using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Svelto.ECS; namespace GamecraftModdingAPI.Events { /// /// The event entity struct /// public struct ModEventEntityStruct : IEntityComponent, INeedEGID { /// /// The type of event that has been emitted /// public int type; public EGID ID { get; set; } } }