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185 changed files with 5486 additions and 16018 deletions

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@ -1,67 +0,0 @@
#!/usr/bin/python3
import argparse
import re
# this assumes a mostly semver-complient version number
if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Increment TechbloxModdingAPI version")
parser.add_argument('version', metavar="VN", type=str, help="The version number to increment, or the index of the number (zero-indexed).")
args = parser.parse_args()
version_index = -1
try:
version_index = int(args.version)
except Exception:
if args.version.lower() == "major":
version_index = 0
elif args.version.lower() == "minor":
version_index = 1
elif args.version.lower() == "patch":
version_index = 2
if version_index < 0:
print("Could not parse version argument.")
exit(version_index)
print(version_index)
old_version = ""
new_version = ""
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile:
print("Parsing TechbloxModdingAPI.csproj")
fileStr = xmlFile.read()
versionMatch = re.search(r"<Version>(.+)</Version>", fileStr)
if versionMatch is None:
print("Unable to find version number in TechbloxModdingAPI.csproj")
exit(1)
old_version = versionMatch.group(1)
versionList = old_version.split(".")
if len(versionList) <= version_index:
print("Invalid version string")
exit(1)
versionList[version_index] = str(int(versionList[version_index]) + 1)
for i in range(version_index + 1, len(versionList)):
try:
int(versionList[i])
versionList[i] = "0"
except Exception:
tmp = versionList[i].split("-")
tmp[0] = "0"
versionList[i] = "-".join(tmp)
new_version = ".".join(versionList)
print(new_version)
newFileContents = fileStr.replace("<Version>"+old_version+"</Version>", "<Version>"+new_version+"</Version>")
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile:
print("Writing new version to project file")
xmlFile.write(newFileContents)
with open("../doxygen.conf", "r") as doxFile:
print("Parsing doxygen.conf")
doxStr = doxFile.read()
newFileContents = doxStr.replace("= \"v" + old_version + "\"", "= \"v" + new_version + "\"")
with open("../doxygen.conf", "w") as doxFile:
print("Writing new version to doxygen config")
doxFile.write(newFileContents)

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@ -3,24 +3,15 @@
import argparse import argparse
from pathlib import Path, PurePath from pathlib import Path, PurePath
import re import re
import os
DLL_EXCLUSIONS_REGEX = r"(System|Microsoft|Mono|IronPython|DiscordRPC|IllusionInjector|IllusionPlugin|netstandard)\." DLL_EXCLUSIONS_REGEX = r"(System|Microsoft|Mono|IronPython|DiscordRPC)\."
def getAssemblyReferences(path): def getAssemblyReferences(path):
asmDir = Path(path) asmDir = Path(path)
result = list() result = list()
addedPath = ""
if not asmDir.exists():
addedPath = "../"
asmDir = Path(addedPath + path)
for child in asmDir.iterdir(): for child in asmDir.iterdir():
if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child)) is None and str(child).lower().endswith(".dll"): if child.is_file() and re.search(DLL_EXCLUSIONS_REGEX, str(child), re.I) is None and str(child).lower().endswith(".dll"):
childstr = str(child) result.append(str(child).replace("\\", "/"))
childstr = os.path.relpath(childstr, addedPath).replace("\\", "/")
result.append(childstr)
result.sort(key=str.lower)
result = [path + "/IllusionInjector.dll", path + "/IllusionPlugin.dll"] + result # Always put it on top
return result return result
def buildReferencesXml(path): def buildReferencesXml(path):
@ -36,16 +27,16 @@ def buildReferencesXml(path):
return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->" return "<!--Start Dependencies-->\n <ItemGroup>\n" + "".join(result) + " </ItemGroup>\n<!--End Dependencies-->"
if __name__ == "__main__": if __name__ == "__main__":
parser = argparse.ArgumentParser(description="Generate TechbloxModdingAPI.csproj") parser = argparse.ArgumentParser(description="Generate GamecraftModdingAPI.csproj")
# TODO (maybe?): add params for custom csproj read and write locations # TODO (maybe?): add params for custom csproj read and write locations
args = parser.parse_args() args = parser.parse_args()
print("Building Assembly references") print("Building Assembly references")
asmXml = buildReferencesXml("../ref_TB/Techblox_Data/Managed") asmXml = buildReferencesXml("../ref/Gamecraft_Data/Managed")
# print(asmXml) # print(asmXml)
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "r") as xmlFile: with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "r") as xmlFile:
print("Parsing TechbloxModdingAPI.csproj") print("Parsing GamecraftModdingAPI.csproj")
fileStr = xmlFile.read() fileStr = xmlFile.read()
# print(fileStr) # print(fileStr)
depsStart = re.search(r"\<!--\s*Start\s+Dependencies\s*--\>", fileStr) depsStart = re.search(r"\<!--\s*Start\s+Dependencies\s*--\>", fileStr)
@ -53,8 +44,8 @@ if __name__ == "__main__":
if depsStart is None or depsEnd is None: if depsStart is None or depsEnd is None:
print("Unable to find dependency XML comments, aborting!") print("Unable to find dependency XML comments, aborting!")
exit(1) exit(1)
newFileStr = fileStr[:depsStart.start() - 1] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:] newFileStr = fileStr[:depsStart.start()] + "\n" + asmXml + "\n" + fileStr[depsEnd.end() + 1:]
with open("../TechbloxModdingAPI/TechbloxModdingAPI.csproj", "w") as xmlFile: with open("../GamecraftModdingAPI/GamecraftModdingAPI.csproj", "w") as xmlFile:
print("Writing Assembly references") print("Writing Assembly references")
xmlFile.write(newFileStr) xmlFile.write(newFileStr)
# print(newFileStr) # print(newFileStr)

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@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?><configuration>
<runtime>
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
<dependentAssembly>
<assemblyIdentity name="mscorlib" publicKeyToken="b77a5c561934e089" culture="neutral" />
<bindingRedirect oldVersion="0.0.0.0-4.0.0.0" newVersion="4.0.0.0" />
</dependentAssembly>
</assemblyBinding>
</runtime>
</configuration>

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@ -1,158 +0,0 @@
using System;
using System.CodeDom;
using System.CodeDom.Compiler;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using Gamecraft.Tweaks;
using RobocraftX.Common;
using Svelto.ECS;
namespace CodeGenerator
{
public class BlockClassGenerator
{
public void Generate(string name, string group = null, Dictionary<string, string> renames = null, params Type[] types)
{
if (group is null)
{
group = GetGroup(name) + "_BLOCK_GROUP";
if (typeof(CommonExclusiveGroups).GetFields().All(field => field.Name != group))
group = GetGroup(name) + "_BLOCK_BUILD_GROUP";
}
if (!group.Contains('.'))
group = "CommonExclusiveGroups." + group;
var codeUnit = new CodeCompileUnit();
var ns = new CodeNamespace("TechbloxModdingAPI.Blocks");
ns.Imports.Add(new CodeNamespaceImport("RobocraftX.Common"));
ns.Imports.Add(new CodeNamespaceImport("Svelto.ECS"));
var cl = new CodeTypeDeclaration(name);
//cl.BaseTypes.Add(baseClass != null ? new CodeTypeReference(baseClass) : new CodeTypeReference("Block"));
cl.BaseTypes.Add(new CodeTypeReference("SignalingBlock"));
cl.Members.Add(new CodeConstructor
{
Parameters = {new CodeParameterDeclarationExpression("EGID", "egid")},
Comments =
{
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
},
BaseConstructorArgs = {new CodeVariableReferenceExpression("egid")},
Attributes = MemberAttributes.Public | MemberAttributes.Final
});
cl.Members.Add(new CodeConstructor
{
Parameters =
{
new CodeParameterDeclarationExpression(typeof(uint), "id")
},
Comments =
{
_start, new CodeCommentStatement($"Constructs a(n) {name} object representing an existing block.", true), _end
},
BaseConstructorArgs =
{
new CodeObjectCreateExpression("EGID", new CodeVariableReferenceExpression("id"),
new CodeVariableReferenceExpression(group))
},
Attributes = MemberAttributes.Public | MemberAttributes.Final
});
foreach (var type in types)
{
GenerateProperties(cl, type, name, renames);
}
ns.Types.Add(cl);
codeUnit.Namespaces.Add(ns);
var provider = CodeDomProvider.CreateProvider("CSharp");
var path = $@"../../../../TechbloxModdingAPI/Blocks/{name}.cs";
using (var sw = new StreamWriter(path))
{
provider.GenerateCodeFromCompileUnit(codeUnit, sw, new CodeGeneratorOptions {BracingStyle = "C"});
}
File.WriteAllLines(path,
File.ReadAllLines(path).SkipWhile(line => line.StartsWith("//") || line.Length == 0));
}
private static string GetGroup(string name)
{
var ret = "";
foreach (var ch in name)
{
if (char.IsUpper(ch) && ret.Length > 0)
ret += "_" + ch;
else
ret += char.ToUpper(ch);
}
return ret;
}
private void GenerateProperties(CodeTypeDeclaration cl, Type type, string baseClass,
Dictionary<string, string> renames)
{
if (!typeof(IEntityComponent).IsAssignableFrom(type))
throw new ArgumentException("Type must be an entity component");
bool reflection = type.IsNotPublic;
var reflectedType = new CodeSnippetExpression($"HarmonyLib.AccessTools.TypeByName(\"{type.FullName}\")");
foreach (var field in type.GetFields())
{
var attr = field.GetCustomAttribute<TweakableStatAttribute>();
if (renames == null || !renames.TryGetValue(field.Name, out var propName))
{
propName = field.Name;
if (attr != null)
propName = attr.propertyName;
}
propName = char.ToUpper(propName[0]) + propName.Substring(1);
var getStruct = new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"GetBlockInfo", new CodeTypeReference(type)),
new CodeThisReferenceExpression());
CodeExpression structFieldReference = new CodeFieldReferenceExpression(getStruct, field.Name);
CodeExpression reflectedGet = new CodeCastExpression(field.FieldType, new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"GetBlockInfo"),
new CodeThisReferenceExpression(), reflectedType, new CodePrimitiveExpression(field.Name)));
CodeExpression reflectedSet = new CodeMethodInvokeExpression(
new CodeMethodReferenceExpression(new CodeSnippetExpression("BlockEngine"),
"SetBlockInfo"),
new CodeThisReferenceExpression(), reflectedType, new CodePrimitiveExpression(field.Name),
new CodePropertySetValueReferenceExpression());
cl.Members.Add(new CodeMemberProperty
{
Name = propName,
HasGet = true,
HasSet = true,
GetStatements =
{
new CodeMethodReturnStatement(reflection ? reflectedGet : structFieldReference)
},
SetStatements =
{
reflection
? (CodeStatement)new CodeExpressionStatement(reflectedSet)
: new CodeAssignStatement(structFieldReference, new CodePropertySetValueReferenceExpression())
},
Type = new CodeTypeReference(field.FieldType),
Attributes = MemberAttributes.Public | MemberAttributes.Final,
Comments =
{
_start,
new CodeCommentStatement($"Gets or sets the {baseClass}'s {propName} property." +
$" {(attr != null ? "Tweakable stat." : "May not be saved.")}",
true),
_end
}
});
}
}
private static readonly CodeCommentStatement _start = new CodeCommentStatement("<summary>", true);
private static readonly CodeCommentStatement _end = new CodeCommentStatement("</summary>", true);
}
}

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@ -1,53 +0,0 @@
using System.Collections.Generic;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.GroupTags;
using RobocraftX.PilotSeat;
using Svelto.ECS;
using Techblox.EngineBlock;
using Techblox.ServoBlocksServer;
using Techblox.WheelRigBlock;
namespace CodeGenerator
{
internal class Program
{
public static void Main(string[] args)
{
GenerateBlockClasses();
}
private static void GenerateBlockClasses()
{
var bcg = new BlockClassGenerator();
bcg.Generate("Engine", null, new Dictionary<string, string>
{
{ "engineOn", "On" }
}, AccessTools.TypeByName("Techblox.EngineBlock.EngineBlockComponent"), // Simulation time properties
typeof(EngineBlockTweakableComponent), typeof(EngineBlockReadonlyComponent));
bcg.Generate("DampedSpring", "DAMPEDSPRING_BLOCK_GROUP", new Dictionary<string, string>
{
{"maxExtent", "MaxExtension"}
},
typeof(TweakableJointDampingComponent), typeof(DampedSpringReadOnlyStruct));
bcg.Generate("LogicGate", "LOGIC_BLOCK_GROUP");
bcg.Generate("Servo", types: typeof(ServoReadOnlyTweakableComponent), renames: new Dictionary<string, string>
{
{"minDeviation", "MinimumAngle"},
{"maxDeviation", "MaximumAngle"},
{"servoVelocity", "MaximumForce"}
});
bcg.Generate("WheelRig", "WHEELRIG_BLOCK_BUILD_GROUP", null,
typeof(WheelRigTweakableStruct), typeof(WheelRigReadOnlyStruct),
typeof(WheelRigSteerableTweakableStruct), typeof(WheelRigSteerableReadOnlyStruct));
bcg.Generate("Seat", "RobocraftX.PilotSeat.SeatGroups.PILOTSEAT_BLOCK_BUILD_GROUP", null, typeof(SeatFollowCamComponent), typeof(SeatReadOnlySettingsComponent));
bcg.Generate("Piston", null, new Dictionary<string, string>
{
{"pistonVelocity", "MaximumForce"}
}, typeof(PistonReadOnlyStruct));
bcg.Generate("Motor", null, null, typeof(MotorReadOnlyStruct));
//bcg.Generate("ObjectID", "ObjectIDBlockExclusiveGroups.OBJECT_ID_BLOCK_GROUP", null, typeof(ObjectIDTweakableComponent));
}
}
}

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@ -1,4 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Lib.Harmony" version="2.2.0" targetFramework="net472" />
</packages>

25
GamecraftModdingAPI.sln Normal file
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@ -0,0 +1,25 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GamecraftModdingAPI", "GamecraftModdingAPI\GamecraftModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
EndGlobalSection
EndGlobal

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@ -0,0 +1,155 @@
using System;
using Svelto.ECS;
using RobocraftX.Common;
using Unity.Mathematics;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI
{
public class Block
{
private static readonly PlacementEngine PlacementEngine = new PlacementEngine();
private static readonly MovementEngine MovementEngine = new MovementEngine();
private static readonly RotationEngine RotationEngine = new RotationEngine();
private static readonly RemovalEngine RemovalEngine = new RemovalEngine();
private static readonly BlockEngine BlockEngine = new BlockEngine();
/// <summary>
/// Place a new block at the given position. If scaled, position means the center of the block. The default block size is 0.2 in terms of position.
/// Place blocks next to each other to connect them.
/// The placed block will be a complete block with a placement grid and collision which will be saved along with the game.
/// </summary>
/// <param name="block">The block's type</param>
/// <param name="color">The block's color</param>
/// <param name="darkness">The block color's darkness (0-9) - 0 is default color</param>
/// <param name="position">The block's position in the grid - default block size is 0.2</param>
/// <param name="rotation">The block's rotation in degrees</param>
/// <param name="uscale">The block's uniform scale - default scale is 1 (with 0.2 width)</param>
/// <param name="scale">The block's non-uniform scale - 0 means <paramref name="uscale"/> is used</param>
/// <param name="player">The player who placed the block</param>
/// <returns>The placed block or null if failed</returns>
public static Block PlaceNew(BlockIDs block, float3 position,
float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0,
int uscale = 1, float3 scale = default, Player player = null)
{
if (PlacementEngine.IsInGame && GameState.IsBuildMode())
{
try
{
return new Block(PlacementEngine.PlaceBlock(block, color, darkness,
position, uscale, scale, player, rotation));
}
catch (Exception e)
{
Logging.MetaDebugLog(e);
}
}
return null;
}
/// <summary>
/// Returns the most recently placed block.
/// </summary>
/// <returns>The block object</returns>
public static Block GetLastPlacedBlock()
{
return new Block(BlockIdentifiers.LatestBlockID);
}
public Block(EGID id)
{
Id = id;
}
public Block(uint id)
{
Id = new EGID(id, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
}
public EGID Id { get; }
/// <summary>
/// The block's current position.
/// </summary>
public float3 Position
{
get => MovementEngine.GetPosition(Id.entityID);
set => MovementEngine.MoveBlock(Id.entityID, value);
}
/// <summary>
/// The block's current rotation in degrees.
/// </summary>
public float3 Rotation
{
get => RotationEngine.GetRotation(Id.entityID);
set => RotationEngine.RotateBlock(Id.entityID, value);
}
/// <summary>
/// The block's type (ID). Changing from or to a functional part may crash the game.
/// </summary>
public BlockIDs Type
{
get => (BlockIDs) BlockEngine.GetBlockInfo<DBEntityStruct>(Id).DBID;
set
{
BlockEngine.GetBlockInfo<DBEntityStruct>(Id).DBID = (uint) value;
uint prefabId = PrefabsID.GetPrefabId((uint) value, 0);
BlockEngine.GetBlockInfo<GFXPrefabEntityStructGPUI>(Id).prefabID = prefabId;
BlockEngine.GetBlockInfo<PhysicsPrefabEntityStruct>(Id) = new PhysicsPrefabEntityStruct(prefabId);
}
}
public BlockColors Color
{
get => (BlockColors) (BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id).indexInPalette % 10);
set
{
ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id);
color.indexInPalette = (byte) (color.indexInPalette / 10 * 10 + value);
color.needsUpdate = true;
}
}
public byte ColorDarkness
{
get => (byte) (BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id).indexInPalette / 10);
set
{
ref var color = ref BlockEngine.GetBlockInfo<ColourParameterEntityStruct>(Id);
color.indexInPalette = (byte) (10 * (byte) value + color.indexInPalette % 10);
color.needsUpdate = true;
}
}
/// <summary>
/// Returns an array of blocks that are connected to this one.
/// </summary>
public Block[] GetConnectedCubes() => BlockEngine.GetConnectedBlocks(Id.entityID);
/// <summary>
/// Removes this block.
/// </summary>
/// <returns>True if the block exists and could be removed.</returns>
public bool Remove() => RemovalEngine.RemoveBlock(Id);
public override string ToString()
{
return $"{nameof(Id)}: {Id}, {nameof(Position)}: {Position}, {nameof(Rotation)}: {Rotation}";
}
public static void Init()
{
GameEngineManager.AddGameEngine(PlacementEngine);
GameEngineManager.AddGameEngine(MovementEngine);
GameEngineManager.AddGameEngine(RotationEngine);
GameEngineManager.AddGameEngine(RemovalEngine);
GameEngineManager.AddGameEngine(BlockEngine);
}
}
}

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namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Preset block colours
/// </summary>
public enum BlockColors
{
Default = byte.MaxValue,
White = 0,
Pink,
Purple,
Blue,
Aqua,
Green,
Lime,
Yellow,
Orange,
Red
}
}

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using System.Collections.Generic;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.DataStructures;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
public class BlockEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIBlockGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public void Dispose()
{
}
public void Ready()
{
}
public Block[] GetConnectedBlocks(uint blockID)
{
Stack<uint> cubeStack = new Stack<uint>();
FasterList<uint> cubesToProcess = new FasterList<uint>();
ConnectedCubesUtility.TreeTraversal.GetConnectedCubes(entitiesDB, blockID, cubeStack, cubesToProcess, (in GridConnectionsEntityStruct g) => { return false; });
var ret = new Block[cubesToProcess.count];
for (int i = 0; i < cubesToProcess.count; i++)
ret[i] = new Block(cubesToProcess[i]);
return ret;
}
public ref T GetBlockInfo<T>(EGID blockID) where T : struct, IEntityComponent
{
return ref entitiesDB.QueryEntity<T>(blockID);
}
}
}

