using System; using RobocraftX.Blocks; using Svelto.ECS; using Unity.Mathematics; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Blocks { public class Piston : Block { /// /// Places a new piston. /// Any valid piston type is accepted. /// This re-implements Block.PlaceNew(...) /// public static new Piston PlaceNew(BlockIDs block, float3 position, float3 rotation = default, BlockColors color = BlockColors.Default, byte darkness = 0, int uscale = 1, float3 scale = default, Player player = null) { if (!(block == BlockIDs.ServoPiston || block == BlockIDs.StepperPiston || block == BlockIDs.PneumaticPiston)) { throw new BlockTypeException($"Block is not a {typeof(Piston).Name} block"); } if (PlacementEngine.IsInGame && GameState.IsBuildMode()) { EGID id = PlacementEngine.PlaceBlock(block, color, darkness, position, uscale, scale, player, rotation); return new Piston(id); } return null; } public Piston(EGID id) : base(id) { if (!BlockEngine.GetBlockInfoExists(this.Id)) { throw new BlockTypeException($"Block is not a {this.GetType().Name} block"); } } public Piston(uint id) : base(id) { if (!BlockEngine.GetBlockInfoExists(this.Id)) { throw new BlockTypeException($"Block is not a {this.GetType().Name} block"); } } // custom piston properties /// /// The piston's max extension distance. /// public float MaximumExtension { get => BlockEngine.GetBlockInfo(Id).maxDeviation; set { ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo(Id); piston.maxDeviation = value; } } /// /// The piston's max extension force. /// public float MaximumForce { get => BlockEngine.GetBlockInfo(Id).maxForce; set { ref PistonReadOnlyStruct piston = ref BlockEngine.GetBlockInfo(Id); piston.maxForce = value; } } } }