{
//Logging.MetaDebugLog($"nextSimulationMode: {entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode}");
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeStopped)
{
Emit();
}
}
public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
{
Emit();
return inputDeps;
}
public void Ready() { }
}
}

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using System;
using Unity.Jobs;
using RobocraftX.SimulationModeState;
using RobocraftX.StateSync;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Event emitter engine for switching to simulation mode.
/// </summary>
[Obsolete]
public class GameStateSimulationEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeRunningModeEntered
{
public string Name { get; } = "GamecraftModdingAPIGameStateSimulationEventEmitter" ;
public EntitiesDB entitiesDB { set; private get; }
public int type { get; } = (int)EventType.SimulationSwitchedTo;
public bool isRemovable { get; } = false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Emit()
{
Logging.Log("Dispatching Simulation Switched To event");
if (Factory == null) { return; }
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void EmitIfSimMode()
{
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeRunning)
{
Emit();
}
}
public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
{
Emit();
return inputDeps;
}
public void Ready() { }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using HarmonyLib;
using RobocraftX;
using RobocraftX.CR.MainGame;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
/// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame())
/// </summary>
[Obsolete]
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
class GameSwitchedToPatch
{
public static void Prefix()
{
GameActivatedComposePatch.IsGameSwitching = true;
}
}
}

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using System;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
[Obsolete]
public class HandlerBuilder
{
private string name;
private int? type;
private Action<EntitiesDB> activated;
private Action<EntitiesDB> destroyed;
/// <summary>
/// Create a new event handler builder.
/// </summary>
public HandlerBuilder()
{
}
/// <summary>
/// Create a new event handler builder.
/// This is equivalent to new <code>HandlerBuilder().Name(name)</code>
/// </summary>
/// <param name="name">The handler name.</param>
public HandlerBuilder(string name)
{
this.name = name;
}
/// <summary>
/// Create and return an event handler builder.
/// </summary>
/// <returns>The builder.</returns>
public static HandlerBuilder Builder()
{
return new HandlerBuilder();
}
/// <summary>
/// Create and return an event handler builder.
/// This is equivalent to <code>Builder().Name(name)</code>
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The handler name.</param>
public static HandlerBuilder Builder(string name)
{
return new HandlerBuilder(name);
}
/// <summary>
/// Name the event handler.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The event handler name.</param>
public HandlerBuilder Name(string name)
{
this.name = name;
return this;
}
/// <summary>
/// Set the action to perform on when the activated event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The activated event action.</param>
public HandlerBuilder OnActivation(Action action)
{
return OnActivation((_) => { action(); });
}
/// <summary>
/// Set the action to perform on when the activated event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The activated event action.</param>
public HandlerBuilder OnActivation(Action<EntitiesDB> action)
{
this.activated = action;
return this;
}
/// <summary>
/// Set the action to perform when the destroyed event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The destroyed event action.</param>
public HandlerBuilder OnDestruction(Action action)
{
return OnDestruction((_) => { action(); });
}
/// <summary>
/// Set the action to perform when the destroyed event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The destroyed event action.</param>
public HandlerBuilder OnDestruction(Action<EntitiesDB> action)
{
this.destroyed = action;
return this;
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public HandlerBuilder Handle(EventType eventType)
{
return Handle((int)eventType);
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public HandlerBuilder Handle(int eventType)
{
this.type = eventType;
return this;
}
/// <summary>
/// Build the event handler.
/// </summary>
/// <returns>The event handler.</returns>
/// <param name="register">Automatically register the event handler with EventManager.AddEventHandler().</param>
public IEventHandlerEngine Build(bool register = true)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new EventParameterMissingException("Event handler name must be defined before Build() is called");
}
if (activated == null && destroyed == null)
{
throw new EventParameterMissingException("Event handler destruction or activated event action must be defined before Build() is called");
}
if (!type.HasValue)
{
throw new EventParameterMissingException("Event handler event type must be defined before Build() is called");
}
Action<EntitiesDB> validActivated = activated;
if (validActivated == null)
{
validActivated = (_) => { };
}
Action<EntitiesDB> validDestroyed = destroyed;
if (validDestroyed == null)
{
validDestroyed = (_) => { };
}
SimpleEventHandlerEngine result = new SimpleEventHandlerEngine(validActivated, validDestroyed, type.Value, name);
if (register)
{
EventManager.AddEventHandler(result);
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Engine interface to create a ModEventEntityStruct in entitiesDB when a specific event occurs.
/// </summary>
[Obsolete]
public interface IEventEmitterEngine : IFactoryEngine
{
/// <summary>
/// Emit the event. (Optional)
/// </summary>
void Emit();
}
}

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@ -1,21 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using Svelto.ECS.Internal;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
/// </summary>
[Obsolete]
public interface IEventHandlerEngine : IReactionaryEngine<ModEventEntityStruct>
{
}
}

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@ -1,43 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateMenu()
/// </summary>
[Obsolete]
[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateMenu")]
class MenuActivatedPatch
{
private static bool firstLoad = true;
public static void Postfix(ref EnginesRoot ____frontEndEnginesRoot, FullGameCompositionRoot __instance)
{
// register custom menu engines
MenuEngineManager.RegisterEngines(____frontEndEnginesRoot);
// A new EnginesRoot is always created when ActivateMenu is called
// so all event emitters and handlers must be re-registered.
EventManager.RegisterEngines(____frontEndEnginesRoot);
if (firstLoad)
{
firstLoad = false;
FullGameFields.Init(__instance);
//Application.Application.SetFullGameCompositionRoot(__instance);
Logging.Log("Dispatching App Init event");
EventManager.GetEventEmitter("GamecraftModdingAPIApplicationInitializedEventEmitter").Emit();
}
Logging.Log("Dispatching Menu Activated event");
EventManager.GetEventEmitter("GamecraftModdingAPIMenuActivatedEventEmitter").Emit();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
/// </summary>
[Obsolete]
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
class MenuSwitchedToPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by MenuActivated event
Logging.Log("Dispatching Menu Switched To event");
EventManager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
}
}
}

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@ -1,17 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// EntityDescriptor for creating ModEventEntityStructs
/// </summary>
public class ModEventEntityDescriptor : GenericEntityDescriptor<ModEventEntityStruct>
{
}
}

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@ -1,23 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// The event entity struct
/// </summary>
public struct ModEventEntityStruct : IEntityComponent, INeedEGID
{
/// <summary>
/// The type of event that has been emitted
/// </summary>
public int type;
public EGID ID { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// A simple implementation of IEventEmitterEngine sufficient for most uses
/// </summary>
[Obsolete]
public class SimpleEventEmitterEngine : IEventEmitterEngine
{
public string Name { get; set; }
public int type { get; set; }
public bool isRemovable { get; }
public IEntityFactory Factory { private get; set; }
public EntitiesDB entitiesDB { set; private get; }
public void Ready() { }
/// <summary>
/// Emit the event
/// </summary>
public void Emit()
{
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void Dispose() { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
{
this.type = (int)type;
this.Name = name;
this.isRemovable = isRemovable;
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The object to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(int type, string name, bool isRemovable = true)
{
this.type = type;
this.Name = name;
this.isRemovable = isRemovable;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// A simple implementation of IEventHandlerEngine sufficient for most uses
/// </summary>
[Obsolete]
public class SimpleEventHandlerEngine : IEventHandlerEngine
{
public int type { get; set; }
public string Name { get; set; }
private bool isActivated = false;
private bool jankActivateFix = false;
private bool jankDestroyFix = false;
private readonly Action<EntitiesDB> onActivated;
private readonly Action<EntitiesDB> onDestroyed;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public void Add(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type))
{
jankActivateFix = !jankActivateFix;
if (jankActivateFix) return;
isActivated = true;
onActivatedInvokeCatchError(entitiesDB);
}
}
/// <summary>
/// Manually activate the EventHandler.
/// Once activated, the next remove event will not be ignored.
/// </summary>
/// <param name="handle">Whether to invoke the activated action</param>
public void Activate(bool handle = false)
{
isActivated = true;
if (handle && entitiesDB != null)
{
onActivatedInvokeCatchError(entitiesDB);
}
}
public void Deactivate()
{
isActivated = false;
}
public void Ready() { }
public void Remove(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type) && isActivated)
{
jankDestroyFix = !jankDestroyFix;
if (jankDestroyFix) return;
isActivated = false;
onDestroyedInvokeCatchError(entitiesDB);
}
}
public void Dispose()
{
if (isActivated)
{
isActivated = false;
onDestroyedInvokeCatchError(entitiesDB);
}
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="activated">The operation to do when the event is created</param>
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
/// <param name="type">The type of event to handle</param>
/// <param name="name">The name of the engine</param>
/// <param name="simple">A useless parameter to use to avoid Python overload resolution errors</param>
public SimpleEventHandlerEngine(Action activated, Action removed, int type, string name, bool simple = true)
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, type, name) { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="activated">The operation to do when the event is created</param>
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
/// <param name="type">The type of event to handler</param>
/// <param name="name">The name of the engine</param>
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, int type, string name)
{
this.type = type;
this.Name = name;
this.onActivated = activated;
this.onDestroyed = removed;
}
private void onActivatedInvokeCatchError(EntitiesDB _entitiesDB)
{
try
{
onActivated.Invoke(_entitiesDB);
}
catch (Exception e)
{
EventRuntimeException wrappedException = new EventRuntimeException($"EventHandler {Name} threw an exception when activated", e);
Logging.LogWarning(wrappedException.ToString());
}
}
private void onDestroyedInvokeCatchError(EntitiesDB _entitiesDB)
{
try
{
onDestroyed.Invoke(_entitiesDB);
}
catch (Exception e)
{
EventRuntimeException wrappedException = new EventRuntimeException($"EventHandler {Name} threw an exception when destroyed", e);
Logging.LogWarning(wrappedException.ToString());
}
}
public SimpleEventHandlerEngine(Action activated, Action removed, EventType type, string name, bool simple = true)
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, (int)type, name) { }
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, EventType type, string name, bool simple = true)
: this(activated, removed, (int)type, name) { }
}
}

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@ -1,24 +0,0 @@
using System;
using System.Runtime.Serialization;
namespace GamecraftModdingAPI
{
public class GamecraftModdingAPIException : Exception
{
public GamecraftModdingAPIException()
{
}
public GamecraftModdingAPIException(string message) : base(message)
{
}
public GamecraftModdingAPIException(string message, Exception innerException) : base(message, innerException)
{
}
protected GamecraftModdingAPIException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}

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@ -1,65 +0,0 @@
using System;
using RobocraftX.Common.Input;
using RobocraftX.Players;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Input
{
public class FakeInputEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIFakeInputEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsReady = false;
public void Dispose()
{
IsReady = false;
}
public void Ready()
{
IsReady = true;
}
public bool SendCustomInput(LocalInputEntityStruct input, uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
if (entitiesDB.Exists<LocalInputEntityStruct>(egid))
{
ref LocalInputEntityStruct ies = ref entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
ies = input;
return true;
}
else return false;
}
public LocalInputEntityStruct GetInput(uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
if (entitiesDB.Exists<LocalInputEntityStruct>(egid))
{
return entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
}
else return default(LocalInputEntityStruct);
}
public ref LocalInputEntityStruct GetInputRef(uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
return ref entitiesDB.QueryEntity<LocalInputEntityStruct>(egid);
}
public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}

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using System;
using RobocraftX.Common.Input;
using RobocraftX.Multiplayer.Input;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using HarmonyLib;
namespace GamecraftModdingAPI.Inventory
{
public static class Hotbar
{
private static readonly HotbarEngine hotbarEngine = new HotbarEngine();
/// <summary>
/// Switch the block in the player's hand
/// </summary>
/// <param name="block">The block to switch to.</param>
/// <param name="playerID">The player. Omit this to use the local player.</param>
public static void EquipBlock(BlockIDs block, uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = hotbarEngine.GetLocalPlayerID();
}
hotbarEngine.SelectBlock((int) block, playerID);
// cubeSelectedByPick = true will crash the game
// (this would be equivalent to mouse middle click pick block action)
// reason: the game expects a Dictionary entry for the tweaked stats
}
/// <summary>
/// Gets the block in the player's hand
/// </summary>
/// <returns>The equipped block.</returns>
public static BlockIDs GetEquippedBlock()
{
return HotbarSlotSelectionHandlerEnginePatch.EquippedPartID;
}
public static void Init()
{
GameEngineManager.AddGameEngine(hotbarEngine);
}
}
}

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using System;
using RobocraftX.Character;
using RobocraftX.GUI.Hotbar;
using RobocraftX.Players;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Players;
using Svelto.ECS;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Inventory
{
public class HotbarEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIHotbarGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
{
var inputs = entitiesDB.QueryEntities<LocalInputEntityStruct>(InputExclusiveGroups.LocalPlayers).ToBuffer();
if (inputs.count == 0) return false;
for (int i = 0; i < inputs.count; i++)
{
if (inputs.buffer[i].ID.entityID == playerID) {
inputs.buffer[i].cubeSelectedByPick = cubeSelectedByPick;
inputs.buffer[i].selectedCube = block;
return true;
}
}
// TODO: expose the rest of the input functionality
return false;
}
public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}

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using System;
using Gamecraft.GUI.Blueprints;
using Unity.Mathematics;
using RobocraftX.Common;
using RobocraftX.Common.Players;
using Svelto.ECS;
using GamecraftModdingAPI.Players;
using GamecraftModdingAPI.Blocks;
namespace GamecraftModdingAPI
{
/// <summary>
/// An in-game player character. Any Leo you see is a player.
/// </summary>
public class Player : IEquatable<Player>, IEquatable<EGID>
{
// static functionality
private static PlayerEngine playerEngine = new PlayerEngine();
private static Player localPlayer;
/// <summary>
/// Checks if the specified player exists.
/// </summary>
/// <returns>Whether the player exists.</returns>
/// <param name="player">Player type.</param>
public static bool Exists(PlayerType player)
{
switch (player)
{
case PlayerType.Remote:
return playerEngine.GetRemotePlayer() != uint.MaxValue;
case PlayerType.Local:
return playerEngine.GetLocalPlayer() != uint.MaxValue;
}
return false;
}
/// <summary>
/// Checks if the specified player exists.
/// </summary>
/// <returns>Whether the player exists.</returns>
/// <param name="player">The player's unique identifier.</param>
public static bool Exists(uint player)
{
return playerEngine.ExistsById(player);
}
/// <summary>
/// The amount of Players in the current game.
/// </summary>
/// <returns>The count.</returns>
public static uint Count()
{
return (uint) playerEngine.GetAllPlayerCount();
}
/// <summary>
/// Returns the current player belonging to this client.
/// </summary>
public static Player LocalPlayer
{
get
{
if (localPlayer == null || localPlayer.Id != playerEngine.GetLocalPlayer())
localPlayer = new Player(PlayerType.Local);
return localPlayer;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Player"/> class.
/// </summary>
/// <param name="id">The player's unique identifier.</param>
public Player(uint id)
{
this.Id = id;
if (!Exists(id))
{
throw new PlayerNotFoundException($"No player with id {id} exists");
}
this.Type = playerEngine.GetLocalPlayer() == id ? PlayerType.Local : PlayerType.Remote;
}
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Player"/> class.
/// </summary>
/// <param name="player">The player type. Chooses the first available player matching the criteria.</param>
public Player(PlayerType player)
{
switch (player)
{
case PlayerType.Local:
this.Id = playerEngine.GetLocalPlayer();
break;
case PlayerType.Remote:
this.Id = playerEngine.GetRemotePlayer();
break;
}
if (this.Id == uint.MaxValue)
{
throw new PlayerNotFoundException($"No player of {player} type exists");
}
this.Type = player;
}
// object fields & properties
/// <summary>
/// The player's type.
/// The player type is always relative to the current client, not the game host.
/// </summary>
/// <value>The enumerated player type.</value>
public PlayerType Type { get; }
/// <summary>
/// The player's unique identifier.
/// </summary>
/// <value>The identifier.</value>
public uint Id { get; }
/// <summary>
/// The player's current position.
/// </summary>
/// <value>The position.</value>
public float3 Position
{
get
{
return playerEngine.GetLocation(Id);
}
set
{
playerEngine.SetLocation(Id, value, false);
}
}
/// <summary>
/// The player's current rotation.
/// </summary>
/// <value>The rotation.</value>
public float3 Rotation
{
get
{
return playerEngine.GetRotation(Id);
}
set
{
playerEngine.SetRotation(Id, value);
}
}
/// <summary>
/// The player's current velocity.
/// </summary>
/// <value>The velocity.</value>
public float3 Velocity
{
get
{
return playerEngine.GetLinearVelocity(Id);
}
set
{
playerEngine.SetLinearVelocity(Id, value);
}
}
/// <summary>
/// The player's current angular velocity.
/// </summary>
/// <value>The angular velocity.</value>
public float3 AngularVelocity
{
get
{
return playerEngine.GetAngularVelocity(Id);
}
set
{
playerEngine.SetAngularVelocity(Id, value);
}
}
/// <summary>
/// The player's mass.
/// </summary>
/// <value>The mass.</value>
public float Mass
{
get
{
return 1f / playerEngine.GetMass(Id).InverseMass;
}
// FIXME: Setting mass doesn't do anything
/*set
{
playerEngine.SetInverseMass(Id, 1f / value);
}*/
}
private float _ping = -1f;
/// <summary>
/// The player's latest network ping time.
/// </summary>
/// <value>The ping (s).</value>
public float Ping
{
get
{
float? temp = playerEngine.GetLastPingTime(Id, Type);
if (temp.HasValue)
{
_ping = temp.Value;
}
return _ping;
}
}
/// <summary>
/// The player's initial health when entering Simulation (aka Time Running) mode.
/// </summary>
/// <value>The initial health.</value>
public float InitialHealth
{
get => playerEngine.GetInitialHealth(Id);
set
{
playerEngine.SetInitialHealth(Id, value);
}
}
/// <summary>
/// The player's current health in Simulation (aka Time Running) mode.
/// </summary>
/// <value>The current health.</value>
public float CurrentHealth
{
get => playerEngine.GetCurrentHealth(Id);
set
{
playerEngine.DamagePlayer(Id, CurrentHealth - value);
}
}
/// <summary>
/// Whether this <see cref="T:GamecraftModdingAPI.Player"/> is damageable.
/// </summary>
/// <value><c>true</c> if damageable; otherwise, <c>false</c>.</value>
public bool Damageable
{
get => playerEngine.GetDamageable(Id);
set
{
playerEngine.SetDamageable(Id, value);
}
}
/// <summary>
/// The player's lives when initially entering Simulation (aka Time Running) mode.
/// </summary>
/// <value>The initial lives.</value>
public uint InitialLives
{
get => playerEngine.GetInitialLives(Id);
set => playerEngine.SetInitialLives(Id, value);
}
/// <summary>
/// The player's current lives in Simulation (aka Time Running) mode.
/// </summary>
/// <value>The current lives.</value>
public uint CurrentLives
{
get => playerEngine.GetCurrentLives(Id);
set => playerEngine.SetCurrentLives(Id, value);
}
/// <summary>
/// Whether the Game Over screen is displayed for the player.
/// </summary>
/// <value><c>true</c> if game over; otherwise, <c>false</c>.</value>
public bool GameOver
{
get => playerEngine.GetGameOverScreen(Id);
}
/// <summary>
/// Whether the player is dead.
/// If <c>true</c>, hopefully it was quick.
/// </summary>
/// <value><c>true</c> if dead; otherwise, <c>false</c>.</value>
public bool Dead
{
get => playerEngine.IsDead(Id);
}
/// <summary>
/// The player's selected block ID in their hand.
/// </summary>
/// <value>The selected block.</value>
public BlockIDs SelectedBlock
{
get
{
return (BlockIDs)playerEngine.GetSelectedBlock(Id);
}
}
/// <summary>
/// The player's selected block color in their hand.
/// </summary>
/// <value>The selected block's color.</value>
public BlockColor SelectedColor
{
get
{
return new BlockColor(playerEngine.GetSelectedColor(Id));
}
}
/// <summary>
/// The player's selected block colour in their hand.
/// </summary>
/// <value>The selected block's colour.</value>
public BlockColor SelectedColour
{
get
{
return new BlockColor(playerEngine.GetSelectedColor(Id));
}
}
/// <summary>
/// The player's selected blueprint in their hand. Set to null to clear. Dispose after usage.
/// </summary>
public Blueprint SelectedBlueprint
{
get => playerEngine.GetPlayerStruct(Id, out BlueprintInventoryItemEntityStruct biies)
? new Blueprint(biies.blueprintResourceId)
: null;
set => BlockGroup._engine.SelectBlueprint(value?.Id ?? uint.MaxValue);
}
// object methods
/// <summary>
/// Teleport the player to the specified coordinates.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <param name="y">The y coordinate.</param>
/// <param name="z">The z coordinate.</param>
/// <param name="relative">If set to <c>true</c> teleport relative to the player's current position.</param>
/// <param name="exitSeat">If set to <c>true</c> exit any seat the player is in.</param>
public void Teleport(float x, float y, float z, bool relative = true, bool exitSeat = true)
{
float3 location = new float3(x, y, z);
if (relative)
{
location += playerEngine.GetLocation(Id);
}
playerEngine.SetLocation(Id, location, exitSeat: exitSeat);
}
/// <summary>
/// Returns the block the player is currently looking at in build mode.
/// </summary>
/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
/// <returns>The block or null if not found</returns>
public Block GetBlockLookedAt(float maxDistance = -1f)
{
var egid = playerEngine.GetThingLookedAt(Id, maxDistance);
return egid.HasValue && egid.Value.groupID != CommonExclusiveGroups.SIMULATION_BODIES_GROUP
? new Block(egid.Value)
: null;
}
/// <summary>
/// Returns the rigid body the player is currently looking at during simulation.
/// </summary>
/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
/// <returns>The block or null if not found</returns>
public SimBody GetSimBodyLookedAt(float maxDistance = -1f)
{
var egid = playerEngine.GetThingLookedAt(Id, maxDistance);
return egid.HasValue && egid.Value.groupID == CommonExclusiveGroups.SIMULATION_BODIES_GROUP
? new SimBody(egid.Value)
: null;
}
/// <summary>
/// Returns the blocks that are in the player's current selection.
/// </summary>
/// <returns>An array of blocks or an empty array</returns>
public Block[] GetSelectedBlocks()
{
return playerEngine.GetSelectedBlocks(Id);
}
public bool Equals(Player other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id == other.Id;
}
public bool Equals(EGID other)
{
return Id == other.entityID && other.groupID == (Type == PlayerType.Local
? PlayersExclusiveGroups.LocalPlayers
: PlayersExclusiveGroups.RemotePlayers);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Player) obj);
}
public override int GetHashCode()
{
return (int) Id;
}
// internal methods
internal static void Init()
{
Utility.GameEngineManager.AddGameEngine(playerEngine);
}
}
}