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namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Possible block types
/// </summary>
public enum BlockIDs
{
AluminiumCube,
AxleS,
HingeS = 3,
MotorS,
HingeM,
MotorM,
TyreM,
AxleM,
IronCube,
RubberCube,
OiledCube,
AluminiumConeSegment, //12
AluminiumCorner,
AluminiumRoundedCorner,
AluminiumSlicedCube,
AluminiumRoundedSlicedCube,
AluminiumCylinder,
AluminiumPyramidSegment,
AluminiumSlope,
AluminiumRoundedSlope,
AluminiumSphere,
RubberConeSegment, //22
RubberCorner,
RubberRoundedCorner,
RubberSlicedCube,
RubberRoundedSlicedCube,
RubberCylinder,
RubberPyramidSegment,
RubberSlope,
RubberRoundedSlope,
RubberSphere,
OiledConeSegment, //32
OiledCorner,
OiledRoundedCorner,
OiledSlicedCube,
OiledRoundedSlicedCube,
OiledCylinder,
OiledPyramidSegment,
OiledSlope,
OiledRoundedSlope,
OiledSphere,
IronConeSegment, //42
IronCorner,
IronRoundedCorner,
IronSlicedCube,
IronRoundedSlicedCube,
IronCylinder,
IronPyramidSegment,
IronSlope,
IronRoundedSlope,
IronSphere,
GlassCube, //52
GlassSlicedCube,
GlassSlope,
GlassCorner,
GlassPyramidSegment,
GlassRoundedSlicedCube,
GlassRoundedSlope,
GlassRoundedCorner,
GlassConeSegment,
GlassCylinder,
GlassSphere,
Lever, //63 - two IDs skipped
PlayerSpawn = 66, //Crashes without special handling
SmallSpawn,
MediumSpawn,
LargeSpawn,
BallJoint,
UniversalJoint,
ServoAxle,
ServoHinge,
StepperAxle,
StepperHinge,
TelescopicJoint,
DampedSpring,
ServoPiston,
StepperPiston,
PneumaticPiston,
PneumaticHinge,
PneumaticAxle, //82
PilotSeat = 90, //Might crash
PassengerSeat,
PilotControls,
GrassCube,
DirtCube,
GrassConeSegment,
GrassCorner,
GrassRoundedCorner,
GrassSlicedCube,
GrassRoundedSlicedCube,
GrassPyramidSegment,
GrassSlope,
GrassRoundedSlope,
DirtConeSegment,
DirtCorner,
DirtRoundedCorner,
DirtSlicedCube,
DirtRoundedSlicedCube,
DirtPyramidSegment,
DirtSlope,
DirtRoundedSlope,
RubberHemisphere,
AluminiumHemisphere,
GrassInnerCornerBulged,
DirtInnerCornerBulged,
IronHemisphere,
OiledHemisphere,
GlassHemisphere,
TyreS,
ThreeWaySwitch,
Dial, //120
CharacterOnEnterTrigger, //Probably crashes
CharacterOnLeaveTrigger,
CharacterOnStayTrigger,
ObjectOnEnterTrigger,
ObjectOnLeaveTrigger,
ObjectOnStayTrigger,
Button,
Switch,
TextBlock, //Brings up a screen
ConsoleBlock, //Brings up a screen
Door,
GlassDoor,
PoweredDoor,
PoweredGlassDoor,
AluminiumTubeCorner,
IronTubeCorner,
WoodCube,
WoodSlicedCube,
WoodSlope,
WoodCorner,
WoodPyramidSegment,
WoodConeSegment,
WoodRoundedSlicedCube,
WoodRoundedSlope,
WoodRoundedCorner,
WoodCylinder,
WoodHemisphere,
WoodSphere,
BrickCube, //149
BrickSlicedCube = 151,
BrickSlope,
BrickCorner,
ConcreteCube,
ConcreteSlicedCube,
ConcreteSlope,
ConcreteCorner,
RoadCarTyre,
OffRoadCarTyre,
RacingCarTyre,
BicycleTyre,
FrontBikeTyre,
RearBikeTyre,
ChopperBikeTyre,
TractorTyre,
MonsterTruckTyre,
MotocrossBikeTyre,
CartTyre, //168
ObjectIdentifier,
ANDLogicBlock,
NANDLogicBlock,
NORLogicBlock,
NOTLogicBlock,
ORLogicBlock,
XNORLogicBlock,
XORLogicBlock,
AbsoluteMathsBlock,
AdderMathsBlock,
DividerMathsBlock,
SignMathsBlock, //180
MaxMathsBlock,
MinMathsBlock,
MultiplierMathsBlock,
SubtractorMathsBlock,
SimpleConnector,
MeanMathsBlock,
Bit,
Counter,
Timer,
ObjectFilter,
PlayerFilter,
TeamFilter,
Number2Text, //193
BeachTree1 = 200,
BeachTree2,
BeachTree3,
Rock1,
Rock2,
Rock3,
Rock4,
BirchTree1,
BirchTree2,
BirchTree3,
PineTree1,
PineTree2,
PineTree3,
Flower1,
Flower2,
Flower3,
Shrub1,
Shrub2,
Shrub3,
CliffCube,
CliffSlicedCorner,
CliffCornerA,
CliffCornerB,
CliffSlopeA,
CliffSlopeB,
GrassEdge,
GrassEdgeInnerCorner,
GrassEdgeCorner,
GrassEdgeSlope,
CentreHUD,
ObjectiveHUD,
GameStatsHUD, //231
Mover = 250,
Rotator,
MovementDampener,
RotationDampener,
AdvancedMover,
AdvancedRotator
}
}

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using Svelto.ECS;
using RobocraftX.Common;
using HarmonyLib;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// ExclusiveGroups and IDs used with blocks
/// </summary>
public static class BlockIdentifiers
{
/// <summary>
/// Blocks placed by the player
/// </summary>
public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }
/// <summary>
/// Extra parts used in functional blocks
/// </summary>
public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
/// <summary>
/// Blocks which are disabled in Simulation mode
/// </summary>
public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }
//public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
//public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
/// <summary>
/// The ID of the most recently placed block
/// </summary>
public static uint LatestBlockID {
get
{
return ((uint) AccessTools.Field(typeof(CommonExclusiveGroups), "_nextBlockEntityID").GetValue(null)) - 1;
}
}
}
}

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using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Transforms;
using Unity.Mathematics;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class MovementEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIMovementGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Movement static class
public float3 MoveBlock(uint blockID, float3 vector)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
posStruct.position = vector;
// placement grid position
gridStruct.position = vector;
// rendered position
transStruct.position = vector;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Translation
{
Value = posStruct.position
});
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
return posStruct.position;
}
public float3 GetPosition(uint blockID)
{
ref PositionEntityStruct posStruct = ref this.entitiesDB.QueryEntity<PositionEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
return posStruct.position;
}
}
}

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using System;
using System.Reflection;
using DataLoader;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Blocks.Scaling;
using RobocraftX.Character;
using RobocraftX.Common;
using RobocraftX.CR.MachineEditing;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
using GamecraftModdingAPI.Players;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block placement actions
/// </summary>
public class PlacementEngine : IApiEngine
{
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public EntitiesDB entitiesDB { get; set; }
private static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine
public EGID PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale,
float3 scale, Player player, float3 rotation)
{ //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one
if (darkness > 9)
throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)");
return BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation,
(player ?? new Player(PlayerType.Local)).Id);
}
private EGID BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot, uint playerId)
{
if (_blockEntityFactory == null)
throw new Exception("The factory is null.");
if (uscale < 1)
throw new Exception("Scale needs to be at least 1");
if (scale.x < 4e-5) scale.x = uscale;
if (scale.y < 4e-5) scale.y = uscale;
if (scale.z < 4e-5) scale.z = uscale;
uint dbid = block;
if (!PrefabsID.DBIDMAP.ContainsKey(dbid))
throw new Exception("Block with ID " + dbid + " not found!");
//RobocraftX.CR.MachineEditing.PlaceBlockEngine
ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale};
Quaternion rotQ = Quaternion.Euler(rot);
RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ};
GridRotationStruct gridRotation = new GridRotationStruct
{position = position, rotation = rotQ};
CubeCategoryStruct category = new CubeCategoryStruct
{category = CubeCategory.General, type = CubeType.Block};
DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid};
BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct
{
blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale,
snapGridScale = uscale,
unitSnapOffset = 0, isUsingUnitSize = true
};
EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color};
EGID newBlockID;
switch (category.category)
{
case CubeCategory.SpawnPoint:
case CubeCategory.BuildingSpawnPoint:
newBlockID = MachineEditingGroups.NewUncheckedBlockEGID;
break;
default:
newBlockID = MachineEditingGroups.NewBlockID;
break;
}
EntityComponentInitializer
structInitializer =
_blockEntityFactory.Build(newBlockID, dbid); //The ghost block index is only used for triggers
if (colour.indexInPalette != byte.MaxValue)
structInitializer.Init(new ColourParameterEntityStruct
{
indexInPalette = colour.indexInPalette,
needsUpdate = true
});
uint prefabId = PrefabsID.GetPrefabId(dbid, 0);
structInitializer.Init(new GFXPrefabEntityStructGPUI(prefabId));
structInitializer.Init(new PhysicsPrefabEntityStruct(prefabId));
structInitializer.Init(dbEntity);
structInitializer.Init(new PositionEntityStruct {position = position});
structInitializer.Init(rotation);
structInitializer.Init(scaling);
structInitializer.Init(gridRotation);
structInitializer.Init(new UniformBlockScaleEntityStruct
{
scaleFactor = placementScale.desiredScaleFactor
});
structInitializer.Init(new BlockPlacementInfoStruct()
{
loadedFromDisk = false,
placedBy = playerId
});
PrimaryRotationUtility.InitialisePrimaryDirection(rotation.rotation, ref structInitializer);
EGID playerEGID = new EGID(playerId, CharacterExclusiveGroups.OnFootGroup);
ref PickedBlockExtraDataStruct pickedBlock = ref entitiesDB.QueryEntity<PickedBlockExtraDataStruct>(playerEGID);
pickedBlock.placedBlockEntityID = playerEGID;
pickedBlock.placedBlockWasAPickedBlock = false;
return newBlockID;
}
public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
public class FactoryObtainerPatch
{
static void Postfix(BlockEntityFactory blockEntityFactory)
{
_blockEntityFactory = blockEntityFactory;
Logging.MetaDebugLog("Block entity factory injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.PlaceBlockEngine").GetConstructors()[0];
}
}
}
}

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using System.Reflection;
using HarmonyLib;
using RobocraftX.Blocks;
using RobocraftX.Common;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
public class RemovalEngine : IApiEngine
{
private static IEntityFunctions _entityFunctions;
private static MachineGraphConnectionEntityFactory _connectionFactory;
public bool RemoveBlock(EGID target)
{
if (!entitiesDB.Exists<MachineGraphConnectionsEntityStruct>(target))
return false;
var connections = entitiesDB.QueryEntity<MachineGraphConnectionsEntityStruct>(target);
for (int i = connections.connections.Length - 1; i >= 0; i--)
_connectionFactory.RemoveConnection(connections, i, entitiesDB);
_entityFunctions.RemoveEntity<BlockEntityDescriptor>(target);
return true;
}
public void Ready()
{
/*CommandManager.AddCommand(new SimpleCustomCommandEngine(() =>
{
var block = BlockUtility.GetBlockLookedAt(LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB), entitiesDB);
if (block.HasValue)
{
RemoveBlock(block.Value);
Log.Output("Removed block.");
}
else
Log.Output("No block found where you're looking at.");
}, "removeCube", "Removes the cube you're looking at."));*/
}
public EntitiesDB entitiesDB { get; set; }
public void Dispose()
{
}
public string Name { get; } = "GamecraftModdingAPIRemovalGameEngine";
public bool isRemovable => false;
[HarmonyPatch]
public class FactoryObtainerPatch
{
static void Postfix(IEntityFunctions entityFunctions,
MachineGraphConnectionEntityFactory machineGraphConnectionEntityFactory)
{
_entityFunctions = entityFunctions;
_connectionFactory = machineGraphConnectionEntityFactory;
Logging.MetaDebugLog("Requirements injected.");
}
static MethodBase TargetMethod(Harmony instance)
{
return AccessTools.TypeByName("RobocraftX.CR.MachineEditing.RemoveBlockEngine").GetConstructors()[0];
}
}
}
}

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using RobocraftX.Common;
using RobocraftX.UECS;
using Svelto.ECS;
using Svelto.ECS.EntityStructs;
using Unity.Mathematics;
using UnityEngine;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes block movement actions
/// </summary>
public class RotationEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIRotationGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Rotation static class
public float3 RotateBlock(uint blockID, Vector3 vector)
{
ref RotationEntityStruct rotStruct = ref this.entitiesDB.QueryEntity<RotationEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref GridRotationStruct gridStruct = ref this.entitiesDB.QueryEntity<GridRotationStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref LocalTransformEntityStruct transStruct = ref this.entitiesDB.QueryEntity<LocalTransformEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
ref UECSPhysicsEntityStruct phyStruct = ref this.entitiesDB.QueryEntity<UECSPhysicsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
// main (persistent) position
Quaternion newRotation = (Quaternion)rotStruct.rotation;
newRotation.eulerAngles += vector;
rotStruct.rotation = (quaternion)newRotation;
// placement grid rotation
Quaternion newGridRotation = (Quaternion)gridStruct.rotation;
newGridRotation.eulerAngles += vector;
gridStruct.rotation = (quaternion)newGridRotation;
// rendered position
Quaternion newTransRotation = (Quaternion)rotStruct.rotation;
newTransRotation.eulerAngles += vector;
transStruct.rotation = newTransRotation;
// collision position
FullGameFields._physicsWorld.EntityManager.SetComponentData(phyStruct.uecsEntity, new Unity.Transforms.Rotation
{
Value = rotStruct.rotation
});
entitiesDB.QueryEntity<GridConnectionsEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP).isProcessed = false;
return ((Quaternion)rotStruct.rotation).eulerAngles;
}
public float3 GetRotation(uint blockID)
{
ref RotationEntityStruct rotStruct = ref entitiesDB.QueryEntity<RotationEntityStruct>(blockID, CommonExclusiveGroups.OWNED_BLOCKS_GROUP);
return ((Quaternion) rotStruct.rotation).eulerAngles;
}
}
}

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using Svelto.ECS;
using Gamecraft.Wires;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Engine which executes signal actions
/// </summary>
public class SignalEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPISignalGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// implementations for Signal static class
public bool SetSignal(EGID blockID, float signal, out uint signalID, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return SetSignal(signalID, signal);
}
public bool SetSignal(uint signalID, float signal, bool input = true)
{
var array = GetSignalStruct(signalID, out uint index, input);
if (array != null) array[index].valueAsFloat = signal;
return false;
}
public float AddSignal(EGID blockID, float signal, out uint signalID, bool clamp = true, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return AddSignal(signalID, signal, clamp, input);
}
public float AddSignal(uint signalID, float signal, bool clamp = true, bool input = true)
{
var array = GetSignalStruct(signalID, out uint index, input);
if (array != null)
{
ref var channelData = ref array[index];
channelData.valueAsFloat += signal;
if (clamp)
{
if (channelData.valueAsFloat > Signals.POSITIVE_HIGH)
{
channelData.valueAsFloat = Signals.POSITIVE_HIGH;
}
else if (channelData.valueAsFloat < Signals.NEGATIVE_HIGH)
{
channelData.valueAsFloat = Signals.NEGATIVE_HIGH;
}
return channelData.valueAsFloat;
}
}
return signal;
}
public float GetSignal(EGID blockID, out uint signalID, bool input = true)
{
signalID = GetSignalIDs(blockID, input)[0];
return GetSignal(signalID, input);
}
public float GetSignal(uint signalID, bool input = true)
{
var array = GetSignalStruct(signalID, out uint index, input);
return array?[index].valueAsFloat ?? 0f;
}
public uint[] GetSignalIDs(EGID blockID, bool input = true)
{
ref BlockPortsStruct bps = ref entitiesDB.QueryEntity<BlockPortsStruct>(blockID);
uint[] signals;
if (input) {
signals = new uint[bps.inputCount];
for (uint i = 0u; i < bps.inputCount; i++)
{
signals[i] = bps.firstInputID + i;
}
} else {
signals = new uint[bps.outputCount];
for (uint i = 0u; i < bps.outputCount; i++)
{
signals[i] = bps.firstOutputID + i;
}
}
return signals;
}
public EGID[] GetElectricBlocks()
{
uint count = entitiesDB.Count<BlockPortsStruct>(BlockIdentifiers.OWNED_BLOCKS) + entitiesDB.Count<BlockPortsStruct>(BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
uint i = 0;
EGID[] res = new EGID[count];
foreach (ref BlockPortsStruct s in entitiesDB.QueryEntities<BlockPortsStruct>(BlockIdentifiers.OWNED_BLOCKS))
{
res[i] = s.ID;
i++;
}
foreach (ref BlockPortsStruct s in entitiesDB.QueryEntities<BlockPortsStruct>(BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS))
{
res[i] = s.ID;
i++;
}
return res;
}
private ChannelDataStruct[] GetSignalStruct(uint signalID, out uint index, bool input = true)
{
ExclusiveGroup group = input
? NamedExclusiveGroup<InputPortsGroup>.Group
: NamedExclusiveGroup<OutputPortsGroup>.Group;
if (entitiesDB.Exists<PortEntityStruct>(signalID, group))
{
index = entitiesDB.QueryEntity<PortEntityStruct>(signalID, group).anyChannelIndex;
ChannelDataStruct[] channelData = entitiesDB
.QueryEntities<ChannelDataStruct>(NamedExclusiveGroup<ChannelDataGroup>.Group)
.ToFastAccess(out uint _);
return channelData;
}
index = 0;
return null;
}
}
}

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using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// [EXPERIMENTAL] Common block signal operations
/// The functionality in this class only works when in a game.
/// </summary>
public static class Signals
{
// Signal constants
public static readonly float HIGH = 1.0f;
public static readonly float POSITIVE_HIGH = HIGH;
public static readonly float NEGATIVE_HIGH = -1.0f;
public static readonly float LOW = 0.0f;
private static SignalEngine signalEngine = new SignalEngine();
/// <summary>
/// Set the electric block's (first) signal value.
/// </summary>
/// <param name="blockID">The block's id.</param>
/// <param name="signal">The signal value (-1 to 1; not enforced).</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
/// <param name="owned">Whether the block is in the owned group (true) or functional group (false)</param>
public static void SetSignalByBlock(uint blockID, float signal, bool input = true, bool owned = true)
{
EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
if (signalEngine.IsInGame && GameState.IsSimulationMode())
{
signalEngine.SetSignal(egid, signal, out uint _, input);
}
}
public static void SetSignalByBlock(EGID blockID, float signal, bool input = true)
{
if (signalEngine.IsInGame && GameState.IsSimulationMode())
{
signalEngine.SetSignal(blockID, signal, out uint _, input);
}
}
/// <summary>
/// Set the signal's value.
/// </summary>
/// <param name="signalID">The channel cluster's id.</param>
/// <param name="signal">The signal value (-1 to 1; not enforced).</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
public static void SetSignalByID(uint signalID, float signal, bool input = true)
{
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
signalEngine.SetSignal(signalID, signal, input);
}
}
/// <summary>
/// Add a value to an electric block's signal.
/// </summary>
/// <param name="blockID">The block's id.</param>
/// <param name="signal">The signal value to add.</param>
/// <param name="clamp">Whether to clamp the resulting signal value between -1 and 1.</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
/// <param name="owned">Whether the block is in the owned group (true) or functional group (false)</param>
/// <returns>The signal's new value.</returns>
public static float AddSignalByBlock(uint blockID, float signal, bool clamp = true, bool input = true, bool owned = true)
{
EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
return signalEngine.AddSignal(egid, signal, out uint _, clamp, input);
}
return 0f;
}
public static float AddSignalByBlock(EGID blockID, float signal, bool clamp = true, bool input = true)
{
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
return signalEngine.AddSignal(blockID, signal, out uint _, clamp, input);
}
return 0f;
}
/// <summary>
/// Add a value to a conductive cluster channel.
/// </summary>
/// <param name="signalID">The channel cluster's id.</param>
/// <param name="signal">The signal value to add.</param>
/// <param name="clamp">Whether to clamp the resulting signal value between -1 and 1.</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
/// <returns>The signal's new value.</returns>
public static float AddSignalByID(uint signalID, float signal, bool clamp = true, bool input = true)
{
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
return signalEngine.AddSignal(signalID, signal, clamp, input);
}
return 0f;
}
/// <summary>
/// Get a electric block's signal's (first) value.
/// </summary>
/// <param name="blockID">The block's id.</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
/// <param name="owned">Whether the block is in the owned group (true) or functional group (false)</param>
/// <returns>The signal's value.</returns>
public static float GetSignalByBlock(uint blockID, bool input = true, bool owned = true)
{
EGID egid = new EGID(blockID, owned? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
return signalEngine.GetSignal(egid, out uint _, input);
}
return 0f;
}
public static float GetSignalByBlock(EGID blockID, bool input = true)
{
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
return signalEngine.GetSignal(blockID, out uint _, input);
}
return 0f;
}
/// <summary>
/// Get a signal's value.
/// </summary>
/// <param name="signalID">The signal's id.</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
/// <returns>The signal's value.</returns>
public static float GetSignalByID(uint signalID, bool input = true)
{
if (signalEngine.IsInGame && GamecraftModdingAPI.Utility.GameState.IsSimulationMode())
{
return signalEngine.GetSignal(signalID, input);
}
return 0f;
}
/// <summary>
/// Get the ID of every electric block in the game world.
/// </summary>
/// <returns>The block IDs.</returns>
public static EGID[] GetElectricBlocks()
{
return signalEngine.GetElectricBlocks();
}
/// <summary>
/// Get the unique identifiers for the input wires connected to an electric block.
/// </summary>
/// <param name="blockID">The block's id.</param>
/// <param name="input">Whether to retrieve input IDs (true) or output IDs (false).</param>
/// <param name="owned">Whether the block is in the owned group (true) or functional group (false)</param>
/// <returns>The unique IDs.</returns>
public static uint[] GetSignalIDs(uint blockID, bool input = true, bool owned = true)
{
EGID egid = new EGID(blockID, owned ? BlockIdentifiers.OWNED_BLOCKS : BlockIdentifiers.FUNCTIONAL_BLOCK_PARTS);
return signalEngine.GetSignalIDs(egid, input);
}
public static uint[] GetSignalIDs(EGID blockID, bool input = true, bool owned = true)
{
return signalEngine.GetSignalIDs(blockID, input);
}
public static void Init()
{
GameEngineManager.AddGameEngine(signalEngine);
}
}
}

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namespace GamecraftModdingAPI.Blocks
{
/// <summary>
/// Common tweakable stats operations.
/// The functionality of this class works best in build mode.
/// </summary>
public static class Tweakable
{
private static TweakableEngine tweakableEngine = new TweakableEngine();
/// <summary>
/// Get the tweakable stat's value using a dynamic variable type.
/// This is similar to GetStat<T> but without strong type enforcement.
/// This should be used in dynamically-typed languages like Python.
/// </summary>
/// <returns>The stat's value.</returns>
/// <param name="blockID">The block's id.</param>
/// <param name="stat">The stat's enumerated id.</param>
public static dynamic GetStatD(uint blockID, TweakableStat stat)
{
return tweakableEngine.GetStatDynamic(blockID, stat);
}
/// <summary>
/// Get the tweakable stat's value.
/// If T is not the same type as the stat, an InvalidCastException will be thrown.
/// </summary>
/// <returns>The stat's value.</returns>
/// <param name="blockID">The block's id.</param>
/// <param name="stat">The stat's enumerated id.</param>
/// <typeparam name="T">The stat's type.</typeparam>
public static T GetStat<T>(uint blockID, TweakableStat stat)
{
return tweakableEngine.GetStatAny<T>(blockID, stat);
}
/// <summary>
/// Set the tweakable stat's value using dynamically-typed variables.
/// This is similar to SetStat<T> but without strong type enforcement.
/// This should be used in dynamically-typed languages like Python.
/// </summary>
/// <returns>The stat's new value.</returns>
/// <param name="blockID">The block's id.</param>
/// <param name="stat">The stat's enumerated id.</param>
/// <param name="value">The stat's new value.</param>
public static dynamic SetStatD(uint blockID, TweakableStat stat, dynamic value)
{
return tweakableEngine.SetStatDynamic(blockID, stat, value);
}
/// <summary>
/// Set the tweakable stat's value.
/// If T is not the stat's actual type, an InvalidCastException will be thrown.
/// </summary>
/// <returns>The stat's new value.</returns>
/// <param name="blockID">The block's id.</param>
/// <param name="stat">The stat's enumerated id.</param>
/// <param name="value">The stat's new value.</param>
/// <typeparam name="T">The stat's type.</typeparam>
public static T SetStat<T>(uint blockID, TweakableStat stat, T value)
{
return tweakableEngine.SetStatAny<T>(blockID, stat, value);
}
/// <summary>
/// Add another value to the tweakable stat's value using dynamically-typed variables.
/// This is similar to AddStat<T> but without strong type enforcement.
/// This should be used in dynamically-typed languages like Python.
/// </summary>
/// <returns>The stat's new value.</returns>
/// <param name="blockID">The block's id.</param>
/// <param name="stat">The stat's enumerated id.</param>
/// <param name="value">The value to be added to the stat.</param>
public static dynamic AddStatD(uint blockID, TweakableStat stat, dynamic value)
{
return tweakableEngine.AddStatDynamic(blockID, stat, value);
}
/// <summary>
/// Add another value to the tweakable stat's value.
/// If T is not the stat's actual type, an InvalidCastException will be thrown.
/// </summary>
/// <returns>The stat's new value.</returns>
/// <param name="blockID">The block's id.</param>
/// <param name="stat">The stat's enumerated id.</param>
/// <param name="value">The value to be added to the stat.</param>
/// <typeparam name="T">The stat's type.</typeparam>
public static T AddStat<T>(uint blockID, TweakableStat stat, T value)
{
return tweakableEngine.AddStatAny<T>(blockID, stat, value);
}
public static void Init()
{
GamecraftModdingAPI.Utility.GameEngineManager.AddGameEngine(tweakableEngine);
}
}
}

