5dfb01ef0b
Use the console block's material again - IT WORKS
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It shows up in the inventory but crashes when selected
2020-12-12 16:59:52 +01:00
432d6bcf96
Use the same (physics) componentts and attempt to use custom material
2020-12-12 02:28:42 +01:00
56a64daa18
Merge branch 'master' into customblocks
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# Conflicts:
# GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2020-12-11 17:16:05 +01:00
ab1ae51ece
Update to Gamecraft 2020.11.30.16.02
2020-12-11 17:11:24 +01:00
fad3b5cbf4
Fix picking block groups...
2020-11-14 22:43:45 +01:00
1f911b1d32
Fix move/rotate during init, add blueprint properties
2020-11-14 18:29:48 +01:00
f30dcd251f
Displaying blueprint before placing, enums, ToString()s
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Added support for getting the player's current building mode (build, color, config, blueprint)
Added support for getting the current game's mode (building, playing, prefab etc.)
2020-11-14 02:52:16 +01:00
680721256c
Add support for copying wires, some fixes and additions
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Removing blocks from groups when they are removed from the game
Attempted to update graphics when changing blocks
Disallowing changing the block group after creation, now that we can copy blocks
2020-11-13 23:59:37 +01:00
64b42830a3
Blueprint fixes, bump version, add block copy support
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Fixed getting the selected blueprint
Fixed block groups not being assigned to first block
2020-11-13 21:40:32 +01:00
d744aaab79
Add ability to create & move block groups & other stuff
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Added a way to store block groups as blueprints
Blocks can be added/removed from block groups, although it doesn't work well atm
Added some patches to the test class in an attempt to debug an unrelated issue
Added a command to test placing a block group
Added a SelectedBlueprint property to the Player class
2020-11-13 17:02:28 +01:00
3dd61b5e4f
Replace ToManagedArray() and fix getting blocks from group
2020-11-13 17:02:27 +01:00
1c4e2a0db2
Add support for setting and placing blueprints
2020-11-13 17:02:27 +01:00
4f8feaa24b
Add new blocks and some blueprint/block group support
2020-11-13 17:02:27 +01:00
NGnius (Graham)
08138e3589
Fix build errors from beta hotfix 1
2020-11-13 17:02:27 +01:00
987fbe673a
Fix initial issues and add error on patch fail
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Fixed compilation and loading issues for 2020.10.27.17.13
2020-11-13 17:01:46 +01:00
NGnius (Graham)
c6a1ea35cc
Add damped spring
2020-10-27 11:59:21 -04:00
b0b496f22f
Fix ConcurrentModificationException and some attempts
2020-10-22 02:34:59 +02:00
4701b3577d
Make BlockColor.Index a property and other fixes
2020-10-02 17:06:06 +02:00
abbb83da26
Chunk and cluster fixes and improvements & bump version
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Added Cluster.GetSimBodies() and SimBody.GetBlocks()
Fixed some issues with IDs and bad handling of them
2020-10-02 16:40:06 +02:00
64aace3bde
Remove ScalingEngine.Setup() and add object ID to dict
2020-10-02 14:52:37 +02:00
9e9f56881f
Add hotfix blocks and Player.LocalPlayer
2020-10-02 14:52:37 +02:00
c9e71d84b4
Add support for getting the RGB of block colors
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Only works if the constructors are used
2020-10-02 14:52:37 +02:00
NGnius (Graham)
4dfa7b0f4e
Implement SFX block API and bump version
2020-10-02 14:52:33 +02:00
1a0c98dd67
Add the rest of the blocks
2020-10-02 14:52:26 +02:00
f2ce037564
Fix TextBlock.Text=null, most new blocks and others
2020-10-02 14:52:26 +02:00
c06ed340a2
Using the console block's material
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Progressed a lot
2020-09-17 23:08:26 +02:00
f295f712b6
Merge branch 'master' into customblocks
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# Conflicts:
# GamecraftModdingAPI/Tests/GamecraftModdingAPIPluginTest.cs
2020-09-17 19:18:00 +02:00
NGnius (Graham)
aae2057972
Convert relevant blocks to wireable blocks and fix wire connect during block init
2020-08-23 09:59:13 -04:00
cfdc5e8c26
Fixes, block IDs, cluster & chunk health support
2020-08-22 09:24:18 -04:00
NGnius (Graham)
fd97194903
Fix build issues for latest Gamecraft preview version
2020-08-22 09:23:59 -04:00
NGnius (Graham)
8354123169
Cache additional info to avoid entity queries
2020-08-07 12:05:49 -04:00
NGnius (Graham)
e56871f5ef
Fix wire entity queries when its not submitted yet
2020-08-03 13:24:35 -04:00
NGnius (Graham)
708dbdd81d
Add wiring API and improve signal support
2020-08-03 12:45:38 -04:00
NGnius (Graham)
b81562ea58
Fix sfx block test default value
2020-07-25 12:12:48 -04:00
057a030c20
Update music block and attempt to fix test
2020-07-24 11:11:53 -04:00
15485481a2
Add some info and prev. value for setters
2020-07-24 11:11:53 -04:00
5264d98ce7
Test fixes, block event Block property
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Fixed Assert.Equal()
Changed tests to reflect changes
Added Block property to the block event args
Completely removed sync things
2020-07-24 11:11:53 -04:00
5e335e78ff
Implement init for position and rotation
2020-07-24 11:11:52 -04:00
7336fe8353
Add support for initializing blocks with properties
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Newly created blocks use the initializer to set properties, allowing the user to set per-block properties
2020-07-24 11:11:52 -04:00
89d32956d9
Automatically invoke the correct block constructor
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And store delegates of dynamic methods invoking constructors
Tested with the automated tests
2020-07-24 11:11:52 -04:00
NGnius (Graham)
926d968eed
Add sfx block support
2020-07-24 11:11:48 -04:00
aa0aefd41b
Find block when group is unknown
2020-07-11 02:26:36 +02:00
f403feb298
Update to Gamecraft 2020.06.17.08.41 (preview)
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Removed BlockIdentifiers.OWNED_BLOCKS as the original got replaced with an array
Added the correct group for each supported functional block
Removed EntityFactory property from IEntitySerializer as it is provided on deserialization
2020-07-11 00:30:58 +02:00
NGnius (Graham)
6f589f1744
Create Player tests
2020-07-01 13:43:56 -04:00
NGnius (Graham)
b376133d28
Create some test cases for blocks
2020-06-30 20:43:45 -04:00
9b1e2548d1
Attempts to create custom block types
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It can load certain assets (a Cube from a sample) but fails because of missing shaders
My own Cube doesn't even get that far
2020-06-14 21:40:47 +02:00
ae1f53e119
Add new blocks
2020-06-13 00:48:13 +02:00
62318b0843
Update to Gamecraft 2020.06.11.18.50
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Removed some inputs from FakeInput
2020-06-12 17:27:36 +02:00
448cf3af48
Expose the simulation-time object IDs
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They are useful
2020-06-05 00:57:22 +02:00
cae626197f
Implement Equals for the OOPs & fix Player properties
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Fixed setting player properties
Changed player rotation to float3
Added constructor for BlockColor with an index param
Improved Player.Exists() ~~hopefully~~
2020-06-05 00:20:35 +02:00