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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using RobocraftX.Character;
using RobocraftX.Character.Movement;
using RobocraftX.Common.Players;
using RobocraftX.Common.Input;
using RobocraftX.CR.MachineEditing.BoxSelect;
using RobocraftX.Physics;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Character.Camera;
using RobocraftX.Character.Factories;
using Gamecraft.GUI.HUDFeedbackBlocks;
using Svelto.ECS;
using Unity.Mathematics;
using Unity.Physics;
using UnityEngine;
using GamecraftModdingAPI.Engines;
using HarmonyLib;
using RobocraftX.Common;
using Svelto.ECS.DataStructures;
namespace GamecraftModdingAPI.Players
{
internal class PlayerEngine : IApiEngine, IFactoryEngine
{
public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public IEntityFactory Factory { set; private get; }
private bool isReady = false;
public void Dispose()
{
isReady = false;
}
public void Ready()
{
isReady = true;
}
public uint GetLocalPlayer()
{
if (!isReady) return uint.MaxValue;
var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToBuffer();
if (localPlayers.count > 0)
{
return localPlayers.buffer[0].ID.entityID;
}
return uint.MaxValue;
}
public uint GetRemotePlayer()
{
if (!isReady) return uint.MaxValue;
var localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToBuffer();
if (localPlayers.count > 0)
{
return localPlayers.buffer[0].ID.entityID;
}
return uint.MaxValue;
}
public long GetAllPlayerCount()
{
if (entitiesDB == null) return 0;
long count = 0;
foreach (ExclusiveGroupStruct eg in PlayersExclusiveGroups.AllPlayers)
{
count += entitiesDB.Count<PlayerIDStruct>(eg);
}
return count;
}
public long GetLocalPlayerCount()
{
if (entitiesDB == null) return 0;
return entitiesDB.Count<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers);
}
public long GetRemotePlayerCount()
{
if (entitiesDB == null) return 0;
return entitiesDB.Count<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers);
}
public bool ExistsById(uint playerId)
{
if (entitiesDB == null) return false;
return entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.LocalPlayers)
|| entitiesDB.Exists<PlayerIDStruct>(playerId, PlayersExclusiveGroups.RemotePlayers);
}
public float3 GetLocation(uint playerId)
{
if (entitiesDB == null) return float3.zero;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
return rbes.position;
}
return float3.zero;
}
public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
{
if (entitiesDB == null) return false;
var characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.count; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
{
ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
{
entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
}
rbes.position = location;
return true;
}
}
return false;
}
public float3 GetRotation(uint playerId)
{
if (entitiesDB == null) return float3.zero;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
return ((Quaternion) rbes.rotation).eulerAngles;
}
return default(float3);
}
public bool SetRotation(uint playerId, float3 value)
{
if (entitiesDB == null) return false;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
Quaternion q = rbes.rotation;
q.eulerAngles = value;
rbes.rotation = q;
return true;
}
return false;
}
public float3 GetLinearVelocity(uint playerId)
{
if (entitiesDB == null) return float3.zero;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
return rbes.velocity;
}
return float3.zero;
}
public bool SetLinearVelocity(uint playerId, float3 value)
{
if (entitiesDB == null) return false;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
rbes.velocity = value;
return true;
}
return false;
}
public float3 GetAngularVelocity(uint playerId)
{
if (entitiesDB == null) return float3.zero;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
return rbes.angularVelocity;
}
return float3.zero;
}
public bool SetAngularVelocity(uint playerId, float3 value)
{
if (entitiesDB == null) return false;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
rbes.angularVelocity = value;
return true;
}
return false;
}
public PhysicsMass GetMass(uint playerId)
{
if (entitiesDB == null) return default(PhysicsMass);
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
return rbes.physicsMass;
}
return default(PhysicsMass);
}
public bool SetInverseMass(uint playerId, float inverseMass)
{
if (entitiesDB == null) return false;
ref var rbes = ref GetCharacterStruct<RigidBodyEntityStruct>(playerId, out bool exists);
if (exists)
{
rbes.physicsMass.InverseInertia = inverseMass;
return true;
}
return false;
}
public float? GetLastPingTime(uint playerId, PlayerType type)
{
if (entitiesDB == null) return null;
EGID egid = new EGID(playerId, PlayerGroupFromEnum(type));
if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
{
return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
}
return null;
}
public float GetInitialHealth(uint playerId)
{
if (entitiesDB == null) return 0;
ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
if (exists)
{
return c.initialHealth;
}
return -1f;
}
public bool SetInitialHealth(uint playerId, float val)
{
if (entitiesDB == null) return false;
ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
if (exists)
{
c.initialHealth = val;
return true;
}
return false;
}
public float GetCurrentHealth(uint playerId)
{
if (entitiesDB == null) return 0;
ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
if (exists)
{
return c.currentHealth;
}
return -1f;
}
public bool SetCurrentHealth(uint playerId, float val)
{
if (entitiesDB == null) return false;
ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
if (exists)
{
c.currentHealth = val;
return true;
}
return false;
}
public bool DamagePlayer(uint playerId, float amount)
{
if (entitiesDB == null) return false;
return SetCurrentHealth(playerId, GetCurrentHealth(playerId) - amount);
}
public bool GetDamageable(uint playerId)
{
if (entitiesDB == null) return false;
ref var c = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
if (exists)
{
return c.canTakeDamageStat;
}
return false;
}
public bool SetDamageable(uint playerId, bool val)
{
if (entitiesDB == null) return false;
ref var ches = ref GetCharacterStruct<CharacterHealthEntityStruct>(playerId, out bool exists);
if (exists)
{
ches.canTakeDamage = val;
ches.canTakeDamage = val;
return true;
}
return false;
}
public uint GetInitialLives(uint playerId)
{
if (entitiesDB == null) return 0;
ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
if (exists)
{
return c.initialLives;
}
return uint.MaxValue;
}
public bool SetInitialLives(uint playerId, uint val)
{
if (entitiesDB == null) return false;
ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
if (exists)
{
c.initialLives = val;
return true;
}
return false;
}
public uint GetCurrentLives(uint playerId)
{
if (entitiesDB == null) return 0;
ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
if (exists)
{
return c.currentLives;
}
return uint.MaxValue;
}
public bool SetCurrentLives(uint playerId, uint val)
{
if (entitiesDB == null) return false;
ref var c = ref GetCharacterStruct<CharacterLivesEntityComponent>(playerId, out bool exists);
if (exists)
{
c.currentLives = val;
return true;
}
return false;
}
public bool GetGameOverScreen(uint playerId)
{
if (entitiesDB == null) return false;
ref HudActivatedBlocksEntityStruct habes = ref entitiesDB.QueryEntity<HudActivatedBlocksEntityStruct>(HUDFeedbackBlocksGUIExclusiveGroups.GameOverHudEgid);
NativeDynamicArrayCast<EGID> nativeDynamicArrayCast = new NativeDynamicArrayCast<EGID>(habes.activatedBlocksOrdered);
return nativeDynamicArrayCast.count > 0;
}
public bool IsDead(uint playerId)
{
if (entitiesDB == null) return true;
return entitiesDB.Exists<RigidBodyEntityStruct>(playerId, CharacterExclusiveGroups.DeadCharacters);
}
public int GetSelectedBlock(uint playerId)
{
if (entitiesDB == null) return 0;
ref var c = ref GetCharacterStruct<EquippedPartStruct>(playerId, out bool exists);
if (exists)
{
return c.SelectedDBPartID;
}
return ushort.MaxValue;
}
public byte GetSelectedColor(uint playerId)
{
if (entitiesDB == null) return 0;
ref var c = ref GetCharacterStruct<EquippedColourStruct>(playerId, out bool exists);
if (exists)
{
return c.indexInPalette;
}
return 255;
}
// reusable methods
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ExclusiveGroup PlayerGroupFromEnum(PlayerType type)
{
return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public ref T GetCharacterStruct<T>(uint playerId, out bool exists) where T : unmanaged, IEntityComponent
{
var characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.count; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<T>(egid))
{
exists = true;
return ref entitiesDB.QueryEntity<T>(egid);
}
}
exists = false;
T[] arr = new T[1];
return ref arr[0]; //Return default value
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
{
var playerGroups = PlayersExclusiveGroups.AllPlayers;
for (int i = 0; i < playerGroups.count; i++)
{
EGID egid = new EGID(playerId, playerGroups[i]);
if (entitiesDB.Exists<T>(egid))
{
s = entitiesDB.QueryEntity<T>(egid);
return true;
}
}
s = default;
return false;
}
public EGID? GetThingLookedAt(uint playerId, float maxDistance = -1f)
{
if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
CameraExclusiveGroups.CameraGroup, out var mapper))
return null;
mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
float distance = maxDistance < 0
? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast,
GhostBlockUtils.GhostCastMethod.GhostCastProportionalToBlockSize)
: maxDistance;
if (rayCast.hit && rayCast.distance <= distance)
return rayCast.hitEgid;
return null;
}
public unsafe Block[] GetSelectedBlocks(uint playerid)
{
if (!entitiesDB.Exists<BoxSelectStateEntityStruct>(playerid,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup))
return new Block[0];
var state = entitiesDB.QueryEntity<BoxSelectStateEntityStruct>(playerid,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
var blocks = entitiesDB.QueryEntity<SelectedBlocksStruct>(playerid,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup);
if (!state.active) return new Block[0];
var pointer = (EGID*) blocks.selectedBlocks.ToPointer();
var ret = new Block[blocks.count];
for (int j = 0; j < blocks.count; j++)
{
var egid = pointer[j];
ret[j] = new Block(egid);
}
return ret;
}
}
}

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using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using HarmonyLib;
using IllusionInjector;
// test
using GPUInstancer;
using Svelto.ECS;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.SimulationModeState;
using RobocraftX.FrontEnd;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Players;
using EventType = GamecraftModdingAPI.Events.EventType;
namespace GamecraftModdingAPI.Tests
{
#if DEBUG
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
public class GamecraftModdingAPIPluginTest : IllusionPlugin.IEnhancedPlugin
{
private static Harmony harmony { get; set; }
public override string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public override string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
public override void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}
public override void OnApplicationStart()
{
FileLog.Reset();
Harmony.DEBUG = true;
GamecraftModdingAPI.Main.Init();
Logging.MetaDebugLog($"Version group id {(uint)ApiExclusiveGroups.versionGroup}");
// in case Steam is not installed/running
// this will crash the game slightly later during startup
//SteamInitPatch.ForcePassSteamCheck = true;
// in case running in a VM
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
// disable some Gamecraft analytics
//AnalyticsDisablerPatch.DisableAnalytics = true;
// disable background music
Logging.MetaDebugLog("Audio Mixers: " + string.Join(",", AudioTools.GetMixers()));
//AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
//Utility.VersionTracking.Enable();//(very) unstable
// debug/test handlers
#pragma warning disable 0612
HandlerBuilder.Builder()
.Name("appinit API debug")
.Handle(EventType.ApplicationInitialized)
.OnActivation(() => { Logging.Log("App Inited event!"); })
.Build();
HandlerBuilder.Builder("menuact API debug")
.Handle(EventType.Menu)
.OnActivation(() => { Logging.Log("Menu Activated event!"); })
.OnDestruction(() => { Logging.Log("Menu Destroyed event!"); })
.Build();
HandlerBuilder.Builder("menuswitch API debug")
.Handle(EventType.MenuSwitchedTo)
.OnActivation(() => { Logging.Log("Menu Switched To event!"); })
.Build();
HandlerBuilder.Builder("gameact API debug")
.Handle(EventType.Menu)
.OnActivation(() => { Logging.Log("Game Activated event!"); })
.OnDestruction(() => { Logging.Log("Game Destroyed event!"); })
.Build();
HandlerBuilder.Builder("gamerel API debug")
.Handle(EventType.GameReloaded)
.OnActivation(() => { Logging.Log("Game Reloaded event!"); })
.Build();
HandlerBuilder.Builder("gameswitch API debug")
.Handle(EventType.GameSwitchedTo)
.OnActivation(() => { Logging.Log("Game Switched To event!"); })
.Build();
HandlerBuilder.Builder("simulationswitch API debug")
.Handle(EventType.SimulationSwitchedTo)
.OnActivation(() => { Logging.Log("Game Mode Simulation Switched To event!"); })
.Build();
HandlerBuilder.Builder("buildswitch API debug")
.Handle(EventType.BuildSwitchedTo)
.OnActivation(() => { Logging.Log("Game Mode Build Switched To event!"); })
.Build();
HandlerBuilder.Builder("menu activated API error thrower test")
.Handle(EventType.Menu)
.OnActivation(() => { throw new Exception("Event Handler always throws an exception!"); })
.Build();
#pragma warning restore 0612
/*HandlerBuilder.Builder("enter game from menu test")
.Handle(EventType.Menu)
.OnActivation(() =>
{
Tasks.Scheduler.Schedule(new Tasks.Repeatable(enterGame, shouldRetry, 0.2f));
})
.Build();*/
// debug/test commands
if (Dependency.Hell("ExtraCommands"))
{
CommandBuilder.Builder()
.Name("Exit")
.Description("Close Gamecraft immediately, without any prompts")
.Action(() => { UnityEngine.Application.Quit(); })
.Build();
CommandBuilder.Builder()
.Name("SetFOV")
.Description("Set the player camera's field of view")
.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
.Build();
CommandBuilder.Builder()
.Name("MoveLastBlock")
.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
.Action((float x, float y, float z) =>
{
if (GameState.IsBuildMode())
foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
block.Position += new Unity.Mathematics.float3(x, y, z);
else
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}).Build();
CommandBuilder.Builder()
.Name("PlaceAluminium")
.Description("Place a block of aluminium at the given coordinates")
.Action((float x, float y, float z) =>
{
var block = Block.PlaceNew(BlockIDs.AluminiumCube, new float3(x, y, z));
Logging.CommandLog("Block placed with type: " + block.Type);
})
.Build();
CommandBuilder.Builder()
.Name("PlaceAluminiumLots")
.Description("Place a lot of blocks of aluminium at the given coordinates")
.Action((float x, float y, float z) =>
{
Logging.CommandLog("Starting...");
var sw = Stopwatch.StartNew();
for (int i = 0; i < 100; i++)
for (int j = 0; j < 100; j++)
Block.PlaceNew(BlockIDs.AluminiumCube, new float3(x + i, y, z + j));
//Block.Sync();
sw.Stop();
Logging.CommandLog("Finished in " + sw.ElapsedMilliseconds + "ms");
})
.Build();
Block b = null;
CommandBuilder.Builder("moveBlockInSim", "Run in build mode first while looking at a block, then in sim to move it up")
.Action(() =>
{
if (b == null)
{
b = new Player(PlayerType.Local).GetBlockLookedAt();
Logging.CommandLog("Block saved: " + b);
}
else
Logging.CommandLog("Block moved to: " + (b.GetSimBody().Position += new float3(0, 2, 0)));
}).Build();
CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
.Action(() => { throw new Exception("Error Command always throws an error"); })
.Build();
CommandBuilder.Builder("ColorBlock",
"Change color of the block looked at if there's any.")
.Action<string>(str =>
{
if (!Enum.TryParse(str, out BlockColors color))
{
Logging.CommandLog("Color " + str + " not found! Interpreting as 4 color values.");
var s = str.Split(' ');
new Player(PlayerType.Local).GetBlockLookedAt().CustomColor = new float4(float.Parse(s[0]),
float.Parse(s[1]), float.Parse(s[2]), float.Parse(s[3]));
return;
}
new Player(PlayerType.Local).GetBlockLookedAt().Color =
new BlockColor { Color = color };
Logging.CommandLog("Colored block to " + color);
}).Build();
CommandBuilder.Builder("GetBlockByID", "Gets a block based on its object identifier and teleports it up.")
.Action<char>(ch =>
{
foreach (var body in SimBody.GetFromObjectID(ch))
{
Logging.CommandLog("SimBody: " + body);
body.Position += new float3(0, 10, 0);
foreach (var bodyConnectedBody in body.GetConnectedBodies())
{
Logging.CommandLog("Moving " + bodyConnectedBody);
bodyConnectedBody.Position += new float3(0, 10, 0);
}
}
}).Build();
CommandBuilder.Builder()
.Name("PlaceConsole")
.Description("Place a bunch of console block with a given text - entering simulation with them crashes the game as the cmd doesn't exist")
.Action((float x, float y, float z) =>
{
Stopwatch sw = new Stopwatch();
sw.Start();
for (int i = 0; i < 100; i++)
{
for (int j = 0; j < 100; j++)
{
var block = Block.PlaceNew<ConsoleBlock>(BlockIDs.ConsoleBlock,
new float3(x + i, y, z + j));
block.Command = "test_command";
}
}
sw.Stop();
Logging.CommandLog($"Blocks placed in {sw.ElapsedMilliseconds} ms");
})
.Build();
CommandBuilder.Builder()
.Name("WireTest")
.Description("Place two blocks and then wire them together")
.Action(() =>
{
LogicGate notBlock = Block.PlaceNew<LogicGate>(BlockIDs.NOTLogicBlock, new float3(1, 2, 0));
LogicGate andBlock = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, new float3(2, 2, 0));
// connect NOT Gate output to AND Gate input #2 (ports are zero-indexed, so 1 is 2nd position and 0 is 1st position)
Wire conn = notBlock.Connect(0, andBlock, 1);
Logging.CommandLog(conn.ToString());
})
.Build();
CommandBuilder.Builder("TestChunkHealth", "Sets the chunk looked at to the given health.")
.Action((float val, float max) =>
{
var body = new Player(PlayerType.Local).GetSimBodyLookedAt();
if (body == null) return;
body.CurrentHealth = val;
body.InitialHealth = max;
Logging.CommandLog("Health set to: " + val);
}).Build();
CommandBuilder.Builder("placeBlockGroup", "Places some blocks in a group")
.Action((float x, float y, float z) =>
{
var pos = new float3(x, y, z);
var group = BlockGroup.Create(Block.PlaceNew(BlockIDs.AluminiumCube, pos,
color: BlockColors.Aqua));
Block.PlaceNew(BlockIDs.AluminiumCube, pos += new float3(1, 0, 0), color: BlockColors.Blue)
.BlockGroup = group;
Block.PlaceNew(BlockIDs.AluminiumCube, pos += new float3(1, 0, 0), color: BlockColors.Green)
.BlockGroup = group;
Block.PlaceNew(BlockIDs.AluminiumCube, pos += new float3(1, 0, 0), color: BlockColors.Lime)
.BlockGroup = group;
}).Build();
GameClient.SetDebugInfo("InstalledMods", InstalledMods);
Block.Placed += (sender, args) =>
Logging.MetaDebugLog("Placed block " + args.Type + " with ID " + args.ID);
Block.Removed += (sender, args) =>
Logging.MetaDebugLog("Removed block " + args.Type + " with ID " + args.ID);
/*
CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
"SetFOV", "Set the player camera's field of view"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x, y, z) => {
bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
new Unity.Mathematics.float3(x, y, z));
if (!success)
{
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}
}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x, y, z) => { Blocks.Placement.PlaceBlock(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); },
"PlaceAluminium", "Place a block of aluminium at the given coordinates"));
System.Random random = new System.Random(); // for command below
CommandManager.AddCommand(new SimpleCustomCommandEngine(
() => {
if (!GameState.IsSimulationMode())
{
Logging.CommandLogError("You must be in simulation mode for this to work!");
return;
}
Tasks.Repeatable task = new Tasks.Repeatable(() => {
uint count = 0;
EGID[] eBlocks = Blocks.Signals.GetElectricBlocks();
for (uint i = 0u; i < eBlocks.Length; i++)
{
uint[] ids = Blocks.Signals.GetSignalIDs(eBlocks[i]);
for (uint j = 0u; j < ids.Length; j++)
{
Blocks.Signals.SetSignalByID(ids[j], (float)random.NextDouble());
count++;
}
}
Logging.MetaDebugLog($"Did the thing on {count} inputs");
},
() => { return GameState.IsSimulationMode(); });
Tasks.Scheduler.Schedule(task);
}, "RandomizeSignalsInputs", "Do the thing"));
*/
}
// dependency test
if (Dependency.Hell("GamecraftScripting", new Version("0.0.1.0")))
{
Logging.LogWarning("You're in GamecraftScripting dependency hell");
}
else
{
Logging.Log("Compatible GamecraftScripting detected");
}
#if TEST
TestRoot.RunTests();
#endif
}
private string modsString;
private string InstalledMods()
{
if (modsString != null) return modsString;
StringBuilder sb = new StringBuilder("Installed mods:");
foreach (var plugin in PluginManager.Plugins)
sb.Append("\n" + plugin.Name + " - " + plugin.Version);
return modsString = sb.ToString();
}
private bool retry = true;
private bool shouldRetry()
{
return retry;
}
private void enterGame()
{
App.Client app = new App.Client();
App.Game[] myGames = app.MyGames;
Logging.MetaDebugLog($"MyGames count {myGames.Length}");
if (myGames.Length != 0)
{
Logging.MetaDebugLog($"MyGames[0] EGID {myGames[0].EGID}");
retry = false;
try
{
//myGames[0].Description = "test msg pls ignore"; // make sure game exists first
Logging.MetaDebugLog($"Entering game {myGames[0].Name}");
myGames[0].EnterGame();
}
catch (Exception e)
{
Logging.MetaDebugLog($"Failed to enter game; exception: {e}");
retry = true;
}
}
else
{
Logging.MetaDebugLog("MyGames not populated yet :(");
}
}
[HarmonyPatch]
public class MinimumSpecsPatch
{
public static bool Prefix()
{
return false;
}
public static MethodInfo TargetMethod()
{
return ((Action) MinimumSpecsCheck.CheckRequirementsMet).Method;
}
}
[HarmonyPatch]
public class BugHuntPatch
{
public static MethodInfo method =
SymbolExtensions.GetMethodInfo<string>(str => Console.WriteLine(str));
public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
{
int i = 0;
foreach (var instruction in instructions)
{
i++;
yield return instruction; //Return the instruction first
//stloc, dup, callvirt
if (instruction.opcode.Name.ToLower().StartsWith("stloc")
|| instruction.opcode == OpCodes.Dup
|| instruction.opcode == OpCodes.Callvirt)
{
yield return new CodeInstruction(OpCodes.Ldstr,
"Just ran the " + i + ". instruction ending with " + instruction.opcode.Name);
yield return new CodeInstruction(OpCodes.Call, method);
}
}
}
public static MethodInfo TargetMethod()
{
return AccessTools.Method("RobocraftX.CR.MachineEditing.BoxSelect.CopySelectionEngine:GenerateThumbnail");
}
}
[HarmonyPatch]
public class BugHuntPatch2
{
public static void Prefix(int width, float fieldOfView, Vector3 cameraDirection, Vector3 lightDirection)
{
Console.WriteLine("TakeThumbnail invoked with parameters: " + width + ", " + fieldOfView + ", " +
cameraDirection + ", " + lightDirection);
GPUInstancerManager manager = GPUInstancerAPI.GetActiveManagers().Find(m => m is GPUInstancerPrefabManager);
Bounds instancesBounds = manager.ComputeInstancesBounds(2);
Console.WriteLine("Bounds: " + instancesBounds);
Console.WriteLine("Size: " + instancesBounds.size);
Console.WriteLine("Size.x < 0: " + (instancesBounds.size.x < 0));
}
public static void Postfix(Texture2D __result)
{
Console.WriteLine("TakeThumbnail returned: " + (__result == null ? null : __result.name));
}
private delegate Texture2D TakeThumbnailDel(int width, float fieldOfView, Vector3 cameraDirection,
Vector3 lightDirection);
public static MethodInfo TargetMethod()
{
return ((TakeThumbnailDel) ThumbnailUtility.TakeThumbnail).Method;
}
}
[HarmonyPatch]
public class BugHuntPatch3
{
public static void Prefix(int width, int filterLayerMask, GPUInstancerManager manager,
Vector3 cameraPosition, Quaternion cameraRotation, float cameraFov, Vector3 lightDirection,
int cullingLayer)
{
Console.WriteLine("Inner TakeThumbnail invoked with parameters: " + width + ", " + filterLayerMask +
", " + (manager != null ? manager.name : null) + ", " + cameraPosition + ", " +
cameraRotation + ", " + cameraFov + ", " + lightDirection + ", " + cullingLayer);
}
private delegate Texture2D TakeThumbnailDel(int width, int filterLayerMask, GPUInstancerManager manager,
Vector3 cameraPosition, Quaternion cameraRotation, float cameraFov, Vector3 lightDirection,
int cullingLayer);
public static MethodInfo TargetMethod()
{
return ((TakeThumbnailDel) ThumbnailUtility.TakeThumbnail).Method;
}
}
}
#endif
}

