using UnityEngine;
namespace GamecraftModdingAPI.Interface.IMGUI
{
///
/// A simple text label.
/// This wraps Unity IMGUI's Label.
///
public class Label : UIElement
{
private bool automaticLayout = false;
///
/// String to display on the label.
///
public string Text { get; set; }
///
/// The rectangular area that the label can use.
///
public Rect Box { get; set; } = Rect.zero;
public void OnGUI()
{
if (automaticLayout)
{
GUILayout.Label(Text, Constants.Default.label);
}
else
{
GUI.Label(Box, Text, Constants.Default.label);
}
}
///
/// The label's unique name.
///
public string Name { get; }
///
/// Whether to display the label.
///
public bool Enabled { set; get; } = true;
///
/// Initializes a new instance of the class with automatic layout.
///
/// Initial string to display on the label.
/// The element's name.
public Label(string initialText = null, string name = null)
{
automaticLayout = true;
Text = initialText;
if (name == null)
{
this.Name = typeof(Label).FullName + "::" + initialText;
}
else
{
this.Name = name;
}
IMGUIManager.AddElement(this);
}
///
/// Initializes a new instance of the .
///
/// Rectangular area for the label.
/// Initial string to display on the label.
/// The element's name.
public Label(Rect box, string initialText = null, string name = null) : this(initialText, name)
{
this.Box = box;
automaticLayout = false;
}
}
}