namespace GamecraftModdingAPI.Blocks { public struct BlockColor { public BlockColors Color; public byte Darkness; public BlockColor(byte index) { if (index == byte.MaxValue) { Color = BlockColors.Default; Darkness = 0; } else { Color = (BlockColors) (index % 10); Darkness = (byte) (index / 10); } } public BlockColor(BlockColors color, byte darkness) { Color = color; Darkness = darkness; } public override string ToString() { return $"{nameof(Color)}: {Color}, {nameof(Darkness)}: {Darkness}"; } } /// /// Preset block colours /// public enum BlockColors { Default = byte.MaxValue, White = 0, Pink, Purple, Blue, Aqua, Green, Lime, Yellow, Orange, Red } }