View file

@ -1,35 +0,0 @@
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Utility
{
public static class AsyncUtils
{
private static AsyncUtilsEngine gameEngine = new AsyncUtilsEngine();
/// <summary>
/// Waits for entity submission asynchronously.
/// Use after placing a block or otherwise creating things in the game to access their properties.
/// </summary>
public static async Task WaitForSubmission()
{
await gameEngine.WaitForSubmission();
}
public static async Task WaitForNextFrame()
{
await gameEngine.WaitForNextFrame();
}
public static void Setup(EnginesRoot enginesRoot)
{
gameEngine.Setup(enginesRoot.GenerateEntityFunctions(), enginesRoot.GenerateEntityFactory());
}
public static void Init()
{
GameEngineManager.AddGameEngine(gameEngine);
}
}
}

View file

@ -1,63 +0,0 @@
using System.Collections;
using System.Threading.Tasks;
using RobocraftX.Schedulers;
using Svelto.ECS;
using Svelto.Tasks.ExtraLean;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Utility
{
public class AsyncUtilsEngine : IApiEngine
{
private IEntityFunctions _efu;
private IEntityFactory _efa;
private IEnumerator WaitForSubmissionInternal(IEntityFunctions efu, IEntityFactory efa,
EntitiesDB entitiesDB, TaskCompletionSource<object> task)
{
var waitEnumerator = new WaitForSubmissionEnumerator(efu, efa, entitiesDB);
while (waitEnumerator.MoveNext())
yield return null;
task.SetResult(null);
}
private IEnumerator WaitForNextFrameInternal(TaskCompletionSource<object> task)
{
yield return null;
task.SetResult(null);
}
public Task WaitForSubmission()
{
var task = new TaskCompletionSource<object>();
WaitForSubmissionInternal(_efu, _efa, entitiesDB, task).RunOn(ExtraLean.EveryFrameStepRunner_TimeStopped);
return task.Task;
}
public Task WaitForNextFrame()
{
var task = new TaskCompletionSource<object>();
WaitForNextFrameInternal(task).RunOn(ExtraLean.EveryFrameStepRunner_TimeStopped);
return task.Task;
}
public void Setup(IEntityFunctions efu, IEntityFactory efa)
{
_efu = efu;
_efa = efa;
}
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public string Name { get; } = "GamecraftModdingAPIAsyncUtilsGameEngine";
public bool isRemovable { get; } = false;
}
}

View file

@ -1,29 +0,0 @@
using System;
using GamecraftModdingAPI.Events;
namespace GamecraftModdingAPI.Utility
{
public static class ExceptionUtil
{
/// <summary>
/// Invokes an event in a try-catch block to avoid propagating exceptions.
/// </summary>
/// <param name="handler">The event to emit, can be null</param>
/// <param name="sender">Event sender</param>
/// <param name="args">Event arguments</param>
/// <typeparam name="T">Type of the event arguments</typeparam>
public static void InvokeEvent<T>(EventHandler<T> handler, object sender, T args)
{
try
{
handler?.Invoke(sender, args);
}
catch (Exception e)
{
EventRuntimeException wrappedException =
new EventRuntimeException($"EventHandler with arg type {typeof(T).Name} threw an exception", e);
Logging.LogWarning(wrappedException.ToString());
}
}
}
}

View file

@ -1,30 +0,0 @@
using System;
using GamecraftModdingAPI.Blocks;
namespace GamecraftModdingAPI.Utility
{
public static class GameClient
{
private static DebugInterfaceEngine _engine = new DebugInterfaceEngine();
/// <summary>
/// Saves the extra information to be displayed on the debug view.
/// The provided getter function is called each time the view updates so make sure it returns quickly.
/// </summary>
/// <param name="id">A global ID for the custom information</param>
/// <param name="contentGetter">A function that returns the current information</param>
public static void SetDebugInfo(string id, Func<string> contentGetter) => _engine.SetInfo(id, contentGetter);
/// <summary>
/// Removes an information provided by a plugin.
/// </summary>
/// <param name="id">The ID of the custom information</param>
/// <returns></returns>
public static bool RemoveDebugInfo(string id) => _engine.RemoveInfo(id);
public static void Init()
{
GameEngineManager.AddGameEngine(_engine);
}
}
}

View file

@ -1,116 +0,0 @@
using System;
using System.Reflection;
using RobocraftX.Common;
using Svelto.ECS;
using Svelto.ECS.Serialization;
using GamecraftModdingAPI.Persistence;
using GamecraftModdingAPI.Events;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Tracks the API version the current game was built for.
/// For compatibility reasons, this must be enabled before it will work.
/// </summary>
[Obsolete]
public static class VersionTracking
{
private static readonly VersionTrackingEngine versionEngine = new VersionTrackingEngine();
private static bool isEnabled = false;
/// <summary>
/// Gets the API version saved in the current game.
/// </summary>
/// <returns>The version.</returns>
public static uint GetVersion()
{
if (!isEnabled) return 0u;
return versionEngine.GetGameVersion();
}
/// <summary>
/// Enable API version tracking.
/// </summary>
public static void Enable()
{
if (!SerializerManager.ExistsSerializer(typeof(ModVersionStruct).FullName))
{
SerializerManager.AddSerializer<ModVersionDescriptor>(new SimpleEntitySerializer<ModVersionDescriptor>(
(_) => { return new EGID[1] { new EGID(0u, ApiExclusiveGroups.versionGroup) }; }
));
}
EventManager.AddEventEmitter(versionEngine);
isEnabled = true;
}
/// <summary>
/// Disable API version tracking.
/// </summary>
public static void Disable()
{
EventManager.AddEventEmitter(versionEngine);
isEnabled = false;
}
public static void Init() { }
}
[Obsolete]
internal class VersionTrackingEngine : IEventEmitterEngine
{
public string Name { get; } = "GamecraftModdingAPIVersionTrackingGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public int type => -1;
public bool isRemovable => false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Ready()
{
EGID egid = new EGID(0u, ApiExclusiveGroups.versionGroup);
if (!entitiesDB.Exists<ModVersionStruct>(egid))
{
Version currentVersion = Assembly.GetExecutingAssembly().GetName().Version;
int v = (currentVersion.Major * 1000) + (currentVersion.Minor);
Factory.BuildEntity<ModVersionDescriptor>(egid).Init<ModVersionStruct>(new ModVersionStruct
{
version = (uint)v
});
}
}
public uint GetGameVersion()
{
return entitiesDB.QueryUniqueEntity<ModVersionStruct>(ApiExclusiveGroups.versionGroup).version;
}
public void Emit() { }
}
[Obsolete]
public struct ModVersionStruct : IEntityComponent
{
public uint version;
}
[Obsolete]
public class ModVersionDescriptor: SerializableEntityDescriptor<ModVersionDescriptor._ModVersionDescriptor>
{
[HashName("GamecraftModdingAPIVersionV0")]
public class _ModVersionDescriptor : IEntityDescriptor
{
public IComponentBuilder[] componentsToBuild { get; } = new IComponentBuilder[]{
new SerializableComponentBuilder<SerializationType, ModVersionStruct>(((int)SerializationType.Network, new DefaultSerializer<ModVersionStruct>()), ((int)SerializationType.Storage, new DefaultSerializer<ModVersionStruct>())),
};
}
}
}

View file

@ -1,12 +1,12 @@
# GamecraftModdingAPI
# TechbloxModdingAPI
Unofficial Gamecraft modding API for interfacing Gamecraft from mods.
Unofficial Techblox modding API for interfacing Techblox from mods.
The GamecraftModdingAPI aims to simplify the mods in two ways:
The TechbloxModdingAPI aims to simplify the mods in two ways:
- *Ease-of-Use* The API provides convenient ways to do common tasks such as moving blocks and adding commands.
All of the Harmony patching is done for you, so you can focus on writing your mod instead of reading swathes of undocumented code.
- *Stability* The API aims to be reliable and consistent between versions.
This means your code won't break when the GamecraftModdingAPI or Gamecraft updates.
This means your code won't break when the TechbloxModdingAPI or Techblox updates.
For more info, please check out the [official documentation](https://mod.exmods.org).
@ -16,16 +16,16 @@ For more support, join the ExMods [Discord](https://discord.exmods.org).
[Please follow the official mod installation guide](https://www.exmods.org/guides/install.html) or use GCMM.
## Development
To get started, create a symbolic link called `ref` in the root of the project, or one folder higher, linking to the Gamecraft install folder.
This will allow your IDE to resolve references to Gamecraft files for building and IDE tools.
To get started, create a symbolic link called `ref` in the root of the project, or one folder higher, linking to the Techblox install folder.
This will allow your IDE to resolve references to Techblox files for building and IDE tools.
GamecraftModdingAPI version numbers follow the [Semantic Versioning guidelines](https://semver.org/).
TechbloxModdingAPI version numbers follow the [Semantic Versioning guidelines](https://semver.org/).
## External Libraries
GamecraftModdingAPI includes [Harmony](https://github.com/pardeike/Harmony) to modify the behaviour of existing Gamecraft code.
TechbloxModdingAPI includes [Harmony](https://github.com/pardeike/Harmony) to modify the behaviour of existing Techblox code.
# Disclaimer
This API is an unofficial modification of Gamecraft software, and is not endorsed or supported by FreeJam or Gamecraft.
The GamecraftModdingAPI developer(s) claim no rights on the Gamecraft code referenced within this project.
All code contained in this project is licensed under the [GNU Public License v3](https://git.exmods.org/modtainers/GamecraftModdingAPI/src/branch/master/LICENSE).
This API is an unofficial modification of Techblox software, and is not endorsed or supported by FreeJam or Techblox.
The TechbloxModdingAPI developer(s) claim no rights on the Techblox code referenced within this project.
All code contained in this project is licensed under the [GNU Public License v3](https://git.exmods.org/modtainers/TechbloxModdingAPI/src/branch/master/LICENSE).

View file

@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GamecraftModdingAPI", "GamecraftModdingAPI\GamecraftModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TechbloxModdingAPI", "TechbloxModdingAPI\TechbloxModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeGenerator", "CodeGenerator\CodeGenerator.csproj", "{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@ -18,6 +20,12 @@ Global
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.ActiveCfg = Test|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.Build.0 = Test|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Release|Any CPU.Build.0 = Release|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Test|Any CPU.ActiveCfg = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Test|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View file

@ -1,8 +1,8 @@
using System;
using GamecraftModdingAPI.Tests;
using TechbloxModdingAPI.Tests;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
#if TEST
/// <summary>

View file

@ -0,0 +1,44 @@
using System;
using RobocraftX.GUI.MyGamesScreen;
using Svelto.ECS;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class AppEngine : IFactoryEngine
{
public WrappedHandler<MenuEventArgs> EnterMenu;
public WrappedHandler<MenuEventArgs> ExitMenu;
public IEntityFactory Factory { set; private get; }
public string Name => "TechbloxModdingAPIAppEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
IsInMenu = false;
ExitMenu.Invoke(this, new MenuEventArgs { });
}
public void Ready()
{
IsInMenu = true;
EnterMenu.Invoke(this, new MenuEventArgs { });
}
// app functionality
public bool IsInMenu
{
get;
private set;
} = false;
}
}

View file

@ -1,9 +1,9 @@
using System;
using System.Runtime.Serialization;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
public class AppException : GamecraftModdingAPIException
public class AppException : TechbloxModdingAPIException
{
public AppException()
{

View file

@ -4,33 +4,29 @@ using HarmonyLib;
using RobocraftX.Services;
using UnityEngine;
using GamecraftModdingAPI.Utility;
using RobocraftX.Common;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
/// <summary>
/// The Gamecraft application that is running this code right now.
/// The Techblox application that is running this code right now.
/// </summary>
public class Client
{
// extensible engine
protected static AppEngine appEngine = new AppEngine();
protected static Func<object> ErrorHandlerInstanceGetter;
protected static Func<object> ErrorHandlerInstanceGetter;
protected static Action<object, Error> EnqueueError;
protected static Action<object> HandleErrorClosed;
/// <summary>
/// <summary>
/// An event that fires whenever the main menu is loaded.
/// </summary>
public static event EventHandler<MenuEventArgs> EnterMenu
{
add => appEngine.EnterMenu += value;
remove => appEngine.EnterMenu -= value;
{
add => Game.menuEngine.EnterMenu += value;
remove => Game.menuEngine.EnterMenu -= value;
}
/// <summary>
@ -38,12 +34,12 @@ namespace GamecraftModdingAPI.App
/// </summary>
public static event EventHandler<MenuEventArgs> ExitMenu
{
add => appEngine.ExitMenu += value;
remove => appEngine.ExitMenu -= value;
add => Game.menuEngine.ExitMenu += value;
remove => Game.menuEngine.ExitMenu -= value;
}
/// <summary>
/// Gamecraft build version string.
/// Techblox build version string.
/// Usually this is in the form YYYY.mm.DD.HH.MM.SS
/// </summary>
/// <value>The version.</value>
@ -70,23 +66,23 @@ namespace GamecraftModdingAPI.App
{
get
{
if (!appEngine.IsInMenu) return new Game[0];
return appEngine.GetMyGames();
if (!Game.menuEngine.IsInMenu) return Array.Empty<Game>();
return Game.menuEngine.GetMyGames();
}
}
/// <summary>
/// Whether Gamecraft is in the Main Menu
/// Whether Techblox is in the Main Menu
/// </summary>
/// <value><c>true</c> if in menu; <c>false</c> when loading or in a game.</value>
public bool InMenu
{
get => appEngine.IsInMenu;
get => Game.menuEngine.IsInMenu;
}
/// <summary>
/// Open a popup which prompts the user to click a button.
/// This reuses Gamecraft's error dialog popup
/// This reuses Techblox's error dialog popup
/// </summary>
/// <param name="popup">The popup to display. Use an instance of SingleChoicePrompt or DualChoicePrompt.</param>
public void PromptUser(Error popup)
@ -111,17 +107,15 @@ namespace GamecraftModdingAPI.App
// this would have been so much simpler if this didn't involve a bunch of internal fields & classes
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
Type errorHandle = AccessTools.TypeByName("RobocraftX.Services.ErrorHandle");
ErrorHandlerInstanceGetter = (Func<object>) AccessTools.Method("GamecraftModdingAPI.App.Client:GenInstanceGetter")
ErrorHandlerInstanceGetter = (Func<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenInstanceGetter")
.MakeGenericMethod(errorHandler)
.Invoke(null, new object[0]);
EnqueueError = (Action<object, Error>) AccessTools.Method("GamecraftModdingAPI.App.Client:GenEnqueueError")
EnqueueError = (Action<object, Error>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenEnqueueError")
.MakeGenericMethod(errorHandler, errorHandle)
.Invoke(null, new object[0]);
/*HandleErrorClosed = (Action<object>) AccessTools.Method("GamecraftModdingAPI.App.Client:GenHandlePopupClosed")
/*HandleErrorClosed = (Action<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenHandlePopupClosed")
.MakeGenericMethod(errorHandler)
.Invoke(null, new object[0]);*/
// register engines
MenuEngineManager.AddMenuEngine(appEngine);
}
// Creating delegates once is faster than reflection every time

