using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using RobocraftX.Common;
namespace GamecraftModdingAPI.Blocks
{
///
/// ExclusiveGroups and IDs used with blocks
///
public static class BlockIdentifiers
{
///
/// Blocks placed by the player
///
public static ExclusiveGroup OWNED_BLOCKS { get { return CommonExclusiveGroups.OWNED_BLOCKS_GROUP; } }
///
/// Extra parts used in functional blocks
///
public static ExclusiveGroup FUNCTIONAL_BLOCK_PARTS { get { return CommonExclusiveGroups.FUNCTIONAL_BLOCK_PART_GROUP; } }
///
/// Blocks which are disabled in Simulation mode
///
public static ExclusiveGroup SIM_BLOCKS_DISABLED { get { return CommonExclusiveGroups.BLOCKS_DISABLED_IN_SIM_GROUP; } }
public static ExclusiveGroup SPAWN_POINTS { get { return CommonExclusiveGroups.SPAWN_POINTS_GROUP; } }
public static ExclusiveGroup SPAWN_POINTS_DISABLED { get { return CommonExclusiveGroups.SPAWN_POINTS_DISABLED_GROUP; } }
///
/// The ID of the most recently placed block
///
public static uint LatestBlockID {
get
{
//return CommonExclusiveGroups.CurrentBlockEntityID - 1; //TODO
return 0;
}
}
}
}