View file

@ -0,0 +1,452 @@
using RobocraftX.Blocks;
using Gamecraft.Wires;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Blocks
{
public class TweakableEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPITweakableGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
// Implementations for Tweakable static class
public T GetStatAny<T>(EGID blockID, TweakableStat stat)
{
switch (stat)
{
case TweakableStat.TopSpeed:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxVelocity;
}
break;
case TweakableStat.Torque:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxForce;
}
break;
case TweakableStat.MaxExtension:
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID).maxDeviation;
}
break;
case TweakableStat.MinAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).minDeviation;
}
break;
case TweakableStat.MaxAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).maxDeviation;
}
break;
case TweakableStat.Reverse:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).reverse;
}
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).reverse;
}
break;
case TweakableStat.StartValue:
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
{
return (T)(object)entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID).startValue;
}
break;
}
return default(T);
}
public T GetStatAny<T>(uint blockID, TweakableStat stat)
{
return GetStatAny<T>(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat);
}
public dynamic GetStatDynamic(EGID blockID, TweakableStat stat)
{
switch (stat)
{
case TweakableStat.TopSpeed:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxVelocity;
}
break;
case TweakableStat.Torque:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).maxForce;
}
break;
case TweakableStat.MaxExtension:
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID).maxDeviation;
}
break;
case TweakableStat.MinAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).minDeviation;
}
break;
case TweakableStat.MaxAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).maxDeviation;
}
break;
case TweakableStat.Reverse:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID).reverse;
}
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
return entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID).reverse;
}
break;
case TweakableStat.StartValue:
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
{
return entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID).startValue;
}
break;
}
return null;
}
public dynamic GetStatDynamic(uint blockID, TweakableStat stat)
{
return GetStatDynamic(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat);
}
public T SetStatAny<T>(EGID blockID, TweakableStat stat, T value)
{
switch (stat)
{
case TweakableStat.TopSpeed:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxVelocity = (float)(object)value;
return (T)(object)refStruct.maxVelocity;
}
break;
case TweakableStat.Torque:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxForce = (float)(object)value;
return (T)(object)refStruct.maxForce;
}
break;
case TweakableStat.MaxExtension:
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
{
ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
refStruct.maxDeviation = (float)(object)value;
return (T)(object)refStruct.maxDeviation;
}
break;
case TweakableStat.MinAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.minDeviation = (float)(object)value;
return (T)(object)refStruct.minDeviation;
}
break;
case TweakableStat.MaxAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.maxDeviation = (float)(object)value;
return (T)(object)refStruct.maxDeviation;
}
break;
case TweakableStat.Reverse:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.reverse = (bool)(object)value;
return (T)(object)refStruct.reverse;
}
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.reverse = (bool)(object)value;
return (T)(object)refStruct.reverse;
}
break;
case TweakableStat.StartValue:
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
{
ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
refStruct.startValue = (float)(object)value;
return (T)(object)refStruct.startValue;
}
break;
}
return default(T);
}
public T SetStatAny<T>(uint blockID, TweakableStat stat, T value)
{
return SetStatAny<T>(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
}
public dynamic SetStatDynamic(EGID blockID, TweakableStat stat, dynamic value)
{
switch (stat)
{
case TweakableStat.TopSpeed:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxVelocity = value;
return refStruct.maxVelocity;
}
break;
case TweakableStat.Torque:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxForce = value;
return refStruct.maxForce;
}
break;
case TweakableStat.MaxExtension:
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
{
ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
refStruct.maxDeviation = value;
return refStruct.maxDeviation;
}
break;
case TweakableStat.MinAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.minDeviation = value;
return refStruct.minDeviation;
}
break;
case TweakableStat.MaxAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.maxDeviation = value;
return refStruct.maxDeviation;
}
break;
case TweakableStat.Reverse:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.reverse = value;
return refStruct.reverse;
}
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.reverse = value;
return refStruct.reverse;
}
break;
case TweakableStat.StartValue:
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
{
ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
refStruct.startValue = value;
return refStruct.startValue;
}
break;
}
return null;
}
public dynamic SetStatDynamic(uint blockID, TweakableStat stat, dynamic value)
{
return SetStatDynamic(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
}
public T AddStatAny<T>(EGID blockID, TweakableStat stat, T value)
{
switch (stat)
{
case TweakableStat.TopSpeed:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxVelocity += (float)(object)value;
return (T)(object)refStruct.maxVelocity;
}
break;
case TweakableStat.Torque:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxForce += (float)(object)value;
return (T)(object)refStruct.maxForce;
}
break;
case TweakableStat.MaxExtension:
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
{
ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
refStruct.maxDeviation += (float)(object)value;
return (T)(object)refStruct.maxDeviation;
}
break;
case TweakableStat.MinAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.minDeviation += (float)(object)value;
return (T)(object)refStruct.minDeviation;
}
break;
case TweakableStat.MaxAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.maxDeviation += (float)(object)value;
return (T)(object)refStruct.maxDeviation;
}
break;
case TweakableStat.Reverse:
// '+' is associated with logical OR in some fields, so it technically isn't invalid to "add" booleans
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.reverse = refStruct.reverse || (bool)(object)value;
return (T)(object)refStruct.reverse;
}
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.reverse = refStruct.reverse || (bool)(object)value;
return (T)(object)refStruct.reverse;
}
break;
case TweakableStat.StartValue:
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
{
ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
refStruct.startValue += (float)(object)value;
return (T)(object)refStruct.startValue;
}
break;
}
return default(T);
}
public T AddStatAny<T>(uint blockID, TweakableStat stat, T value)
{
return AddStatAny<T>(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
}
public dynamic AddStatDynamic(EGID blockID, TweakableStat stat, dynamic value)
{
switch (stat)
{
case TweakableStat.TopSpeed:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxVelocity += value;
return refStruct.maxVelocity;
}
break;
case TweakableStat.Torque:
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.maxForce += value;
return refStruct.maxForce;
}
break;
case TweakableStat.MaxExtension:
if (entitiesDB.Exists<PistonReadOnlyStruct>(blockID))
{
ref PistonReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<PistonReadOnlyStruct>(blockID);
refStruct.maxDeviation += value;
return refStruct.maxDeviation;
}
break;
case TweakableStat.MinAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.minDeviation += value;
return refStruct.minDeviation;
}
break;
case TweakableStat.MaxAngle:
if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.maxDeviation += value;
return refStruct.maxDeviation;
}
break;
case TweakableStat.Reverse:
// '+' is associated with logical OR in some fields, so it technically isn't invalid to "add" booleans
if (entitiesDB.Exists<MotorReadOnlyStruct>(blockID))
{
ref MotorReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<MotorReadOnlyStruct>(blockID);
refStruct.reverse = refStruct.reverse || value;
return refStruct.reverse;
}
else if (entitiesDB.Exists<ServoReadOnlyStruct>(blockID))
{
ref ServoReadOnlyStruct refStruct = ref entitiesDB.QueryEntity<ServoReadOnlyStruct>(blockID);
refStruct.reverse = refStruct.reverse || value;
return refStruct.reverse;
}
break;
case TweakableStat.StartValue:
if (entitiesDB.Exists<SignalGeneratorEntityStruct>(blockID))
{
ref SignalGeneratorEntityStruct refStruct = ref entitiesDB.QueryEntity<SignalGeneratorEntityStruct>(blockID);
refStruct.startValue += value;
return refStruct.startValue;
}
break;
}
return null;
}
public dynamic AddStatDynamic(uint blockID, TweakableStat stat, dynamic value)
{
return AddStatDynamic(new EGID(blockID, BlockIdentifiers.OWNED_BLOCKS), stat, value);
}
}
}

View file

@ -0,0 +1,13 @@
namespace GamecraftModdingAPI.Blocks
{
public enum TweakableStat
{
TopSpeed, // MotorReadOnlyStruct
Torque, // MotorReadOnlyStruct
MaxExtension, // PistonReadOnlyStruct
MinAngle, // ServoReadOnlyStruct
MaxAngle, // ServoReadOnlyStruct
Reverse, // MotorReadOnlyStruct or ServoReadOnlyStruct
StartValue, // SignalGeneratorEntityStruct
}
}

View file

@ -1,9 +1,10 @@
using System; using System;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// Custom Command builder. /// Custom Command builder.

View file

@ -4,7 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace TechbloxModdingAPI.Commands namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// UNIMPLEMENTED! /// UNIMPLEMENTED!

View file

@ -1,7 +1,7 @@
using System; using System;
namespace TechbloxModdingAPI.Commands namespace GamecraftModdingAPI.Commands
{ {
public class CommandException : TechbloxModdingAPIException public class CommandException : GamecraftModdingAPIException
{ {
public CommandException() : base() {} public CommandException() : base() {}

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// Keeps track of custom commands /// Keeps track of custom commands

View file

@ -0,0 +1,42 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using HarmonyLib;
using Svelto.Context;
using Svelto.ECS;
using RobocraftX;
using RobocraftX.Multiplayer;
using RobocraftX.StateSync;
using Unity.Entities;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{
/// <summary>
/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose<T>()
/// </summary>
// TODO: fix
[HarmonyPatch]
//[HarmonyPatch(typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot))]
//[HarmonyPatch("Compose")]
//[HarmonyPatch("Compose", new Type[] { typeof(UnityContext<FullGameCompositionRoot>), typeof(EnginesRoot), typeof(World), typeof(Action), typeof(MultiplayerInitParameters), typeof(StateSyncRegistrationHelper)})]
static class CommandPatch
{
public static void Postfix(object contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters, ref StateSyncRegistrationHelper stateSyncReg)
{
// When a game is loaded, register the command engines
CommandManager.RegisterEngines(enginesRoot);
}
public static MethodBase TargetMethod(Harmony instance)
{
return typeof(RobocraftX.GUI.CommandLine.CommandLineCompositionRoot).GetMethod("Compose").MakeGenericMethod(typeof(object));
//return func.Method;
}
}
}

View file

@ -4,17 +4,22 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace TechbloxModdingAPI.Commands using uREPL;
using RobocraftX.CommandLine.Custom;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// Convenient methods for registering commands to Techblox. /// Convenient methods for registering commands to Gamecraft.
/// All methods register to the command line and console block by default. /// All methods register to the command line and console block by default.
/// </summary> /// </summary>
public static class CommandRegistrationHelper public static class CommandRegistrationHelper
{ {
public static void Register(string name, Action action, string desc, bool noConsole = false) public static void Register(string name, Action action, string desc, bool noConsole = false)
{ {
CustomCommands.Register(name, action, desc); RuntimeCommands.Register(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register(name, action, desc);
} }
public static void Register(string name, Action<object> action, string desc, bool noConsole = false) public static void Register(string name, Action<object> action, string desc, bool noConsole = false)
@ -34,42 +39,50 @@ namespace TechbloxModdingAPI.Commands
public static void Register<Param0>(string name, Action<Param0> action, string desc, bool noConsole = false) public static void Register<Param0>(string name, Action<Param0> action, string desc, bool noConsole = false)
{ {
CustomCommands.Register(name, action, desc); RuntimeCommands.Register<Param0>(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register<Param0>(name, action, desc);
} }
public static void Register<Param0, Param1>(string name, Action<Param0, Param1> action, string desc, bool noConsole = false) public static void Register<Param0, Param1>(string name, Action<Param0, Param1> action, string desc, bool noConsole = false)
{ {
CustomCommands.Register(name, action, desc); RuntimeCommands.Register<Param0, Param1>(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register<Param0, Param1>(name, action, desc);
} }
public static void Register<Param0, Param1, Param2>(string name, Action<Param0, Param1, Param2> action, string desc, bool noConsole = false) public static void Register<Param0, Param1, Param2>(string name, Action<Param0, Param1, Param2> action, string desc, bool noConsole = false)
{ {
CustomCommands.Register(name, action, desc); RuntimeCommands.Register<Param0, Param1, Param2>(name, action, desc);
if (noConsole) { return; }
ConsoleCommands.Register<Param0, Param1, Param2>(name, action, desc);
} }
public static void Unregister(string name, bool noConsole = false) public static void Unregister(string name, bool noConsole = false)
{ {
CustomCommands.Unregister(name); RuntimeCommands.Unregister(name);
if (noConsole) { return; }
ConsoleCommands.Unregister(name);
} }
public static void Call(string name) public static void Call(string name)
{ {
CustomCommands.Call(name); RuntimeCommands.Call(name);
} }
public static void Call<Param0>(string name, Param0 param0) public static void Call<Param0>(string name, Param0 param0)
{ {
CustomCommands.Call(name, param0); RuntimeCommands.Call<Param0>(name, param0);
} }
public static void Call<Param0, Param1>(string name, Param0 param0, Param1 param1) public static void Call<Param0, Param1>(string name, Param0 param0, Param1 param1)
{ {
CustomCommands.Call(name, param0, param1); RuntimeCommands.Call<Param0, Param1>(name, param0, param1);
} }
public static void Call<Param0, Param1, Param2>(string name, Param0 param0, Param1 param1, Param2 param2) public static void Call<Param0, Param1, Param2>(string name, Param0 param0, Param1 param1, Param2 param2)
{ {
CustomCommands.Call(name, param0, param1, param2); RuntimeCommands.Call<Param0, Param1, Param2>(name, param0, param1, param2);
} }
} }
} }

View file

@ -0,0 +1,42 @@
using System;
using uREPL;
namespace GamecraftModdingAPI.Commands
{
public static class ExistingCommands
{
public static void Call(string commandName)
{
RuntimeCommands.Call(commandName);
}
public static void Call<Arg0>(string commandName, Arg0 arg0)
{
RuntimeCommands.Call<Arg0>(commandName, arg0);
}
public static void Call<Arg0, Arg1>(string commandName, Arg0 arg0, Arg1 arg1)
{
RuntimeCommands.Call<Arg0, Arg1>(commandName, arg0, arg1);
}
public static void Call<Arg0, Arg1, Arg2>(string commandName, Arg0 arg0, Arg1 arg1, Arg2 arg2)
{
RuntimeCommands.Call<Arg0, Arg1, Arg2>(commandName, arg0, arg1, arg2);
}
public static bool Exists(string commandName)
{
return RuntimeCommands.HasRegistered(commandName);
}
public static string[] GetCommandNames()
{
var keys = RuntimeCommands.table.Keys;
string[] res = new string[keys.Count];
keys.CopyTo(res, 0);
return res;
}
}
}

View file

@ -6,10 +6,10 @@ using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility; using GamecraftModdingAPI.Utility;
using TechbloxModdingAPI.Engines; using GamecraftModdingAPI.Engines;
namespace TechbloxModdingAPI.Commands namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// Engine interface to handle command operations. /// Engine interface to handle command operations.

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands. /// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -36,13 +37,13 @@ namespace TechbloxModdingAPI.Commands
public void Dispose() public void Dispose()
{ {
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name); CommandRegistrationHelper.Unregister(this.Name);
} }
public void Ready() public void Ready()
{ {
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register(this.Name, this.InvokeCatchError, this.Description); CommandRegistrationHelper.Register(this.Name, this.InvokeCatchError, this.Description);
} }

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands. /// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -27,13 +28,13 @@ namespace TechbloxModdingAPI.Commands
public void Dispose() public void Dispose()
{ {
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name); CommandRegistrationHelper.Unregister(this.Name);
} }
public void Ready() public void Ready()
{ {
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A>(this.Name, this.InvokeCatchError, this.Description); CommandRegistrationHelper.Register<A>(this.Name, this.InvokeCatchError, this.Description);
} }

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands. /// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -27,13 +28,13 @@ namespace TechbloxModdingAPI.Commands
public void Dispose() public void Dispose()
{ {
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name); CommandRegistrationHelper.Unregister(this.Name);
} }
public void Ready() public void Ready()
{ {
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B>(this.Name, this.InvokeCatchError, this.Description); CommandRegistrationHelper.Register<A,B>(this.Name, this.InvokeCatchError, this.Description);
} }

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Commands using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{ {
/// <summary> /// <summary>
/// A simple implementation of ICustomCommandEngine sufficient for most commands. /// A simple implementation of ICustomCommandEngine sufficient for most commands.
@ -27,13 +28,13 @@ namespace TechbloxModdingAPI.Commands
public void Dispose() public void Dispose()
{ {
Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Unregistering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Unregister(this.Name); CommandRegistrationHelper.Unregister(this.Name);
} }
public void Ready() public void Ready()
{ {
Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}"); GamecraftModdingAPI.Utility.Logging.MetaDebugLog($"Registering SimpleCustomCommandEngine {this.Name}");
CommandRegistrationHelper.Register<A,B,C>(this.Name, this.InvokeCatchError, this.Description); CommandRegistrationHelper.Register<A,B,C>(this.Name, this.InvokeCatchError, this.Description);
} }

View file

@ -6,10 +6,10 @@ using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
namespace TechbloxModdingAPI.Engines namespace GamecraftModdingAPI.Engines
{ {
/// <summary> /// <summary>
/// Base engine interface used by all TechbloxModdingAPI engines /// Base engine interface used by all GamecraftModdingAPI engines
/// </summary> /// </summary>
public interface IApiEngine : IEngine, IQueryingEntitiesEngine, IDisposable public interface IApiEngine : IEngine, IQueryingEntitiesEngine, IDisposable
{ {

View file

@ -6,9 +6,9 @@ using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Utility; using GamecraftModdingAPI.Utility;
namespace TechbloxModdingAPI.Engines namespace GamecraftModdingAPI.Engines
{ {
/// <summary> /// <summary>
/// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called. /// Engine interface to create a ModEventEntityStruct in entitiesDB when Emit() is called.

