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174 changed files with 2832 additions and 21659 deletions

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.gitignore vendored
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@ -341,8 +341,3 @@ healthchecksdb
# references
ref
# doxygen docs
doxygen/**
**.bak
dox.log

66
Automation/Automation.cs Normal file
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using System;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
namespace Automation
{
class Automation
{
private static readonly string Name = "automation";
private static readonly string XmlPrefix = "<!--Start Dependencies-->\n <ItemGroup>\n";
private static readonly string XmlSuffix = " </ItemGroup>\n<!--End Dependencies-->";
private static readonly string GamecraftModdingAPI_csproj = @"\GamecraftModdingAPI.csproj";
static void Main(string[] args)
{
if (args.Length != 2 || args[0] == "-h" || args[0] == "--help")
{
Console.WriteLine($"Usage : {Name}.exe <path to Gamecraft DLLs> <path to GamecraftModdingAPI.csproj>");
Console.WriteLine("Other arguments:");
Console.WriteLine(" --help : display this message");
Console.WriteLine($" --version : display {Name}'s version");
return;
}
Console.WriteLine("Building Assembly references");
string asmXml = BuildAssemblyReferencesXML(args[0]);
//Console.WriteLine(asmXml);
string csprojPath = args[1].EndsWith(GamecraftModdingAPI_csproj)? args[1] : args[1]+GamecraftModdingAPI_csproj;
Console.WriteLine($"Parsing {csprojPath}");
string csprojContents = File.ReadAllText(csprojPath);
Match dependenciesStart = (new Regex(@"<\s*!--\s*Start\s+Dependencies\s*--\s*>", RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.Multiline)).Match(csprojContents);
Match dependenciesEnd = (new Regex(@"<\s*!--\s*End\s+Dependencies\s*--\s*>", RegexOptions.Compiled | RegexOptions.IgnoreCase | RegexOptions.Multiline)).Match(csprojContents);
if (!dependenciesEnd.Success || !dependenciesStart.Success)
{
Console.WriteLine("Unable to find dependency XML comments, aborting!");
return;
}
csprojContents = csprojContents.Substring(0, dependenciesStart.Index) + asmXml + csprojContents.Substring(dependenciesEnd.Index+dependenciesEnd.Length);
//Console.WriteLine(csprojContents);
Console.WriteLine($"Writing Assembly references into {csprojPath}");
File.WriteAllText(csprojPath, csprojContents);
Console.WriteLine("Successfully generated Gamecraft assembly DLL references");
}
static string BuildAssemblyReferencesXML(string path)
{
StringBuilder result = new StringBuilder();
result.Append(XmlPrefix);
string[] files = Directory.GetFiles(path, "*.dll");
for(int i = 0; i<files.Length; i++)
{
if (files[i].Contains(@"\System.") || files[i].EndsWith(@"mscorlib.dll") || files[i].Contains(@"\Mono."))
{
// no
}
else
{
result.Append($" <Reference Include=\"{files[i].Substring(files[i].LastIndexOf(@"\") + 1).Replace(".dll", "")}\">\n <HintPath>{files[i]}</HintPath>\n </Reference>\n");
}
}
result.Append(XmlSuffix);
return result.ToString();
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>netcoreapp3.1</TargetFramework>
</PropertyGroup>
</Project>

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#!/usr/bin/python3
import argparse
import re
# this assumes a mostly semver-complient version number
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Increment TechbloxModdingAPI version")
parser.add_argument('version', metavar="VN", type=str, help="The version number to increment, or the index of the number (zero-indexed).")
args = parser.parse_args()
version_index = -1
try:
version_index = int(args.version)
except Exception:
if args.version.lower() == "major":
version_index = 0
elif args.version.lower() == "minor":
version_index = 1
elif args.version.lower() == "patch":
version_index = 2
if version_index < 0:
print("Could not parse version argument.")
exit(version_index)
print(version_index)
old_version = ""
new_version = ""
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
print("Parsing TechbloxModdingAPI.csproj")
fileStr = xmlFile.read()
versionMatch = re.search(r"<Version>(.+)</Version>", fileStr)
if versionMatch is None:
print("Unable to find version number in TechbloxModdingAPI.csproj")
exit(1)
old_version = versionMatch.group(1)
versionList = old_version.split(".")
if len(versionList) <= version_index:
print("Invalid version string")
exit(1)
versionList[version_index] = str(int(versionList[version_index]) + 1)
for i in range(version_index + 1, len(versionList)):
try:
int(versionList[i])
versionList[i] = "0"
except Exception:
tmp = versionList[i].split("-")
tmp[0] = "0"
versionList[i] = "-".join(tmp)
new_version = ".".join(versionList)
print(new_version)
newFileContents = fileStr.replace("<Version>"+old_version+"</Version>", "<Version>"+new_version+"</Version>")
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
print("Writing new version to project file")
xmlFile.write(newFileContents)
with open("../doxygen.conf", "r") as doxFile:
print("Parsing doxygen.conf")
doxStr = doxFile.read()
newFileContents = doxStr.replace("= \"v" + old_version + "\"", "= \"v" + new_version + "\"")
with open("../doxygen.conf", "w") as doxFile:
print("Writing new version to doxygen config")
doxFile.write(newFileContents)

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#!/usr/bin/python3
import argparse
from pathlib import Path, PurePath
import re
import os
DLL_EXCLUSIONS_REGEX = r"(System|Microsoft|Mono|IronPython|DiscordRPC|IllusionInjector|IllusionPlugin|netstandard)\."
def getAssemblyReferences(path):
asmDir = Path(path)
result = list()
addedPath = ""
if not asmDir.exists():
addedPath = "../"
asmDir = Path(addedPath + path)
for child in asmDir.iterdir():
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child)) is None and str(child).lower().endswith(".dll"):
childstr = str(child)
childstr = os.path.relpath(childstr, addedPath).replace("\\", "/")
result.append(childstr)
result.sort(key=str.lower)
result = [path + "/IllusionInjector.dll", path + "/IllusionPlugin.dll"] + result # Always put it on top
return result
def buildReferencesXml(path):
assemblyPathes = getAssemblyReferences(path)
result = list()
for asm in assemblyPathes:
asmPath = str(asm)
xml = " <Reference Include=\"" + asmPath[asmPath.rfind("/") + 1:].replace(".dll", "") + "\">\n" \
+ " <HintPath>" + asmPath.replace("/", "\\") + "</HintPath>\n" \
+ " <HintPath>..\\" + asmPath.replace("/", "\\") + "</HintPath>\n" \
+ " </Reference>\n"
result.append(xml)
return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->"
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Generate TechbloxModdingAPI.csproj")
# TODO (maybe?): add params for custom csproj read and write locations
args = parser.parse_args()
print("Building Assembly references")
asmXml = buildReferencesXml("../ref_TB/Techblox_Data/Managed")
# print(asmXml)
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
print("Parsing TechbloxModdingAPI.csproj")
fileStr = xmlFile.read()
# print(fileStr)
depsStart = re.search(r"\<!--\s*Start\s+Dependencies\s*--\>", fileStr)
depsEnd = re.search(r"\<!--\s*End\s+Dependencies\s*--\>", fileStr)
if depsStart is None or depsEnd is None:
print("Unable to find dependency XML comments, aborting!")
exit(1)
newFileStr = fileStr[:depsStart.start() - 1] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:]
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
print("Writing Assembly references")
xmlFile.write(newFileStr)
# print(newFileStr)

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<?xml version="1.0" encoding="utf-8"?><configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="mscorlib" publicKeyToken="b77a5c561934e089" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Gamecraft.Tweaks;
using RobocraftX.Common;
using Svelto.ECS;
namespace CodeGenerator
{
public class BlockClassGenerator
{
public void Generate(string name, string group = null, Dictionary<string, string> renames = null, params Type[] types)
{
if (group is null)
{
group = GetGroup(name) + "_BLOCK_GROUP";
if (typeof(CommonExclusiveGroups).GetFields().All(field => field.Name != group))
group = GetGroup(name) + "_BLOCK_BUILD_GROUP";
}
if (!group.Contains('.'))
group = "CommonExclusiveGroups." + group;
var codeUnit = new CodeCompileUnit();
var ns = new CodeNamespace("TechbloxModdingAPI.Blocks");
ns.Imports.Add(new CodeNamespaceImport("RobocraftX.Common"));
ns.Imports.Add(new CodeNamespaceImport("Svelto.ECS"));
var cl = new CodeTypeDeclaration(name);
//cl.BaseTypes.Add(baseClass != null ? new CodeTypeReference(baseClass) : new CodeTypeReference("Block"));
cl.BaseTypes.Add(new CodeTypeReference("SignalingBlock"));
cl.Members.Add(new CodeConstructor
{
Parameters = {new CodeParameterDeclarationExpression("EGID", "egid")},
Comments =
{
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
},
BaseConstructorArgs = {new CodeVariableReferenceExpression("egid")},
Attributes = MemberAttributes.Public | MemberAttributes.Final
});
cl.Members.Add(new CodeConstructor
{
Parameters =
{
new CodeParameterDeclarationExpression(typeof(uint), "id")
},
Comments =
{
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
},
BaseConstructorArgs =
{
new CodeObjectCreateExpression("EGID", new CodeVariableReferenceExpression("id"),
new CodeVariableReferenceExpression(group))
},
Attributes = MemberAttributes.Public | MemberAttributes.Final
});
foreach (var type in types)
{
GenerateProperties(cl, type, name, renames);
}
ns.Types.Add(cl);
codeUnit.Namespaces.Add(ns);
var provider = CodeDomProvider.CreateProvider("CSharp");
var path = $@"../../../../TechbloxModdingAPI/Blocks/{name}.cs";
using (var sw = new StreamWriter(path))
{
provider.GenerateCodeFromCompileUnit(codeUnit, sw, new CodeGeneratorOptions {BracingStyle = "C"});
}
File.WriteAllLines(path,
File.ReadAllLines(path).SkipWhile(line => line.StartsWith("//") || line.Length == 0));
}
private static string GetGroup(string name)
{
var ret = "";
foreach (var ch in name)
{
if (char.IsUpper(ch) && ret.Length > 0)
ret += "_" + ch;
else
ret += char.ToUpper(ch);
}
return ret;
}
private void GenerateProperties(CodeTypeDeclaration cl, Type type, string baseClass,
Dictionary<string, string> renames)
{
if (!typeof(IEntityComponent).IsAssignableFrom(type))
throw new ArgumentException("Type must be an entity component");
bool reflection = type.IsNotPublic;
var reflectedType = new CodeSnippetExpression($"HarmonyLib.AccessTools.TypeByName(\"{type.FullName}\")");
foreach (var field in type.GetFields())
{
var attr = field.GetCustomAttribute<TweakableStatAttribute>();
if (renames == null || !renames.TryGetValue(field.Name, out var propName))
{
propName = field.Name;
if (attr != null)
propName = attr.propertyName;
}
propName = char.ToUpper(propName[0]) + propName.Substring(1);
var getStruct = new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"GetBlockInfo", new CodeTypeReference(type)),
new CodeThisReferenceExpression());
CodeExpression structFieldReference = new CodeFieldReferenceExpression(getStruct, field.Name);
CodeExpression reflectedGet = new CodeCastExpression(field.FieldType, new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"GetBlockInfo"),
new CodeThisReferenceExpression(), reflectedType, new CodePrimitiveExpression(field.Name)));
CodeExpression reflectedSet = new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"SetBlockInfo"),
new CodeThisReferenceExpression(), reflectedType, new CodePrimitiveExpression(field.Name),
new CodePropertySetValueReferenceExpression());
cl.Members.Add(new CodeMemberProperty
{
Name = propName,
HasGet = true,
HasSet = true,
GetStatements =
{
new CodeMethodReturnStatement(reflection ? reflectedGet : structFieldReference)
},
SetStatements =
{
reflection
? (CodeStatement)new CodeExpressionStatement(reflectedSet)
: new CodeAssignStatement(structFieldReference, new CodePropertySetValueReferenceExpression())
},
Type = new CodeTypeReference(field.FieldType),
Attributes = MemberAttributes.Public | MemberAttributes.Final,
Comments =
{
_start,
new CodeCommentStatement($"Gets or sets the {baseClass}'s {propName} property." +
$" {(attr != null ? "Tweakable stat." : "May not be saved.")}",
true),
_end
}
});
}
}
private static readonly CodeCommentStatement _start = new CodeCommentStatement("<summary>", true);
private static readonly CodeCommentStatement _end = new CodeCommentStatement("</summary>", true);
}
}

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using System.Collections.Generic;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.GroupTags;
using RobocraftX.PilotSeat;
using Svelto.ECS;
using Techblox.EngineBlock;
using Techblox.ServoBlocksServer;
using Techblox.WheelRigBlock;
namespace CodeGenerator
{
internal class Program
{
public static void Main(string[] args)
{
GenerateBlockClasses();
}
private static void GenerateBlockClasses()
{
var bcg = new BlockClassGenerator();
bcg.Generate("Engine", null, new Dictionary<string, string>
{
{ "engineOn", "On" }
}, AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), // Simulation time properties
typeof(EngineBlockTweakableComponent), typeof(EngineBlockReadonlyComponent));
bcg.Generate("DampedSpring", "DAMPEDSPRING_BLOCK_GROUP", new Dictionary<string, string>
{
{"maxExtent", "MaxExtension"}
},
typeof(TweakableJointDampingComponent), typeof(DampedSpringReadOnlyStruct));
bcg.Generate("LogicGate", "LOGIC_BLOCK_GROUP");
bcg.Generate("Servo", types: typeof(ServoReadOnlyTweakableComponent), renames: new Dictionary<string, string>
{
{"minDeviation", "MinimumAngle"},
{"maxDeviation", "MaximumAngle"},
{"servoVelocity", "MaximumForce"}
});
bcg.Generate("WheelRig", "WHEELRIG_BLOCK_BUILD_GROUP", null,
typeof(WheelRigTweakableStruct), typeof(WheelRigReadOnlyStruct),
typeof(WheelRigSteerableTweakableStruct), typeof(WheelRigSteerableReadOnlyStruct));
bcg.Generate("Seat", "RobocraftX.PilotSeat.SeatGroups.PILOTSEAT_BLOCK_BUILD_GROUP", null, typeof(SeatFollowCamComponent), typeof(SeatReadOnlySettingsComponent));
bcg.Generate("Piston", null, new Dictionary<string, string>
{
{"pistonVelocity", "MaximumForce"}
}, typeof(PistonReadOnlyStruct));
bcg.Generate("Motor", null, null, typeof(MotorReadOnlyStruct));
//bcg.Generate("ObjectID", "ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP", null, typeof(ObjectIDTweakableComponent));
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.2.0" targetFramework="net472" />
</packages>

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GamecraftModdingAPI.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "GamecraftModdingAPI", "GamecraftModdingAPI\GamecraftModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Automation", "Automation\Automation.csproj", "{1DF6E538-4DA4-4708-A567-781AF788921A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{1DF6E538-4DA4-4708-A567-781AF788921A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
EndGlobalSection
EndGlobal

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namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}

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namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Possible block types
/// </summary>
public enum BlockIDs
{
AluminiumCube,
AxleS,
Battery,
HingeS,
MotorS,
HingeM,
MotorM,
TyreM,
AxleM,
IronCube,
RubberCube,
OiledCube,
AluminiumConeSegment, //12
AluminiumCorner,
AluminiumRoundedCorner,
AluminiumSlicedCube,
AluminiumRoundedSlicedCube,
AluminiumCylinder,
AluminiumPyramidSegment,
AluminiumSlope,
AluminiumRoundedSlope,
AluminiumSphere,
RubberConeSegment, //22
RubberCorner,
RubberRoundedCorner,
RubberSlicedCube,
RubberRoundedSlicedCube,
RubberCylinder,
RubberPyramidSegment,
RubberSlope,
RubberRoundedSlope,
RubberSphere,
OiledConeSegment, //32
OiledCorner,
OiledRoundedCorner,
OiledSlicedCube,
OiledRoundedSlicedCube,
OiledCylinder,
OiledPyramidSegment,
OiledSlope,
OiledRoundedSlope,
OiledSphere,
IronConeSegment, //42
IronCorner,
IronRoundedCorner,
IronSlicedCube,
IronRoundedSlicedCube,
IronCylinder,
IronPyramidSegment,
IronSlope,
IronRoundedSlope,
IronSphere,
GlassCube, //52
GlassSlicedCube,
GlassSlope,
GlassCorner,
GlassPyramidSegment,
GlassRoundedSlicedCube,
GlassRoundedSlope,
GlassRoundedCorner,
GlassConeSegment,
GlassCylinder,
GlassSphere,
Lever,
Reactor, //64 - one ID is skipped
PlayerSpawn = 66, //Crashes without special handling
SmallSpawn,
MediumSpawn,
LargeSpawn,
BallJoint,
UniversalJoint,
ServoAxle,
ServoHinge,
StepperAxle,
StepperHinge,
TelescopicJoint,
DampedSpring,
ServoPiston,
StepperPiston,
PneumaticPiston,
PneumaticHinge,
PneumaticAxle, //82
PilotSeat = 90, //Might crash
PassengerSeat,
PilotControls,
GrassCube,
DirtCube,
GrassConeSegment,
GrassCorner,
GrassRoundedCorner,
GrassSlicedCube,
GrassRoundedSlicedCube,
GrassPyramidSegment,
GrassSlope,
GrassRoundedSlope,
DirtConeSegment,
DirtCorner,
DirtRoundedCorner,
DirtSlicedCube,
DirtRoundedSlicedCube,
DirtPyramidSegment,
DirtSlope,
DirtRoundedSlope,
RubberHemisphere,
AluminiumHemisphere,
GrassInnerCornerBulged,
DirtInnerCornerBulged,
IronHemisphere,
OiledHemisphere,
GlassHemisphere,
TyreS,
ThreeWaySwitch,
Dial, //120
CharacterOnEnterTrigger, //Probably crashes
CharacterOnLeaveTrigger,
CharacterOnStayTrigger,
ObjectOnEnterTrigger,
ObjectOnLeaveTrigger,
ObjectOnStayTrigger,
Button,
Switch,
TextBlock, //Brings up a screen
ConsoleBlock, //Brings up a screen
Door,
GlassDoor,
PoweredDoor,
PoweredGlassDoor,
AluminiumTubeCorner,
IronTubeCorner,
WoodCube,
WoodSlicedCube,
WoodSlope,
WoodCorner,
WoodPyramidSegment,
WoodConeSegment,
WoodRoundedSlicedCube,
WoodRoundedSlope,
WoodRoundedCorner,
WoodCylinder,
WoodHemisphere,
WoodSphere,
BrickCube, //149
BrickSlicedCube = 151,
BrickSlope,
BrickCorner,
ConcreteCube,
ConcreteSlicedCube,
ConcreteSlope,
ConcreteCorner,
BeachTree1 = 200,
BeachTree2,
BeachTree3,
Rock1,
Rock2,
Rock3,
Rock4,
BirchTree1,
BirchTree2,
BirchTree3,
PineTree1,
PineTree2,
PineTree3,
Flower1,
Flower2,
Flower3,
Shrub1,
Shrub2,
Shrub3
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// ExclusiveGroups and IDs used with blocks
/// </summary>
public static class BlockIdentifiers
{
/// <summary>
/// Blocks placed by the player
/// </summary>
public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }
/// <summary>
/// Extra parts used in functional blocks
/// </summary>
public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
/// <summary>
/// Blocks which are disabled in Simulation mode
/// </summary>
public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }
public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
public static ExclusiveGroup OUTPUT_SIGNAL_CHANNELS { get { return CommonExclusiveGroups.CHANNEL_OUTPUT_SIGNAL_GROUPS; } }
/// <summary>
/// The ID of the most recently placed block
/// </summary>
public static uint LatestBlockID { get { return CommonExclusiveGroups.CurrentBlockEntityID - 1; } }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Common block movement operations
/// </summary>
public static class Movement
{
private static MovementEngine movementEngine = new MovementEngine();
/// <summary>
/// Move a single block by a specific (x,y,z) amount
/// </summary>
/// <param name="id">The block's id</param>
/// <param name="vector">The movement amount (x,y,z)</param>
/// <returns>Whether the operation was successful</returns>
public static bool MoveBlock(uint id, float3 vector)
{
if (movementEngine.IsInGame && movementEngine.IsBuildMode())
{
movementEngine.MoveBlock(id, vector);
return true;
}
return false;
}
/// <summary>
/// Move all connected blocks by a specific (x,y,z) amount
/// </summary>
/// <param name="id">The starting block's id</param>
/// <param name="vector">The movement amount (x,y,z)</param>
/// <returns>Whether the operation was successful</returns>
public static bool MoveConnectedBlocks(uint id, float3 vector)
{
if (movementEngine.IsInGame && movementEngine.IsBuildMode())
{
movementEngine.MoveConnectedBlocks(id, vector);
return true;
}
return false;
}
public static void Init()
{
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(movementEngine);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RobocraftX;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Common;
using RobocraftX.Multiplayer;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Entities;
using Svelto.Context;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
public IEntitiesDB entitiesDB { set; private get; }
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
public float3 MoveBlock(uint blockID, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position += vector;
// placement grid position
gridStruct.position += vector;
// rendered position
transStruct.position += vector;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
return posStruct.position;
}
public float3 MoveConnectedBlocks(uint blockID, float3 vector)
{
Stack<uint> cubeStack = new Stack<uint>();
Gamecraft.DataStructures.FasterList<uint> cubesToMove = new Gamecraft.DataStructures.FasterList<uint>();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToMove, (in GridConnectionsEntityStruct g) => { return false; });
for (int i = 0; i < cubesToMove.Count; i++)
{
MoveBlock(cubesToMove[i], vector);
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(cubesToMove[i], CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
}
return this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).position;
}
public bool IsBuildMode()
{
return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
}
}
}

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using System;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Common block placement operations
/// </summary>
public static class Placement
{
private static PlacementEngine placementEngine = new PlacementEngine();
/// <summary>
/// Place a block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="rotation">The block's rotation</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <returns>Whether the operation was successful</returns>
public static bool PlaceBlock(BlockIDs block, float3 position,
quaternion rotation = new quaternion(), BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = new float3(), uint playerId = 0)
{
if (placementEngine.IsInGame && GameState.IsBuildMode())
{
try
{
placementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, playerId, rotation);
}
catch (Exception e)
{
#if DEBUG
Logging.LogException(e);
#endif
return false;
}
return true;
}
return false;
}
public static void Init()
{
GameEngineManager.AddGameEngine(placementEngine);
}
}
}

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using System;
using System.Reflection;
using DataLoader;
using Harmony;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.CommandLine.Custom;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Utilities;
using RobocraftX.CR.MachineEditing;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Jobs;
using Unity.Mathematics;
using UnityEngine;
using uREPL;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block placement actions
/// </summary>
public class PlacementEngine : IApiEngine
{
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public IEntitiesDB entitiesDB { get; set; }
internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
/// <summary>
/// Places a block at the given position
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness - 0 is default color</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - less than 1 means <paramref name="uscale"/> is used</param>
/// <param name="playerId">The player who placed the block</param>
/// <exception cref="Exception"></exception>
public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, uint playerId, quaternion rotation)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init(
new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
}
private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, quaternion rot)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
if (uscale < 1)
throw new Exception("Scale needs to be at least 1");
if (scale.x < 4e-5) scale.x = uscale;
if (scale.y < 4e-5) scale.y = uscale;
if (scale.z < 4e-5) scale.z = uscale;
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
RotationEntityStruct rotation = new RotationEntityStruct {rotation = quaternion.identity};
GridRotationStruct gridRotation = new GridRotationStruct
{position = float3.zero, rotation = quaternion.identity};
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
uint dbid = block;
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
uint num = PrefabsID.DBIDMAP[dbid];
GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
snapGridScale = uscale,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EGID egid2;
switch (category.category)
{
case CubeCategory.SpawnPoint:
case CubeCategory.BuildingSpawnPoint:
egid2 = MachineEditingGroups.NewSpawnPointBlockID;
break;
default:
egid2 = MachineEditingGroups.NewBlockID;
break;
}
int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block);
EntityStructInitializer
structInitializer =
_blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette
});
structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID));
structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
return structInitializer;
}
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
[HarmonyPatch]
public class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory)
{
_blockEntityFactory = blockEntityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(HarmonyInstance instance)
{
return typeof(PlaceBlockEngine).GetConstructors()[0];
}
}
}
}

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@ -0,0 +1,55 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Unity.Mathematics;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Common block movement operations
/// </summary>
public static class Rotation
{
private static RotationEngine rotationEngine = new RotationEngine();
/// <summary>
/// Rotate a single block by a specific amount in degrees
/// </summary>
/// <param name="id">The block's id</param>
/// <param name="vector">The rotation amount around the x,y,z-axis</param>
/// <returns>Whether the operation was successful</returns>
public static bool RotateBlock(uint id, float3 vector)
{
if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
{
rotationEngine.RotateBlock(id, vector);
return true;
}
return false;
}
/// <summary>
/// Rotate all connected blocks by a specific amount in degrees
/// </summary>
/// <param name="id">The starting block's id</param>
/// <param name="vector">The rotation around the x,y,z-axis</param>
/// <returns>Whether the operation was successful</returns>
public static bool RotateConnectedBlocks(uint id, float3 vector)
{
if (rotationEngine.IsInGame && rotationEngine.IsBuildMode())
{
rotationEngine.RotateConnectedBlocks(id, vector);
return true;
}
return false;
}
public static void Init()
{
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(rotationEngine);
}
}
}

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@ -0,0 +1,86 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RobocraftX;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Common;
using RobocraftX.Multiplayer;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Entities;
using Svelto.Context;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class RotationEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
public IEntitiesDB entitiesDB { set; private get; }
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
public float3 RotateBlock(uint blockID, Vector3 vector)
{
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
Quaternion newRotation = (Quaternion)rotStruct.rotation;
newRotation.eulerAngles += vector;
rotStruct.rotation = (quaternion)newRotation;
// placement grid rotation
Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
newGridRotation.eulerAngles += vector;
gridStruct.rotation = (quaternion)newGridRotation;
// rendered position
Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
newTransRotation.eulerAngles += vector;
transStruct.rotation = newTransRotation;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation
{
Value = rotStruct.rotation
});
return ((Quaternion)rotStruct.rotation).eulerAngles;
}
public float3 RotateConnectedBlocks(uint blockID, Vector3 vector)
{
throw new NotImplementedException();
}
public bool IsBuildMode()
{
return GamecraftModdingAPI.Utility.GameState.IsBuildMode();
}
}
}

