using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Svelto.ECS;
using GamecraftModdingAPI.Engines;
namespace GamecraftModdingAPI.Utility
{
///
/// Keeps track of custom menu-modifying engines
///
public static class MenuEngineManager
{
private static Dictionary _menuEngines = new Dictionary();
private static EnginesRoot _lastEngineRoot;
// menu engine management
public static void AddMenuEngine(IApiEngine engine)
{
_menuEngines[engine.Name] = engine;
if (_lastEngineRoot != null)
{
Logging.MetaDebugLog($"Registering Menu IApiEngine {engine.Name}");
_lastEngineRoot.AddEngine(engine);
if (typeof(IFactoryEngine).IsAssignableFrom(engine.GetType()))
{
((IFactoryEngine)engine).Factory = _lastEngineRoot.GenerateEntityFactory();
}
}
}
public static bool ExistsMenuEngine(string name)
{
return _menuEngines.ContainsKey(name);
}
public static bool ExistsMenuEngine(IApiEngine engine)
{
return ExistsMenuEngine(engine.Name);
}
public static IApiEngine GetMenuEngine(string name)
{
return _menuEngines[name];
}
public static string[] GetMenuEngineNames()
{
return _menuEngines.Keys.ToArray();
}
public static void RemoveMenuEngine(string name)
{
if (_menuEngines[name].isRemovable)
{
_menuEngines.Remove(name);
}
}
public static void RegisterEngines(EnginesRoot enginesRoot)
{
_lastEngineRoot = enginesRoot;
IEntityFactory factory = enginesRoot.GenerateEntityFactory();
foreach (var key in _menuEngines.Keys)
{
Logging.MetaDebugLog($"Registering Menu IApiEngine {_menuEngines[key].Name}");
enginesRoot.AddEngine(_menuEngines[key]);
if (typeof(IFactoryEngine).IsAssignableFrom(_menuEngines[key].GetType()))
{
((IFactoryEngine)_menuEngines[key]).Factory = factory;
}
}
}
}
}