View file

@ -3,9 +3,9 @@ using HarmonyLib;
using RobocraftX.Services;
using GamecraftModdingAPI.Tests;
using TechbloxModdingAPI.Tests;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
#if TEST
/// <summary>

View file

@ -0,0 +1,23 @@
namespace TechbloxModdingAPI.App
{
public enum CurrentGameMode
{
None,
/// <summary>
/// Building a game
/// </summary>
Build,
/// <summary>
/// Playing a game
/// </summary>
Play,
/// <summary>
/// Viewing a prefab
/// </summary>
View,
/// <summary>
/// Viewing a tutorial
/// </summary>
Tutorial
}
}

View file

@ -7,12 +7,12 @@ using RobocraftX.GUI.MyGamesScreen;
using RobocraftX.StateSync;
using Svelto.ECS;
using GamecraftModdingAPI;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Tasks;
using GamecraftModdingAPI.Utility;
using TechbloxModdingAPI;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Tasks;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
/// <summary>
/// An in-game save.
@ -23,7 +23,7 @@ namespace GamecraftModdingAPI.App
{
// extensible engines
protected static GameGameEngine gameEngine = new GameGameEngine();
protected static GameMenuEngine menuEngine = new GameMenuEngine();
protected internal static GameMenuEngine menuEngine = new GameMenuEngine();
protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
@ -33,7 +33,7 @@ namespace GamecraftModdingAPI.App
private bool hasId = false;
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.App.Game"/> class.
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.App.Game"/> class.
/// </summary>
/// <param name="id">Menu identifier.</param>
public Game(uint id) : this(new EGID(id, MyGamesScreenExclusiveGroups.MyGames))
@ -41,7 +41,7 @@ namespace GamecraftModdingAPI.App
}
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.App.Game"/> class.
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.App.Game"/> class.
/// </summary>
/// <param name="id">Menu identifier.</param>
public Game(EGID id)
@ -54,7 +54,7 @@ namespace GamecraftModdingAPI.App
}
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.App.Game"/> class without id.
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.App.Game"/> class without id.
/// This is assumed to be the current game.
/// </summary>
public Game()
@ -118,7 +118,7 @@ namespace GamecraftModdingAPI.App
/// <summary>
/// An event that fires right before a game returns to the main menu.
/// At this point, Gamecraft is transitioning state so many things are invalid/unstable here.
/// At this point, Techblox is transitioning state so many things are invalid/unstable here.
/// </summary>
public static event EventHandler<GameEventArgs> Exit
{
@ -165,7 +165,7 @@ namespace GamecraftModdingAPI.App
{
if (!VerifyMode()) return null;
if (menuMode) return menuEngine.GetGameInfo(EGID).GameName;
return GameMode.SaveGameDetails.Name;
return gameEngine.GetGameData().saveName;
}
set
@ -174,11 +174,7 @@ namespace GamecraftModdingAPI.App
if (menuMode)
{
menuEngine.SetGameName(EGID, value);
}
else
{
GameMode.SaveGameDetails.Name = value;
}
} // Save details are directly saved from user input or not changed at all when in game
}
}
@ -201,11 +197,7 @@ namespace GamecraftModdingAPI.App
if (menuMode)
{
menuEngine.SetGameDescription(EGID, value);
}
else
{
// No description exists in-game
}
} // No description exists in-game
}
}
@ -219,7 +211,7 @@ namespace GamecraftModdingAPI.App
{
if (!VerifyMode()) return null;
if (menuMode) return menuEngine.GetGameInfo(EGID).SavedGamePath;
return GameMode.SaveGameDetails.Folder;
return gameEngine.GetGameData().gameID;
}
set
@ -229,11 +221,6 @@ namespace GamecraftModdingAPI.App
{
menuEngine.GetGameInfo(EGID).SavedGamePath.Set(value);
}
else
{
// this likely breaks things
GameMode.SaveGameDetails = new SaveGameDetails(GameMode.SaveGameDetails.Name, value, GameMode.SaveGameDetails.WorkshopId);
}
}
}
@ -242,28 +229,16 @@ namespace GamecraftModdingAPI.App
/// In most cases this is invalid and returns 0, so this can be ignored.
/// </summary>
/// <value>The workshop identifier.</value>
[Obsolete]
public ulong WorkshopId
{
get
{
if (!VerifyMode()) return 0uL;
if (menuMode) return 0uL; // MyGames don't have workshop IDs
return GameMode.SaveGameDetails.WorkshopId;
return 0uL; // Not supported anymore
}
set
{
VerifyMode();
if (menuMode)
{
// MyGames don't have workshop IDs
// menuEngine.GetGameInfo(EGID).GameName.Set(value);
}
else
{
// this likely breaks things
GameMode.SaveGameDetails = new SaveGameDetails(GameMode.SaveGameDetails.Name, GameMode.SaveGameDetails.Folder, value);
}
}
}
@ -335,6 +310,18 @@ namespace GamecraftModdingAPI.App
gameEngine.ToggleTimeMode();
}
/// <summary>
/// The mode of the game.
/// </summary>
public CurrentGameMode Mode
{
get
{
if (menuMode || !VerifyMode()) return CurrentGameMode.None;
return (CurrentGameMode) GameMode.CurrentMode;
}
}
/// <summary>
/// Load the game save.
/// This happens asynchronously, so when this method returns the game not loaded yet.
@ -384,19 +371,20 @@ namespace GamecraftModdingAPI.App
/// <summary>
/// Add information to the in-game debug display.
/// When this object is garbage collected, this debug info is automatically removed.
/// When this object is garbage collected, this debug info is automatically removed.
/// The provided getter function is called each frame so make sure it returns quickly.
/// </summary>
/// <param name="id">Debug info identifier.</param>
/// <param name="contentGetter">Content getter.</param>
public void AddDebugInfo(string id, Func<string> contentGetter)
/// <param name="contentGetter">A function that returns the current information.</param>
public void AddDebugInfo(string id, Func<string> contentGetter)
{
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
}
debugOverlayEngine.SetInfo(id, contentGetter);
debugIds.Add(id);
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
}
debugOverlayEngine.SetInfo("game_" + id, contentGetter);
debugIds.Add(id);
}
/// <summary>
@ -406,14 +394,36 @@ namespace GamecraftModdingAPI.App
/// <param name="id">Debug info identifier.</param>
public bool RemoveDebugInfo(string id)
{
if (!VerifyMode()) return false;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
}
if (!debugIds.Contains(id)) return false;
debugOverlayEngine.RemoveInfo(id);
return debugIds.Remove(id);
if (!VerifyMode()) return false;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
}
if (!debugIds.Contains(id)) return false;
debugOverlayEngine.RemoveInfo("game_" + id);
return debugIds.Remove(id);
}
/// <summary>
/// Add information to the in-game debug display.
/// This debug info will be present for all games until it is manually removed.
/// The provided getter function is called each frame so make sure it returns quickly.
/// </summary>
/// <param name="id">Debug info identifier.</param>
/// <param name="contentGetter">A function that returns the current information.</param>
public static void AddPersistentDebugInfo(string id, Func<string> contentGetter)
{
debugOverlayEngine.SetInfo("persistent_" + id, contentGetter);
}
/// <summary>
/// Remove persistent information from the in-game debug display.
/// </summary>
/// <returns><c>true</c>, if debug info was removed, <c>false</c> otherwise.</returns>
/// <param name="id">Debug info identifier.</param>
public static bool RemovePersistentDebugInfo(string id)
{
return debugOverlayEngine.RemoveInfo("persistent_" + id);
}
/// <summary>
@ -433,11 +443,20 @@ namespace GamecraftModdingAPI.App
Block[] blocks = new Block[blockEGIDs.Length];
for (int b = 0; b < blockEGIDs.Length; b++)
{
blocks[b] = new Block(blockEGIDs[b]);
blocks[b] = Block.New(blockEGIDs[b]);
}
return blocks;
}
/// <summary>
/// Enable the screenshot taker for updating the game's screenshot. Breaks the pause menu in a new save.
/// </summary>
public void EnableScreenshotTaker()
{
if (!VerifyMode()) return;
gameEngine.EnableScreenshotTaker();
}
~Game()
{
foreach (string id in debugIds)
@ -466,12 +485,8 @@ namespace GamecraftModdingAPI.App
{
GameEngineManager.AddGameEngine(gameEngine);
GameEngineManager.AddGameEngine(debugOverlayEngine);
GameEngineManager.AddGameEngine(buildSimEventEngine);
MenuEngineManager.AddMenuEngine(menuEngine);
}
internal static void InitDeterministic(StateSyncRegistrationHelper stateSyncReg)
{
stateSyncReg.AddDeterministicEngine(buildSimEventEngine);
}
}
}

View file

@ -4,19 +4,18 @@ using RobocraftX.Common;
using RobocraftX.StateSync;
using Svelto.ECS;
using Unity.Jobs;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
public class GameBuildSimEventEngine : IApiEngine, IUnorderedInitializeOnTimeRunningModeEntered, IUnorderedInitializeOnTimeStoppedModeEntered
{
public event EventHandler<GameEventArgs> SimulationMode;
public WrappedHandler<GameEventArgs> SimulationMode;
public event EventHandler<GameEventArgs> BuildMode;
public WrappedHandler<GameEventArgs> BuildMode;
public string Name => "GamecraftModdingAPIBuildSimEventGameEngine";
public string Name => "TechbloxModdingAPIBuildSimEventGameEngine";
public bool isRemovable => false;
@ -28,13 +27,13 @@ namespace GamecraftModdingAPI.App
public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
{
ExceptionUtil.InvokeEvent(SimulationMode, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
SimulationMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" }); // TODO
return inputDeps;
}
public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
{
ExceptionUtil.InvokeEvent(BuildMode, this, new GameEventArgs { GameName = GameMode.SaveGameDetails.Name, GamePath = GameMode.SaveGameDetails.Folder });
BuildMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" });
return inputDeps;
}
}

View file

@ -0,0 +1,150 @@
using System.Collections.Generic;
using RobocraftX.Common;
using RobocraftX.Schedulers;
using RobocraftX.SimulationModeState;
using Svelto.ECS;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using RobocraftX.Blocks;
using RobocraftX.Common.Loading;
using RobocraftX.ScreenshotTaker;
using Techblox.Environment.Transition;
using Techblox.GameSelection;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class GameGameEngine : IApiEngine, IReactOnAddAndRemove<LoadingActionEntityStruct>
{
public WrappedHandler<GameEventArgs> EnterGame;
public WrappedHandler<GameEventArgs> ExitGame;
public string Name => "TechbloxModdingAPIGameInfoMenuEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
private bool enteredGame;
public void Dispose()
{
ExitGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
IsInGame = false;
}
public void Ready()
{
enteredGame = true;
}
// game functionality
public bool IsInGame
{
get;
private set;
} = false;
public void ExitCurrentGame(bool async = false)
{
if (async)
{
ExitCurrentGameAsync().RunOn(Lean.EveryFrameStepRunner_TimeRunningAndStopped);
}
else
{
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
}
public IEnumerator<TaskContract> ExitCurrentGameAsync()
{
/*
while (Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING.isStopping) { yield return Yield.It; }
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu").Invoke(FullGameFields.Instance, new object[0]);*/
yield return Yield.It;
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public void SaveCurrentGame()
{
ref GameSceneEntityStruct gses = ref entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
gses.LoadAfterSaving = false;
gses.SaveNow = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public bool IsTimeRunningMode()
{
return TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
}
public bool IsTimeStoppedMode()
{
return TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
}
public void ToggleTimeMode()
{
if (!entitiesDB.FoundInGroups<BlockTagEntityStruct>())
throw new AppStateException("At least one block must exist in the world to enter simulation");
SwitchAnimationUtil.Start(entitiesDB);
}
public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
{
var allBlocks = entitiesDB.QueryEntities<BlockTagEntityStruct>();
List<EGID> blockEGIDs = new List<EGID>();
foreach (var (blocks, _) in allBlocks)
{
var (buffer, count) = blocks.ToBuffer();
for (int i = 0; i < count; i++)
{
uint dbid;
if (filter == BlockIDs.Invalid)
dbid = (uint)filter;
else
dbid = entitiesDB.QueryEntity<DBEntityStruct>(buffer[i].ID).DBID;
if (dbid == (ulong)filter)
blockEGIDs.Add(buffer[i].ID);
}
}
return blockEGIDs.ToArray();
}
public void EnableScreenshotTaker()
{
ref var local = ref entitiesDB.QueryEntity<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
if (local.enabled)
return;
local.enabled = true;
entitiesDB.PublishEntityChange<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
}
public GameSelectionComponent GetGameData()
{
return entitiesDB.QueryEntity<GameSelectionComponent>(GameSelectionConstants.GameSelectionEGID);
}
public void Add(ref LoadingActionEntityStruct entityComponent, EGID egid)
{
}
public void Remove(ref LoadingActionEntityStruct entityComponent, EGID egid)
{ // Finished loading
if (!enteredGame) return;
EnterGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
IsInGame = true;
enteredGame = false;
}
}
}

View file

@ -0,0 +1,204 @@
using System;
using System.Reflection;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.FrontEnd;
using RobocraftX.GUI;
using RobocraftX.GUI.MyGamesScreen;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using Techblox.GameSelection;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using GameMode = RobocraftX.Common.GameMode;
namespace TechbloxModdingAPI.App
{
public class GameMenuEngine : IFactoryEngine
{
public WrappedHandler<MenuEventArgs> EnterMenu;
public WrappedHandler<MenuEventArgs> ExitMenu;
public IEntityFactory Factory { set; private get; }
public string Name => "TechbloxModdingAPIGameInfoGameEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public GameMenuEngine()
{
MenuEnteredEnginePatch.EnteredExitedMenu = () =>
{
if (IsInMenu)
EnterMenu.Invoke(this, new MenuEventArgs { });
else
ExitMenu.Invoke(this, new MenuEventArgs { });
};
}
public void Dispose()
{
}
public void Ready()
{
MenuEnteredEnginePatch.IsInMenu = true; // At first it uses ActivateMenu(), then GoToMenu() which is patched
MenuEnteredEnginePatch.EnteredExitedMenu();
}
// game functionality
public bool IsInMenu => MenuEnteredEnginePatch.IsInMenu;
public Game[] GetMyGames()
{
EntityCollection<MyGameDataEntityStruct> mgsevs = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
var mgsevsB = mgsevs.ToBuffer().buffer;
Game[] games = new Game[mgsevs.count];
for (int i = 0; i < mgsevs.count; i++)
{
Utility.Logging.MetaDebugLog($"Found game named {mgsevsB[i].GameName}");
games[i] = new Game(mgsevsB[i].ID);
}
return games;
}
public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
{
EntityInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
eci.Init(new MyGameDataEntityStruct
{
SavedGamePath = new ECSString(path),
ThumbnailId = thumbnailId,
GameName = new ECSString(gameName),
CreatorName = new ECSString(creatorName),
GameDescription = new ECSString(description),
CreatedDate = createdDate,
});
// entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
return true;
}
public uint HighestID()
{
EntityCollection<MyGameDataEntityStruct> games = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
var gamesB = games.ToBuffer().buffer;
uint max = 0;
for (int i = 0; i < games.count; i++)
{
if (gamesB[i].ID.entityID > max)
{
max = gamesB[i].ID.entityID;
}
}
return max;
}
public bool EnterGame(EGID id)
{
if (!ExistsGameInfo(id)) return false;
ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
return EnterGame(mgdes.GameName, mgdes.FileId);
}
public bool EnterGame(string gameName, string fileId, bool autoEnterSim = false)
{
GameMode.CurrentMode = autoEnterSim ? RCXMode.Play : RCXMode.Build;
var data = new GameSelectionData
{
gameMode = Techblox.GameSelection.GameMode.PlayGame,
gameType = GameType.MachineEditor,
saveName = gameName,
saveType = SaveType.ExistingSave,
gameID = "GAMEID_Road_Track", //TODO: Expose to the API
userContentID = fileId
};
// the private FullGameCompositionRoot.SwitchToGame() method gets passed to menu items for this reason
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame").Invoke(FullGameFields.Instance, new object[]{data});
return true;
}
public bool SetGameName(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameName.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
return true;
}
public bool SetGameDescription(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameDescription.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
return true;
}
public bool ExistsGameInfo(EGID id)
{
return entitiesDB.Exists<MyGameDataEntityStruct>(id);
}
public ref MyGameDataEntityStruct GetGameInfo(EGID id)
{
return ref GetComponent<MyGameDataEntityStruct>(id);
}
public dynamic GetGameViewInfo(EGID id)
{
dynamic structOptional = AccessTools.Method("TechbloxModdingAPI.Utility.NativeApiExtensions:QueryEntityOptional", new []{typeof(EntitiesDB), typeof(EGID)})
.MakeGenericMethod(AccessTools.TypeByName("RobocraftX.GUI.MyGamesScreen.MyGamesSlotEntityViewStruct"))
.Invoke(null, new object[] {entitiesDB, new EGID(id.entityID, MyGamesScreenExclusiveGroups.GameSlotGuiEntities)});
if (structOptional == null) throw new Exception("Could not get game slot entity");
return structOptional ? structOptional : null;
}
public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(id);
}
}
internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
[HarmonyPatch]
static class MenuEnteredEnginePatch
{
internal static bool IsInMenu;
internal static Action EnteredExitedMenu;
public static void Postfix()
{
IsInMenu = true;
EnteredExitedMenu();
}
public static MethodBase TargetMethod()
{
return AccessTools.Method(typeof(FullGameCompositionRoot), "GoToMenu");
}
}
[HarmonyPatch]
static class MenuExitedEnginePatch
{
public static void Prefix()
{
MenuEnteredEnginePatch.IsInMenu = false;
MenuEnteredEnginePatch.EnteredExitedMenu();
}
public static MethodBase TargetMethod()
{
return AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame");
}
}
public struct MenuEventArgs
{
}
}

View file

@ -3,7 +3,7 @@ using HarmonyLib;
using RobocraftX.Services;
namespace GamecraftModdingAPI.App
namespace TechbloxModdingAPI.App
{
public class DualChoicePrompt : MultiChoiceError
{