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@ -0,0 +1,191 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RobocraftX;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Common;
using RobocraftX.Multiplayer;
using RobocraftX.SimulationModeState;
using RobocraftX.UECS;
using Unity.Entities;
using Svelto.Context;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes signal actions
/// </summary>
public class SignalEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPISignalGameEngine";
public IEntitiesDB entitiesDB { set; private get; }
public bool IsInGame = false;
private Stack<uint> cubesStack = new Stack<uint>();
private bool stackInUse = false;
private Gamecraft.DataStructures.FasterList<uint> cubesList = new Gamecraft.DataStructures.FasterList<uint>();
private bool listInUse = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Signal static class
public bool SetSignal(uint blockID, uint channel, float signal, out EGID clusterID)
{
clusterID = GetClusterEGID(blockID, channel);
return SetSignal(clusterID, signal);
}
public bool SetSignal(EGID clusterID, float signal)
{
if (entitiesDB.Exists<ChannelOutputSignalDataStruct>(clusterID))
{
entitiesDB.QueryEntity<ChannelOutputSignalDataStruct>(clusterID).outputSignal = signal;
return true;
}
return false;
}
public float AddSignal(uint blockID, uint channel, float signal, out EGID clusterID, bool clamp = true)
{
clusterID = GetClusterEGID(blockID, channel);
return AddSignal(clusterID, signal, clamp);
}
public float AddSignal(EGID clusterID, float signal, bool clamp=true)
{
if (entitiesDB.Exists<ChannelOutputSignalDataStruct>(clusterID))
{
ref ChannelOutputSignalDataStruct chanOutSig = ref entitiesDB.QueryEntity<ChannelOutputSignalDataStruct>(clusterID);
chanOutSig.outputSignal += signal;
if (clamp)
{
if (chanOutSig.outputSignal > Signals.POSITIVE_HIGH)
{
chanOutSig.outputSignal = Signals.POSITIVE_HIGH;
}
else if (chanOutSig.outputSignal < Signals.NEGATIVE_HIGH)
{
chanOutSig.outputSignal = Signals.NEGATIVE_HIGH;
}
return chanOutSig.outputSignal;
}
}
return signal;
}
public float GetSignal(uint blockID, uint channel, out EGID clusterID)
{
clusterID = GetClusterEGID(blockID, channel);
return GetSignal(clusterID);
}
public float GetSignal(EGID clusterID)
{
if (entitiesDB.Exists<ChannelOutputSignalDataStruct>(clusterID))
{
return entitiesDB.QueryEntity<ChannelOutputSignalDataStruct>(clusterID).outputSignal;
}
return 0f;
}
public EGID GetClusterEGID(uint blockID, uint channel)
{
//uint[] connectedCubeIDs = GetConductivelyConnectedBlocks(blockID);
//uint index;
//ElectricityEntityStruct[] structs;
EGID elecEGID = new EGID(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
if (!entitiesDB.Exists<ElectricityEntityStruct>(elecEGID))
{
elecEGID = new EGID(blockID, CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP);
}
if (!entitiesDB.Exists<ElectricityEntityStruct>(elecEGID))
{
return default;
}
ref ElectricityEntityStruct eStruct = ref entitiesDB.QueryEntity<ElectricityEntityStruct>(elecEGID);
ref ConductiveClusterID clusterId = ref entitiesDB.QueryEntity<ConductiveClusterIdStruct>(eStruct.ID).clusterId;
uint operatingChannel = entitiesDB.QueryEntity<SignalOperatingChannelStruct>(eStruct.ID).operatingChannel;
EGID eGID = new EGID(channel, BlockIdentifiers.OUTPUT_SIGNAL_CHANNELS + clusterId.ID);
if (clusterId.initialized && clusterId.isConductive && entitiesDB.Exists<ChannelOutputSignalDataStruct>(eGID))
{
return eGID;
}
return default;
}
public uint[] GetElectricBlocks()
{
uint count = entitiesDB.Count<ElectricityEntityStruct>(CommonExclusiveGroups.FUNCTIONAL_CUBES_IN_BOTH_SIM_AND_BUILD[0])
+ entitiesDB.Count<ElectricityEntityStruct>(CommonExclusiveGroups.FUNCTIONAL_CUBES_IN_BOTH_SIM_AND_BUILD[1]);
uint i = 0;
uint[] res = new uint[count];
foreach (ref var ees in entitiesDB.QueryEntities<ElectricityEntityStruct>(CommonExclusiveGroups.FUNCTIONAL_CUBES_IN_BOTH_SIM_AND_BUILD))
{
res[i] = ees.ID.entityID;
i++;
}
return res;
}
private uint[] GetConductivelyConnectedBlocks(uint blockID)
{
if (!(stackInUse || listInUse))
{
stackInUse = true;
listInUse = true;
cubesStack.Clear();
cubesList.FastClear();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubesStack, cubesList, (in GridConnectionsEntityStruct g) => { return g.isIsolator; });
uint[] res = cubesList.ToArray();
stackInUse = false;
listInUse = false;
foreach (var id in res)
{
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
}
return res;
}
else
{
Stack<uint> cubeStack = new Stack<uint>();
Gamecraft.DataStructures.FasterList<uint> cubeList = new Gamecraft.DataStructures.FasterList<uint>();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubesStack, cubesList, (in GridConnectionsEntityStruct g) => { return g.isIsolator; });
uint[] res = cubesList.ToArray();
foreach (var id in res)
{
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
}
return res;
}
}
public bool IsSimulationMode()
{
return GamecraftModdingAPI.Utility.GameState.IsSimulationMode();
}
}
}

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@ -0,0 +1,137 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// [EXPERIMENTAL] Common block signal operations
/// </summary>
public static class Signals
{
// Signal constants
public static readonly float HIGH = 1.0f;
public static readonly float POSITIVE_HIGH = HIGH;
public static readonly float NEGATIVE_HIGH = -1.0f;
public static readonly float LOW = 0.0f;
private static SignalEngine signalEngine = new SignalEngine();
/// <summary>
/// Set the electric block's channel to a value
/// </summary>
/// <param name="id">The block's id</param>
/// <param name="channel">The channel (1 to 99)</param>
/// <param name="signal">The signal value (-1 to 1; not enforced)</param>
public static void SetSignalConnectedBlocks(uint id, uint channel, float signal)
{
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
{
signalEngine.SetSignal(id, channel, signal, out EGID _);
}
}
/// <summary>
/// Set a conductive cluster channel to a value
/// </summary>
/// <param name="clusterID">The channel cluster's id</param>
/// <param name="signal">The signal value (-1 to 1; not enforced)</param>
public static void SetSignalCluster(EGID clusterID, float signal)
{
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
{
signalEngine.SetSignal(clusterID, signal);
}
}
/// <summary>
/// Add a value to an electric block's channel signal
/// </summary>
/// <param name="id">The block's id</param>
/// <param name="channel">The channel (1 to 99)</param>
/// <param name="signal">The signal value to add</param>
/// <param name="clamp">Whether to clamp the resulting signal value between -1 and 1</param>
public static void AddSignalConnectedBlocks(uint id, uint channel, float signal, bool clamp = true)
{
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
{
signalEngine.AddSignal(id, channel, signal, out EGID _, clamp);
}
}
/// <summary>
/// Add a value to a conductive cluster channel
/// </summary>
/// <param name="clusterID">The channel cluster's id</param>
/// <param name="signal">The signal value to add</param>
/// <param name="clamp">Whether to clamp the resulting signal value between -1 and 1</param>
public static void AddSignalCluster(EGID clusterID, float signal, bool clamp = true)
{
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
{
signalEngine.AddSignal(clusterID, signal, clamp);
}
}
/// <summary>
/// Get a electric block's channel's signal value
/// </summary>
/// <param name="id">The block's id</param>
/// <param name="channel">The channel (1 to 99)</param>
/// <returns>The signal value</returns>
public static float GetSignalBlock(uint id, uint channel)
{
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
{
return signalEngine.GetSignal(id, channel, out EGID _);
}
return 0f;
}
/// <summary>
/// Get a conductive cluster channel's signal value
/// </summary>
/// <param name="clusterID">The channel cluster's id</param>
/// <returns>The signal value</returns>
public static float GetSignalCluster(EGID clusterID)
{
if (signalEngine.IsInGame && signalEngine.IsSimulationMode())
{
return signalEngine.GetSignal(clusterID);
}
return 0f;
}
/// <summary>
/// Get the ID of every electricity consumer in the game world
/// </summary>
/// <returns>The block IDs</returns>
public static uint[] GetElectricBlocks()
{
return signalEngine.GetElectricBlocks();
}
/// <summary>
/// Get the conductive cluster's unique identifier for an electric block
/// </summary>
/// <param name="id">The block's id</param>
/// <param name="channel"></param>
/// <returns>The unique ID</returns>
public static EGID GetClusterID(uint id, uint channel)
{
return signalEngine.GetClusterEGID(id, channel);
}
public static void Init()
{
GameEngineManager.AddGameEngine(signalEngine);
}
}
}

View file

@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TechbloxModdingAPI.Commands
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// UNIMPLEMENTED!

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// Keeps track of custom commands
@ -17,20 +18,9 @@ namespace TechbloxModdingAPI.Commands
{
private static Dictionary<string, ICustomCommandEngine> _customCommands = new Dictionary<string, ICustomCommandEngine>();
private static EnginesRoot _lastEngineRoot;
public static void AddCommand(ICustomCommandEngine engine)
{
if (ExistsCommand(engine))
{
throw new CommandAlreadyExistsException($"Command {engine.Name} already exists");
}
_customCommands[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering ICustomCommandEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
}
}
public static bool ExistsCommand(string name)
@ -60,7 +50,6 @@ namespace TechbloxModdingAPI.Commands
public static void RegisterEngines(EnginesRoot enginesRoot)
{
_lastEngineRoot = enginesRoot;
foreach (var key in _customCommands.Keys)
{
Logging.MetaDebugLog($"Registering ICustomCommandEngine {_customCommands[key].Name}");

View file

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Harmony;
using Svelto.Context;
using Svelto.ECS;
using RobocraftX;
using RobocraftX.Multiplayer;
using RobocraftX.StateSync;
using Unity.Entities;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<T>()
/// </summary>
// TODO: fix
//[HarmonyPatch]
//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
static class CommandPatch
{
public static void Postfix(object contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters, StateSyncRegistrationHelper stateSyncReg)
{
Logging.MetaDebugLog("Command Line was loaded");
// When a game is loaded, register the command engines
CommandManager.RegisterEngines(enginesRoot);
}
public static MethodBase TargetMethod(HarmonyInstance instance)
{
return typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot).GetMethod("Compose").MakeGenericMethod(typeof(object));
//return func.Method;
}
}
}

View file

@ -4,17 +4,22 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TechbloxModdingAPI.Commands
using uREPL;
using RobocraftX.CommandLine.Custom;
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// Convenient methods for registering commands to Techblox.
/// Convenient methods for registering commands to Gamecraft.
/// All methods register to the command line and console block by default.
/// </summary>
public static class CommandRegistrationHelper
{
public static void Register(string name, Action action, string desc, bool noConsole = false)
{
CustomCommands.Register(name, action, desc);
RuntimeCommands.Register(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register(name, action, desc);
}
public static void Register(string name, Action<object> action, string desc, bool noConsole = false)
@ -34,42 +39,50 @@ namespace TechbloxModdingAPI.Commands
public static void Register<Param0>(string name, Action<Param0> action, string desc, bool noConsole = false)
{
CustomCommands.Register(name, action, desc);
RuntimeCommands.Register<Param0>(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register<Param0>(name, action, desc);
}
public static void Register<Param0, Param1>(string name, Action<Param0, Param1> action, string desc, bool noConsole = false)
{
CustomCommands.Register(name, action, desc);
RuntimeCommands.Register<Param0, Param1>(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register<Param0, Param1>(name, action, desc);
}
public static void Register<Param0, Param1, Param2>(string name, Action<Param0, Param1, Param2> action, string desc, bool noConsole = false)
{
CustomCommands.Register(name, action, desc);
RuntimeCommands.Register<Param0, Param1, Param2>(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register<Param0, Param1, Param2>(name, action, desc);
}
public static void Unregister(string name, bool noConsole = false)
{
CustomCommands.Unregister(name);
RuntimeCommands.Unregister(name);
if (noConsole) { return; }
ConsoleCommands.Unregister(name);
}
public static void Call(string name)
{
CustomCommands.Call(name);
RuntimeCommands.Call(name);
}
public static void Call<Param0>(string name, Param0 param0)
{
CustomCommands.Call(name, param0);
RuntimeCommands.Call<Param0>(name, param0);
}
public static void Call<Param0, Param1>(string name, Param0 param0, Param1 param1)
{
CustomCommands.Call(name, param0, param1);
RuntimeCommands.Call<Param0, Param1>(name, param0, param1);
}
public static void Call<Param0, Param1, Param2>(string name, Param0 param0, Param1 param1, Param2 param2)
{
CustomCommands.Call(name, param0, param1, param2);
RuntimeCommands.Call<Param0, Param1, Param2>(name, param0, param1, param2);
}
}
}

View file

@ -6,15 +6,12 @@ using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Engines;
using GamecraftModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// Engine interface to handle command operations.
/// If you are using implementing this yourself, you must manually register the command.
/// See SimpleCustomCommandEngine's Ready() and Dispose() methods for an example of command registration.
/// Engine interface to handle command operations
/// </summary>
public interface ICustomCommandEngine : IApiEngine
{

View file

@ -5,9 +5,8 @@ using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -30,20 +29,18 @@ namespace TechbloxModdingAPI.Commands
/// </summary>
private Action runCommand;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public IEntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name);
}
public void Ready()
{
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register(this.Name, this.InvokeCatchError, this.Description);
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register(this.Name, this.runCommand, this.Description);
}
/// <summary>
@ -58,24 +55,5 @@ namespace TechbloxModdingAPI.Commands
this.Name = name;
this.Description = description;
}
public void Invoke()
{
runCommand();
}
private void InvokeCatchError()
{
try
{
runCommand();
}
catch (Exception e)
{
CommandRuntimeException wrappedException = new CommandRuntimeException($"Command {Name} threw an exception when executed", e);
Logging.LogWarning(wrappedException.ToString());
Logging.CommandLogError(wrappedException.ToString());
}
}
}
}

View file

@ -5,9 +5,8 @@ using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -21,20 +20,18 @@ namespace TechbloxModdingAPI.Commands
private Action<A> runCommand;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public IEntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name);
}
public void Ready()
{
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A>(this.Name, this.InvokeCatchError, this.Description);
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A>(this.Name, this.runCommand, this.Description);
}
/// <summary>
@ -48,25 +45,6 @@ namespace TechbloxModdingAPI.Commands
this.runCommand = command;
this.Name = name;
this.Description = description;
}
public void Invoke(A a)
{
runCommand(a);
}
private void InvokeCatchError(A a)
{
try
{
runCommand(a);
}
catch (Exception e)
{
CommandRuntimeException wrappedException = new CommandRuntimeException($"Command {Name} threw an exception when executed", e);
Logging.LogWarning(wrappedException.ToString());
Logging.CommandLogError(wrappedException.ToString());
}
}
}
}

View file

@ -5,9 +5,8 @@ using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -21,20 +20,18 @@ namespace TechbloxModdingAPI.Commands
private Action<A,B> runCommand;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public IEntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name);
}
public void Ready()
{
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B>(this.Name, this.InvokeCatchError, this.Description);
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B>(this.Name, this.runCommand, this.Description);
}
/// <summary>
@ -48,25 +45,6 @@ namespace TechbloxModdingAPI.Commands
this.runCommand = command;
this.Name = name;
this.Description = description;
}
public void Invoke(A a, B b)
{
runCommand(a, b);
}
private void InvokeCatchError(A a, B b)
{
try
{
runCommand(a, b);
}
catch (Exception e)
{
CommandRuntimeException wrappedException = new CommandRuntimeException($"Command {Name} threw an exception when executed", e);
Logging.LogWarning(wrappedException.ToString());
Logging.CommandLogError(wrappedException.ToString());
}
}
}
}

View file

@ -5,9 +5,8 @@ using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -21,20 +20,18 @@ namespace TechbloxModdingAPI.Commands
private Action<A,B,C> runCommand;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public IEntitiesDB entitiesDB { set; private get; }
public void Dispose()
{
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name);
}
public void Ready()
{
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B,C>(this.Name, this.InvokeCatchError, this.Description);
GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B,C>(this.Name, this.runCommand, this.Description);
}
/// <summary>
@ -48,25 +45,6 @@ namespace TechbloxModdingAPI.Commands
this.runCommand = command;
this.Name = name;
this.Description = description;
}
public void Invoke(A a, B b, C c)
{
runCommand(a, b, c);
}
private void InvokeCatchError(A a, B b, C c)
{
try
{
runCommand(a, b, c);
}
catch (Exception e)
{
CommandRuntimeException wrappedException = new CommandRuntimeException($"Command {Name} threw an exception when executed", e);
Logging.LogWarning(wrappedException.ToString());
Logging.CommandLogError(wrappedException.ToString());
}
}
}
}

View file

@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Convenient factories for mod event engines
/// </summary>
public static class EventEngineFactory
{
/// <summary>
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to handle</param>
/// <param name="onActivated">The operation to do when the event is created</param>
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
/// <returns>The created object</returns>
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, object type, Action onActivated, Action onDestroyed)
{
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
EventManager.AddEventHandler(engine);
return engine;
}
/// <summary>
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to handle</param>
/// <param name="onActivated">The operation to do when the event is created</param>
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
/// <returns>The created object</returns>
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, object type, Action<IEntitiesDB> onActivated, Action<IEntitiesDB> onDestroyed)
{
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
EventManager.AddEventHandler(engine);
return engine;
}
/// <summary>
/// Factory method which automatically adds the SimpleEventEmitterEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to emit</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
/// <returns>The created object</returns>
public static SimpleEventEmitterEngine CreateAddSimpleEmitter(string name, object type, bool isRemovable = true)
{
var engine = new SimpleEventEmitterEngine(type, name, isRemovable);
EventManager.AddEventEmitter(engine);
return engine;
}
}
}

View file

@ -0,0 +1,107 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Keeps track of event handlers and emitters.
/// This is used to add, remove and get API event handlers and emitters.
/// </summary>
public static class EventManager
{
private static Dictionary<string, IEventEmitterEngine> _eventEmitters = new Dictionary<string, IEventEmitterEngine>();
private static Dictionary<string, IEventHandlerEngine> _eventHandlers = new Dictionary<string, IEventHandlerEngine>();
// event handler management
public static void AddEventHandler(IEventHandlerEngine engine)
{
_eventHandlers[engine.Name] = engine;
}
public static bool ExistsEventHandler(string name)
{
return _eventHandlers.ContainsKey(name);
}
public static bool ExistsEventHandler(IEventHandlerEngine engine)
{
return ExistsEventHandler(engine.Name);
}
public static IEventHandlerEngine GetEventHandler(string name)
{
return _eventHandlers[name];
}
public static string[] GetEventHandlerNames()
{
return _eventHandlers.Keys.ToArray();
}
public static void RemoveEventHandler(string name)
{
_eventHandlers.Remove(name);
}
// event emitter management
public static void AddEventEmitter(IEventEmitterEngine engine)
{
_eventEmitters[engine.Name] = engine;
}
public static bool ExistsEventEmitter(string name)
{
return _eventEmitters.ContainsKey(name);
}
public static bool ExistsEventEmitter(IEventEmitterEngine engine)
{
return ExistsEventEmitter(engine.Name);
}
public static IEventEmitterEngine GetEventEmitter(string name)
{
return _eventEmitters[name];
}
public static string[] GetEventEmitterNames()
{
return _eventEmitters.Keys.ToArray();
}
public static void RemoveEventEmitter(string name)
{
if (_eventEmitters[name].isRemovable)
{
_eventEmitters.Remove(name);
}
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
// Register handlers before emitters so no events are missed
var entityFactory = enginesRoot.GenerateEntityFactory();
foreach (var key in _eventHandlers.Keys)
{
Logging.MetaDebugLog($"Registering IEventHandlerEngine {_eventHandlers[key].Name}");
enginesRoot.AddEngine(_eventHandlers[key]);
}
foreach (var key in _eventEmitters.Keys)
{
Logging.MetaDebugLog($"Registering IEventEmitterEngine {_eventEmitters[key].Name}");
_eventEmitters[key].Factory = entityFactory;
enginesRoot.AddEngine(_eventEmitters[key]);
}
}
}
}

View file

@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Built-in event types.
/// These are configured to fire when the API is initialized.
/// </summary>
public enum EventType
{
ApplicationInitialized,
Menu,
MenuSwitchedTo,
Game,
GameReloaded,
GameSwitchedTo
}
}

View file

@ -0,0 +1,34 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateGame")]
class GameActivatedPatch
{
public static void Postfix(ref EnginesRoot ____mainGameEnginesRoot)
{
// register custom game engines
GameEngineManager.RegisterEngines(____mainGameEnginesRoot);
// register custom command engines
GamecraftModdingAPI.Commands.CommandManager.RegisterEngines(____mainGameEnginesRoot);
// A new EnginesRoot is always created when ActivateGame is called
// so all event emitters and handlers must be re-registered.
EventManager.RegisterEngines(____mainGameEnginesRoot);
Logging.Log("Dispatching Game Activated event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
}
}
}

View file

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
class GameReloadedPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by GameActivatedPatch
Logging.Log("Dispatching Game Reloaded event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
}
}
}

View file

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
class GameSwitchedToPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by GameActivated event
Logging.Log("Dispatching Game Switched To event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
}
}
}

View file

@ -0,0 +1,40 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called.
/// </summary>
public interface IEventEmitterEngine : IApiEngine
{
/// <summary>
/// The type of event emitted
/// </summary>
object type { get; }
/// <summary>
/// Whether the emitter can be removed with Manager.RemoveEventEmitter(name)
/// </summary>
bool isRemovable { get; }
/// <summary>
/// The EntityFactory for the entitiesDB.
/// Use this to create a ModEventEntityStruct when Emit() is called.
/// </summary>
IEntityFactory Factory { set; }
/// <summary>
/// Emit the event so IEventHandlerEngines can handle it.
/// Call Emit() to trigger the IEventEmitterEngine's event.
/// </summary>
void Emit();
}
}

View file

@ -7,14 +7,14 @@ using System.Threading.Tasks;
using Svelto.ECS;
using Svelto.ECS.Internal;
using TechbloxModdingAPI.Events;
using GamecraftModdingAPI.Utility;
namespace TechbloxModdingAPI.Engines
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
/// </summary>
public interface IReactionaryEngine<T> : IApiEngine, IReactOnAddAndRemove<T> where T : unmanaged, IEntityComponent
public interface IEventHandlerEngine : IApiEngine, IReactOnAddAndRemove<ModEventEntityStruct>, IReactOnAddAndRemove
{
}
}

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@ -0,0 +1,41 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateMenu()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateMenu")]
class MenuActivatedPatch
{
private static bool firstLoad = true;
public static void Postfix(ref EnginesRoot ____frontEndEnginesRoot, FullGameCompositionRoot __instance)
{
// register custom menu engines
MenuEngineManager.RegisterEngines(____frontEndEnginesRoot);
// A new EnginesRoot is always created when ActivateMenu is called
// so all event emitters and handlers must be re-registered.
EventManager.RegisterEngines(____frontEndEnginesRoot);
if (firstLoad)
{
firstLoad = false;
FullGameFields.Init(__instance);
Logging.Log("Dispatching App Init event");
EventManager.GetEventEmitter("GamecraftModdingAPIApplicationInitializedEventEmitter").Emit();
}
Logging.Log("Dispatching Menu Activated event");
EventManager.GetEventEmitter("GamecraftModdingAPIMenuActivatedEventEmitter").Emit();
}
}
}

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@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
class MenuSwitchedToPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by MenuActivated event
Logging.Log("Dispatching Menu Switched To event");
EventManager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
}
}
}

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@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// EntityDescriptor for creating ModEventEntityStructs
/// </summary>
public class ModEventEntityDescriptor : GenericEntityDescriptor<ModEventEntityStruct>
{
}
}

View file

@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// The event entity struct
/// </summary>
public struct ModEventEntityStruct : IEntityStruct
{
/// <summary>
/// The type of event that has been emitted
/// </summary>
public object type;
}
}

View file

@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// A simple implementation of IEventEmitterEngine sufficient for most uses
/// </summary>
public class SimpleEventEmitterEngine : IEventEmitterEngine
{
public string Name { get; set; }
public object type { get; set; }
public bool isRemovable { get; }
public IEntityFactory Factory { private get; set; }
public IEntitiesDB entitiesDB { set; private get; }
public void Ready() { }
/// <summary>
/// Emit the event
/// </summary>
public void Emit()
{
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void Dispose() { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
{
this.type = type;
this.Name = name;
this.isRemovable = isRemovable;
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The object to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(object type, string name, bool isRemovable = true)
{
this.type = type;
this.Name = name;
this.isRemovable = isRemovable;
}
}
}

View file

@ -0,0 +1,82 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// A simple implementation of IEventHandlerEngine sufficient for most uses
/// </summary>
public class SimpleEventHandlerEngine : IEventHandlerEngine
{
public object type { get; set; }
public string Name { get; set; }
private bool isActivated = false;
private readonly Action<IEntitiesDB> onActivated;
private readonly Action<IEntitiesDB> onDestroyed;
public IEntitiesDB entitiesDB { set; private get; }
public void Add(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type))
{
isActivated = true;
onActivated.Invoke(entitiesDB);
}
}
public void Ready() { }
public void Remove(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type) && isActivated)
{
isActivated = false;
onDestroyed.Invoke(entitiesDB);
}
}
public void Dispose()
{
if (isActivated)
{
isActivated = false;
onDestroyed.Invoke(entitiesDB);
}
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="activated">The operation to do when the event is created</param>
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
/// <param name="type">The type of event to handle</param>
/// <param name="name">The name of the engine</param>
/// <param name="simple">A useless parameter to use to avoid Python overload resolution errors</param>
public SimpleEventHandlerEngine(Action activated, Action removed, object type, string name, bool simple = true)
: this((IEntitiesDB _) => { activated.Invoke(); }, (IEntitiesDB _) => { removed.Invoke(); }, type, name) { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="activated">The operation to do when the event is created</param>
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
/// <param name="type">The type of event to handler</param>
/// <param name="name">The name of the engine</param>
public SimpleEventHandlerEngine(Action<IEntitiesDB> activated, Action<IEntitiesDB> removed, object type, string name)
{
this.type = type;
this.Name = name;
this.onActivated = activated;
this.onDestroyed = removed;
}
}
}

View file

@ -0,0 +1,541 @@
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<Authors>Exmods</Authors>
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<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
<NeutralLanguage>en-CA</NeutralLanguage>
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</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TilemapModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TilemapModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TLSModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.TLSModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UmbraModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UmbraModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UNETModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UNETModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityAnalyticsModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityAnalyticsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityConnectModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityConnectModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityTestProtocolModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityTestProtocolModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAssetBundleModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestTextureModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestWWWModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VehiclesModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VehiclesModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VFXModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VFXModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VideoModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VideoModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.WindModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.WindModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="uREPL">
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
</Reference>
<Reference Include="UserReporting">
<HintPath>..\ref\Gamecraft_Data\Managed\UserReporting.dll</HintPath>
</Reference>
<Reference Include="VisualProfiler">
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
</Reference>
</ItemGroup>
<!--End Dependencies-->
</Project>

View file

@ -0,0 +1,91 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Harmony;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Tasks;
namespace GamecraftModdingAPI
{
/// <summary>
/// The main class of the GamecraftModdingAPI.
/// Use this to initialize the API before calling it.
/// </summary>
public static class Main
{
private static HarmonyInstance harmony;
public static bool IsInitialized {
get { return harmony != null; }
}
private static int referenceCount = 0;
/// <summary>
/// Initializes the GamecraftModdingAPI.
/// Call this as soon as possible after Gamecraft starts up.
/// Ideally, this should be called from your main Plugin class's OnApplicationStart() method.
/// </summary>
public static void Init()
{
referenceCount++;
if (referenceCount > 1) { return; }
if (IsInitialized)
{
Logging.LogWarning("GamecraftModdingAPI.Main.Init() called but API is already initialized!");
return;
}
Logging.MetaDebugLog($"Patching Gamecraft");
var currentAssembly = Assembly.GetExecutingAssembly();
harmony = HarmonyInstance.Create(currentAssembly.GetName().Name);
harmony.PatchAll(currentAssembly);
// init utility
Logging.MetaDebugLog($"Initializing Utility");
Utility.GameState.Init();
// create default event emitters
Logging.MetaDebugLog($"Initializing Events");
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Menu, "GamecraftModdingAPIMenuActivatedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuSwitchedTo, "GamecraftModdingAPIMenuSwitchedToEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false));
// init block implementors
Logging.MetaDebugLog($"Initializing Blocks");
Blocks.Movement.Init();
Blocks.Rotation.Init();
Blocks.Signals.Init();
Blocks.Placement.Init();
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
}
/// <summary>
/// Shuts down & cleans up the GamecraftModdingAPI.
/// Call this as late as possible before Gamecraft quits.
/// Ideally, this should be called from your main Plugin class's OnApplicationQuit() method.
/// </summary>
public static void Shutdown()
{
if (referenceCount > 0) { referenceCount--; }
if (referenceCount == 0)
{
if (!IsInitialized)
{
Logging.LogWarning("GamecraftModdingAPI.Main.Shutdown() called but API is not initialized!");
return;
}
Scheduler.Dispose();
var currentAssembly = Assembly.GetExecutingAssembly();
harmony.UnpatchAll(currentAssembly.GetName().Name);
harmony = null;
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
}
}
}
}

