using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Reflection;
using Harmony;
using Svelto.Context;
using Svelto.ECS;
using RobocraftX;
using RobocraftX.Multiplayer;
using Unity.Entities;
using GamecraftModdingAPI.Utility;
namespace GamecraftModdingAPI.Commands
{
///
/// Patch of RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose()
///
[HarmonyPatch]
public static class CommandPatch
{
public static void Postfix(UnityContext contextHolder, EnginesRoot enginesRoot, World physicsWorld, Action reloadGame, MultiplayerInitParameters multiplayerParameters)
{
Logging.MetaDebugLog("Command Line was loaded");
// When a game is loaded, register the command engines
CommandManager.RegisterEngines(enginesRoot);
}
public static MethodBase TargetMethod(HarmonyInstance instance)
{
var func = (Action, EnginesRoot, World, Action, MultiplayerInitParameters>)RobocraftX.GUI.CommandLine.CommandLineCompositionRoot.Compose>;
return func.Method;
}
}
}