495
TechbloxModdingAPI/Block.cs Normal file
View file

@ -0,0 +1,495 @@
using System;
using System.Collections.Generic;
using DataLoader;
using Gamecraft.Blocks.BlockGroups;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using RobocraftX.Common;
using RobocraftX.Blocks;
using Unity.Mathematics;
using Gamecraft.Blocks.GUI;
using HarmonyLib;
using RobocraftX.PilotSeat;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Blocks.Engines;
using TechbloxModdingAPI.Tests;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI
{
/// <summary>
/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
/// For specific block type operations, use the specialised block classes in the TechbloxModdingAPI.Blocks namespace.
/// </summary>
public class Block : EcsObjectBase, IEquatable<Block>, IEquatable<EGID>
{
protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
protected static readonly MovementEngine MovementEngine = new MovementEngine();
protected static readonly RotationEngine RotationEngine = new RotationEngine();
protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
protected static readonly SignalEngine SignalEngine = new SignalEngine();
protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
protected static readonly BlockCloneEngine BlockCloneEngine = new BlockCloneEngine();
protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
/// <summary>
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
/// <param name="player">The player who placed the block</param>
/// <param name="force"></param>
/// <returns>The placed block or null if failed</returns>
public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null,
bool force = false)
{
if (PlacementEngine.IsInGame && (GameState.IsBuildMode() || force))
{
var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
var egid = initializer.EGID;
var bl = New(egid);
bl.InitData = initializer;
Placed += bl.OnPlacedInit;
return bl;
}
return null;
}
/// <summary>
/// Returns the most recently placed block.
/// </summary>
/// <returns>The block object or null if doesn't exist</returns>
public static Block GetLastPlacedBlock()
{
uint lastBlockID = (uint) AccessTools.Field(typeof(CommonExclusiveGroups), "_nextBlockEntityID").GetValue(null) - 1;
EGID? egid = BlockEngine.FindBlockEGID(lastBlockID);
return egid.HasValue ? New(egid.Value) : null;
}
/*public static Block CreateGhostBlock()
{
return BlockGroup._engine.BuildGhostChild();
}*/
/// <summary>
/// An event that fires each time a block is placed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Placed
{ //TODO: Rename and add instance version in 3.0
add => BlockEventsEngine.Placed += value;
remove => BlockEventsEngine.Placed -= value;
}
/// <summary>
/// An event that fires each time a block is removed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Removed
{
add => BlockEventsEngine.Removed += value;
remove => BlockEventsEngine.Removed -= value;
}
private static readonly Dictionary<ExclusiveBuildGroup, (Func<EGID, Block> Constructor, Type Type)> GroupToConstructor =
new Dictionary<ExclusiveBuildGroup, (Func<EGID, Block>, Type)>
{
{CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP, (id => new DampedSpring(id), typeof(DampedSpring))},
{CommonExclusiveGroups.ENGINE_BLOCK_BUILD_GROUP, (id => new Engine(id), typeof(Engine))},
{CommonExclusiveGroups.LOGIC_BLOCK_GROUP, (id => new LogicGate(id), typeof(LogicGate))},
{CommonExclusiveGroups.PISTON_BLOCK_GROUP, (id => new Piston(id), typeof(Piston))},
{CommonExclusiveGroups.SERVO_BLOCK_GROUP, (id => new Servo(id), typeof(Servo))},
{CommonExclusiveGroups.WHEELRIG_BLOCK_BUILD_GROUP, (id => new WheelRig(id), typeof(WheelRig))}
};
static Block()
{
foreach (var group in SeatGroups.SEATS_BLOCK_GROUPS) // Adds driver and passenger seats, occupied and unoccupied
GroupToConstructor.Add(group, (id => new Seat(id), typeof(Seat)));
}
/// <summary>
/// Returns a correctly typed instance of this block. The instances are shared for a specific block.
/// If an instance is no longer referenced a new instance is returned.
/// </summary>
/// <param name="egid">The EGID of the block</param>
/// <param name="signaling">Whether the block is definitely a signaling block</param>
/// <returns></returns>
internal static Block New(EGID egid, bool signaling = false)
{
if (egid == default) return null;
if (GroupToConstructor.ContainsKey(egid.groupID))
{
var (constructor, type) = GroupToConstructor[egid.groupID];
return GetInstance(egid, constructor, type);
}
return signaling
? GetInstance(egid, e => new SignalingBlock(e))
: GetInstance(egid, e => new Block(e));
}
public Block(EGID id) : base(id)
{
Type expectedType;
if (GroupToConstructor.ContainsKey(id.groupID) &&
!GetType().IsAssignableFrom(expectedType = GroupToConstructor[id.groupID].Type))
throw new BlockSpecializationException($"Incorrect block type! Expected: {expectedType} Actual: {GetType()}");
}
/// <summary>
/// This overload searches for the correct group the block is in.
/// It will throw an exception if the block doesn't exist.
/// Use the EGID constructor where possible or subclasses of Block as those specify the group.
/// </summary>
public Block(uint id) : this(BlockEngine.FindBlockEGID(id)
?? throw new BlockTypeException(
"Could not find the appropriate group for the block." +
" The block probably doesn't exist or hasn't been submitted."))
{
}
/// <summary>
/// Places a new block in the world.
/// </summary>
/// <param name="type">The block's type</param>
/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
/// <param name="player">The player who placed the block</param>
/// <param name="force">Place even if not in build mode</param>
public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null, bool force = false)
: base(block =>
{
if (!PlacementEngine.IsInGame || !GameState.IsBuildMode() && !force)
throw new BlockException("Blocks can only be placed in build mode.");
var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
block.InitData = initializer;
Placed += ((Block)block).OnPlacedInit;
return initializer.EGID;
})
{
}
private EGID copiedFrom;
/// <summary>
/// The block's current position or zero if the block no longer exists.
/// A block is 0.2 wide by default in terms of position.
/// </summary>
public float3 Position
{
get => MovementEngine.GetPosition(this);
set
{
MovementEngine.MoveBlock(this, value);
if (blockGroup != null)
blockGroup.PosAndRotCalculated = false;
BlockEngine.UpdateDisplayedBlock(Id);
}
}
/// <summary>
/// The block's current rotation in degrees or zero if the block doesn't exist.
/// </summary>
public float3 Rotation
{
get => RotationEngine.GetRotation(this);
set
{
RotationEngine.RotateBlock(this, value);
if (blockGroup != null)
blockGroup.PosAndRotCalculated = false;
BlockEngine.UpdateDisplayedBlock(Id);
}
}
/// <summary>
/// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
/// The default scale of 1 means 0.2 in terms of position.
/// </summary>
public float3 Scale
{
get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(this).scale;
set
{
int uscale = UniformScale;
if (value.x < 4e-5) value.x = uscale;
if (value.y < 4e-5) value.y = uscale;
if (value.z < 4e-5) value.z = uscale;
BlockEngine.GetBlockInfo<ScalingEntityStruct>(this).scale = value;
//BlockEngine.GetBlockInfo<GridScaleStruct>(this).gridScale = value - (int3) value + 1;
if (!Exists) return; //UpdateCollision needs the block to exist
ScalingEngine.UpdateCollision(Id);
BlockEngine.UpdateDisplayedBlock(Id);
}
}
/// <summary>
/// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
/// The default scale of 1 means 0.2 in terms of position.
/// </summary>
public int UniformScale
{
get => BlockEngine.GetBlockInfo<UniformBlockScaleEntityStruct>(this).scaleFactor;
set
{
if (value < 1) value = 1;
BlockEngine.GetBlockInfo<UniformBlockScaleEntityStruct>(this).scaleFactor = value;
Scale = new float3(value, value, value);
}
}
/**
* Whether the block is flipped.
*/
public bool Flipped
{
get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(this).scale.x < 0;
set
{
ref var st = ref BlockEngine.GetBlockInfo<ScalingEntityStruct>(this);
st.scale.x = math.abs(st.scale.x) * (value ? -1 : 1);
BlockEngine.UpdatePrefab(this, (byte) Material, value);
}
}
/// <summary>
/// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
/// </summary>
public BlockIDs Type
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<DBEntityStruct>(this);
return opt ? (BlockIDs) opt.Get().DBID : BlockIDs.Invalid;
}
}
/// <summary>
/// The block's color. Returns BlockColors.Default if the block no longer exists.
/// </summary>
public BlockColor Color
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<ColourParameterEntityStruct>(this);
return new BlockColor(opt ? opt.Get().indexInPalette : byte.MaxValue);
}
set
{
if (value.Color == BlockColors.Default)
value = new BlockColor(FullGameFields._dataDb.TryGetValue((int) Type, out CubeListData cld)
? cld.DefaultColour
: throw new BlockTypeException("Unknown block type! Could not set default color."));
ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(this);
color.indexInPalette = value.Index;
color.hasNetworkChange = true;
color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette); //Setting to 255 results in black
}
}
/// <summary>
/// The block's exact color. Gets reset to the palette color (Color property) after reentering the game.
/// </summary>
public float4 CustomColor
{
get => BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(this).paletteColour;
set
{
ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(this);
color.paletteColour = value;
color.hasNetworkChange = true;
}
}
/**
* The block's material.
*/
public BlockMaterial Material
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<CubeMaterialStruct>(this);
return opt ? (BlockMaterial) opt.Get().materialId : BlockMaterial.Default;
}
set
{
byte val = (byte) value;
if (value == BlockMaterial.Default)
val = FullGameFields._dataDb.TryGetValue((int) Type, out CubeListData cld)
? cld.DefaultMaterialID
: throw new BlockTypeException("Unknown block type! Could not set default material.");
if (!FullGameFields._dataDb.ContainsKey<MaterialPropertiesData>(val))
throw new BlockException($"Block material {value} does not exist!");
ref var comp = ref BlockEngine.GetBlockInfo<CubeMaterialStruct>(this);
if (comp.materialId == val)
return;
comp.materialId = val;
BlockEngine.UpdatePrefab(this, val, Flipped); //The default causes the screen to go black
}
}
/// <summary>
/// The text displayed on the block if applicable, or null.
/// Setting it is temporary to the session, it won't be saved.
/// </summary>
[TestValue(null)]
public string Label
{
get => BlockEngine.GetBlockInfoViewComponent<TextLabelEntityViewStruct>(this).textLabelComponent?.text;
set
{
var comp = BlockEngine.GetBlockInfoViewComponent<TextLabelEntityViewStruct>(this).textLabelComponent;
if (comp != null) comp.text = value;
}
}
private BlockGroup blockGroup;
/// <summary>
/// Returns the block group this block is a part of. Block groups can also be placed using blueprints.
/// Returns null if not part of a group, although all blocks should have their own by default.<br />
/// Setting the group after the block has been initialized will not update everything properly,
/// so you can only set this property on blocks newly placed by your code.<br />
/// To set it for existing blocks, you can use the Copy() method and set the property on the resulting block
/// (and remove this block).
/// </summary>
public BlockGroup BlockGroup
{
get
{
if (blockGroup != null) return blockGroup;
var bgec = BlockEngine.GetBlockInfo<BlockGroupEntityComponent>(this);
return blockGroup = bgec.currentBlockGroup == -1 ? null : new BlockGroup(bgec.currentBlockGroup, this);
}
set
{
if (Exists)
{
Logging.LogWarning("Attempted to set group of existing block. This is not supported."
+ " Copy the block and set the group of the resulting block.");
return;
}
blockGroup?.RemoveInternal(this);
if (!InitData.Valid)
return;
BlockEngine.GetBlockInfo<BlockGroupEntityComponent>(this).currentBlockGroup = (int?) value?.Id.entityID ?? -1;
value?.AddInternal(this);
blockGroup = value;
}
}
/// <summary>
/// Whether the block should be static in simulation. If set, it cannot be moved. The effect is temporary, it will not be saved with the block.
/// </summary>
public bool Static
{
get => BlockEngine.GetBlockInfo<BlockStaticComponent>(this).isStatic;
set => BlockEngine.GetBlockInfo<BlockStaticComponent>(this).isStatic = value;
}
/// <summary>
/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
/// If the block was just placed, then this will also return false but the properties will work correctly.
/// </summary>
public bool Exists => BlockEngine.BlockExists(Id);
/// <summary>
/// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
/// </summary>
public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
/// <summary>
/// Removes this block.
/// </summary>
/// <returns>True if the block exists and could be removed.</returns>
public bool Remove() => RemovalEngine.RemoveBlock(Id);
/// <summary>
/// Returns the rigid body of the chunk of blocks this one belongs to during simulation.
/// Can be used to apply forces or move the block around while the simulation is running.
/// </summary>
/// <returns>The SimBody of the chunk or null if the block doesn't exist or not in simulation mode.</returns>
public SimBody GetSimBody()
{
var st = BlockEngine.GetBlockInfo<GridConnectionsEntityStruct>(this);
return st.machineRigidBodyId != uint.MaxValue
? new SimBody(st.machineRigidBodyId, st.clusterId)
: null;
}
/// <summary>
/// Creates a copy of the block in the game with the same properties, stats and wires.
/// </summary>
/// <returns></returns>
public Block Copy()
{
var block = PlaceNew(Type, Position);
block.Rotation = Rotation;
block.Color = Color;
block.Material = Material;
block.UniformScale = UniformScale;
block.Scale = Scale;
block.copiedFrom = Id;
return block;
}
private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
{ //Member method instead of lambda to avoid constantly creating delegates
if (e.ID != Id) return;
Placed -= OnPlacedInit; //And we can reference it
InitData = default; //Remove initializer as it's no longer valid - if the block gets removed it shouldn't be used again
if (copiedFrom != default)
BlockCloneEngine.CopyBlockStats(copiedFrom, Id);
}
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Type)}: {Type}, {nameof(Color)}: {Color}, {nameof(Exists)}: {Exists}";
}
public bool Equals(Block other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id.Equals(other.Id);
}
public bool Equals(EGID other)
{
return Id.Equals(other);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Block) obj);
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
public static void Init()
{
GameEngineManager.AddGameEngine(PlacementEngine);
GameEngineManager.AddGameEngine(MovementEngine);
GameEngineManager.AddGameEngine(RotationEngine);
GameEngineManager.AddGameEngine(RemovalEngine);
GameEngineManager.AddGameEngine(BlockEngine);
GameEngineManager.AddGameEngine(BlockEventsEngine);
GameEngineManager.AddGameEngine(ScalingEngine);
GameEngineManager.AddGameEngine(SignalEngine);
GameEngineManager.AddGameEngine(BlockCloneEngine);
Wire.signalEngine = SignalEngine; // requires same functionality, no need to duplicate the engine
}
}
}

View file

@ -1,39 +1,62 @@
using System;
using System;
using System.Collections;
using System.Collections.Generic;
using Gamecraft.Blocks.BlockGroups;
using Svelto.ECS;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Blocks.Engines;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI
namespace TechbloxModdingAPI
{
/// <summary>
/// A group of blocks that can be selected together. The placed version of blueprints.
/// A group of blocks that can be selected together. The placed version of blueprints. Dispose after usage.
/// </summary>
public class BlockGroup : ICollection<Block>
public class BlockGroup : EcsObjectBase, ICollection<Block>, IDisposable
{
internal static BlueprintEngine _engine = new BlueprintEngine();
public int Id { get; }
private readonly Block sourceBlock;
private readonly List<Block> blocks;
private float3 position, rotation;
internal bool PosAndRotCalculated;
internal BlockGroup(int id, Block block)
internal BlockGroup(int id, Block block) : base(new EGID((uint)id,
BlockGroupExclusiveGroups.BlockGroupEntityGroup))
{
if (id == BlockGroupUtility.GROUP_UNASSIGNED)
throw new BlockException("Cannot create a block group for blocks without a group!");
Id = id;
sourceBlock = block;
blocks = new List<Block>(GetBlocks());
Block.Removed += OnBlockRemoved;
}
private void OnBlockRemoved(object sender, BlockPlacedRemovedEventArgs e)
{
//blocks.RemoveAll(block => block.Id == e.ID); - Allocation heavy
int index = -1;
for (int i = 0; i < blocks.Count; i++)
{
if (blocks[i].Id == e.ID)
{
index = i;
break;
}
}
if (index != -1) blocks.RemoveAt(index);
}
public void Dispose()
{
Block.Removed -= OnBlockRemoved;
}
/// <summary>
/// The position of the block group (center). Recalculated if blocks have been added/removed since the last query.
/// The position of the block group (center). Can only be used after initialization is complete.
/// </summary>
public float3 Position
{
@ -56,7 +79,7 @@ namespace GamecraftModdingAPI
}
/// <summary>
/// The rotation of the block group. Recalculated if blocks have been added/removed since the last query.
/// The rotation of the block group. Can only be used after initialization is complete.
/// </summary>
public float3 Rotation
{
@ -93,13 +116,15 @@ namespace GamecraftModdingAPI
/// <summary>
/// Creates a new block group consisting of a single block.
/// You can add more blocks using the Add() method or by setting the BlockGroup property of the blocks.<br />
/// Note that only newly placed blocks should be added to groups.
/// Note that only newly placed blocks can be added to groups.
/// </summary>
/// <param name="block">The block to add</param>
/// <returns>A new block group containing the given block</returns>
public static BlockGroup Create(Block block)
{
return new BlockGroup(_engine.CreateBlockGroup(default, default), block);
var bg = new BlockGroup(_engine.CreateBlockGroup(block.Position, Quaternion.Euler(block.Rotation)), block);
block.BlockGroup = bg;
return bg;
}
/// <summary>
@ -131,7 +156,7 @@ namespace GamecraftModdingAPI
IEnumerator IEnumerable.GetEnumerator() => blocks.GetEnumerator();
/// <summary>
/// Adds a block to the group. You should only add newly placed blocks
/// Adds a block to the group. You can only add newly placed blocks
/// so that the game initializes the group membership properly.
/// </summary>
/// <param name="item"></param>
@ -142,11 +167,15 @@ namespace GamecraftModdingAPI
item.BlockGroup = this; //Calls AddInternal
}
internal void AddInternal(Block item) => blocks.Add(item);
internal void AddInternal(Block item)
{
blocks.Add(item);
_engine.AddBlockToGroup(item.Id, (int) Id.entityID);
}
/// <summary>
/// Removes all blocks from this group.
/// You should not remove blocks that have been initialized, only those that you placed recently.
/// You cannot remove blocks that have been initialized, only those that you placed recently.
/// </summary>
public void Clear()
{
@ -159,7 +188,7 @@ namespace GamecraftModdingAPI
/// <summary>
/// Removes a block from this group.
/// You should not remove blocks that have been initialized, only those that you placed recently.
/// You cannot remove blocks that have been initialized, only those that you placed recently.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
@ -179,5 +208,10 @@ namespace GamecraftModdingAPI
public bool IsReadOnly { get; } = false;
public Block this[int index] => blocks[index]; //Setting is not supported, since the order doesn't matter
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}, {nameof(Count)}: {Count}";
}
}
}

View file

@ -0,0 +1,64 @@
using System;
using Unity.Mathematics;
namespace TechbloxModdingAPI.Blocks
{
public struct BlockColor
{
public BlockColors Color => Index == byte.MaxValue
? BlockColors.Default
: (BlockColors) (Index % 10);
public byte Darkness => (byte) (Index == byte.MaxValue
? 0
: Index / 10);
public byte Index { get; }
public BlockColor(byte index)
{
if (index > 99 && index != byte.MaxValue)
throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
Index = index;
}
public BlockColor(BlockColors color, byte darkness = 0)
{
if (darkness > 9)
throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
if (color > BlockColors.Red && color != BlockColors.Default) //Last valid color
throw new ArgumentOutOfRangeException(nameof(color), "Invalid color!");
Index = (byte) (darkness * 10 + (byte) color);
}
public static implicit operator BlockColor(BlockColors color)
{
return new BlockColor(color);
}
public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
public override string ToString()
{
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
}
}
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors : byte
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}

View file

@ -1,10 +1,10 @@
using System;
using GamecraftModdingAPI;
using TechbloxModdingAPI;
namespace GamecraftModdingAPI.Blocks
namespace TechbloxModdingAPI.Blocks
{
public class BlockException : GamecraftModdingAPIException
public class BlockException : TechbloxModdingAPIException
{
public BlockException()
{