View file

@ -6,7 +6,7 @@ using System.Threading.Tasks;
using Svelto.Tasks;
namespace TechbloxModdingAPI.Tasks
namespace GamecraftModdingAPI.Tasks
{
/// <summary>
/// Interface for asynchronous tasks

View file

@ -7,11 +7,10 @@ using System.Threading.Tasks;
using Svelto.Tasks;
using Svelto.Tasks.Enumerators;
namespace TechbloxModdingAPI.Tasks
namespace GamecraftModdingAPI.Tasks
{
/// <summary>
/// An asynchronous task to be performed once.
/// Once constructed, this can be run by scheduling it with Scheduler.Schedule()
/// An asynchronous task to be performed once
/// </summary>
public class Once : ISchedulable
{

View file

@ -7,11 +7,10 @@ using System.Threading.Tasks;
using Svelto.Tasks;
using Svelto.Tasks.Enumerators;
namespace TechbloxModdingAPI.Tasks
namespace GamecraftModdingAPI.Tasks
{
/// <summary>
/// An asynchronous repeating task.
/// Once constructed, this can be run by scheduling it with Scheduler.Schedule()
/// An asynchronous repeating task
/// </summary>
public class Repeatable : ISchedulable
{

View file

@ -7,20 +7,15 @@ using System.Threading.Tasks;
using Svelto.Tasks.Lean;
using Svelto.Tasks.ExtraLean;
namespace TechbloxModdingAPI.Tasks
namespace GamecraftModdingAPI.Tasks
{
/// <summary>
/// Asynchronous task scheduling for ISchedulables.
/// Asynchronous tasks will not freeze the main program, which makes them ideal for slow or blocking operations which don't need to be completed post-haste.
/// The functionality of this class works in any state.
/// </summary>
public static class Scheduler
{
public static Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunnerUI
{
get
{
return RobocraftX.Schedulers.ClientLean.UIScheduler;
return RobocraftX.Schedulers.Lean.UIScheduler;
}
}
@ -28,21 +23,14 @@ namespace TechbloxModdingAPI.Tasks
{
get
{
return RobocraftX.Schedulers.ClientExtraLean.UIScheduler;
return RobocraftX.Schedulers.ExtraLean.UIScheduler;
}
}
public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("TechbloxModdingAPIExtraLean");
public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("GamecraftModdingAPIExtraLean");
public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("TechbloxModdingAPILean");
public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("GamecraftModdingAPILean");
/// <summary>
/// Schedule a task to run asynchronously.
/// This uses custom task runners (by default) to not interfere with the game.
/// </summary>
/// <param name="toRun">The task to run</param>
/// <param name="extraLean">Schedule toRun on an extra lean runner?</param>
/// <param name="ui">Schedule toRun on Techblox's built-in UI task runner?</param>
public static void Schedule(ISchedulable toRun, bool extraLean = false, bool ui = false)
{
if (extraLean)

View file

@ -0,0 +1,105 @@
using System;
using System.Reflection;
using Harmony;
// test
using Svelto.ECS;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.SimulationModeState;
using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Tests
{
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
public class GamecraftModdingAPIPluginTest
#if DEBUG
: IllusionPlugin.IEnhancedPlugin
#endif
{
private static HarmonyInstance harmony { get; set; }
public string[] Filter { get; } = new string[] { "Gamecraft" };
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
public void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}
public void OnApplicationStart()
{
GamecraftModdingAPI.Main.Init();
// in case Steam is not installed/running
// this will crash the game slightly later during startup
//SteamInitPatch.ForcePassSteamCheck = true;
// in case running in a VM
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
// disable background music
AudioTools.SetVolume(0.0f, "Music");
/*if (!FMODUnity.RuntimeManager.HasBankLoaded("Modded"))
{
FMODUnity.RuntimeManager.LoadBank("Modded", true);
}
FMODUnity.RuntimeManager.PlayOneShot("event:/ModEvents/KillDashNine3D");*/
// debug/test handlers
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("App Inited event!"); }, () => { },
EventType.ApplicationInitialized, "appinit API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Activated event!"); },
() => { Logging.Log("Menu Destroyed event!"); },
EventType.Menu, "menuact API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Menu Switched To event!"); }, () => { },
EventType.MenuSwitchedTo, "menuswitch API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Activated event!"); },
() => { Logging.Log("Game Destroyed event!"); },
EventType.Game, "gameact API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Reloaded event!"); }, () => { },
EventType.GameReloaded, "gamerel API debug"));
EventManager.AddEventHandler(new SimpleEventHandlerEngine(() => { Logging.Log("Game Switched To event!"); }, () => { },
EventType.GameSwitchedTo, "gameswitch API debug"));
// debug/test commands
CommandManager.AddCommand(new SimpleCustomCommandEngine(() => { UnityEngine.Application.Quit(); },
"Exit", "Close Gamecraft without any prompts"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
"SetFOV", "Set the player camera's field of view"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x,y,z) => {
bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
new Unity.Mathematics.float3(x, y, z));
if (!success)
{
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}
}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x,y,z) => { Blocks.Placement.PlaceBlock(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); },
"PlaceAluminium", "Place a block of aluminium at the given coordinates"));
}
public void OnFixedUpdate() { }
public void OnLateUpdate() { }
public void OnLevelWasInitialized(int level) { }
public void OnLevelWasLoaded(int level) { }
public void OnUpdate() { }
}
}

View file

@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Utility
{
public static class ApiExclusiveGroups
{
public static readonly ExclusiveGroup eventsExclusiveGroup = new ExclusiveGroup();
public static uint eventID;
}
}

View file

@ -7,7 +7,7 @@ using System.Threading.Tasks;
using FMODUnity;
using FMOD.Studio;
namespace TechbloxModdingAPI.Utility
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Common operations on audio objects

View file

@ -1,34 +1,33 @@
using DataLoader;
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataLoader;
using Harmony;
using RobocraftX;
using RobocraftX.CR.MainGame;
using RobocraftX.Blocks.GUI;
using RobocraftX.Common.Utilities;
using RobocraftX.GUI;
using RobocraftX.Multiplayer;
using RobocraftX.Rendering;
using Svelto.Context;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.GUI;
using Techblox.GameSelection;
using Svelto.ECS.Schedulers.Unity;
using UnityEngine;
using Unity.Entities;
using Unity.Physics.Systems;
namespace TechbloxModdingAPI.Utility
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Public access to the private variables in RobocraftX.FullGameCompositionRoot
/// </summary>
public static class FullGameFields
{
public static FullGameCompositionRoot Instance
{
private set;
get;
} = null;
public static MultiplayerInitParameters _multiplayerParams
{
get
{ get
{
return (MultiplayerInitParameters)fgcr?.Field("_multiplayerParams").GetValue();
}
@ -66,6 +65,14 @@ namespace TechbloxModdingAPI.Utility
}
}
public static SimpleSubmissionEntityViewScheduler _mainGameSubmissionScheduler
{
get
{
return (SimpleSubmissionEntityViewScheduler)fgcr?.Field("_mainGameSubmissionScheduler").GetValue();
}
}
public static BuildPhysicsWorld _physicsWorldSystem
{
get
@ -98,13 +105,21 @@ namespace TechbloxModdingAPI.Utility
}
}
/*public static UnityEntitySubmissionScheduler _frontEndSubmissionScheduler
public static PhysicsUtility _physicsUtility
{
get
{
return (PhysicsUtility)fgcr?.Field("_physicsUtility").GetValue();
}
}
public static UnityEntitySubmissionScheduler _frontEndSubmissionScheduler
{
get
{
return (UnityEntitySubmissionScheduler)fgcr?.Field("_frontEndSubmissionScheduler").GetValue();
}
}*/
}
public static LoadingScreenImplementer _loadingScreen
{
@ -122,11 +137,27 @@ namespace TechbloxModdingAPI.Utility
}
}
public static ECSMainGameResourceManagers _managers
public static LabelResourceManager _textBlockLabelResourceManager
{
get
{
return (ECSMainGameResourceManagers)fgcr?.Field("_gameManagers").GetValue();
return (LabelResourceManager)fgcr?.Field("_textBlockLabelResourceManager").GetValue();
}
}
public static LabelResourceManager _labelResourceManager
{
get
{
return (LabelResourceManager)fgcr?.Field("_labelResourceManager").GetValue();
}
}
public static ECSGameObjectResourceManager _eCsGameObjectResourceManager
{
get
{
return (ECSGameObjectResourceManager)fgcr?.Field("_eCsGameObjectResourceManager").GetValue();
}
}
@ -138,36 +169,11 @@ namespace TechbloxModdingAPI.Utility
}
}
public static FasterList<EGID> _deserialisedBlockMap
{
get
{
return (FasterList<EGID>) fgcr?.Field("_deserialisedBlockMap").GetValue();
}
}
public static SveltoGUI _frontEndGUI
{
get
{
return (SveltoGUI)fgcr?.Field("_frontEndGUI").GetValue();
}
}
public static GameSelectionData _gameSelectionData
{
get
{
return (GameSelectionData)fgcr?.Field("_gameSelectionData").GetValue();
}
}
private static Traverse fgcr;
public static void Init(FullGameCompositionRoot instance)
{
fgcr = new Traverse(instance);
FullGameFields.Instance = instance;
}
}
}

View file

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Keeps track of custom game-modifying engines
/// </summary>
public static class GameEngineManager
{
private static Dictionary<string, IApiEngine> _gameEngines = new Dictionary<string, IApiEngine>();
public static void AddGameEngine(IApiEngine engine)
{
_gameEngines[engine.Name] = engine;
}
public static bool ExistsGameEngine(string name)
{
return _gameEngines.ContainsKey(name);
}
public static bool ExistsGameEngine(IApiEngine engine)
{
return ExistsGameEngine(engine.Name);
}
public static IApiEngine GetGameEngine(string name)
{
return _gameEngines[name];
}
public static string[] GetGameEngineNames()
{
return _gameEngines.Keys.ToArray();
}
public static void RemoveGameEngine(string name)
{
_gameEngines.Remove(name);
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
foreach (var key in _gameEngines.Keys)
{
Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}");
enginesRoot.AddEngine(_gameEngines[key]);
}
}
}
}

View file

@ -4,10 +4,10 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TechbloxModdingAPI.Utility
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Utility to get the state of the current Techblox game
/// Utility to get the state of the current Gamecraft game
/// </summary>
public static class GameState
{
@ -34,7 +34,7 @@ namespace TechbloxModdingAPI.Utility
/// <summary>
/// Is a game loaded?
/// </summary>
/// <returns>Whether Techblox has a game open (false = Main Menu)</returns>
/// <returns>Whether Gamecraft has a game open (false = Main Menu)</returns>
public static bool IsInGame()
{
return gameEngine.IsInGame;

View file

@ -6,22 +6,19 @@ using System.Text;
using System.Threading.Tasks;
using RobocraftX.SimulationModeState;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Utility
namespace GamecraftModdingAPI.Utility
{
class GameStateEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIGameStateGameEngine";
public string Name { get; } = "GamecraftModdingAPIGameStateGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public IEntitiesDB entitiesDB { set; private get; }
private bool _isInGame = false;
public bool IsInGame { get { return _isInGame; } }
public bool isRemovable => false;
public void Dispose()
{
_isInGame = false;
@ -34,12 +31,12 @@ namespace TechbloxModdingAPI.Utility
public bool IsBuildMode()
{
return _isInGame && TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
return _isInGame && SimModeUtil.IsBuildMode(entitiesDB);
}
public bool IsSimulationMode()
{
return _isInGame && TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
return _isInGame && SimModeUtil.IsSimulationMode(entitiesDB);
}
}

View file

@ -6,10 +6,10 @@ using System.Threading.Tasks;
using Svelto.ECS;
namespace TechbloxModdingAPI.Engines
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Base engine interface used by all TechbloxModdingAPI engines
/// Base engine interface used by all GamecraftModdingAPI engines
/// </summary>
public interface IApiEngine : IEngine, IQueryingEntitiesEngine, IDisposable
{
@ -17,10 +17,5 @@ namespace TechbloxModdingAPI.Engines
/// The name of the engine
/// </summary>
string Name { get; }
/// <summary>
/// Whether the emitter can be removed with Manager.RemoveEventEmitter(name)
/// </summary>
bool isRemovable { get; }
}
}

View file

@ -6,11 +6,11 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TechbloxModdingAPI.Utility
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Utility class to access Techblox's built-in logging capabilities.
/// The log is saved to %APPDATA%\..\LocalLow\FreeJam\Techblox\Player.Log
/// Utility class to access Gamecraft's built-in logging capabilities.
/// The log is saved to %APPDATA%\..\LocalLow\FreeJam\Gamecraft\Player.Log
/// </summary>
public static class Logging
{
@ -21,7 +21,7 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write a regular message to Techblox's log
/// Write a regular message to Gamecraft's log
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -37,7 +37,7 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write a debug message to Techblox's log
/// Write a debug message to Gamecraft's log
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -53,7 +53,7 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write a debug message and object to Techblox's log
/// Write a debug message and object to Gamecraft's log
/// The reason this method exists in Svelto.Console is beyond my understanding
/// </summary>
/// <typeparam name="T">The type of the extra debug object</typeparam>
@ -72,7 +72,7 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write an error message to Techblox's log
/// Write an error message to Gamecraft's log
/// </summary>
/// <param name="obj">The object to log</param>
/// <param name="extraData">The extra data to pass to the ILogger</param>
@ -83,28 +83,34 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write an exception to Techblox's log and to the screen and exit game
/// Write an exception to Gamecraft's log
/// </summary>
/// <param name="e">The exception to log</param>
/// <param name="extraData">The extra data to pass to the ILogger.
/// This is automatically populated with "OuterException#" and "OuterStacktrace#" entries</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogException(Exception e, string msg = null, Dictionary<string, string> extraData = null)
public static void LogException(Exception e, Dictionary<string, string> extraData = null)
{
Svelto.Console.LogException(e, msg, extraData);
Svelto.Console.LogException(e, extraData);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogException(string msg, Exception e, Dictionary<string, string> extraData = null)
{
Svelto.Console.LogException(msg, e, extraData);
}
/// <summary>
/// Write an exception message to Techblox's log and to the screen and exit game
/// Write an exception message to Gamecraft's log
/// </summary>
/// <param name="obj">The object to log</param>
/// <param name="e">The exception to log</param>
/// <param name="extraData">The extra data to pass to the ILogger.
/// This is implemented similar to LogException(Exception e, Dictionary extraData)'s extraData</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void LogException(Exception e, object obj, Dictionary<string, string> extraData = null)
public static void LogException(object obj, Exception e, Dictionary<string, string> extraData = null)
{
Svelto.Console.LogException(e, obj.ToString(), extraData);
Svelto.Console.LogException(obj.ToString(), e, extraData);
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -114,7 +120,7 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write a warning message to Techblox's log
/// Write a warning message to Gamecraft's log
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -123,10 +129,26 @@ namespace TechbloxModdingAPI.Utility
Svelto.Console.LogWarning(obj.ToString());
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SystemLog(string msg)
{
Svelto.Console.SystemLog(msg);
}
/// <summary>
/// Write a message to stdout (ie the terminal, like Command Prompt or PowerShell)
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SystemLog(object obj)
{
Svelto.Console.SystemLog(obj.ToString());
}
// descriptive logging
/// <summary>
/// Write a descriptive message to Techblox's log only when the API is a Debug build
/// Write a descriptive message to Gamecraft's log only when the API is a Debug build
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -138,7 +160,7 @@ namespace TechbloxModdingAPI.Utility
}
/// <summary>
/// Write a descriptive message to Techblox's log including the current time and the calling method's name
/// Write a descriptive message to Gamecraft's log including the current time and the calling method's name
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -151,7 +173,7 @@ namespace TechbloxModdingAPI.Utility
// CLI logging
/// <summary>
/// Write a message to Techblox's command line
/// Write a message to Gamecraft's command line
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -163,11 +185,11 @@ namespace TechbloxModdingAPI.Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CommandLog(string msg)
{
Log(msg);
uREPL.Log.Output(msg);
}
/// <summary>
/// Write an error message to Techblox's command line
/// Write an error message to Gamecraft's command line
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -179,11 +201,11 @@ namespace TechbloxModdingAPI.Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CommandLogError(string msg)
{
LogError(msg);
uREPL.Log.Error(msg);
}
/// <summary>
/// Write a warning message to Techblox's command line
/// Write a warning message to Gamecraft's command line
/// </summary>
/// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -195,7 +217,7 @@ namespace TechbloxModdingAPI.Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CommandLogWarning(string msg)
{
LogWarning(msg);
uREPL.Log.Warn(msg);
}
}

View file

@ -5,9 +5,8 @@ using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Utility
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Keeps track of custom menu-modifying engines
@ -16,21 +15,10 @@ namespace TechbloxModdingAPI.Utility
{
private static Dictionary<string, IApiEngine> _menuEngines = new Dictionary<string, IApiEngine>();
private static EnginesRoot _lastEngineRoot;
// menu engine management
public static void AddMenuEngine(IApiEngine engine)
{
_menuEngines[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering Menu IApiEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
if (engine is IFactoryEngine factoryEngine)
factoryEngine.Factory = _lastEngineRoot.GenerateEntityFactory();
if (engine is IFunEngine funEngine)
funEngine.Functions = _lastEngineRoot.GenerateEntityFunctions();
}
}
public static bool ExistsMenuEngine(string name)
@ -54,24 +42,16 @@ namespace TechbloxModdingAPI.Utility
}
public static void RemoveMenuEngine(string name)
{
if (_menuEngines[name].isRemovable)
{
_menuEngines.Remove(name);
}
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
_lastEngineRoot = enginesRoot;
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
foreach (var key in _menuEngines.Keys)
{
Logging.MetaDebugLog($"Registering Menu IApiEngine {_menuEngines[key].Name}");
enginesRoot.AddEngine(_menuEngines[key]);
if (_menuEngines[key] is IFactoryEngine factEngine) factEngine.Factory = factory;
if(_menuEngines[key] is IFunEngine funEngine) funEngine.Functions = functions;
}
}
}

View file

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX.FrontEnd;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Patch of bool RobocraftX.FrontEnd.MinimumSpecsCheck.CheckRequirementsMet()
/// </summary>
[HarmonyPatch(typeof(MinimumSpecsCheck), "CheckRequirementsMet")]
class MinimumSpecsCheckPatch
{
/// <summary>
/// Ignore result of the requirement check?
/// </summary>
public static bool ForcePassMinimumSpecCheck = false;
public static void Postfix(ref bool __result)
{
__result = __result || ForcePassMinimumSpecCheck;
}
}
}

View file

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Harmony;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Patch of bool RobocraftX.Common.SteamManager.VerifyOrInit()
/// This does not let you run Gamecraft without Steam.
/// DO NOT USE!
/// </summary>
[HarmonyPatch(typeof(SteamManager), "VerifyOrInit")]
class SteamInitPatch
{
/// <summary>
/// Ignore the result of steam initialization?
/// </summary>
public static bool ForcePassSteamCheck = false;
public static void Postfix(ref bool __result)
{
__result = __result || ForcePassSteamCheck;
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,25 +0,0 @@
using System.Text.RegularExpressions;
using Mono.Cecil;
Console.WriteLine("Starting assembly editing...");
var fileRegex =
new Regex(".*(Techblox|Gamecraft|RobocraftX|FullGame|RobocraftECS|DataLoader|RCX|GameState|Svelto\\.ECS)[^/]*(\\.dll)");
foreach (var file in Directory.EnumerateFiles(@"../../../../../ref/Techblox_Data/Managed"))
{
if (!fileRegex.IsMatch(file)) continue;
Console.WriteLine(file);
ProcessAssembly(file);
}
void ProcessAssembly(string path)
{
using var mod = ModuleDefinition.ReadModule(path, new(ReadingMode.Immediate) { ReadWrite = true });
foreach (var typeDefinition in mod.Types)
{
typeDefinition.IsPublic = true;
foreach (var method in typeDefinition.Methods) method.IsPublic = true;
foreach (var field in typeDefinition.Fields) field.IsPublic = true;
}
mod.Write();
}

View file

@ -1,31 +1,22 @@
# TechbloxModdingAPI
# GamecraftModdingAPI
Unofficial Techblox modding API for interfacing Techblox from mods.
Unofficial Gamecraft modding API for interfacing Gamecraft from mods.
The TechbloxModdingAPI aims to simplify the mods in two ways:
- *Ease-of-Use* The API provides convenient ways to do common tasks such as moving blocks and adding commands.
All of the Harmony patching is done for you, so you can focus on writing your mod instead of reading swathes of undocumented code.
The GamecraftModdingAPI aims to simplify the mods in two ways:
- *Ease-of-Use* The API provides many easy methods to call to do common tasks such as moving blocks and adding commands.
All of the Harmony patchings are done for you, so you can focus on writing your mod instead of reading swathes of undocumented code.
- *Stability* The API aims to be reliable and consistent between versions.
This means your code won't break when the TechbloxModdingAPI or Techblox updates.
This means your code won't break when the GamecraftModdingAPI or Gamecraft updates.
For more info, please check out the [official documentation](https://mod.exmods.org).
For more support, join the ExMods [Discord](https://discord.exmods.org).
For more info & support, please join the ExMods Discord: https://discord.gg/xjnFxQV
## Installation
[Please follow the official mod installation guide](https://www.exmods.org/guides/install.html) or use GCMM.
## Development
To get started, create a symbolic link called `ref` in the root of the project, or one folder higher, linking to the Techblox install folder.
This will allow your IDE to resolve references to Techblox files for building and IDE tools.
TechbloxModdingAPI version numbers follow the [Semantic Versioning guidelines](https://semver.org/).
[Please follow the official mod installation guide](https://www.exmods.org/guides/install.html)
## External Libraries
TechbloxModdingAPI includes [Harmony](https://github.com/pardeike/Harmony) to modify the behaviour of existing Techblox code.
GamecraftModdingAPI includes [Harmony](https://github.com/pardeike/Harmony) to modify the behaviour of existing Gamecraft code.
# Disclaimer
This API is an unofficial modification of Techblox software, and is not endorsed or supported by FreeJam or Techblox.
The TechbloxModdingAPI developer(s) claim no rights on the Techblox code referenced within this project.
All code contained in this project is licensed under the [GNU Public License v3](https://git.exmods.org/modtainers/TechbloxModdingAPI/src/branch/master/LICENSE).
This API is an unofficial modification of Gamecraft software, and is not endorsed or supported by FreeJam or Gamecraft.
The GamecraftModdingAPI developer(s) claim no rights on the Gamecraft code referenced within this project.

View file

@ -1,44 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TechbloxModdingAPI", "TechbloxModdingAPI\TechbloxModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeGenerator", "CodeGenerator\CodeGenerator.csproj", "{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MakeEverythingPublicInGame", "MakeEverythingPublicInGame\MakeEverythingPublicInGame.csproj", "{391A3107-E5C6-4A04-9467-6D868AA9A8B4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Test|Any CPU = Test|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.ActiveCfg = Test|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.Build.0 = Test|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Release|Any CPU.Build.0 = Release|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Test|Any CPU.ActiveCfg = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Test|Any CPU.Build.0 = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Release|Any CPU.Build.0 = Release|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Test|Any CPU.ActiveCfg = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Test|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
EndGlobalSection
EndGlobal

View file

@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using Svelto.Tasks;
using Techblox.Anticheat.Client;
namespace TechbloxModdingAPI.App
{
public static class AntiAntiCheatPatch
{
private delegate bool AntiAnticheatDelegate(ref object __result);
private delegate bool AntiAnticheatDelegateBool(ref bool __result);
private delegate bool AntiAnticheatDelegateTask(ref IEnumerator<TaskContract> __result);
public static void Init(Harmony harmony)
{
var type = AccessTools.TypeByName("Techblox.Services.Eos.Anticheat.Client.Services.AnticheatClientService");
harmony.Patch(type.GetConstructors()[0], new HarmonyMethod(((Func<bool>) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method(type, "Shutdown"), new HarmonyMethod(((Func<bool>) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method(type, "StartProtectedSession"), new HarmonyMethod(((AntiAnticheatDelegate) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method(type, "StopProtectedSession"), new HarmonyMethod(((AntiAnticheatDelegateBool) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method("Techblox.Services.Eos.Anticheat.Client.EosGetPendingMessagesToSendServiceRequest:Execute"), new HarmonyMethod(((AntiAnticheatDelegateTask)AntiAntiCheatTask).Method));
harmony.Patch(AccessTools.Method("Techblox.Anticheat.Client.Engines.ProcessEACViolationEngine:PollAnticheatStatus"), new HarmonyMethod(((AntiAnticheatDelegateTask)AntiAntiCheatTask).Method));
harmony.Patch(AccessTools.Method(typeof(AnticheatClientCompositionRoot), "ClientComposeTimeRunning"), new HarmonyMethod(((Func<bool>)AntiAntiCheat).Method));
}
private static bool AntiAntiCheat() => false;
private static bool AntiAntiCheat(ref object __result)
{
var targetType =
AccessTools.TypeByName("Techblox.Services.Eos.Anticheat.Client.Services.StartProtectedSessionResult");
var target = Activator.CreateInstance(targetType);
targetType.GetField("Success").SetValue(target, true);
__result = target;
return false;
}
private static bool AntiAntiCheat(ref bool __result)
{
__result = true;
return false;
}
private static bool AntiAntiCheatTask(ref IEnumerator<TaskContract> __result)
{
IEnumerator<TaskContract> Func()
{
yield return Yield.It;
}
__result = Func();
return false;
}
}
}

View file

@ -1,35 +0,0 @@
using System;
using TechbloxModdingAPI.Tests;
namespace TechbloxModdingAPI.App
{
#if TEST
/// <summary>
/// App callbacks tests.
/// Only available in TEST builds.
/// </summary>
[APITestClass]
public static class AppCallbacksTest
{
[APITestStartUp]
public static void StartUp()
{
// this could be split into 6 separate test cases
Game.Enter += Assert.CallsBack<GameEventArgs>("GameEnter");
Game.Exit += Assert.CallsBack<GameEventArgs>("GameExit");
Game.Simulate += Assert.CallsBack<GameEventArgs>("GameSimulate");
Game.Edit += Assert.CallsBack<GameEventArgs>("GameEdit");
Client.EnterMenu += Assert.CallsBack<MenuEventArgs>("MenuEnter");
Client.ExitMenu += Assert.CallsBack<MenuEventArgs>("MenuExit");
}
[APITestCase(TestType.Game)]
public static void Test()
{
// the test is actually completely implemented in StartUp()
// this is here just so it looks less weird (not required)
}
}
#endif
}

View file

@ -1,42 +0,0 @@
using System;
using System.Runtime.Serialization;
namespace TechbloxModdingAPI.App
{
public class AppException : TechbloxModdingAPIException
{
public AppException()
{
}
public AppException(string message) : base(message)
{
}
public AppException(string message, Exception innerException) : base(message, innerException)
{
}
}
public class AppStateException : AppException
{
public AppStateException()
{
}
public AppStateException(string message) : base(message)
{
}
}
public class GameNotFoundException : AppException
{
public GameNotFoundException()
{
}
public GameNotFoundException(string message) : base(message)
{
}
}
}

