b3b1e9b9e7
Update reference paths to allow for RC2 dev as well
2022-10-18 20:19:41 +02:00
e0cd7f6aec
Fix assembly editing and add more of it
...
- It breaks the game atm, not sure why exactly but it's probably not a good thing
2022-10-05 01:53:54 +02:00
23439abde3
Add new blocks and materials, make every type public in the game, fix entity publish
...
- Probably should've committed more
- Added new block IDs and a material (also fixed material names)
- Added missing player states
- Added a class to make every type public in the game's code, so we don't need to worry about internal components
- We don't need to worry about anticheat so it should be fine - will need to be made into its own exe though
- Fixed delayed entity publishing and set the limits based on the consumers (just 30 almost everywhere)
2022-10-04 01:47:09 +02:00
5e90c5ee26
Fix all compiler issues and add Count property and smart ToArray() function to RefCollection
...
- Collections can be converted into arrays using a mapper and a predicate function
2022-10-02 01:34:51 +02:00
55344d1352
Start updating to Techblox 2022.05.25.11.05
...
Resolved compiler errors
Mostly by removing erroring code
2022-06-01 16:54:17 +02:00
a610623644
Bump version
2022-04-12 03:18:28 +02:00
f9aa6ce2bb
Re-add object ID class, add some wheel rig properties, remove old game assembly refernces
2022-04-12 00:52:24 +02:00
23abe47c72
Update to Techblox 2022.04.01.10.32
...
- Updated project to use .NET Standard 2.1, which is what the game uses
- Updated CodeGenerator to use .NET 6
2022-04-08 03:25:05 +02:00
5fea7dc3b3
Add support for generating block classes that use reflection to access internal components
...
Added Engine properties again
2022-02-06 03:11:51 +01:00
ef1b3de1a1
Remove preview from references
2021-12-15 00:16:51 +01:00
49c3b60963
Get wire looked at, block class generation
2021-07-29 00:08:57 +02:00