namespace GamecraftModdingAPI.Blocks { public struct BlockColor { public BlockColors Color; public byte Darkness; public override string ToString() { return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}"; } } /// /// Preset block colours /// public enum BlockColors { Default = byte.MaxValue, White = 0, Pink, Purple, Blue, Aqua, Green, Lime, Yellow, Orange, Red } }