using Gamecraft.GUI.Blueprints; namespace GamecraftModdingAPI { /// /// Represents a blueprint in the inventory. When placed it becomes a block group. /// public class Blueprint { public uint Id { get; } /*public static void SelectBlueprint(Blueprint blueprint) { BlueprintUtil.SelectBlueprint(null, new BlueprintInventoryItemEntityStruct { blueprintResourceId = blueprint.Id }); }*/ } }