using System; using System.Reflection; using DataLoader; using Harmony; using RobocraftX.Blocks; using RobocraftX.Blocks.Ghost; using RobocraftX.Blocks.Scaling; using RobocraftX.Character; using RobocraftX.CommandLine.Custom; using RobocraftX.Common; using RobocraftX.Common.Input; using RobocraftX.Common.Utilities; using RobocraftX.CR.MachineEditing; using RobocraftX.StateSync; using Svelto.ECS; using Svelto.ECS.EntityStructs; using Unity.Jobs; using Unity.Mathematics; using UnityEngine; using uREPL; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Blocks { /// /// Engine which executes block placement actions /// public class PlacementEngine : IApiEngine { public bool IsInGame = false; public void Dispose() { IsInGame = false; } public void Ready() { IsInGame = true; } public IEntitiesDB entitiesDB { get; set; } internal static BlockEntityFactory _blockEntityFactory; //Injected from PlaceBlockEngine public void PlaceBlock(BlockIDs block, BlockColors color, byte darkness, float3 position, int uscale, float3 scale, uint playerId, float3 rotation) { //It appears that only the non-uniform scale has any visible effect, but if that's not given here it will be set to the uniform one if (darkness > 9) throw new Exception("That is too dark. Make sure to use 0-9 as darkness. (0 is default.)"); BuildBlock((ushort) block, (byte) (color + darkness * 10), position, uscale, scale, rotation).Init( new BlockPlacementInfoStruct() { loadedFromDisk = false, placedBy = playerId }); } private EntityStructInitializer BuildBlock(ushort block, byte color, float3 position, int uscale, float3 scale, float3 rot) { if (_blockEntityFactory == null) throw new Exception("The factory is null."); if (uscale < 1) throw new Exception("Scale needs to be at least 1"); if (scale.x < 4e-5) scale.x = uscale; if (scale.y < 4e-5) scale.y = uscale; if (scale.z < 4e-5) scale.z = uscale; uint dbid = block; if (!PrefabsID.DBIDMAP.ContainsKey(dbid)) throw new Exception("Block with ID " + dbid + " not found!"); //RobocraftX.CR.MachineEditing.PlaceBlockEngine ScalingEntityStruct scaling = new ScalingEntityStruct {scale = scale}; Quaternion rotQ = Quaternion.Euler(rot); RotationEntityStruct rotation = new RotationEntityStruct {rotation = rotQ}; GridRotationStruct gridRotation = new GridRotationStruct {position = position, rotation = rotQ}; CubeCategoryStruct category = new CubeCategoryStruct {category = CubeCategory.General, type = CubeType.Block}; DBEntityStruct dbEntity = new DBEntityStruct {DBID = dbid}; uint num = PrefabsID.DBIDMAP[dbid]; GFXPrefabEntityStructGO gfx = new GFXPrefabEntityStructGO {prefabID = num}; BlockPlacementScaleEntityStruct placementScale = new BlockPlacementScaleEntityStruct { blockPlacementHeight = uscale, blockPlacementWidth = uscale, desiredScaleFactor = uscale, snapGridScale = uscale, unitSnapOffset = 0, isUsingUnitSize = true }; EquippedColourStruct colour = new EquippedColourStruct {indexInPalette = color}; EGID egid2; switch (category.category) { case CubeCategory.SpawnPoint: case CubeCategory.BuildingSpawnPoint: egid2 = MachineEditingGroups.NewSpawnPointBlockID; break; default: egid2 = MachineEditingGroups.NewBlockID; break; } int cubeId = PrefabsID.GenerateDBID((ushort) category.category, block); EntityStructInitializer structInitializer = _blockEntityFactory.Build(egid2, (uint) cubeId); //The ghost block index is only used for triggers if (colour.indexInPalette != byte.MaxValue) structInitializer.Init(new ColourParameterEntityStruct { indexInPalette = colour.indexInPalette }); structInitializer.Init(new GFXPrefabEntityStructGPUI(gfx.prefabID)); structInitializer.Init(new PhysicsPrefabEntityStruct(gfx.prefabID)); structInitializer.Init(dbEntity); structInitializer.Init(new PositionEntityStruct {position = position}); structInitializer.Init(rotation); structInitializer.Init(scaling); structInitializer.Init(gridRotation); structInitializer.Init(new UniformBlockScaleEntityStruct { scaleFactor = placementScale.desiredScaleFactor }); return structInitializer; } public string Name { get; } = "GamecraftModdingAPIPlacementGameEngine"; [HarmonyPatch] public class FactoryObtainerPatch { static void Postfix(BlockEntityFactory blockEntityFactory) { _blockEntityFactory = blockEntityFactory; Logging.MetaDebugLog("Block entity factory injected."); } static MethodBase TargetMethod(HarmonyInstance instance) { return typeof(PlaceBlockEngine).GetConstructors()[0]; } } } }