View file

@ -7,14 +7,14 @@ using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using Svelto.ECS.Internal; using Svelto.ECS.Internal;
using TechbloxModdingAPI.Events; using GamecraftModdingAPI.Events;
namespace TechbloxModdingAPI.Engines namespace GamecraftModdingAPI.Engines
{ {
/// <summary> /// <summary>
/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines. /// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
/// </summary> /// </summary>
public interface IReactionaryEngine<T> : IApiEngine, IReactOnAddAndRemove<T> where T : unmanaged, IEntityComponent public interface IReactionaryEngine<T> : IApiEngine, IReactOnAddAndRemove<T>, IReactOnAddAndRemove where T : unmanaged, IEntityComponent
{ {
} }
} }

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@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using Svelto.ECS;
using RobocraftX.Common;
using RobocraftX.StateSync;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.StateSync.DeterministicStepCompositionRoot.ComposeEnginesGroups(...)
/// </summary>
//[HarmonyPatch(typeof(DeterministicStepCompositionRoot), "DeterministicCompose")]
[HarmonyPatch]
class GameHostTransitionDeterministicGroupEnginePatch
{
public static readonly GameStateBuildEmitterEngine buildEngine = new GameStateBuildEmitterEngine();
public static readonly GameStateSimulationEmitterEngine simEngine = new GameStateSimulationEmitterEngine();
public static void Postfix()
{
//stateSyncReg.buildModeInitializationEngines.Add(buildEngine);
//stateSyncReg.simulationModeInitializationEngines.Add(simEngine);
//enginesRoot.AddEngine(buildEngine);
//enginesRoot.AddEngine(simEngine);
buildEngine.EmitIfBuildMode();
simEngine.EmitIfSimMode();
}
[HarmonyTargetMethod]
public static MethodBase TargetMethod(Harmony harmonyInstance)
{
return AccessTools.Method(AccessTools.TypeByName("RobocraftX.StateSync.GameHostTransitionDeterministicGroupEngine"), "EndTransition");
//.MakeGenericMethod(typeof(CosmeticEnginesSequenceBuildOrder), typeof(CosmeticEnginesSequenceSimOrder), typeof(DeterministicToCosmeticSyncBuildOrder), typeof(DeterministicToCosmeticSyncSimOrder));
}
}
}

View file

@ -0,0 +1,105 @@
using System;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
public class EmitterBuilder
{
private string name;
private int? type;
/// <summary>
/// Create a new event emitter builder.
/// </summary>
public EmitterBuilder()
{
}
/// <summary>
/// Create a new event emitter builder.
/// This is equivalent to new <code>EmitterBuilder().Name(name)</code>
/// </summary>
/// <param name="name">The emitter name.</param>
public EmitterBuilder(string name)
{
this.name = name;
}
/// <summary>
/// Create and return an event emitter builder.
/// </summary>
/// <returns>The builder.</returns>
public static EmitterBuilder Builder()
{
return new EmitterBuilder();
}
/// <summary>
/// Create and return an event emitter builder.
/// This is equivalent to <code>Builder().Name(name)</code>
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The emitter name.</param>
public static EmitterBuilder Builder(string name)
{
return new EmitterBuilder(name);
}
/// <summary>
/// Name the event emitter.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The event emitter name.</param>
public EmitterBuilder Name(string name)
{
this.name = name;
return this;
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public EmitterBuilder Handle(EventType eventType)
{
return Handle((int)eventType);
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public EmitterBuilder Handle(int eventType)
{
this.type = eventType;
return this;
}
/// <summary>
/// Build the event emitter.
/// </summary>
/// <returns>The event emitter.</returns>
/// <param name="register">Automatically register the event emitter with EventManager.AddEventemitter().</param>
public IEventEmitterEngine Build(bool register = true)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new EventParameterMissingException("Event emitter name must be defined before Build() is called");
}
if (!type.HasValue)
{
throw new EventParameterMissingException("Event emitter event type must be defined before Build() is called");
}
SimpleEventEmitterEngine result = new SimpleEventEmitterEngine(type.Value, name);
if (register)
{
EventManager.AddEventEmitter(result);
}
return result;
}
}
}

View file

@ -0,0 +1,60 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Convenient factories for mod event engines
/// </summary>
public static class EventEngineFactory
{
/// <summary>
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to handle</param>
/// <param name="onActivated">The operation to do when the event is created</param>
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
/// <returns>The created object</returns>
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, int type, Action onActivated, Action onDestroyed)
{
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
EventManager.AddEventHandler(engine);
return engine;
}
/// <summary>
/// Factory method which automatically adds the SimpleEventHandlerEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to handle</param>
/// <param name="onActivated">The operation to do when the event is created</param>
/// <param name="onDestroyed">The operation to do when the event is destroyed (if applicable)</param>
/// <returns>The created object</returns>
public static SimpleEventHandlerEngine CreateAddSimpleHandler(string name, int type, Action<EntitiesDB> onActivated, Action<EntitiesDB> onDestroyed)
{
var engine = new SimpleEventHandlerEngine(onActivated, onDestroyed, type, name);
EventManager.AddEventHandler(engine);
return engine;
}
/// <summary>
/// Factory method which automatically adds the SimpleEventEmitterEngine to the Manager
/// </summary>
/// <param name="name">The name of the engine</param>
/// <param name="type">The type of event to emit</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
/// <returns>The created object</returns>
public static SimpleEventEmitterEngine CreateAddSimpleEmitter(string name, int type, bool isRemovable = true)
{
var engine = new SimpleEventEmitterEngine(type, name, isRemovable);
EventManager.AddEventEmitter(engine);
return engine;
}
}
}

View file

@ -0,0 +1,66 @@
using System;
namespace GamecraftModdingAPI.Events
{
public class EventException : GamecraftModdingAPIException
{
public EventException()
{
}
public EventException(string message) : base(message)
{
}
public EventException(string message, Exception innerException) : base(message, innerException)
{
}
}
public class EventNotFoundException : EventException
{
public EventNotFoundException()
{
}
public EventNotFoundException(string message) : base(message)
{
}
}
public class EventAlreadyExistsException : EventException
{
public EventAlreadyExistsException()
{
}
public EventAlreadyExistsException(string message) : base(message)
{
}
}
public class EventRuntimeException : EventException
{
public EventRuntimeException()
{
}
public EventRuntimeException(string message) : base(message)
{
}
public EventRuntimeException(string message, Exception innerException) : base(message, innerException)
{
}
}
public class EventParameterMissingException : EventException
{
public EventParameterMissingException()
{
}
public EventParameterMissingException(string message) : base(message)
{
}
}
}

View file

@ -0,0 +1,128 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Keeps track of event handlers and emitters.
/// This is used to add, remove and get API event handlers and emitters.
/// </summary>
public static class EventManager
{
private static Dictionary<string, IEventEmitterEngine> _eventEmitters = new Dictionary<string, IEventEmitterEngine>();
private static Dictionary<string, IEventHandlerEngine> _eventHandlers = new Dictionary<string, IEventHandlerEngine>();
private static EnginesRoot _lastEngineRoot;
// event handler management
public static void AddEventHandler(IEventHandlerEngine engine)
{
if (ExistsEventHandler(engine))
{
throw new EventAlreadyExistsException($"IEventHandlerEngine {engine.Name} already exists");
}
_eventHandlers[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering IEventHandlerEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
}
}
public static bool ExistsEventHandler(string name)
{
return _eventHandlers.ContainsKey(name);
}
public static bool ExistsEventHandler(IEventHandlerEngine engine)
{
return ExistsEventHandler(engine.Name);
}
public static IEventHandlerEngine GetEventHandler(string name)
{
return _eventHandlers[name];
}
public static string[] GetEventHandlerNames()
{
return _eventHandlers.Keys.ToArray();
}
public static void RemoveEventHandler(string name)
{
_eventHandlers.Remove(name);
}
// event emitter management
public static void AddEventEmitter(IEventEmitterEngine engine)
{
if (ExistsEventEmitter(engine))
{
throw new EventAlreadyExistsException($"IEventEmitterEngine {engine.Name} already exists");
}
_eventEmitters[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering IEventEmitterEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
}
}
public static bool ExistsEventEmitter(string name)
{
return _eventEmitters.ContainsKey(name);
}
public static bool ExistsEventEmitter(IEventEmitterEngine engine)
{
return ExistsEventEmitter(engine.Name);
}
public static IEventEmitterEngine GetEventEmitter(string name)
{
return _eventEmitters[name];
}
public static string[] GetEventEmitterNames()
{
return _eventEmitters.Keys.ToArray();
}
public static void RemoveEventEmitter(string name)
{
if (_eventEmitters[name].isRemovable)
{
_eventEmitters.Remove(name);
}
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
_lastEngineRoot = enginesRoot;
// Register handlers before emitters so no events are missed
var entityFactory = enginesRoot.GenerateEntityFactory();
foreach (var key in _eventHandlers.Keys)
{
Logging.MetaDebugLog($"Registering IEventHandlerEngine {_eventHandlers[key].Name}");
enginesRoot.AddEngine(_eventHandlers[key]);
}
foreach (var key in _eventEmitters.Keys)
{
Logging.MetaDebugLog($"Registering IEventEmitterEngine {_eventEmitters[key].Name}");
_eventEmitters[key].Factory = entityFactory;
enginesRoot.AddEngine(_eventEmitters[key]);
}
}
}
}

View file

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Built-in event types.
/// These are configured to fire when the API is initialized.
/// </summary>
public enum EventType
{
ApplicationInitialized,
Menu,
MenuSwitchedTo,
Game,
GameReloaded,
GameSwitchedTo,
SimulationSwitchedTo,
BuildSwitchedTo
}
}

View file

@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
using RobocraftX.CR.MainGame;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
/// </summary>
[HarmonyPatch]
class GameActivatedComposePatch
{
public static bool IsGameSwitching = false;
public static bool IsGameReloading = false;
public static void Postfix(ref object contextHolder, ref EnginesRoot enginesRoot)
{
// register custom game engines
GameEngineManager.RegisterEngines(enginesRoot);
// A new EnginesRoot is always created when ActivateGame is called
// so all event emitters and handlers must be re-registered.
EventManager.RegisterEngines(enginesRoot);
Logging.Log("Dispatching Game Activated event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameActivatedEventEmitter").Emit();
if (IsGameSwitching)
{
IsGameSwitching = false;
Logging.Log("Dispatching Game Switched To event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameSwitchedToEventEmitter").Emit();
}
if (IsGameReloading)
{
IsGameReloading = false;
Logging.Log("Dispatching Game Reloaded event");
EventManager.GetEventEmitter("GamecraftModdingAPIGameReloadedEventEmitter").Emit();
}
}
public static MethodBase TargetMethod()
{
return typeof(MainGameCompositionRoot).GetMethods().First(m => m.Name == "Compose")
.MakeGenericMethod(typeof(object));
}
}
}

View file

@ -0,0 +1,25 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")]
class GameReloadedPatch
{
public static void Postfix()
{
GameActivatedComposePatch.IsGameReloading = true;
}
}
}

View file

@ -0,0 +1,54 @@
using System;
using Unity.Jobs;
using RobocraftX.SimulationModeState;
using RobocraftX.StateSync;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Event emitter engine for switching to to build mode.
/// </summary>
public class GameStateBuildEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeStoppedModeEntered
{
public string Name { get; } = "GamecraftModdingAPIGameStateBuildEventEmitter" ;
public EntitiesDB entitiesDB { set; private get; }
public int type { get; } = (int)EventType.BuildSwitchedTo;
public bool isRemovable { get; } = false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Emit()
{
Logging.Log("Dispatching Build Switched To event");
if (Factory == null) { return; }
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void EmitIfBuildMode()
{
//Logging.MetaDebugLog($"nextSimulationMode: {entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode}");
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeStopped)
{
Emit();
}
}
public JobHandle OnInitializeTimeStoppedMode()
{
Emit();
return default(JobHandle);
}
public void Ready() { }
}
}

View file

@ -0,0 +1,53 @@
using System;
using Unity.Jobs;
using RobocraftX.SimulationModeState;
using RobocraftX.StateSync;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Event emitter engine for switching to simulation mode.
/// </summary>
public class GameStateSimulationEmitterEngine : IEventEmitterEngine, IUnorderedInitializeOnTimeRunningModeEntered
{
public string Name { get; } = "GamecraftModdingAPIGameStateSimulationEventEmitter" ;
public EntitiesDB entitiesDB { set; private get; }
public int type { get; } = (int)EventType.SimulationSwitchedTo;
public bool isRemovable { get; } = false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Emit()
{
Logging.Log("Dispatching Simulation Switched To event");
if (Factory == null) { return; }
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void EmitIfSimMode()
{
if (entitiesDB.QueryUniqueEntity<SimulationModeStateEntityStruct>(SimulationModeStateExclusiveGroups.GAME_STATE_GROUP).nextSimulationMode == SimulationMode.TimeRunning)
{
Emit();
}
}
public JobHandle OnInitializeTimeRunningMode()
{
Emit();
return default(JobHandle);
}
public void Ready() { }
}
}

View file

@ -0,0 +1,29 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using HarmonyLib;
using RobocraftX;
using RobocraftX.CR.MainGame;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateGame()
/// (scheduled for execution during RobocraftX.FullGameCompositionRoot.SwitchToGame())
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToGame")]
class GameSwitchedToPatch
{
public static void Prefix()
{
GameActivatedComposePatch.IsGameSwitching = true;
}
}
}

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@ -0,0 +1,165 @@
using System;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
public class HandlerBuilder
{
private string name;
private int? type;
private Action<EntitiesDB> activated;
private Action<EntitiesDB> destroyed;
/// <summary>
/// Create a new event handler builder.
/// </summary>
public HandlerBuilder()
{
}
/// <summary>
/// Create a new event handler builder.
/// This is equivalent to new <code>HandlerBuilder().Name(name)</code>
/// </summary>
/// <param name="name">The handler name.</param>
public HandlerBuilder(string name)
{
this.name = name;
}
/// <summary>
/// Create and return an event handler builder.
/// </summary>
/// <returns>The builder.</returns>
public static HandlerBuilder Builder()
{
return new HandlerBuilder();
}
/// <summary>
/// Create and return an event handler builder.
/// This is equivalent to <code>Builder().Name(name)</code>
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The handler name.</param>
public static HandlerBuilder Builder(string name)
{
return new HandlerBuilder(name);
}
/// <summary>
/// Name the event handler.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="name">The event handler name.</param>
public HandlerBuilder Name(string name)
{
this.name = name;
return this;
}
/// <summary>
/// Set the action to perform on when the activated event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The activated event action.</param>
public HandlerBuilder OnActivation(Action action)
{
return OnActivation((_) => { action(); });
}
/// <summary>
/// Set the action to perform on when the activated event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The activated event action.</param>
public HandlerBuilder OnActivation(Action<EntitiesDB> action)
{
this.activated = action;
return this;
}
/// <summary>
/// Set the action to perform when the destroyed event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The destroyed event action.</param>
public HandlerBuilder OnDestruction(Action action)
{
return OnDestruction((_) => { action(); });
}
/// <summary>
/// Set the action to perform when the destroyed event occurs.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="action">The destroyed event action.</param>
public HandlerBuilder OnDestruction(Action<EntitiesDB> action)
{
this.destroyed = action;
return this;
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public HandlerBuilder Handle(EventType eventType)
{
return Handle((int)eventType);
}
/// <summary>
/// Set the type of event to handle.
/// </summary>
/// <returns>The builder.</returns>
/// <param name="eventType">The event type.</param>
public HandlerBuilder Handle(int eventType)
{
this.type = eventType;
return this;
}
/// <summary>
/// Build the event handler.
/// </summary>
/// <returns>The event handler.</returns>
/// <param name="register">Automatically register the event handler with EventManager.AddEventHandler().</param>
public IEventHandlerEngine Build(bool register = true)
{
if (string.IsNullOrWhiteSpace(name))
{
throw new EventParameterMissingException("Event handler name must be defined before Build() is called");
}
if (activated == null && destroyed == null)
{
throw new EventParameterMissingException("Event handler destruction or activated event action must be defined before Build() is called");
}
if (!type.HasValue)
{
throw new EventParameterMissingException("Event handler event type must be defined before Build() is called");
}
Action<EntitiesDB> validActivated = activated;
if (validActivated == null)
{
validActivated = (_) => { };
}
Action<EntitiesDB> validDestroyed = destroyed;
if (validDestroyed == null)
{
validDestroyed = (_) => { };
}
SimpleEventHandlerEngine result = new SimpleEventHandlerEngine(validActivated, validDestroyed, type.Value, name);
if (register)
{
EventManager.AddEventHandler(result);
}
return result;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Engine interface to create a ModEventEntityStruct in entitiesDB when a specific event occurs.
/// </summary>
public interface IEventEmitterEngine : IFactoryEngine
{
/// <summary>
/// Emit the event. (Optional)
/// </summary>
void Emit();
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using Svelto.ECS.Internal;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Engine interface to handle ModEventEntityStruct events emitted by IEventEmitterEngines.
/// </summary>
public interface IEventHandlerEngine : IReactionaryEngine<ModEventEntityStruct>
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.ActivateMenu()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "ActivateMenu")]
class MenuActivatedPatch
{
private static bool firstLoad = true;
public static void Postfix(ref EnginesRoot ____frontEndEnginesRoot, FullGameCompositionRoot __instance)
{
// register custom menu engines
MenuEngineManager.RegisterEngines(____frontEndEnginesRoot);
// A new EnginesRoot is always created when ActivateMenu is called
// so all event emitters and handlers must be re-registered.
EventManager.RegisterEngines(____frontEndEnginesRoot);
if (firstLoad)
{
firstLoad = false;
FullGameFields.Init(__instance);
Logging.Log("Dispatching App Init event");
EventManager.GetEventEmitter("GamecraftModdingAPIApplicationInitializedEventEmitter").Emit();
}
Logging.Log("Dispatching Menu Activated event");
EventManager.GetEventEmitter("GamecraftModdingAPIMenuActivatedEventEmitter").Emit();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using RobocraftX;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// Patch of RobocraftX.FullGameCompositionRoot.SwitchToMenu()
/// </summary>
[HarmonyPatch(typeof(FullGameCompositionRoot), "SwitchToMenu")]
class MenuSwitchedToPatch
{
public static void Postfix()
{
// Event emitters and handlers should already be registered by MenuActivated event
Logging.Log("Dispatching Menu Switched To event");
EventManager.GetEventEmitter("GamecraftModdingAPIMenuSwitchedToEventEmitter").Emit();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// EntityDescriptor for creating ModEventEntityStructs
/// </summary>
public class ModEventEntityDescriptor : GenericEntityDescriptor<ModEventEntityStruct>
{
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// The event entity struct
/// </summary>
public struct ModEventEntityStruct : IEntityComponent, INeedEGID
{
/// <summary>
/// The type of event that has been emitted
/// </summary>
public int type;
public EGID ID { get; set; }
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// A simple implementation of IEventEmitterEngine sufficient for most uses
/// </summary>
public class SimpleEventEmitterEngine : IEventEmitterEngine
{
public string Name { get; set; }
public int type { get; set; }
public bool isRemovable { get; }
public IEntityFactory Factory { private get; set; }
public EntitiesDB entitiesDB { set; private get; }
public void Ready() { }
/// <summary>
/// Emit the event
/// </summary>
public void Emit()
{
Factory.BuildEntity<ModEventEntityDescriptor>(ApiExclusiveGroups.eventID++, ApiExclusiveGroups.eventsExclusiveGroup)
.Init(new ModEventEntityStruct { type = type });
}
public void Dispose() { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The EventType to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(EventType type, string name, bool isRemovable = true)
{
this.type = (int)type;
this.Name = name;
this.isRemovable = isRemovable;
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="type">The object to use for ModEventEntityStruct.type</param>
/// <param name="name">The name of this engine</param>
/// <param name="isRemovable">Will removing this engine not break your code?</param>
public SimpleEventEmitterEngine(int type, string name, bool isRemovable = true)
{
this.type = type;
this.Name = name;
this.isRemovable = isRemovable;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Events
{
/// <summary>
/// A simple implementation of IEventHandlerEngine sufficient for most uses
/// </summary>
public class SimpleEventHandlerEngine : IEventHandlerEngine
{
public int type { get; set; }
public string Name { get; set; }
private bool isActivated = false;
private readonly Action<EntitiesDB> onActivated;
private readonly Action<EntitiesDB> onDestroyed;
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => true;
public void Add(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type))
{
isActivated = true;
onActivatedInvokeCatchError(entitiesDB);
}
}
/// <summary>
/// Manually activate the EventHandler.
/// Once activated, the next remove event will not be ignored.
/// </summary>
/// <param name="handle">Whether to invoke the activated action</param>
public void Activate(bool handle = false)
{
isActivated = true;
if (handle && entitiesDB != null)
{
onActivatedInvokeCatchError(entitiesDB);
}
}
public void Ready() { }
public void Remove(ref ModEventEntityStruct entityView, EGID egid)
{
if (entityView.type.Equals(this.type) && isActivated)
{
isActivated = false;
onDestroyedInvokeCatchError(entitiesDB);
}
}
public void Dispose()
{
if (isActivated)
{
isActivated = false;
onDestroyedInvokeCatchError(entitiesDB);
}
}
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="activated">The operation to do when the event is created</param>
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
/// <param name="type">The type of event to handle</param>
/// <param name="name">The name of the engine</param>
/// <param name="simple">A useless parameter to use to avoid Python overload resolution errors</param>
public SimpleEventHandlerEngine(Action activated, Action removed, int type, string name, bool simple = true)
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, type, name) { }
/// <summary>
/// Construct the engine
/// </summary>
/// <param name="activated">The operation to do when the event is created</param>
/// <param name="removed">The operation to do when the event is destroyed (if applicable)</param>
/// <param name="type">The type of event to handler</param>
/// <param name="name">The name of the engine</param>
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, int type, string name)
{
this.type = type;
this.Name = name;
this.onActivated = activated;
this.onDestroyed = removed;
}
private void onActivatedInvokeCatchError(EntitiesDB _entitiesDB)
{
try
{
onActivated.Invoke(_entitiesDB);
}
catch (Exception e)
{
EventRuntimeException wrappedException = new EventRuntimeException($"EventHandler {Name} threw an exception when activated", e);
Logging.LogWarning(wrappedException.ToString());
}
}
private void onDestroyedInvokeCatchError(EntitiesDB _entitiesDB)
{
try
{
onDestroyed.Invoke(_entitiesDB);
}
catch (Exception e)
{
EventRuntimeException wrappedException = new EventRuntimeException($"EventHandler {Name} threw an exception when destroyed", e);
Logging.LogWarning(wrappedException.ToString());
}
}
public SimpleEventHandlerEngine(Action activated, Action removed, EventType type, string name, bool simple = true)
: this((EntitiesDB _) => { activated.Invoke(); }, (EntitiesDB _) => { removed.Invoke(); }, (int)type, name) { }
public SimpleEventHandlerEngine(Action<EntitiesDB> activated, Action<EntitiesDB> removed, EventType type, string name, bool simple = true)
: this(activated, removed, (int)type, name) { }
}
}

View file

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Version>1.0.1</Version>
<Authors>Exmods</Authors>
<PackageLicenseExpression>GNU General Public Licence 3+</PackageLicenseExpression>
<PackageProjectUrl>https://git.exmods.org/modtainers/GamecraftModdingAPI</PackageProjectUrl>
<NeutralLanguage>en-CA</NeutralLanguage>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Lib.Harmony" Version="2.0.0.10" />
</ItemGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
</ItemGroup>
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<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Burst.dll</HintPath>
</Reference>
<Reference Include="Unity.Collections">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Collections.dll</HintPath>
</Reference>
<Reference Include="Unity.Deformations">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Deformations.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.dll</HintPath>
</Reference>
<Reference Include="Unity.Entities.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Entities.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Jobs">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Jobs.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics.Extensions.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Mathematics.Extensions.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.dll</HintPath>
</Reference>
<Reference Include="Unity.Physics.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Physics.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.Platforms.Common">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Platforms.Common.dll</HintPath>
</Reference>
<Reference Include="Unity.Postprocessing.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Postprocessing.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.Properties">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.dll</HintPath>
</Reference>
<Reference Include="Unity.Properties.Reflection">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.Reflection.dll</HintPath>
</Reference>
<Reference Include="Unity.Properties.UI">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Properties.UI.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipeline.Universal.ShaderLibrary">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipeline.Universal.ShaderLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Core.ShaderLibrary">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Core.ShaderLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Runtime">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.RenderPipelines.Universal.Shaders">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.RenderPipelines.Universal.Shaders.dll</HintPath>
</Reference>
<Reference Include="Unity.ResourceManager">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ResourceManager.dll</HintPath>
</Reference>
<Reference Include="Unity.Scenes.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Scenes.Hybrid.dll</HintPath>
</Reference>
<Reference Include="Unity.ScriptableBuildPipeline">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.ScriptableBuildPipeline.dll</HintPath>
</Reference>
<Reference Include="Unity.Serialization">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Serialization.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.Timeline">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Timeline.dll</HintPath>
</Reference>
<Reference Include="Unity.Transforms">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.dll</HintPath>
</Reference>
<Reference Include="Unity.Transforms.Hybrid">
<HintPath>..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\Unity.Transforms.Hybrid.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="uREPL">
<HintPath>..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\uREPL.dll</HintPath>
</Reference>
<Reference Include="VisualProfiler">
<HintPath>..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
<HintPath>..\..\ref\Gamecraft_Data\Managed\VisualProfiler.dll</HintPath>
</Reference>
</ItemGroup>
<!--End Dependencies-->
</Project>