View file

@ -0,0 +1,278 @@
namespace TechbloxModdingAPI.Blocks
{
/// <summary>
/// Possible block types
/// </summary>
public enum BlockIDs : ushort
{
/// <summary>
/// Called "nothing" in Techblox. (DBID.NOTHING)
/// </summary>
Invalid = ushort.MaxValue,
Cube = 0,
Wedge,
QuarterPyramid,
Tetrahedron,
RoundedWedge,
RoundedQuarterPyramid,
RoundedTetrahedron,
NegativeQuarterPyramid,
NegativeTetrahedron,
RoundedNegativeQuarterPyramid,
RoundedNegativeTetrahedron,
Plate,
PlateWedge,
PlateQuarterPyramid,
PlateTetrahedron,
Sphere,
CarWheelArch = 47,
CarArchSmallFlare,
CarArchFlare,
CarArchExtrudedFlare,
Axle = 100,
Hinge,
BallJoint,
UniversalJoint,
TelescopicJoint,
DampedHingeSpring,
DampedAxleSpring,
DampedSpring,
WheelRigNoSteering,
WheelRigWithSteering,
PlateTriangle = 130,
PlateCircle,
PlateQuarterCircle,
PlateRoundedWedge,
PlateRoundedTetrahedron,
Cone,
ConeSegment,
DoubleSliced,
HalfDoubleSliced,
EighthPyramid,
Hemisphere,
WideCylinder,
WideCylinderBend,
WideCylinderT,
WideCylinderCross,
WideCylinderCorner,
NarrowCylinder,
NarrowCylinderBend,
NarrowCylinderT,
NarrowCylinderCross,
DriverSeat,
PassengerSeat,
Engine,
NarrowCylinderCorner,
PlateWideCylinder,
PlateNarrowCylinder,
PlateNegativeTetrahedron,
PlateNegativeQuarterPyramid,
PlateRoundedNegativeTetrahedron,
PlateRoundedNegativeQuarterPyramid,
HeadlampSquare,
HeadlampCircle,
HeadlampWedge,
WideCylinderDiagonal,
NarrowCylinderDiagonal,
HeadlampTetrahedron,
GoKartEngine,
Screen5X2Y2Z,
Screen5X2Y3Z,
Screen5X2Y5Z,
Screen9X2Y2Z,
Screen9X3Y2Z,
Screen9X2Y3Z,
Screen9X3Y3Z,
Screen9X2Y5Z,
Screen9X3Y5Z,
Screen11X3Y2Z,
Screen11X3Y3Z,
Screen11X3Y5Z,
Window6X2Y2Z,
Window6X3Y2Z,
Window6X2Y2ZS1,
Window6X3Y2ZS1,
Window6X2Y2ZS2,
Window6X3Y2ZS2,
Window6X2Y2ZS4,
Window6X3Y2ZS4,
FrameSquare,
FrameSkewedSquare,
FrameTriangle,
FrameSkewedTriangle,
GlassFrameSquare,
GlassFrameSkewedSquare,
GlassFrameTriangle,
GlassFrameSkewedTriangle,
GlassPlate,
GlassPlateTriangle,
GoKartWheelRigNoSteering,
GoKartWheelRigWithSteering,
GoKartSeat,
CarWheelWideProfile,
CarWheel,
GoKartWheelWideProfile,
GoKartWheel,
ANDLogicGate,
ORLogicGate,
NOTLogicGate,
NANDLogicGate,
NORLogicGate,
XORLogicGate,
XNORLogicGate,
AdderMathBlock,
SubtractorMathBlock,
MultiplierMathBlock,
DividerMathBlock,
InverterMathBlock,
AverageMathBlock,
AbsoluteMathBlock,
MinMathBlock,
MaxMathBlock,
SimpleConnector,
Motor,
AxleServo,
HingeServo,
Piston,
Button,
Switch,
Dial,
Lever,
ThreeWaySwitch,
EqualsMathBlock,
LessThanMathBlock,
LessThanOrEqualMathBlock,
GreaterThanMathBlock,
GreaterThanOrEqualMathBlock,
HatchbackWheelRigNoSteering,
HatchbackWheelRigWithSteering,
HatchbackEngine,
HatchbackWheel,
HatchbackWheelArch,
HatchbackArchSmallFlare,
HatchbackArchFlare,
CeilingStripLight,
CardboardBox,
BarrierRail,
BarrierRailEnd,
TruckWheel,
HatchbackWheelWideProfile,
TruckWheelRigWithSteering = 249,
TruckWheelRigNoSteering,
HatchbackDriverSeat,
HatchbackPassengerSeat,
FormulaEngine,
SmallGrass,
SmallGrassRoad,
GrassBridge,
SmallGrassTurn,
MediumGrassTurn,
LargeGrassTurn,
ExtraLargeGrassTurn,
TruckWheelDouble,
TruckWheelArch,
TruckArchSingleFlare,
WoodenDoorWithWindow,
TyreBarrierCorner,
TyreBarrierEdge,
TyreBarrierCenter,
AppleTree,
AppleForestTree,
FormulaWheel,
FormulaWheelRear,
AppleSapling,
GrassHill,
GrassHillInnerCorner,
GrassHillOuterCorner,
GrassRoadHill,
FormulaSeat,
SmallDirt,
SmallDirtRoad,
SmallDirtTurn,
MediumDirtTurn,
LargeDirtTurn,
ExtraLargeDirtTurn,
SmallGrid,
MonsterTruckWheel,
SmallGrassGridStart,
SmallGrassRumbleStripRoad,
SmallGrassRumbleStripEndRoad,
SmallGrassStartLine,
MonsterTruckEngine,
DirtHill,
DirtHillInnerCorner,
DirtHillOuterCorner,
BuildingWindowEdge,
BuildingWindowCorner,
BuildingWindowStraight,
BuildingWindowTJunction,
BuildingWindowCross,
BuildingWindowEdgeSill,
BuildingWindowCornerSill,
BuildingWindowTJunctionSill,
Broadleaf,
ForestBroadleaf,
AzaleaBush,
AzaleaFlowers1,
AzaleaFlowers2,
TreeStump1,
TreeStump2,
FieldJuniper,
ForestJuniper,
JuniperSapling,
JuniperSeedling,
FieldRedMaple,
RedMapleForest1,
RedMapleForest2,
RedMapleSapling,
FieldWhiteSpruce,
ForestWhiteSpruce,
WhiteSpruceSapling,
GirderBase,
GirderStraight,
GirderDiagonal,
GirderCorner,
PostBase,
PostStraight,
PostLShape,
PostTJunction,
PostCross,
PostCorner,
PostDiagonal,
DirtRock1,
DirtRock2,
DirtRock3,
DirtRock4,
DirtRoadHill,
WoodenPalette,
ElderberryBush,
BarrelCactus,
KnapweedFlower,
MarigoldFlowers,
TrampledBushyBluestep,
RoughGrass,
DogRose,
WesternSwordFern,
BackyardGrass,
ThickGrass,
FireExtinguisher,
DirtLowRamp,
DirtTabletopRamp,
MonsterTruckWheelRigNoSteering,
MonsterTruckWheelRigWithSteering,
MeadowCloudyDayAtmosphere,
BarrierRailDiagonal,
DirtHighRamp,
GrassRock1,
GrassRock2,
GrassRock3,
GrassRock4,
GreenFieldsSunnyDayAtmosphere,
RedMountainsDawnAtmosphere,
HighFantasySunriseAtmosphere,
/// <summary>
/// The grid block used by the world editor, named Small Grid like the other one
/// </summary>
SmallGridInWorldEditor
}
}

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namespace TechbloxModdingAPI.Blocks
{
public enum BlockMaterial : byte
{
Default = byte.MaxValue,
SteelBodywork = 0,
RigidSteel,
CarbonFiber,
Plastic,
Wood = 6,
RigidSteelPainted,
RigidSteelRustedPaint,
RigidSteelHeavyRust,
SteelBodyworkMetallicPaint,
SteelBodyworkRustedPaint,
SteelBodyworkHeavyRust,
WoodVarnishedDark,
Chrome,
FenceChainLink,
ConcreteUnpainted,
Grid9x9,
CeramicTileFloor,
PlasticBumpy,
PlasticDustySmeared,
AluminiumGarageDoor,
SteelRigidScratched,
AluminiumBrushedTinted,
AluminiumSheetStained,
ConcretePaintedGrooves,
PlasticSpecklySatin,
SteelBodyworkPaintedChipped,
WoodPainted,
WoodRoughGrungy,
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using DataLoader;
using Svelto.Tasks;
using Svelto.Tasks.Enumerators;
using Unity.Mathematics;
using UnityEngine;
using TechbloxModdingAPI.App;
using TechbloxModdingAPI.Tests;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks
{
#if TEST
/// <summary>
/// Block test cases. Not accessible in release versions.
/// </summary>
[APITestClass]
public static class BlockTests
{
[APITestCase(TestType.Game)] //At least one block must be placed for simulation to work
public static void TestPlaceNew()
{
Block newBlock = Block.PlaceNew(BlockIDs.Cube, float3.zero);
Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
}
[APITestCase(TestType.EditMode)]
public static void TestInitProperty()
{
Block newBlock = Block.PlaceNew(BlockIDs.Cube, float3.zero + 2);
if (!Assert.CloseTo(newBlock.Position, (float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
//Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
}
[APITestCase(TestType.EditMode)]
public static void TestBlockIDCoverage()
{
Assert.Equal(
FullGameFields._dataDb.GetValues<CubeListData>().Keys.Select(ushort.Parse).OrderBy(id => id)
.SequenceEqual(Enum.GetValues(typeof(BlockIDs)).Cast<ushort>().OrderBy(id => id)
.Except(new[] {(ushort) BlockIDs.Invalid})), true,
"Block ID enum is different than the known block types, update needed.",
"Block ID enum matches the known block types.");
}
private static Block[] blocks; // Store placed blocks as some blocks are already present as the workshop and the game save
[APITestCase(TestType.EditMode)]
public static void TestBlockIDs()
{
float3 pos = new float3();
var values = Enum.GetValues(typeof(BlockIDs));
blocks = new Block[values.Length - 1]; // Minus the invalid ID
int i = 0;
foreach (BlockIDs id in values)
{
if (id == BlockIDs.Invalid) continue;
try
{
blocks[i++] = Block.PlaceNew(id, pos);
pos += 0.2f;
}
catch (Exception e)
{ //Only print failed case
Assert.Fail($"Failed to place block type {id}: {e}");
return;
}
}
Assert.Pass("Placing all possible block types succeeded.");
}
[APITestCase(TestType.EditMode)]
public static IEnumerator<TaskContract> TestBlockProperties()
{ //Uses the result of the previous test case
yield return Yield.It;
if (blocks is null)
yield break;
for (var index = 0; index < blocks.Length; index++)
{
if (index % 50 == 0) yield return Yield.It; //The material or flipped status can only be changed 130 times per submission
var block = blocks[index];
if (!block.Exists) continue;
foreach (var property in block.GetType().GetProperties())
{
if (property.Name == "Material" || property.Name == "Flipped") continue; // TODO: Crashes in game
if (property.Name == "Material" || property.Name == "Flipped")
{
Console.WriteLine("Block type: "+block.Type);
Console.WriteLine("Will set " + property.Name);
yield return new WaitForSecondsEnumerator(1).Continue();
}
//Includes specialised block properties
if (property.SetMethod == null) continue;
var testValues = new (Type, object, Predicate<object>)[]
{
//(type, default value, predicate or null for equality)
(typeof(long), 3, null),
(typeof(int), 4, null),
(typeof(double), 5.2f, obj => Math.Abs((double) obj - 5.2f) < float.Epsilon),
(typeof(float), 5.2f, obj => Math.Abs((float) obj - 5.2f) < float.Epsilon),
(typeof(bool), true, obj => (bool) obj),
(typeof(string), "Test", obj => (string) obj == "Test"), //String equality check
(typeof(float3), (float3) 2, obj => math.all((float3) obj - 2 < (float3) float.Epsilon)),
(typeof(BlockColor), new BlockColor(BlockColors.Aqua, 2), null),
(typeof(float4), (float4) 5, obj => math.all((float4) obj - 5 < (float4) float.Epsilon))
};
var propType = property.PropertyType;
if (!propType.IsValueType) continue;
(object valueToUse, Predicate<object> predicateToUse) = (null, null);
foreach (var (type, value, predicate) in testValues)
{
if (type.IsAssignableFrom(propType))
{
valueToUse = value;
predicateToUse = predicate ?? (obj => Equals(obj, value));
break;
}
}
if (propType.IsEnum)
{
var values = propType.GetEnumValues();
valueToUse = values.GetValue(values.Length / 2);
predicateToUse = val => Equals(val, valueToUse);
}
if (valueToUse == null)
{
Assert.Fail($"Property {block.GetType().Name}.{property.Name} has an unknown type {propType}, test needs fixing.");
yield break;
}
try
{
property.SetValue(block, valueToUse);
}
catch (Exception e)
{
Assert.Fail($"Failed to set property {block.GetType().Name}.{property.Name} to {valueToUse}\n{e}");
}
object got;
try
{
got = property.GetValue(block);
}
catch (Exception e)
{
Assert.Fail($"Failed to get property {block.GetType().Name}.{property.Name}\n{e}");
continue;
}
var attr = property.GetCustomAttribute<TestValueAttribute>();
if (!predicateToUse(got) && (attr == null || !Equals(attr.PossibleValue, got)))
{
Assert.Fail($"Property {block.GetType().Name}.{property.Name} value {got} does not equal {valueToUse} for block {block}.");
yield break;
}
}
}
Assert.Pass("Setting all possible properties of all registered API block types succeeded.");
}
[APITestCase(TestType.EditMode)]
public static IEnumerator<TaskContract> TestDefaultValue()
{
for (int i = 0; i < 2; i++)
{ //Tests shared defaults
var block = Block.PlaceNew(BlockIDs.Cube, 1);
while (!block.Exists)
yield return Yield.It;
block.Remove();
while (block.Exists)
yield return Yield.It;
if(!Assert.Equal(block.Position, default,
$"Block position default value {block.Position} is incorrect, should be 0.",
$"Block position default value {block.Position} matches default."))
yield break;
block.Position = 4;
}
}
[APITestCase(TestType.EditMode)]
public static void TestDampedSpring()
{
Block newBlock = Block.PlaceNew(BlockIDs.DampedSpring, Unity.Mathematics.float3.zero + 1);
DampedSpring b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = (DampedSpring) newBlock; }, "Casting block to DampedSpring raised an exception: ", "Casting block to DampedSpring completed without issue.");
if (!Assert.CloseTo(b.Stiffness, 1f, $"DampedSpring.Stiffness {b.Stiffness} does not equal default value, possibly because it failed silently.", "DampedSpring.Stiffness is close enough to default.")) return;
if (!Assert.CloseTo(b.Damping, 0.1f, $"DampedSpring.Damping {b.Damping} does not equal default value, possibly because it failed silently.", "DampedSpring.Damping is close enough to default.")) return;
if (!Assert.CloseTo(b.MaxExtension, 0.3f, $"DampedSpring.MaxExtension {b.MaxExtension} does not equal default value, possibly because it failed silently.", "DampedSpring.MaxExtension is close enough to default.")) return;
}
/*[APITestCase(TestType.Game)]
public static void TestMusicBlock1()
{
Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
_musicBlock = b;
}
private static MusicBlock _musicBlock;
[APITestCase(TestType.EditMode)]
public static void TestMusicBlock2()
{
//Block newBlock = Block.GetLastPlacedBlock();
var b = _musicBlock;
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
b.IsPlaying = true; // play sfx
if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
//Assert.Log(b.Track.ToString());
if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestLogicGate()
{
Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
//if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
LogicGate target = null;
if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
Wire newWire = null;
if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
}*/
/*[APITestCase(TestType.EditMode)]
public static void TestSpecialiseError()
{
Block newBlock = Block.PlaceNew(BlockIDs.Bench, new float3(1, 1, 1));
if (Assert.Errorful<BlockTypeException>(() => newBlock.Specialise<MusicBlock>(), "Block.Specialise<MusicBlock>() was expected to error on a bench block.", "Block.Specialise<MusicBlock>() errored as expected for a bench block.")) return;
}*/
}
#endif
}

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namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class DampedSpring : SignalingBlock
{
/// <summary>
/// Constructs a(n) DampedSpring object representing an existing block.
/// </summary>
public DampedSpring(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) DampedSpring object representing an existing block.
/// </summary>
public DampedSpring(uint id) :
base(new EGID(id, CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP))
{
}
/// <summary>
/// Gets or sets the DampedSpring's Stiffness property. Tweakable stat.
/// </summary>
public float Stiffness
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).stiffness;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).stiffness = value;
}
}
/// <summary>
/// Gets or sets the DampedSpring's Damping property. Tweakable stat.
/// </summary>
public float Damping
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).damping;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).damping = value;
}
}
/// <summary>
/// Gets or sets the DampedSpring's MaxExtension property. Tweakable stat.
/// </summary>
public float MaxExtension
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.DampedSpringReadOnlyStruct>(this).maxExtent;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.DampedSpringReadOnlyStruct>(this).maxExtent = value;
}
}
}
}

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namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class Engine : SignalingBlock
{
/// <summary>
/// Constructs a(n) Engine object representing an existing block.
/// </summary>
public Engine(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) Engine object representing an existing block.
/// </summary>
public Engine(uint id) :
base(new EGID(id, CommonExclusiveGroups.ENGINE_BLOCK_BUILD_GROUP))
{
}
/// <summary>
/// Gets or sets the Engine's On property. May not be saved.
/// </summary>
public bool On
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).engineOn;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).engineOn = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentGear property. May not be saved.
/// </summary>
public int CurrentGear
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentGear;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentGear = value;
}
}
/// <summary>
/// Gets or sets the Engine's GearChangeCountdown property. May not be saved.
/// </summary>
public float GearChangeCountdown
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).gearChangeCountdown;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).gearChangeCountdown = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentRpmAV property. May not be saved.
/// </summary>
public float CurrentRpmAV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmAV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmAV = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentRpmLV property. May not be saved.
/// </summary>
public float CurrentRpmLV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmLV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmLV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TargetRpmAV property. May not be saved.
/// </summary>
public float TargetRpmAV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmAV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmAV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TargetRpmLV property. May not be saved.
/// </summary>
public float TargetRpmLV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmLV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmLV = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentTorque property. May not be saved.
/// </summary>
public float CurrentTorque
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentTorque;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentTorque = value;
}
}
/// <summary>
/// Gets or sets the Engine's TotalWheelVelocityAV property. May not be saved.
/// </summary>
public float TotalWheelVelocityAV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityAV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityAV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TotalWheelVelocityLV property. May not be saved.
/// </summary>
public float TotalWheelVelocityLV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityLV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityLV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TotalWheelCount property. May not be saved.
/// </summary>
public int TotalWheelCount
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelCount;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelCount = value;
}
}
/// <summary>
/// Gets or sets the Engine's LastGearUpInput property. May not be saved.
/// </summary>
public bool LastGearUpInput
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearUpInput;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearUpInput = value;
}
}
/// <summary>
/// Gets or sets the Engine's LastGearDownInput property. May not be saved.
/// </summary>
public bool LastGearDownInput
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearDownInput;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearDownInput = value;
}
}
/// <summary>
/// Gets or sets the Engine's ManualToAutoGearCoolOffCounter property. May not be saved.
/// </summary>
public float ManualToAutoGearCoolOffCounter
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).manualToAutoGearCoolOffCounter;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).manualToAutoGearCoolOffCounter = value;
}
}
/// <summary>
/// Gets or sets the Engine's Load property. May not be saved.
/// </summary>
public float Load
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).load;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).load = value;
}
}
/// <summary>
/// Gets or sets the Engine's Power property. Tweakable stat.
/// </summary>
public float Power
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).power;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).power = value;
}
}
/// <summary>
/// Gets or sets the Engine's AutomaticGears property. Tweakable stat.
/// </summary>
public bool AutomaticGears
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).automaticGears;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).automaticGears = value;
}
}
/// <summary>
/// Gets or sets the Engine's GearChangeTime property. May not be saved.
/// </summary>
public float GearChangeTime
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearChangeTime;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearChangeTime = value;
}
}
/// <summary>
/// Gets or sets the Engine's MinRpm property. May not be saved.
/// </summary>
public float MinRpm
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).minRpm;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).minRpm = value;
}
}
/// <summary>
/// Gets or sets the Engine's MaxRpm property. May not be saved.
/// </summary>
public float MaxRpm
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpm;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpm = value;
}
}
/// <summary>
/// Gets the Engine's GearDownRpms property. May not be saved.
/// </summary>
public float[] GearDownRpms
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearDownRpms.ToManagedArray<float>();
}
}
/// <summary>
/// Gets or sets the Engine's GearUpRpm property. May not be saved.
/// </summary>
public float GearUpRpm
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearUpRpm;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearUpRpm = value;
}
}
/// <summary>
/// Gets or sets the Engine's MaxRpmChange property. May not be saved.
/// </summary>
public float MaxRpmChange
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpmChange;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpmChange = value;
}
}
/// <summary>
/// Gets or sets the Engine's ManualToAutoGearCoolOffTime property. May not be saved.
/// </summary>
public float ManualToAutoGearCoolOffTime
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).manualToAutoGearCoolOffTime;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).manualToAutoGearCoolOffTime = value;
}
}
}
}