View file

@ -1,171 +0,0 @@
using System;
using System.Reflection;
using HarmonyLib;
using RobocraftX.Services;
using UnityEngine;
using RobocraftX.Common;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
/// <summary>
/// The Techblox application that is running this code right now.
/// </summary>
public class Client
{
public static Client Instance { get; } = new Client();
protected static Func<object> ErrorHandlerInstanceGetter;
protected static Action<object, Error> EnqueueError;
/// <summary>
/// An event that fires whenever the main menu is loaded.
/// </summary>
public static event EventHandler<MenuEventArgs> EnterMenu
{
add => Game.menuEngine.EnterMenu += value;
remove => Game.menuEngine.EnterMenu -= value;
}
/// <summary>
/// An event that fire whenever the main menu is exited.
/// </summary>
public static event EventHandler<MenuEventArgs> ExitMenu
{
add => Game.menuEngine.ExitMenu += value;
remove => Game.menuEngine.ExitMenu -= value;
}
/// <summary>
/// Techblox build version string.
/// Usually this is in the form YYYY.mm.DD.HH.MM.SS
/// </summary>
/// <value>The version.</value>
public string Version
{
get => Application.version;
}
/// <summary>
/// Unity version string.
/// </summary>
/// <value>The unity version.</value>
public string UnityVersion
{
get => Application.unityVersion;
}
/// <summary>
/// Game saves currently visible in the menu.
/// These take a second to completely populate after the EnterMenu event fires.
/// </summary>
/// <value>My games.</value>
public Game[] MyGames
{
get
{
if (!Game.menuEngine.IsInMenu) return Array.Empty<Game>();
return Game.menuEngine.GetMyGames();
}
}
/// <summary>
/// Whether Techblox is in the Main Menu
/// </summary>
/// <value><c>true</c> if in menu; <c>false</c> when loading or in a game.</value>
public bool InMenu
{
get => Game.menuEngine.IsInMenu;
}
/// <summary>
/// Open a popup which prompts the user to click a button.
/// This reuses Techblox's error dialog popup
/// </summary>
/// <param name="popup">The popup to display. Use an instance of SingleChoicePrompt or DualChoicePrompt.</param>
public void PromptUser(Error popup)
{
// if the stuff wasn't mostly set to internal, this would be written as:
// RobocraftX.Services.ErrorHandler.Instance.EqueueError(error);
object errorHandlerInstance = ErrorHandlerInstanceGetter();
EnqueueError(errorHandlerInstance, popup);
}
public void CloseCurrentPrompt()
{
object errorHandlerInstance = ErrorHandlerInstanceGetter();
var popup = GetPopupCloseMethods(errorHandlerInstance);
popup.Close();
}
public void SelectFirstPromptButton()
{
object errorHandlerInstance = ErrorHandlerInstanceGetter();
var popup = GetPopupCloseMethods(errorHandlerInstance);
popup.FirstButton();
}
public void SelectSecondPromptButton()
{
object errorHandlerInstance = ErrorHandlerInstanceGetter();
var popup = GetPopupCloseMethods(errorHandlerInstance);
popup.SecondButton();
}
internal static void Init()
{
// this would have been so much simpler if this didn't involve a bunch of internal fields & classes
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
Type errorHandle = AccessTools.TypeByName("RobocraftX.Services.ErrorHandle");
ErrorHandlerInstanceGetter = (Func<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenInstanceGetter")
.MakeGenericMethod(errorHandler)
.Invoke(null, new object[0]);
EnqueueError = (Action<object, Error>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenEnqueueError")
.MakeGenericMethod(errorHandler, errorHandle)
.Invoke(null, new object[0]);
}
// Creating delegates once is faster than reflection every time
// Admittedly, this way is more difficult to code and less readable
private static Func<object> GenInstanceGetter<T>()
{
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
MethodInfo instance = AccessTools.PropertyGetter(errorHandler, "Instance");
Func<T> getterSimple = (Func<T>) Delegate.CreateDelegate(typeof(Func<T>), null, instance);
Func<object> getterCasted = () => (object) getterSimple();
return getterCasted;
}
private static Action<object, Error> GenEnqueueError<T, TRes>()
{
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
MethodInfo enqueueError = AccessTools.Method(errorHandler, "EnqueueError");
Func<T, Error, TRes> enqueueSimple =
(Func<T, Error, TRes>) Delegate.CreateDelegate(typeof(Func<T, Error, TRes>), enqueueError);
Action<object, Error> enqueueCasted =
(object instance, Error error) => { enqueueSimple((T) instance, error); };
return enqueueCasted;
}
private static (Action Close, Action FirstButton, Action SecondButton) _errorPopup;
private static (Action Close, Action FirstButton, Action SecondButton) GetPopupCloseMethods(object handler)
{
if (_errorPopup.Close != null)
return _errorPopup;
Type errorHandler = handler.GetType();
FieldInfo field = AccessTools.Field(errorHandler, "errorPopup");
var errorPopup = (ErrorPopup)field.GetValue(handler);
MethodInfo info = AccessTools.Method(errorPopup.GetType(), "ClosePopup");
var close = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
info = AccessTools.Method(errorPopup.GetType(), "HandleFirstOption");
var first = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
info = AccessTools.Method(errorPopup.GetType(), "HandleSecondOption");
var second = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
_errorPopup = (close, first, second);
return _errorPopup;
}
}
}

View file

@ -1,67 +0,0 @@
using System;
using HarmonyLib;
using RobocraftX.Services;
using TechbloxModdingAPI.Tests;
namespace TechbloxModdingAPI.App
{
#if TEST
/// <summary>
/// Client popups tests.
/// Only available in TEST builds.
/// </summary>
[APITestClass]
public static class ClientAlertTest
{
private static DualChoicePrompt popup2 = null;
private static SingleChoicePrompt popup1 = null;
[APITestStartUp]
public static void StartUp2()
{
popup2 = new DualChoicePrompt("This is a test double-button popup",
"The cake is a lie",
"lmao",
() => { },
"kek",
() => { });
}
[APITestStartUp]
public static void StartUp1()
{
popup1 = new SingleChoicePrompt("The cake is a lie",
"This is a test single-button popup",
"qwertyuiop",
() => { });
}
[APITestCase(TestType.Menu)]
public static void TestPopUp2()
{
Client.Instance.PromptUser(popup2);
}
[APITestCase(TestType.Menu)]
public static void TestPopUp1()
{
Client.Instance.PromptUser(popup1);
}
[APITestCase(TestType.Menu)]
public static void TestPopUpClose1()
{
Client.Instance.CloseCurrentPrompt();
}
[APITestCase(TestType.Menu)]
public static void TestPopUpClose2()
{
Client.Instance.CloseCurrentPrompt();
}
}
#endif
}

View file

@ -1,27 +0,0 @@
using System;
namespace TechbloxModdingAPI.App
{
public enum CurrentGameMode
{
None,
/// <summary>
/// Building a world
/// </summary>
Build,
/// <summary>
/// Playing on a map
/// </summary>
Play,
/// <summary>
/// Viewing a prefab (doesn't exist anymore)
/// </summary>
[Obsolete]
View,
/// <summary>
/// Viewing a tutorial (doesn't exist anymore)
/// </summary>
[Obsolete]
Tutorial
}
}

View file

@ -1,490 +0,0 @@
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using RobocraftX.GUI.MyGamesScreen;
using Svelto.ECS;
using Techblox.GameSelection;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Tasks;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
/// <summary>
/// An in-game save.
/// This can be a menu item for a local save or the currently loaded save.
/// Support for Steam Workshop coming soon (hopefully).
/// </summary>
public class Game
{
// extensible engines
protected static GameGameEngine gameEngine = new GameGameEngine();
protected internal static GameMenuEngine menuEngine = new GameMenuEngine();
protected static DebugInterfaceEngine debugOverlayEngine = new DebugInterfaceEngine();
protected static GameBuildSimEventEngine buildSimEventEngine = new GameBuildSimEventEngine();
private List<string> debugIds = new List<string>();
private bool menuMode = true;
private bool hasId = false;
/// <summary>
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.App.Game"/> class.
/// </summary>
/// <param name="id">Menu identifier.</param>
public Game(uint id) : this(new EGID(id, MyGamesScreenExclusiveGroups.MyGames))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.App.Game"/> class.
/// </summary>
/// <param name="id">Menu identifier.</param>
public Game(EGID id)
{
this.Id = id.entityID;
this.EGID = id;
this.hasId = true;
menuMode = true;
if (!VerifyMode()) throw new AppStateException("Game cannot be created while not in a game nor in a menu (is the game in a loading screen?)");
}
/// <summary>
/// Initializes a new instance of the <see cref="T:TechbloxModdingAPI.App.Game"/> class without id.
/// This is assumed to be the current game.
/// </summary>
public Game()
{
menuMode = false;
if (!VerifyMode()) throw new AppStateException("Game cannot be created while not in a game nor in a menu (is the game in a loading screen?)");
if (menuEngine.IsInMenu) throw new GameNotFoundException("Game not found.");
}
/// <summary>
/// Returns the currently loaded game.
/// If in a menu, manipulating the returned object may not work as intended.
/// </summary>
/// <returns>The current game.</returns>
public static Game CurrentGame()
{
return new Game();
}
/// <summary>
/// Creates a new game and adds it to the menu.
/// If not in a menu, this will throw AppStateException.
/// </summary>
/// <returns>The new game.</returns>
public static Game NewGame()
{
if (!menuEngine.IsInMenu) throw new AppStateException("New Game cannot be created while not in a menu.");
uint nextId = menuEngine.HighestID() + 1;
EGID egid = new EGID(nextId, MyGamesScreenExclusiveGroups.MyGames);
menuEngine.CreateMyGame(egid);
return new Game(egid);
}
/// <summary>
/// An event that fires whenever a game is switched to simulation mode (time running mode).
/// </summary>
public static event EventHandler<GameEventArgs> Simulate
{
add => buildSimEventEngine.SimulationMode += value;
remove => buildSimEventEngine.SimulationMode -= value;
}
/// <summary>
/// An event that fires whenever a game is switched to edit mode (time stopped mode).
/// This does not fire when a game is loaded.
/// </summary>
public static event EventHandler<GameEventArgs> Edit
{
add => buildSimEventEngine.BuildMode += value;
remove => buildSimEventEngine.BuildMode -= value;
}
/// <summary>
/// An event that fires right after a game is completely loaded.
/// </summary>
public static event EventHandler<GameEventArgs> Enter
{
add => gameEngine.EnterGame += value;
remove => gameEngine.EnterGame -= value;
}
/// <summary>
/// An event that fires right before a game returns to the main menu.
/// At this point, Techblox is transitioning state so many things are invalid/unstable here.
/// </summary>
public static event EventHandler<GameEventArgs> Exit
{
add => gameEngine.ExitGame += value;
remove => gameEngine.ExitGame -= value;
}
/// <summary>
/// The game's unique menu identifier.
/// </summary>
/// <value>The identifier.</value>
public uint Id
{
get;
private set;
}
/// <summary>
/// The game's unique menu EGID.
/// </summary>
/// <value>The egid.</value>
public EGID EGID
{
get;
private set;
}
/// <summary>
/// Whether the game is a (valid) menu item.
/// </summary>
/// <value><c>true</c> if menu item; otherwise, <c>false</c>.</value>
public bool MenuItem
{
get => menuMode && hasId;
}
/// <summary>
/// The game's name.
/// </summary>
/// <value>The name.</value>
public string Name
{
get
{
if (!VerifyMode()) return null;
if (menuMode) return menuEngine.GetGameInfo(EGID).GameName;
return gameEngine.GetGameData().saveName;
}
set
{
if (!VerifyMode()) return;
if (menuMode)
{
menuEngine.SetGameName(EGID, value);
} // Save details are directly saved from user input or not changed at all when in game
}
}
/// <summary>
/// The game's description.
/// </summary>
/// <value>The description.</value>
public string Description
{
get
{
if (!VerifyMode()) return null;
if (menuMode) return menuEngine.GetGameInfo(EGID).GameDescription;
return "";
}
set
{
if (!VerifyMode()) return;
if (menuMode)
{
menuEngine.SetGameDescription(EGID, value);
} // No description exists in-game
}
}
/// <summary>
/// The path to the game's save folder.
/// </summary>
/// <value>The path.</value>
public string Path
{
get
{
if (!VerifyMode()) return null;
if (menuMode) return menuEngine.GetGameInfo(EGID).SavedGamePath;
return gameEngine.GetGameData().gameID;
}
set
{
if (!VerifyMode()) return;
if (menuMode)
{
menuEngine.GetGameInfo(EGID).SavedGamePath.Set(value);
}
}
}
/// <summary>
/// The Steam Workshop Id of the game save.
/// In most cases this is invalid and returns 0, so this can be ignored.
/// </summary>
/// <value>The workshop identifier.</value>
[Obsolete]
public ulong WorkshopId
{
get
{
return 0uL; // Not supported anymore
}
set
{
}
}
/// <summary>
/// Whether the game is in simulation mode.
/// </summary>
/// <value><c>true</c> if is simulating; otherwise, <c>false</c>.</value>
public bool IsSimulating
{
get
{
if (!VerifyMode()) return false;
return !menuMode && gameEngine.IsTimeRunningMode();
}
set
{
if (!VerifyMode()) return;
if (!menuMode && gameEngine.IsTimeRunningMode() != value)
gameEngine.ToggleTimeMode();
}
}
/// <summary>
/// Whether the game is in time-running mode.
/// Alias of IsSimulating.
/// </summary>
/// <value><c>true</c> if is time running; otherwise, <c>false</c>.</value>
public bool IsTimeRunning
{
get => IsSimulating;
set
{
IsSimulating = value;
}
}
/// <summary>
/// Whether the game is in time-stopped mode.
/// </summary>
/// <value><c>true</c> if is time stopped; otherwise, <c>false</c>.</value>
public bool IsTimeStopped
{
get
{
if (!VerifyMode()) return false;
return !menuMode && gameEngine.IsTimeStoppedMode();
}
set
{
if (!VerifyMode()) return;
if (!menuMode && gameEngine.IsTimeStoppedMode() != value)
gameEngine.ToggleTimeMode();
}
}
/// <summary>
/// Toggles the time mode.
/// </summary>
public void ToggleTimeMode()
{
if (!VerifyMode()) return;
if (menuMode || !gameEngine.IsInGame)
{
throw new AppStateException("Game menu item cannot toggle it's time mode");
}
gameEngine.ToggleTimeMode();
}
/// <summary>
/// The mode of the game.
/// </summary>
public CurrentGameMode Mode
{
get
{
if (menuMode || !VerifyMode()) return CurrentGameMode.None;
return gameEngine.GetGameData().gameMode == GameMode.CreateWorld ? CurrentGameMode.Build : CurrentGameMode.Play;
}
}
/// <summary>
/// Load the game save.
/// This happens asynchronously, so when this method returns the game not loaded yet.
/// Use the Game.Enter event to perform operations after the game has completely loaded.
/// </summary>
public void EnterGame()
{
if (!VerifyMode()) return;
if (!hasId)
{
throw new GameNotFoundException("Game has an invalid ID");
}
ISchedulable task = new Once(() => { menuEngine.EnterGame(EGID); this.menuMode = false; });
Scheduler.Schedule(task);
}
/// <summary>
/// Return to the menu.
/// Part of this always happens asynchronously, so when this method returns the game has not exited yet.
/// Use the Client.EnterMenu event to perform operations after the game has completely exited.
/// </summary>
/// <param name="async">If set to <c>true</c>, do this async.</param>
public void ExitGame(bool async = false)
{
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Cannot exit game using menu ID");
}
gameEngine.ExitCurrentGame(async);
this.menuMode = true;
}
/// <summary>
/// Saves the game.
/// Part of this happens asynchronously, so when this method returns the game has not been saved yet.
/// </summary>
public void SaveGame()
{
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Cannot save game using menu ID");
}
gameEngine.SaveCurrentGame();
}
/// <summary>
/// Add information to the in-game debug display.
/// When this object is garbage collected, this debug info is automatically removed.
/// The provided getter function is called each frame so make sure it returns quickly.
/// </summary>
/// <param name="id">Debug info identifier.</param>
/// <param name="contentGetter">A function that returns the current information.</param>
public void AddDebugInfo(string id, Func<string> contentGetter)
{
if (!VerifyMode()) return;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but AddDebugInfo only works on the currently-loaded game");
}
debugOverlayEngine.SetInfo("game_" + id, contentGetter);
debugIds.Add(id);
}
/// <summary>
/// Remove information from the in-game debug display.
/// </summary>
/// <returns><c>true</c>, if debug info was removed, <c>false</c> otherwise.</returns>
/// <param name="id">Debug info identifier.</param>
public bool RemoveDebugInfo(string id)
{
if (!VerifyMode()) return false;
if (menuMode)
{
throw new GameNotFoundException("Game object references a menu item but RemoveDebugInfo only works on the currently-loaded game");
}
if (!debugIds.Contains(id)) return false;
debugOverlayEngine.RemoveInfo("game_" + id);
return debugIds.Remove(id);
}
/// <summary>
/// Add information to the in-game debug display.
/// This debug info will be present for all games until it is manually removed.
/// The provided getter function is called each frame so make sure it returns quickly.
/// </summary>
/// <param name="id">Debug info identifier.</param>
/// <param name="contentGetter">A function that returns the current information.</param>
public static void AddPersistentDebugInfo(string id, Func<string> contentGetter)
{
debugOverlayEngine.SetInfo("persistent_" + id, contentGetter);
}
/// <summary>
/// Remove persistent information from the in-game debug display.
/// </summary>
/// <returns><c>true</c>, if debug info was removed, <c>false</c> otherwise.</returns>
/// <param name="id">Debug info identifier.</param>
public static bool RemovePersistentDebugInfo(string id)
{
return debugOverlayEngine.RemoveInfo("persistent_" + id);
}
/// <summary>
/// Gets the blocks in the game.
/// This returns null when in a loading state, and throws AppStateException when in menu.
/// </summary>
/// <returns>The blocks in game.</returns>
/// <param name="filter">The block to search for. BlockIDs.Invalid will return all blocks.</param>
public Block[] GetBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
{
if (!VerifyMode()) return null;
if (menuMode)
{
throw new AppStateException("Game object references a menu item but GetBlocksInGame only works on the currently-loaded game");
}
EGID[] blockEGIDs = gameEngine.GetAllBlocksInGame(filter);
Block[] blocks = new Block[blockEGIDs.Length];
for (int b = 0; b < blockEGIDs.Length; b++)
{
blocks[b] = Block.New(blockEGIDs[b]);
}
return blocks;
}
/// <summary>
/// Enable the screenshot taker for updating the game's screenshot. Breaks the pause menu in a new save.
/// </summary>
public void EnableScreenshotTaker()
{
if (!VerifyMode()) return;
gameEngine.EnableScreenshotTaker();
}
~Game()
{
foreach (string id in debugIds)
{
debugOverlayEngine.RemoveInfo(id);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private bool VerifyMode()
{
if (menuMode && (!menuEngine.IsInMenu || gameEngine.IsInGame))
{
// either game loading or API is broken
return false;
}
if (!menuMode && (menuEngine.IsInMenu || !gameEngine.IsInGame))
{
// either game loading or API is broken
return false;
}
return true;
}
internal static void Init()
{
GameEngineManager.AddGameEngine(gameEngine);
GameEngineManager.AddGameEngine(debugOverlayEngine);
GameEngineManager.AddGameEngine(buildSimEventEngine);
MenuEngineManager.AddMenuEngine(menuEngine);
}
}
}

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using System;
using RobocraftX.Common;
using RobocraftX.StateSync;
using Svelto.ECS;
using Unity.Jobs;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class GameBuildSimEventEngine : IApiEngine, IUnorderedInitializeOnTimeRunningModeEntered, IUnorderedInitializeOnTimeStoppedModeEntered
{
public WrappedHandler<GameEventArgs> SimulationMode;
public WrappedHandler<GameEventArgs> BuildMode;
public string Name => "TechbloxModdingAPIBuildSimEventGameEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public void Dispose() { }
public void Ready() { }
public JobHandle OnInitializeTimeRunningMode(JobHandle inputDeps)
{
SimulationMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" }); // TODO
return inputDeps;
}
public JobHandle OnInitializeTimeStoppedMode(JobHandle inputDeps)
{
BuildMode.Invoke(this, new GameEventArgs { GameName = "", GamePath = "" });
return inputDeps;
}
}
public struct GameEventArgs
{
public string GameName;
public string GamePath;
}
}

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using System.Collections.Generic;
using HarmonyLib;
using RobocraftX;
using RobocraftX.Common;
using RobocraftX.Schedulers;
using RobocraftX.SimulationModeState;
using Svelto.ECS;
using Svelto.Tasks;
using Svelto.Tasks.Lean;
using RobocraftX.Blocks;
using RobocraftX.Common.Loading;
using RobocraftX.Multiplayer;
using RobocraftX.ScreenshotTaker;
using Techblox.Environment.Transition;
using Techblox.GameSelection;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Input;
using TechbloxModdingAPI.Players;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class GameGameEngine : IApiEngine, IReactOnAddAndRemove<LoadingActionEntityStruct>
{
public WrappedHandler<GameEventArgs> EnterGame;
public WrappedHandler<GameEventArgs> ExitGame;
public string Name => "TechbloxModdingAPIGameInfoMenuEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
private bool enteredGame;
private bool loadingFinished;
private bool playerJoined;
public void Dispose()
{
if (GameReloadedPatch.IsReload)
return; // Toggling time mode
ExitGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
IsInGame = false;
loadingFinished = false;
playerJoined = false;
enteredGame = false;
}
public void Ready()
{
if (GameReloadedPatch.IsReload)
return; // Toggling time mode
enteredGame = true;
Player.Joined += OnPlayerJoined;
}
private void OnPlayerJoined(object sender, PlayerEventArgs args)
{
if (args.Player.Type != PlayerType.Local) return;
playerJoined = true;
Player.Joined -= OnPlayerJoined;
CheckJoinEvent();
}
// game functionality
public bool IsInGame
{
get;
private set;
} = false;
public void ExitCurrentGame(bool async = false)
{
if (async)
{
ExitCurrentGameAsync().RunOn(ClientLean.EveryFrameStepRunner_TimeRunningAndStopped);
}
else
{
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
}
public IEnumerator<TaskContract> ExitCurrentGameAsync()
{
/*
while (Lean.EveryFrameStepRunner_RUNS_IN_TIME_STOPPED_AND_RUNNING.isStopping) { yield return Yield.It; }
AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu").Invoke(FullGameFields.Instance, new object[0]);*/
yield return Yield.It;
entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID).WantsToQuit = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public void SaveCurrentGame()
{
ref GameSceneEntityStruct gses = ref entitiesDB.QueryEntity<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
gses.LoadAfterSaving = false;
gses.SaveNow = true;
entitiesDB.PublishEntityChange<GameSceneEntityStruct>(CommonExclusiveGroups.GameSceneEGID);
}
public bool IsTimeRunningMode()
{
return TimeRunningModeUtil.IsTimeRunningMode(entitiesDB);
}
public bool IsTimeStoppedMode()
{
return TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB);
}
public void ToggleTimeMode()
{
if (TimeRunningModeUtil.IsTimeStoppedMode(entitiesDB))
FakeInput.ActionInput(toggleMode: true);
else
{
IEnumerator<TaskContract> ReloadBuildModeTask()
{
SwitchAnimationUtil.Start(entitiesDB);
while (SwitchAnimationUtil.IsFadeOutActive(entitiesDB))
yield return (TaskContract)Yield.It;
FullGameFields._multiplayerParams.MultiplayerMode = MultiplayerMode.SinglePlayer;
AccessTools.Method(typeof(FullGameCompositionRoot), "ReloadGame")
.Invoke(FullGameFields.Instance, new object[] { });
}
ReloadBuildModeTask().RunOn(ClientLean.UIScheduler);
}
}
public EGID[] GetAllBlocksInGame(BlockIDs filter = BlockIDs.Invalid)
{
var allBlocks = entitiesDB.QueryEntities<BlockTagEntityStruct>();
List<EGID> blockEGIDs = new List<EGID>();
foreach (var ((_, ids, count), group) in allBlocks)
{
for (int i = 0; i < count; i++)
{
var id = new EGID(ids[i], group);
uint dbid;
if (filter == BlockIDs.Invalid)
dbid = (uint)filter;
else
dbid = entitiesDB.QueryEntity<DBEntityStruct>(id).DBID;
var ownership = entitiesDB.QueryEntity<BlockOwnershipComponent>(id).BlockOwnership;
if ((ownership & BlockOwnership.User) != 0 && dbid == (ulong)filter)
blockEGIDs.Add(id);
}
}
return blockEGIDs.ToArray();
}
public void EnableScreenshotTaker()
{
ref var local = ref entitiesDB.QueryEntity<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
if (local.enabled)
return;
local.enabled = true;
entitiesDB.PublishEntityChange<ScreenshotModeEntityStruct>(ScreenshotTakerEgids.ScreenshotTaker);
}
public GameSelectionComponent GetGameData()
{
return entitiesDB.QueryEntity<GameSelectionComponent>(GameSelectionConstants.GameSelectionEGID);
}
public void Add(ref LoadingActionEntityStruct entityComponent, EGID egid)
{
}
public void Remove(ref LoadingActionEntityStruct entityComponent, EGID egid)
{ // Finished loading
if (!enteredGame) return;
enteredGame = false;
loadingFinished = true;
CheckJoinEvent();
}
private void CheckJoinEvent()
{
if (!loadingFinished || !playerJoined) return;
EnterGame.Invoke(this, new GameEventArgs { GameName = GetGameData().saveName, GamePath = GetGameData().gameID });
IsInGame = true;
}
}
}

