using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Reflection; using HarmonyLib; using DataLoader; using RobocraftX.Blocks; using RobocraftX.Rendering; using Svelto.ECS; using Svelto.Tasks; using UnityEngine; using UnityEngine.AddressableAssets; using Material = UnityEngine.Material; using GamecraftModdingAPI.Utility; namespace GamecraftModdingAPI.Blocks { public class CustomBlock : Block { private static ushort nextID = 500; /// /// Key: Prefab path /// private static Dictionary _customBlocks = new Dictionary(); private static bool _canRegister = true; /// /// Register a custom block type. Call it as soon as possible (in OnApplicationStart()).
/// You need a Unity project with Addressables and Havok installed and need a prefab added as an addressable asset. /// Build the addressables and the project and copy the catalog.json from StreamingAssets, you'll need to reference this file. /// Also copy the asset files from the subfolder to the same path in the game. ///
/// The custom block type public static void RegisterCustomBlock() where T : CustomBlock { if (!_canRegister) throw new InvalidOperationException( "It's too late to register custom blocks. Register it before the game starts loading."); var type = typeof(T); var attr = type.GetCustomAttribute(); if (attr == null) throw new ArgumentException("The custom block type is missing the CustomBlock annotation"); string typeName = type.FullName ?? throw new ArgumentException("The given block type doesn't have a concrete full name."); if (!File.Exists(attr.Catalog)) throw new FileNotFoundException("The specified catalog cannot be found for " + typeName); _customBlocks.Add(attr.AssetPath, type); Logging.MetaDebugLog("Registered custom block type " + typeName); } public CustomBlock(EGID id) : base(id) { /*if (id.groupID != Group) throw new BlockTypeException("The block is not a custom block! It has a group of " + id.groupID);*/ } public CustomBlock(uint id) : base(id) { } //public static ExclusiveGroup Group { get; } = new ExclusiveGroup("Custom block"); [HarmonyPatch] public static class MaterialCopyPatch { private static Material[] materials; public static void Prefix(List prefabData, IList prefabs) { for (var index = 0; index < prefabs.Count; index++) { if (prefabData[index].prefabName == "ConsoleBlock") materials = prefabs[index].GetComponentsInChildren()[0].sharedMaterials; } for (var index = 0; index < prefabs.Count; index++) { if (_customBlocks.ContainsKey(prefabData[index].prefabName)) //This is a custom block prefabs[index].GetComponentsInChildren()[0].sharedMaterials = materials; } } public static MethodBase TargetMethod() { //General block registration return AccessTools.Method("RobocraftX.Rendering.ECSGPUIResourceManager:InitPreRegisteredPrefabs"); } } [HarmonyPatch] public static class CubeRegistrationPatch { public static void Prefix(IDataDB dataDB) { //var abd = dataDB.GetValue((int) BlockIDs.AluminiumCube); foreach (var (key, type) in _customBlocks) { var attr = type.GetCustomAttribute(); var cld = new CubeListData { //"Assets/Prefabs/Cube.prefab" - "CTR_CommandBlock" - "strConsoleBlock" cubeType = attr.Type, //cubeCategory = (CubeCategory) 1000, cubeCategory = attr.Category, inventoryCategory = attr.InventoryCategory, ID = nextID++, Path = attr.AssetPath, //Index out of range exception: Asset failed to load (wrong path) SpriteName = attr.SpriteName, CubeNameKey = attr.NameKey, CubeDescriptionKey = attr.DescKey, SelectableFaces = new[] {0, 1, 2, 3, 4, 5}, GridScale = new[] {5, 5, 5}, Mass = attr.Mass, Material = attr.Material, scalingPermission = attr.ScalingPermission, SortIndex = attr.SortIndex, DefaultColour = attr.DefaultColor.Index, Volume = attr.Volume, EdgeConnectingFaces = new[] {0, 1, 2, 3, 4, 5}, PointDataVolumeMultiplier = 1f }; dataDB.GetValues().Add(cld.ID.ToString(), cld); //The registration needs to happen after the ID has been set dataDB.GetFasterValues().Add(cld.ID, cld); //So can't use the builtin method to create a CubeListData } _canRegister = false; } public static MethodBase TargetMethod() { return AccessTools.Method("RobocraftX.CR.MainGame.MainGameCompositionRoot:Init"); } } /*[HarmonyPatch] - The block has no collision even in simulation if using a custom category private static class FactorySetupPatch { public static void Prefix(BlockEntityFactory __instance) { var builders = (Dictionary) AccessTools.Field(__instance.GetType(), "_blockBuilders").GetValue(__instance); builders.Add((CubeCategory) 1000, new BlockBuilder(Group)); } public static MethodBase TargetMethod() { return AccessTools.Method(typeof(BlockEntityFactory), "ParseDataDB"); } }*/ internal static IEnumerator Prepare() { //Should be pretty quick foreach (var type in _customBlocks.Values) { var attr = type.GetCustomAttribute(); Logging.Log("Loading custom block catalog " + attr.Catalog); var res = Addressables.LoadContentCatalogAsync(attr.Catalog); while (!res.IsDone) yield return Yield.It; Logging.Log("Loaded custom block catalog: " + res.Result.LocatorId); Addressables.AddResourceLocator(res.Result); } } /*internal static void OnBlockFactoryObtained(BlockEntityFactory factory) { var builders = (Dictionary) AccessTools.Field(factory.GetType(), "_blockBuilders").GetValue(factory); builders.Add((CubeCategory) 1000, new BlockBuilder(Group)); }*/ } }