View file

@ -0,0 +1,105 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Gamecraft.Wires;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Character;
using RobocraftX.Common;
using Svelto.DataStructures;
using Svelto.ECS;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlockCloneEngine : IApiEngine
{
private static Type copyEngineType =
AccessTools.TypeByName("Gamecraft.GUI.Tweaks.Engines.CopyTweaksOnPickEngine");
private static Type copyWireEngineType =
AccessTools.TypeByName("Gamecraft.Wires.WireConnectionCopyOnPickEngine");
private static Type createWireEngineType =
AccessTools.TypeByName("RobocraftX.GUI.Wires.WireConnectionCreateOnPlaceEngine");
private MethodBase copyFromBlock = AccessTools.Method(copyEngineType, "CopyTweaksFromBlock");
private MethodBase copyToBlock = AccessTools.Method(copyEngineType, "ApplyTweaksToPlacedBlock");
private MethodBase copyWireFromBlock = AccessTools.Method(copyWireEngineType, "CopyWireInputsAndOutputs");
private MethodBase copyWireToBlock = AccessTools.Method(createWireEngineType, "PlaceWiresOnPlaceNewCube");
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public void CopyBlockStats(EGID sourceID, EGID targetID)
{
var allCharacters = (LocalFasterReadOnlyList<ExclusiveGroupStruct>) CharacterExclusiveGroups.AllCharacters;
foreach (var ((pickedBlockColl, count), _) in entitiesDB.QueryEntities<PickedBlockExtraDataStruct>(allCharacters))
{
for (int i = 0; i < count; ++i)
{
ref PickedBlockExtraDataStruct pickedBlock = ref pickedBlockColl[i];
var oldStruct = pickedBlock;
pickedBlock.pickedBlockEntityID = sourceID;
pickedBlock.placedBlockEntityID = targetID;
pickedBlock.placedBlockTweaksMustCopy = true;
if (entitiesDB.Exists<DBEntityStruct>(pickedBlock.pickedBlockEntityID)
&& entitiesDB.Exists<DBEntityStruct>(pickedBlock.placedBlockEntityID))
{
copyFromBlock.Invoke(Patch.copyEngine, new object[] {pickedBlock.ID, pickedBlock});
uint playerID = Player.LocalPlayer.Id;
var parameters = new object[] {playerID, pickedBlock};
copyWireFromBlock.Invoke(Patch.copyWireEngine, parameters);
pickedBlock = (PickedBlockExtraDataStruct) parameters[1]; //ref arg
copyToBlock.Invoke(Patch.copyEngine, new object[] {pickedBlock.ID, pickedBlock});
ExclusiveGroupStruct group = WiresExclusiveGroups.WIRES_COPY_GROUP + playerID;
copyWireToBlock.Invoke(Patch.createWireEngine, new object[] {group, pickedBlock.ID});
pickedBlock.placedBlockTweaksMustCopy = false;
}
pickedBlock = oldStruct; //Make sure to not interfere with the game - Although that might not be the case with the wire copying
}
}
}
[HarmonyPatch]
private static class Patch
{
public static object copyEngine;
public static object copyWireEngine;
public static object createWireEngine;
public static void Postfix(object __instance)
{
if (__instance.GetType() == copyEngineType)
copyEngine = __instance;
else if (__instance.GetType() == copyWireEngineType)
copyWireEngine = __instance;
else if (__instance.GetType() == createWireEngineType)
createWireEngine = __instance;
}
public static IEnumerable<MethodBase> TargetMethods()
{
return new[]
{
AccessTools.GetDeclaredConstructors(copyEngineType)[0],
AccessTools.GetDeclaredConstructors(copyWireEngineType)[0],
AccessTools.GetDeclaredConstructors(createWireEngineType)[0]
};
}
}
public string Name { get; } = "TechbloxModdingAPIBlockCloneGameEngine";
public bool isRemovable { get; } = false;
}
}

View file

@ -0,0 +1,274 @@
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using HarmonyLib;
using Gamecraft.ColourPalette;
using Gamecraft.TimeRunning;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.Physics;
using RobocraftX.Rendering;
using RobocraftX.Rendering.GPUI;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.Hybrid;
using Techblox.BuildingDrone;
using Unity.Mathematics;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine for executing general block actions
/// </summary>
public partial class BlockEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return new Block[0];
Stack<EGID> cubeStack = new Stack<EGID>();
FasterList<EGID> cubes = new FasterList<EGID>(10);
var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var (ecoll, _) in coll)
{
var ecollB = ecoll.ToBuffer();
for(int i = 0; i < ecoll.count; i++)
{
ref var conn = ref ecollB.buffer[i];
conn.isProcessed = false;
}
}
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
(in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubes.count];
for (int i = 0; i < cubes.count; i++)
ret[i] = Block.New(cubes[i]);
return ret;
}
public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
? new float4(-1f, -1f, -1f, -1f)
: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
CommonExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
public OptionalRef<T> GetBlockInfoOptional<T>(Block block) where T : unmanaged, IEntityComponent
{
return entitiesDB.QueryEntityOptional<T>(block);
}
public ref T GetBlockInfo<T>(Block block) where T : unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntityOrDefault<T>(block);
}
internal ref T GetBlockInfo<T>(EcsObjectBase obj) where T : unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntityOrDefault<T>(obj);
}
public ref T GetBlockInfoViewComponent<T>(Block block) where T : struct, IEntityViewComponent
{
return ref entitiesDB.QueryEntityOrDefault<T>(block);
}
public void UpdateDisplayedBlock(EGID id)
{
if (!BlockExists(id)) return;
RenderingPatch.UpdateBlocks();
}
internal void UpdatePrefab(Block block, byte material, bool flipped)
{
var prefabAssetIDOpt = entitiesDB.QueryEntityOptional<PrefabAssetIDComponent>(block);
uint prefabAssetID = prefabAssetIDOpt
? prefabAssetIDOpt.Get().prefabAssetID
: uint.MaxValue;
if (prefabAssetID == uint.MaxValue)
{
if (entitiesDB.QueryEntityOptional<DBEntityStruct>(block)) //The block exists
throw new BlockException("Prefab asset ID not found for block " + block); //Set by the game
return;
}
uint prefabId =
PrefabsID.GetOrCreatePrefabID((ushort) prefabAssetID, material, 1, flipped);
entitiesDB.QueryEntityOrDefault<GFXPrefabEntityStructGPUI>(block).prefabID = prefabId;
if (block.Exists)
{
entitiesDB.PublishEntityChange<CubeMaterialStruct>(block.Id);
entitiesDB.PublishEntityChange<GFXPrefabEntityStructGPUI>(block.Id);
ref BuildingActionComponent local =
ref entitiesDB.QueryEntity<BuildingActionComponent>(BuildingDroneUtility
.GetLocalBuildingDrone(entitiesDB).ToEGID(entitiesDB));
local.buildAction = BuildAction.ChangeMaterial;
local.targetPosition = block.Position;
this.entitiesDB.PublishEntityChange<BuildingActionComponent>(local.ID);
}
//Phyiscs prefab: prefabAssetID, set on block creation from the CubeListData
}
public bool BlockExists(EGID blockID)
{
return entitiesDB.Exists<DBEntityStruct>(blockID);
}
public SimBody[] GetSimBodiesFromID(byte id)
{
var ret = new FasterList<SimBody>(4);
var oide = entitiesDB.QueryEntities<ObjectIdEntityStruct>();
EGIDMapper<GridConnectionsEntityStruct>? connections = null;
foreach (var ((oids, count), _) in oide)
{
for (int i = 0; i < count; i++)
{
ref ObjectIdEntityStruct oid = ref oids[i];
if (oid.objectId != id) continue;
if (!connections.HasValue) //Would need reflection to get the group from the build group otherwise
connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(oid.ID.groupID);
var rid = connections.Value.Entity(oid.ID.entityID).machineRigidBodyId;
foreach (var rb in ret)
{
if (rb.Id.entityID == rid)
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
}
ret.Add(new SimBody(rid));
DUPLICATE: ;
}
}
return ret.ToArray();
}
public SimBody[] GetConnectedSimBodies(uint id)
{
var joints = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP).ToBuffer();
var list = new FasterList<SimBody>(4);
for (int i = 0; i < joints.count; i++)
{
ref var joint = ref joints.buffer[i];
if (joint.isBroken) continue;
if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB));
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));
}
return list.ToArray();
}
public SimBody[] GetClusterBodies(uint cid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
var bodies = new HashSet<uint>();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
if (conn.clusterId == cid)
bodies.Add(conn.machineRigidBodyId);
}
}
return bodies.Select(id => new SimBody(id, cid)).ToArray();
}
public EGID? FindBlockEGID(uint id)
{
var groups = entitiesDB.FindGroups<DBEntityStruct>();
foreach (ExclusiveGroupStruct group in groups)
{
if (entitiesDB.Exists<DBEntityStruct>(id, group))
return new EGID(id, group);
}
return null;
}
public Cluster GetCluster(uint sbid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
//Static blocks don't have a cluster ID but the cluster destruction manager should have one
if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue)
return new Cluster(conn.clusterId);
}
}
return null;
}
public Block[] GetBodyBlocks(uint sbid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
var set = new HashSet<Block>();
foreach (var (coll, _) in groups)
{
var array = coll.ToBuffer().buffer;
for (var index = 0; index < array.capacity; index++)
{
var conn = array[index];
if (conn.machineRigidBodyId == sbid)
set.Add(Block.New(conn.ID));
}
}
return set.ToArray();
}
#if DEBUG
public EntitiesDB GetEntitiesDB()
{
return entitiesDB;
}
#endif
[HarmonyPatch]
public static class RenderingPatch
{
private static ComputeRenderingEntitiesMatricesEngine Engine;
public static void Postfix(ComputeRenderingEntitiesMatricesEngine __instance)
{
Engine = __instance;
}
public static MethodBase TargetMethod()
{
return typeof(ComputeRenderingEntitiesMatricesEngine).GetConstructors()[0];
}
public static void UpdateBlocks()
{
var data = new RenderingDataStruct();
Engine.Add(ref data, new EGID(0, CommonExclusiveGroups.BUTTON_BLOCK_GROUP));
}
}
}
}

View file

@ -1,18 +1,17 @@
using System;
using RobocraftX.Common;
using RobocraftX.Blocks;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
using RobocraftX.Blocks;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlockEventsEngine : IReactionaryEngine<BlockTagEntityStruct>
{
public event EventHandler<BlockPlacedRemovedEventArgs> Placed;
public event EventHandler<BlockPlacedRemovedEventArgs> Removed;
public WrappedHandler<BlockPlacedRemovedEventArgs> Placed;
public WrappedHandler<BlockPlacedRemovedEventArgs> Removed;
public void Ready()
{
@ -24,7 +23,7 @@ namespace GamecraftModdingAPI.Blocks
{
}
public string Name { get; } = "GamecraftModdingAPIBlockEventsEngine";
public string Name { get; } = "TechbloxModdingAPIBlockEventsEngine";
public bool isRemovable { get; } = false;
private bool shouldAddRemove;
@ -32,25 +31,22 @@ namespace GamecraftModdingAPI.Blocks
{
if (!(shouldAddRemove = !shouldAddRemove))
return;
ExceptionUtil.InvokeEvent(Placed, this,
new BlockPlacedRemovedEventArgs {ID = egid});
Placed.Invoke(this, new BlockPlacedRemovedEventArgs {ID = egid});
}
public void Remove(ref BlockTagEntityStruct entityComponent, EGID egid)
{
if (!(shouldAddRemove = !shouldAddRemove))
return;
ExceptionUtil.InvokeEvent(Removed, this,
new BlockPlacedRemovedEventArgs {ID = egid});
Removed.Invoke(this, new BlockPlacedRemovedEventArgs {ID = egid});
}
}
public struct BlockPlacedRemovedEventArgs
{
public EGID ID;
public BlockIDs Type;
private Block block;
public Block Block => block ?? (block = new Block(ID));
public Block Block => block ??= Block.New(ID);
}
}

View file

@ -1,26 +1,32 @@
using System;
using System;
using System.Collections.Generic;
using System.Reflection;
using Gamecraft.Blocks.BlockGroups;
using Gamecraft.GUI.Blueprints;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing.BoxSelect;
using RobocraftX.CR.MachineEditing.BoxSelect.ClipboardOperations;
using RobocraftX.Physics;
using RobocraftX.Rendering;
using RobocraftX.Rendering.GPUI;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.DataStructures;
using Svelto.ECS.EntityStructs;
using Svelto.ECS.Native;
using Svelto.ECS.Serialization;
using Techblox.Blocks;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using Unity.Collections;
using Unity.Mathematics;
using UnityEngine;
using Allocator = Svelto.Common.Allocator;
namespace GamecraftModdingAPI.Blocks
namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlueprintEngine : IFactoryEngine
{
@ -29,13 +35,18 @@ namespace GamecraftModdingAPI.Blocks
private NativeDynamicArray selectedBlocksInGroup;
private NativeHashSet<ulong> removedConnections = new NativeHashSet<ulong>();
private int addingToBlockGroup = -1;
private static readonly Type PlaceBlueprintUtilityType =
AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlueprintUtility");
private static readonly FieldInfo LocalBlockMap =
AccessTools.DeclaredField(PlaceBlueprintUtilityType, "_localBlockMap");
private static readonly MethodInfo BuildBlock = AccessTools.Method(PlaceBlueprintUtilityType, "BuildBlock");
private static readonly MethodInfo BuildWires = AccessTools.Method(PlaceBlueprintUtilityType, "BuildWires");
private static readonly Type SerializeGhostBlueprintType =
AccessTools.TypeByName("RobocraftX.CR.MachineEditing.BoxSelect.SerializeGhostChildrenOnAddEngine");
private static readonly MethodInfo SerializeGhostBlueprint =
AccessTools.Method(SerializeGhostBlueprintType, "SerializeClipboardGhostEntities");
private static NativeEntityRemove nativeRemove;
private static MachineGraphConnectionEntityFactory connectionFactory;
@ -44,13 +55,16 @@ namespace GamecraftModdingAPI.Blocks
private static IEntitySerialization entitySerialization;
private static IEntityFactory entityFactory;
private static FasterList<EGID> globalBlockMap;
private static object SerializeGhostBlueprintInstance;
private static GhostChildEntityFactory BuildGhostBlueprintFactory;
public void Ready()
{
selectedBlocksInGroup = NativeDynamicArray.Alloc<EGID>(Allocator.Persistent);
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
selectedBlocksInGroup.Dispose();
@ -67,7 +81,7 @@ namespace GamecraftModdingAPI.Blocks
int count = selectedBlocksInGroup.Count<EGID>();
var ret = new Block[count];
for (uint i = 0; i < count; i++)
ret[i] = new Block(selectedBlocksInGroup.Get<EGID>(i));
ret[i] = Block.New(selectedBlocksInGroup.Get<EGID>(i));
selectedBlocksInGroup.FastClear();
return ret;
}
@ -90,17 +104,26 @@ namespace GamecraftModdingAPI.Blocks
return nextFilterId;
}
public void AddBlockToGroup(EGID blockID, int groupID)
{
if (globalBlockMap == null)
globalBlockMap = FullGameFields._deserialisedBlockMap;
if (groupID != addingToBlockGroup)
{
Logging.MetaDebugLog("Changing current block group from " + addingToBlockGroup + " to " + groupID);
addingToBlockGroup = groupID;
globalBlockMap.Clear();
}
globalBlockMap.Add(blockID);
}
public void SelectBlueprint(uint resourceID)
{
if (resourceID == uint.MaxValue)
BlueprintUtil.UnselectBlueprint(entitiesDB);
else
{
BlueprintUtil.SelectBlueprint(entitiesDB, new BlueprintInventoryItemEntityStruct
{
blueprintResourceId = resourceID,
});
}
BlueprintUtil.SelectBlueprint(entitiesDB, resourceID, false, -1);
}
public uint CreateBlueprint()
@ -108,7 +131,7 @@ namespace GamecraftModdingAPI.Blocks
uint index = clipboardManager.AllocateSerializationData();
return index;
}
public void ReplaceBlueprint(uint playerID, uint blueprintID, ICollection<Block> selected, float3 pos, quaternion rot)
{
var blockIDs = new EGID[selected.Count];
@ -122,7 +145,7 @@ namespace GamecraftModdingAPI.Blocks
}
var serializationData = clipboardManager.GetSerializationData(blueprintID);
SelectionSerializationUtility.ClearClipboard(playerID, entitiesDB, entityFunctions, serializationData.blueprintData);
SelectionSerializationUtility.ClearClipboard(playerID, entitiesDB, entityFunctions, serializationData.blueprintData, -1);
if (selected.Count == 0)
return;
//ref BlockGroupTransformEntityComponent groupTransform = ref EntityNativeDBExtensions.QueryEntity<BlockGroupTransformEntityComponent>(entitiesDb, (uint) local1.currentBlockGroup, BlockGroupExclusiveGroups.BlockGroupEntityGroup);
@ -130,11 +153,28 @@ namespace GamecraftModdingAPI.Blocks
//float3 bottomOffset = PlaceBlockUtility.GetBottomOffset(collider);
//var rootPosition = math.mul(groupTransform.blockGroupGridRotation, bottomOffset) + groupTransform.blockGroupGridPosition;
//var rootRotation = groupTransform.blockGroupGridRotation;
clipboardManager.SetGhostSerialized(blueprintID, false);
SelectionSerializationUtility.CopySelectionToClipboard(playerID, entitiesDB,
serializationData.blueprintData, entitySerialization, entityFactory, blockIDs,
(uint) blockIDs.Length, pos, rot);
(uint) blockIDs.Length, pos, rot, -1);
BuildGhostBlueprint(selected, pos, rot, playerID);
SerializeGhostBlueprint.Invoke(SerializeGhostBlueprintInstance, new object[] {playerID, blueprintID});
}
private void BuildGhostBlueprint(ICollection<Block> blocks, float3 pos, quaternion rot, uint playerID)
{
GhostChildUtility.ClearGhostChildren(playerID, entitiesDB, entityFunctions);
var bssesopt = entitiesDB.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(playerID,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup));
if (!bssesopt)
return;
foreach (var block in blocks)
{
GhostChildUtility.BuildGhostChild(in playerID, block.Id, in pos, in rot, entitiesDB,
BuildGhostBlueprintFactory, false, bssesopt.Get().buildingDroneReference);
}
}
public Block[] PlaceBlueprintBlocks(uint blueprintID, uint playerID, float3 pos, float3 rot)
@ -159,11 +199,12 @@ namespace GamecraftModdingAPI.Blocks
}
}
int nextFilterId1 = BlockGroupUtility.NextFilterId;
entityFactory.BuildEntity<BlockGroupEntityDescriptor>(new EGID((uint) nextFilterId1, BlockGroupExclusiveGroups.BlockGroupEntityGroup)).Init(new BlockGroupTransformEntityComponent
{
blockGroupGridPosition = selectionPosition.position,
blockGroupGridRotation = selectionRotation.rotation
});
entityFactory.BuildEntity<BlockGroupEntityDescriptor>(new EGID((uint) nextFilterId1,
BlockGroupExclusiveGroups.BlockGroupEntityGroup)).Init(new BlockGroupTransformEntityComponent
{
blockGroupGridPosition = selectionPosition.position,
blockGroupGridRotation = selectionRotation.rotation
});
var frot = Quaternion.Euler(rot);
var grid = new GridRotationStruct {position = pos, rotation = frot};
var poss = new PositionEntityStruct {position = pos};
@ -173,7 +214,7 @@ namespace GamecraftModdingAPI.Blocks
new object[]
{
playerID, grid, poss, rots, selectionPosition, selectionRotation, blueprintData,
entitiesDB, entitySerialization, nextFilterId1
entitySerialization, nextFilterId1
});
/*
uint playerId, in GridRotationStruct ghostParentGrid,
@ -191,10 +232,22 @@ namespace GamecraftModdingAPI.Blocks
new object[] {playerID, blueprintData, entitySerialization, entitiesDB, entityFactory});
var blocks = new Block[placedBlocks.count];
for (int i = 0; i < blocks.Length; i++)
blocks[i] = new Block(placedBlocks[i]);
blocks[i] = Block.New(placedBlocks[i]);
return blocks;
}
public void GetBlueprintInfo(uint blueprintID, out float3 pos, out quaternion rot, out uint selectionSize)
{
var serializationData = clipboardManager.GetSerializationData(blueprintID);
var blueprintData = serializationData.blueprintData;
blueprintData.dataPos = 0U;
BoxSelectSerializationUtilities.ReadClipboardHeader(blueprintData, out selectionSize, out var posst,
out var rotst, out _);
blueprintData.dataPos = 0U; //Just to be sure, it gets reset when it's read anyway
pos = posst.position;
rot = rotst.rotation;
}
public void InitBlueprint(uint blueprintID)
{
clipboardManager.IncrementRefCount(blueprintID);
@ -204,8 +257,78 @@ namespace GamecraftModdingAPI.Blocks
{
clipboardManager.DecrementRefCount(blueprintID);
}
public string Name { get; } = "GamecraftModdingAPIBlueprintGameEngine";
//GhostChildUtility.BuildGhostChild
public Block BuildGhostChild()
{
var sourceId = new EGID(Player.LocalPlayer.Id, GHOST_BLOCKS_ENABLED.Group);
var positionEntityStruct = entitiesDB.QueryEntity<PositionEntityStruct>(sourceId);
var rotationEntityStruct = entitiesDB.QueryEntity<RotationEntityStruct>(sourceId);
var scalingEntityStruct = entitiesDB.QueryEntity<ScalingEntityStruct>(sourceId);
var dbStruct = entitiesDB.QueryEntity<DBEntityStruct>(sourceId);
var colliderStruct = entitiesDB.QueryEntity<ColliderAabb>(sourceId);
var colorStruct = entitiesDB.QueryEntity<ColourParameterEntityStruct>(sourceId);
uint ghostChildBlockId = CommonExclusiveGroups.GetNewGhostChildBlockID();
var ghostEntityReference = GhostBlockUtils.GetGhostEntityReference(sourceId.entityID, entitiesDB);
var entityInitializer = BuildGhostBlueprintFactory.Build(
new EGID(ghostChildBlockId, BoxSelectExclusiveGroups.GhostChildEntitiesExclusiveGroup), /*dbStruct.DBID*/ (uint)BlockIDs.Cube);
entityInitializer.Init(dbStruct);
entityInitializer.Init(new GFXPrefabEntityStructGPUI(
PrefabsID.GetOrCreatePrefabID((ushort)entityInitializer.Get<PrefabAssetIDComponent>().prefabAssetID,
entitiesDB.QueryEntity<CubeMaterialStruct>(sourceId).materialId, 7,
FlippedBlockUtils.IsFlipped(in scalingEntityStruct.scale)), true));
entityInitializer.Init(entitiesDB.QueryEntity<CubeMaterialStruct>(sourceId));
entityInitializer.Init(new GhostParentEntityStruct
{
ghostBlockParentEntityReference = ghostEntityReference,
ownerMustSerializeOnAdd = false
});
entityInitializer.Init(colorStruct);
entityInitializer.Init(colliderStruct);
entityInitializer.Init(new RigidBodyEntityStruct
{
position = positionEntityStruct.position,
rotation = rotationEntityStruct.rotation
});
entityInitializer.Init(new ScalingEntityStruct
{
scale = scalingEntityStruct.scale
});
entityInitializer.Init(new LocalTransformEntityStruct
{
position = positionEntityStruct.position,
rotation = rotationEntityStruct.rotation
});
entityInitializer.Init(new RotationEntityStruct
{
rotation = rotationEntityStruct.rotation
});
entityInitializer.Init(new PositionEntityStruct
{
position = positionEntityStruct.position
});
entityInitializer.Init(new SkewComponent
{
skewMatrix = entitiesDB.QueryEntity<SkewComponent>(sourceId).skewMatrix
});
entityInitializer.Init(new BlockPlacementInfoStruct
{
placedByBuildingDrone = entitiesDB
.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(Player.LocalPlayer.Id,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup)).Get().buildingDroneReference
});
entityInitializer.Init(new GridRotationStruct
{
position = float3.zero,
rotation = quaternion.identity
});
var block = Block.New(entityInitializer.EGID);
block.InitData = entityInitializer;
return block;
}
public string Name { get; } = "TechbloxModdingAPIBlueprintGameEngine";
public bool isRemovable { get; } = false;
[HarmonyPatch]
@ -243,6 +366,34 @@ namespace GamecraftModdingAPI.Blocks
}
}
[HarmonyPatch]
private static class SerializeGhostBlueprintPatch
{
public static void Postfix(object __instance)
{
SerializeGhostBlueprintInstance = __instance;
}
public static MethodBase TargetMethod()
{
return AccessTools.GetDeclaredConstructors(SerializeGhostBlueprintType)[0];
}
}
[HarmonyPatch]
private static class BuildGhostBlueprintPatch
{
public static void Postfix(GhostChildEntityFactory ghostChildEntityFactory)
{
BuildGhostBlueprintFactory = ghostChildEntityFactory;
}
public static MethodBase TargetMethod()
{
return AccessTools.GetDeclaredConstructors(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.BuildGhostChildForMultiblockPickEngine"))[0];
}
}
public IEntityFactory Factory { get; set; }
}
}