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@ -1,197 +0,0 @@
using System;
using System.Reflection;
using HarmonyLib;
using RobocraftX;
using RobocraftX.GUI;
using RobocraftX.GUI.MyGamesScreen;
using RobocraftX.Multiplayer;
using Svelto.ECS;
using Svelto.ECS.Experimental;
using Techblox.GameSelection;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
public class GameMenuEngine : IFactoryEngine
{
public WrappedHandler<MenuEventArgs> EnterMenu;
public WrappedHandler<MenuEventArgs> ExitMenu;
public IEntityFactory Factory { set; private get; }
public string Name => "TechbloxModdingAPIGameInfoGameEngine";
public bool isRemovable => false;
public EntitiesDB entitiesDB { set; private get; }
public GameMenuEngine()
{
MenuEnteredEnginePatch.EnteredExitedMenu = () =>
{
if (IsInMenu)
EnterMenu.Invoke(this, new MenuEventArgs { });
else
ExitMenu.Invoke(this, new MenuEventArgs { });
};
}
public void Dispose()
{
}
public void Ready()
{
MenuEnteredEnginePatch.IsInMenu = true; // At first it uses ActivateMenu(), then GoToMenu() which is patched
MenuEnteredEnginePatch.EnteredExitedMenu();
}
// game functionality
public bool IsInMenu => MenuEnteredEnginePatch.IsInMenu;
public Game[] GetMyGames()
{
var (mgsevs, count) = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
Game[] games = new Game[count];
for (int i = 0; i < count; i++)
{
Utility.Logging.MetaDebugLog($"Found game named {mgsevs[i].GameName}");
games[i] = new Game(mgsevs[i].ID);
}
return games;
}
public bool CreateMyGame(EGID id, string path = "", uint thumbnailId = 0, string gameName = "", string creatorName = "", string description = "", long createdDate = 0L)
{
EntityInitializer eci = Factory.BuildEntity<MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal>(id);
eci.Init(new MyGameDataEntityStruct
{
SavedGamePath = new ECSString(path),
ThumbnailId = thumbnailId,
GameName = new ECSString(gameName),
CreatorName = new ECSString(creatorName),
GameDescription = new ECSString(description),
CreatedDate = createdDate,
});
// entitiesDB.PublishEntityChange<MyGameDataEntityStruct>(id); // this will always fail
return true;
}
public uint HighestID()
{
var (games, count) = entitiesDB.QueryEntities<MyGameDataEntityStruct>(MyGamesScreenExclusiveGroups.MyGames);
uint max = 0;
for (int i = 0; i < count; i++)
{
if (games[i].ID.entityID > max)
{
max = games[i].ID.entityID;
}
}
return max;
}
public bool EnterGame(EGID id)
{
if (!ExistsGameInfo(id)) return false;
ref MyGameDataEntityStruct mgdes = ref GetGameInfo(id);
return EnterGame(mgdes.GameName, mgdes.FileId);
}
public bool EnterGame(ECSString gameName, string fileId, bool autoEnterSim = false)
{
FullGameFields._multiplayerParams.MultiplayerMode = MultiplayerMode.SinglePlayer;
ref var selection = ref entitiesDB.QueryEntity<GameSelectionComponent>(GameSelectionConstants.GameSelectionEGID);
selection.userContentID.Set(fileId);
selection.triggerStart = true;
selection.saveType = SaveType.ExistingSave;
selection.saveName = gameName;
selection.gameMode = GameMode.PlayGame;
selection.gameID.Set("GAMEID_Road_Track"); //TODO: Expose to the API
return true;
}
public bool SetGameName(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameName.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameName = StringUtil.SanitiseString(name);
return true;
}
public bool SetGameDescription(EGID id, string name)
{
if (!ExistsGameInfo(id)) return false;
GetGameInfo(id).GameDescription.Set(name);
GetGameViewInfo(id).MyGamesSlotComponent.GameDescription = StringUtil.SanitiseString(name);
return true;
}
public bool ExistsGameInfo(EGID id)
{
return entitiesDB.Exists<MyGameDataEntityStruct>(id);
}
public ref MyGameDataEntityStruct GetGameInfo(EGID id)
{
return ref GetComponent<MyGameDataEntityStruct>(id);
}
public dynamic GetGameViewInfo(EGID id)
{
dynamic structOptional = AccessTools.Method("TechbloxModdingAPI.Utility.NativeApiExtensions:QueryEntityOptional", new []{typeof(EntitiesDB), typeof(EGID)})
.MakeGenericMethod(AccessTools.TypeByName("RobocraftX.GUI.MyGamesScreen.MyGamesSlotEntityViewStruct"))
.Invoke(null, new object[] {entitiesDB, new EGID(id.entityID, MyGamesScreenExclusiveGroups.GameSlotGuiEntities)});
if (structOptional == null) throw new Exception("Could not get game slot entity");
return structOptional ? structOptional : null;
}
public ref T GetComponent<T>(EGID id) where T: unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(id);
}
}
internal class MyGameDataEntityDescriptor_DamnItFJWhyDidYouMakeThisInternal : GenericEntityDescriptor<MyGameDataEntityStruct> { }
[HarmonyPatch]
static class MenuEnteredEnginePatch
{
internal static bool IsInMenu;
internal static Action EnteredExitedMenu;
public static void Postfix()
{
IsInMenu = true;
EnteredExitedMenu();
}
public static MethodBase TargetMethod()
{
return AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToMenu");
}
}
[HarmonyPatch]
static class MenuExitedEnginePatch
{
public static void Prefix()
{
MenuEnteredEnginePatch.IsInMenu = false;
MenuEnteredEnginePatch.EnteredExitedMenu();
}
public static MethodBase TargetMethod()
{
return AccessTools.Method(typeof(FullGameCompositionRoot), "SwitchToGame");
}
}
public struct MenuEventArgs
{
}
}

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using System;
using HarmonyLib;
using RobocraftX.Services;
namespace TechbloxModdingAPI.App
{
public class DualChoicePrompt : MultiChoiceError
{
public DualChoicePrompt(string errorMessage, string title, string firstButtonText, Action firstButtonAction, string secondButtonText, Action secondButtonAction) : base(errorMessage, firstButtonText, firstButtonAction, secondButtonText, secondButtonAction)
{
// internal readonly field smh
new Traverse(this).Field<string>("Title").Value = title;
}
}
public class SingleChoicePrompt : SingleChoiceError
{
public SingleChoicePrompt(string errorMessage, string buttonText, Action buttonClickAction) : base(errorMessage, buttonText, buttonClickAction)
{
}
public SingleChoicePrompt(string titleText, string errorMessage, string buttonText, Action buttonClickAction) : base(titleText, errorMessage, buttonText, buttonClickAction)
{
}
}
}

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@ -1,519 +0,0 @@
using System;
using System.Collections.Generic;
using DataLoader;
using Gamecraft.Blocks.BlockGroups;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using RobocraftX.Common;
using RobocraftX.Blocks;
using Unity.Mathematics;
using HarmonyLib;
using RobocraftX.PilotSeat;
using RobocraftX.Rendering;
using Techblox.BlockLabelsServer;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Blocks.Engines;
using TechbloxModdingAPI.Tests;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI
{
/// <summary>
/// A single (perhaps scaled) block. Properties may return default values if the block is removed and then setting them is ignored.
/// For specific block type operations, use the specialised block classes in the TechbloxModdingAPI.Blocks namespace.
/// </summary>
public class Block : EcsObjectBase, IEquatable<Block>, IEquatable<EGID>
{
protected static readonly PlacementEngine PlacementEngine = new PlacementEngine();
protected static readonly MovementEngine MovementEngine = new MovementEngine();
protected static readonly RotationEngine RotationEngine = new RotationEngine();
protected static readonly RemovalEngine RemovalEngine = new RemovalEngine();
protected static readonly SignalEngine SignalEngine = new SignalEngine();
protected static readonly BlockEventsEngine BlockEventsEngine = new BlockEventsEngine();
protected static readonly ScalingEngine ScalingEngine = new ScalingEngine();
protected static readonly BlockCloneEngine BlockCloneEngine = new BlockCloneEngine();
protected internal static readonly BlockEngine BlockEngine = new BlockEngine();
/// <summary>
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="position">The block's position - default block size is 0.2</param>
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
/// <param name="player">The player who placed the block</param>
/// <returns>The placed block or null if failed</returns>
public static Block PlaceNew(BlockIDs block, float3 position, bool autoWire = false, Player player = null)
{
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
{
var initializer = PlacementEngine.PlaceBlock(block, position, player, autoWire);
var egid = initializer.EGID;
var bl = New(egid);
bl.InitData = initializer;
Placed += bl.OnPlacedInit;
return bl;
}
return null;
}
/// <summary>
/// Returns the most recently placed block.
/// </summary>
/// <returns>The block object or null if doesn't exist</returns>
public static Block GetLastPlacedBlock()
{
uint lastBlockID = CommonExclusiveGroups.blockIDGeneratorClient.Peek() - 1;
EGID? egid = BlockEngine.FindBlockEGID(lastBlockID);
return egid.HasValue ? New(egid.Value) : null;
}
/*public static Block CreateGhostBlock()
{
return BlockGroup._engine.BuildGhostChild();
}*/
/// <summary>
/// An event that fires each time a block is placed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Placed
{ //TODO: Rename and add instance version in 3.0
add => BlockEventsEngine.Placed += value;
remove => BlockEventsEngine.Placed -= value;
}
/// <summary>
/// An event that fires each time a block is removed.
/// </summary>
public static event EventHandler<BlockPlacedRemovedEventArgs> Removed
{
add => BlockEventsEngine.Removed += value;
remove => BlockEventsEngine.Removed -= value;
}
private static readonly Dictionary<ExclusiveBuildGroup, (Func<EGID, Block> Constructor, Type Type)> GroupToConstructor =
new Dictionary<ExclusiveBuildGroup, (Func<EGID, Block>, Type)>
{
{CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP, (id => new DampedSpring(id), typeof(DampedSpring))},
{CommonExclusiveGroups.ENGINE_BLOCK_BUILD_GROUP, (id => new Engine(id), typeof(Engine))},
{CommonExclusiveGroups.LOGIC_BLOCK_GROUP, (id => new LogicGate(id), typeof(LogicGate))},
{CommonExclusiveGroups.PISTON_BLOCK_GROUP, (id => new Piston(id), typeof(Piston))},
{CommonExclusiveGroups.SERVO_BLOCK_GROUP, (id => new Servo(id), typeof(Servo))},
{CommonExclusiveGroups.WHEELRIG_BLOCK_BUILD_GROUP, (id => new WheelRig(id), typeof(WheelRig))}
};
static Block()
{
foreach (var group in SeatGroups.SEATS_BLOCK_GROUPS) // Adds driver and passenger seats, occupied and unoccupied
GroupToConstructor.Add(group, (id => new Seat(id), typeof(Seat)));
}
/// <summary>
/// Returns a correctly typed instance of this block. The instances are shared for a specific block.
/// If an instance is no longer referenced a new instance is returned.
/// </summary>
/// <param name="egid">The EGID of the block</param>
/// <param name="signaling">Whether the block is definitely a signaling block</param>
/// <returns></returns>
internal static Block New(EGID egid, bool signaling = false)
{
if (egid == default) return null;
if (GroupToConstructor.ContainsKey(egid.groupID))
{
var (constructor, type) = GroupToConstructor[egid.groupID];
return GetInstance(egid, constructor, type);
}
return signaling
? GetInstance(egid, e => new SignalingBlock(e))
: GetInstance(egid, e => new Block(e));
}
public Block(EGID id) : base(id)
{
Type expectedType;
if (GroupToConstructor.ContainsKey(id.groupID) &&
!GetType().IsAssignableFrom(expectedType = GroupToConstructor[id.groupID].Type))
throw new BlockSpecializationException($"Incorrect block type! Expected: {expectedType} Actual: {GetType()}");
}
/// <summary>
/// This overload searches for the correct group the block is in.
/// It will throw an exception if the block doesn't exist.
/// Use the EGID constructor where possible or subclasses of Block as those specify the group.
/// </summary>
public Block(uint id) : this(BlockEngine.FindBlockEGID(id)
?? throw new BlockTypeException(
"Could not find the appropriate group for the block." +
" The block probably doesn't exist or hasn't been submitted."))
{
}
/// <summary>
/// Places a new block in the world.
/// </summary>
/// <param name="type">The block's type</param>
/// <param name="position">The block's position (a block is 0.2 wide in terms of position)</param>
/// <param name="autoWire">Whether the block should be auto-wired (if functional)</param>
/// <param name="player">The player who placed the block</param>
public Block(BlockIDs type, float3 position, bool autoWire = false, Player player = null)
: base(block =>
{
if (!PlacementEngine.IsInGame || !GameState.IsBuildMode())
throw new BlockException("Blocks can only be placed in build mode.");
var initializer = PlacementEngine.PlaceBlock(type, position, player, autoWire);
block.InitData = initializer;
Placed += ((Block)block).OnPlacedInit;
return initializer.EGID;
})
{
}
private EGID copiedFrom;
/// <summary>
/// The block's current position or zero if the block no longer exists.
/// A block is 0.2 wide by default in terms of position.
/// </summary>
public float3 Position
{
get => MovementEngine.GetPosition(this);
set
{
MovementEngine.MoveBlock(this, value);
if (blockGroup != null)
blockGroup.PosAndRotCalculated = false;
BlockEngine.UpdateDisplayedBlock(Id);
}
}
/// <summary>
/// The block's current rotation in degrees or zero if the block doesn't exist.
/// </summary>
public float3 Rotation
{
get => RotationEngine.GetRotation(this);
set
{
RotationEngine.RotateBlock(this, value);
if (blockGroup != null)
blockGroup.PosAndRotCalculated = false;
BlockEngine.UpdateDisplayedBlock(Id);
}
}
/// <summary>
/// The block's non-uniform scale or zero if the block's invalid. Independent of the uniform scaling.
/// The default scale of 1 means 0.2 in terms of position.
/// </summary>
public float3 Scale
{
get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(this).scale;
set
{
int uscale = UniformScale;
if (value.x < 4e-5) value.x = uscale;
if (value.y < 4e-5) value.y = uscale;
if (value.z < 4e-5) value.z = uscale;
BlockEngine.GetBlockInfo<ScalingEntityStruct>(this).scale = value;
//BlockEngine.GetBlockInfo<GridScaleStruct>(this).gridScale = value - (int3) value + 1;
if (!Exists) return; //UpdateCollision needs the block to exist
ScalingEngine.UpdateCollision(Id);
BlockEngine.UpdateDisplayedBlock(Id);
}
}
/// <summary>
/// The block's uniform scale or zero if the block's invalid. Also sets the non-uniform scale.
/// The default scale of 1 means 0.2 in terms of position.
/// </summary>
public int UniformScale
{
get => BlockEngine.GetBlockInfo<UniformBlockScaleEntityStruct>(this).scaleFactor;
set
{
if (value < 1) value = 1;
BlockEngine.GetBlockInfo<UniformBlockScaleEntityStruct>(this).scaleFactor = value;
Scale = new float3(value, value, value);
}
}
/**
* Whether the block is flipped.
*/
public bool Flipped
{
get => BlockEngine.GetBlockInfo<ScalingEntityStruct>(this).scale.x < 0;
set
{
ref var st = ref BlockEngine.GetBlockInfo<ScalingEntityStruct>(this);
st.scale.x = math.abs(st.scale.x) * (value ? -1 : 1);
BlockEngine.UpdatePrefab(this, (byte) Material, value);
}
}
/// <summary>
/// The block's type (ID). Returns BlockIDs.Invalid if the block doesn't exist anymore.
/// </summary>
public BlockIDs Type
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<DBEntityStruct>(this);
return opt ? (BlockIDs) opt.Get().DBID : BlockIDs.Invalid;
}
}
/// <summary>
/// The block's color. Returns BlockColors.Default if the block no longer exists.
/// </summary>
public BlockColor Color
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<ColourParameterEntityStruct>(this);
return new BlockColor(opt ? opt.Get().indexInPalette : byte.MaxValue);
}
set
{
if (value.Color == BlockColors.Default)
value = new BlockColor(FullGameFields._dataDb.TryGetValue((int) Type, out CubeListData cld)
? cld.DefaultColour
: throw new BlockTypeException("Unknown block type! Could not set default color."));
ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(this);
color.indexInPalette = value.Index;
color.hasNetworkChange = true;
color.paletteColour = BlockEngine.ConvertBlockColor(color.indexInPalette); //Setting to 255 results in black
BlockEngine.UpdateBlockColor(Id);
}
}
/// <summary>
/// The block's exact color. Gets reset to the palette color (Color property) after reentering the game.
/// </summary>
public float4 CustomColor
{
get => BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(this).paletteColour;
set
{
ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(this);
color.paletteColour = value;
color.hasNetworkChange = true;
}
}
/**
* The block's material.
*/
public BlockMaterial Material
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<CubeMaterialStruct>(this);
return opt ? (BlockMaterial) opt.Get().materialId : BlockMaterial.Default;
}
set
{
byte val = (byte) value;
if (value == BlockMaterial.Default)
val = FullGameFields._dataDb.TryGetValue((int) Type, out CubeListData cld)
? cld.DefaultMaterialID
: throw new BlockTypeException("Unknown block type! Could not set default material.");
if (!FullGameFields._dataDb.ContainsKey<MaterialPropertiesData>(val))
throw new BlockException($"Block material {value} does not exist!");
ref var comp = ref BlockEngine.GetBlockInfo<CubeMaterialStruct>(this);
if (comp.materialId == val)
return;
comp.materialId = val;
BlockEngine.UpdatePrefab(this, val, Flipped); //The default causes the screen to go black
}
}
/// <summary>
/// The text displayed on the block if applicable, or null.
/// Setting it is temporary to the session, it won't be saved.
/// </summary>
[TestValue(null)]
public string Label
{
get
{
var opt = BlockEngine.GetBlockInfoOptional<LabelResourceIDComponent>(this);
return opt ? FullGameFields._managers.blockLabelResourceManager.GetText(opt.Get().instanceID) : null;
}
set
{
var opt = BlockEngine.GetBlockInfoOptional<LabelResourceIDComponent>(this);
if (opt) FullGameFields._managers.blockLabelResourceManager.SetText(opt.Get().instanceID, value);
}
}
private BlockGroup blockGroup;
/// <summary>
/// Returns the block group this block is a part of. Block groups can also be placed using blueprints.
/// Returns null if not part of a group, although all blocks should have their own by default.<br />
/// Setting the group after the block has been initialized will not update everything properly,
/// so you can only set this property on blocks newly placed by your code.<br />
/// To set it for existing blocks, you can use the Copy() method and set the property on the resulting block
/// (and remove this block).
/// </summary>
public BlockGroup BlockGroup
{
get
{
if (blockGroup != null) return blockGroup;
if (!GameState.IsBuildMode()) return null; // Breaks in simulation
var bgec = BlockEngine.GetBlockInfo<BlockGroupEntityComponent>(this);
return blockGroup = bgec.currentBlockGroup == -1
? null
: GetInstance(new EGID((uint)bgec.currentBlockGroup, BlockGroupExclusiveGroups.BlockGroupEntityGroup),
egid => new BlockGroup((int)egid.entityID, this));
}
set
{
if (Exists)
{
Logging.LogWarning("Attempted to set group of existing block. This is not supported."
+ " Copy the block and set the group of the resulting block.");
return;
}
blockGroup?.RemoveInternal(this);
if (!InitData.Valid)
return;
BlockEngine.GetBlockInfo<BlockGroupEntityComponent>(this).currentBlockGroup = (int?) value?.Id.entityID ?? -1;
value?.AddInternal(this);
blockGroup = value;
}
}
/// <summary>
/// Whether the block should be static in simulation. If set, it cannot be moved. The effect is temporary, it will not be saved with the block.
/// </summary>
public bool Static
{
get => BlockEngine.GetBlockInfo<BlockStaticComponent>(this).isStatic;
set => BlockEngine.GetBlockInfo<BlockStaticComponent>(this).isStatic = value;
}
/// <summary>
/// The mass of the block.
/// </summary>
public float Mass
{
get => BlockEngine.GetBlockInfo<MassStruct>(this).mass;
}
/// <summary>
/// Block complexity used for build rules. Determines the 'cost' of the block.
/// </summary>
public BlockComplexity Complexity
{
get => new(BlockEngine.GetBlockInfo<BlockComplexityComponent>(this));
set => BlockEngine.GetBlockInfo<BlockComplexityComponent>(this) = value;
}
/// <summary>
/// Whether the block exists. The other properties will return a default value if the block doesn't exist.
/// If the block was just placed, then this will also return false but the properties will work correctly.
/// </summary>
public bool Exists => BlockEngine.BlockExists(Id);
/// <summary>
/// Returns an array of blocks that are connected to this one. Returns an empty array if the block doesn't exist.
/// </summary>
public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id);
/// <summary>
/// Removes this block.
/// </summary>
/// <returns>True if the block exists and could be removed.</returns>
public bool Remove() => RemovalEngine.RemoveBlock(Id);
/// <summary>
/// Returns the rigid body of the chunk of blocks this one belongs to during simulation.
/// Can be used to apply forces or move the block around while the simulation is running.
/// </summary>
/// <returns>The SimBody of the chunk or null if the block doesn't exist or not in simulation mode.</returns>
public SimBody GetSimBody()
{
var st = BlockEngine.GetBlockInfo<GridConnectionsEntityStruct>(this);
/*return st.machineRigidBodyId != uint.MaxValue
? new SimBody(st.machineRigidBodyId, st.clusterId) - TODO:
: null;*/
return null;
}
/// <summary>
/// Creates a copy of the block in the game with the same properties, stats and wires.
/// </summary>
/// <returns></returns>
public Block Copy()
{
var block = PlaceNew(Type, Position);
block.Rotation = Rotation;
block.Color = Color;
block.Material = Material;
block.UniformScale = UniformScale;
block.Scale = Scale;
block.copiedFrom = Id;
return block;
}
private void OnPlacedInit(object sender, BlockPlacedRemovedEventArgs e)
{ //Member method instead of lambda to avoid constantly creating delegates
if (e.ID != Id) return;
Placed -= OnPlacedInit; //And we can reference it
InitData = default; //Remove initializer as it's no longer valid - if the block gets removed it shouldn't be used again
if (copiedFrom != default)
BlockCloneEngine.CopyBlockStats(copiedFrom, Id);
}
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Type)}: {Type}, {nameof(Color)}: {Color}, {nameof(Exists)}: {Exists}";
}
public bool Equals(Block other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Id.Equals(other.Id);
}
public bool Equals(EGID other)
{
return Id.Equals(other);
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != this.GetType()) return false;
return Equals((Block) obj);
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
public static void Init()
{
GameEngineManager.AddGameEngine(PlacementEngine);
GameEngineManager.AddGameEngine(MovementEngine);
GameEngineManager.AddGameEngine(RotationEngine);
GameEngineManager.AddGameEngine(RemovalEngine);
GameEngineManager.AddGameEngine(BlockEngine);
GameEngineManager.AddGameEngine(BlockEventsEngine);
GameEngineManager.AddGameEngine(ScalingEngine);
GameEngineManager.AddGameEngine(SignalEngine);
GameEngineManager.AddGameEngine(BlockCloneEngine);
Wire.signalEngine = SignalEngine; // requires same functionality, no need to duplicate the engine
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Gamecraft.Blocks.BlockGroups;
using Svelto.ECS;
using Unity.Mathematics;
using UnityEngine;
using TechbloxModdingAPI.Blocks;
using TechbloxModdingAPI.Blocks.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI
{
/// <summary>
/// A group of blocks that can be selected together. The placed version of blueprints. Dispose after usage.
/// </summary>
public class BlockGroup : EcsObjectBase, ICollection<Block>, IDisposable
{
internal static BlueprintEngine _engine = new BlueprintEngine();
private readonly Block sourceBlock;
private readonly List<Block> blocks;
private float3 position, rotation;
internal bool PosAndRotCalculated;
internal BlockGroup(int id, Block block) : base(new EGID((uint)id,
BlockGroupExclusiveGroups.BlockGroupEntityGroup))
{
if (id == BlockGroupUtility.GROUP_UNASSIGNED)
throw new BlockException("Cannot create a block group for blocks without a group!");
sourceBlock = block;
blocks = new List<Block>(GetBlocks());
Block.Removed += OnBlockRemoved;
}
private void OnBlockRemoved(object sender, BlockPlacedRemovedEventArgs e)
{
//blocks.RemoveAll(block => block.Id == e.ID); - Allocation heavy
int index = -1;
for (int i = 0; i < blocks.Count; i++)
{
if (blocks[i].Id == e.ID)
{
index = i;
break;
}
}
if (index != -1) blocks.RemoveAt(index);
}
public void Dispose()
{
Block.Removed -= OnBlockRemoved;
}
/// <summary>
/// The position of the block group (center). Can only be used after initialization is complete.
/// </summary>
public float3 Position
{
get
{
if (!PosAndRotCalculated)
Refresh();
return position;
}
set
{
var diff = value - position;
foreach (var block in blocks)
block.Position += diff;
if (!PosAndRotCalculated) //The condition can only be true if a block has been added/removed manually
Refresh(); //So the blocks array is up to date
else
position += diff;
}
}
/// <summary>
/// The rotation of the block group. Can only be used after initialization is complete.
/// </summary>
public float3 Rotation
{
get
{
if (!PosAndRotCalculated)
Refresh();
return rotation;
}
set
{
var diff = value - rotation;
var qdiff = Quaternion.Euler(diff);
foreach (var block in blocks)
{
block.Rotation += diff;
block.Position = qdiff * block.Position;
}
if (!PosAndRotCalculated)
Refresh();
else
rotation += diff;
}
}
/*/// <summary>
/// Removes all of the blocks in this group from the world.
/// </summary>
public void RemoveBlocks()
{
_engine.RemoveBlockGroup(Id); - TODO: Causes a hard crash
}*/
/// <summary>
/// Creates a new block group consisting of a single block.
/// You can add more blocks using the Add() method or by setting the BlockGroup property of the blocks.<br />
/// Note that only newly placed blocks can be added to groups.
/// </summary>
/// <param name="block">The block to add</param>
/// <returns>A new block group containing the given block</returns>
public static BlockGroup Create(Block block)
{
var bg = new BlockGroup(_engine.CreateBlockGroup(block.Position, Quaternion.Euler(block.Rotation)), block);
block.BlockGroup = bg;
return bg;
}
/// <summary>
/// Collects each block that is a part of this group. Also sets the position and rotation.
/// </summary>
/// <returns>An array of blocks</returns>
private Block[] GetBlocks()
{
if (!sourceBlock.Exists) return new[] {sourceBlock}; //The block must exist to get the others
var ret = _engine.GetBlocksFromGroup(sourceBlock.Id, out var pos, out var rot);
position = pos;
rotation = ((Quaternion) rot).eulerAngles;
PosAndRotCalculated = true;
return ret;
}
private void Refresh()
{
blocks.Clear();
blocks.AddRange(GetBlocks());
}
internal static void Init()
{
GameEngineManager.AddGameEngine(_engine);
}
public IEnumerator<Block> GetEnumerator() => blocks.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => blocks.GetEnumerator();
/// <summary>
/// Adds a block to the group. You can only add newly placed blocks
/// so that the game initializes the group membership properly.
/// </summary>
/// <param name="item"></param>
/// <exception cref="NullReferenceException"></exception>
public void Add(Block item)
{
if (item == null) throw new NullReferenceException("Cannot add null to a block group");
item.BlockGroup = this; //Calls AddInternal
}
internal void AddInternal(Block item)
{
blocks.Add(item);
_engine.AddBlockToGroup(item.Id, (int) Id.entityID);
}
/// <summary>
/// Removes all blocks from this group.
/// You cannot remove blocks that have been initialized, only those that you placed recently.
/// </summary>
public void Clear()
{
while (blocks.Count > 0)
Remove(blocks[blocks.Count - 1]);
}
public bool Contains(Block item) => blocks.Contains(item);
public void CopyTo(Block[] array, int arrayIndex) => blocks.CopyTo(array, arrayIndex);
/// <summary>
/// Removes a block from this group.
/// You cannot remove blocks that have been initialized, only those that you placed recently.
/// </summary>
/// <param name="item"></param>
/// <returns></returns>
/// <exception cref="NullReferenceException"></exception>
public bool Remove(Block item)
{
if (item == null) throw new NullReferenceException("Cannot remove null from a block group");
bool ret = item.BlockGroup == this;
if (ret)
item.BlockGroup = null; //Calls RemoveInternal
return ret;
}
internal void RemoveInternal(Block item) => blocks.Remove(item);
public int Count => blocks.Count;
public bool IsReadOnly { get; } = false;
public Block this[int index] => blocks[index]; //Setting is not supported, since the order doesn't matter
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}, {nameof(Count)}: {Count}";
}
}
}

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using System;
using Unity.Mathematics;
namespace TechbloxModdingAPI.Blocks
{
public struct BlockColor
{
public BlockColors Color => Index == byte.MaxValue
? BlockColors.Default
: (BlockColors) (Index % 10);
public byte Darkness => (byte) (Index == byte.MaxValue
? 0
: Index / 10);
public byte Index { get; }
public BlockColor(byte index)
{
if (index > 99 && index != byte.MaxValue)
throw new ArgumentOutOfRangeException(nameof(index), "Invalid color index. Must be 0-90 or 255.");
Index = index;
}
public BlockColor(BlockColors color, byte darkness = 0)
{
if (darkness > 9)
throw new ArgumentOutOfRangeException(nameof(darkness), "Darkness must be 0-9 where 0 is default.");
if (color > BlockColors.Red && color != BlockColors.Default) //Last valid color
throw new ArgumentOutOfRangeException(nameof(color), "Invalid color!");
Index = (byte) (darkness * 10 + (byte) color);
}
public static implicit operator BlockColor(BlockColors color)
{
return new BlockColor(color);
}
public float4 RGBA => Block.BlockEngine.ConvertBlockColor(Index);
public override string ToString()
{
return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}";
}
}
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors : byte
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}