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@ -0,0 +1,24 @@
using System;
using System.Runtime.Serialization;
namespace GamecraftModdingAPI
{
public class GamecraftModdingAPIException : Exception
{
public GamecraftModdingAPIException()
{
}
public GamecraftModdingAPIException(string message) : base(message)
{
}
public GamecraftModdingAPIException(string message, Exception innerException) : base(message, innerException)
{
}
protected GamecraftModdingAPIException(SerializationInfo info, StreamingContext context) : base(info, context)
{
}
}
}

View file

@ -0,0 +1,153 @@
using System;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Input
{
public static class FakeInput
{
private static readonly FakeInputEngine inputEngine = new FakeInputEngine();
/// <summary>
/// Customize the player input.
/// </summary>
/// <param name="input">The custom input.</param>
/// <param name="playerID">The player. Omit this to use the local player.</param>
public static void CustomInput(InputEntityStruct input, uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
inputEngine.SendCustomInput(input, playerID);
}
public static InputEntityStruct GetInput(uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
return inputEngine.GetInput(playerID);
}
/// <summary>
/// Fake a GUI input.
/// Omit any parameter you do not want to affect.
/// Parameters that end with "?" don't do anything... yet.
/// </summary>
/// <param name="playerID">The player. Omit this to use the local player.</param>
/// <param name="hotbar">Select the hotbar slot by number.</param>
/// <param name="hotbarHand">Select the hotbar hand.</param>
/// <param name="commandLine">Toggle the command line?</param>
/// <param name="inventory">Open inventory?</param>
/// <param name="escape">Open escape menu?</param>
/// <param name="enter">Page return?</param>
/// <param name="debug">Toggle debug display?</param>
/// <param name="next">Select next?</param>
/// <param name="previous">Select previous?</param>
/// <param name="tab">Tab?</param>
/// <param name="colour">Toggle to hotbar colour mode?</param>
/// <param name="hotbarPage">Select the hotbar page by number?</param>
/// <param name="quickSave">Quicksave?</param>
/// <param name="paste">Paste?</param>
public static void GuiInput(uint playerID = uint.MaxValue, int hotbar = -1, bool hotbarHand = false, bool commandLine = false, bool inventory = false, bool escape = false, bool enter = false, bool debug = false, bool next = false, bool previous = false, bool tab = false, bool colour = false, int hotbarPage = -1, bool quickSave = false, bool paste = false)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
ref InputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
//Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}");
// set inputs
switch(hotbar)
{
case 0: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_0; break;
case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_1; break;
case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_2; break;
case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_3; break;
case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_4; break;
case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_5; break;
case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_6; break;
case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_7; break;
case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_8; break;
case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_9; break;
case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Hand; break;
default: break;
}
if (hotbarHand) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Hand;
if (commandLine) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleCommandLine;
if (inventory) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Inventory;
if (escape) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Escape;
if (enter) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Return;
if (debug) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.ToggleDebugDisplay;
if (next) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectNext;
if (previous) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.SelectPrev;
if (tab) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Tab;
if (colour) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.Hotbar_Colour;
switch (hotbarPage)
{
case 1: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage1; break;
case 2: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage2; break;
case 3: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage3; break;
case 4: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage4; break;
case 5: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage5; break;
case 6: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage6; break;
case 7: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage7; break;
case 8: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage8; break;
case 9: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage9; break;
case 10: currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.HotbarPage10; break;
default: break;
}
if (quickSave) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.QuickSave;
if (paste) currentInput.guiMask |= RobocraftX.Common.Input.GuiInput.PasteSelection;
}
public static void ActionInput(uint playerID = uint.MaxValue, bool toggleMode = false, bool forward = false, bool backward = false, bool up = false, bool down = false, bool left = false, bool right = false, bool sprint = false, bool toggleFly = false, bool alt = false, bool primary = false, bool secondary = false, bool tertiary = false, bool primaryRelease = false, bool primaryHeld = false, bool secondaryHeld = false, bool toggleUnitGrid = false, bool ctrl = false, bool toggleColourMode = false, bool scaleBlockUp = false, bool scaleBlockDown = false, bool rotateBlockClockwise = false, bool rotateBlockCounterclockwise = false, bool cutSelection = false, bool copySelection = false, bool deleteSelection = false)
{
if (playerID == uint.MaxValue)
{
playerID = inputEngine.GetLocalPlayerID();
}
ref InputEntityStruct currentInput = ref inputEngine.GetInputRef(playerID);
//Utility.Logging.CommandLog($"Current sim frame {currentInput.frame}");
// set inputs
if (toggleMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleSimulation;
if (forward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Forward;
if (backward) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Backward;
if (up) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Up;
if (down) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Down;
if (left) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Left;
if (right) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Right;
if (sprint) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.Sprint;
if (toggleFly) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SwitchFlyMode;
if (alt) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.AltAction;
if (primary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryAction;
if (secondary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryAction;
if (tertiary) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.TertiaryAction;
if (primaryRelease) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryActionRelease;
if (primaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.PrimaryActionHeld;
if (secondaryHeld) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.SecondaryActionHeld;
if (toggleUnitGrid) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleUnitGrid;
if (ctrl) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CtrlAction;
if (toggleColourMode) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ToggleColourMode;
if (scaleBlockUp) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockUp;
if (scaleBlockDown) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.ScaleBlockDown;
if (rotateBlockClockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockClockwise;
if (rotateBlockCounterclockwise) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.RotateBlockAnticlockwise;
if (cutSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CutSelection;
if (copySelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.CopySelection;
if (deleteSelection) currentInput.actionMask |= RobocraftX.Common.Input.ActionInput.DeleteSelection;
}
public static void Init()
{
GameEngineManager.AddGameEngine(inputEngine);
MenuEngineManager.AddMenuEngine(inputEngine);
}
}
}

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using System;
using RobocraftX.Common.Input;
using RobocraftX.Players;
using Svelto.ECS;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Input
{
public class FakeInputEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIFakeInputEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsReady = false;
public void Dispose()
{
IsReady = false;
}
public void Ready()
{
IsReady = true;
}
public bool SendCustomInput(InputEntityStruct input, uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
if (entitiesDB.Exists<InputEntityStruct>(egid))
{
ref InputEntityStruct ies = ref entitiesDB.QueryEntity<InputEntityStruct>(egid);
ies = input;
return true;
}
else return false;
}
public InputEntityStruct GetInput(uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
if (entitiesDB.Exists<InputEntityStruct>(egid))
{
return entitiesDB.QueryEntity<InputEntityStruct>(egid);
}
else return default(InputEntityStruct);
}
public ref InputEntityStruct GetInputRef(uint playerID, bool remote = false)
{
EGID egid = new EGID(playerID, remote ? InputExclusiveGroups.RemotePlayers : InputExclusiveGroups.LocalPlayers);
return ref entitiesDB.QueryEntity<InputEntityStruct>(egid);
}
public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}

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using System;
using RobocraftX.Common.Input;
using RobocraftX.Multiplayer.Input;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using HarmonyLib;
namespace GamecraftModdingAPI.Inventory
{
public static class Hotbar
{
private static readonly HotbarEngine hotbarEngine = new HotbarEngine();
/// <summary>
/// Switch the block in the player's hand
/// </summary>
/// <param name="block">The block to switch to.</param>
/// <param name="playerID">The player. Omit this to use the local player.</param>
public static void EquipBlock(BlockIDs block, uint playerID = uint.MaxValue)
{
if (playerID == uint.MaxValue)
{
playerID = hotbarEngine.GetLocalPlayerID();
}
hotbarEngine.SelectBlock((int) block, playerID);
// cubeSelectedByPick = true will crash the game
// (this would be equivalent to mouse middle click pick block action)
// reason: the game expects a Dictionary entry for the tweaked stats
}
/// <summary>
/// Gets the block in the player's hand
/// </summary>
/// <returns>The equipped block.</returns>
public static BlockIDs GetEquippedBlock()
{
return HotbarSlotSelectionHandlerEnginePatch.EquippedPartID;
}
public static void Init()
{
GameEngineManager.AddGameEngine(hotbarEngine);
}
}
}

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using System;
using RobocraftX.Character;
using RobocraftX.GUI.Hotbar;
using RobocraftX.Players;
using RobocraftX.Common;
using RobocraftX.Common.Input;
using RobocraftX.Common.Players;
using Svelto.ECS;
using GamecraftModdingAPI.Blocks;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Inventory
{
public class HotbarEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIHotbarGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
public bool IsInGame = false;
public void Dispose()
{
IsInGame = false;
}
public void Ready()
{
IsInGame = true;
}
public bool SelectBlock(int block, uint playerID, bool cubeSelectedByPick = false)
{
InputEntityStruct[] inputs = entitiesDB.QueryEntities<InputEntityStruct>(InputExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
if (count == 0) return false;
for (int i = 0; i < count; i++)
{
if (inputs[i].ID.entityID == playerID) {
inputs[i].cubeSelectedByPick = cubeSelectedByPick;
inputs[i].selectedCube = block;
return true;
}
}
// TODO: expose the rest of the input functionality
return false;
}
public uint GetLocalPlayerID()
{
return LocalPlayerIDUtility.GetLocalPlayerID(entitiesDB);
}
}
}

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using System;
using System.Reflection;
using RobocraftX.GUI;
using RobocraftX.GUI.Hotbar;
using Svelto.ECS;
using HarmonyLib;
using GamecraftModdingAPI.Blocks;
namespace GamecraftModdingAPI.Inventory
{
[HarmonyPatch]
public class HotbarSlotSelectionHandlerEnginePatch
{
private static int selectedBlockInt = 0;
public static BlockIDs EquippedPartID { get => (BlockIDs)selectedBlockInt; }
private static MethodInfo PatchedMethod { get; } = AccessTools.Method(AccessTools.TypeByName("RobocraftX.GUI.Hotbar.HotbarSlotSelectionHandlerEngine"), "HandleEquippedCubeChanged", parameters: new Type[] { typeof(uint), typeof(int), typeof(ExclusiveGroupStruct) });
public static void Prefix(uint playerID, int selectedDBPartID, ExclusiveGroupStruct groupID)
{
selectedBlockInt = selectedDBPartID;
}
public static MethodBase TargetMethod(Harmony harmonyInstance)
{
return PatchedMethod;
}
}
}

101
GamecraftModdingAPI/Main.cs Normal file
View file

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using HarmonyLib;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Players;
using GamecraftModdingAPI.Tasks;
using uREPL;
namespace GamecraftModdingAPI
{
/// <summary>
/// The main class of the GamecraftModdingAPI.
/// Use this to initialize the API before calling it.
/// </summary>
public static class Main
{
private static Harmony harmony;
public static bool IsInitialized {
get { return harmony != null; }
}
private static int referenceCount = 0;
/// <summary>
/// Initializes the GamecraftModdingAPI.
/// Call this as soon as possible after Gamecraft starts up.
/// Ideally, this should be called from your main Plugin class's OnApplicationStart() method.
/// </summary>
public static void Init()
{
referenceCount++;
if (referenceCount > 1) { return; }
if (IsInitialized)
{
Logging.LogWarning("GamecraftModdingAPI.Main.Init() called but API is already initialized!");
return;
}
Logging.MetaDebugLog($"Patching Gamecraft");
var currentAssembly = Assembly.GetExecutingAssembly();
harmony = new Harmony(currentAssembly.GetName().Name);
harmony.PatchAll(currentAssembly);
// init utility
Logging.MetaDebugLog($"Initializing Utility");
Utility.GameState.Init();
Utility.VersionTracking.Init();
// create default event emitters
Logging.MetaDebugLog($"Initializing Events");
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.ApplicationInitialized, "GamecraftModdingAPIApplicationInitializedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Menu, "GamecraftModdingAPIMenuActivatedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.MenuSwitchedTo, "GamecraftModdingAPIMenuSwitchedToEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.Game, "GamecraftModdingAPIGameActivatedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameReloaded, "GamecraftModdingAPIGameReloadedEventEmitter", false));
EventManager.AddEventEmitter(new SimpleEventEmitterEngine(EventType.GameSwitchedTo, "GamecraftModdingAPIGameSwitchedToEventEmitter", false));
EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.buildEngine);
EventManager.AddEventEmitter(GameHostTransitionDeterministicGroupEnginePatch.simEngine);
// init block implementors
Logging.MetaDebugLog($"Initializing Blocks");
Blocks.Signals.Init();
Blocks.Tweakable.Init();
// init inventory
Inventory.Hotbar.Init();
// init input
Input.FakeInput.Init();
// init object-oriented classes
Player.Init();
Block.Init();
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} initialized");
}
/// <summary>
/// Shuts down & cleans up the GamecraftModdingAPI.
/// Call this as late as possible before Gamecraft quits.
/// Ideally, this should be called from your main Plugin class's OnApplicationQuit() method.
/// </summary>
public static void Shutdown()
{
if (referenceCount > 0) { referenceCount--; }
if (referenceCount == 0)
{
if (!IsInitialized)
{
Logging.LogWarning("GamecraftModdingAPI.Main.Shutdown() called but API is not initialized!");
return;
}
Scheduler.Dispose();
var currentAssembly = Assembly.GetExecutingAssembly();
harmony.UnpatchAll(currentAssembly.GetName().Name);
harmony = null;
Logging.MetaLog($"{currentAssembly.GetName().Name} v{currentAssembly.GetName().Version} shutdown");
}
}
}
}

View file

@ -8,25 +8,23 @@ using Svelto.ECS;
using Svelto.ECS.Serialization; using Svelto.ECS.Serialization;
using HarmonyLib; using HarmonyLib;
using TechbloxModdingAPI.Utility; using GamecraftModdingAPI.Utility;
namespace TechbloxModdingAPI.Persistence namespace GamecraftModdingAPI.Persistence
{ {
//[HarmonyPatch] - TODO [HarmonyPatch]
class DeserializeFromDiskEntitiesEnginePatch class DeserializeFromDiskEntitiesEnginePatch
{ {
internal static EntitiesDB entitiesDB = null; internal static EntitiesDB entitiesDB = null;
private static readonly byte[] frameStart = Encoding.UTF8.GetBytes("\0\0\0TechbloxModdingAPI\0\0\0"); private static readonly byte[] frameStart = Encoding.UTF8.GetBytes("\0\0\0GamecraftModdingAPI\0\0\0");
public static void Prefix(ref ISerializationData ____serializationData, ref FasterList<byte> ____bytesStream, ref IEntitySerialization ____entitySerializer, bool ____spawnBlocksOnly) public static void Prefix(ref ISerializationData ____serializationData, ref FasterList<byte> ____bytesStream, ref IEntitySerialization ____entitySerializer, bool ____spawnBlocksOnly)
{ {
if (____spawnBlocksOnly) return; // only run after second deserialization call (when all vanilla stuff is already deserialized) if (____spawnBlocksOnly) return; // only run after second deserialization call (when all vanilla stuff is already deserialized)
if (SaveAndLoadCompositionRootPatch.currentEnginesRoot == null) return;
SerializerManager.RegisterSerializers(SaveAndLoadCompositionRootPatch.currentEnginesRoot);
uint originalPos = ____serializationData.dataPos; uint originalPos = ____serializationData.dataPos;
Logging.MetaDebugLog($"dataPos: {originalPos}"); Logging.MetaDebugLog($"dataPos: {originalPos}");
BinaryBufferReader bbr = new BinaryBufferReader(____bytesStream.ToArrayFast(out int count), ____serializationData.dataPos); BinaryBufferReader bbr = new BinaryBufferReader(____bytesStream.ToArrayFast(out uint count), ____serializationData.dataPos);
byte[] frameBuffer = new byte[frameStart.Length]; byte[] frameBuffer = new byte[frameStart.Length];
Logging.MetaDebugLog($"serial data count: {____serializationData.data.count} capacity: {____serializationData.data.capacity}"); Logging.MetaDebugLog($"serial data count: {____serializationData.data.count} capacity: {____serializationData.data.capacity}");
int i = 0; int i = 0;

View file

@ -3,15 +3,21 @@
using Svelto.ECS; using Svelto.ECS;
using Svelto.ECS.Serialization; using Svelto.ECS.Serialization;
using TechbloxModdingAPI.Utility; using GamecraftModdingAPI.Utility;
namespace TechbloxModdingAPI.Persistence namespace GamecraftModdingAPI.Persistence
{ {
/// <summary> /// <summary>
/// Entity serializer and deserializer interface for storing and retrieving data in a Techblox save file (GameSave.GC). /// Entity serializer and deserializer interface for storing and retrieving data in a Gamecraft save file (GameSave.GC).
/// </summary> /// </summary>
public interface IEntitySerializer : IDeserializationFactory, IQueryingEntitiesEngine public interface IEntitySerializer : IDeserializationFactory, IQueryingEntitiesEngine
{ {
/// <summary>
/// The entity factory used for creating entities and entity components.
/// </summary>
/// <value>The entity factory.</value>
IEntityFactory EntityFactory { set; }
/// <summary> /// <summary>
/// Serialize the entities. /// Serialize the entities.
/// </summary> /// </summary>

View file

@ -0,0 +1,18 @@
using System;
using RobocraftX.SaveAndLoad;
using Svelto.ECS;
using HarmonyLib;
namespace GamecraftModdingAPI.Persistence
{
[HarmonyPatch(typeof(SaveAndLoadCompositionRoot), "Compose")]
class SaveAndLoadCompositionRootPatch
{
public static void Prefix(EnginesRoot enginesRoot)
{
SerializerManager.RegisterSerializers(enginesRoot);
}
}
}

View file

@ -7,15 +7,16 @@ using RobocraftX.SaveAndLoad;
using Svelto.DataStructures; using Svelto.DataStructures;
using Svelto.ECS; using Svelto.ECS;
using Svelto.ECS.Serialization; using Svelto.ECS.Serialization;
using HarmonyLib;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Persistence using GamecraftModdingAPI.Utility;
using HarmonyLib;
namespace GamecraftModdingAPI.Persistence
{ {
//[HarmonyPatch] - TODO [HarmonyPatch]
class SaveGameEnginePatch class SaveGameEnginePatch
{ {
private static readonly byte[] frameStart = Encoding.UTF8.GetBytes("\0\0\0TechbloxModdingAPI\0\0\0"); private static readonly byte[] frameStart = Encoding.UTF8.GetBytes("\0\0\0GamecraftModdingAPI\0\0\0");
public static void Postfix(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer) public static void Postfix(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer)
{ {
@ -25,24 +26,24 @@ namespace TechbloxModdingAPI.Persistence
Logging.MetaDebugLog("Skipping component serialization: no serializers registered!"); Logging.MetaDebugLog("Skipping component serialization: no serializers registered!");
return; return;
} }
serializationData.data.IncreaseCapacityBy((uint)frameStart.Length); serializationData.data.ExpandBy((uint)frameStart.Length);
BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out int buffLen), serializationData.dataPos); BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out uint buffLen), serializationData.dataPos);
uint originalPos = serializationData.dataPos; uint originalPos = serializationData.dataPos;
Logging.MetaDebugLog($"dataPos: {originalPos}"); Logging.MetaDebugLog($"dataPos: {originalPos}");
// Add frame start so it's easier to find TechbloxModdingAPI-serialized components // Add frame start so it's easier to find GamecraftModdingAPI-serialized components
for (int i = 0; i < frameStart.Length; i++) for (int i = 0; i < frameStart.Length; i++)
{ {
bbw.Write(frameStart[i]); bbw.Write(frameStart[i]);
} }
Logging.MetaDebugLog($"dataPos (after frame start): {bbw.Position}"); Logging.MetaDebugLog($"dataPos (after frame start): {bbw.Position}");
serializationData.data.IncreaseCapacityBy(4u); serializationData.data.ExpandBy(4u);
bbw.Write((uint)SerializerManager.GetSerializersCount()); bbw.Write((uint)SerializerManager.GetSerializersCount());
string[] serializerKeys = SerializerManager.GetSerializerNames(); string[] serializerKeys = SerializerManager.GetSerializerNames();
for (uint c = 0; c < serializerKeys.Length; c++) for (uint c = 0; c < serializerKeys.Length; c++)
{ {
Logging.MetaDebugLog($"dataPos (loop start): {bbw.Position}"); Logging.MetaDebugLog($"dataPos (loop start): {bbw.Position}");
// write component info // write component info
serializationData.data.IncreaseCapacityBy(4u + (uint)serializerKeys[c].Length); serializationData.data.ExpandBy(4u + (uint)serializerKeys[c].Length);
bbw.Write((uint)serializerKeys[c].Length); bbw.Write((uint)serializerKeys[c].Length);
Logging.MetaDebugLog($"dataPos (now): {bbw.Position}"); Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
byte[] nameBytes = Encoding.UTF8.GetBytes(serializerKeys[c]); byte[] nameBytes = Encoding.UTF8.GetBytes(serializerKeys[c]);
@ -51,7 +52,7 @@ namespace TechbloxModdingAPI.Persistence
bbw.Write(nameBytes[i]); bbw.Write(nameBytes[i]);
} }
Logging.MetaDebugLog($"dataPos (now): {bbw.Position}"); Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
serializationData.data.IncreaseCapacityBy(4u); serializationData.data.ExpandBy(4u);
serializationData.dataPos = bbw.Position + 4u; serializationData.dataPos = bbw.Position + 4u;
Logging.MetaDebugLog($"dataPos (now): {bbw.Position}"); Logging.MetaDebugLog($"dataPos (now): {bbw.Position}");
Logging.MetaDebugLog($"dataPos (appears to be): {serializationData.dataPos}"); Logging.MetaDebugLog($"dataPos (appears to be): {serializationData.dataPos}");
@ -74,7 +75,7 @@ namespace TechbloxModdingAPI.Persistence
public static MethodBase TargetMethod() public static MethodBase TargetMethod()
{ {
return AccessTools.TypeByName("RobocraftX.SaveAndLoad.SaveGameEngine").GetMethod("SerializeGameToBuffer"); return typeof(SaveGameEngine).GetMethod("SerializeGameToBuffer");
} }
} }
} }

