using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HarmonyLib; using RobocraftX; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Events { /// /// Patch of RobocraftX.FullGameCompositionRoot.ReloadGame() /// [HarmonyPatch(typeof(FullGameCompositionRoot), "ReloadGame")] class GameReloadedPatch { public static void Postfix() { GameActivatedComposePatch.IsGameReloading = true; } } }