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using RobocraftX.Blocks;
namespace TechbloxModdingAPI.Blocks
{
public record BlockComplexity(int Cpu, int Power)
{
public BlockComplexity(BlockComplexityComponent component) : this(component.cpu, component.power)
{
}
public int Cpu { get; } = Cpu;
public int Power { get; } = Power;
public static implicit operator BlockComplexityComponent(BlockComplexity complexity) =>
new() { cpu = complexity.Cpu, power = complexity.Power };
}
}

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using System;
using TechbloxModdingAPI;
namespace TechbloxModdingAPI.Blocks
{
public class BlockException : TechbloxModdingAPIException
{
public BlockException()
{
}
public BlockException(System.String message) : base(message)
{
}
public BlockException(System.String message, Exception innerException) : base(message, innerException)
{
}
}
public class BlockTypeException : BlockException
{
public BlockTypeException()
{
}
public BlockTypeException(string message) : base(message)
{
}
}
public class BlockSpecializationException : BlockException
{
public BlockSpecializationException()
{
}
public BlockSpecializationException(string message) : base(message)
{
}
}
public class WiringException : BlockException
{
public WiringException()
{
}
public WiringException(string message) : base(message)
{
}
}
public class WireInvalidException : WiringException
{
public WireInvalidException()
{
}
public WireInvalidException(string message) : base(message)
{
}
}
}

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@ -1,383 +0,0 @@
namespace TechbloxModdingAPI.Blocks
{
/// <summary>
/// Possible block types
/// </summary>
public enum BlockIDs : ushort
{
/// <summary>
/// Called "nothing" in Techblox. (DBID.NOTHING)
/// </summary>
Invalid = ushort.MaxValue,
Cube = 0,
Wedge,
QuarterPyramid,
Tetrahedron,
RoundedWedge,
RoundedQuarterPyramid,
RoundedTetrahedron,
NegativeQuarterPyramid,
NegativeTetrahedron,
RoundedNegativeQuarterPyramid,
RoundedNegativeTetrahedron,
Plate,
PlateWedge,
PlateQuarterPyramid,
PlateTetrahedron,
Sphere,
CarWheelArch = 47,
CarArchSmallFlare,
CarArchFlare,
CarArchExtrudedFlare,
Axle = 100,
Hinge,
BallJoint,
UniversalJoint,
TelescopicJoint,
DampedHingeSpring,
DampedAxleSpring,
DampedSpring,
WheelRigNoSteering,
WheelRigWithSteering,
PlateTriangle = 130,
PlateCircle,
PlateQuarterCircle,
PlateRoundedWedge,
PlateRoundedTetrahedron,
Cone,
ConeSegment,
DoubleSliced,
HalfDoubleSliced,
EighthPyramid,
Hemisphere,
WideCylinder,
WideCylinderBend,
WideCylinderT,
WideCylinderCross,
WideCylinderCorner,
NarrowCylinder,
NarrowCylinderBend,
NarrowCylinderT,
NarrowCylinderCross,
DriverSeat,
PassengerSeat,
Engine,
NarrowCylinderCorner,
PlateWideCylinder,
PlateNarrowCylinder,
PlateNegativeTetrahedron,
PlateNegativeQuarterPyramid,
PlateRoundedNegativeTetrahedron,
PlateRoundedNegativeQuarterPyramid,
HeadlampSquare,
HeadlampCircle,
HeadlampWedge,
WideCylinderDiagonal,
NarrowCylinderDiagonal,
HeadlampTetrahedron,
GoKartEngine,
Screen5X2Y2Z,
Screen5X2Y3Z,
Screen5X2Y5Z,
Screen9X2Y2Z,
Screen9X3Y2Z,
Screen9X2Y3Z,
Screen9X3Y3Z,
Screen9X2Y5Z,
Screen9X3Y5Z,
Screen11X3Y2Z,
Screen11X3Y3Z,
Screen11X3Y5Z,
Window6X2Y2Z,
Window6X3Y2Z,
Window6X2Y2ZS1,
Window6X3Y2ZS1,
Window6X2Y2ZS2,
Window6X3Y2ZS2,
Window6X2Y2ZS4,
Window6X3Y2ZS4,
FrameSquare,
FrameSkewedSquare,
FrameTriangle,
FrameSkewedTriangle,
GlassFrameSquare,
GlassFrameSkewedSquare,
GlassFrameTriangle,
GlassFrameSkewedTriangle,
GlassPlate,
GlassPlateTriangle,
GoKartWheelRigNoSteering,
GoKartWheelRigWithSteering,
GoKartSeat,
CarWheelWideProfile,
CarWheel,
GoKartWheelWideProfile,
GoKartWheel,
ANDLogicGate,
ORLogicGate,
NOTLogicGate,
NANDLogicGate,
NORLogicGate,
XORLogicGate,
XNORLogicGate,
AdderMathBlock,
SubtractorMathBlock,
MultiplierMathBlock,
DividerMathBlock,
InverterMathBlock,
AverageMathBlock,
AbsoluteMathBlock,
MinMathBlock,
MaxMathBlock,
SimpleConnector,
Motor,
AxleServo,
HingeServo,
Piston,
Button,
Switch,
Dial,
Lever,
ThreeWaySwitch,
EqualsMathBlock,
LessThanMathBlock,
LessThanOrEqualMathBlock,
GreaterThanMathBlock,
GreaterThanOrEqualMathBlock,
HatchbackWheelRigNoSteering,
HatchbackWheelRigWithSteering,
HatchbackEngine,
HatchbackWheel,
HatchbackWheelArch,
HatchbackArchSmallFlare,
HatchbackArchFlare,
CeilingStripLight,
CardboardBox,
BarrierRail,
BarrierRailEnd,
TruckWheel,
HatchbackWheelWideProfile,
TruckWheelRigWithSteering = 249,
TruckWheelRigNoSteering,
HatchbackDriverSeat,
HatchbackPassengerSeat,
FormulaEngine,
SmallGrass,
SmallGrassRoad,
GrassBridge,
SmallGrassTurn,
MediumGrassTurn,
LargeGrassTurn,
ExtraLargeGrassTurn,
TruckWheelDouble,
TruckWheelArch,
TruckArchSingleFlare,
WoodenDoorWithWindow,
TyreBarrierCorner,
TyreBarrierEdge,
TyreBarrierCenter,
AppleTree,
AppleForestTree,
FormulaWheel,
FormulaWheelRear,
AppleSapling,
GrassHill,
GrassHillInnerCorner,
GrassHillOuterCorner,
GrassRoadHill,
FormulaSeat,
SmallDirt,
SmallDirtRoad,
SmallDirtTurn,
MediumDirtTurn,
LargeDirtTurn,
ExtraLargeDirtTurn,
SmallGrid,
MonsterTruckWheel,
SmallGrassGridStart,
SmallGrassRumbleStripRoad,
SmallGrassRumbleStripEndRoad,
SmallGrassStartLine,
MonsterTruckEngine,
DirtHill,
DirtHillInnerCorner,
DirtHillOuterCorner,
BuildingWindowEdge,
BuildingWindowCorner,
BuildingWindowStraight,
BuildingWindowTJunction,
BuildingWindowCross,
BuildingWindowEdgeSill,
BuildingWindowCornerSill,
BuildingWindowTJunctionSill,
Broadleaf,
ForestBroadleaf,
AzaleaBush,
AzaleaFlowers1,
AzaleaFlowers2,
TreeStump1,
TreeStump2,
FieldJuniper,
ForestJuniper,
JuniperSapling,
JuniperSeedling,
FieldRedMaple,
RedMapleForest1,
RedMapleForest2,
RedMapleSapling,
FieldWhiteSpruce,
ForestWhiteSpruce,
WhiteSpruceSapling,
GirderBase,
GirderStraight,
GirderDiagonal,
GirderCorner,
PostBase,
PostStraight,
PostLShape,
PostTJunction,
PostCross,
PostCorner,
PostDiagonal,
DirtRock1,
DirtRock2,
DirtRock3,
DirtRock4,
DirtRoadHill,
WoodenPalette,
ElderberryBush,
BarrelCactus,
KnapweedFlower,
MarigoldFlowers,
TrampledBushyBluestep,
RoughGrass,
DogRose,
WesternSwordFern,
BackyardGrass,
ThickGrass,
FireExtinguisher,
DirtLowRamp,
DirtTabletopRamp,
MonsterTruckWheelRigNoSteering,
MonsterTruckWheelRigWithSteering,
MeadowCloudyDayAtmosphere,
BarrierRailDiagonal,
DirtHighRamp,
GrassRock1,
GrassRock2,
GrassRock3,
GrassRock4,
GreenFieldsSunnyDayAtmosphere,
RedMountainsDawnAtmosphere,
HighFantasySunriseAtmosphere,
/// <summary>
/// The grid block used by the world editor, named Small Grid like the other one
/// </summary>
SmallGridInWorldEditor,
CityDoubleCrossing,
CityDoubleCrossroads,
CitySmallDoubleJunction,
CityDoubleJunction,
CityDoubleToSingleJunction,
CitySmallDoubleRoad,
CityDoubleRoad,
CitySmallDoubleTurn,
CityLargeDoubleTurn,
CitySmallSingleTurn,
CityLargeSingleTurn,
CitySingleJunction,
CitySingleRoad,
SegoeUITextblock,
GravtracTextblock,
HauserTextblock,
TechnopollasTextblock,
CityDoubleHillRoad,
DiagonalTrackTile,
DiagonalTrackTile2,
DiagonalTransitionTile,
SplitLane,
BitBlock,
Timer,
CityNightAtmosphere,
FloodLight,
SoccerBall,
CircularWallLight,
BlueSkyAtmos,
DirtToGrassTransitionTile = 393,
DirtToGrassTransitionInnerTile,
DirtToGrassTransitionOuterTile,
DirtToGrassTransitionHillTile,
DirtToGrassTransitionRoadTile,
DirtHill2 = 399,
DirtHill3,
DirtInnerCorner2 = 402,
DirtInnerCorner3,
DirtOuterCorner2 = 405,
DirtOuterCorner3,
CityTarmacEdgeInner,
CityTarmacEdgeOuter,
CityTarmacEdgeRoad,
CityTarmac,
SmallGrassQuarterTile,
CityToRacetrackTransition,
HUDTimer,
CentreHUD,
Checkpoint,
ScoreboardHUD,
GameplaySFX,
SpawnPoint,
AreaSensor,
WorldResetter,
SmallJet,
MediumJet,
LargeJet,
DistanceSensor,
Stabilizer,
ObjectID,
ScoreToTechpointConversion,
TeamScore,
ScorePickupBlock,
SportyHatchbackDriverSeat,
SportyHatchbackPassengerSeat,
FlamingExhaust = 433,
SmokingExhaust,
StreetLamp,
Vector7HatchbackWheel,
Vector7HatchbackWheelWideProfile,
Vector7SedanWheel,
Vector7SedanWideProfile,
Vector7FormulaWheel,
Vector7FormulaWheelRear,
Vector7MonsterTruckWheel,
Vector7TruckWheel,
Vector7TruckWheelDouble,
BusSeat,
XLJet,
XXLJet,
ElectricSedanEngine,
HeadlampIndicator,
HeadlampSrip,
HeadlampStripEdge,
ConstantBlock,
CounterBlock,
SmallGridHill,
SmallGridHillInnerCorner,
SmallGridHillOuterCorner,
AimingAxleServo,
AimingHingeServo,
WeaponDisabler,
Vector7SmallJet,
Vector7MediumJet,
Vector7LargeJet,
Vector7XLJet,
Vector7XXLJet,
APCWheelRigNoSteering,
APCWheelRigWithSteering,
APCWheel,
APCSeat,
APCEngine,
DamageScoreBlock,
KillScoreBlock,
Autocannon = 480
}
}

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@ -1,46 +0,0 @@
namespace TechbloxModdingAPI.Blocks
{
public enum BlockMaterial : byte
{
Default = byte.MaxValue,
SteelBodywork = 0,
RigidSteel,
CarbonFiber,
Plastic,
Wood = 6,
RigidSteelPainted,
RigidSteelRustedPaint,
RigidSteelHeavyRust,
SteelBodyworkMetallicPaint,
SteelBodyworkRustedPaint,
SteelBodyworkHeavyRust,
WoodVarnishedDark,
Chrome,
FenceChainLink,
ConcreteUnpainted,
Grid9x9,
CeramicTileFloor,
PlasticBumpy,
PlasticDustySmeared,
AluminiumGarageDoor,
SteelRigidScratched,
AluminiumBrushedTinted,
AluminiumSheetStained,
ConcretePaintedGrooves,
PlasticSpecklySatin,
SteelBodyworkPaintedChipped,
WoodPainted,
WoodRoughGrungy,
Boundary,
Emissive,
AircraftPanelingRivetedPainted,
AircraftPanelingRivetedMetallic,
SteelBodyworkPearlescent,
SteelBodyworkRadWrap,
SteelBodyworkGlitter,
BouncyRubber,
BouncyRubberTieDye,
BrickPainted,
FuturisticPanelingRivetedPainted,
}
}

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@ -1,256 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using DataLoader;
using Svelto.Tasks;
using Unity.Mathematics;
using TechbloxModdingAPI.Tests;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks
{
#if TEST
/// <summary>
/// Block test cases. Not accessible in release versions.
/// </summary>
[APITestClass]
public static class BlockTests
{
[APITestCase(TestType.Game)] //At least one block must be placed for simulation to work
public static void TestPlaceNew()
{
Block newBlock = Block.PlaceNew(BlockIDs.Cube, float3.zero);
Assert.NotNull(newBlock.Id, "Newly placed block is missing Id. This should be populated when the block is placed.", "Newly placed block Id is not null, block successfully placed.");
}
[APITestCase(TestType.EditMode)]
public static void TestInitProperty()
{
Block newBlock = Block.PlaceNew(BlockIDs.Cube, float3.zero + 2);
if (!Assert.CloseTo(newBlock.Position, (float3.zero + 2), $"Newly placed block at {newBlock.Position} is expected at {Unity.Mathematics.float3.zero + 2}.", "Newly placed block position matches.")) return;
//Assert.Equal(newBlock.Exists, true, "Newly placed block does not exist, possibly because Sync() skipped/missed/failed.", "Newly placed block exists, Sync() successful.");
}
[APITestCase(TestType.EditMode)]
public static void TestBlockIDCoverage()
{
Assert.Equal(
FullGameFields._dataDb.GetValues<CubeListData>().Keys.Select(ushort.Parse).OrderBy(id => id)
.SequenceEqual(Enum.GetValues(typeof(BlockIDs)).Cast<ushort>().OrderBy(id => id)
.Except(new[] {(ushort) BlockIDs.Invalid})), true,
"Block ID enum is different than the known block types, update needed.",
"Block ID enum matches the known block types.");
}
private static Block[] blocks; // Store placed blocks as some blocks are already present as the workshop and the game save
[APITestCase(TestType.EditMode)]
public static void TestBlockIDs()
{
float3 pos = new float3();
var values = Enum.GetValues(typeof(BlockIDs));
blocks = new Block[values.Length - 1]; // Minus the invalid ID
int i = 0;
foreach (BlockIDs id in values)
{
if (id == BlockIDs.Invalid) continue;
try
{
blocks[i++] = Block.PlaceNew(id, pos);
pos += 0.2f;
}
catch (Exception e)
{ //Only print failed case
Assert.Fail($"Failed to place block type {id}: {e}");
return;
}
}
Assert.Pass("Placing all possible block types succeeded.");
}
[APITestCase(TestType.EditMode)]
public static IEnumerator<TaskContract> TestBlockProperties()
{ //Uses the result of the previous test case
yield return Yield.It;
if (blocks is null)
yield break;
for (var index = 0; index < blocks.Length; index++)
{
var block = blocks[index];
if (!block.Exists) continue;
foreach (var property in block.GetType().GetProperties())
{
//Includes specialised block properties
if (property.SetMethod == null) continue;
bool3 Float3Compare(float3 a, float3 b)
{ // From Unity reference code
return math.abs(b - a) < math.max(
0.000001f * math.max(math.abs(a), math.abs(b)),
float.Epsilon * 8
);
}
bool4 Float4Compare(float4 a, float4 b)
{ // From Unity reference code
return math.abs(b - a) < math.max(
0.000001f * math.max(math.abs(a), math.abs(b)),
float.Epsilon * 8
);
}
var testValues = new (Type, object, Predicate<(object Value, object Default)>)[]
{
//(type, default value, predicate or null for equality)
(typeof(long), 3, null),
(typeof(int), 4, null),
(typeof(double), 5.2f, t => Math.Abs((double) t.Value - (double) t.Default) < float.Epsilon),
(typeof(float), 5.2f, t => Math.Abs((float) t.Value - (float) t.Default) < float.Epsilon),
(typeof(bool), true, t => (bool) t.Value),
(typeof(string), "Test", t => (string) t.Value == "Test"), //String equality check
(typeof(float3), (float3) 20, t => math.all(Float3Compare((float3)t.Value, (float3)t.Default))),
(typeof(BlockColor), new BlockColor(BlockColors.Aqua, 2), null),
(typeof(float4), (float4) 5, t => math.all(Float4Compare((float4)t.Value, (float4)t.Default)))
};
var propType = property.PropertyType;
if (!propType.IsValueType) continue;
(object valueToUse, Predicate<(object Value, object Default)> predicateToUse) = (null, null);
foreach (var (type, value, predicate) in testValues)
{
if (type.IsAssignableFrom(propType))
{
valueToUse = value;
predicateToUse = predicate ?? (t => Equals(t.Value, t.Default));
break;
}
}
if (propType.IsEnum)
{
var values = propType.GetEnumValues();
valueToUse = values.GetValue(values.Length / 2);
predicateToUse = t => Equals(t.Value, t.Default);
}
if (valueToUse == null)
{
Assert.Fail($"Property {block.GetType().Name}.{property.Name} has an unknown type {propType}, test needs fixing.");
yield break;
}
try
{
property.SetValue(block, valueToUse);
}
catch (Exception e)
{
Assert.Fail($"Failed to set property {block.GetType().Name}.{property.Name} to {valueToUse}\n{e}");
}
object got;
try
{
got = property.GetValue(block);
}
catch (Exception e)
{
Assert.Fail($"Failed to get property {block.GetType().Name}.{property.Name}\n{e}");
continue;
}
var attr = property.GetCustomAttribute<TestValueAttribute>();
if (!predicateToUse((got, valueToUse)) && (attr == null || !Equals(attr.PossibleValue, got)))
{
Assert.Fail($"Property {block.GetType().Name}.{property.Name} value {got} does not equal {valueToUse} for block {block}.");
yield break;
}
}
}
Assert.Pass("Setting all possible properties of all registered API block types succeeded.");
}
[APITestCase(TestType.EditMode)]
public static IEnumerator<TaskContract> TestDefaultValue()
{
for (int i = 0; i < 2; i++)
{ //Tests shared defaults
var block = Block.PlaceNew(BlockIDs.Cube, 1);
while (!block.Exists)
yield return Yield.It;
block.Remove();
while (block.Exists)
yield return Yield.It;
if(!Assert.Equal(block.Position, default,
$"Block position default value {block.Position} is incorrect, should be 0.",
$"Block position default value {block.Position} matches default."))
yield break;
block.Position = 4;
}
}
[APITestCase(TestType.EditMode)]
public static void TestDampedSpring()
{
Block newBlock = Block.PlaceNew(BlockIDs.DampedSpring, Unity.Mathematics.float3.zero + 1);
DampedSpring b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = (DampedSpring) newBlock; }, "Casting block to DampedSpring raised an exception: ", "Casting block to DampedSpring completed without issue.");
if (!Assert.CloseTo(b.Stiffness, 1f, $"DampedSpring.Stiffness {b.Stiffness} does not equal default value, possibly because it failed silently.", "DampedSpring.Stiffness is close enough to default.")) return;
if (!Assert.CloseTo(b.Damping, 0.1f, $"DampedSpring.Damping {b.Damping} does not equal default value, possibly because it failed silently.", "DampedSpring.Damping is close enough to default.")) return;
if (!Assert.CloseTo(b.MaxExtension, 0.3f, $"DampedSpring.MaxExtension {b.MaxExtension} does not equal default value, possibly because it failed silently.", "DampedSpring.MaxExtension is close enough to default.")) return;
}
/*[APITestCase(TestType.Game)]
public static void TestMusicBlock1()
{
Block newBlock = Block.PlaceNew(BlockIDs.MusicBlock, Unity.Mathematics.float3.zero + 2);
MusicBlock b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<MusicBlock>(); }, "Block.Specialize<MusicBlock>() raised an exception: ", "Block.Specialize<MusicBlock>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
if (!Assert.CloseTo(b.Volume, 100f, $"MusicBlock.Volume {b.Volume} does not equal default value, possibly because it failed silently.", "MusicBlock.Volume is close enough to default.")) return;
if (!Assert.Equal(b.TrackIndex, 0, $"MusicBlock.TrackIndex {b.TrackIndex} does not equal default value, possibly because it failed silently.", "MusicBlock.TrackIndex is equal to default.")) return;
_musicBlock = b;
}
private static MusicBlock _musicBlock;
[APITestCase(TestType.EditMode)]
public static void TestMusicBlock2()
{
//Block newBlock = Block.GetLastPlacedBlock();
var b = _musicBlock;
if (!Assert.NotNull(b, "Block.Specialize<MusicBlock>() returned null, possibly because it failed silently.", "Specialized MusicBlock is not null.")) return;
b.IsPlaying = true; // play sfx
if (!Assert.Equal(b.IsPlaying, true, $"MusicBlock.IsPlaying {b.IsPlaying} does not equal true, possibly because it failed silently.", "MusicBlock.IsPlaying is set properly.")) return;
if (!Assert.Equal(b.ChannelType, ChannelType.None, $"MusicBlock.ChannelType {b.ChannelType} does not equal default value, possibly because it failed silently.", "MusicBlock.ChannelType is equal to default.")) return;
//Assert.Log(b.Track.ToString());
if (!Assert.Equal(b.Track.ToString(), new Guid("3237ff8f-f5f2-4f84-8144-496ca280f8c0").ToString(), $"MusicBlock.Track {b.Track} does not equal default value, possibly because it failed silently.", "MusicBlock.Track is equal to default.")) return;
}
[APITestCase(TestType.EditMode)]
public static void TestLogicGate()
{
Block newBlock = Block.PlaceNew(BlockIDs.NOTLogicBlock, Unity.Mathematics.float3.zero + 1);
LogicGate b = null; // Note: the assignment operation is a lambda, which slightly confuses the compiler
Assert.Errorless(() => { b = newBlock.Specialise<LogicGate>(); }, "Block.Specialize<LogicGate>() raised an exception: ", "Block.Specialize<LogicGate>() completed without issue.");
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
if (!Assert.Equal(b.InputCount, 1u, $"LogicGate.InputCount {b.InputCount} does not equal default value, possibly because it failed silently.", "LogicGate.InputCount is default.")) return;
if (!Assert.Equal(b.OutputCount, 1u, $"LogicGate.OutputCount {b.OutputCount} does not equal default value, possibly because it failed silently.", "LogicGate.OutputCount is default.")) return;
if (!Assert.NotNull(b, "Block.Specialize<LogicGate>() returned null, possibly because it failed silently.", "Specialized LogicGate is not null.")) return;
//if (!Assert.Equal(b.PortName(0, true), "Input", $"LogicGate.PortName(0, input:true) {b.PortName(0, true)} does not equal default value, possibly because it failed silently.", "LogicGate.PortName(0, input:true) is close enough to default.")) return;
LogicGate target = null;
if (!Assert.Errorless(() => { target = Block.PlaceNew<LogicGate>(BlockIDs.ANDLogicBlock, Unity.Mathematics.float3.zero + 2); })) return;
Wire newWire = null;
if (!Assert.Errorless(() => { newWire = b.Connect(0, target, 0);})) return;
if (!Assert.NotNull(newWire, "SignalingBlock.Connect(...) returned null, possible because it failed silently.", "SignalingBlock.Connect(...) returned a non-null value.")) return;
}*/
/*[APITestCase(TestType.EditMode)]
public static void TestSpecialiseError()
{
Block newBlock = Block.PlaceNew(BlockIDs.Bench, new float3(1, 1, 1));
if (Assert.Errorful<BlockTypeException>(() => newBlock.Specialise<MusicBlock>(), "Block.Specialise<MusicBlock>() was expected to error on a bench block.", "Block.Specialise<MusicBlock>() errored as expected for a bench block.")) return;
}*/
}
#endif
}

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@ -1,71 +0,0 @@
namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class DampedSpring : SignalingBlock
{
/// <summary>
/// Constructs a(n) DampedSpring object representing an existing block.
/// </summary>
public DampedSpring(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) DampedSpring object representing an existing block.
/// </summary>
public DampedSpring(uint id) :
base(new EGID(id, CommonExclusiveGroups.DAMPEDSPRING_BLOCK_GROUP))
{
}
/// <summary>
/// Gets or sets the DampedSpring's Stiffness property. Tweakable stat.
/// </summary>
public float Stiffness
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).stiffness;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).stiffness = value;
}
}
/// <summary>
/// Gets or sets the DampedSpring's Damping property. Tweakable stat.
/// </summary>
public float Damping
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).damping;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.TweakableJointDampingComponent>(this).damping = value;
}
}
/// <summary>
/// Gets or sets the DampedSpring's MaxExtension property. Tweakable stat.
/// </summary>
public float MaxExtension
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.DampedSpringReadOnlyStruct>(this).maxExtent;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.DampedSpringReadOnlyStruct>(this).maxExtent = value;
}
}
}
}