View file

@ -0,0 +1,68 @@
using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using Unity.Transforms;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIMovementGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
internal float3 MoveBlock(Block block, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntityOrDefault<UECSPhysicsEntityStruct>(block);
// main (persistent) position
posStruct.position = vector;
// placement grid position
gridStruct.position = vector;
// rendered position
transStruct.position = vector;
// collision position
if (phyStruct.ID != default)
{ //It exists
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
}
entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).isProcessed = false;
return posStruct.position;
}
internal float3 GetPosition(Block block)
{
return entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block).position;
}
}
}

View file

@ -0,0 +1,130 @@
using System.Reflection;
using DataLoader;
using Gamecraft.Blocks.BlockGroups;
using Gamecraft.Wires;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Character;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing.BoxSelect;
using RobocraftX.Rendering;
using RobocraftX.Rendering.GPUI;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes block placement actions
/// </summary>
public class PlacementEngine : IApiEngine
{
public bool IsInGame;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public EntitiesDB entitiesDB { get; set; }
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine
private static IEntityFactory _entityFactory;
public EntityInitializer PlaceBlock(BlockIDs block, float3 position, Player player, bool autoWire)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
return BuildBlock((ushort) block, position, autoWire, (player ?? Player.LocalPlayer).Id);
}
private EntityInitializer BuildBlock(ushort block, float3 position, bool autoWire, uint playerId)
{
if (_blockEntityFactory == null)
throw new BlockException("The factory is null.");
if(!FullGameFields._dataDb.ContainsKey<CubeListData>(block))
throw new BlockException("Block with ID " + block + " not found!");
//RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine
DBEntityStruct dbEntity = new DBEntityStruct {DBID = block};
EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.nextBlockEntityID, block); //The ghost block index is only used for triggers
uint prefabAssetID = structInitializer.Has<PrefabAssetIDComponent>()
? structInitializer.Get<PrefabAssetIDComponent>().prefabAssetID
: throw new BlockException("Prefab asset ID not found!"); //Set by the game
uint prefabId = PrefabsID.GetOrCreatePrefabID((ushort) prefabAssetID, (byte) BlockMaterial.SteelBodywork, 1, false);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(new RotationEntityStruct {rotation = quaternion.identity});
structInitializer.Init(new ScalingEntityStruct {scale = new float3(1, 1, 1)});
structInitializer.Init(new GridRotationStruct
{
position = position,
rotation = quaternion.identity
});
structInitializer.Init(new UniformBlockScaleEntityStruct {scaleFactor = 1});
structInitializer.Get<CubeMaterialStruct>().materialId = (byte) BlockMaterial.SteelBodywork;
var bssesopt = entitiesDB.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(playerId,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup));
if (!bssesopt)
throw new BlockException("Invalid player ID specified for block placement");
structInitializer.Init(new BlockPlacementInfoStruct
{
loadedFromDisk = false,
placedByBuildingDrone = bssesopt.Get().buildingDroneReference,
triggerAutoWiring = autoWire && structInitializer.Has<BlockPortsStruct>()
});
int nextFilterId = BlockGroupUtility.NextFilterId;
structInitializer.Init(new BlockGroupEntityComponent
{
currentBlockGroup = nextFilterId
});
_entityFactory.BuildEntity<BlockGroupEntityDescriptor>((uint) nextFilterId,
BlockGroupExclusiveGroups.BlockGroupEntityGroup)
.Init(new BlockGroupTransformEntityComponent
{
blockGroupGridRotation = quaternion.identity,
blockGroupGridPosition = position
});
foreach (var group in CharacterExclusiveGroups.AllCharacters)
{
EGID playerEGID = new EGID(playerId, group);
if (!entitiesDB.TryQueryEntitiesAndIndex<PickedBlockExtraDataStruct>(playerEGID, out uint index,
out var array)) continue;
ref PickedBlockExtraDataStruct pickedBlock = ref array[index];
pickedBlock.placedBlockEntityID = structInitializer.EGID;
pickedBlock.placedBlockWasAPickedBlock = false;
}
return structInitializer;
}
public string Name => "TechbloxModdingAPIPlacementGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory, IEntityFactory entityFactory)
{
_blockEntityFactory = blockEntityFactory;
_entityFactory = entityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine").GetConstructors()[0];
}
}
}
}

View file

@ -3,12 +3,14 @@ using System.Reflection;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.Common;
using Svelto.ECS;
using Svelto.ECS.Native;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
namespace TechbloxModdingAPI.Blocks.Engines
{
public class RemovalEngine : IApiEngine
{
@ -21,8 +23,8 @@ namespace GamecraftModdingAPI.Blocks
return false;
var connections = entitiesDB.QueryEntity<MachineGraphConnectionsEntityStruct>(target);
var groups = entitiesDB.FindGroups<MachineGraphConnectionsEntityStruct>();
var connStructMapper =
entitiesDB.QueryNativeMappedEntities<MachineGraphConnectionsEntityStruct>(groups);
using var connStructMapper = //The allocator needs to be persistent because that's what is used in the Dispose() method
entitiesDB.QueryNativeMappedEntities<MachineGraphConnectionsEntityStruct>(groups, Allocator.Persistent);
for (int i = connections.connections.Count<MachineConnectionStruct>() - 1; i >= 0; i--)
_connectionFactory.RemoveConnection(connections, i, connStructMapper);
_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
@ -39,12 +41,12 @@ namespace GamecraftModdingAPI.Blocks
{
}
public string Name { get; } = "GamecraftModdingAPIRemovalGameEngine";
public string Name { get; } = "TechbloxModdingAPIRemovalGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
public class FactoryObtainerPatch
class FactoryObtainerPatch
{
static void Postfix(IEntityFunctions entityFunctions,
MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)

View file

@ -0,0 +1,73 @@
using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class RotationEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIRotationGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Rotation static class
internal float3 RotateBlock(Block block, Vector3 vector)
{
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntityOrDefault<RotationEntityStruct>(block);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntityOrDefault<UECSPhysicsEntityStruct>(block);
// main (persistent) rotation
Quaternion newRotation = rotStruct.rotation;
newRotation.eulerAngles = vector;
rotStruct.rotation = newRotation;
// placement grid rotation
gridStruct.rotation = newRotation;
// rendered rotation
transStruct.rotation = newRotation;
// collision rotation
if (phyStruct.ID != default)
{ //It exists
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity,
new Unity.Transforms.Rotation
{
Value = rotStruct.rotation
});
}
entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).isProcessed = false;
return ((Quaternion)rotStruct.rotation).eulerAngles;
}
internal float3 GetRotation(Block block)
{
ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntityOrDefault<RotationEntityStruct>(block);
return ((Quaternion) rotStruct.rotation).eulerAngles;
}
}
}

View file

@ -6,10 +6,10 @@ using RobocraftX.UECS;
using Svelto.ECS;
using Unity.Entities;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
namespace TechbloxModdingAPI.Blocks.Engines
{
public class ScalingEngine : IApiEngine
{
@ -24,7 +24,7 @@ namespace GamecraftModdingAPI.Blocks
{
}
public string Name { get; } = "GamecraftModdingAPIScalingEngine";
public string Name { get; } = "TechbloxModdingAPIScalingEngine";
public bool isRemovable { get; } = false;
private EntityManager _entityManager; //Unity entity manager
@ -41,7 +41,7 @@ namespace GamecraftModdingAPI.Blocks
}
[HarmonyPatch]
public class PhysicsEnginePatch
class PhysicsEnginePatch
{
static void Postfix(IReactOnAddAndRemove<UECSPhysicsEntityCreationStruct> __instance)
{

View file

@ -1,11 +1,13 @@
using System;
using Svelto.ECS;
using Svelto.DataStructures;
using Gamecraft.Wires;
using Svelto.DataStructures;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes signal actions
@ -17,7 +19,7 @@ namespace GamecraftModdingAPI.Blocks
public const float HIGH = 1.0f;
public const float ZERO = 0.0f;
public string Name { get; } = "GamecraftModdingAPISignalGameEngine";
public string Name { get; } = "TechbloxModdingAPISignalGameEngine";
public EntitiesDB entitiesDB { set; private get; }
@ -42,7 +44,7 @@ namespace GamecraftModdingAPI.Blocks
public WireEntityStruct CreateNewWire(EGID startBlock, byte startPort, EGID endBlock, byte endPort)
{
EGID wireEGID = new EGID(WiresExclusiveGroups.NewWireEntityId, NamedExclusiveGroup<WiresGroup>.Group);
EntityComponentInitializer wireInitializer = Factory.BuildEntity<WireEntityDescriptor>(wireEGID);
EntityInitializer wireInitializer = Factory.BuildEntity<WireEntityDescriptor>(wireEGID);
wireInitializer.Init(new WireEntityStruct
{
sourceBlockEGID = startBlock,
@ -88,8 +90,8 @@ namespace GamecraftModdingAPI.Blocks
public ref PortEntityStruct GetPortByOffset(Block block, byte portNumber, bool input)
{
BlockPortsStruct bps = GetFromDbOrInitData<BlockPortsStruct>(block, block.Id, out bool exists);
if (!exists)
var bps = entitiesDB.QueryEntityOptional<BlockPortsStruct>(block);
if (!bps)
{
throw new BlockException("Block does not exist");
}
@ -206,46 +208,35 @@ namespace GamecraftModdingAPI.Blocks
}
return outputs;
}
public EGID MatchBlockInputToPort(Block block, byte portUsage, out bool exists)
public OptionalRef<PortEntityStruct> MatchBlockIOToPort(Block block, byte portUsage, bool output)
{
BlockPortsStruct ports = GetFromDbOrInitData<BlockPortsStruct>(block, block.Id, out exists);
return new EGID(ports.firstInputID + portUsage, NamedExclusiveGroup<InputPortsGroup>.Group);
return MatchBlockIOToPort(block.Id, portUsage, output);
}
public EGID MatchBlockInputToPort(EGID block, byte portUsage, out bool exists)
public OptionalRef<PortEntityStruct> MatchBlockIOToPort(EGID block, byte portUsage, bool output)
{
if (!entitiesDB.Exists<BlockPortsStruct>(block))
{
exists = false;
return default;
}
exists = true;
var group = output
? NamedExclusiveGroup<OutputPortsGroup>.Group
: NamedExclusiveGroup<InputPortsGroup>.Group;
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(block);
return new EGID(ports.firstInputID + portUsage, NamedExclusiveGroup<InputPortsGroup>.Group);
}
public EGID MatchBlockOutputToPort(Block block, byte portUsage, out bool exists)
{
BlockPortsStruct ports = GetFromDbOrInitData<BlockPortsStruct>(block, block.Id, out exists);
return new EGID(ports.firstOutputID + portUsage, NamedExclusiveGroup<OutputPortsGroup>.Group);
}
public EGID MatchBlockOutputToPort(EGID block, byte portUsage, out bool exists)
{
if (!entitiesDB.Exists<BlockPortsStruct>(block))
{
exists = false;
if (!entitiesDB.TryQueryMappedEntities<PortEntityStruct>(group, out var mapper))
return default;
for (uint i = 0; i < (output ? ports.outputCount : ports.inputCount); ++i)
{
uint entityID = (output ? ports.firstOutputID : ports.firstInputID) + i;
if (!mapper.TryGetArrayAndEntityIndex(entityID, out var index, out var array) ||
array[index].usage != portUsage) continue;
return new OptionalRef<PortEntityStruct>(array, index);
}
exists = true;
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(block);
return new EGID(ports.firstOutputID + portUsage, NamedExclusiveGroup<OutputPortsGroup>.Group);
return default;
}
public ref WireEntityStruct MatchPortToWire(EGID portID, EGID blockID, out bool exists)
public ref WireEntityStruct MatchPortToWire(PortEntityStruct port, EGID blockID, out bool exists)
{
ref PortEntityStruct port = ref entitiesDB.QueryEntity<PortEntityStruct>(portID);
var wires = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<WiresGroup>.Group);
var wiresB = wires.ToBuffer().buffer;
for (uint i = 0; i < wires.count; i++)
@ -262,8 +253,7 @@ namespace GamecraftModdingAPI.Blocks
return ref defRef[0];
}
public ref WireEntityStruct MatchBlocksToWire(EGID startBlock, EGID endBlock, out bool exists, byte startPort = byte.MaxValue,
byte endPort = byte.MaxValue)
public EGID MatchBlocksToWire(EGID startBlock, EGID endBlock, byte startPort = byte.MaxValue, byte endPort = byte.MaxValue)
{
EGID[] startPorts;
if (startPort == byte.MaxValue)
@ -302,31 +292,23 @@ namespace GamecraftModdingAPI.Blocks
if ((wiresB[w].destinationPortUsage == endPES.usage && wiresB[w].destinationBlockEGID == endBlock)
&& (wiresB[w].sourcePortUsage == startPES.usage && wiresB[w].sourceBlockEGID == startBlock))
{
exists = true;
return ref wiresB[w];
return wiresB[w].ID;
}
}
}
}
exists = false;
WireEntityStruct[] defRef = new WireEntityStruct[1];
return ref defRef[0];
return default;
}
public ref ChannelDataStruct GetChannelDataStruct(EGID portID, out bool exists)
{
ref PortEntityStruct port = ref entitiesDB.QueryEntity<PortEntityStruct>(portID);
public OptionalRef<ChannelDataStruct> GetChannelDataStruct(EGID portID)
{
var port = GetPort(portID);
var channels = entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<ChannelDataGroup>.Group);
var channelsB = channels.ToBuffer();
if (port.firstChannelIndexCachedInSim < channels.count)
{
exists = true;
return ref channelsB.buffer[port.firstChannelIndexCachedInSim];
}
exists = false;
ChannelDataStruct[] defRef = new ChannelDataStruct[1];
return ref defRef[0];
return port.firstChannelIndexCachedInSim < channels.count
? new OptionalRef<ChannelDataStruct>(channelsB.buffer, port.firstChannelIndexCachedInSim)
: default;
}
public EGID[] GetElectricBlocks()
@ -386,29 +368,6 @@ namespace GamecraftModdingAPI.Blocks
return results.ToArray();
}
private ref T GetFromDbOrInitData<T>(Block block, EGID id, out bool exists) where T : unmanaged, IEntityComponent
{
T[] defRef = new T[1];
if (entitiesDB.Exists<T>(id))
{
exists = true;
return ref entitiesDB.QueryEntity<T>(id);
}
if (block == null || block.InitData.Group == null)
{
exists = false;
return ref defRef[0];
}
EntityComponentInitializer initializer = new EntityComponentInitializer(block.Id, block.InitData.Group);
if (initializer.Has<T>())
{
exists = true;
return ref initializer.Get<T>();
}
exists = false;
return ref defRef[0];
}
private EntityCollection<ChannelDataStruct> GetSignalStruct(uint signalID, out uint index, bool input = true)
{
ExclusiveGroup group = input

View file

@ -0,0 +1,26 @@
namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class LogicGate : SignalingBlock
{
/// <summary>
/// Constructs a(n) LogicGate object representing an existing block.
/// </summary>
public LogicGate(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) LogicGate object representing an existing block.
/// </summary>
public LogicGate(uint id) :
base(new EGID(id, CommonExclusiveGroups.LOGIC_BLOCK_GROUP))
{
}
}
}

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