View file

@ -4,14 +4,15 @@ using System.Linq;
using Svelto.ECS; using Svelto.ECS;
using Svelto.ECS.Serialization; using Svelto.ECS.Serialization;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.Persistence using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Persistence
{ {
/// <summary> /// <summary>
/// Keeps track of serializers. /// Keeps track of serializers.
/// This is used to add and retrieve serializers. /// This is used to add and retrieve serializers.
/// Added IEntitySerializations are used in serializing and deserializing Techblox save files (GameSave.GC). /// Added IEntitySerializations are used in serializing and deserializing Gamecraft save files (GameSave.GC).
/// </summary> /// </summary>
public static class SerializerManager public static class SerializerManager
{ {
@ -28,6 +29,7 @@ namespace TechbloxModdingAPI.Persistence
_registrations[name] = (IEntitySerialization ies) => { ies.RegisterSerializationFactory<T>(serializer); }; _registrations[name] = (IEntitySerialization ies) => { ies.RegisterSerializationFactory<T>(serializer); };
if (_lastEnginesRoot != null) if (_lastEnginesRoot != null)
{ {
serializer.EntityFactory = _lastEnginesRoot.GenerateEntityFactory();
_registrations[name].Invoke(_lastEnginesRoot.GenerateEntitySerializer()); _registrations[name].Invoke(_lastEnginesRoot.GenerateEntitySerializer());
_lastEnginesRoot.AddEngine(serializer); _lastEnginesRoot.AddEngine(serializer);
} }
@ -58,13 +60,15 @@ namespace TechbloxModdingAPI.Persistence
return _serializers.Count; return _serializers.Count;
} }
internal static void RegisterSerializers(EnginesRoot enginesRoot) public static void RegisterSerializers(EnginesRoot enginesRoot)
{ {
_lastEnginesRoot = enginesRoot; _lastEnginesRoot = enginesRoot;
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
IEntitySerialization ies = enginesRoot.GenerateEntitySerializer(); IEntitySerialization ies = enginesRoot.GenerateEntitySerializer();
foreach (string key in _serializers.Keys) foreach (string key in _serializers.Keys)
{ {
Logging.MetaDebugLog($"Registering IEntitySerializer for {key}"); Logging.MetaDebugLog($"Registering IEntitySerializer for {key}");
_serializers[key].EntityFactory = factory;
_registrations[key].Invoke(ies); _registrations[key].Invoke(ies);
enginesRoot.AddEngine(_serializers[key]); enginesRoot.AddEngine(_serializers[key]);
} }

View file

@ -5,7 +5,7 @@ using Svelto.ECS.Serialization;
using RobocraftX.Common; using RobocraftX.Common;
namespace TechbloxModdingAPI.Persistence namespace GamecraftModdingAPI.Persistence
{ {
/// <summary> /// <summary>
/// Simple entity serializer sufficient for simple entity components. /// Simple entity serializer sufficient for simple entity components.
@ -21,18 +21,20 @@ namespace TechbloxModdingAPI.Persistence
protected int serializationType; protected int serializationType;
public IEntityFactory EntityFactory { set; protected get; }
public EntitiesDB entitiesDB { set; protected get; } public EntitiesDB entitiesDB { set; protected get; }
public EntityInitializer BuildDeserializedEntity(EGID egid, ISerializationData serializationData, ISerializableEntityDescriptor entityDescriptor, int serializationType, IEntitySerialization entitySerialization, IEntityFactory factory, bool enginesRootIsDeserializationOnly) public EntityComponentInitializer BuildDeserializedEntity(EGID egid, ISerializationData serializationData, ISerializableEntityDescriptor entityDescriptor, int serializationType, IEntitySerialization entitySerialization)
{ {
EntityInitializer esi = factory.BuildEntity<Descriptor>(egid); EntityComponentInitializer esi = EntityFactory.BuildEntity<Descriptor>(egid);
entitySerialization.DeserializeEntityComponents(serializationData, entityDescriptor, ref esi, serializationType); entitySerialization.DeserializeEntityComponents(serializationData, entityDescriptor, ref esi, serializationType);
return esi; return esi;
} }
public bool Deserialize(ref ISerializationData serializationData, IEntitySerialization entitySerializer) public bool Deserialize(ref ISerializationData serializationData, IEntitySerialization entitySerializer)
{ {
BinaryBufferReader bbr = new BinaryBufferReader(serializationData.data.ToArrayFast(out int count), serializationData.dataPos); BinaryBufferReader bbr = new BinaryBufferReader(serializationData.data.ToArrayFast(out uint count), serializationData.dataPos);
uint entityCount = bbr.ReadUint(); uint entityCount = bbr.ReadUint();
serializationData.dataPos = bbr.Position; serializationData.dataPos = bbr.Position;
for (uint i = 0; i < entityCount; i++) for (uint i = 0; i < entityCount; i++)
@ -46,8 +48,8 @@ namespace TechbloxModdingAPI.Persistence
public bool Serialize(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer) public bool Serialize(ref ISerializationData serializationData, EntitiesDB entitiesDB, IEntitySerialization entitySerializer)
{ {
serializationData.data.IncreaseCapacityBy(4u); serializationData.data.ExpandBy(4u);
BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out int count), serializationData.dataPos); BinaryBufferWriter bbw = new BinaryBufferWriter(serializationData.data.ToArrayFast(out uint count), serializationData.dataPos);
EGID[] toSerialize = getEntitiesToSerialize(entitiesDB); EGID[] toSerialize = getEntitiesToSerialize(entitiesDB);
bbw.Write((uint)toSerialize.Length); bbw.Write((uint)toSerialize.Length);
serializationData.dataPos = bbw.Position; serializationData.dataPos = bbw.Position;

View file

@ -0,0 +1,240 @@
using System;
using Unity.Mathematics;
using GamecraftModdingAPI.Players;
namespace GamecraftModdingAPI
{
/// <summary>
/// An in-game player character. Any Leo you see is a player.
/// </summary>
public class Player
{
// static functionality
private static PlayerEngine playerEngine = new PlayerEngine();
/// <summary>
/// Checks if the specified player exists.
/// </summary>
/// <returns>Whether the player exists.</returns>
/// <param name="player">Player type.</param>
public static bool Exists(PlayerType player)
{
switch (player)
{
case PlayerType.Remote:
return playerEngine.GetRemotePlayer() != uint.MaxValue;
case PlayerType.Local:
return playerEngine.GetLocalPlayer() != uint.MaxValue;
}
return false;
}
/// <summary>
/// Checks if the specified player exists.
/// </summary>
/// <returns>Whether the player exists.</returns>
/// <param name="player">The player's unique identifier.</param>
public static bool Exists(uint player)
{
return playerEngine.ExistsById(player);
}
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Player"/> class.
/// </summary>
/// <param name="id">The player's unique identifier.</param>
public Player(uint id)
{
this.Id = id;
if (!Exists(id))
{
throw new PlayerNotFoundException($"No player with id {id} exists");
}
this.Type = playerEngine.GetLocalPlayer() == id ? PlayerType.Local : PlayerType.Remote;
}
/// <summary>
/// Initializes a new instance of the <see cref="T:GamecraftModdingAPI.Player"/> class.
/// </summary>
/// <param name="player">The player type. Chooses the first available player matching the criteria.</param>
public Player(PlayerType player)
{
uint localId = playerEngine.GetLocalPlayer();
switch (player)
{
case PlayerType.Local:
this.Id = playerEngine.GetLocalPlayer();
break;
case PlayerType.Remote:
this.Id = playerEngine.GetRemotePlayer();
break;
}
if (this.Id == uint.MaxValue)
{
throw new PlayerNotFoundException($"No player of {player} type exists");
}
this.Type = player;
}
// object fields & properties
/// <summary>
/// The player's type.
/// The player type is always relative to the current client, not the game host.
/// </summary>
/// <value>The enumerated player type.</value>
public PlayerType Type { get; }
/// <summary>
/// The player's unique identifier.
/// </summary>
/// <value>The identifier.</value>
public uint Id { get; private set; }
/// <summary>
/// The player's current position.
/// </summary>
/// <value>The position.</value>
public float3 Position
{
get
{
return playerEngine.GetLocation(Id);
}
set
{
playerEngine.SetLocation(Id, value, false);
}
}
/// <summary>
/// The player's current rotation.
/// </summary>
/// <value>The rotation.</value>
public quaternion Rotation
{
get
{
return playerEngine.GetRotation(Id);
}
set
{
playerEngine.SetRotation(Id, value);
}
}
/// <summary>
/// The player's current velocity.
/// </summary>
/// <value>The velocity.</value>
public float3 Velocity
{
get
{
return playerEngine.GetLinearVelocity(Id);
}
set
{
playerEngine.SetLinearVelocity(Id, value);
}
}
/// <summary>
/// The player's current angular velocity.
/// </summary>
/// <value>The angular velocity.</value>
public float3 AngularVelocity
{
get
{
return playerEngine.GetAngularVelocity(Id);
}
set
{
playerEngine.SetAngularVelocity(Id, value);
}
}
/// <summary>
/// The player's mass.
/// </summary>
/// <value>The mass.</value>
public float Mass
{
get
{
return 1f / playerEngine.GetMass(Id).InverseMass;
}
// FIXME: Setting mass doesn't do anything
/*set
{
playerEngine.SetInverseMass(Id, 1f / value);
}*/
}
private float _ping = -1f;
/// <summary>
/// The player's latest network ping time.
/// </summary>
/// <value>The ping (s).</value>
public float Ping
{
get
{
float? temp = playerEngine.GetLastPingTime(Id, Type);
if (temp.HasValue)
{
_ping = temp.Value;
}
return _ping;
}
}
// object methods
/// <summary>
/// Teleport the player to the specified coordinates.
/// </summary>
/// <param name="x">The x coordinate.</param>
/// <param name="y">The y coordinate.</param>
/// <param name="z">The z coordinate.</param>
/// <param name="relative">If set to <c>true</c> teleport relative to the player's current position.</param>
/// <param name="exitSeat">If set to <c>true</c> exit any seat the player is in.</param>
public void Teleport(float x, float y, float z, bool relative = true, bool exitSeat = true)
{
float3 location = new float3(x, y, z);
if (relative)
{
location += playerEngine.GetLocation(Id);
}
playerEngine.SetLocation(Id, location, exitSeat: exitSeat);
}
/// <summary>
/// Returns the block the player is currently looking at.
/// </summary>
/// <param name="playerId">The player's ID</param>
/// <param name="entitiesDB">The entities DB</param>
/// <param name="maxDistance">The maximum distance from the player (default is the player's building reach)</param>
/// <returns>The block's EGID or null if not found</returns>
public Block GetBlockLookedAt(float maxDistance = -1f)
{
return playerEngine.GetBlockLookedAt(Id, maxDistance);
}
// internal methods
public static void Init()
{
Utility.GameEngineManager.AddGameEngine(playerEngine);
}
}
}

View file

@ -0,0 +1,256 @@
using System;
using System.Runtime.CompilerServices;
using RobocraftX.Character;
using RobocraftX.Character.Movement;
using RobocraftX.Common.Players;
using RobocraftX.Common.Input;
using RobocraftX.Physics;
using Svelto.ECS;
using Unity.Mathematics;
using Unity.Physics;
using GamecraftModdingAPI.Engines;
using RobocraftX.Blocks.Ghost;
using RobocraftX.Character.Camera;
using RobocraftX.Character.Factories;
namespace GamecraftModdingAPI.Players
{
internal class PlayerEngine : IApiEngine
{
public string Name { get; } = "GamecraftModdingAPIPlayerGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public bool isRemovable => false;
private bool isReady = false;
public void Dispose()
{
isReady = false;
}
public void Ready()
{
isReady = true;
}
public uint GetLocalPlayer()
{
if (!isReady) return uint.MaxValue;
PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
if (count > 0)
{
return localPlayers[0].ID.entityID;
}
return uint.MaxValue;
}
public uint GetRemotePlayer()
{
if (!isReady) return uint.MaxValue;
PlayerIDStruct[] localPlayers = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out uint count);
if (count > 0)
{
return localPlayers[0].ID.entityID;
}
return uint.MaxValue;
}
public bool ExistsById(uint playerId)
{
PlayerIDStruct[] players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.LocalPlayers).ToFastAccess(out uint count);
for (int i = 0; i < count; i++)
{
if (players[i].ID.entityID == playerId)
{
return true;
}
}
players = entitiesDB.QueryEntities<PlayerIDStruct>(PlayersExclusiveGroups.RemotePlayers).ToFastAccess(out count);
for (int i = 0; i < count; i++)
{
if (players[i].ID.entityID == playerId)
{
return true;
}
}
return false;
}
public float3 GetLocation(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.position;
}
return float3.zero;
}
public bool SetLocation(uint playerId, float3 location, bool exitSeat = true)
{
ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.Length; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<RigidBodyEntityStruct>(egid))
{
ref RigidBodyEntityStruct rbes = ref entitiesDB.QueryEntity<RigidBodyEntityStruct>(egid);
if (characterGroups[i] == CharacterExclusiveGroups.InPilotSeatGroup && exitSeat)
{
entitiesDB.QueryEntity<CharacterPilotSeatEntityStruct>(egid).instantExit = true;
entitiesDB.PublishEntityChange<CharacterPilotSeatEntityStruct>(egid);
}
rbes.position = location;
return true;
}
}
return false;
}
public quaternion GetRotation(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.rotation;
}
return quaternion.identity;
}
public bool SetRotation(uint playerId, quaternion value)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.rotation = value;
return true;
}
return false;
}
public float3 GetLinearVelocity(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.velocity;
}
return float3.zero;
}
public bool SetLinearVelocity(uint playerId, float3 value)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.velocity = value;
return true;
}
return false;
}
public float3 GetAngularVelocity(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.angularVelocity;
}
return float3.zero;
}
public bool SetAngularVelocity(uint playerId, float3 value)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.angularVelocity = value;
return true;
}
return false;
}
public PhysicsMass GetMass(uint playerId)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
return rbes.physicsMass;
}
return default;
}
public bool SetInverseMass(uint playerId, float inverseMass)
{
if (GetCharacterStruct<RigidBodyEntityStruct>(playerId, out RigidBodyEntityStruct rbes))
{
rbes.physicsMass.InverseInertia = inverseMass;
return true;
}
return false;
}
public float? GetLastPingTime(uint playerId, PlayerType type)
{
EGID egid = new EGID(playerId, GroupFromEnum(type));
if (entitiesDB.Exists<PlayerNetworkStatsEntityStruct>(egid))
{
return entitiesDB.QueryEntity<PlayerNetworkStatsEntityStruct>(egid).lastPingTimeSinceLevelLoad;
}
return null;
}
// reusable methods
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private ExclusiveGroup GroupFromEnum(PlayerType type)
{
return type == PlayerType.Local ? PlayersExclusiveGroups.LocalPlayers : PlayersExclusiveGroups.RemotePlayers;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool GetCharacterStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
{
ExclusiveGroup[] characterGroups = CharacterExclusiveGroups.AllCharacters;
for (int i = 0; i < characterGroups.Length; i++)
{
EGID egid = new EGID(playerId, characterGroups[i]);
if (entitiesDB.Exists<T>(egid))
{
s = entitiesDB.QueryEntity<T>(egid);
return true;
}
}
s = default;
return false;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public bool GetPlayerStruct<T>(uint playerId, out T s) where T : unmanaged, IEntityComponent
{
ExclusiveGroup[] playerGroups = PlayersExclusiveGroups.AllPlayers;
for (int i = 0; i < playerGroups.Length; i++)
{
EGID egid = new EGID(playerId, playerGroups[i]);
if (entitiesDB.Exists<T>(egid))
{
s = entitiesDB.QueryEntity<T>(egid);
return true;
}
}
s = default;
return false;
}
public Block GetBlockLookedAt(uint playerId, float maxDistance = -1f)
{
if (!entitiesDB.TryQueryMappedEntities<CharacterCameraRayCastEntityStruct>(
CameraExclusiveGroups.CameraGroup, out var mapper))
return null;
mapper.TryGetEntity(playerId, out CharacterCameraRayCastEntityStruct rayCast);
float distance = maxDistance < 0
? GhostBlockUtils.GetBuildInteractionDistance(entitiesDB, rayCast)
: maxDistance;
if (rayCast.hit && rayCast.distance <= distance)
return new Block(rayCast.hitEgid);
return null;
}
}
}

View file

@ -1,7 +1,7 @@
using System; using System;
namespace TechbloxModdingAPI.Players namespace GamecraftModdingAPI.Players
{ {
public class PlayerException : TechbloxModdingAPIException public class PlayerException : GamecraftModdingAPIException
{ {
public PlayerException() public PlayerException()
{ {

View file

@ -1,5 +1,5 @@
using System; using System;
namespace TechbloxModdingAPI.Players namespace GamecraftModdingAPI.Players
{ {
public enum PlayerType public enum PlayerType
{ {

View file

@ -6,7 +6,7 @@ using System.Threading.Tasks;
using Svelto.Tasks; using Svelto.Tasks;
namespace TechbloxModdingAPI.Tasks namespace GamecraftModdingAPI.Tasks
{ {
/// <summary> /// <summary>
/// Interface for asynchronous tasks /// Interface for asynchronous tasks

View file

@ -7,7 +7,7 @@ using System.Threading.Tasks;
using Svelto.Tasks; using Svelto.Tasks;
using Svelto.Tasks.Enumerators; using Svelto.Tasks.Enumerators;
namespace TechbloxModdingAPI.Tasks namespace GamecraftModdingAPI.Tasks
{ {
/// <summary> /// <summary>
/// An asynchronous task to be performed once. /// An asynchronous task to be performed once.

View file

@ -7,7 +7,7 @@ using System.Threading.Tasks;
using Svelto.Tasks; using Svelto.Tasks;
using Svelto.Tasks.Enumerators; using Svelto.Tasks.Enumerators;
namespace TechbloxModdingAPI.Tasks namespace GamecraftModdingAPI.Tasks
{ {
/// <summary> /// <summary>
/// An asynchronous repeating task. /// An asynchronous repeating task.

View file

@ -7,7 +7,7 @@ using System.Threading.Tasks;
using Svelto.Tasks.Lean; using Svelto.Tasks.Lean;
using Svelto.Tasks.ExtraLean; using Svelto.Tasks.ExtraLean;
namespace TechbloxModdingAPI.Tasks namespace GamecraftModdingAPI.Tasks
{ {
/// <summary> /// <summary>
/// Asynchronous task scheduling for ISchedulables. /// Asynchronous task scheduling for ISchedulables.
@ -20,7 +20,7 @@ namespace TechbloxModdingAPI.Tasks
{ {
get get
{ {
return RobocraftX.Schedulers.ClientLean.UIScheduler; return RobocraftX.Schedulers.Lean.UIScheduler;
} }
} }
@ -28,13 +28,13 @@ namespace TechbloxModdingAPI.Tasks
{ {
get get
{ {
return RobocraftX.Schedulers.ClientExtraLean.UIScheduler; return RobocraftX.Schedulers.ExtraLean.UIScheduler;
} }
} }
public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("TechbloxModdingAPIExtraLean"); public static readonly Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner extraLeanRunner = new Svelto.Tasks.ExtraLean.Unity.UpdateMonoRunner("GamecraftModdingAPIExtraLean");
public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("TechbloxModdingAPILean"); public static readonly Svelto.Tasks.Lean.Unity.UpdateMonoRunner leanRunner = new Svelto.Tasks.Lean.Unity.UpdateMonoRunner("GamecraftModdingAPILean");
/// <summary> /// <summary>
/// Schedule a task to run asynchronously. /// Schedule a task to run asynchronously.
@ -42,7 +42,7 @@ namespace TechbloxModdingAPI.Tasks
/// </summary> /// </summary>
/// <param name="toRun">The task to run</param> /// <param name="toRun">The task to run</param>
/// <param name="extraLean">Schedule toRun on an extra lean runner?</param> /// <param name="extraLean">Schedule toRun on an extra lean runner?</param>
/// <param name="ui">Schedule toRun on Techblox's built-in UI task runner?</param> /// <param name="ui">Schedule toRun on Gamecraft's built-in UI task runner?</param>
public static void Schedule(ISchedulable toRun, bool extraLean = false, bool ui = false) public static void Schedule(ISchedulable toRun, bool extraLean = false, bool ui = false)
{ {
if (extraLean) if (extraLean)