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@ -1,382 +0,0 @@
namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class Engine : SignalingBlock
{
/// <summary>
/// Constructs a(n) Engine object representing an existing block.
/// </summary>
public Engine(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) Engine object representing an existing block.
/// </summary>
public Engine(uint id) :
base(new EGID(id, CommonExclusiveGroups.ENGINE_BLOCK_BUILD_GROUP))
{
}
/*/// <summary> - TODO: Internal struct access
/// Gets or sets the Engine's On property. May not be saved.
/// </summary>
public bool On
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).engineOn;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).engineOn = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentGear property. May not be saved.
/// </summary>
public int CurrentGear
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentGear;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentGear = value;
}
}
/// <summary>
/// Gets or sets the Engine's GearChangeCountdown property. May not be saved.
/// </summary>
public float GearChangeCountdown
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).gearChangeCountdown;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).gearChangeCountdown = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentRpmAV property. May not be saved.
/// </summary>
public float CurrentRpmAV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmAV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmAV = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentRpmLV property. May not be saved.
/// </summary>
public float CurrentRpmLV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmLV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentRpmLV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TargetRpmAV property. May not be saved.
/// </summary>
public float TargetRpmAV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmAV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmAV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TargetRpmLV property. May not be saved.
/// </summary>
public float TargetRpmLV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmLV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).targetRpmLV = value;
}
}
/// <summary>
/// Gets or sets the Engine's CurrentTorque property. May not be saved.
/// </summary>
public float CurrentTorque
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentTorque;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).currentTorque = value;
}
}
/// <summary>
/// Gets or sets the Engine's TotalWheelVelocityAV property. May not be saved.
/// </summary>
public float TotalWheelVelocityAV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityAV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityAV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TotalWheelVelocityLV property. May not be saved.
/// </summary>
public float TotalWheelVelocityLV
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityLV;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelVelocityLV = value;
}
}
/// <summary>
/// Gets or sets the Engine's TotalWheelCount property. May not be saved.
/// </summary>
public int TotalWheelCount
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelCount;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).totalWheelCount = value;
}
}
/// <summary>
/// Gets or sets the Engine's LastGearUpInput property. May not be saved.
/// </summary>
public bool LastGearUpInput
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearUpInput;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearUpInput = value;
}
}
/// <summary>
/// Gets or sets the Engine's LastGearDownInput property. May not be saved.
/// </summary>
public bool LastGearDownInput
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearDownInput;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).lastGearDownInput = value;
}
}
/// <summary>
/// Gets or sets the Engine's ManualToAutoGearCoolOffCounter property. May not be saved.
/// </summary>
public float ManualToAutoGearCoolOffCounter
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).manualToAutoGearCoolOffCounter;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).manualToAutoGearCoolOffCounter = value;
}
}
/// <summary>
/// Gets or sets the Engine's Load property. May not be saved.
/// </summary>
public float Load
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).load;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockComponent>(this).load = value;
}
}
/// <summary>
/// Gets or sets the Engine's Power property. Tweakable stat.
/// </summary>
public float Power
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).power;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).power = value;
}
}
/// <summary>
/// Gets or sets the Engine's AutomaticGears property. Tweakable stat.
/// </summary>
public bool AutomaticGears
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).automaticGears;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockTweakableComponent>(this).automaticGears = value;
}
}
/// <summary>
/// Gets or sets the Engine's GearChangeTime property. May not be saved.
/// </summary>
public float GearChangeTime
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearChangeTime;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearChangeTime = value;
}
}
/// <summary>
/// Gets or sets the Engine's MinRpm property. May not be saved.
/// </summary>
public float MinRpm
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).minRpm;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).minRpm = value;
}
}
/// <summary>
/// Gets or sets the Engine's MaxRpm property. May not be saved.
/// </summary>
public float MaxRpm
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpm;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpm = value;
}
}
/// <summary>
/// Gets the Engine's GearDownRpms property. May not be saved.
/// </summary>
public float[] GearDownRpms
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearDownRpms.ToManagedArray<float>();
}
}
/// <summary>
/// Gets or sets the Engine's GearUpRpm property. May not be saved.
/// </summary>
public float GearUpRpm
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearUpRpm;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).gearUpRpm = value;
}
}
/// <summary>
/// Gets or sets the Engine's MaxRpmChange property. May not be saved.
/// </summary>
public float MaxRpmChange
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpmChange;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).maxRpmChange = value;
}
}
/// <summary>
/// Gets or sets the Engine's ManualToAutoGearCoolOffTime property. May not be saved.
/// </summary>
public float ManualToAutoGearCoolOffTime
{
get
{
return BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).manualToAutoGearCoolOffTime;
}
set
{
BlockEngine.GetBlockInfo<Techblox.EngineBlock.EngineBlockReadonlyComponent>(this).manualToAutoGearCoolOffTime = value;
}
}*/
}
}

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@ -1,105 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Gamecraft.Wires;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Character;
using RobocraftX.Common;
using Svelto.DataStructures;
using Svelto.ECS;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlockCloneEngine : IApiEngine
{
private static Type copyEngineType =
AccessTools.TypeByName("Gamecraft.GUI.Tweaks.Engines.CopyTweaksOnPickEngine");
private static Type copyWireEngineType =
AccessTools.TypeByName("Gamecraft.Wires.WireConnectionCopyOnPickEngine");
private static Type createWireEngineType =
AccessTools.TypeByName("RobocraftX.GUI.Wires.WireConnectionCreateOnPlaceEngine");
private MethodBase copyFromBlock = AccessTools.Method(copyEngineType, "CopyTweaksFromBlock");
private MethodBase copyToBlock = AccessTools.Method(copyEngineType, "ApplyTweaksToPlacedBlock");
private MethodBase copyWireFromBlock = AccessTools.Method(copyWireEngineType, "CopyWireInputsAndOutputs");
private MethodBase copyWireToBlock = AccessTools.Method(createWireEngineType, "PlaceWiresOnPlaceNewCube");
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public void CopyBlockStats(EGID sourceID, EGID targetID)
{
var allCharacters = (LocalFasterReadOnlyList<ExclusiveGroupStruct>) CharacterExclusiveGroups.AllCharacters;
foreach (var ((pickedBlockColl, count), _) in entitiesDB.QueryEntities<PickedBlockExtraDataStruct>(allCharacters))
{
for (int i = 0; i < count; ++i)
{
ref PickedBlockExtraDataStruct pickedBlock = ref pickedBlockColl[i];
var oldStruct = pickedBlock;
pickedBlock.pickedBlockEntityID = sourceID;
pickedBlock.placedBlockEntityID = targetID;
pickedBlock.placedBlockTweaksMustCopy = true;
if (entitiesDB.Exists<BlockTagEntityStruct>(pickedBlock.pickedBlockEntityID)
&& entitiesDB.Exists<BlockTagEntityStruct>(pickedBlock.placedBlockEntityID))
{
copyFromBlock.Invoke(Patch.copyEngine, new object[] {pickedBlock.ID, pickedBlock});
uint playerID = Player.LocalPlayer.Id;
var parameters = new object[] {playerID, pickedBlock};
copyWireFromBlock.Invoke(Patch.copyWireEngine, parameters);
pickedBlock = (PickedBlockExtraDataStruct) parameters[1]; //ref arg
copyToBlock.Invoke(Patch.copyEngine, new object[] {pickedBlock.ID, pickedBlock});
ExclusiveGroupStruct group = BuildModeWiresGroups.WIRES_COPY_GROUP + playerID;
copyWireToBlock.Invoke(Patch.createWireEngine, new object[] {group, pickedBlock.ID});
pickedBlock.placedBlockTweaksMustCopy = false;
}
pickedBlock = oldStruct; //Make sure to not interfere with the game - Although that might not be the case with the wire copying
}
}
}
[HarmonyPatch]
private static class Patch
{
public static object copyEngine;
public static object copyWireEngine;
public static object createWireEngine;
public static void Postfix(object __instance)
{
if (__instance.GetType() == copyEngineType)
copyEngine = __instance;
else if (__instance.GetType() == copyWireEngineType)
copyWireEngine = __instance;
else if (__instance.GetType() == createWireEngineType)
createWireEngine = __instance;
}
public static IEnumerable<MethodBase> TargetMethods()
{
return new[]
{
AccessTools.GetDeclaredConstructors(copyEngineType)[0],
AccessTools.GetDeclaredConstructors(copyWireEngineType)[0],
AccessTools.GetDeclaredConstructors(createWireEngineType)[0]
};
}
}
public string Name { get; } = "TechbloxModdingAPIBlockCloneGameEngine";
public bool isRemovable { get; } = false;
}
}

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@ -1,292 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using Gamecraft.ColourPalette;
using Gamecraft.Wires;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.Physics;
using RobocraftX.Rendering;
using RobocraftX.Rendering.GPUI;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Svelto.ECS.Experimental;
using Svelto.ECS.Hybrid;
using Techblox.BuildingDrone;
using Techblox.ObjectIDBlockServer;
using Unity.Mathematics;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
using PrefabsID = RobocraftX.Common.PrefabsID;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine for executing general block actions
/// </summary>
public partial class BlockEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(EGID blockID)
{
if (!BlockExists(blockID)) return Array.Empty<Block>();
Stack<EGID> cubeStack = new Stack<EGID>();
FasterList<EGID> cubes = new FasterList<EGID>(10);
var coll = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var ((ecoll, count), _) in coll)
{
for(int i = 0; i < count; i++)
{
ecoll[i].areConnectionsAssigned = false;
}
}
//TODO: GetConnectedCubesUtility
/*ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubes,
(in GridConnectionsEntityStruct _) => false);*/
var ret = new Block[cubes.count];
for (int i = 0; i < cubes.count; i++)
ret[i] = Block.New(cubes[i]);
return ret;
}
public float4 ConvertBlockColor(byte index) => index == byte.MaxValue
? new float4(-1f, -1f, -1f, -1f)
: entitiesDB.QueryEntity<PaletteEntryEntityStruct>(index,
ColourPaletteExclusiveGroups.COLOUR_PALETTE_GROUP).Colour;
public OptionalRef<T> GetBlockInfoOptional<T>(Block block) where T : unmanaged, IEntityComponent
{
return entitiesDB.QueryEntityOptional<T>(block);
}
public ref T GetBlockInfo<T>(Block block) where T : unmanaged, IEntityComponent
{
#if DEBUG
if (!typeof(BlockTagEntityStruct).IsAssignableFrom(typeof(T)) && block.Exists && block.InitData.Valid)
throw new ArgumentException("The block exists but the init data has not been removed!");
#endif
return ref entitiesDB.QueryEntityOrDefault<T>(block);
}
internal ref T GetBlockInfo<T>(EcsObjectBase obj) where T : unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntityOrDefault<T>(obj);
}
public ref T GetBlockInfoViewComponent<T>(Block block) where T : struct, IEntityViewComponent
{
return ref entitiesDB.QueryEntityOrDefault<T>(block);
}
internal object GetBlockInfo(Block block, Type type, string name)
{
var opt = AccessTools.Method(typeof(NativeApiExtensions), "QueryEntityOptional",
new[] { typeof(EntitiesDB), typeof(EcsObjectBase), typeof(ExclusiveGroupStruct) }, new[] { type })
.Invoke(null, new object[] { entitiesDB, block, null });
var str = AccessTools.Property(opt.GetType(), "Value").GetValue(opt);
return AccessTools.Field(str.GetType(), name).GetValue(str);
}
internal void SetBlockInfo(Block block, Type type, string name, object value)
{
var opt = AccessTools.Method(typeof(BlockEngine), "GetBlockInfoOptional", generics: new[] { type })
.Invoke(this, new object[] { block });
var prop = AccessTools.Property(opt.GetType(), "Value");
var str = prop.GetValue(opt);
AccessTools.Field(str.GetType(), name).SetValue(str, value);
prop.SetValue(opt, str);
}
public void UpdateDisplayedBlock(EGID id)
{
if (!BlockExists(id)) return;
var pos = entitiesDB.QueryEntity<PositionEntityStruct>(id);
var rot = entitiesDB.QueryEntity<RotationEntityStruct>(id);
var scale = entitiesDB.QueryEntity<ScalingEntityStruct>(id);
var skew = entitiesDB.QueryEntity<SkewComponent>(id);
entitiesDB.QueryEntity<RenderingDataStruct>(id).matrix =
math.mul(float4x4.TRS(pos.position, rot.rotation, scale.scale), skew.skewMatrix);
entitiesDB.PublishEntityChangeDelayed<GFXPrefabEntityStructGPUI>(id); // Signal a prefab change so it updates the render buffers
}
internal void UpdatePrefab(Block block, byte material, bool flipped)
{
var prefabAssetIDOpt = entitiesDB.QueryEntityOptional<PrefabAssetIDComponent>(block);
uint prefabAssetID = prefabAssetIDOpt
? prefabAssetIDOpt.Get().prefabAssetID
: uint.MaxValue;
if (prefabAssetID == uint.MaxValue)
{
if (entitiesDB.QueryEntityOptional<BlockTagEntityStruct>(block)) //The block exists
throw new BlockException("Prefab asset ID not found for block " + block); //Set by the game
return;
}
uint prefabId =
PrefabsID.GetOrAddPrefabID((ushort) prefabAssetID, material, 1, flipped);
entitiesDB.QueryEntityOrDefault<GFXPrefabEntityStructGPUI>(block).prefabID = prefabId;
if (block.Exists)
{
entitiesDB.PublishEntityChangeDelayed<CubeMaterialStruct>(block.Id);
entitiesDB.PublishEntityChangeDelayed<GFXPrefabEntityStructGPUI>(block.Id);
ref BuildingActionComponent local =
ref entitiesDB.QueryEntity<BuildingActionComponent>(BuildingDroneUtility
.GetLocalBuildingDrone(entitiesDB).ToEGID(entitiesDB));
local.buildAction = BuildAction.ChangeMaterial;
local.targetPosition = block.Position;
this.entitiesDB.PublishEntityChangeDelayed<BuildingActionComponent>(local.ID);
}
//Phyiscs prefab: prefabAssetID, set on block creation from the CubeListData
}
public void UpdateBlockColor(EGID id)
{
entitiesDB.PublishEntityChangeDelayed<ColourParameterEntityStruct>(id);
}
public bool BlockExists(EGID blockID)
{
return entitiesDB.Exists<BlockTagEntityStruct>(blockID);
}
public SimBody[] GetSimBodiesFromID(byte id)
{
var ret = new FasterList<SimBody>(4);
var oids = entitiesDB.QueryEntitiesOptional<ObjectIdEntityStruct>(ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP);
EGIDMapper<GridConnectionsEntityStruct>? connections = null;
foreach (var oid in oids)
{
if (oid.Get().objectId != id) continue;
if (!connections.HasValue) //Would need reflection to get the group from the build group otherwise
connections = entitiesDB.QueryMappedEntities<GridConnectionsEntityStruct>(oid.EGID.groupID);
//var rid = connections.Value.Entity(tag.ID.entityID).machineRigidBodyId;
/*foreach (var rb in ret) - TODO
{
if (rb.Id.entityID == rid)
goto DUPLICATE; //Multiple Object Identifiers on one rigid body
}
ret.Add(new SimBody(rid));
DUPLICATE: ;*/
}
return ret.ToArray();
}
public SimBody[] GetConnectedSimBodies(uint id)
{
var (joints, count) = entitiesDB.QueryEntities<JointEntityStruct>(MachineSimulationGroups.JOINTS_GROUP);
var list = new FasterList<SimBody>(4);
for (int i = 0; i < count; i++)
{
ref var joint = ref joints[i];
if (joint.isBroken) continue;
/*if (joint.connectedEntityA == id) list.Add(new SimBody(joint.connectedEntityB)); - TODO:
else if (joint.connectedEntityB == id) list.Add(new SimBody(joint.connectedEntityA));*/
}
return list.ToArray();
}
public SimBody[] GetClusterBodies(uint cid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
var bodies = new HashSet<uint>();
foreach (var ((coll, count), _) in groups)
{
for (var index = 0; index < count; index++)
{
var conn = coll[index];
/*if (conn.clusterId == cid) - TODO
bodies.Add(conn.machineRigidBodyId);*/
}
}
return bodies.Select(id => new SimBody(id, cid)).ToArray();
}
public EGID? FindBlockEGID(uint id)
{
var groups = entitiesDB.FindGroups<BlockTagEntityStruct>();
foreach (ExclusiveGroupStruct group in groups)
{
if (entitiesDB.Exists<BlockTagEntityStruct>(id, group))
return new EGID(id, group);
}
return null;
}
public Cluster GetCluster(uint sbid)
{
var groups = entitiesDB.QueryEntities<GridConnectionsEntityStruct>();
foreach (var ((coll, count), _) in groups)
{
for (var index = 0; index < count; index++)
{
var conn = coll[index];
//Static blocks don't have a cluster ID but the cluster destruction manager should have one
/*if (conn.machineRigidBodyId == sbid && conn.clusterId != uint.MaxValue) - TODO:
return new Cluster(conn.clusterId);*/
}
}
return null;
}
public Block[] GetBodyBlocks(uint sbid)
{
var groups = entitiesDB.FindGroups<GridConnectionsEntityStruct>();
groups = new QueryGroups(groups).Except(CommonExclusiveGroups.DISABLED_JOINTS_IN_SIM_GROUP).Evaluate().result;
var set = new HashSet<Block>();
foreach (var ((coll, tags, count), _) in entitiesDB.QueryEntities<GridConnectionsEntityStruct, BlockTagEntityStruct>(groups))
{
for (var index = 0; index < count; index++)
{
var conn = coll[index];
/*if (conn.machineRigidBodyId == sbid) - TODO
set.Add(Block.New(tags[index].ID));*/
}
}
return set.ToArray();
}
public ObjectID[] GetObjectIDsFromID(byte id)
{
if (!entitiesDB.HasAny<ObjectIDTweakableComponent>(ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP))
return Array.Empty<ObjectID>();
var ret = new FasterList<ObjectID>(4);
var oids = entitiesDB.QueryEntitiesOptional<ObjectIDTweakableComponent>(ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP);
foreach (var oid in oids)
{
if (oid.Get().objectIDToTrigger == id)
ret.Add(new ObjectID(oid.EGID));
}
return ret.ToArray();
}
}
}

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@ -1,47 +0,0 @@
using System;
using RobocraftX.Blocks;
using Svelto.ECS;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlockEventsEngine : IReactionaryEngine<BlockTagEntityStruct>
{
public WrappedHandler<BlockPlacedRemovedEventArgs> Placed;
public WrappedHandler<BlockPlacedRemovedEventArgs> Removed;
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public string Name { get; } = "TechbloxModdingAPIBlockEventsEngine";
public bool isRemovable { get; } = false;
public void Add(ref BlockTagEntityStruct entityComponent, EGID egid)
{
Placed.Invoke(this, new BlockPlacedRemovedEventArgs {ID = egid});
}
public void Remove(ref BlockTagEntityStruct entityComponent, EGID egid)
{
Removed.Invoke(this, new BlockPlacedRemovedEventArgs {ID = egid});
}
}
public struct BlockPlacedRemovedEventArgs
{
public EGID ID;
private Block block;
public Block Block => block ??= Block.New(ID);
}
}

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@ -1,404 +0,0 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using Gamecraft.Blocks.BlockGroups;
using Gamecraft.GUI.Blueprints;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing.BoxSelect;
using RobocraftX.CR.MachineEditing.BoxSelect.ClipboardOperations;
using RobocraftX.Physics;
using RobocraftX.Rendering;
using RobocraftX.Rendering.GPUI;
using Svelto.DataStructures;
using Svelto.ECS;
using Svelto.ECS.DataStructures;
using Svelto.ECS.EntityStructs;
using Svelto.ECS.Native;
using Svelto.ECS.Serialization;
using Techblox.Blocks.Connections;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
using Unity.Collections;
using Unity.Mathematics;
using UnityEngine;
using Allocator = Svelto.Common.Allocator;
namespace TechbloxModdingAPI.Blocks.Engines
{
public class BlueprintEngine : IFactoryEngine
{
private readonly MethodInfo getBlocksFromGroup =
AccessTools.Method("RobocraftX.CR.MachineEditing.PlaceBlockUtility:GetBlocksSharingBlockgroup");
private NativeDynamicArray selectedBlocksInGroup;
private NativeHashSet<ulong> removedConnections = new NativeHashSet<ulong>();
private int addingToBlockGroup = -1;
private static readonly Type PlaceBlueprintUtilityType =
AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlueprintUtility");
private static readonly FieldInfo LocalBlockMap =
AccessTools.DeclaredField(PlaceBlueprintUtilityType, "_localBlockMap");
private static readonly MethodInfo BuildBlock = AccessTools.Method(PlaceBlueprintUtilityType, "BuildBlock");
private static readonly MethodInfo BuildWires = AccessTools.Method(PlaceBlueprintUtilityType, "BuildWires");
private static readonly Type SerializeGhostBlueprintType =
AccessTools.TypeByName("RobocraftX.CR.MachineEditing.BoxSelect.SerializeGhostChildrenOnAddEngine");
private static readonly MethodInfo SerializeGhostBlueprint =
AccessTools.Method(SerializeGhostBlueprintType, "SerializeClipboardGhostEntities");
private static NativeEntityRemove nativeBlockRemove;
private static NativeEntityRemove nativeConnectionRemove;
private static MachineGraphConnectionEntityFactory connectionFactory;
private static IEntityFunctions entityFunctions;
private static ClipboardSerializationDataResourceManager clipboardManager;
private static IEntitySerialization entitySerialization;
private static IEntityFactory entityFactory;
private static FasterList<EGID> globalBlockMap;
private static object SerializeGhostBlueprintInstance;
private static GhostChildEntityFactory BuildGhostBlueprintFactory;
public void Ready()
{
selectedBlocksInGroup = NativeDynamicArray.Alloc<EGID>(Allocator.Persistent);
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
selectedBlocksInGroup.Dispose();
}
public Block[] GetBlocksFromGroup(EGID blockID, out float3 pos, out quaternion rot)
{
var blockPos = default(float3);
var blockRot = default(quaternion);
var parameters = new object[] {blockID, selectedBlocksInGroup, entitiesDB, blockPos, blockRot};
getBlocksFromGroup.Invoke(null, parameters);
pos = (float3) parameters[3];
rot = (quaternion) parameters[4];
int count = selectedBlocksInGroup.Count<EGID>();
var ret = new Block[count];
for (uint i = 0; i < count; i++)
ret[i] = Block.New(selectedBlocksInGroup.Get<EGID>(i));
selectedBlocksInGroup.FastClear();
return ret;
}
public void RemoveBlockGroup(int id)
{
BlockGroupUtility.RemoveAllBlocksInBlockGroup(id, entitiesDB, removedConnections, nativeBlockRemove,
nativeConnectionRemove, connectionFactory, default).Complete();
}
public int CreateBlockGroup(float3 position, quaternion rotation)
{
int nextFilterId = BlockGroupUtility.NextFilterId;
Factory.BuildEntity<BlockGroupEntityDescriptor>((uint) nextFilterId,
BlockGroupExclusiveGroups.BlockGroupEntityGroup).Init(new BlockGroupTransformEntityComponent
{
blockGroupGridRotation = rotation,
blockGroupGridPosition = position
});
return nextFilterId;
}
public void AddBlockToGroup(EGID blockID, int groupID)
{
if (globalBlockMap == null)
globalBlockMap = FullGameFields._deserialisedBlockMap;
if (groupID != addingToBlockGroup)
{
Logging.MetaDebugLog("Changing current block group from " + addingToBlockGroup + " to " + groupID);
addingToBlockGroup = groupID;
globalBlockMap.Clear();
}
globalBlockMap.Add(blockID);
}
public void SelectBlueprint(uint resourceID)
{
if (resourceID == uint.MaxValue)
BlueprintUtil.UnselectBlueprint(entitiesDB);
else
BlueprintUtil.SelectBlueprint(entitiesDB, resourceID, false, -1);
}
public uint CreateBlueprint()
{
uint index = clipboardManager.AllocateSerializationData();
return index;
}
public void ReplaceBlueprint(uint playerID, uint blueprintID, ICollection<Block> selected, float3 pos, quaternion rot)
{
var blockIDs = new EGID[selected.Count];
using (var enumerator = selected.GetEnumerator())
{
for (var i = 0; enumerator.MoveNext(); i++)
{
var block = enumerator.Current;
blockIDs[i] = block.Id;
}
}
var serializationData = clipboardManager.GetSerializationData(blueprintID);
SelectionSerializationUtility.ClearClipboard(playerID, entitiesDB, entityFunctions, serializationData.blueprintData, -1);
if (selected.Count == 0)
return;
//ref BlockGroupTransformEntityComponent groupTransform = ref EntityNativeDBExtensions.QueryEntity<BlockGroupTransformEntityComponent>(entitiesDb, (uint) local1.currentBlockGroup, BlockGroupExclusiveGroups.BlockGroupEntityGroup);
//ref ColliderAabb collider = ref EntityNativeDBExtensions.QueryEntity<ColliderAabb>(entitiesDB, (uint) groupID, BlockGroupExclusiveGroups.BlockGroupEntityGroup);
//float3 bottomOffset = PlaceBlockUtility.GetBottomOffset(collider);
//var rootPosition = math.mul(groupTransform.blockGroupGridRotation, bottomOffset) + groupTransform.blockGroupGridPosition;
//var rootRotation = groupTransform.blockGroupGridRotation;
clipboardManager.SetGhostSerialized(blueprintID, false);
SelectionSerializationUtility.CopySelectionToClipboard(playerID, entitiesDB,
serializationData.blueprintData, entitySerialization, entityFactory, blockIDs,
(uint) blockIDs.Length, pos, rot, -1);
BuildGhostBlueprint(selected, pos, rot, playerID);
SerializeGhostBlueprint.Invoke(SerializeGhostBlueprintInstance, new object[] {playerID, blueprintID});
}
private void BuildGhostBlueprint(ICollection<Block> blocks, float3 pos, quaternion rot, uint playerID)
{
GhostChildUtility.ClearGhostChildren(playerID, entitiesDB, entityFunctions);
var bssesopt = entitiesDB.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(playerID,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup));
if (!bssesopt)
return;
foreach (var block in blocks)
{
GhostChildUtility.BuildGhostChild(in playerID, block.Id, in pos, in rot, entitiesDB,
BuildGhostBlueprintFactory, false, bssesopt.Get().buildingDroneReference,
FullGameFields._managers.blockLabelResourceManager);
}
}
public Block[] PlaceBlueprintBlocks(uint blueprintID, uint playerID, float3 pos, float3 rot)
{ //RobocraftX.CR.MachineEditing.PlaceBlueprintUtility.PlaceBlocksFromSerialisedData
var serializationData = clipboardManager.GetSerializationData(blueprintID);
var blueprintData = serializationData.blueprintData;
blueprintData.dataPos = 0U;
uint selectionSize;
PositionEntityStruct selectionPosition;
RotationEntityStruct selectionRotation;
uint version;
BoxSelectSerializationUtilities.ReadClipboardHeader(blueprintData, out selectionSize, out selectionPosition, out selectionRotation, out version);
((FasterList<EGID>) LocalBlockMap.GetValue(null)).Clear();
if (version <= 1U)
{
uint groupsCount;
BoxSelectSerializationUtilities.ReadBlockGroupData(blueprintData, out groupsCount);
for (int index = 0; (long) index < (long) groupsCount; ++index)
{
int nextFilterId = BlockGroupUtility.NextFilterId;
entitySerialization.DeserializeNewEntity(new EGID((uint) nextFilterId, BlockGroupExclusiveGroups.BlockGroupEntityGroup), blueprintData, 1);
}
}
int nextFilterId1 = BlockGroupUtility.NextFilterId;
entityFactory.BuildEntity<BlockGroupEntityDescriptor>(new EGID((uint) nextFilterId1,
BlockGroupExclusiveGroups.BlockGroupEntityGroup)).Init(new BlockGroupTransformEntityComponent
{
blockGroupGridPosition = selectionPosition.position,
blockGroupGridRotation = selectionRotation.rotation
});
var frot = Quaternion.Euler(rot);
var grid = new GridRotationStruct {position = pos, rotation = frot};
var poss = new PositionEntityStruct {position = pos};
var rots = new RotationEntityStruct {rotation = frot};
for (int index = 0; (long) index < (long) selectionSize; ++index)
BuildBlock.Invoke(null,
new object[]
{
playerID, grid, poss, rots, selectionPosition, selectionRotation, blueprintData,
entitySerialization, nextFilterId1
});
/*
uint playerId, in GridRotationStruct ghostParentGrid,
in PositionEntityStruct ghostParentPosition, in RotationEntityStruct ghostParentRotation,
in PositionEntityStruct selectionPosition, in RotationEntityStruct selectionRotation,
ISerializationData serializationData, EntitiesDB entitiesDb,
IEntitySerialization entitySerialization, int blockGroupId
*/
if (globalBlockMap == null)
globalBlockMap = FullGameFields._deserialisedBlockMap;
var placedBlocks = (FasterList<EGID>) LocalBlockMap.GetValue(null);
globalBlockMap.Clear();
globalBlockMap.AddRange(placedBlocks);
BuildWires.Invoke(null,
new object[] {playerID, blueprintData, entitySerialization, entitiesDB, entityFactory});
var blocks = new Block[placedBlocks.count];
for (int i = 0; i < blocks.Length; i++)
blocks[i] = Block.New(placedBlocks[i]);
return blocks;
}
public void GetBlueprintInfo(uint blueprintID, out float3 pos, out quaternion rot, out uint selectionSize)
{
var serializationData = clipboardManager.GetSerializationData(blueprintID);
var blueprintData = serializationData.blueprintData;
blueprintData.dataPos = 0U;
BoxSelectSerializationUtilities.ReadClipboardHeader(blueprintData, out selectionSize, out var posst,
out var rotst, out _);
blueprintData.dataPos = 0U; //Just to be sure, it gets reset when it's read anyway
pos = posst.position;
rot = rotst.rotation;
}
public void InitBlueprint(uint blueprintID)
{
clipboardManager.IncrementRefCount(blueprintID);
}
public void DisposeBlueprint(uint blueprintID)
{
clipboardManager.DecrementRefCount(blueprintID);
}
//GhostChildUtility.BuildGhostChild
public Block BuildGhostChild()
{
var sourceId = new EGID(Player.LocalPlayer.Id, GHOST_BLOCKS_ENABLED.Group);
var positionEntityStruct = entitiesDB.QueryEntity<PositionEntityStruct>(sourceId);
var rotationEntityStruct = entitiesDB.QueryEntity<RotationEntityStruct>(sourceId);
var scalingEntityStruct = entitiesDB.QueryEntity<ScalingEntityStruct>(sourceId);
var dbStruct = entitiesDB.QueryEntity<DBEntityStruct>(sourceId);
var colliderStruct = entitiesDB.QueryEntity<ColliderAabb>(sourceId);
var colorStruct = entitiesDB.QueryEntity<ColourParameterEntityStruct>(sourceId);
uint ghostChildBlockId = CommonExclusiveGroups.GetNewGhostChildBlockID();
var ghostEntityReference = GhostBlockUtils.GetGhostEntityReference(sourceId.entityID, entitiesDB);
var entityInitializer = BuildGhostBlueprintFactory.Build(
new EGID(ghostChildBlockId, BoxSelectExclusiveGroups.GhostChildEntitiesExclusiveGroup), /*dbStruct.DBID*/ (uint)BlockIDs.Cube,
FullGameFields._managers.blockLabelResourceManager);
entityInitializer.Init(dbStruct);
entityInitializer.Init(new GFXPrefabEntityStructGPUI(
PrefabsID.GetOrAddPrefabID((ushort)entityInitializer.Get<PrefabAssetIDComponent>().prefabAssetID,
entitiesDB.QueryEntity<CubeMaterialStruct>(sourceId).materialId, 7,
FlippedBlockUtils.IsFlipped(in scalingEntityStruct.scale)), true));
entityInitializer.Init(entitiesDB.QueryEntity<CubeMaterialStruct>(sourceId));
entityInitializer.Init(new GhostParentEntityStruct
{
ghostBlockParentEntityReference = ghostEntityReference,
ownerMustSerializeOnAdd = false
});
entityInitializer.Init(colorStruct);
entityInitializer.Init(colliderStruct);
entityInitializer.Init(new RigidBodyEntityStruct
{
position = positionEntityStruct.position,
rotation = rotationEntityStruct.rotation
});
entityInitializer.Init(new ScalingEntityStruct
{
scale = scalingEntityStruct.scale
});
entityInitializer.Init(new LocalTransformEntityStruct
{
position = positionEntityStruct.position,
rotation = rotationEntityStruct.rotation
});
entityInitializer.Init(new RotationEntityStruct
{
rotation = rotationEntityStruct.rotation
});
entityInitializer.Init(new PositionEntityStruct
{
position = positionEntityStruct.position
});
entityInitializer.Init(new SkewComponent
{
skewMatrix = entitiesDB.QueryEntity<SkewComponent>(sourceId).skewMatrix
});
entityInitializer.Init(new BlockPlacementInfoStruct
{
placedByBuildingDrone = entitiesDB
.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(Player.LocalPlayer.Id,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup)).Get().buildingDroneReference
});
entityInitializer.Init(new GridRotationStruct
{
position = float3.zero,
rotation = quaternion.identity
});
var block = Block.New(entityInitializer.EGID);
block.InitData = entityInitializer;
return block;
}
public string Name { get; } = "TechbloxModdingAPIBlueprintGameEngine";
public bool isRemovable { get; } = false;
[HarmonyPatch]
private static class RemoveEnginePatch
{
public static void Prefix(IEntityFunctions entityFunctions,
MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
{
nativeBlockRemove = entityFunctions.ToNativeRemove<BlockEntityDescriptor>("TBAPI" + nameof(BlueprintEngine));
nativeConnectionRemove = entityFunctions.ToNativeRemove<MachineConnectionEntityDescriptor>("TBAPI" + nameof(BlueprintEngine));
connectionFactory = machineGraphConnectionEntityFactory;
BlueprintEngine.entityFunctions = entityFunctions;
}
public static MethodBase TargetMethod()
{
return AccessTools.GetDeclaredConstructors(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine"))[0];
}
}
[HarmonyPatch]
private static class SelectEnginePatch
{
public static void Prefix(ClipboardSerializationDataResourceManager clipboardSerializationDataResourceManager,
IEntitySerialization entitySerialization,
IEntityFactory entityFactory)
{
clipboardManager = clipboardSerializationDataResourceManager;
BlueprintEngine.entitySerialization = entitySerialization;
BlueprintEngine.entityFactory = entityFactory;
}
public static MethodBase TargetMethod()
{
return AccessTools.GetDeclaredConstructors(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.SelectBlockEngine"))[0];
}
}
[HarmonyPatch]
private static class SerializeGhostBlueprintPatch
{
public static void Postfix(object __instance)
{
SerializeGhostBlueprintInstance = __instance;
}
public static MethodBase TargetMethod()
{
return AccessTools.GetDeclaredConstructors(SerializeGhostBlueprintType)[0];
}
}
[HarmonyPatch]
private static class BuildGhostBlueprintPatch
{
public static void Postfix(GhostChildEntityFactory ghostChildEntityFactory)
{
BuildGhostBlueprintFactory = ghostChildEntityFactory;
}
public static MethodBase TargetMethod()
{
return AccessTools.GetDeclaredConstructors(AccessTools.TypeByName("RobocraftX.CR.MachineEditing.BuildGhostChildForMultiblockPickEngine"))[0];
}
}
public IEntityFactory Factory { get; set; }
}
}

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using RobocraftX.Common;
using RobocraftX.DOTS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using Unity.Transforms;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIMovementGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
internal float3 MoveBlock(Block block, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
var phyStruct = this.entitiesDB.QueryEntityOptional<DOTSPhysicsEntityStruct>(block);
// main (persistent) position
posStruct.position = vector;
// placement grid position
gridStruct.position = vector;
// rendered position
transStruct.position = vector;
// collision position
if (phyStruct)
{ //It exists
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.Get().dotsEntity, new Translation
{
Value = posStruct.position
});
}
entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).areConnectionsAssigned = false;
return posStruct.position;
}
internal float3 GetPosition(Block block)
{
return entitiesDB.QueryEntityOrDefault<PositionEntityStruct>(block).position;
}
}
}

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using System.Reflection;
using DataLoader;
using Gamecraft.Blocks.BlockGroups;
using Gamecraft.Wires;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Character;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing.BoxSelect;
using RobocraftX.Rendering;
using RobocraftX.Rendering.GPUI;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes block placement actions
/// </summary>
public class PlacementEngine : IApiEngine
{
public bool IsInGame;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public EntitiesDB entitiesDB { get; set; }
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceSingleBlockEngine
private static IEntityFactory _entityFactory;
public EntityInitializer PlaceBlock(BlockIDs block, float3 position, Player player, bool autoWire)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
return BuildBlock((ushort) block, position, autoWire, (player ?? Player.LocalPlayer).Id);
}
private EntityInitializer BuildBlock(ushort block, float3 position, bool autoWire, uint playerId)
{
if (_blockEntityFactory == null)
throw new BlockException("The factory is null.");
if(!FullGameFields._dataDb.ContainsKey<CubeListData>(block))
throw new BlockException("Block with ID " + block + " not found!");
//RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine
DBEntityStruct dbEntity = new DBEntityStruct {DBID = block};
EntityInitializer structInitializer = _blockEntityFactory.Build(CommonExclusiveGroups.blockIDGeneratorClient.Next(), block); //The ghost block index is only used for triggers
uint prefabAssetID = structInitializer.Has<PrefabAssetIDComponent>()
? structInitializer.Get<PrefabAssetIDComponent>().prefabAssetID
: throw new BlockException("Prefab asset ID not found!"); //Set by the game
uint prefabId = PrefabsID.GetOrAddPrefabID((ushort) prefabAssetID, (byte) BlockMaterial.SteelBodywork, 1, false);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(new RotationEntityStruct {rotation = quaternion.identity});
structInitializer.Init(new ScalingEntityStruct {scale = new float3(1, 1, 1)});
structInitializer.Init(new GridRotationStruct
{
position = position,
rotation = quaternion.identity
});
structInitializer.Init(new UniformBlockScaleEntityStruct {scaleFactor = 1});
structInitializer.Get<CubeMaterialStruct>().materialId = (byte) BlockMaterial.SteelBodywork;
var bssesopt = entitiesDB.QueryEntityOptional<BoxSelectStateEntityStruct>(new EGID(playerId,
BoxSelectExclusiveGroups.BoxSelectVolumeExclusiveGroup));
if (!bssesopt)
throw new BlockException("Invalid player ID specified for block placement");
structInitializer.Init(new BlockPlacementInfoStruct
{
loadedFromDisk = false,
placedByBuildingDrone = bssesopt.Get().buildingDroneReference,
triggerAutoWiring = autoWire && structInitializer.Has<BlockPortsStruct>()
});
int nextFilterId = BlockGroupUtility.NextFilterId;
structInitializer.Init(new BlockGroupEntityComponent
{
currentBlockGroup = nextFilterId
});
_entityFactory.BuildEntity<BlockGroupEntityDescriptor>((uint) nextFilterId,
BlockGroupExclusiveGroups.BlockGroupEntityGroup)
.Init(new BlockGroupTransformEntityComponent
{
blockGroupGridRotation = quaternion.identity,
blockGroupGridPosition = position
});
foreach (var group in CharacterExclusiveGroups.AllCharacters)
{
EGID playerEGID = new EGID(playerId, group);
if (!entitiesDB.TryQueryEntitiesAndIndex<PickedBlockExtraDataStruct>(playerEGID, out uint index,
out var array)) continue;
ref PickedBlockExtraDataStruct pickedBlock = ref array[index];
pickedBlock.placedBlockEntityID = structInitializer.EGID;
pickedBlock.placedBlockWasAPickedBlock = false;
}
return structInitializer;
}
public string Name => "TechbloxModdingAPIPlacementGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory, IEntityFactory entityFactory)
{
_blockEntityFactory = blockEntityFactory;
_entityFactory = entityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceSingleBlockEngine").GetConstructors()[0];
}
}
}
}

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using System.Reflection;
using Gamecraft.Blocks.BlockGroups;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.GroupTags;
using RobocraftX.StateSync;
using Svelto.ECS;
using Svelto.ECS.Native;
using Techblox.Blocks.Connections;
using Unity.Collections;
using Unity.Jobs;
using Allocator = Unity.Collections.Allocator;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
public class RemovalEngine : IApiEngine, IDeterministicTimeStopped
{
private static IEntityFunctions _entityFunctions;
private static MachineGraphConnectionEntityFactory _connectionFactory;
private NativeHashSet<ulong> removedConnections;
public bool RemoveBlock(EGID target)
{
if (!entitiesDB.Exists<MachineGraphConnectionsEntityStruct>(target))
return false;
using var connStructMapper =
entitiesDB.QueryNativeMappedEntities<MachineGraphConnectionsEntityStruct>(GroupTag<BLOCK_TAG>.Groups,
Svelto.Common.Allocator.Temp);
if (entitiesDB.TryQueryNativeMappedEntities<MachineConnectionComponent>(
ConnectionsExclusiveGroups.MACHINE_CONNECTION_GROUP, out var mapper))
{
BlockGroupUtility.RemoveBlockConnections(target, removedConnections, _connectionFactory,
connStructMapper, mapper, entitiesDB.GetEntityReferenceMap(), _entityFunctions);
}
_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
return true;
}
public void Ready()
{
removedConnections = new(2000, Allocator.Persistent);
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
removedConnections.Dispose();
}
public string Name => "TechbloxModdingAPIRemovalGameEngine";
public string name => Name;
public bool isRemovable => false;
[HarmonyPatch]
class FactoryObtainerPatch
{
static void Postfix(IEntityFunctions entityFunctions,
MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
{
_entityFunctions = entityFunctions;
_connectionFactory = machineGraphConnectionEntityFactory;
Logging.MetaDebugLog("Requirements injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine").GetConstructors()[0];
}
}
public JobHandle DeterministicStep(in float deltaTime, JobHandle inputDeps)
{
if (removedConnections.IsCreated)
removedConnections.Clear();
return default;
}
}
}

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using RobocraftX.Common;
using RobocraftX.DOTS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class RotationEngine : IApiEngine
{
public string Name { get; } = "TechbloxModdingAPIRotationGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Rotation static class
internal float3 RotateBlock(Block block, Vector3 vector)
{
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntityOrDefault<RotationEntityStruct>(block);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntityOrDefault<GridRotationStruct>(block);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntityOrDefault<LocalTransformEntityStruct>(block);
var phyStruct = this.entitiesDB.QueryEntityOptional<DOTSPhysicsEntityStruct>(block);
// main (persistent) rotation
Quaternion newRotation = rotStruct.rotation;
newRotation.eulerAngles = vector;
rotStruct.rotation = newRotation;
// placement grid rotation
gridStruct.rotation = newRotation;
// rendered rotation
transStruct.rotation = newRotation;
// collision rotation
if (phyStruct)
{ //It exists
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.Get().dotsEntity,
new Unity.Transforms.Rotation
{
Value = rotStruct.rotation
});
}
// TODO: Connections probably need to be assigned (maybe)
// They are assigned during machine processing anyway
entitiesDB.QueryEntityOrDefault<GridConnectionsEntityStruct>(block).areConnectionsAssigned = false;
return ((Quaternion)rotStruct.rotation).eulerAngles;
}
internal float3 GetRotation(Block block)
{
ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntityOrDefault<RotationEntityStruct>(block);
return ((Quaternion) rotStruct.rotation).eulerAngles;
}
}
}

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using System.Reflection;
using HarmonyLib;
using RobocraftX.Common;
using RobocraftX.DOTS;
using Svelto.ECS;
using Unity.Entities;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Blocks.Engines
{
public class ScalingEngine : IApiEngine
{
private static IReactOnAddAndRemove<DOTSPhysicsEntityCreationStruct> physicsEngine;
public void Ready()
{
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public string Name { get; } = "TechbloxModdingAPIScalingEngine";
public bool isRemovable { get; } = false;
private EntityManager _entityManager; //Unity entity manager
public void UpdateCollision(EGID egid)
{
if (_entityManager == default)
_entityManager = FullGameFields._physicsWorld.EntityManager;
//Assuming the block exists
var entity = entitiesDB.QueryEntity<DOTSPhysicsEntityStruct>(egid).dotsEntity;
var pes = new DOTSPhysicsEntityCreationStruct();
physicsEngine.Add(ref pes, egid); //Create new DOTS entity
_entityManager.DestroyEntity(entity);
}
[HarmonyPatch]
class PhysicsEnginePatch
{
static void Postfix(IReactOnAddAndRemove<DOTSPhysicsEntityCreationStruct> __instance)
{
physicsEngine = __instance;
Logging.MetaDebugLog("Physics engine injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.Method("RobocraftX.StateSync.HandleDOTSPhysicEntitiesWithPrefabCreationEngine" +
":Ready");
}
}
}
}

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using System;
using Gamecraft.Wires;
using Svelto.DataStructures;
using Svelto.ECS;
using TechbloxModdingAPI.Engines;
using TechbloxModdingAPI.Utility;
using TechbloxModdingAPI.Utility.ECS;
namespace TechbloxModdingAPI.Blocks.Engines
{
/// <summary>
/// Engine which executes signal actions
/// </summary>
public class SignalEngine : IApiEngine, IFactoryEngine
{
public const float POSITIVE_HIGH = 1.0f;
public const float NEGATIVE_HIGH = -1.0f;
public const float HIGH = 1.0f;
public const float ZERO = 0.0f;
public string Name { get; } = "TechbloxModdingAPISignalGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public IEntityFactory Factory { get; set; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for block wiring
public (WireEntityStruct Wire, EGID ID) CreateNewWire(EGID startBlock, byte startPort, EGID endBlock, byte endPort)
{
EGID wireEGID = new EGID(BuildModeWiresGroups.NewWireEntityId, BuildModeWiresGroups.WiresGroup.Group);
EntityInitializer wireInitializer = Factory.BuildEntity<WireEntityDescriptor>(wireEGID);
wireInitializer.Init(new WireEntityStruct
{
sourceBlockEGID = startBlock,
sourcePortUsage = startPort,
destinationBlockEGID = endBlock,
destinationPortUsage = endPort
});
return (wireInitializer.Get<WireEntityStruct>(), wireEGID);
}
public ref WireEntityStruct GetWire(EGID wire)
{
if (!entitiesDB.Exists<WireEntityStruct>(wire))
{
throw new WiringException($"Wire {wire} does not exist");
}
return ref entitiesDB.QueryEntity<WireEntityStruct>(wire);
}
public ref PortEntityStruct GetPort(EGID port)
{
if (!entitiesDB.Exists<PortEntityStruct>(port))
{
throw new WiringException($"Port {port} does not exist (yet?)");
}
return ref entitiesDB.QueryEntity<PortEntityStruct>(port);
}
public ref PortEntityStruct GetPortByOffset(BlockPortsStruct bps, byte portNumber, bool input)
{
ExclusiveGroup group = input
? NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group
: NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group;
uint id = (input ? bps.firstInputID : bps.firstOutputID) + portNumber;
EGID egid = new EGID(id, group);
if (!entitiesDB.Exists<PortEntityStruct>(egid))
{
throw new WiringException("Port does not exist");
}
return ref entitiesDB.QueryEntity<PortEntityStruct>(egid);
}
public ref PortEntityStruct GetPortByOffset(Block block, byte portNumber, bool input)
{
var bps = entitiesDB.QueryEntityOptional<BlockPortsStruct>(block);
if (!bps)
{
throw new BlockException("Block does not exist");
}
return ref GetPortByOffset(bps, portNumber, input);
}
public ref T GetComponent<T>(EGID egid) where T : unmanaged, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(egid);
}
public bool Exists<T>(EGID egid) where T : struct, IEntityComponent
{
return entitiesDB.Exists<T>(egid);
}
public bool SetSignal(EGID blockID, float signal, out uint signalID, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return SetSignal(signalID, signal);
}
public bool SetSignal(uint signalID, float signal, bool input = true)
{
var (array, count) = GetSignalStruct(signalID, out uint index, input);
if (count > 0) array[index].valueAsFloat = signal;
return false;
}
public float AddSignal(EGID blockID, float signal, out uint signalID, bool clamp = true, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return AddSignal(signalID, signal, clamp, input);
}
public float AddSignal(uint signalID, float signal, bool clamp = true, bool input = true)
{
var (array, count) = GetSignalStruct(signalID, out uint index, input);
if (count > 0)
{
ref var channelData = ref array[index];
channelData.valueAsFloat += signal;
if (clamp)
{
if (channelData.valueAsFloat > POSITIVE_HIGH)
{
channelData.valueAsFloat = POSITIVE_HIGH;
}
else if (channelData.valueAsFloat < NEGATIVE_HIGH)
{
channelData.valueAsFloat = NEGATIVE_HIGH;
}
return channelData.valueAsFloat;
}
}
return signal;
}
public float GetSignal(EGID blockID, out uint signalID, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return GetSignal(signalID, input);
}
public float GetSignal(uint signalID, bool input = true)
{
var (array, count) = GetSignalStruct(signalID, out uint index, input);
return count > 0 ? array[index].valueAsFloat : 0f;
}
public uint[] GetSignalIDs(EGID blockID, bool input = true)
{
ref BlockPortsStruct bps = ref entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
uint[] signals;
if (input) {
signals = new uint[bps.inputCount];
for (uint i = 0u; i < bps.inputCount; i++)
{
signals[i] = bps.firstInputID + i;
}
} else {
signals = new uint[bps.outputCount];
for (uint i = 0u; i < bps.outputCount; i++)
{
signals[i] = bps.firstOutputID + i;
}
}
return signals;
}
public EGID[] GetSignalInputs(EGID blockID)
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
EGID[] inputs = new EGID[ports.inputCount];
for (uint i = 0; i < ports.inputCount; i++)
{
inputs[i] = new EGID(i + ports.firstInputID, NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group);
}
return inputs;
}
public EGID[] GetSignalOutputs(EGID blockID)
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
EGID[] outputs = new EGID[ports.outputCount];
for (uint i = 0; i < ports.outputCount; i++)
{
outputs[i] = new EGID(i + ports.firstOutputID, NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group);
}
return outputs;
}
public OptionalRef<PortEntityStruct> MatchBlockIOToPort(Block block, byte portUsage, bool output)
{
return MatchBlockIOToPort(block.Id, portUsage, output);
}
public OptionalRef<PortEntityStruct> MatchBlockIOToPort(EGID block, byte portUsage, bool output)
{
if (!entitiesDB.Exists<BlockPortsStruct>(block))
return default;
var group = output
? NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group
: NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group;
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(block);
if (!entitiesDB.TryQueryMappedEntities<PortEntityStruct>(group, out var mapper))
return default;
for (uint i = 0; i < (output ? ports.outputCount : ports.inputCount); ++i)
{
uint entityID = (output ? ports.firstOutputID : ports.firstInputID) + i;
if (!mapper.TryGetArrayAndEntityIndex(entityID, out var index, out var array) ||
array[index].usage != portUsage) continue;
return new OptionalRef<PortEntityStruct>(array, index, new EGID(entityID, group));
}
return default;
}
public OptionalRef<WireEntityStruct> MatchPortToWire(PortEntityStruct port, EGID blockID, out EGID wireID)
{
var (wires, ids, count) = entitiesDB.QueryEntities<WireEntityStruct>(NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group);
for (uint i = 0; i < count; i++)
{
if ((wires[i].destinationPortUsage == port.usage && wires[i].destinationBlockEGID == blockID)
|| (wires[i].sourcePortUsage == port.usage && wires[i].sourceBlockEGID == blockID))
{
wireID = new EGID(ids[i], BuildModeWiresGroups.WiresGroup.Group);
return new OptionalRef<WireEntityStruct>(wires, i);
}
}
wireID = default;
return default;
}
public EGID MatchBlocksToWire(EGID startBlock, EGID endBlock, byte startPort = byte.MaxValue, byte endPort = byte.MaxValue)
{
EGID[] startPorts;
if (startPort == byte.MaxValue)
{
// search all output ports on source block
startPorts = GetSignalOutputs(startBlock);
}
else
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(startBlock);
startPorts = new EGID[] {new EGID(ports.firstOutputID + startPort, NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group) };
}
EGID[] endPorts;
if (startPort == byte.MaxValue)
{
// search all input ports on destination block
endPorts = GetSignalInputs(endBlock);
}
else
{
BlockPortsStruct ports = entitiesDB.QueryEntity<BlockPortsStruct>(endBlock);
endPorts = new EGID[] {new EGID(ports.firstInputID + endPort, NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group) };
}
for (int endIndex = 0; endIndex < endPorts.Length; endIndex++)
{
PortEntityStruct endPES = entitiesDB.QueryEntity<PortEntityStruct>(endPorts[endIndex]);
for (int startIndex = 0; startIndex < startPorts.Length; startIndex++)
{
PortEntityStruct startPES = entitiesDB.QueryEntity<PortEntityStruct>(startPorts[startIndex]);
foreach (var wireOpt in entitiesDB.QueryEntitiesOptional<WireEntityStruct>(
NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group))
{
var wire = wireOpt.Get();
if ((wire.destinationPortUsage == endPES.usage && wire.destinationBlockEGID == endBlock)
&& (wire.sourcePortUsage == startPES.usage && wire.sourceBlockEGID == startBlock))
{
return wireOpt.EGID;
}
}
}
}
return default;
}
public OptionalRef<ChannelDataStruct> GetChannelDataStruct(EGID portID)
{
var port = GetPort(portID);
var (channels, count) = entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<BuildModeWiresGroups.ChannelDataGroup>.Group);
return port.firstChannelIndexCachedInSim < count
? new OptionalRef<ChannelDataStruct>(channels, port.firstChannelIndexCachedInSim)
: default;
}
public EGID[] GetElectricBlocks()
{
var res = new FasterList<EGID>();
foreach (var ((coll, ids, count), _) in entitiesDB.QueryEntities<BlockPortsStruct>())
{
for (int i = 0; i < count; i++)
{
ref BlockPortsStruct s = ref coll[i];
//res.Add(s.ID); - TODO: Would need to search for the groups for each block
}
}
return res.ToArray();
}
public EGID[] WiredToInput(EGID block, byte port)
{
return entitiesDB
.QueryEntitiesOptional<WireEntityStruct>(NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group)
.ToArray(wire => wire.ID,
wire => wire.Component.destinationPortUsage == port && wire.Component.destinationBlockEGID == block);
}
public EGID[] WiredToOutput(EGID block, byte port)
{
return entitiesDB
.QueryEntitiesOptional<WireEntityStruct>(NamedExclusiveGroup<BuildModeWiresGroups.WiresGroup>.Group)
.ToArray(wire => wire.ID,
wire => wire.Component.sourcePortUsage == port && wire.Component.sourceBlockEGID == block);
}
private EntityCollection<ChannelDataStruct> GetSignalStruct(uint signalID, out uint index, bool input = true)
{
ExclusiveGroup group = input
? NamedExclusiveGroup<BuildModeWiresGroups.InputPortsGroup>.Group
: NamedExclusiveGroup<BuildModeWiresGroups.OutputPortsGroup>.Group;
if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
{
index = entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).firstChannelIndexCachedInSim;
var channelData =
entitiesDB.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<BuildModeWiresGroups.ChannelDataGroup>.Group);
return channelData;
}
index = 0;
return default; //count: 0
}
}
}

View file

@ -1,26 +0,0 @@
namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class LogicGate : SignalingBlock
{
/// <summary>
/// Constructs a(n) LogicGate object representing an existing block.
/// </summary>
public LogicGate(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) LogicGate object representing an existing block.
/// </summary>
public LogicGate(uint id) :
base(new EGID(id, CommonExclusiveGroups.LOGIC_BLOCK_GROUP))
{
}
}
}

View file

@ -1,71 +0,0 @@
namespace TechbloxModdingAPI.Blocks
{
using RobocraftX.Common;
using Svelto.ECS;
public class Motor : SignalingBlock
{
/// <summary>
/// Constructs a(n) Motor object representing an existing block.
/// </summary>
public Motor(EGID egid) :
base(egid)
{
}
/// <summary>
/// Constructs a(n) Motor object representing an existing block.
/// </summary>
public Motor(uint id) :
base(new EGID(id, CommonExclusiveGroups.MOTOR_BLOCK_GROUP))
{
}
/// <summary>
/// Gets or sets the Motor's TopSpeed property. Tweakable stat.
/// </summary>
public float TopSpeed
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.MotorReadOnlyStruct>(this).maxVelocity;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.MotorReadOnlyStruct>(this).maxVelocity = value;
}
}
/// <summary>
/// Gets or sets the Motor's Torque property. Tweakable stat.
/// </summary>
public float Torque
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.MotorReadOnlyStruct>(this).maxForce;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.MotorReadOnlyStruct>(this).maxForce = value;
}
}
/// <summary>
/// Gets or sets the Motor's Reverse property. Tweakable stat.
/// </summary>
public bool Reverse
{
get
{
return BlockEngine.GetBlockInfo<RobocraftX.Blocks.MotorReadOnlyStruct>(this).reverse;
}
set
{
BlockEngine.GetBlockInfo<RobocraftX.Blocks.MotorReadOnlyStruct>(this).reverse = value;
}
}
}
}

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