View file

@ -0,0 +1,250 @@
using System;
using System.Linq;
using System.Reflection;
using HarmonyLib;
// test
using Svelto.ECS;
using RobocraftX.Blocks;
using RobocraftX.Common;
using RobocraftX.SimulationModeState;
using GamecraftModdingAPI.Commands;
using GamecraftModdingAPI.Events;
using GamecraftModdingAPI.Utility;
using GamecraftModdingAPI.Blocks;
namespace GamecraftModdingAPI.Tests
{
// unused by design
/// <summary>
/// Modding API implemented as a standalone IPA Plugin.
/// Ideally, GamecraftModdingAPI should be loaded by another mod; not itself
/// </summary>
public class GamecraftModdingAPIPluginTest
#if DEBUG
: IllusionPlugin.IEnhancedPlugin
#endif
{
private static Harmony harmony { get; set; }
public string[] Filter { get; } = new string[] { "Gamecraft", "GamecraftPreview" };
public string Name { get; } = Assembly.GetExecutingAssembly().GetName().Name;
public string Version { get; } = Assembly.GetExecutingAssembly().GetName().Version.ToString();
public string HarmonyID { get; } = "org.git.exmods.modtainers.gamecraftmoddingapi";
public void OnApplicationQuit()
{
GamecraftModdingAPI.Main.Shutdown();
}
public void OnApplicationStart()
{
FileLog.Reset();
Harmony.DEBUG = true;
GamecraftModdingAPI.Main.Init();
Logging.MetaDebugLog($"Version group id {(uint)ApiExclusiveGroups.versionGroup}");
// in case Steam is not installed/running
// this will crash the game slightly later during startup
//SteamInitPatch.ForcePassSteamCheck = true;
// in case running in a VM
//MinimumSpecsCheckPatch.ForcePassMinimumSpecCheck = true;
// disable some Gamecraft analytics
//AnalyticsDisablerPatch.DisableAnalytics = true;
// disable background music
Logging.MetaDebugLog("Audio Mixers: "+string.Join(",", AudioTools.GetMixers()));
//AudioTools.SetVolume(0.0f, "Music"); // The game now sets this from settings again after this is called :(
Utility.VersionTracking.Enable();
// debug/test handlers
HandlerBuilder.Builder()
.Name("appinit API debug")
.Handle(EventType.ApplicationInitialized)
.OnActivation(() => { Logging.Log("App Inited event!"); })
.Build();
HandlerBuilder.Builder("menuact API debug")
.Handle(EventType.Menu)
.OnActivation(() => { Logging.Log("Menu Activated event!"); })
.OnDestruction(() => { Logging.Log("Menu Destroyed event!"); })
.Build();
HandlerBuilder.Builder("menuswitch API debug")
.Handle(EventType.MenuSwitchedTo)
.OnActivation(() => { Logging.Log("Menu Switched To event!"); })
.Build();
HandlerBuilder.Builder("gameact API debug")
.Handle(EventType.Menu)
.OnActivation(() => { Logging.Log("Game Activated event!"); })
.OnDestruction(() => { Logging.Log("Game Destroyed event!"); })
.Build();
HandlerBuilder.Builder("gamerel API debug")
.Handle(EventType.GameReloaded)
.OnActivation(() => { Logging.Log("Game Reloaded event!"); })
.Build();
HandlerBuilder.Builder("gameswitch API debug")
.Handle(EventType.GameSwitchedTo)
.OnActivation(() => { Logging.Log("Game Switched To event!"); })
.Build();
HandlerBuilder.Builder("simulationswitch API debug")
.Handle(EventType.SimulationSwitchedTo)
.OnActivation(() => { Logging.Log("Game Mode Simulation Switched To event!"); })
.Build();
HandlerBuilder.Builder("buildswitch API debug")
.Handle(EventType.BuildSwitchedTo)
.OnActivation(() => { Logging.Log("Game Mode Build Switched To event!"); })
.Build();
HandlerBuilder.Builder("menu activated API error thrower test")
.Handle(EventType.Menu)
.OnActivation(() => { throw new Exception("Event Handler always throws an exception!"); })
.Build();
// debug/test commands
if (Dependency.Hell("ExtraCommands"))
{
CommandBuilder.Builder()
.Name("Exit")
.Description("Close Gamecraft immediately, without any prompts")
.Action(() => { UnityEngine.Application.Quit(); })
.Build();
CommandBuilder.Builder()
.Name("SetFOV")
.Description("Set the player camera's field of view")
.Action((float d) => { UnityEngine.Camera.main.fieldOfView = d; })
.Build();
CommandBuilder.Builder()
.Name("MoveLastBlock")
.Description("Move the most-recently-placed block, and any connected blocks by the given offset")
.Action((float x, float y, float z) =>
{
if (GameState.IsBuildMode())
foreach (var block in Block.GetLastPlacedBlock().GetConnectedCubes())
block.Position += new Unity.Mathematics.float3(x, y, z);
else
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}).Build();
CommandBuilder.Builder()
.Name("PlaceAluminium")
.Description("Place a block of aluminium at the given coordinates")
.Action((float x, float y, float z) => { Block.PlaceNew(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); })
.Build();
System.Random random = new System.Random(); // for command below
CommandBuilder.Builder()
.Name("RandomizeSignalsInputs")
.Description("Do the thing")
.Action(() => {
if (!GameState.IsSimulationMode())
{
Logging.CommandLogError("You must be in simulation mode for this to work!");
return;
}
Tasks.Repeatable task = new Tasks.Repeatable(
() => {
uint count = 0;
EGID[] eBlocks = Blocks.Signals.GetElectricBlocks();
for (uint i = 0u; i < eBlocks.Length; i++)
{
uint[] ids = Blocks.Signals.GetSignalIDs(eBlocks[i]);
for (uint j = 0u; j < ids.Length; j++)
{
Blocks.Signals.SetSignalByID(ids[j], (float)random.NextDouble());
count++;
}
}
Logging.MetaDebugLog($"Did the thing on {count} inputs");
},
() => { return GameState.IsSimulationMode(); });
Tasks.Scheduler.Schedule(task);
}).Build();
CommandBuilder.Builder("getBlock")
.Action(() => uREPL.Log.Output(new Player(Players.PlayerType.Local).GetBlockLookedAt()+"")).Build();
CommandBuilder.Builder("changeToAluminium")
.Action(() => new Player(Players.PlayerType.Local).GetBlockLookedAt().Type = BlockIDs.AluminiumCube)
.Build();
CommandBuilder.Builder("Error", "Throw an error to make sure SimpleCustomCommandEngine's wrapper catches it.")
.Action(() => { throw new Exception("Error Command always throws an error"); })
.Build();
/*
CommandManager.AddCommand(new SimpleCustomCommandEngine<float>((float d) => { UnityEngine.Camera.main.fieldOfView = d; },
"SetFOV", "Set the player camera's field of view"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x, y, z) => {
bool success = GamecraftModdingAPI.Blocks.Movement.MoveConnectedBlocks(
GamecraftModdingAPI.Blocks.BlockIdentifiers.LatestBlockID,
new Unity.Mathematics.float3(x, y, z));
if (!success)
{
GamecraftModdingAPI.Utility.Logging.CommandLogError("Blocks can only be moved in Build mode!");
}
}, "MoveLastBlock", "Move the most-recently-placed block, and any connected blocks by the given offset"));
CommandManager.AddCommand(new SimpleCustomCommandEngine<float, float, float>(
(x, y, z) => { Blocks.Placement.PlaceBlock(Blocks.BlockIDs.AluminiumCube, new Unity.Mathematics.float3(x, y, z)); },
"PlaceAluminium", "Place a block of aluminium at the given coordinates"));
System.Random random = new System.Random(); // for command below
CommandManager.AddCommand(new SimpleCustomCommandEngine(
() => {
if (!GameState.IsSimulationMode())
{
Logging.CommandLogError("You must be in simulation mode for this to work!");
return;
}
Tasks.Repeatable task = new Tasks.Repeatable(() => {
uint count = 0;
EGID[] eBlocks = Blocks.Signals.GetElectricBlocks();
for (uint i = 0u; i < eBlocks.Length; i++)
{
uint[] ids = Blocks.Signals.GetSignalIDs(eBlocks[i]);
for (uint j = 0u; j < ids.Length; j++)
{
Blocks.Signals.SetSignalByID(ids[j], (float)random.NextDouble());
count++;
}
}
Logging.MetaDebugLog($"Did the thing on {count} inputs");
},
() => { return GameState.IsSimulationMode(); });
Tasks.Scheduler.Schedule(task);
}, "RandomizeSignalsInputs", "Do the thing"));
*/
}
// dependency test
if (Dependency.Hell("GamecraftScripting", new Version("0.0.1.0")))
{
Logging.LogWarning("You're in GamecraftScripting dependency hell");
}
else
{
Logging.Log("Compatible GamecraftScripting detected");
}
}
public void OnFixedUpdate() { }
public void OnLateUpdate() { }
public void OnLevelWasInitialized(int level) { }
public void OnLevelWasLoaded(int level) { }
public void OnUpdate() { }
}
}

View file

@ -6,7 +6,7 @@ using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
namespace TechbloxModdingAPI.Utility namespace GamecraftModdingAPI.Utility
{ {
public static class ApiExclusiveGroups public static class ApiExclusiveGroups
{ {
@ -18,7 +18,7 @@ namespace TechbloxModdingAPI.Utility
{ {
if (_eventsExclusiveGroup == null) if (_eventsExclusiveGroup == null)
{ {
_eventsExclusiveGroup = new ExclusiveGroup("TechbloxModdingAPI EventGroup"); _eventsExclusiveGroup = new ExclusiveGroup("GamecraftModdingAPI EventGroup");
} }
return _eventsExclusiveGroup; return _eventsExclusiveGroup;
} }
@ -34,22 +34,10 @@ namespace TechbloxModdingAPI.Utility
{ {
if (_versionGroup == null) if (_versionGroup == null)
{ {
_versionGroup = new ExclusiveGroup("TechbloxModdingAPI VersionGroup"); _versionGroup = new ExclusiveGroup("GamecraftModdingAPI VersionGroup");
} }
return _versionGroup; return _versionGroup;
} }
} }
private static ExclusiveGroup _customBlockGroup;
public static ExclusiveGroup customBlockGroup
{
get
{
if (_customBlockGroup == null)
_customBlockGroup = new ExclusiveGroup("TechbloxModdingAPI CustomBlockGroup");
return _customBlockGroup;
}
}
} }
} }

View file

@ -7,7 +7,7 @@ using System.Threading.Tasks;
using FMODUnity; using FMODUnity;
using FMOD.Studio; using FMOD.Studio;
namespace TechbloxModdingAPI.Utility namespace GamecraftModdingAPI.Utility
{ {
/// <summary> /// <summary>
/// Common operations on audio objects /// Common operations on audio objects

View file

@ -0,0 +1,79 @@
using System;
using IllusionInjector;
using IllusionPlugin;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Simple plugin interaction operations
/// </summary>
public static class Dependency
{
/// <summary>
/// Find a plugin by name
/// </summary>
/// <returns>The plugin.</returns>
/// <param name="name">The plugin's name.</param>
public static IPlugin GetPlugin(string name)
{
foreach(IPlugin plugin in PluginManager.Plugins)
{
if (plugin.Name == name)
{
return plugin;
}
}
return null;
}
/// <summary>
/// Gets the plugin version.
/// This gives priority to the plugin's Version string but falls back to the Assembly's version
/// </summary>
/// <returns>The plugin's version.</returns>
/// <param name="name">The plugin's name.</param>
public static Version GetPluginVersion(string name)
{
IPlugin plugin = GetPlugin(name);
if (plugin != null) {
try
{
return new Version(plugin.Version);
} catch (Exception e) when (
e is ArgumentException
|| e is ArgumentNullException
|| e is ArgumentOutOfRangeException
|| e is FormatException
|| e is OverflowException) {}
return plugin.GetType().Assembly.GetName().Version;
}
return null;
}
// (I'm leaving the auto-generated version)
// <summary>
// Hell the specified name and version.
// </summary>
// <returns>The hell.</returns>
// <param name="name">Name.</param>
// <param name="version">Version.</param>
/// <summary>
/// Detect if you're in dependency hell with respect to the plugin.
/// ie Check if the plugin doesn't exist or is out of date.
/// When version is null, this only checks if the plugin exists.
/// The version is retrieved using GetPluginVersion(string name).
/// </summary>
/// <returns>Are you in dependency hell?</returns>
/// <param name="name">The plugin's name'</param>
/// <param name="version">The target version.</param>
public static bool Hell(string name, Version version = null)
{
Version pluginVersion = GetPluginVersion(name);
if (version == null) {
return pluginVersion == null;
}
return (pluginVersion == null || pluginVersion < version);
}
}
}

View file

@ -1,34 +1,32 @@
using DataLoader; using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DataLoader;
using HarmonyLib; using HarmonyLib;
using RobocraftX; using RobocraftX;
using RobocraftX.CR.MainGame; using RobocraftX.Common.Utilities;
using RobocraftX.GUI; using RobocraftX.GUI;
using RobocraftX.Multiplayer; using RobocraftX.Multiplayer;
using RobocraftX.Rendering;
using Svelto.Context; using Svelto.Context;
using Svelto.DataStructures;
using Svelto.ECS; using Svelto.ECS;
using Svelto.ECS.GUI; using Svelto.ECS.Schedulers.Unity;
using Techblox.GameSelection;
using UnityEngine; using UnityEngine;
using Unity.Entities; using Unity.Entities;
using Unity.Physics.Systems; using Unity.Physics.Systems;
namespace TechbloxModdingAPI.Utility namespace GamecraftModdingAPI.Utility
{ {
/// <summary> /// <summary>
/// Public access to the private variables in RobocraftX.FullGameCompositionRoot /// Public access to the private variables in RobocraftX.FullGameCompositionRoot
/// </summary> /// </summary>
public static class FullGameFields public static class FullGameFields
{ {
public static FullGameCompositionRoot Instance
{
private set;
get;
} = null;
public static MultiplayerInitParameters _multiplayerParams public static MultiplayerInitParameters _multiplayerParams
{ { get
get
{ {
return (MultiplayerInitParameters)fgcr?.Field("_multiplayerParams").GetValue(); return (MultiplayerInitParameters)fgcr?.Field("_multiplayerParams").GetValue();
} }
@ -66,6 +64,14 @@ namespace TechbloxModdingAPI.Utility
} }
} }
public static SimpleEntitiesSubmissionScheduler _mainGameSubmissionScheduler
{
get
{
return (SimpleEntitiesSubmissionScheduler)fgcr?.Field("_sub").Field("_mainGameSubmissionScheduler").GetValue();
}
}
public static BuildPhysicsWorld _physicsWorldSystem public static BuildPhysicsWorld _physicsWorldSystem
{ {
get get
@ -98,6 +104,14 @@ namespace TechbloxModdingAPI.Utility
} }
} }
public static PhysicsUtility _physicsUtility
{
get
{
return (PhysicsUtility)fgcr?.Field("_physicsUtility").GetValue();
}
}
/*public static UnityEntitySubmissionScheduler _frontEndSubmissionScheduler /*public static UnityEntitySubmissionScheduler _frontEndSubmissionScheduler
{ {
get get
@ -122,11 +136,11 @@ namespace TechbloxModdingAPI.Utility
} }
} }
public static ECSMainGameResourceManagers _managers public static ECSGameObjectResourceManager _eCsGameObjectResourceManager
{ {
get get
{ {
return (ECSMainGameResourceManagers)fgcr?.Field("_gameManagers").GetValue(); return (ECSGameObjectResourceManager)fgcr?.Field("_eCsGameObjectResourceManager").GetValue();
} }
} }
@ -138,36 +152,11 @@ namespace TechbloxModdingAPI.Utility
} }
} }
public static FasterList<EGID> _deserialisedBlockMap
{
get
{
return (FasterList<EGID>) fgcr?.Field("_deserialisedBlockMap").GetValue();
}
}
public static SveltoGUI _frontEndGUI
{
get
{
return (SveltoGUI)fgcr?.Field("_frontEndGUI").GetValue();
}
}
public static GameSelectionData _gameSelectionData
{
get
{
return (GameSelectionData)fgcr?.Field("_gameSelectionData").GetValue();
}
}
private static Traverse fgcr; private static Traverse fgcr;
public static void Init(FullGameCompositionRoot instance) public static void Init(FullGameCompositionRoot instance)
{ {
fgcr = new Traverse(instance); fgcr = new Traverse(instance);
FullGameFields.Instance = instance;
} }
} }
} }

View file

@ -1,11 +1,14 @@
using System.Collections.Generic; using System;
using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RobocraftX.StateSync;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Utility using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Utility
{ {
/// <summary> /// <summary>
/// Keeps track of custom game-modifying engines /// Keeps track of custom game-modifying engines
@ -23,10 +26,10 @@ namespace TechbloxModdingAPI.Utility
{ {
Logging.MetaDebugLog($"Registering Game IApiEngine {engine.Name}"); Logging.MetaDebugLog($"Registering Game IApiEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine); _lastEngineRoot.AddEngine(engine);
if (engine is IFactoryEngine factoryEngine) if (typeof(IFactoryEngine).IsAssignableFrom(engine.GetType()))
factoryEngine.Factory = _lastEngineRoot.GenerateEntityFactory(); {
if (engine is IFunEngine funEngine) ((IFactoryEngine)engine).Factory = _lastEngineRoot.GenerateEntityFactory();
funEngine.Functions = _lastEngineRoot.GenerateEntityFunctions(); }
} }
} }
@ -58,23 +61,18 @@ namespace TechbloxModdingAPI.Utility
} }
} }
public static void RegisterEngines(StateSyncRegistrationHelper helper) public static void RegisterEngines(EnginesRoot enginesRoot)
{ {
var enginesRoot = helper.enginesRoot;
_lastEngineRoot = enginesRoot; _lastEngineRoot = enginesRoot;
IEntityFactory factory = enginesRoot.GenerateEntityFactory(); IEntityFactory factory = enginesRoot.GenerateEntityFactory();
IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
foreach (var key in _gameEngines.Keys) foreach (var key in _gameEngines.Keys)
{ {
Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}"); Logging.MetaDebugLog($"Registering Game IApiEngine {_gameEngines[key].Name}");
if (_gameEngines[key] is IDeterministicEngine detEngine)
helper.AddDeterministicEngine(detEngine);
else
enginesRoot.AddEngine(_gameEngines[key]); enginesRoot.AddEngine(_gameEngines[key]);
if (_gameEngines[key] is IFactoryEngine factEngine) if (typeof(IFactoryEngine).IsAssignableFrom(_gameEngines[key].GetType()))
factEngine.Factory = factory; {
if (_gameEngines[key] is IFunEngine funEngine) ((IFactoryEngine)_gameEngines[key]).Factory = factory;
funEngine.Functions = functions; }
} }
} }
} }

View file

@ -4,10 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace TechbloxModdingAPI.Utility namespace GamecraftModdingAPI.Utility
{ {
/// <summary> /// <summary>
/// Utility to get the state of the current Techblox game /// Utility to get the state of the current Gamecraft game
/// </summary> /// </summary>
public static class GameState public static class GameState
{ {
@ -34,7 +34,7 @@ namespace TechbloxModdingAPI.Utility
/// <summary> /// <summary>
/// Is a game loaded? /// Is a game loaded?
/// </summary> /// </summary>
/// <returns>Whether Techblox has a game open (false = Main Menu)</returns> /// <returns>Whether Gamecraft has a game open (false = Main Menu)</returns>
public static bool IsInGame() public static bool IsInGame()
{ {
return gameEngine.IsInGame; return gameEngine.IsInGame;

View file

@ -6,13 +6,14 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using RobocraftX.SimulationModeState; using RobocraftX.SimulationModeState;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Utility using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Utility
{ {
class GameStateEngine : IApiEngine class GameStateEngine : IApiEngine
{ {
public string Name { get; } = "TechbloxModdingAPIGameStateGameEngine"; public string Name { get; } = "GamecraftModdingAPIGameStateGameEngine";
public EntitiesDB entitiesDB { set; private get; } public EntitiesDB entitiesDB { set; private get; }

View file

@ -6,11 +6,11 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace TechbloxModdingAPI.Utility namespace GamecraftModdingAPI.Utility
{ {
/// <summary> /// <summary>
/// Utility class to access Techblox's built-in logging capabilities. /// Utility class to access Gamecraft's built-in logging capabilities.
/// The log is saved to %APPDATA%\..\LocalLow\FreeJam\Techblox\Player.Log /// The log is saved to %APPDATA%\..\LocalLow\FreeJam\Gamecraft\Player.Log
/// </summary> /// </summary>
public static class Logging public static class Logging
{ {
@ -21,7 +21,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write a regular message to Techblox's log /// Write a regular message to Gamecraft's log
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -37,7 +37,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write a debug message to Techblox's log /// Write a debug message to Gamecraft's log
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -53,7 +53,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write a debug message and object to Techblox's log /// Write a debug message and object to Gamecraft's log
/// The reason this method exists in Svelto.Console is beyond my understanding /// The reason this method exists in Svelto.Console is beyond my understanding
/// </summary> /// </summary>
/// <typeparam name="T">The type of the extra debug object</typeparam> /// <typeparam name="T">The type of the extra debug object</typeparam>
@ -72,7 +72,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write an error message to Techblox's log /// Write an error message to Gamecraft's log
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
/// <param name="extraData">The extra data to pass to the ILogger</param> /// <param name="extraData">The extra data to pass to the ILogger</param>
@ -83,7 +83,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write an exception to Techblox's log and to the screen and exit game /// Write an exception to Gamecraft's log
/// </summary> /// </summary>
/// <param name="e">The exception to log</param> /// <param name="e">The exception to log</param>
/// <param name="extraData">The extra data to pass to the ILogger. /// <param name="extraData">The extra data to pass to the ILogger.
@ -95,7 +95,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write an exception message to Techblox's log and to the screen and exit game /// Write an exception message to Gamecraft's log
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
/// <param name="e">The exception to log</param> /// <param name="e">The exception to log</param>
@ -114,7 +114,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write a warning message to Techblox's log /// Write a warning message to Gamecraft's log
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -123,10 +123,28 @@ namespace TechbloxModdingAPI.Utility
Svelto.Console.LogWarning(obj.ToString()); Svelto.Console.LogWarning(obj.ToString());
} }
[Obsolete("SystemLog was removed from Svelto.Common")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SystemLog(string msg)
{
Svelto.Console.Log(msg);
}
/// <summary>
/// Write a message to stdout (ie the terminal, like Command Prompt or PowerShell)
/// </summary>
/// <param name="obj">The object to log</param>
[Obsolete("SystemLog was removed from Svelto.Common")]
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void SystemLog(object obj)
{
Svelto.Console.Log(obj.ToString());
}
// descriptive logging // descriptive logging
/// <summary> /// <summary>
/// Write a descriptive message to Techblox's log only when the API is a Debug build /// Write a descriptive message to Gamecraft's log only when the API is a Debug build
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -138,7 +156,7 @@ namespace TechbloxModdingAPI.Utility
} }
/// <summary> /// <summary>
/// Write a descriptive message to Techblox's log including the current time and the calling method's name /// Write a descriptive message to Gamecraft's log including the current time and the calling method's name
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -151,7 +169,7 @@ namespace TechbloxModdingAPI.Utility
// CLI logging // CLI logging
/// <summary> /// <summary>
/// Write a message to Techblox's command line /// Write a message to Gamecraft's command line
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -163,11 +181,11 @@ namespace TechbloxModdingAPI.Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CommandLog(string msg) public static void CommandLog(string msg)
{ {
Log(msg); uREPL.Log.Output(msg);
} }
/// <summary> /// <summary>
/// Write an error message to Techblox's command line /// Write an error message to Gamecraft's command line
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -179,11 +197,11 @@ namespace TechbloxModdingAPI.Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CommandLogError(string msg) public static void CommandLogError(string msg)
{ {
LogError(msg); uREPL.Log.Error(msg);
} }
/// <summary> /// <summary>
/// Write a warning message to Techblox's command line /// Write a warning message to Gamecraft's command line
/// </summary> /// </summary>
/// <param name="obj">The object to log</param> /// <param name="obj">The object to log</param>
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
@ -195,7 +213,7 @@ namespace TechbloxModdingAPI.Utility
[MethodImpl(MethodImplOptions.AggressiveInlining)] [MethodImpl(MethodImplOptions.AggressiveInlining)]
public static void CommandLogWarning(string msg) public static void CommandLogWarning(string msg)
{ {
LogWarning(msg); uREPL.Log.Warn(msg);
} }
} }

View file

@ -5,9 +5,10 @@ using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using Svelto.ECS; using Svelto.ECS;
using TechbloxModdingAPI.Engines;
namespace TechbloxModdingAPI.Utility using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Utility
{ {
/// <summary> /// <summary>
/// Keeps track of custom menu-modifying engines /// Keeps track of custom menu-modifying engines
@ -26,10 +27,10 @@ namespace TechbloxModdingAPI.Utility
{ {
Logging.MetaDebugLog($"Registering Menu IApiEngine {engine.Name}"); Logging.MetaDebugLog($"Registering Menu IApiEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine); _lastEngineRoot.AddEngine(engine);
if (engine is IFactoryEngine factoryEngine) if (typeof(IFactoryEngine).IsAssignableFrom(engine.GetType()))
factoryEngine.Factory = _lastEngineRoot.GenerateEntityFactory(); {
if (engine is IFunEngine funEngine) ((IFactoryEngine)engine).Factory = _lastEngineRoot.GenerateEntityFactory();
funEngine.Functions = _lastEngineRoot.GenerateEntityFunctions(); }
} }
} }
@ -65,13 +66,14 @@ namespace TechbloxModdingAPI.Utility
{ {
_lastEngineRoot = enginesRoot; _lastEngineRoot = enginesRoot;
IEntityFactory factory = enginesRoot.GenerateEntityFactory(); IEntityFactory factory = enginesRoot.GenerateEntityFactory();
IEntityFunctions functions = enginesRoot.GenerateEntityFunctions();
foreach (var key in _menuEngines.Keys) foreach (var key in _menuEngines.Keys)
{ {
Logging.MetaDebugLog($"Registering Menu IApiEngine {_menuEngines[key].Name}"); Logging.MetaDebugLog($"Registering Menu IApiEngine {_menuEngines[key].Name}");
enginesRoot.AddEngine(_menuEngines[key]); enginesRoot.AddEngine(_menuEngines[key]);
if (_menuEngines[key] is IFactoryEngine factEngine) factEngine.Factory = factory; if (typeof(IFactoryEngine).IsAssignableFrom(_menuEngines[key].GetType()))
if(_menuEngines[key] is IFunEngine funEngine) funEngine.Functions = functions; {
((IFactoryEngine)_menuEngines[key]).Factory = factory;
}
} }
} }
} }

View file

@ -0,0 +1,110 @@
using System;
using System.Reflection;
using RobocraftX.Common;
using Svelto.ECS;
using Svelto.ECS.Serialization;
using GamecraftModdingAPI.Persistence;
using GamecraftModdingAPI.Events;
namespace GamecraftModdingAPI.Utility
{
/// <summary>
/// Tracks the API version the current game was built for.
/// For compatibility reasons, this must be enabled before it will work.
/// </summary>
public static class VersionTracking
{
private static readonly VersionTrackingEngine versionEngine = new VersionTrackingEngine();
private static bool isEnabled = false;
/// <summary>
/// Gets the API version saved in the current game.
/// </summary>
/// <returns>The version.</returns>
public static uint GetVersion()
{
if (!isEnabled) return 0u;
return versionEngine.GetGameVersion();
}
/// <summary>
/// Enable API version tracking.
/// </summary>
public static void Enable()
{
EventManager.AddEventEmitter(versionEngine);
isEnabled = true;
}
/// <summary>
/// Disable API version tracking.
/// </summary>
public static void Disable()
{
EventManager.AddEventEmitter(versionEngine);
isEnabled = false;
}
public static void Init()
{
SerializerManager.AddSerializer<ModVersionDescriptor>(new SimpleEntitySerializer<ModVersionDescriptor>(
(_) => { return new EGID[1] { new EGID(0u, ApiExclusiveGroups.versionGroup) }; }
));
}
}
internal class VersionTrackingEngine : IEventEmitterEngine
{
public string Name { get; } = "GamecraftModdingAPIVersionTrackingGameEngine";
public EntitiesDB entitiesDB { set; private get; }
public int type => -1;
public bool isRemovable => false;
public IEntityFactory Factory { set; private get; }
public void Dispose() { }
public void Ready()
{
EGID egid = new EGID(0u, ApiExclusiveGroups.versionGroup);
if (!entitiesDB.Exists<ModVersionStruct>(egid))
{
Version currentVersion = Assembly.GetExecutingAssembly().GetName().Version;
int v = (currentVersion.Major * 1000) + (currentVersion.Minor);
Factory.BuildEntity<ModVersionDescriptor>(egid).Init<ModVersionStruct>(new ModVersionStruct
{
version = (uint)v
});
}
}
public uint GetGameVersion()
{
return entitiesDB.QueryUniqueEntity<ModVersionStruct>(ApiExclusiveGroups.versionGroup).version;
}
public void Emit() { }
}
public struct ModVersionStruct : IEntityComponent
{
public uint version;
}
public class ModVersionDescriptor: SerializableEntityDescriptor<ModVersionDescriptor._ModVersionDescriptor>
{
[HashName("GamecraftModdingAPIVersionV0")]
public class _ModVersionDescriptor : IEntityDescriptor
{
public IComponentBuilder[] componentsToBuild { get; } = new IComponentBuilder[]{
new SerializableComponentBuilder<SerializationType, ModVersionStruct>(((int)SerializationType.Network, new DefaultSerializer<ModVersionStruct>()), ((int)SerializationType.Storage, new DefaultSerializer<ModVersionStruct>())),
};
}
}
}

File diff suppressed because it is too large Load diff

View file

@ -1,25 +0,0 @@
using System.Text.RegularExpressions;
using Mono.Cecil;
Console.WriteLine("Starting assembly editing...");
var fileRegex =
new Regex(".*(Techblox|Gamecraft|RobocraftX|FullGame|RobocraftECS|DataLoader|RCX|GameState|Svelto\\.ECS)[^/]*(\\.dll)");
foreach (var file in Directory.EnumerateFiles(@"../../../../../ref/Techblox_Data/Managed"))
{
if (!fileRegex.IsMatch(file)) continue;
Console.WriteLine(file);
ProcessAssembly(file);
}
void ProcessAssembly(string path)
{
using var mod = ModuleDefinition.ReadModule(path, new(ReadingMode.Immediate) { ReadWrite = true });
foreach (var typeDefinition in mod.Types)
{
typeDefinition.IsPublic = true;
foreach (var method in typeDefinition.Methods) method.IsPublic = true;
foreach (var field in typeDefinition.Fields) field.IsPublic = true;
}
mod.Write();
}

View file

@ -1,31 +1,24 @@
# TechbloxModdingAPI # GamecraftModdingAPI
Unofficial Techblox modding API for interfacing Techblox from mods. Unofficial Gamecraft modding API for interfacing Gamecraft from mods.
The TechbloxModdingAPI aims to simplify the mods in two ways: The GamecraftModdingAPI aims to simplify the mods in two ways:
- *Ease-of-Use* The API provides convenient ways to do common tasks such as moving blocks and adding commands. - *Ease-of-Use* The API provides convenient ways to do common tasks such as moving blocks and adding commands.
All of the Harmony patching is done for you, so you can focus on writing your mod instead of reading swathes of undocumented code. All of the Harmony patching is done for you, so you can focus on writing your mod instead of reading swathes of undocumented code.
- *Stability* The API aims to be reliable and consistent between versions. - *Stability* The API aims to be reliable and consistent between versions.
This means your code won't break when the TechbloxModdingAPI or Techblox updates. This means your code won't break when the GamecraftModdingAPI or Gamecraft updates.
For more info, please check out the [official documentation](https://mod.exmods.org). For more info, please check out the [official documentation](https://mod.exmods.org).
For more support, join the ExMods [Discord](https://discord.exmods.org). For more support, join the ExMods [Discord](https://discord.gg/xjnFxQV).
## Installation ## Installation
[Please follow the official mod installation guide](https://www.exmods.org/guides/install.html) or use GCMM. [Please follow the official mod installation guide](https://www.exmods.org/guides/install.html)
## Development
To get started, create a symbolic link called `ref` in the root of the project, or one folder higher, linking to the Techblox install folder.
This will allow your IDE to resolve references to Techblox files for building and IDE tools.
TechbloxModdingAPI version numbers follow the [Semantic Versioning guidelines](https://semver.org/).
## External Libraries ## External Libraries
TechbloxModdingAPI includes [Harmony](https://github.com/pardeike/Harmony) to modify the behaviour of existing Techblox code. GamecraftModdingAPI includes [Harmony](https://github.com/pardeike/Harmony) to modify the behaviour of existing Gamecraft code.
# Disclaimer # Disclaimer
This API is an unofficial modification of Techblox software, and is not endorsed or supported by FreeJam or Techblox. This API is an unofficial modification of Gamecraft software, and is not endorsed or supported by FreeJam or Gamecraft.
The TechbloxModdingAPI developer(s) claim no rights on the Techblox code referenced within this project. The GamecraftModdingAPI developer(s) claim no rights on the Gamecraft code referenced within this project.
All code contained in this project is licensed under the [GNU Public License v3](https://git.exmods.org/modtainers/TechbloxModdingAPI/src/branch/master/LICENSE).

View file

@ -1,44 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29411.108
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TechbloxModdingAPI", "TechbloxModdingAPI\TechbloxModdingAPI.csproj", "{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CodeGenerator", "CodeGenerator\CodeGenerator.csproj", "{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MakeEverythingPublicInGame", "MakeEverythingPublicInGame\MakeEverythingPublicInGame.csproj", "{391A3107-E5C6-4A04-9467-6D868AA9A8B4}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
Test|Any CPU = Test|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Release|Any CPU.Build.0 = Release|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.ActiveCfg = Test|Any CPU
{7FD5A7D8-4F3E-426A-B07D-7DC70442A4DF}.Test|Any CPU.Build.0 = Test|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Release|Any CPU.Build.0 = Release|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Test|Any CPU.ActiveCfg = Debug|Any CPU
{0EBB6400-95A7-4A3D-B2ED-BF31E364CC10}.Test|Any CPU.Build.0 = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Debug|Any CPU.Build.0 = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Release|Any CPU.ActiveCfg = Release|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Release|Any CPU.Build.0 = Release|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Test|Any CPU.ActiveCfg = Debug|Any CPU
{391A3107-E5C6-4A04-9467-6D868AA9A8B4}.Test|Any CPU.Build.0 = Debug|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {72FB94D0-6C50-475B-81E0-C94C7D7A2A17}
EndGlobalSection
EndGlobal

View file

@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using HarmonyLib;
using Svelto.Tasks;
using Techblox.Anticheat.Client;
namespace TechbloxModdingAPI.App
{
public static class AntiAntiCheatPatch
{
private delegate bool AntiAnticheatDelegate(ref object __result);
private delegate bool AntiAnticheatDelegateBool(ref bool __result);
private delegate bool AntiAnticheatDelegateTask(ref IEnumerator<TaskContract> __result);
public static void Init(Harmony harmony)
{
var type = AccessTools.TypeByName("Techblox.Services.Eos.Anticheat.Client.Services.AnticheatClientService");
harmony.Patch(type.GetConstructors()[0], new HarmonyMethod(((Func<bool>) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method(type, "Shutdown"), new HarmonyMethod(((Func<bool>) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method(type, "StartProtectedSession"), new HarmonyMethod(((AntiAnticheatDelegate) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method(type, "StopProtectedSession"), new HarmonyMethod(((AntiAnticheatDelegateBool) AntiAntiCheat).Method));
harmony.Patch(AccessTools.Method("Techblox.Services.Eos.Anticheat.Client.EosGetPendingMessagesToSendServiceRequest:Execute"), new HarmonyMethod(((AntiAnticheatDelegateTask)AntiAntiCheatTask).Method));
harmony.Patch(AccessTools.Method("Techblox.Anticheat.Client.Engines.ProcessEACViolationEngine:PollAnticheatStatus"), new HarmonyMethod(((AntiAnticheatDelegateTask)AntiAntiCheatTask).Method));
harmony.Patch(AccessTools.Method(typeof(AnticheatClientCompositionRoot), "ClientComposeTimeRunning"), new HarmonyMethod(((Func<bool>)AntiAntiCheat).Method));
}
private static bool AntiAntiCheat() => false;
private static bool AntiAntiCheat(ref object __result)
{
var targetType =
AccessTools.TypeByName("Techblox.Services.Eos.Anticheat.Client.Services.StartProtectedSessionResult");
var target = Activator.CreateInstance(targetType);
targetType.GetField("Success").SetValue(target, true);
__result = target;
return false;
}
private static bool AntiAntiCheat(ref bool __result)
{
__result = true;
return false;
}
private static bool AntiAntiCheatTask(ref IEnumerator<TaskContract> __result)
{
IEnumerator<TaskContract> Func()
{
yield return Yield.It;
}
__result = Func();
return false;
}
}
}

View file

@ -1,35 +0,0 @@
using System;
using TechbloxModdingAPI.Tests;
namespace TechbloxModdingAPI.App
{
#if TEST
/// <summary>
/// App callbacks tests.
/// Only available in TEST builds.
/// </summary>
[APITestClass]
public static class AppCallbacksTest
{
[APITestStartUp]
public static void StartUp()
{
// this could be split into 6 separate test cases
Game.Enter += Assert.CallsBack<GameEventArgs>("GameEnter");
Game.Exit += Assert.CallsBack<GameEventArgs>("GameExit");
Game.Simulate += Assert.CallsBack<GameEventArgs>("GameSimulate");
Game.Edit += Assert.CallsBack<GameEventArgs>("GameEdit");
Client.EnterMenu += Assert.CallsBack<MenuEventArgs>("MenuEnter");
Client.ExitMenu += Assert.CallsBack<MenuEventArgs>("MenuExit");
}
[APITestCase(TestType.Game)]
public static void Test()
{
// the test is actually completely implemented in StartUp()
// this is here just so it looks less weird (not required)
}
}
#endif
}

View file

@ -1,42 +0,0 @@
using System;
using System.Runtime.Serialization;
namespace TechbloxModdingAPI.App
{
public class AppException : TechbloxModdingAPIException
{
public AppException()
{
}
public AppException(string message) : base(message)
{
}
public AppException(string message, Exception innerException) : base(message, innerException)
{
}
}
public class AppStateException : AppException
{
public AppStateException()
{
}
public AppStateException(string message) : base(message)
{
}
}
public class GameNotFoundException : AppException
{
public GameNotFoundException()
{
}
public GameNotFoundException(string message) : base(message)
{
}
}
}

View file

@ -1,171 +0,0 @@
using System;
using System.Reflection;
using HarmonyLib;
using RobocraftX.Services;
using UnityEngine;
using RobocraftX.Common;
using TechbloxModdingAPI.Utility;
namespace TechbloxModdingAPI.App
{
/// <summary>
/// The Techblox application that is running this code right now.
/// </summary>
public class Client
{
public static Client Instance { get; } = new Client();
protected static Func<object> ErrorHandlerInstanceGetter;
protected static Action<object, Error> EnqueueError;
/// <summary>
/// An event that fires whenever the main menu is loaded.
/// </summary>
public static event EventHandler<MenuEventArgs> EnterMenu
{
add => Game.menuEngine.EnterMenu += value;
remove => Game.menuEngine.EnterMenu -= value;
}
/// <summary>
/// An event that fire whenever the main menu is exited.
/// </summary>
public static event EventHandler<MenuEventArgs> ExitMenu
{
add => Game.menuEngine.ExitMenu += value;
remove => Game.menuEngine.ExitMenu -= value;
}
/// <summary>
/// Techblox build version string.
/// Usually this is in the form YYYY.mm.DD.HH.MM.SS
/// </summary>
/// <value>The version.</value>
public string Version
{
get => Application.version;
}
/// <summary>
/// Unity version string.
/// </summary>
/// <value>The unity version.</value>
public string UnityVersion
{
get => Application.unityVersion;
}
/// <summary>
/// Game saves currently visible in the menu.
/// These take a second to completely populate after the EnterMenu event fires.
/// </summary>
/// <value>My games.</value>
public Game[] MyGames
{
get
{
if (!Game.menuEngine.IsInMenu) return Array.Empty<Game>();
return Game.menuEngine.GetMyGames();
}
}
/// <summary>
/// Whether Techblox is in the Main Menu
/// </summary>
/// <value><c>true</c> if in menu; <c>false</c> when loading or in a game.</value>
public bool InMenu
{
get => Game.menuEngine.IsInMenu;
}
/// <summary>
/// Open a popup which prompts the user to click a button.
/// This reuses Techblox's error dialog popup
/// </summary>
/// <param name="popup">The popup to display. Use an instance of SingleChoicePrompt or DualChoicePrompt.</param>
public void PromptUser(Error popup)
{
// if the stuff wasn't mostly set to internal, this would be written as:
// RobocraftX.Services.ErrorHandler.Instance.EqueueError(error);
object errorHandlerInstance = ErrorHandlerInstanceGetter();
EnqueueError(errorHandlerInstance, popup);
}
public void CloseCurrentPrompt()
{
object errorHandlerInstance = ErrorHandlerInstanceGetter();
var popup = GetPopupCloseMethods(errorHandlerInstance);
popup.Close();
}
public void SelectFirstPromptButton()
{
object errorHandlerInstance = ErrorHandlerInstanceGetter();
var popup = GetPopupCloseMethods(errorHandlerInstance);
popup.FirstButton();
}
public void SelectSecondPromptButton()
{
object errorHandlerInstance = ErrorHandlerInstanceGetter();
var popup = GetPopupCloseMethods(errorHandlerInstance);
popup.SecondButton();
}
internal static void Init()
{
// this would have been so much simpler if this didn't involve a bunch of internal fields & classes
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
Type errorHandle = AccessTools.TypeByName("RobocraftX.Services.ErrorHandle");
ErrorHandlerInstanceGetter = (Func<object>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenInstanceGetter")
.MakeGenericMethod(errorHandler)
.Invoke(null, new object[0]);
EnqueueError = (Action<object, Error>) AccessTools.Method("TechbloxModdingAPI.App.Client:GenEnqueueError")
.MakeGenericMethod(errorHandler, errorHandle)
.Invoke(null, new object[0]);
}
// Creating delegates once is faster than reflection every time
// Admittedly, this way is more difficult to code and less readable
private static Func<object> GenInstanceGetter<T>()
{
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
MethodInfo instance = AccessTools.PropertyGetter(errorHandler, "Instance");
Func<T> getterSimple = (Func<T>) Delegate.CreateDelegate(typeof(Func<T>), null, instance);
Func<object> getterCasted = () => (object) getterSimple();
return getterCasted;
}
private static Action<object, Error> GenEnqueueError<T, TRes>()
{
Type errorHandler = AccessTools.TypeByName("RobocraftX.Services.ErrorHandler");
MethodInfo enqueueError = AccessTools.Method(errorHandler, "EnqueueError");
Func<T, Error, TRes> enqueueSimple =
(Func<T, Error, TRes>) Delegate.CreateDelegate(typeof(Func<T, Error, TRes>), enqueueError);
Action<object, Error> enqueueCasted =
(object instance, Error error) => { enqueueSimple((T) instance, error); };
return enqueueCasted;
}
private static (Action Close, Action FirstButton, Action SecondButton) _errorPopup;
private static (Action Close, Action FirstButton, Action SecondButton) GetPopupCloseMethods(object handler)
{
if (_errorPopup.Close != null)
return _errorPopup;
Type errorHandler = handler.GetType();
FieldInfo field = AccessTools.Field(errorHandler, "errorPopup");
var errorPopup = (ErrorPopup)field.GetValue(handler);
MethodInfo info = AccessTools.Method(errorPopup.GetType(), "ClosePopup");
var close = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
info = AccessTools.Method(errorPopup.GetType(), "HandleFirstOption");
var first = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
info = AccessTools.Method(errorPopup.GetType(), "HandleSecondOption");
var second = (Action)Delegate.CreateDelegate(typeof(Action), errorPopup, info);
_errorPopup = (close, first, second);
return _errorPopup;
}
}
}

View file

@ -1,67 +0,0 @@
using System;
using HarmonyLib;
using RobocraftX.Services;
using TechbloxModdingAPI.Tests;
namespace TechbloxModdingAPI.App
{
#if TEST
/// <summary>
/// Client popups tests.
/// Only available in TEST builds.
/// </summary>
[APITestClass]
public static class ClientAlertTest
{
private static DualChoicePrompt popup2 = null;
private static SingleChoicePrompt popup1 = null;
[APITestStartUp]
public static void StartUp2()
{
popup2 = new DualChoicePrompt("This is a test double-button popup",
"The cake is a lie",
"lmao",
() => { },
"kek",
() => { });
}
[APITestStartUp]
public static void StartUp1()
{
popup1 = new SingleChoicePrompt("The cake is a lie",
"This is a test single-button popup",
"qwertyuiop",
() => { });
}
[APITestCase(TestType.Menu)]
public static void TestPopUp2()
{
Client.Instance.PromptUser(popup2);
}
[APITestCase(TestType.Menu)]
public static void TestPopUp1()
{
Client.Instance.PromptUser(popup1);
}
[APITestCase(TestType.Menu)]
public static void TestPopUpClose1()
{
Client.Instance.CloseCurrentPrompt();
}
[APITestCase(TestType.Menu)]
public static void TestPopUpClose2()
{
Client.Instance.CloseCurrentPrompt();
}
}
#endif
}

View file

@ -1,27 +0,0 @@
using System;
namespace TechbloxModdingAPI.App
{
public enum CurrentGameMode
{
None,
/// <summary>
/// Building a world
/// </summary>
Build,
/// <summary>
/// Playing on a map
/// </summary>
Play,
/// <summary>
/// Viewing a prefab (doesn't exist anymore)
/// </summary>
[Obsolete]
View,
/// <summary>
/// Viewing a tutorial (doesn't exist anymore)
/// </summary>
[Obsolete]
Tutorial
}
}

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